Ok. This should pull 0.9.14.1 server into default
authornemo
Sun, 19 Dec 2010 13:31:55 -0500
changeset 4568 f85243bf890e
parent 4566 87ee1be17d27 (current diff)
parent 4340 1168d7d525ff (diff)
child 4570 fa19f0579083
Ok. This should pull 0.9.14.1 server into default
CMakeLists.txt
gameServer/Actions.hs
gameServer/CMakeLists.txt
gameServer/ClientIO.hs
gameServer/CoreTypes.hs
gameServer/HWProtoCore.hs
gameServer/HWProtoInRoomState.hs
gameServer/HWProtoLobbyState.hs
gameServer/HWProtoNEState.hs
gameServer/HandlerUtils.hs
gameServer/NetRoutines.hs
gameServer/OfficialServer/DBInteraction.hs
gameServer/OfficialServer/extdbinterface.hs
gameServer/Opts.hs
gameServer/RoomsAndClients.hs
gameServer/ServerCore.hs
gameServer/ServerState.hs
gameServer/Store.hs
gameServer/Utils.hs
gameServer/hedgewars-server.cabal
gameServer/hedgewars-server.hs
gameServer/stresstest.hs
gameServer/stresstest2.hs
gameServer/stresstest3.hs
share/hedgewars/Data/Maps/Tree/map.cfg
--- a/gameServer/Actions.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/Actions.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,134 +1,171 @@
-{-# LANGUAGE OverloadedStrings #-}
 module Actions where
 
-import Control.Concurrent
+import Control.Concurrent.STM
 import Control.Concurrent.Chan
+import Data.IntMap
 import qualified Data.IntSet as IntSet
-import qualified Data.Set as Set
 import qualified Data.Sequence as Seq
 import System.Log.Logger
 import Control.Monad
 import Data.Time
 import Data.Maybe
-import Control.Monad.Reader
-import Control.Monad.State.Strict
-import qualified Data.ByteString.Char8 as B
 -----------------------------
 import CoreTypes
 import Utils
-import ClientIO
-import ServerState
 
 data Action =
-    AnswerClients ![ClientChan] ![B.ByteString]
+    AnswerThisClient [String]
+    | AnswerAll [String]
+    | AnswerAllOthers [String]
+    | AnswerThisRoom [String]
+    | AnswerOthersInRoom [String]
+    | AnswerSameClan [String]
+    | AnswerLobby [String]
     | SendServerMessage
     | SendServerVars
-    | MoveToRoom RoomIndex
-    | MoveToLobby B.ByteString
-    | RemoveTeam B.ByteString
+    | RoomAddThisClient Int -- roomID
+    | RoomRemoveThisClient String
+    | RemoveTeam String
     | RemoveRoom
     | UnreadyRoomClients
-    | JoinLobby
-    | ProtocolError B.ByteString
-    | Warning B.ByteString
-    | ByeClient B.ByteString
-    | KickClient ClientIndex
-    | KickRoomClient ClientIndex
-    | BanClient B.ByteString -- nick
-    | RemoveClientTeams ClientIndex
+    | MoveToLobby
+    | ProtocolError String
+    | Warning String
+    | ByeClient String
+    | KickClient Int -- clID
+    | KickRoomClient Int -- clID
+    | BanClient String -- nick
+    | RemoveClientTeams Int -- clID
     | ModifyClient (ClientInfo -> ClientInfo)
-    | ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
+    | ModifyClient2 Int (ClientInfo -> ClientInfo)
     | ModifyRoom (RoomInfo -> RoomInfo)
     | ModifyServerInfo (ServerInfo -> ServerInfo)
-    | AddRoom B.ByteString B.ByteString
+    | AddRoom String String
     | CheckRegistered
     | ClearAccountsCache
     | ProcessAccountInfo AccountInfo
     | Dump
     | AddClient ClientInfo
-    | DeleteClient ClientIndex
     | PingAll
     | StatsAction
 
-type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
+type CmdHandler = Int -> Clients -> Rooms -> [String] -> [Action]
+
+replaceID a (b, c, d, e) = (a, c, d, e)
+
+processAction :: (Int, ServerInfo, Clients, Rooms) -> Action -> IO (Int, ServerInfo, Clients, Rooms)
+
+
+processAction (clID, serverInfo, clients, rooms) (AnswerThisClient msg) = do
+    writeChan (sendChan $ clients ! clID) msg
+    return (clID, serverInfo, clients, rooms)
 
 
-processAction :: Action -> StateT ServerState IO ()
+processAction (clID, serverInfo, clients, rooms) (AnswerAll msg) = do
+    mapM_ (\cl -> writeChan (sendChan cl) msg) (elems clients)
+    return (clID, serverInfo, clients, rooms)
+
+
+processAction (clID, serverInfo, clients, rooms) (AnswerAllOthers msg) = do
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $
+        Prelude.filter (\id' -> (id' /= clID) && logonPassed (clients ! id')) (keys clients)
+    return (clID, serverInfo, clients, rooms)
+
+
+processAction (clID, serverInfo, clients, rooms) (AnswerThisRoom msg) = do
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
+    return (clID, serverInfo, clients, rooms)
+    where
+        roomClients = IntSet.elems $ playersIDs room
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
 
 
-processAction (AnswerClients chans msg) = do
-    liftIO $ map (flip seq ()) chans `seq` map (flip seq ()) msg `seq` mapM_ (flip writeChan msg) chans
+processAction (clID, serverInfo, clients, rooms) (AnswerOthersInRoom msg) = do
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $ Prelude.filter (/= clID) roomClients
+    return (clID, serverInfo, clients, rooms)
+    where
+        roomClients = IntSet.elems $ playersIDs room
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+
+
+processAction (clID, serverInfo, clients, rooms) (AnswerLobby msg) = do
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
+    return (clID, serverInfo, clients, rooms)
+    where
+        roomClients = IntSet.elems $ playersIDs room
+        room = rooms ! 0
 
 
-processAction SendServerMessage = do
-    chan <- client's sendChan
-    protonum <- client's clientProto
-    si <- liftM serverInfo get
-    let message = if protonum < latestReleaseVersion si then
+processAction (clID, serverInfo, clients, rooms) (AnswerSameClan msg) = do
+    mapM_ (\cl -> writeChan (sendChan cl) msg) sameClanOrSpec
+    return (clID, serverInfo, clients, rooms)
+    where
+        otherRoomClients = Prelude.map ((!) clients) $ IntSet.elems $ clID `IntSet.delete` (playersIDs room)
+        sameClanOrSpec = if teamsInGame client > 0 then sameClanClients else spectators
+        spectators = Prelude.filter (\cl -> teamsInGame cl == 0) otherRoomClients
+        sameClanClients = Prelude.filter (\cl -> teamsInGame cl > 0 && clientClan cl == thisClan) otherRoomClients
+        thisClan = clientClan client
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+
+
+processAction (clID, serverInfo, clients, rooms) SendServerMessage = do
+    writeChan (sendChan $ clients ! clID) ["SERVER_MESSAGE", message serverInfo]
+    return (clID, serverInfo, clients, rooms)
+    where
+        client = clients ! clID
+        message si = if clientProto client < latestReleaseVersion si then
             serverMessageForOldVersions si
             else
             serverMessage si
-    processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message]
-{-
 
-processAction (clID, serverInfo, rnc) SendServerVars = do
+processAction (clID, serverInfo, clients, rooms) SendServerVars = do
     writeChan (sendChan $ clients ! clID) ("SERVER_VARS" : vars)
-    return (clID, serverInfo, rnc)
+    return (clID, serverInfo, clients, rooms)
     where
         client = clients ! clID
         vars = [
-            "MOTD_NEW", serverMessage serverInfo,
-            "MOTD_OLD", serverMessageForOldVersions serverInfo,
+            "MOTD_NEW", serverMessage serverInfo, 
+            "MOTD_OLD", serverMessageForOldVersions serverInfo, 
             "LATEST_PROTO", show $ latestReleaseVersion serverInfo
             ]
 
 
--}
+processAction (clID, serverInfo, clients, rooms) (ProtocolError msg) = do
+    writeChan (sendChan $ clients ! clID) ["ERROR", msg]
+    return (clID, serverInfo, clients, rooms)
 
-processAction (ProtocolError msg) = do
-    chan <- client's sendChan
-    processAction $ AnswerClients [chan] ["ERROR", msg]
+
+processAction (clID, serverInfo, clients, rooms) (Warning msg) = do
+    writeChan (sendChan $ clients ! clID) ["WARNING", msg]
+    return (clID, serverInfo, clients, rooms)
 
 
-processAction (Warning msg) = do
-    chan <- client's sendChan
-    processAction $ AnswerClients [chan] ["WARNING", msg]
-
-processAction (ByeClient msg) = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    ri <- clientRoomA
-
-    chan <- client's sendChan
-    ready <- client's isReady
+processAction (clID, serverInfo, clients, rooms) (ByeClient msg) = do
+    infoM "Clients" (show (clientUID client) ++ " quits: " ++ msg)
+    (_, _, newClients, newRooms) <-
+            if roomID client /= 0 then
+                processAction  (clID, serverInfo, clients, rooms) $ RoomRemoveThisClient "quit"
+                else
+                    return (clID, serverInfo, clients, rooms)
 
-    when (ri /= lobbyId) $ do
-        processAction $ MoveToLobby ("quit: " `B.append` msg)
-        liftIO $ modifyRoom rnc (\r -> r{
-                        --playersIDs = IntSet.delete ci (playersIDs r)
-                        playersIn = (playersIn r) - 1,
-                        readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
-                        }) ri
-        return ()
-
-    liftIO $ do
-        infoM "Clients" (show ci ++ " quits: " ++ (B.unpack msg))
-
-        --mapM_ (processAction (ci, serverInfo, rnc)) $ answerOthersQuit ++ answerInformRoom
-
-    processAction $ AnswerClients [chan] ["BYE", msg]
-
-    s <- get
-    put $! s{removedClients = ci `Set.insert` removedClients s}
-
-processAction (DeleteClient ci) = do
-    rnc <- gets roomsClients
-    liftIO $ removeClient rnc ci
-
-    s <- get
-    put $! s{removedClients = ci `Set.delete` removedClients s}
-
-{-
+    mapM_ (processAction (clID, serverInfo, newClients, newRooms)) $ answerOthersQuit ++ answerInformRoom
+    writeChan (sendChan $ clients ! clID) ["BYE", msg]
+    return (
+            0,
+            serverInfo,
+            delete clID newClients,
+            adjust (\r -> r{
+                    playersIDs = IntSet.delete clID (playersIDs r),
+                    playersIn = (playersIn r) - 1,
+                    readyPlayers = if isReady client then readyPlayers r - 1 else readyPlayers r
+                    }) (roomID $ newClients ! clID) newRooms
+            )
     where
         client = clients ! clID
         clientNick = nick client
@@ -147,57 +184,46 @@
                 else
                     [AnswerAll ["LOBBY:LEFT", clientNick]]
             else
-            [] 
--}
+                []
+
+
+processAction (clID, serverInfo, clients, rooms) (ModifyClient func) =
+    return (clID, serverInfo, adjust func clID clients, rooms)
+
 
-processAction (ModifyClient f) = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    liftIO $ modifyClient rnc f ci
-    return ()
+processAction (clID, serverInfo, clients, rooms) (ModifyClient2 cl2ID func) =
+    return (clID, serverInfo, adjust func cl2ID clients, rooms)
+
 
-processAction (ModifyClient2 ci f) = do
-    rnc <- gets roomsClients
-    liftIO $ modifyClient rnc f ci
-    return ()
+processAction (clID, serverInfo, clients, rooms) (ModifyRoom func) =
+    return (clID, serverInfo, clients, adjust func rID rooms)
+    where
+        rID = roomID $ clients ! clID
 
 
-processAction (ModifyRoom f) = do
-    rnc <- gets roomsClients
-    ri <- clientRoomA
-    liftIO $ modifyRoom rnc f ri
-    return ()
+processAction (clID, serverInfo, clients, rooms) (ModifyServerInfo func) =
+    return (clID, func serverInfo, clients, rooms)
 
-{-
-
-processAction (clID, serverInfo, rnc) (ModifyServerInfo func) =
-    return (clID, func serverInfo, rnc)
-
--}
 
-processAction (MoveToRoom ri) = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    liftIO $ do
-        modifyClient rnc (\cl -> cl{teamsInGame = 0}) ci
-        modifyRoom rnc (\r -> r{playersIn = (playersIn r) + 1}) ri
-
-    liftIO $ moveClientToRoom rnc ri ci
-
-    chans <- liftM (map sendChan) $ roomClientsS ri
-    clNick <- client's nick
+processAction (clID, serverInfo, clients, rooms) (RoomAddThisClient rID) =
+    processAction (
+        clID,
+        serverInfo,
+        adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients,
+        adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $
+            adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms
+        ) joinMsg
+    where
+        client = clients ! clID
+        joinMsg = if rID == 0 then
+                AnswerAllOthers ["LOBBY:JOINED", nick client]
+            else
+                AnswerThisRoom ["JOINED", nick client]
 
-    processAction $ AnswerClients chans ["JOINED", clNick]
 
-processAction (MoveToLobby msg) = do
-    (Just ci) <- gets clientIndex
-    --ri <- clientRoomA
-    rnc <- gets roomsClients
-
-    liftIO $ moveClientToLobby rnc ci
-
-{-
+processAction (clID, serverInfo, clients, rooms) (RoomRemoveThisClient msg) = do
     (_, _, newClients, newRooms) <-
+        if roomID client /= 0 then
             if isMaster client then
                 if (gameinprogress room) && (playersIn room > 1) then
                     (changeMaster >>= (\state -> foldM processAction state
@@ -205,15 +231,16 @@
                         AnswerOthersInRoom ["WARNING", "Admin left the room"],
                         RemoveClientTeams clID]))
                 else -- not in game
-                    processAction (clID, serverInfo, rnc) RemoveRoom
+                    processAction (clID, serverInfo, clients, rooms) RemoveRoom
             else -- not master
                 foldM
                     processAction
-                        (clID, serverInfo, rnc)
+                        (clID, serverInfo, clients, rooms)
                         [AnswerOthersInRoom ["LEFT", nick client, msg],
                         RemoveClientTeams clID]
-
-
+        else -- in lobby
+            return (clID, serverInfo, clients, rooms)
+    
     return (
         clID,
         serverInfo,
@@ -232,7 +259,7 @@
                 }
         insertClientToRoom r = r{playersIDs = IntSet.insert clID (playersIDs r)}
         changeMaster = do
-            processAction (newMasterId, serverInfo, rnc) $ AnswerThisClient ["ROOM_CONTROL_ACCESS", "1"]
+            processAction (newMasterId, serverInfo, clients, rooms) $ AnswerThisClient ["ROOM_CONTROL_ACCESS", "1"]
             return (
                 clID,
                 serverInfo,
@@ -243,35 +270,34 @@
         otherPlayersSet = IntSet.delete clID (playersIDs room)
         newMasterId = IntSet.findMin otherPlayersSet
         newMasterClient = clients ! newMasterId
--}
+
 
