hedgewars/uGears.pas
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 17:07:13 +0100 sheepluva fix health crate collision
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Sun, 24 Aug 2014 10:43:49 +0400 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
Tue, 03 Jun 2014 11:09:18 -0400 nemo theme configurable sudden death music. untested
Tue, 06 May 2014 23:16:35 +0400 unc0rr - Increase limits on number of mines and explosives in game scheme
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 16:35:31 +0100 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Mon, 27 Jan 2014 00:33:42 +0400 unc0rr Some love to pas2c
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 08:09:55 -0500 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Wed, 08 Jan 2014 00:13:12 +0400 unc0rr Fix two desync causes webgl
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Tue, 07 Jan 2014 13:56:03 -0500 nemo pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sun, 22 Dec 2013 15:11:13 -0500 nemo Default to ...
Tue, 10 Dec 2013 13:26:42 -0500 nemo oups. accidentally commented out both lines
Tue, 10 Dec 2013 00:20:53 -0500 nemo can't use parsecommand since it does sendipc
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sat, 07 Dec 2013 22:09:55 -0500 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
Fri, 08 Nov 2013 23:11:13 -0500 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
Sun, 03 Nov 2013 14:45:07 -0500 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
Mon, 28 Oct 2013 17:03:20 +0100 koda correctly use USE_TOUCH_INTERFACE
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