gameServer/CMakeLists.txt
Thu, 20 Dec 2012 23:12:18 +0100 koda cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
Tue, 13 Nov 2012 22:24:30 +0100 koda some CMake cleanup webgl
Wed, 23 May 2012 01:53:25 +0200 koda add GHC and GHFLAGS from cmake too
Wed, 23 May 2012 01:39:31 +0200 koda rename a few internal cmake variables (for consistency and readability)
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 unc0rr add -O2
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Thu, 11 Nov 2010 22:17:54 +0300 unc0rr Revert to old server in branch 0.9.14 0.9.14
Fri, 25 Jun 2010 10:05:42 +0400 unc0rr Reimplement ADD_TEAM
Wed, 23 Jun 2010 22:17:27 +0400 unc0rr - Fix a function
Mon, 10 May 2010 17:48:06 +0000 unc0rr Make some more protocol commands work
Sun, 09 May 2010 18:47:31 +0000 unc0rr - Enable -O2 optimization for server
Fri, 06 Nov 2009 18:59:43 +0000 koda updated build files for macosx and optimization system
Thu, 08 Oct 2009 00:58:17 +0000 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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