-processAction (AddRoom roomName roomPassword) = do
-    Just clId <- gets clientIndex
-    rnc <- gets roomsClients
-    proto <- liftIO $ client'sM rnc clientProto clId
-
+processAction (clID, serverInfo, clients, rooms) (AddRoom roomName roomPassword) = do
+    let newServerInfo = serverInfo {nextRoomID = newID}
     let room = newRoom{
-            masterID = clId,
+            roomUID = newID,
+            masterID = clID,
             name = roomName,
             password = roomPassword,
-            roomProto = proto
+            roomProto = (clientProto client)
             }
 
-    rId <- liftIO $ addRoom rnc room
-
-    processAction $ MoveToRoom rId
-
-    chans <- liftM (map sendChan) $! roomClientsS lobbyId
+    processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "ADD", roomName]
 
-    mapM_ processAction [
-        AnswerClients chans ["ROOM", "ADD", roomName]
-        , ModifyClient (\cl -> cl{isMaster = True})
-        ]
+    processAction (
+        clID,
+        newServerInfo,
+        adjust (\cl -> cl{isMaster = True}) clID clients,
+        insert newID room rooms
+        ) $ RoomAddThisClient newID
+    where
+        newID = (nextRoomID serverInfo) - 1
+        client = clients ! clID
 
-{-
-processAction (clID, serverInfo, rnc) (RemoveRoom) = do
-    processAction (clID, serverInfo, rnc) $ AnswerLobby ["ROOM", "DEL", name room]
-    processAction (clID, serverInfo, rnc) $ AnswerOthersInRoom ["ROOMABANDONED", name room]
+
+processAction (clID, serverInfo, clients, rooms) (RemoveRoom) = do
+    processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "DEL", name room]
+    processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["ROOMABANDONED", name room]
     return (clID,
         serverInfo,
         Data.IntMap.map (\cl -> if roomID cl == rID then cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined} else cl) clients,
@@ -282,163 +308,139 @@
         rID = roomID client
         client = clients ! clID
 
--}
-processAction (UnreadyRoomClients) = do
-    rnc <- gets roomsClients
-    ri <- clientRoomA
-    roomPlayers <- roomClientsS ri
-    roomClIDs <- liftIO $ roomClientsIndicesM rnc ri
-    processAction $ AnswerClients (map sendChan roomPlayers) ("NOT_READY" : map nick roomPlayers)
-    liftIO $ mapM_ (modifyClient rnc (\cl -> cl{isReady = False})) roomClIDs
-    processAction $ ModifyRoom (\r -> r{readyPlayers = 0})
+
+processAction (clID, serverInfo, clients, rooms) (UnreadyRoomClients) = do
+    processAction (clID, serverInfo, clients, rooms) $ AnswerThisRoom ("NOT_READY" : roomPlayers)
+    return (clID,
+        serverInfo,
+        Data.IntMap.map (\cl -> if roomID cl == rID then cl{isReady = False} else cl) clients,
+        adjust (\r -> r{readyPlayers = 0}) rID rooms)
+    where
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+        roomPlayers = Prelude.map (nick . (clients !)) roomPlayersIDs
+        roomPlayersIDs = IntSet.elems $ playersIDs room
 
 
-processAction (RemoveTeam teamName) = do
-    rnc <- gets roomsClients
-    cl <- client's id
-    ri <- clientRoomA
-    inGame <- liftIO $ room'sM rnc gameinprogress ri
-    chans <- liftM (map sendChan . filter (/= cl)) $ roomClientsS ri
-    if inGame then
-            mapM_ processAction [
-                AnswerClients chans ["REMOVE_TEAM", teamName],
-                ModifyRoom (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r})
-                ]
+processAction (clID, serverInfo, clients, rooms) (RemoveTeam teamName) = do
+    newRooms <- if not $ gameinprogress room then
+            do
+            processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["REMOVE_TEAM", teamName]
+            return $
+                adjust (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r}) rID rooms
         else
-            mapM_ processAction [
-                AnswerClients chans ["EM", rmTeamMsg],
-                ModifyRoom (\r -> r{
-                    teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
-                    leftTeams = teamName : leftTeams r,
-                    roundMsgs = roundMsgs r Seq.|> rmTeamMsg
-                    })
-                ]
+            do
+            processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["EM", rmTeamMsg]
+            return $
+                adjust (\r -> r{
+                teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
+                leftTeams = teamName : leftTeams r,
+                roundMsgs = roundMsgs r Seq.|> rmTeamMsg
+                }) rID rooms
+    return (clID, serverInfo, clients, newRooms)
     where
-        rmTeamMsg = toEngineMsg $ (B.singleton 'F') `B.append` teamName
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+        rmTeamMsg = toEngineMsg $ 'F' : teamName
 
-processAction CheckRegistered = do
-    (Just ci) <- gets clientIndex
-    n <- client's nick
-    h <- client's host
-    db <- gets (dbQueries . serverInfo)
-    liftIO $ writeChan db $ CheckAccount ci n h
-    return ()
 
-{-
-processAction (clID, serverInfo, rnc) (ClearAccountsCache) = do
-    writeChan (dbQueries serverInfo) ClearCache
-    return (clID, serverInfo, rnc)
+processAction (clID, serverInfo, clients, rooms) (CheckRegistered) = do
+    writeChan (dbQueries serverInfo) $ CheckAccount (clientUID client) (nick client) (host client)
+    return (clID, serverInfo, clients, rooms)
     where
         client = clients ! clID
 
 
-processAction (clID, serverInfo, rnc) (Dump) = do
+processAction (clID, serverInfo, clients, rooms) (ClearAccountsCache) = do
+    writeChan (dbQueries serverInfo) ClearCache
+    return (clID, serverInfo, clients, rooms)
+    where
+        client = clients ! clID
+
+
+processAction (clID, serverInfo, clients, rooms) (Dump) = do
     writeChan (sendChan $ clients ! clID) ["DUMP", show serverInfo, showTree clients, showTree rooms]
-    return (clID, serverInfo, rnc)
--}
+    return (clID, serverInfo, clients, rooms)
 
-processAction (ProcessAccountInfo info) =
+
+processAction (clID, serverInfo, clients, rooms) (ProcessAccountInfo info) =
     case info of
         HasAccount passwd isAdmin -> do
-            chan <- client's sendChan
-            processAction $ AnswerClients [chan] ["ASKPASSWORD"]
+            infoM "Clients" $ show clID ++ " has account"
+            writeChan (sendChan $ clients ! clID) ["ASKPASSWORD"]
+            return (clID, serverInfo, adjust (\cl -> cl{webPassword = passwd, isAdministrator = isAdmin}) clID clients, rooms)
         Guest -> do
-            processAction JoinLobby
+            infoM "Clients" $ show clID ++ " is guest"
+            processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True}) clID clients, rooms) MoveToLobby
         Admin -> do
-            mapM processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby]
-            chan <- client's sendChan
-            processAction $ AnswerClients [chan] ["ADMIN_ACCESS"]
+            infoM "Clients" $ show clID ++ " is admin"
+            foldM processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True, isAdministrator = True}) clID clients, rooms) [MoveToLobby, AnswerThisClient ["ADMIN_ACCESS"]]
 
 
-processAction JoinLobby = do
-    chan <- client's sendChan
-    clientNick <- client's nick
-    (lobbyNicks, clientsChans) <- liftM (unzip . Prelude.map (\c -> (nick c, sendChan c)) . Prelude.filter logonPassed) $! allClientsS
-    mapM_ processAction $
-        (AnswerClients clientsChans ["LOBBY:JOINED", clientNick])
-        : [AnswerClients [chan] ("LOBBY:JOINED" : clientNick : lobbyNicks)]
-        ++ [ModifyClient (\cl -> cl{logonPassed = True}), SendServerMessage]
+processAction (clID, serverInfo, clients, rooms) (MoveToLobby) =
+    foldM processAction (clID, serverInfo, clients, rooms) $
+        (RoomAddThisClient 0)
+        : answerLobbyNicks
+        ++ [SendServerMessage]
 
-{-
-processAction (clID, serverInfo, rnc) (RoomAddThisClient rID) =
-    processAction (
-        clID,
-        serverInfo,
-        adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients,
-        adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $
-            adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms
-        ) joinMsg
+        -- ++ (answerServerMessage client clients)
     where
-        client = clients ! clID
-        joinMsg = if rID == 0 then
-                AnswerAllOthers ["LOBBY:JOINED", nick client]
-            else
-                AnswerThisRoom ["JOINED", nick client]
-
-processAction (clID, serverInfo, rnc) (KickClient kickID) =
-    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, rnc) $ ByeClient "Kicked")
+        lobbyNicks = Prelude.map nick $ Prelude.filter logonPassed $ elems clients
+        answerLobbyNicks = [AnswerThisClient ("LOBBY:JOINED": lobbyNicks) | not $ Prelude.null lobbyNicks]
 
 
-processAction (clID, serverInfo, rnc) (BanClient banNick) =
-    return (clID, serverInfo, rnc)
+processAction (clID, serverInfo, clients, rooms) (KickClient kickID) =
+    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ ByeClient "Kicked")
+
+
+processAction (clID, serverInfo, clients, rooms) (BanClient banNick) =
+    return (clID, serverInfo, clients, rooms)
 
 
-processAction (clID, serverInfo, rnc) (KickRoomClient kickID) = do
+processAction (clID, serverInfo, clients, rooms) (KickRoomClient kickID) = do
     writeChan (sendChan $ clients ! kickID) ["KICKED"]
-    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, rnc) $ RoomRemoveThisClient "kicked")
+    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ RoomRemoveThisClient "kicked")
 
 
-processAction (clID, serverInfo, rnc) (RemoveClientTeams teamsClID) =
+processAction (clID, serverInfo, clients, rooms) (RemoveClientTeams teamsClID) =
     liftM2 replaceID (return clID) $
-        foldM processAction (teamsClID, serverInfo, rnc) removeTeamsActions
+        foldM processAction (teamsClID, serverInfo, clients, rooms) removeTeamsActions
     where
         client = clients ! teamsClID
         room = rooms ! (roomID client)
         teamsToRemove = Prelude.filter (\t -> teamowner t == nick client) $ teams room
         removeTeamsActions = Prelude.map (RemoveTeam . teamname) teamsToRemove
--}
+
 
-processAction (AddClient client) = do
-    rnc <- gets roomsClients
-    si <- gets serverInfo
-    liftIO $ do
-        ci <- addClient rnc client
-        forkIO $ clientRecvLoop (clientSocket client) (coreChan si) ci
-        forkIO $ clientSendLoop (clientSocket client) (sendChan client) ci
+processAction (clID, serverInfo, clients, rooms) (AddClient client) = do
+    let updatedClients = insert (clientUID client) client clients
+    infoM "Clients" (show (clientUID client) ++ ": New client. Time: " ++ show (connectTime client))
+    writeChan (sendChan client) ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
 
-        infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime client))
-
-    processAction $ AnswerClients [sendChan client] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
-{-        let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
+    let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
 
-        if False && (isJust $ host client `Prelude.lookup` newLogins) then
-            processAction (ci, serverInfo{lastLogins = newLogins}, rnc) $ ByeClient "Reconnected too fast"
-            else
-            return (ci, serverInfo)
--}
-
+    if isJust $ host client `Prelude.lookup` newLogins then
+        processAction (clID, serverInfo{lastLogins = newLogins}, updatedClients, rooms) $ ByeClient "Reconnected too fast"
+        else
+        return (clID, serverInfo{lastLogins = (host client, connectTime client) : newLogins}, updatedClients, rooms)
 
 
-processAction PingAll = do
-    rnc <- gets roomsClients
-    liftIO (allClientsM rnc) >>= mapM_ (kickTimeouted rnc)
-    cis <- liftIO $ allClientsM rnc
-    chans <- liftIO $ mapM (client'sM rnc sendChan) cis
-    liftIO $ mapM_ (modifyClient rnc (\cl -> cl{pingsQueue = pingsQueue cl + 1})) cis
-    processAction $ AnswerClients chans ["PING"]
+processAction (clID, serverInfo, clients, rooms) PingAll = do
+    (_, _, newClients, newRooms) <- foldM kickTimeouted (clID, serverInfo, clients, rooms) $ elems clients
+    processAction (clID,
+        serverInfo,
+        Data.IntMap.map (\cl -> cl{pingsQueue = pingsQueue cl + 1}) newClients,
+        newRooms) $ AnswerAll ["PING"]
     where
-        kickTimeouted rnc ci = do
-            pq <- liftIO $ client'sM rnc pingsQueue ci
-            when (pq > 0) $
-                withStateT (\as -> as{clientIndex = Just ci}) $
-                    processAction (ByeClient "Ping timeout")
+        kickTimeouted (clID, serverInfo, clients, rooms) client =
+            if pingsQueue client > 0 then
+                processAction (clientUID client, serverInfo, clients, rooms) $ ByeClient "Ping timeout"
+                else
+                return (clID, serverInfo, clients, rooms)
 
