share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua
Sun, 09 Apr 2017 20:54:33 +0200 Wuzzy Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Tue, 21 Jan 2014 18:02:37 +0100 sheepluva use new API for changing GameFlags
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Mon, 11 Apr 2011 18:23:43 +0200 Henek cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Mon, 11 Apr 2011 00:35:53 +0200 Henek now Random Weapons will show the weapon you will get during the other players turns
Mon, 31 Jan 2011 21:59:59 +0100 Henek make Random Weapons and No Jumping use the new custom goal function
Tue, 21 Dec 2010 02:17:45 +0100 Henek added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
Fri, 17 Dec 2010 19:27:02 +0100 Henek added replacement of "_" to " " in gameplay scripts
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