hedgewars/HHHandlers.inc
Sun, 02 May 2010 02:58:59 +0000 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 20:15:10 +0000 nemo Minor change, so sheepluva can comment
Sat, 01 May 2010 18:44:25 +0000 nemo Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Fri, 30 Apr 2010 12:19:25 +0000 mbait Gas grenade:
Thu, 29 Apr 2010 19:21:40 +0000 sheepluva let players affect in which direction their teleported hedgehog will look
Sat, 17 Apr 2010 23:03:52 +0000 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Fri, 16 Apr 2010 17:17:43 +0000 smxx Engine:
Fri, 16 Apr 2010 16:04:41 +0000 smxx Engine:
Tue, 06 Apr 2010 10:51:09 +0000 smxx Engine:
Sun, 04 Apr 2010 14:47:45 +0000 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Tue, 30 Mar 2010 23:03:51 +0000 smxx Engine:
Tue, 30 Mar 2010 13:35:26 +0000 smxx Engine:
Tue, 30 Mar 2010 00:02:40 +0000 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
Mon, 29 Mar 2010 20:32:35 +0000 palewolf - Add HH dX/dY to Birdy disappearing animation
Sun, 28 Mar 2010 23:37:28 +0000 palewolf Birdy appears from off-screen
Sat, 27 Mar 2010 20:51:53 +0000 smxx Engine:
Sat, 27 Mar 2010 15:48:59 +0000 smxx Engine:
Sat, 27 Mar 2010 08:59:10 +0000 mbait Added poisoned eggs
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Fri, 26 Mar 2010 00:26:32 +0000 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
Thu, 25 Mar 2010 23:03:21 +0000 mbait Birdy egg added
Sun, 21 Mar 2010 18:42:34 +0000 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
Tue, 16 Mar 2010 19:28:15 +0000 smxx Engine:
Sun, 14 Mar 2010 22:55:46 +0000 smxx Engine:
Sun, 14 Mar 2010 20:48:13 +0000 smxx Engine:
Sun, 14 Mar 2010 20:32:56 +0000 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
Sun, 14 Mar 2010 20:31:28 +0000 nemo Accidentally checked in birdy testing. reverted.
Sun, 14 Mar 2010 20:23:11 +0000 nemo An animation requested by Tiy. Needs testing.
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