 
-processAction (StatsAction) = do
-    rnc <- gets roomsClients
-    si <- gets serverInfo
-    (roomsNum, clientsNum) <- liftIO $ withRoomsAndClients rnc stats
-    liftIO $ writeChan (dbQueries si) $ SendStats clientsNum (roomsNum - 1)
-    where
-          stats irnc = (length $ allRooms irnc, length $ allClients irnc)
-
+processAction (clID, serverInfo, clients, rooms) (StatsAction) = do
+    writeChan (dbQueries serverInfo) $ SendStats (size clients) (size rooms - 1)
+    return (clID, serverInfo, clients, rooms)
--- a/gameServer/CMakeLists.txt	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/CMakeLists.txt	Sun Dec 19 13:31:55 2010 -0500
@@ -1,48 +1,43 @@
 find_program(ghc_executable ghc)
 
 if(NOT ghc_executable)
-    message(FATAL_ERROR "Cannot find GHC")
+	message(FATAL_ERROR "Cannot find GHC")
 endif(NOT ghc_executable)
 
 
 set(hwserver_sources
-    OfficialServer/DBInteraction.hs
-    Actions.hs
-    ClientIO.hs
-    CoreTypes.hs
-    HWProtoCore.hs
-    HWProtoInRoomState.hs
-    HWProtoLobbyState.hs
-    HWProtoNEState.hs
-    HandlerUtils.hs
-    NetRoutines.hs
-    Opts.hs
-    RoomsAndClients.hs
-    ServerCore.hs
-    ServerState.hs
-    Store.hs
-    Utils.hs
-    hedgewars-server.hs
-    )
+	OfficialServer/DBInteraction.hs
+	Actions.hs
+	ClientIO.hs
+	CoreTypes.hs
+	HWProtoCore.hs
+	HWProtoInRoomState.hs
+	HWProtoLobbyState.hs
+	HWProtoNEState.hs
+	NetRoutines.hs
+	Opts.hs
+	ServerCore.hs
+	Utils.hs
+	hedgewars-server.hs
+	)
 
 set(hwserv_main ${hedgewars_SOURCE_DIR}/gameServer/hedgewars-server.hs)
 
 set(ghc_flags
-    -Wall
-    --make ${hwserv_main}
-    -i${hedgewars_SOURCE_DIR}/gameServer
-    -o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
-    -odir ${CMAKE_CURRENT_BINARY_DIR}
-    -hidir ${CMAKE_CURRENT_BINARY_DIR})
+	--make ${hwserv_main}
+	-i${hedgewars_SOURCE_DIR}/gameServer
+	-o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
+	-odir ${CMAKE_CURRENT_BINARY_DIR}
+	-hidir ${CMAKE_CURRENT_BINARY_DIR})
 
 set(ghc_flags ${haskell_compiler_flags_cmn} ${ghc_flags})
 
 add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}"
-        COMMAND "${ghc_executable}"
-        ARGS ${ghc_flags}
-        MAIN_DEPENDENCY ${hwserv_main}
-        DEPENDS ${hwserver_sources}
-        )
+		COMMAND "${ghc_executable}"
+		ARGS ${ghc_flags}
+		MAIN_DEPENDENCY ${hwserv_main}
+		DEPENDS ${hwserver_sources}
+		)
 
 add_custom_target(hedgewars-server ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}")
 
--- a/gameServer/ClientIO.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/ClientIO.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,4 +1,4 @@
-{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
+{-# LANGUAGE ScopedTypeVariables #-}
 module ClientIO where
 
 import qualified Control.Exception as Exception
@@ -6,71 +6,45 @@
 import Control.Concurrent
 import Control.Monad
 import System.IO
-import Network
-import Network.Socket.ByteString
-import qualified Data.ByteString.Char8 as B
+import qualified Data.ByteString.UTF8 as BUTF8
+import qualified Data.ByteString as B
 ----------------
 import CoreTypes
-import RoomsAndClients
-import Utils
 
-
-pDelim :: B.ByteString
-pDelim = B.pack "\n\n"
-
-bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
-bs2Packets buf = unfoldrE extractPackets buf
-    where
-    extractPackets :: B.ByteString -> Either B.ByteString ([B.ByteString], B.ByteString)
-    extractPackets buf = 
-        let buf' = until (not . B.isPrefixOf pDelim) (B.drop 2) buf in
-            let (bsPacket, bufTail) = B.breakSubstring pDelim buf' in
-                if B.null bufTail then
-                    Left bsPacket
-                    else
-                    if B.null bsPacket then 
-                        Left bufTail
-                        else
-                        Right (B.splitWith (== '\n') bsPacket, bufTail)
-
+listenLoop :: Handle -> Int -> [String] -> Chan CoreMessage -> Int -> IO ()
+listenLoop handle linesNumber buf chan clientID = do
+    str <- liftM BUTF8.toString $ B.hGetLine handle
+    if (linesNumber > 50) || (length str > 450) then
+        writeChan chan $ ClientMessage (clientID, ["QUIT", "Protocol violation"])
+        else
+        if str == "" then do
+            writeChan chan $ ClientMessage (clientID, buf)
+            yield
+            listenLoop handle 0 [] chan clientID
+            else
+            listenLoop handle (linesNumber + 1) (buf ++ [str]) chan clientID
 
-listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
-listenLoop sock chan ci = recieveWithBufferLoop B.empty
-    where
-        recieveWithBufferLoop recvBuf = do
-            recvBS <- recv sock 4096
---            putStrLn $ show sock ++ " got smth: " ++ (show $ B.length recvBS)
-            unless (B.null recvBS) $ do
-                let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
-                forM_ packets sendPacket
-                recieveWithBufferLoop newrecvBuf
-
-        sendPacket packet = writeChan chan $ ClientMessage (ci, packet)
-
+clientRecvLoop :: Handle -> Chan CoreMessage -> Int -> IO ()
+clientRecvLoop handle chan clientID =
+    listenLoop handle 0 [] chan clientID
+        `catch` (\e -> clientOff (show e) >> return ())
+    where clientOff msg = writeChan chan $ ClientMessage (clientID, ["QUIT", msg]) -- if the client disconnects, we perform as if it sent QUIT message
 
-clientRecvLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
-clientRecvLoop s chan ci = do
-    msg <- (listenLoop s chan ci >> return "Connection closed") `catch` (return . B.pack . show)
-    clientOff msg
-    where 
-        clientOff msg = mapM_ (writeChan chan) [ClientMessage (ci, ["QUIT", msg]), Remove ci]
-
-
+clientSendLoop :: Handle -> Chan CoreMessage -> Chan [String] -> Int -> IO()
+clientSendLoop handle coreChan chan clientID = do
+    answer <- readChan chan
+    doClose <- Exception.handle
+        (\(e :: Exception.IOException) -> if isQuit answer then return True else sendQuit e >> return False) $ do
+            B.hPutStrLn handle $ BUTF8.fromString $ unlines answer
+            hFlush handle
+            return $ isQuit answer
 
-clientSendLoop :: Socket -> Chan [B.ByteString] -> ClientIndex -> IO ()
-clientSendLoop s chan ci = do
-    answer <- readChan chan
-    Exception.handle
-        (\(e :: Exception.IOException) -> when (not $ isQuit answer) $ sendQuit e) $ do
-            sendAll s $ (B.unlines answer) `B.append` (B.singleton '\n')
-
-    if (isQuit answer) then
-        Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
+    if doClose then
+        Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on hClose") $ hClose handle
         else
-        clientSendLoop s chan ci
+        clientSendLoop handle coreChan chan clientID
 
     where
-        --sendQuit e = writeChan coreChan $ ClientMessage (ci, ["QUIT", B.pack $ show e])
-        sendQuit e = putStrLn $ show e
+        sendQuit e = writeChan coreChan $ ClientMessage (clientID, ["QUIT", show e])
         isQuit ("BYE":xs) = True
         isQuit _ = False
--- a/gameServer/CoreTypes.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/CoreTypes.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,4 +1,3 @@
-{-# LANGUAGE OverloadedStrings #-}
 module CoreTypes where
 
 import System.IO
@@ -6,95 +5,102 @@
 import Control.Concurrent.STM
 import Data.Word
 import qualified Data.Map as Map
+import qualified Data.IntMap as IntMap
 import qualified Data.IntSet as IntSet
 import Data.Sequence(Seq, empty)
 import Data.Time
 import Network
 import Data.Function
-import Data.ByteString.Char8 as B
 
-import RoomsAndClients
-
-type ClientChan = Chan [B.ByteString]
 
 data ClientInfo =
     ClientInfo
     {
-        sendChan :: ClientChan,
-        clientSocket :: Socket,
-        host :: B.ByteString,
+        clientUID :: !Int,
+        sendChan :: Chan [String],
+        clientHandle :: Handle,
+        host :: String,
         connectTime :: UTCTime,
-        nick :: B.ByteString,
-        webPassword :: B.ByteString,
+        nick :: String,
+        webPassword :: String,
         logonPassed :: Bool,
         clientProto :: !Word16,
-        roomID :: RoomIndex,
+        roomID :: !Int,
         pingsQueue :: !Word,
         isMaster :: Bool,
-        isReady :: !Bool,
+        isReady :: Bool,
         isAdministrator :: Bool,
-        clientClan :: B.ByteString,
+        clientClan :: String,
         teamsInGame :: Word
     }
 
 instance Show ClientInfo where
-    show ci = " nick: " ++ (unpack $ nick ci) ++ " host: " ++ (unpack $ host ci)
+    show ci = show (clientUID ci)
+            ++ " nick: " ++ (nick ci)
+            ++ " host: " ++ (host ci)
 
 instance Eq ClientInfo where
-    (==) = (==) `on` clientSocket
+    (==) = (==) `on` clientHandle
 
 data HedgehogInfo =
-    HedgehogInfo B.ByteString B.ByteString
+    HedgehogInfo String String
 
 data TeamInfo =
     TeamInfo
     {
-        teamownerId :: ClientIndex,
-        teamowner :: B.ByteString,
-        teamname :: B.ByteString,
-        teamcolor :: B.ByteString,
-        teamgrave :: B.ByteString,
-        teamfort :: B.ByteString,
-        teamvoicepack :: B.ByteString,
-        teamflag :: B.ByteString,
+        teamownerId :: !Int,
+        teamowner :: String,
+        teamname :: String,
+        teamcolor :: String,
+        teamgrave :: String,
+        teamfort :: String,
+        teamvoicepack :: String,
+        teamflag :: String,
         difficulty :: Int,
         hhnum :: Int,
         hedgehogs :: [HedgehogInfo]
     }
 
 instance Show TeamInfo where
-    show ti = "owner: " ++ (unpack $ teamowner ti)
-            ++ "name: " ++ (unpack $ teamname ti)
-            ++ "color: " ++ (unpack $ teamcolor ti)
+    show ti = "owner: " ++ (teamowner ti)
+            ++ "name: " ++ (teamname ti)
+            ++ "color: " ++ (teamcolor ti)
 
 data RoomInfo =
     RoomInfo
     {
-        masterID :: ClientIndex,
-        name :: B.ByteString,
-        password :: B.ByteString,
+        roomUID :: !Int,
+        masterID :: !Int,
+        name :: String,
+        password :: String,
         roomProto :: Word16,
         teams :: [TeamInfo],
         gameinprogress :: Bool,
         playersIn :: !Int,
         readyPlayers :: !Int,
+        playersIDs :: IntSet.IntSet,
         isRestrictedJoins :: Bool,
         isRestrictedTeams :: Bool,
-        roundMsgs :: Seq B.ByteString,
-        leftTeams :: [B.ByteString],
+        roundMsgs :: Seq String,
+        leftTeams :: [String],
         teamsAtStart :: [TeamInfo],
-        params :: Map.Map B.ByteString [B.ByteString]
+        params :: Map.Map String [String]
     }
 
 instance Show RoomInfo where
-    show ri = ", players: " ++ show (playersIn ri)
+    show ri = show (roomUID ri)
+            ++ ", players ids: " ++ show (IntSet.size $ playersIDs ri)
+            ++ ", players: " ++ show (playersIn ri)
             ++ ", ready: " ++ show (readyPlayers ri)
             ++ ", teams: " ++ show (teams ri)
 
-newRoom :: RoomInfo
+instance Eq RoomInfo where
+    (==) = (==) `on` roomUID
+
 newRoom = (
     RoomInfo
-        undefined
+        0
+        0
         ""
         ""
         0
@@ -102,6 +108,7 @@
         False
         0
         0
+        IntSet.empty
         False
         False
         Data.Sequence.empty
@@ -121,24 +128,23 @@
     ServerInfo
     {
         isDedicated :: Bool,
-        serverMessage :: B.ByteString,
-        serverMessageForOldVersions :: B.ByteString,
+        serverMessage :: String,
+        serverMessageForOldVersions :: String,
         latestReleaseVersion :: Word16,
         listenPort :: PortNumber,
         nextRoomID :: Int,
-        dbHost :: B.ByteString,
-        dbLogin :: B.ByteString,
-        dbPassword :: B.ByteString,
-        lastLogins :: [(B.ByteString, UTCTime)],
+        dbHost :: String,
+        dbLogin :: String,
+        dbPassword :: String,
+        lastLogins :: [(String, UTCTime)],
         stats :: TMVar StatisticsInfo,
         coreChan :: Chan CoreMessage,
         dbQueries :: Chan DBQuery
     }
 
 instance Show ServerInfo where
-    show _ = "Server Info"
+    show si = "Server Info"
 
-newServerInfo :: TMVar StatisticsInfo -> Chan CoreMessage -> Chan DBQuery -> ServerInfo
 newServerInfo = (
     ServerInfo
         True
@@ -154,31 +160,29 @@
     )
 
 data AccountInfo =
-    HasAccount B.ByteString Bool
+    HasAccount String Bool
     | Guest
     | Admin
     deriving (Show, Read)
 
 data DBQuery =
-    CheckAccount ClientIndex B.ByteString B.ByteString
+    CheckAccount Int String String
     | ClearCache
     | SendStats Int Int
     deriving (Show, Read)
 
 data CoreMessage =
     Accept ClientInfo
-    | ClientMessage (ClientIndex, [B.ByteString])
-    | ClientAccountInfo (ClientIndex, AccountInfo)
+    | ClientMessage (Int, [String])
+    | ClientAccountInfo (Int, AccountInfo)
     | TimerAction Int
-    | Remove ClientIndex
+
+type Clients = IntMap.IntMap ClientInfo
+type Rooms = IntMap.IntMap RoomInfo
 
