Mon, 17 Jun 2019 19:20:02 +0200 |
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ACF: Show "Mission succeeded/failed" in stats screen
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Tue, 28 May 2019 00:48:17 +0200 |
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Semi-standardize usage of icons in many mission panels
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Sun, 26 May 2019 20:51:42 +0200 |
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ACF6: More turn time tweaks
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Sun, 26 May 2019 20:45:08 +0200 |
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ACF6: (Re-)initialize turn properly after cut scenes
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Sun, 26 May 2019 17:53:14 +0200 |
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ACF6: Dismiss enemy teams on victory, just in case
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Sun, 26 May 2019 17:40:38 +0200 |
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ACF6: Protect goal crate from damage
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Tue, 21 May 2019 12:58:28 +0200 |
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Disable Sudden Death for all A Classic Fairytale missions
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Sat, 18 May 2019 16:54:51 +0200 |
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Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
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Mon, 13 May 2019 23:13:53 +0200 |
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Enable automatic voicepack language selection for all missions
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Tue, 07 May 2019 16:08:27 +0200 |
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Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Fri, 21 Dec 2018 01:43:21 +0100 |
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Use player team name in ACF campaign
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Fri, 21 Dec 2018 01:04:24 +0100 |
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Refactor ACF missions, store team names in variables
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Sun, 02 Sep 2018 21:26:44 +0200 |
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Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Fri, 09 Mar 2018 19:05:59 +0100 |
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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