hedgewars/uFLTypes.pas
Tue, 26 Dec 2017 01:36:58 +0100 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
Mon, 25 Dec 2017 00:58:47 +0100 unc0rr Preview rendering seems to work now qmlfrontend
Tue, 02 Aug 2016 23:08:17 +0300 unc0rr Preparation to sending engine messages to net. qmlfrontend
Tue, 17 May 2016 23:18:08 +0300 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
Sat, 26 Dec 2015 22:29:57 +0300 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
Sun, 20 Dec 2015 12:45:49 +0300 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
Sat, 12 Dec 2015 23:38:18 +0300 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
Thu, 10 Dec 2015 23:49:12 +0300 unc0rr Start work on running engine in network game qmlfrontend
Thu, 10 Dec 2015 00:33:45 +0300 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
Mon, 07 Dec 2015 00:05:41 +0300 unc0rr Client flags handling implementation start qmlfrontend
Sat, 05 Dec 2015 16:14:59 +0300 unc0rr - Hedgehogs number display qmlfrontend
Thu, 03 Dec 2015 23:59:06 +0300 unc0rr - Accept team and team color from net qmlfrontend
Wed, 02 Dec 2015 22:21:23 +0300 unc0rr Accept scheme from net qmlfrontend
Tue, 01 Dec 2015 23:37:10 +0300 unc0rr Accept ammo scheme from network qmlfrontend
Mon, 30 Nov 2015 23:25:18 +0300 unc0rr - Implement engine runs queue qmlfrontend
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