-instance Show CoreMessage where
-    show (Accept _) = "Accept"
-    show (ClientMessage _) = "ClientMessage"
-    show (ClientAccountInfo _) = "ClientAccountInfo"
-    show (TimerAction _) = "TimerAction"
-    show (Remove _) = "Remove"
-    
-type MRnC = MRoomsAndClients RoomInfo ClientInfo
-type IRnC = IRoomsAndClients RoomInfo ClientInfo
+--type ClientsTransform = [ClientInfo] -> [ClientInfo]
+--type RoomsTransform = [RoomInfo] -> [RoomInfo]
+--type HandlesSelector = ClientInfo -> [ClientInfo] -> [RoomInfo] -> [ClientInfo]
+--type Answer = ServerInfo -> (HandlesSelector, [String])
 
+type ClientsSelector = Clients -> Rooms -> [Int]
--- a/gameServer/HWProtoCore.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/HWProtoCore.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,10 +1,8 @@
-{-# LANGUAGE OverloadedStrings #-}
 module HWProtoCore where
 
 import qualified Data.IntMap as IntMap
 import Data.Foldable
 import Data.Maybe
-import Control.Monad.Reader
 --------------------------------------
 import CoreTypes
 import Actions
@@ -12,37 +10,35 @@
 import HWProtoNEState
 import HWProtoLobbyState
 import HWProtoInRoomState
-import HandlerUtils
-import RoomsAndClients
 
 handleCmd, handleCmd_loggedin :: CmdHandler
 
-
-handleCmd ["PING"] = answerClient ["PONG"]
+handleCmd clID _ _ ["PING"] = [AnswerThisClient ["PONG"]]
 
-
-handleCmd ("QUIT" : xs) = return [ByeClient msg]
+handleCmd clID clients rooms ("QUIT" : xs) =
+    [ByeClient msg]
     where
         msg = if not $ null xs then head xs else ""
 
-{-
-handleCmd ["PONG"] =
+
+handleCmd clID clients _ ["PONG"] =
     if pingsQueue client == 0 then
         [ProtocolError "Protocol violation"]
     else
         [ModifyClient (\cl -> cl{pingsQueue = pingsQueue cl - 1})]
     where
         client = clients IntMap.! clID
--}
+
 
-handleCmd cmd = do
-    (ci, irnc) <- ask
-    if logonPassed (irnc `client` ci) then
-        handleCmd_loggedin cmd
-        else
-        handleCmd_NotEntered cmd
+handleCmd clID clients rooms cmd =
+    if not $ logonPassed client then
+        handleCmd_NotEntered clID clients rooms cmd
+    else
+        handleCmd_loggedin clID clients rooms cmd
+    where
+        client = clients IntMap.! clID
 
-{-
+
 handleCmd_loggedin clID clients rooms ["INFO", asknick] =
     if noSuchClient then
         []
@@ -66,12 +62,11 @@
             then if teamsInGame client > 0 then "(playing)" else "(spectating)"
             else ""
 
--}
 
-
-handleCmd_loggedin cmd = do
-    (ci, rnc) <- ask
-    if clientRoom rnc ci == lobbyId then
-        handleCmd_lobby cmd
-        else
-        handleCmd_inRoom cmd
+handleCmd_loggedin clID clients rooms cmd =
+    if roomID client == 0 then
+        handleCmd_lobby clID clients rooms cmd
+    else
+        handleCmd_inRoom clID clients rooms cmd
+    where
+        client = clients IntMap.! clID
--- a/gameServer/HWProtoInRoomState.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/HWProtoInRoomState.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,240 +1,182 @@
-{-# LANGUAGE OverloadedStrings #-}
 module HWProtoInRoomState where
 
 import qualified Data.Foldable as Foldable
+import qualified Data.IntMap as IntMap
 import qualified Data.Map as Map
 import Data.Sequence(Seq, (|>), (><), fromList, empty)
 import Data.List
 import Data.Maybe
-import qualified Data.ByteString.Char8 as B
-import Control.Monad
-import Control.Monad.Reader
 --------------------------------------
 import CoreTypes
 import Actions
 import Utils
-import HandlerUtils
-import RoomsAndClients
+
 
 handleCmd_inRoom :: CmdHandler
 
-handleCmd_inRoom ["CHAT", msg] = do
-    n <- clientNick
-    s <- roomOthersChans
-    return [AnswerClients s ["CHAT", n, msg]]
+handleCmd_inRoom clID clients _ ["CHAT", msg] =
+    [AnswerOthersInRoom ["CHAT", clientNick, msg]]
+    where
+        clientNick = nick $ clients IntMap.! clID
 
-handleCmd_inRoom ["PART"] = return [MoveToLobby "part"]
-handleCmd_inRoom ["PART", msg] = return [MoveToLobby $ "part: " `B.append` msg]
+handleCmd_inRoom clID clients rooms ["PART"] =
+    [RoomRemoveThisClient "part"]
+    where
+        client = clients IntMap.! clID
 
 
-handleCmd_inRoom ("CFG" : paramName : paramStrs)
-    | null paramStrs = return [ProtocolError "Empty config entry"]
-    | otherwise = do
-        chans <- roomOthersChans
-        cl <- thisClient
-        if isMaster cl then
-           return [
-                ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)}),
-                AnswerClients chans ("CFG" : paramName : paramStrs)]
-            else
-            return [ProtocolError "Not room master"]
+handleCmd_inRoom clID clients rooms ("CFG" : paramName : paramStrs)
+    | null paramStrs = [ProtocolError "Empty config entry"]
+    | isMaster client =
+        [ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)}),
+        AnswerOthersInRoom ("CFG" : paramName : paramStrs)]
+    | otherwise = [ProtocolError "Not room master"]
+    where
+        client = clients IntMap.! clID
 
-handleCmd_inRoom ("ADD_TEAM" : name : color : grave : fort : voicepack : flag : difStr : hhsInfo)
-    | length hhsInfo /= 16 = return [ProtocolError "Corrupted hedgehogs info"]
-    | otherwise = do
-        (ci, rnc) <- ask
-        r <- thisRoom
-        clNick <- clientNick
-        clChan <- thisClientChans
-        othersChans <- roomOthersChans
-        return $
-            if not . null . drop 5 $ teams r then
-                [Warning "too many teams"]
-            else if canAddNumber r <= 0 then
-                [Warning "too many hedgehogs"]
-            else if isJust $ findTeam r then
-                [Warning "There's already a team with same name in the list"]
-            else if gameinprogress r then
-                [Warning "round in progress"]
-            else if isRestrictedTeams r then
-                [Warning "restricted"]
-            else
-                [ModifyRoom (\r -> r{teams = teams r ++ [newTeam ci clNick r]}),
-                ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = color}),
-                AnswerClients clChan ["TEAM_ACCEPTED", name],
-                AnswerClients othersChans $ teamToNet $ newTeam ci clNick r,
-                AnswerClients othersChans ["TEAM_COLOR", name, color]
-                ]
-        where
-        canAddNumber r = 48 - (sum . map hhnum $ teams r)
-        findTeam = find (\t -> name == teamname t) . teams
-        newTeam ci clNick r = (TeamInfo ci clNick name color grave fort voicepack flag difficulty (newTeamHHNum r) (hhsList hhsInfo))
-        difficulty = case B.readInt difStr of
-                           Just (i, t) | B.null t -> fromIntegral i
-                           otherwise -> 0
+handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : flag : difStr : hhsInfo)
+    | length hhsInfo == 15 && clientProto client < 30 = handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : " " : flag : difStr : hhsInfo)
+    | length hhsInfo /= 16 = [ProtocolError "Corrupted hedgehogs info"]
+    | length (teams room) == 6 = [Warning "too many teams"]
+    | canAddNumber <= 0 = [Warning "too many hedgehogs"]
+    | isJust findTeam = [Warning "There's already a team with same name in the list"]
+    | gameinprogress room = [Warning "round in progress"]
+    | isRestrictedTeams room = [Warning "restricted"]
+    | otherwise =
+        [ModifyRoom (\r -> r{teams = teams r ++ [newTeam]}),
+        ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = color}),
+        AnswerThisClient ["TEAM_ACCEPTED", name],
+        AnswerOthersInRoom $ teamToNet (clientProto client) newTeam,
+        AnswerOthersInRoom ["TEAM_COLOR", name, color]
+        ]
+    where
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        canAddNumber = 48 - (sum . map hhnum $ teams room)
+        findTeam = find (\t -> name == teamname t) $ teams room
+        newTeam = (TeamInfo clID (nick client) name color grave fort voicepack flag difficulty newTeamHHNum (hhsList hhsInfo))
+        difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
         hhsList [] = []
-        hhsList [_] = error "Hedgehogs list with odd elements number"
         hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
-        newTeamHHNum r = min 4 (canAddNumber r)
-
-handleCmd_inRoom ["REMOVE_TEAM", name] = do
-        (ci, rnc) <- ask
-        r <- thisRoom
-        clNick <- clientNick
-
-        let maybeTeam = findTeam r
-        let team = fromJust maybeTeam
+        newTeamHHNum = min 4 canAddNumber
 
-        return $
-            if isNothing $ findTeam r then
-                [Warning "REMOVE_TEAM: no such team"]
-            else if clNick /= teamowner team then
-                [ProtocolError "Not team owner!"]
-            else
-                [RemoveTeam name,
-                ModifyClient
-                    (\c -> c{
-                        teamsInGame = teamsInGame c - 1,
-                        clientClan = if teamsInGame c == 1 then undefined else anotherTeamClan ci r
-                        })
-                ]
+handleCmd_inRoom clID clients rooms ["REMOVE_TEAM", teamName]
+    | noSuchTeam = [Warning "REMOVE_TEAM: no such team"]
+    | nick client /= teamowner team = [ProtocolError "Not team owner!"]
+    | otherwise =
+            [RemoveTeam teamName,
+            ModifyClient (\c -> c{teamsInGame = teamsInGame c - 1, clientClan = if teamsInGame client == 1 then undefined else anotherTeamClan})
+            ]
     where
-        anotherTeamClan ci = teamcolor . fromJust . find (\t -> teamownerId t == ci) . teams
-        findTeam = find (\t -> name == teamname t) . teams
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        noSuchTeam = isNothing findTeam
+        team = fromJust findTeam
+        findTeam = find (\t -> teamName == teamname t) $ teams room
+        anotherTeamClan = teamcolor $ fromJust $ find (\t -> teamownerId t == clID) $ teams room
 
 
-handleCmd_inRoom ["HH_NUM", teamName, numberStr] = do
-    cl <- thisClient
-    others <- roomOthersChans
-    r <- thisRoom
-
-    let maybeTeam = findTeam r
-    let team = fromJust maybeTeam
-
-    return $
-        if not $ isMaster cl then
-            [ProtocolError "Not room master"]
-        else if hhNumber < 1 || hhNumber > 8 || isNothing maybeTeam || hhNumber > (canAddNumber r) + (hhnum team) then
-            []
-        else
-            [ModifyRoom $ modifyTeam team{hhnum = hhNumber},
-            AnswerClients others ["HH_NUM", teamName, B.pack $ show hhNumber]]
+handleCmd_inRoom clID clients rooms ["HH_NUM", teamName, numberStr]
+    | not $ isMaster client = [ProtocolError "Not room master"]
+    | hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) = []
+    | otherwise =
+        [ModifyRoom $ modifyTeam team{hhnum = hhNumber},
+        AnswerOthersInRoom ["HH_NUM", teamName, show hhNumber]]
     where
-        hhNumber = case B.readInt numberStr of
-                           Just (i, t) | B.null t -> fromIntegral i
-                           otherwise -> 0
-        findTeam = find (\t -> teamName == teamname t) . teams
-        canAddNumber = (-) 48 . sum . map hhnum . teams
-
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
+        noSuchTeam = isNothing findTeam
+        team = fromJust findTeam
+        findTeam = find (\t -> teamName == teamname t) $ teams room
+        canAddNumber = 48 - (sum . map hhnum $ teams room)
 
 
-handleCmd_inRoom ["TEAM_COLOR", teamName, newColor] = do
-    cl <- thisClient
-    others <- roomOthersChans
-    r <- thisRoom
-
-    let maybeTeam = findTeam r
-    let team = fromJust maybeTeam
-
-    return $
-        if not $ isMaster cl then
-            [ProtocolError "Not room master"]
-        else if isNothing maybeTeam then
-            []
-        else
-            [ModifyRoom $ modifyTeam team{teamcolor = newColor},
-            AnswerClients others ["TEAM_COLOR", teamName, newColor],
+handleCmd_inRoom clID clients rooms ["TEAM_COLOR", teamName, newColor]
+    | not $ isMaster client = [ProtocolError "Not room master"]
+    | noSuchTeam = []
+    | otherwise = [ModifyRoom $ modifyTeam team{teamcolor = newColor},
+            AnswerOthersInRoom ["TEAM_COLOR", teamName, newColor],
             ModifyClient2 (teamownerId team) (\c -> c{clientClan = newColor})]
     where
-        findTeam = find (\t -> teamName == teamname t) . teams
+        noSuchTeam = isNothing findTeam
+        team = fromJust findTeam
+        findTeam = find (\t -> teamName == teamname t) $ teams room
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
 
 
-handleCmd_inRoom ["TOGGLE_READY"] = do
-    cl <- thisClient
-    chans <- roomClientsChans
-    return [
-        ModifyClient (\c -> c{isReady = not $ isReady cl}),
-        ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady cl then -1 else 1)}),
-        AnswerClients chans [if isReady cl then "NOT_READY" else "READY", nick cl]
-        ]
+handleCmd_inRoom clID clients rooms ["TOGGLE_READY"] =
+    [ModifyClient (\c -> c{isReady = not $ isReady client}),
+    ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady client then -1 else 1)}),
+    AnswerThisRoom [if isReady client then "NOT_READY" else "READY", nick client]]
+    where
+        client = clients IntMap.! clID
 
-handleCmd_inRoom ["START_GAME"] = do
-    cl <- thisClient
-    r <- thisRoom
-    chans <- roomClientsChans
 
