project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
Sat, 30 Dec 2017 01:22:11 +0100 antonc27 - BIG CHANGE: Convert iOS project to use ARC ios-develop
Wed, 24 Feb 2016 00:33:10 +0100 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Mon, 09 Apr 2012 04:43:30 +0200 koda ios: refactor the code of the after-game statistics display using delegates
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Sun, 19 Feb 2012 02:52:19 +0100 koda added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 13 Nov 2011 18:23:05 +0100 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
Fri, 11 Nov 2011 01:40:23 +0100 koda further engine interaction refactoring
Sun, 06 Nov 2011 17:43:57 +0100 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
Thu, 03 Nov 2011 01:10:25 +0100 koda convert gameinterfacebridge in simple-to-use class methods
Thu, 03 Nov 2011 00:56:44 +0100 koda aaand remove also ipcport from the class interface as well
Wed, 02 Nov 2011 19:07:37 +0100 koda don't keep track of the savepath and of engineprotocol objects
Wed, 02 Nov 2011 16:31:16 +0100 koda remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
Wed, 02 Nov 2011 09:24:18 +0100 koda move objc overlay creation after sdlwindow has been created
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