hedgewars/uIO.pas
Mon, 25 Dec 2017 00:58:47 +0100 unc0rr Preview rendering seems to work now qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 28 Oct 2017 04:53:21 +0200 Wuzzy Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Sun, 22 Oct 2017 00:48:38 +0200 Wuzzy Wrap around target coordinates when clicking on other side of wrap-around world edge
Wed, 11 Oct 2017 01:03:30 +0200 Wuzzy Fix cursor still being visible after using piano strike
Thu, 05 Oct 2017 02:02:28 +0200 Wuzzy Fix cursor often jumping to center when putting target while moving cursor
Thu, 11 Aug 2016 23:05:14 +0300 unc0rr Make in-game chat work qmlfrontend
Tue, 29 Mar 2016 22:36:59 +0300 unc0rr Don't spam '+' message qmlfrontend
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Mon, 04 Jan 2016 10:08:26 +0300 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
Mon, 14 Dec 2015 00:24:03 +0300 unc0rr - Improve IPC handling in engine qmlfrontend
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Tue, 10 Nov 2015 22:18:06 +0100 sheepluva use SDL2 to paste clipboard contents sdl2transition
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Thu, 02 Apr 2015 21:09:56 +0300 unc0rr - Merge default qmlfrontend
Wed, 18 Mar 2015 23:18:52 +0300 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
Sun, 08 Mar 2015 01:51:27 +0100 sheepluva chat/copypaste: some adjustments and sanity checks
Sun, 08 Mar 2015 01:04:41 +0100 sheepluva copy to/paste from system clipboard (via frontend)
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 03 Jan 2015 23:46:26 +0300 unc0rr merge default qmlfrontend
Thu, 11 Dec 2014 21:32:24 -0500 nemo remove a not that somehow magically appeared in a prior commit.
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Mon, 22 Sep 2014 02:10:39 +0400 unc0rr flib: qmlfrontend
Thu, 18 Sep 2014 23:02:05 +0400 unc0rr - More flib IPC routines qmlfrontend
Thu, 18 Sep 2014 00:19:05 +0400 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Wed, 02 Jul 2014 23:55:00 +0400 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
Sat, 28 Jun 2014 14:51:45 +0400 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
Sun, 16 Feb 2014 22:06:55 +0400 unc0rr Reduce number of warnings in pas2c-generated code
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Wed, 08 Jan 2014 13:04:50 +0400 unc0rr Oops webgl
Wed, 08 Jan 2014 01:16:20 +0400 unc0rr Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Sat, 29 Jun 2013 02:42:15 +0200 koda break uDebug and uCommand depedency loop by putting stuff in uIO
Mon, 17 Jun 2013 16:56:58 +0200 koda update with default webgl
Mon, 10 Jun 2013 15:18:03 +0300 Periklis Ntanasis created a new sendstat type for changing the kills label
Sat, 08 Jun 2013 23:24:52 +0300 Periklis Ntanasis added option to change stats graph title
Tue, 04 Jun 2013 00:10:48 +0300 Periklis Ntanasis added custom stats message
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 03 Apr 2013 00:16:37 +0400 unc0rr Fix rendering errors now. webgl
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Mon, 04 Mar 2013 20:16:43 +0400 unc0rr Oops, forgot this check (fixes crash)
Sat, 02 Mar 2013 00:16:37 +0400 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
Fri, 22 Feb 2013 11:35:54 +0400 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
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