-    if isMaster cl && (playersIn r == readyPlayers r) && (not $ gameinprogress r) then
-        if enoughClans r then
-            return [
-                ModifyRoom
+handleCmd_inRoom clID clients rooms ["START_GAME"] =
+    if isMaster client && (playersIn room == readyPlayers room) && (not . gameinprogress) room then
+        if enoughClans then
+            [ModifyRoom
                     (\r -> r{
                         gameinprogress = True,
                         roundMsgs = empty,
                         leftTeams = [],
                         teamsAtStart = teams r}
                     ),
-                AnswerClients chans ["RUN_GAME"]
-                ]
-            else
-            return [Warning "Less than two clans!"]
+            AnswerThisRoom ["RUN_GAME"]]
         else
-        return []
+            [Warning "Less than two clans!"]
+    else
+        []
     where
-        enoughClans = not . null . drop 1 . group . map teamcolor . teams
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams room
 
 
-handleCmd_inRoom ["EM", msg] = do
-    cl <- thisClient
-    r <- thisRoom
-    chans <- roomOthersChans
-    
-    if (teamsInGame cl > 0) && isLegal then
-        return $ (AnswerClients chans ["EM", msg]) : [ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}) | not isKeepAlive]
-        else
-        return []
+handleCmd_inRoom clID clients rooms ["EM", msg] =
+    if (teamsInGame client > 0) && isLegal then
+        (AnswerOthersInRoom ["EM", msg]) : [ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}) | not isKeepAlive]
+    else
+        []
     where
+        client = clients IntMap.! clID
         (isLegal, isKeepAlive) = checkNetCmd msg
 
-
-handleCmd_inRoom ["ROUNDFINISHED"] = do
-    cl <- thisClient
-    r <- thisRoom
-    chans <- roomClientsChans
-
-    if isMaster cl && (gameinprogress r) then
-        return $ (ModifyRoom
+handleCmd_inRoom clID clients rooms ["ROUNDFINISHED"] =
+    if isMaster client then
+        [ModifyRoom
                 (\r -> r{
                     gameinprogress = False,
                     readyPlayers = 0,
                     roundMsgs = empty,
                     leftTeams = [],
                     teamsAtStart = []}
-                ))
-            : UnreadyRoomClients
-            : answerRemovedTeams chans r
-        else
-        return []
+                ),
+        UnreadyRoomClients
+        ] ++ answerRemovedTeams
+    else
+        []
     where
-        answerRemovedTeams chans = map (\t -> AnswerClients chans ["REMOVE_TEAM", t]) . leftTeams
-
-handleCmd_inRoom ["TOGGLE_RESTRICT_JOINS"] = do
-    cl <- thisClient
-    return $
-        if not $ isMaster cl then
-            [ProtocolError "Not room master"]
-        else
-            [ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
+        client = clients IntMap.! clID
+        room = rooms IntMap.! (roomID client)
+        answerRemovedTeams = map (\t -> AnswerThisRoom ["REMOVE_TEAM", t]) $ leftTeams room
 
 
-handleCmd_inRoom ["TOGGLE_RESTRICT_TEAMS"] = do
-    cl <- thisClient
-    return $
-        if not $ isMaster cl then
-            [ProtocolError "Not room master"]
-        else
-            [ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
+handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_JOINS"]
+    | isMaster client = [ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
+    | otherwise = [ProtocolError "Not room master"]
+    where
+        client = clients IntMap.! clID
+
 
-{-
+handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_TEAMS"]
+    | isMaster client = [ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
+    | otherwise = [ProtocolError "Not room master"]
+    where
+        client = clients IntMap.! clID
+
 handleCmd_inRoom clID clients rooms ["KICK", kickNick] =
     [KickRoomClient kickID | isMaster client && not noSuchClient && (kickID /= clID) && (roomID client == roomID kickClient)]
     where
@@ -250,5 +192,5 @@
     where
         client = clients IntMap.! clID
         engineMsg = toEngineMsg $ 'b' : ((nick client) ++ "(team): " ++ msg ++ "\x20\x20")
--}
-handleCmd_inRoom _ = return [ProtocolError "Incorrect command (state: in room)"]
+
+handleCmd_inRoom clID _ _ _ = [ProtocolError "Incorrect command (state: in room)"]
--- a/gameServer/HWProtoLobbyState.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/HWProtoLobbyState.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,102 +1,73 @@
-{-# LANGUAGE OverloadedStrings #-}
 module HWProtoLobbyState where
 
 import qualified Data.Map as Map
+import qualified Data.IntMap as IntMap
 import qualified Data.IntSet as IntSet
 import qualified Data.Foldable as Foldable
 import Data.Maybe
 import Data.List
 import Data.Word
-import Control.Monad.Reader
-import qualified Data.ByteString.Char8 as B
 --------------------------------------
 import CoreTypes
 import Actions
 import Utils
-import HandlerUtils
-import RoomsAndClients
 
-{-answerAllTeams protocol teams = concatMap toAnswer teams
+answerAllTeams protocol teams = concatMap toAnswer teams
     where
         toAnswer team =
             [AnswerThisClient $ teamToNet protocol team,
             AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
             AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]
--}
+
 handleCmd_lobby :: CmdHandler
 
-
-handleCmd_lobby ["LIST"] = do
-    (ci, irnc) <- ask
-    let cl = irnc `client` ci
-    rooms <- allRoomInfos
-    let roomsInfoList = concatMap (roomInfo irnc) . filter (\r -> (roomProto r == clientProto cl) && not (isRestrictedJoins r))
-    return [AnswerClients [sendChan cl] ("ROOMS" : roomsInfoList rooms)]
+handleCmd_lobby clID clients rooms ["LIST"] =
+    [AnswerThisClient ("ROOMS" : roomsInfoList)]
     where
-        roomInfo irnc room = [
-                showB $ gameinprogress room,
+        roomsInfoList = concatMap roomInfo sameProtoRooms
+        sameProtoRooms = filter (\r -> (roomProto r == protocol) && not (isRestrictedJoins r)) roomsList
+        roomsList = IntMap.elems rooms
+        protocol = clientProto client
+        client = clients IntMap.! clID
+        roomInfo room
+            | clientProto client < 28 = [
                 name room,
-                showB $ playersIn room,
-                showB $ length $ teams room,
-                nick $ irnc `client` masterID room,
+                show (playersIn room) ++ "(" ++ show (length $ teams room) ++ ")",
+                show $ gameinprogress room
+                ]
+            | otherwise = [
+                show $ gameinprogress room,
+                name room,
+                show $ playersIn room,
+                show $ length $ teams room,
+                nick $ clients IntMap.! (masterID room),
                 head (Map.findWithDefault ["+gen+"] "MAP" (params room)),
                 head (Map.findWithDefault ["Default"] "SCHEME" (params room)),
                 head (Map.findWithDefault ["Default"] "AMMO" (params room))
                 ]
 
-
-handleCmd_lobby ["CHAT", msg] = do
-    n <- clientNick
-    s <- roomOthersChans
-    return [AnswerClients s ["CHAT", n, msg]]
-
-handleCmd_lobby ["CREATE_ROOM", newRoom, roomPassword]
-    | illegalName newRoom = return [Warning "Illegal room name"]
-    | otherwise = do
-        rs <- allRoomInfos
-        cl <- thisClient
-        return $ if isJust $ find (\room -> newRoom == name room) rs then 
-            [Warning "Room exists"]
-            else
-            [
-                AddRoom newRoom roomPassword,
-                AnswerClients [sendChan cl] ["NOT_READY", nick cl]
-            ]
-
-
-handleCmd_lobby ["CREATE_ROOM", newRoom] =
-    handleCmd_lobby ["CREATE_ROOM", newRoom, ""]
+handleCmd_lobby clID clients _ ["CHAT", msg] =
+    [AnswerOthersInRoom ["CHAT", clientNick, msg]]
+    where
+        clientNick = nick $ clients IntMap.! clID
 
 
-handleCmd_lobby ["JOIN_ROOM", roomName, roomPassword] = do
-    (ci, irnc) <- ask
-    let ris = allRooms irnc
-    cl <- thisClient
-    let maybeRI = find (\ri -> roomName == name (irnc `room` ri)) ris
-    let jRI = fromJust maybeRI
-    let jRoom = irnc `room` jRI
-    let jRoomClients = map (client irnc) $! roomClients irnc jRI -- no lazyness here!
-    return $
-        if isNothing maybeRI then 
-            [Warning "No such rooms"]
-            else if isRestrictedJoins jRoom then
-            [Warning "Joining restricted"]
-            else if roomPassword /= password jRoom then
-            [Warning "Wrong password"]
-            else
-            [
-                MoveToRoom jRI,
-                AnswerClients (map sendChan $ cl : jRoomClients) ["NOT_READY", nick cl]
-            ]
-            ++ [ AnswerClients [sendChan cl] $ "JOINED" : map nick jRoomClients | playersIn jRoom /= 0]
-            ++ (map (readynessMessage cl) jRoomClients)
-
+handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, roomPassword]
+    | haveSameRoom = [Warning "Room exists"]
+    | illegalName newRoom = [Warning "Illegal room name"]
+    | otherwise =
+        [RoomRemoveThisClient "", -- leave lobby
+        AddRoom newRoom roomPassword,
+        AnswerThisClient ["NOT_READY", clientNick]
+        ]
     where
-        readynessMessage cl c = AnswerClients [sendChan cl] [if isReady c then "READY" else "NOT_READY", nick c]
+        clientNick = nick $ clients IntMap.! clID
+        haveSameRoom = isJust $ find (\room -> newRoom == name room) $ IntMap.elems rooms
 
 
+handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom] =
+    handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, ""]
 
-{-
 
 handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, roomPassword]
     | noSuchRoom = [Warning "No such room"]
@@ -112,6 +83,12 @@
         ++ answerTeams
         ++ watchRound
     where
+        noSuchRoom = isNothing mbRoom
+        mbRoom = find (\r -> roomName == name r && roomProto r == clientProto client) $ IntMap.elems rooms
+        jRoom = fromJust mbRoom
+        rID = roomUID jRoom
+        client = clients IntMap.! clID
+        roomClientsIDs = IntSet.elems $ playersIDs jRoom
         answerNicks =
             [AnswerThisClient $ "JOINED" :
             map (\clID -> nick $ clients IntMap.! clID) roomClientsIDs | playersIn jRoom /= 0]
@@ -123,7 +100,7 @@
             roomClientsIDs
 
         toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
-
+        
         answerFullConfig = map toAnswer (leftConfigPart ++ rightConfigPart)
         (leftConfigPart, rightConfigPart) = partition (\(p, _) -> p /= "MAP") (Map.toList $ params jRoom)
 
@@ -137,12 +114,12 @@
                 answerAllTeams (clientProto client) (teamsAtStart jRoom)
             else
                 answerAllTeams (clientProto client) (teams jRoom)
--}
+
 
-handleCmd_lobby ["JOIN_ROOM", roomName] =
-    handleCmd_lobby ["JOIN_ROOM", roomName, ""]
+handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName] =
+    handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, ""]
+    
 
-{-
 handleCmd_lobby clID clients rooms ["FOLLOW", asknick] =
     if noSuchClient || roomID followClient == 0 then
         []
@@ -203,7 +180,6 @@
         [ClearAccountsCache | isAdministrator client]
     where
         client = clients IntMap.! clID
--}
 
 
-handleCmd_lobby _ = return [ProtocolError "Incorrect command (state: in lobby)"]
+handleCmd_lobby clID _ _ _ = [ProtocolError "Incorrect command (state: in lobby)"]
--- a/gameServer/HWProtoNEState.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/HWProtoNEState.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,66 +1,54 @@
-{-# LANGUAGE OverloadedStrings #-}
 module HWProtoNEState where
 
 import qualified Data.IntMap as IntMap
 import Data.Maybe
 import Data.List
 import Data.Word
-import Control.Monad.Reader
-import qualified Data.ByteString.Char8 as B
 --------------------------------------
 import CoreTypes
 import Actions
 import Utils
-import RoomsAndClients
 
 handleCmd_NotEntered :: CmdHandler
 
-handleCmd_NotEntered ["NICK", newNick] = do
-    (ci, irnc) <- ask
-    let cl = irnc `client` ci
-    if not . B.null $ nick cl then return [ProtocolError "Nickname already chosen"]
-        else
-        if haveSameNick irnc (nick cl) then return [AnswerClients [sendChan cl] ["WARNING", "Nickname already in use"], ByeClient ""]
-            else
-            if illegalName newNick then return [ByeClient "Illegal nickname"]
-                else
-                return $
-                    ModifyClient (\c -> c{nick = newNick}) :
-                    AnswerClients [sendChan cl] ["NICK", newNick] :
-                    [CheckRegistered | clientProto cl /= 0]
+handleCmd_NotEntered clID clients _ ["NICK", newNick]
+    | not . null $ nick client = [ProtocolError "Nickname already chosen"]
+    | haveSameNick = [AnswerThisClient ["WARNING", "Nickname already in use"], ByeClient ""]
+    | illegalName newNick = [ByeClient "Illegal nickname"]
+    | otherwise =
+        ModifyClient (\c -> c{nick = newNick}) :
+        AnswerThisClient ["NICK", newNick] :
+        [CheckRegistered | clientProto client /= 0]
     where
-    haveSameNick irnc clNick = isJust $ find (\cl -> newNick == clNick) $ map (client irnc) $ allClients irnc
-
-handleCmd_NotEntered ["PROTO", protoNum] = do
-    (ci, irnc) <- ask
-    let cl = irnc `client` ci
-    if clientProto cl > 0 then return [ProtocolError "Protocol already known"]
-        else
-        if parsedProto == 0 then return [ProtocolError "Bad number"]
-            else
-            return $
-                ModifyClient (\c -> c{clientProto = parsedProto}) :
-                AnswerClients [sendChan cl] ["PROTO", B.pack $ show parsedProto] :
-                [CheckRegistered | not . B.null $ nick cl]
-    where
-        parsedProto = case B.readInt protoNum of
-                           Just (i, t) | B.null t -> fromIntegral i
-                           otherwise -> 0
+        client = clients IntMap.! clID
+        haveSameNick = isJust $ find (\cl -> newNick == nick cl) $ IntMap.elems clients
 
