Mon, 17 Jun 2019 19:20:02 +0200 |
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ACF: Show "Mission succeeded/failed" in stats screen
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Sat, 18 May 2019 16:54:51 +0200 |
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Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
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Mon, 13 May 2019 23:13:53 +0200 |
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Enable automatic voicepack language selection for all missions
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Tue, 07 May 2019 16:08:27 +0200 |
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Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Tue, 22 Jan 2019 17:40:46 +0100 |
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ACF: Dump unused campaign vars, use fallback values
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Fri, 21 Dec 2018 22:59:06 +0100 |
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Simplify some mission strings
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Fri, 21 Dec 2018 01:43:21 +0100 |
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Use player team name in ACF campaign
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Fri, 21 Dec 2018 01:04:24 +0100 |
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Refactor ACF missions, store team names in variables
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
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Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Fri, 09 Mar 2018 19:05:59 +0100 |
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Sun, 29 Oct 2017 00:53:11 +0200 |
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Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
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