 
-handleCmd_NotEntered ["PASSWORD", passwd] = do
-    (ci, irnc) <- ask
-    let cl = irnc `client` ci
+handleCmd_NotEntered clID clients _ ["PROTO", protoNum]
+    | clientProto client > 0 = [ProtocolError "Protocol already known"]
+    | parsedProto == 0 = [ProtocolError "Bad number"]
+    | otherwise =
+        ModifyClient (\c -> c{clientProto = parsedProto}) :
+        AnswerThisClient ["PROTO", show parsedProto] :
+        [CheckRegistered | (not . null) (nick client)]
+    where
+        client = clients IntMap.! clID
+        parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
 
-    if passwd == webPassword cl then
-        return $ JoinLobby : [AnswerClients [sendChan cl] ["ADMIN_ACCESS"] | isAdministrator cl]
-        else
-        return [ByeClient "Authentication failed"]
 
-{-
+handleCmd_NotEntered clID clients _ ["PASSWORD", passwd] =
+    if passwd == webPassword client then
+        [ModifyClient (\cl -> cl{logonPassed = True}),
+        MoveToLobby] ++ adminNotice
+    else
+        [ByeClient "Authentication failed"]
+    where
+        client = clients IntMap.! clID
+        adminNotice = [AnswerThisClient ["ADMIN_ACCESS"] | isAdministrator client]
+
 
 handleCmd_NotEntered clID clients _ ["DUMP"] =
     if isAdministrator (clients IntMap.! clID) then [Dump] else []
--}
+
 
-handleCmd_NotEntered _ = return [ProtocolError "Incorrect command (state: not entered)"]
+handleCmd_NotEntered clID _ _ _ = [ProtocolError "Incorrect command (state: not entered)"]
--- a/gameServer/HandlerUtils.hs	Sun Dec 19 20:45:15 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,45 +0,0 @@
-module HandlerUtils where
-
-import Control.Monad.Reader
-import qualified Data.ByteString.Char8 as B
-
-import RoomsAndClients
-import CoreTypes
-import Actions
-
-thisClient :: Reader (ClientIndex, IRnC) ClientInfo
-thisClient = do
-    (ci, rnc) <- ask
-    return $ rnc `client` ci
-
-thisRoom :: Reader (ClientIndex, IRnC) RoomInfo
-thisRoom = do
-    (ci, rnc) <- ask
-    let ri = clientRoom rnc ci
-    return $ rnc `room` ri
-
-clientNick :: Reader (ClientIndex, IRnC) B.ByteString
-clientNick = liftM nick thisClient
-
-roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
-roomOthersChans = do
-    (ci, rnc) <- ask
-    let ri = clientRoom rnc ci
-    return $ map (sendChan . client rnc) $ filter (/= ci) (roomClients rnc ri)
-
-roomClientsChans :: Reader (ClientIndex, IRnC) [ClientChan]
-roomClientsChans = do
-    (ci, rnc) <- ask
-    let ri = clientRoom rnc ci
-    return $ map (sendChan . client rnc) (roomClients rnc ri)
-
-thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
-thisClientChans = do
-    (ci, rnc) <- ask
-    return $ [sendChan (rnc `client` ci)]
-
-answerClient :: [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
-answerClient msg = thisClientChans >>= return . (: []) . flip AnswerClients msg
-
-allRoomInfos :: Reader (a, IRnC) [RoomInfo]
-allRoomInfos = liftM ((\irnc -> map (room irnc) $ allRooms irnc) . snd) ask
--- a/gameServer/NetRoutines.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/NetRoutines.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,41 +1,46 @@
-{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
+{-# LANGUAGE ScopedTypeVariables #-}
 module NetRoutines where
 
+import Network
 import Network.Socket
 import System.IO
+import Control.Concurrent
 import Control.Concurrent.Chan
+import Control.Concurrent.STM
 import qualified Control.Exception as Exception
 import Data.Time
-import Control.Monad
 -----------------------------
 import CoreTypes
+import ClientIO
 import Utils
-import RoomsAndClients
 
-acceptLoop :: Socket -> Chan CoreMessage -> IO ()
-acceptLoop servSock chan = forever $ do
+acceptLoop :: Socket -> Chan CoreMessage -> Int -> IO ()
+acceptLoop servSock coreChan clientCounter = do
     Exception.handle
         (\(_ :: Exception.IOException) -> putStrLn "exception on connect") $
         do
-        (sock, sockAddr) <- Network.Socket.accept servSock
+        (socket, sockAddr) <- Network.Socket.accept servSock
 
+        cHandle <- socketToHandle socket ReadWriteMode
+        hSetBuffering cHandle LineBuffering
         clientHost <- sockAddr2String sockAddr
 
         currentTime <- getCurrentTime
-
-        sendChan' <- newChan
+        
+        sendChan <- newChan
 
         let newClient =
                 (ClientInfo
-                    sendChan'
-                    sock
+                    nextID
+                    sendChan
+                    cHandle
                     clientHost
                     currentTime
                     ""
                     ""
                     False
                     0
-                    lobbyId
+                    0
                     0
                     False
                     False
@@ -44,5 +49,12 @@
                     undefined
                     )
 
-        writeChan chan $ Accept newClient
+        writeChan coreChan $ Accept newClient
+
+        forkIO $ clientRecvLoop cHandle coreChan nextID
+        forkIO $ clientSendLoop cHandle coreChan sendChan nextID
         return ()
+
+    acceptLoop servSock coreChan nextID
+    where
+        nextID = clientCounter + 1
--- a/gameServer/OfficialServer/DBInteraction.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/OfficialServer/DBInteraction.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,4 +1,4 @@
-{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}
+{-# LANGUAGE CPP, ScopedTypeVariables #-}
 module OfficialServer.DBInteraction
 (
     startDBConnection
@@ -20,7 +20,7 @@
 
 localAddressList = ["127.0.0.1", "0:0:0:0:0:0:0:1", "0:0:0:0:0:ffff:7f00:1"]
 
-fakeDbConnection serverInfo = forever $ do
+fakeDbConnection serverInfo = do
     q <- readChan $ dbQueries serverInfo
     case q of
         CheckAccount clUid _ clHost -> do
@@ -29,6 +29,8 @@
         ClearCache -> return ()
         SendStats {} -> return ()
 
+    fakeDbConnection serverInfo
+
 
 #if defined(OFFICIAL_SERVER)
 pipeDbConnectionLoop queries coreChan hIn hOut accountsCache =
--- a/gameServer/OfficialServer/extdbinterface.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/OfficialServer/extdbinterface.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,4 +1,4 @@
-{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
+{-# LANGUAGE ScopedTypeVariables #-}
 
 module Main where
 
@@ -26,7 +26,7 @@
     case q of
         CheckAccount clUid clNick _ -> do
                 statement <- prepare dbConn dbQueryAccount
-                execute statement [SqlByteString $ clNick]
+                execute statement [SqlString $ clNick]
                 passAndRole <- fetchRow statement
                 finish statement
                 let response = 
@@ -47,7 +47,7 @@
 
 
 dbConnectionLoop mySQLConnectionInfo =
-    Control.Exception.handle (\(e :: IOException) -> hPutStrLn stderr $ show e) $ handleSqlError $
+    Control.Exception.handle (\(_ :: IOException) -> return ()) $ handleSqlError $
         bracket
             (connectMySQL mySQLConnectionInfo)
             (disconnect)
--- a/gameServer/Opts.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/Opts.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -3,12 +3,10 @@
     getOpts,
 ) where
 
-import System.Environment
+import System.Environment ( getArgs )
 import System.Console.GetOpt
 import Network
 import Data.Maybe ( fromMaybe )
-import qualified Data.ByteString.Char8 as B
-
 import CoreTypes
 import Utils
 
@@ -32,9 +30,9 @@
     where
         readDedicated = fromMaybe True (maybeRead str :: Maybe Bool)
 
-readDbLogin str opts = opts{dbLogin = B.pack str}
-readDbPassword str opts = opts{dbPassword = B.pack str}
-readDbHost str opts = opts{dbHost = B.pack str}
+readDbLogin str opts = opts{dbLogin = str}
+readDbPassword str opts = opts{dbPassword = str}
+readDbHost str opts = opts{dbHost = str}
 
 getOpts :: ServerInfo -> IO ServerInfo
 getOpts opts = do
--- a/gameServer/RoomsAndClients.hs	Sun Dec 19 20:45:15 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,196 +0,0 @@
-module RoomsAndClients(
-    RoomIndex(),
-    ClientIndex(),
-    MRoomsAndClients(),
-    IRoomsAndClients(),
-    newRoomsAndClients,
-    addRoom,
-    addClient,
-    removeRoom,
-    removeClient,
-    modifyRoom,
-    modifyClient,
-    lobbyId,
-    moveClientToLobby,
-    moveClientToRoom,
-    clientRoomM,
-    clientExists,
-    client,
-    room,
-    client'sM,
-    room'sM,
-    allClientsM,
-    clientsM,
-    roomClientsM,
-    roomClientsIndicesM,
-    withRoomsAndClients,
-    allRooms,
-    allClients,
-    clientRoom,
-    showRooms,
-    roomClients
-    ) where
-
-
-import Store
-import Control.Monad
-
-
-data Room r = Room {
-    roomClients' :: [ClientIndex],
-    room' :: r
-    }
-
-
-data Client c = Client {
-    clientRoom' :: RoomIndex,
-    client' :: c
-    }
-
-
-newtype RoomIndex = RoomIndex ElemIndex
-    deriving (Eq)
-newtype ClientIndex = ClientIndex ElemIndex
-    deriving (Eq, Show, Read, Ord)
-
-instance Show RoomIndex where
-    show (RoomIndex i) = 'r' : show i
-
-unRoomIndex :: RoomIndex -> ElemIndex
-unRoomIndex (RoomIndex r) = r
-
-unClientIndex :: ClientIndex -> ElemIndex
-unClientIndex (ClientIndex c) = c
-
-
-newtype MRoomsAndClients r c = MRoomsAndClients (MStore (Room r), MStore (Client c))
-newtype IRoomsAndClients r c = IRoomsAndClients (IStore (Room r), IStore (Client c))
-
-
-lobbyId :: RoomIndex
-lobbyId = RoomIndex firstIndex
-
-
-newRoomsAndClients :: r -> IO (MRoomsAndClients r c)
-newRoomsAndClients r = do
-    rooms <- newStore
-    clients <- newStore
-    let rnc = MRoomsAndClients (rooms, clients)
-    ri <- addRoom rnc r
-    when (ri /= lobbyId) $ error "Empty struct inserts not at firstIndex index"
-    return rnc
-
-
-roomAddClient :: ClientIndex -> Room r -> Room r
-roomAddClient cl room = let cls = cl : roomClients' room; nr = room{roomClients' = cls} in cls `seq` nr `seq` nr
-
-roomRemoveClient :: ClientIndex -> Room r -> Room r
-roomRemoveClient cl room = let cls = filter (/= cl) $ roomClients' room; nr = room{roomClients' = cls} in cls `seq` nr `seq` nr
-
-
-addRoom :: MRoomsAndClients r c -> r -> IO RoomIndex
-addRoom (MRoomsAndClients (rooms, _)) room = do
-    i <- addElem rooms (Room  [] room)
-    return $ RoomIndex i
-
-
-addClient :: MRoomsAndClients r c -> c -> IO ClientIndex
-addClient (MRoomsAndClients (rooms, clients)) client = do
-    i <- addElem clients (Client lobbyId client)
-    modifyElem rooms (roomAddClient (ClientIndex i)) (unRoomIndex lobbyId)
-    return $ ClientIndex i
-
-removeRoom :: MRoomsAndClients r c -> RoomIndex -> IO ()
-removeRoom rnc@(MRoomsAndClients (rooms, _)) room@(RoomIndex ri) 
-    | room == lobbyId = error "Cannot delete lobby"
-    | otherwise = do
-        clIds <- liftM roomClients' $ readElem rooms ri
-        forM_ clIds (moveClientToLobby rnc)
-        removeElem rooms ri
-
-
-removeClient :: MRoomsAndClients r c -> ClientIndex -> IO ()
-removeClient (MRoomsAndClients (rooms, clients)) cl@(ClientIndex ci) = do
-    RoomIndex ri <- liftM clientRoom' $ readElem clients ci
-    modifyElem rooms (roomRemoveClient cl) ri
-    removeElem clients ci
-
-
-modifyRoom :: MRoomsAndClients r c -> (r -> r) -> RoomIndex -> IO ()
-modifyRoom (MRoomsAndClients (rooms, _)) f (RoomIndex ri) = modifyElem rooms (\r -> r{room' = f $ room' r}) ri
-
-modifyClient :: MRoomsAndClients r c -> (c -> c) -> ClientIndex -> IO ()
-modifyClient (MRoomsAndClients (_, clients)) f (ClientIndex ci) = modifyElem clients (\c -> c{client' = f $ client' c}) ci
-
-moveClientInRooms :: MRoomsAndClients r c -> RoomIndex -> RoomIndex -> ClientIndex -> IO ()
-moveClientInRooms (MRoomsAndClients (rooms, clients)) (RoomIndex riFrom) rt@(RoomIndex riTo) cl@(ClientIndex ci) = do
-    modifyElem rooms (roomRemoveClient cl) riFrom
-    modifyElem rooms (roomAddClient cl) riTo
-    modifyElem clients (\c -> c{clientRoom' = rt}) ci
-
-
-moveClientToLobby :: MRoomsAndClients r c -> ClientIndex -> IO ()
-moveClientToLobby rnc ci = do
-    room <- clientRoomM rnc ci
-    moveClientInRooms rnc room lobbyId ci
-
-
-moveClientToRoom :: MRoomsAndClients r c -> RoomIndex -> ClientIndex -> IO ()
-moveClientToRoom rnc ri ci = moveClientInRooms rnc lobbyId ri ci
-
-
-clientExists :: MRoomsAndClients r c -> ClientIndex -> IO Bool
-clientExists (MRoomsAndClients (_, clients)) (ClientIndex ci) = elemExists clients ci
-
-clientRoomM :: MRoomsAndClients r c -> ClientIndex -> IO RoomIndex
-clientRoomM (MRoomsAndClients (_, clients)) (ClientIndex ci) = liftM clientRoom' (clients `readElem` ci)
-
-client'sM :: MRoomsAndClients r c -> (c -> a) -> ClientIndex -> IO a
-client'sM (MRoomsAndClients (_, clients)) f (ClientIndex ci) = liftM (f . client') (clients `readElem` ci)
-
-room'sM :: MRoomsAndClients r c -> (r -> a) -> RoomIndex -> IO a
-room'sM (MRoomsAndClients (rooms, _)) f (RoomIndex ri) = liftM (f . room') (rooms `readElem` ri)
-
-allClientsM :: MRoomsAndClients r c -> IO [ClientIndex]
-allClientsM (MRoomsAndClients (_, clients)) = liftM (map ClientIndex) $ indicesM clients
-
-clientsM :: MRoomsAndClients r c -> IO [c]
-clientsM (MRoomsAndClients (_, clients)) = indicesM clients >>= mapM (\ci -> liftM client' $ readElem clients ci)
-
-roomClientsIndicesM :: MRoomsAndClients r c -> RoomIndex -> IO [ClientIndex]
-roomClientsIndicesM (MRoomsAndClients (rooms, clients)) (RoomIndex ri) = liftM roomClients' (rooms `readElem` ri)
-
-roomClientsM :: MRoomsAndClients r c -> RoomIndex -> IO [c]
-roomClientsM (MRoomsAndClients (rooms, clients)) (RoomIndex ri) = liftM roomClients' (rooms `readElem` ri) >>= mapM (\(ClientIndex ci) -> liftM client' $ readElem clients ci)
-
-withRoomsAndClients :: MRoomsAndClients r c -> (IRoomsAndClients r c -> a) -> IO a
-withRoomsAndClients (MRoomsAndClients (rooms, clients)) f =
-    withIStore2 rooms clients (\r c -> f $ IRoomsAndClients (r, c))
-
-----------------------------------------
------------ IRoomsAndClients -----------
-
-showRooms :: (Show r, Show c) => IRoomsAndClients r c -> String
-showRooms rnc@(IRoomsAndClients (rooms, clients)) = concatMap showRoom (allRooms rnc)
-    where
-    showRoom r = unlines $ ((show r) ++ ": " ++ (show $ room' $ rooms ! (unRoomIndex r))) : (map showClient (roomClients' $ rooms ! (unRoomIndex r)))
-    showClient c = "    " ++ (show c) ++ ": " ++ (show $ client' $ clients ! (unClientIndex c))
-
-
-allRooms :: IRoomsAndClients r c -> [RoomIndex]
-allRooms (IRoomsAndClients (rooms, _)) = map RoomIndex $ indices rooms
-
-allClients :: IRoomsAndClients r c -> [ClientIndex]
-allClients (IRoomsAndClients (_, clients)) = map ClientIndex $ indices clients
-
-clientRoom :: IRoomsAndClients r c -> ClientIndex -> RoomIndex
-clientRoom (IRoomsAndClients (_, clients)) (ClientIndex ci) = clientRoom' (clients ! ci)
-
-client :: IRoomsAndClients r c -> ClientIndex -> c
-client (IRoomsAndClients (_, clients)) (ClientIndex ci) = client' (clients ! ci)
-
-room :: IRoomsAndClients r c -> RoomIndex -> r
-room (IRoomsAndClients (rooms, _)) (RoomIndex ri) = room' (rooms ! ri)
-
-roomClients :: IRoomsAndClients r c -> RoomIndex -> [ClientIndex]
-roomClients (IRoomsAndClients (rooms, _)) (RoomIndex ri) = roomClients' $ (rooms ! ri)
--- a/gameServer/ServerCore.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/ServerCore.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -2,75 +2,69 @@
 
 import Network
 import Control.Concurrent
+import Control.Concurrent.STM
 import Control.Concurrent.Chan
 import Control.Monad
 import qualified Data.IntMap as IntMap
 import System.Log.Logger
-import Control.Monad.Reader
-import Control.Monad.State.Strict
-import Data.Set as Set
-import qualified Data.ByteString.Char8 as B
 --------------------------------------
 import CoreTypes
 import NetRoutines
+import Utils
 import HWProtoCore
 import Actions
 import OfficialServer.DBInteraction
-import ServerState
-
-
-timerLoop :: Int -> Chan CoreMessage -> IO ()
-timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
 
 
-reactCmd :: [B.ByteString] -> StateT ServerState IO ()
-reactCmd cmd = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
-    forM_ actions processAction
+timerLoop :: Int -> Chan CoreMessage -> IO()
+timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
+
+firstAway (_, a, b, c) = (a, b, c)
+
+reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
+reactCmd serverInfo clID cmd clients rooms =
+    liftM firstAway $ foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd
 
-mainLoop :: StateT ServerState IO ()
-mainLoop = forever $ do
-    get >>= \s -> put $! s
-
-    si <- gets serverInfo
-    r <- liftIO $ readChan $ coreChan si
-
-    case r of
-        Accept ci -> processAction (AddClient ci)
-
-        ClientMessage (ci, cmd) -> do
-            liftIO $ debugM "Clients" $ (show ci) ++ ": " ++ (show cmd)
+mainLoop :: ServerInfo -> Clients -> Rooms -> IO ()
+mainLoop serverInfo clients rooms = do
+    r <- readChan $ coreChan serverInfo
+    
+    (newServerInfo, mClients, mRooms) <-
+        case r of
+            Accept ci ->
+                liftM firstAway $ processAction
+                    (clientUID ci, serverInfo, clients, rooms) (AddClient ci)
 
-            removed <- gets removedClients
-            when (not $ ci `Set.member` removed) $ do
-                as <- get
-                put $! as{clientIndex = Just ci}
-                reactCmd cmd
-
-        Remove ci -> do
-            liftIO $ debugM "Clients"  $ "DeleteClient: " ++ show ci
-            processAction (DeleteClient ci)
+            ClientMessage (clID, cmd) -> do
+                debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
+                if clID `IntMap.member` clients then
+                    reactCmd serverInfo clID cmd clients rooms
+                    else
+                    do
+                    debugM "Clients" "Message from dead client"
+                    return (serverInfo, clients, rooms)
 
-                --else
-                --do
-                --debugM "Clients" "Message from dead client"
-                --return (serverInfo, rnc)
+            ClientAccountInfo (clID, info) ->
+                if clID `IntMap.member` clients then
+                    liftM firstAway $ processAction
+                        (clID, serverInfo, clients, rooms)
+                        (ProcessAccountInfo info)
+                    else
+                    do
+                    debugM "Clients" "Got info for dead client"
+                    return (serverInfo, clients, rooms)
 
-        ClientAccountInfo (ci, info) -> do
-            rnc <- gets roomsClients
-            exists <- liftIO $ clientExists rnc ci
-            when (exists) $ do
-                as <- get
-                put $! as{clientIndex = Just ci}
-                processAction (ProcessAccountInfo info)
-                return ()
+            TimerAction tick ->
+                liftM firstAway $
+                    foldM processAction (0, serverInfo, clients, rooms) $
+                        PingAll : [StatsAction | even tick]
+
 
-        TimerAction tick ->
-                mapM_ processAction $
-                    PingAll : [StatsAction | even tick]
+    {-          let hadRooms = (not $ null rooms) && (null mrooms)
+                    in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
+                        mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}
 
+    mainLoop newServerInfo mClients mRooms
 
 startServer :: ServerInfo -> Socket -> IO ()
 startServer serverInfo serverSocket = do
@@ -80,15 +74,14 @@
         acceptLoop
             serverSocket
             (coreChan serverInfo)
+            0
 
     return ()
-
-    --forkIO $ timerLoop 0 $ coreChan serverInfo
+    
+    forkIO $ timerLoop 0 $ coreChan serverInfo
 
     startDBConnection serverInfo
 
-    rnc <- newRoomsAndClients newRoom
+    forkIO $ mainLoop serverInfo IntMap.empty (IntMap.singleton 0 newRoom)
 
-    forkIO $ evalStateT mainLoop (ServerState Nothing serverInfo Set.empty rnc)
-
-    forever $ threadDelay (60 * 60 * 10^6)
+    forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"
\ No newline at end of file
--- a/gameServer/ServerState.hs	Sun Dec 19 20:45:15 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,43 +0,0 @@
-module ServerState
-    (
-    module RoomsAndClients,
-    clientRoomA,
-    ServerState(..),
-    client's,
-    allClientsS,
-    roomClientsS
-    ) where
-
-import Control.Monad.State.Strict
-import Data.Set as Set
-----------------------
-import RoomsAndClients
-import CoreTypes
-
-data ServerState = ServerState {
-        clientIndex :: !(Maybe ClientIndex),
-        serverInfo :: !ServerInfo,
-        removedClients :: !(Set.Set ClientIndex),
-        roomsClients :: !MRnC
-    }
-
-
-clientRoomA :: StateT ServerState IO RoomIndex
-clientRoomA = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    liftIO $ clientRoomM rnc ci
-
-client's :: (ClientInfo -> a) -> StateT ServerState IO a
-client's f = do
-    (Just ci) <- gets clientIndex
-    rnc <- gets roomsClients
-    liftIO $ client'sM rnc f ci
-
-allClientsS :: StateT ServerState IO [ClientInfo]
-allClientsS = gets roomsClients >>= liftIO . clientsM
-
-roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
-roomClientsS ri = do
-    rnc <- gets roomsClients
-    liftIO $ roomClientsM rnc ri
--- a/gameServer/Store.hs	Sun Dec 19 20:45:15 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,145 +0,0 @@
-module Store(
-    ElemIndex(),
-    MStore(),
-    IStore(),
-    newStore,
-    addElem,
-    removeElem,
-    readElem,
-    writeElem,
-    modifyElem,
-    elemExists,
-    firstIndex,
-    indicesM,
-    withIStore,
-    withIStore2,
-    (!),
-    indices
-    ) where
-
-import qualified Data.Array.IArray as IA
-import qualified Data.Array.IO as IOA
-import qualified Data.IntSet as IntSet
-import Data.IORef
-import Control.Monad
-
-
-newtype ElemIndex = ElemIndex Int
-    deriving (Eq, Show, Read, Ord)
-newtype MStore e = MStore (IORef (IntSet.IntSet, IntSet.IntSet, IOA.IOArray Int e))
-newtype IStore e = IStore (IntSet.IntSet, IA.Array Int e)
-
-
-firstIndex :: ElemIndex
-firstIndex = ElemIndex 0
-
--- MStore code
-initialSize :: Int
-initialSize = 10
-
-
-growFunc :: Int -> Int
-growFunc a = a * 3 `div` 2
-
-
-newStore :: IO (MStore e)
-newStore = do
-    newar <- IOA.newArray_ (0, initialSize - 1)
-    new <- newIORef (IntSet.empty, IntSet.fromAscList [0..initialSize - 1], newar)
-    return (MStore new)
-
-
-growStore :: MStore e -> IO ()
-growStore (MStore ref) = do
-    (busyElems, freeElems, arr) <- readIORef ref
-    (_, m') <- IOA.getBounds arr
-    let newM' = growFunc (m' + 1) - 1
-    newArr <- IOA.newArray_ (0, newM')
-    sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- [0..m']]
-    writeIORef ref (busyElems, freeElems `IntSet.union` (IntSet.fromAscList [m'+1..newM']), newArr)
-
-
-growIfNeeded :: MStore e -> IO ()
-growIfNeeded m@(MStore ref) = do
-    (_, freeElems, _) <- readIORef ref
-    when (IntSet.null freeElems) $ growStore m
-
-
-addElem :: MStore e -> e -> IO ElemIndex
-addElem m@(MStore ref) element = do
-    growIfNeeded m
-    (busyElems, freeElems, arr) <- readIORef ref
-    let (n, freeElems') = IntSet.deleteFindMin freeElems
-    IOA.writeArray arr n element
-    writeIORef ref (IntSet.insert n busyElems, freeElems', arr)
-    return $ ElemIndex n
-
-
-removeElem :: MStore e -> ElemIndex -> IO ()
-removeElem (MStore ref) (ElemIndex n) = do
-    (busyElems, freeElems, arr) <- readIORef ref
-    IOA.writeArray arr n (error $ "Store: no element " ++ show n)
-    writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)
-
-
-readElem :: MStore e -> ElemIndex -> IO e
-readElem (MStore ref) (ElemIndex n) = readIORef ref >>= \(_, _, arr) -> IOA.readArray arr n
-
-
-writeElem :: MStore e -> ElemIndex -> e -> IO ()
-writeElem (MStore ref) (ElemIndex n) el = readIORef ref >>= \(_, _, arr) -> IOA.writeArray arr n el
-
-
-modifyElem :: MStore e -> (e -> e) -> ElemIndex -> IO ()
-modifyElem (MStore ref) f (ElemIndex n) = do
-    (_, _, arr) <- readIORef ref
-    IOA.readArray arr n >>= IOA.writeArray arr n . f
-
-elemExists :: MStore e -> ElemIndex -> IO Bool
-elemExists (MStore ref) (ElemIndex n) = do
-    (_, free, _) <- readIORef ref
-    return $ n `IntSet.notMember` free
-
-indicesM :: MStore e -> IO [ElemIndex]
-indicesM (MStore ref) = do
-    (busy, _, _) <- readIORef ref
-    return $ map ElemIndex $ IntSet.toList busy
-
-
--- A way to see MStore elements in pure code via IStore
-m2i :: MStore e -> IO (IStore e)
-m2i (MStore ref) = do
-    (a, _, c') <- readIORef ref
-    c <- IOA.unsafeFreeze c'
-    return $ IStore (a, c)
-
-i2m :: (MStore e) -> IStore e -> IO ()
-i2m (MStore ref) (IStore (_, arr)) = do
-    (b, e, _) <- readIORef ref
-    a <- IOA.unsafeThaw arr
-    writeIORef ref (b, e, a)
-
-withIStore :: MStore e -> (IStore e -> a) -> IO a
-withIStore m f = do
-    i <- m2i m
-    let res = f i
-    res `seq` i2m m i
-    return res
-
-
-withIStore2 :: MStore e1 -> MStore e2 -> (IStore e1 -> IStore e2 -> a) -> IO a
-withIStore2 m1 m2 f = do
-    i1 <- m2i m1
-    i2 <- m2i m2
-    let res = f i1 i2
-    res `seq` i2m m1 i1
-    i2m m2 i2
-    return res
-
-
--- IStore code
-(!) :: IStore e -> ElemIndex -> e
-(!) (IStore (_, arr)) (ElemIndex i) = (IA.!) arr i
-
-indices :: IStore e -> [ElemIndex]
-indices (IStore (busy, _)) = map ElemIndex $ IntSet.toList busy
--- a/gameServer/Utils.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/Utils.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -1,4 +1,3 @@
-{-# LANGUAGE OverloadedStrings #-}
 module Utils where
 
 import Control.Concurrent
@@ -17,30 +16,33 @@
 import Data.Maybe
 -------------------------------------------------
 import qualified Codec.Binary.Base64 as Base64
-import qualified Data.ByteString.Char8 as B
-import qualified Data.ByteString as BW
+import qualified Data.ByteString.UTF8 as BUTF8
+import qualified Data.ByteString as B
 import CoreTypes
 
 
-sockAddr2String :: SockAddr -> IO B.ByteString
-sockAddr2String (SockAddrInet _ hostAddr) = liftM B.pack $ inet_ntoa hostAddr
+sockAddr2String :: SockAddr -> IO String
+sockAddr2String (SockAddrInet _ hostAddr) = inet_ntoa hostAddr
 sockAddr2String (SockAddrInet6 _ _ (a, b, c, d) _) =
-    return $ B.pack $ (foldr1 (.)
+    return $ (foldr1 (.)
         $ List.intersperse (\a -> ':':a)
         $ concatMap (\n -> (\(a, b) -> [showHex a, showHex b]) $ divMod n 65536) [a, b, c, d]) []
 
-toEngineMsg :: B.ByteString -> B.ByteString
-toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : (BW.unpack msg))
+toEngineMsg :: String -> String
+toEngineMsg msg = Base64.encode (fromIntegral (B.length encodedMsg) : (B.unpack encodedMsg))
+    where
+    encodedMsg = BUTF8.fromString msg
 
-fromEngineMsg :: B.ByteString -> Maybe B.ByteString
-fromEngineMsg msg = Base64.decode (B.unpack msg) >>= removeLength >>= return . BW.pack
+fromEngineMsg :: String -> Maybe String
+fromEngineMsg msg = liftM (map w2c) (Base64.decode msg >>= removeLength)
     where
         removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
         removeLength _ = Nothing
 
-checkNetCmd :: B.ByteString -> (Bool, Bool)
-checkNetCmd = check . liftM B.unpack . fromEngineMsg
+checkNetCmd :: String -> (Bool, Bool)
+checkNetCmd msg = check decoded
     where
+        decoded = fromEngineMsg msg
         check Nothing = (False, False)
         check (Just (m:ms)) = (m `Set.member` legalMessages, m == '+')
         check _ = (False, False)
@@ -52,17 +54,29 @@
     [(x, rest)] | all isSpace rest -> Just x
     _         -> Nothing
 
-teamToNet :: TeamInfo -> [B.ByteString]
-teamToNet team =
-        "ADD_TEAM"
-        : teamname team
-        : teamgrave team
-        : teamfort team
-        : teamvoicepack team
-        : teamflag team
-        : teamowner team
-        : (B.pack $ show $ difficulty team)
-        : hhsInfo
+teamToNet :: Word16 -> TeamInfo -> [String]
+teamToNet protocol team 
+    | protocol < 30 = [
+        "ADD_TEAM",
+        teamname team,
+        teamgrave team,
+        teamfort team,
+        teamvoicepack team,
+        teamowner team,
+        show $ difficulty team
+        ]
+        ++ hhsInfo
+    | otherwise = [
+        "ADD_TEAM",
+        teamname team,
+        teamgrave team,
+        teamfort team,
+        teamvoicepack team,
+        teamflag team,
+        teamowner team,
+        show $ difficulty team
+        ]
+        ++ hhsInfo
     where
         hhsInfo = concatMap (\(HedgehogInfo name hat) -> [name, hat]) $ hedgehogs team
 
@@ -76,10 +90,10 @@
         else
             t : replaceTeam team teams
 
-illegalName :: B.ByteString -> Bool
-illegalName = all isSpace . B.unpack
+illegalName :: String -> Bool
+illegalName = all isSpace
 
-protoNumber2ver :: Word16 -> B.ByteString
+protoNumber2ver :: Word16 -> String
 protoNumber2ver 17 = "0.9.7-dev"
 protoNumber2ver 19 = "0.9.7"
 protoNumber2ver 20 = "0.9.8-dev"
@@ -105,13 +119,3 @@
     putStr msg
     hFlush stdout
     getLine
-
-
-unfoldrE :: (b -> Either b (a, b)) -> b -> ([a], b)
-unfoldrE f b  =
-    case f b of
-        Right (a, new_b) -> let (a', b') = unfoldrE f new_b in (a : a', b')
-        Left new_b       -> ([], new_b)
-
-showB :: Show a => a -> B.ByteString
-showB = B.pack .show
--- a/gameServer/hedgewars-server.cabal	Sun Dec 19 20:45:15 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,32 +0,0 @@
-Name:                hedgewars-server
-Version:             0.1
-Synopsis:            hedgewars server
-Description:         hedgewars server
-Homepage:            http://www.hedgewars.org/
-License:             GPL-2
-Author:              unC0Rr
-Maintainer:          unC0Rr@hedgewars.org
-Category:            Game
-Build-type:          Simple
-Cabal-version:       >=1.2
-
-
-Executable hedgewars-server
-  main-is: hedgewars-server.hs
-
-  Build-depends:
-    base >= 4,
-    unix,
-    containers,
-    array,
-    bytestring,
-    network-bytestring,
-    network,
-    time,
-    stm,
-    mtl,
-    dataenc,
-    hslogger,
-    process
-  
-  ghc-options: -O2
\ No newline at end of file
--- a/gameServer/hedgewars-server.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/hedgewars-server.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -2,15 +2,23 @@
 
 module Main where
 
-import Network
+import Network.Socket
+import qualified Network
+import Network.BSD
 import Control.Concurrent.STM
 import Control.Concurrent.Chan
+#if defined(NEW_EXCEPTIONS)
+import qualified Control.OldException as Exception
+#else
 import qualified Control.Exception as Exception
+#endif
 import System.Log.Logger
 -----------------------------------
 import Opts
 import CoreTypes
+import OfficialServer.DBInteraction
 import ServerCore
+import Utils
 
 
 #if !defined(mingw32_HOST_OS)
@@ -18,12 +26,10 @@
 #endif
 
 
-setupLoggers :: IO ()
 setupLoggers =
     updateGlobalLogger "Clients"
         (setLevel INFO)
 
-main :: IO ()
 main = withSocketsDo $ do
 #if !defined(mingw32_HOST_OS)
     installHandler sigPIPE Ignore Nothing;
@@ -32,11 +38,11 @@
 
     setupLoggers
 
-    stats' <- atomically $ newTMVar (StatisticsInfo 0 0)
+    stats <- atomically $ newTMVar (StatisticsInfo 0 0)
     dbQueriesChan <- newChan
-    coreChan' <- newChan
-    serverInfo' <- getOpts $ newServerInfo stats' coreChan' dbQueriesChan
-
+    coreChan <- newChan
+    serverInfo' <- getOpts $ newServerInfo stats coreChan dbQueriesChan
+    
 #if defined(OFFICIAL_SERVER)
     dbHost' <- askFromConsole "DB host: "
     dbLogin' <- askFromConsole "login: "
@@ -46,7 +52,14 @@
     let serverInfo = serverInfo'
 #endif
 
+
+    proto <- getProtocolNumber "tcp"
     Exception.bracket
-        (Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
+        (socket AF_INET Stream proto)
         sClose
-        (startServer serverInfo)
+        (\sock -> do
+            setSocketOption sock ReuseAddr 1
+            bindSocket sock (SockAddrInet (listenPort serverInfo) iNADDR_ANY)
+            listen sock maxListenQueue
+            startServer serverInfo sock
+        )
--- a/gameServer/stresstest.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/stresstest.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -6,7 +6,7 @@
 import System.IO
 import Control.Concurrent
 import Network
-import Control.OldException
+import Control.Exception
 import Control.Monad
 import System.Random
 
@@ -14,24 +14,24 @@
 import System.Posix
 #endif
 
-session1 nick room = ["NICK", nick, "", "PROTO", "32", "", "PING", "", "CHAT", "lobby 1", "", "CREATE_ROOM", room, "", "CHAT", "room 1", "", "QUIT", "creator", ""]
-session2 nick room = ["NICK", nick, "", "PROTO", "32", "", "LIST", "", "JOIN_ROOM", room, "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "part-quit", ""]
-session3 nick room = ["NICK", nick, "", "PROTO", "32", "", "LIST", "", "JOIN_ROON", room, "", "CHAT", "room 2", "", "QUIT", "quit", ""]
+session1 nick room = ["NICK", nick, "", "PROTO", "24", "", "CHAT", "lobby 1", "", "CREATE", room, "", "CHAT", "room 1", "", "QUIT", "bye-bye", ""]
+session2 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "bye-bye", ""]
+session3 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "QUIT", "bye-bye", ""]
 
 emulateSession sock s = do
-    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (30000::Int, 59000) >>= threadDelay) s
+    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (50000::Int, 90000) >>= threadDelay) s
     hFlush sock
     threadDelay 225000
 
-testing = Control.OldException.handle print $ do
+testing = Control.Exception.handle print $ do
     putStrLn "Start"
     sock <- connectTo "127.0.0.1" (PortNumber 46631)
 
     num1 <- randomRIO (70000::Int, 70100)
     num2 <- randomRIO (0::Int, 2)
     num3 <- randomRIO (0::Int, 5)
-    let nick1 = 'n' : show num1
-    let room1 = 'r' : show num2
+    let nick1 = show num1
+    let room1 = show num2
     case num2 of 
         0 -> emulateSession sock $ session1 nick1 room1
         1 -> emulateSession sock $ session2 nick1 room1
@@ -40,7 +40,7 @@
     putStrLn "Finish"
 
 forks = forever $ do
-    delay <- randomRIO (30000::Int, 59000)
+    delay <- randomRIO (10000::Int, 19000)
     threadDelay delay
     forkIO testing
 
--- a/gameServer/stresstest2.hs	Sun Dec 19 20:45:15 2010 +0300
+++ b/gameServer/stresstest2.hs	Sun Dec 19 13:31:55 2010 -0500
@@ -6,7 +6,7 @@
 import System.IO
 import Control.Concurrent
 import Network
-import Control.OldException
+import Control.Exception
 import Control.Monad
 import System.Random
 
@@ -14,28 +14,22 @@
 import System.Posix
 #endif
 
-session1 nick room = ["NICK", nick, "", "PROTO", "32", ""]
-
-
-
-testing = Control.OldException.handle print $ do
-    putStrLn "Start"
+testing = Control.Exception.handle print $ do
+    delay <- randomRIO (100::Int, 300)
+    threadDelay delay
     sock <- connectTo "127.0.0.1" (PortNumber 46631)
+    hClose sock
 
-    num1 <- randomRIO (70000::Int, 70100)
-    num2 <- randomRIO (0::Int, 2)
-    num3 <- randomRIO (0::Int, 5)
-    let nick1 = 'n' : show num1
-    let room1 = 'r' : show num2
-    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (300::Int, 590) >>= threadDelay) $ session1 nick1 room1
-    mapM_ (\x -> hPutStrLn sock x >> hFlush sock) $ concatMap (\x -> ["CHAT_MSG", show x, ""]) [1..]
-    hClose sock
-    putStrLn "Finish"
-
-forks = testing
+forks i = do
+    delay <- randomRIO (50::Int, 190)
+    if i `mod` 10 == 0 then putStr (show i) else putStr "."
+    hFlush stdout
+    threadDelay delay
+    forkIO testing
+    forks (i + 1)
 
 main = withSocketsDo $ do
 #if !defined(mingw32_HOST_OS)
     installHandler sigPIPE Ignore Nothing;
 #endif
-    forks
+    forks 1
--- a/gameServer/stresstest3.hs	Sun Dec 19 20:45:15 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-{-# LANGUAGE CPP #-}
-
-module Main where
-
-import IO
-import System.IO
-import Control.Concurrent
-import Network
-import Control.OldException
-import Control.Monad
-import System.Random
-import Control.Monad.State
-import Data.List
-
-#if !defined(mingw32_HOST_OS)
-import System.Posix
-#endif
-
-type SState = Handle
-io = liftIO
-
-readPacket :: StateT SState IO [String]
-readPacket = do
-    h <- get
-    p <- io $ hGetPacket h []
-    return p
-    where
-    hGetPacket h buf = do
-        l <- hGetLine h
-        if (not $ null l) then hGetPacket h (buf ++ [l]) else return buf
-
-waitPacket :: String -> StateT SState IO Bool
-waitPacket s = do
-    p <- readPacket
-    return $ head p == s
-
-sendPacket :: [String] -> StateT SState IO ()
-sendPacket s = do
-    h <- get
-    io $ do
-        mapM_ (hPutStrLn h) s
-        hPutStrLn h ""
-        hFlush h
-
-emulateSession :: StateT SState IO ()
-emulateSession = do
-    n <- io $ randomRIO (100000::Int, 100100)
-    waitPacket "CONNECTED"
-    sendPacket ["NICK", "test" ++ (show n)]
-    waitPacket "NICK"
-    sendPacket ["PROTO", "31"]
-    waitPacket "PROTO"
-    b <- waitPacket "LOBBY:JOINED"
-    --io $ print b
-    sendPacket ["QUIT", "BYE"]
-    return ()
-
-testing = Control.OldException.handle print $ do
-    putStr "+"
-    sock <- connectTo "127.0.0.1" (PortNumber 46631)
-    evalStateT emulateSession sock
-    --hClose sock
-    putStr "-"
-    hFlush stdout
-
-forks = forM_ [1..100] $ const $ do
-    delay <- randomRIO (10000::Int, 30000)
-    threadDelay delay
-    forkIO testing
-
-main = withSocketsDo $ do
-#if !defined(mingw32_HOST_OS)
-    installHandler sigPIPE Ignore Nothing;
-#endif
-    forks