--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h Mon Oct 31 21:04:18 2011 +0100
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h Wed Nov 02 09:24:18 2011 +0100
@@ -26,7 +26,6 @@
@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> {
UIViewController *parentController;
- OverlayViewController *overlayController;
NSString *savePath;
EngineProtocolNetwork *engineProtocol;
@@ -37,7 +36,6 @@
@property (assign) UIViewController *parentController;
@property (nonatomic,retain) NSString *savePath;
-@property (nonatomic,retain) OverlayViewController *overlayController;
@property (nonatomic,retain) EngineProtocolNetwork *engineProtocol;
@property (assign) NSInteger ipcPort;
--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Mon Oct 31 21:04:18 2011 +0100
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Wed Nov 02 09:24:18 2011 +0100
@@ -27,7 +27,7 @@
#import "ObjcExports.h"
@implementation GameInterfaceBridge
-@synthesize parentController, savePath, overlayController, engineProtocol, ipcPort;
+@synthesize parentController, savePath, engineProtocol, ipcPort;
-(id) initWithController:(id) viewController {
if (self = [super init]) {
@@ -36,8 +36,6 @@
self.parentController = (UIViewController *)viewController;
self.engineProtocol = [[EngineProtocolNetwork alloc] initOnPort:self.ipcPort];
-
- self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
}
return self;
}
@@ -45,19 +43,10 @@
-(void) dealloc {
releaseAndNil(engineProtocol);
releaseAndNil(savePath);
- releaseAndNil(overlayController);
[super dealloc];
}
#pragma mark -
-// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created
--(void) displayOverlayLater:(id) object {
- // in order to get rotation events we have to insert the view inside the first view of the second window
- // when multihead we have to make sure that overlay is displayed in the touch-enabled window
- UIView *injected = (IS_DUALHEAD() ? self.parentController.view : UIVIEW_HW_SDLVIEW);
- [injected addSubview:self.overlayController.view];
-}
-
// main routine for calling the actual game engine
-(void) engineLaunch {
const char *gameArgs[11];
@@ -143,9 +132,6 @@
} else
blackView.alpha = 1;
- // prepare options for overlay and add it to the future sdl uiwindow
- [self performSelector:@selector(displayOverlayLater:) withObject:nil afterDelay:3];
-
// keep track of uncompleted games
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults setObject:self.savePath forKey:@"savedGamePath"];
@@ -171,7 +157,7 @@
[blackView release];
// the overlay is not needed any more and can be removed
- [self.overlayController removeOverlay];
+ [[OverlayViewController mainOverlay] removeOverlay];
// warn our host that it's going to be visible again
[self.parentController viewWillAppear:YES];
--- a/project_files/HedgewarsMobile/Classes/ObjcExports.m Mon Oct 31 21:04:18 2011 +0100
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m Wed Nov 02 09:24:18 2011 +0100
@@ -23,6 +23,8 @@
#import "OverlayViewController.h"
#import "AmmoMenuViewController.h"
+//FIXME: add a proper #import when this is exposed in SDL
+extern UIView *SDL_getUikitView(void *);
// cache the grenade time
static NSInteger grenadeTime;
@@ -50,7 +52,10 @@
void startLoadingIndicator() {
// this is the first ojbc function called by engine, so we have to initialize some variables here
- overlay_instance = [OverlayViewController mainOverlay];
+ overlay_instance = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
+ // in order to get rotation events we have to insert the view inside the first view of the second window
+ //TODO: when multihead make sure that overlay is displayed in the touch-enabled window
+ [SDL_getUikitView(HW_getSDLWindow()) addSubview:overlay_instance.view];
grenadeTime = 2;
if ([HWUtils gameType] == gtSave) {
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m Mon Oct 31 21:04:18 2011 +0100
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m Wed Nov 02 09:24:18 2011 +0100
@@ -204,6 +204,7 @@
[self.popupMenu performSelectorOnMainThread:@selector(dismiss) withObject:nil waitUntilDone:YES];
[self.popoverController performSelectorOnMainThread:@selector(dismissPopoverAnimated:) withObject:nil waitUntilDone:YES];
[self.view performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:YES];
+ [self performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:YES];
}
#pragma mark -
--- a/project_files/HedgewarsMobile/SDL-50560ca58f80.patch Mon Oct 31 21:04:18 2011 +0100
+++ b/project_files/HedgewarsMobile/SDL-50560ca58f80.patch Wed Nov 02 09:24:18 2011 +0100
@@ -1,6 +1,6 @@
diff -r 50560ca58f80 Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Mon Oct 24 23:18:53 2011 -0400
-+++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Tue Oct 25 22:13:19 2011 +0200
++++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Wed Nov 02 09:22:08 2011 +0100
@@ -1596,9 +1596,12 @@
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_C_LANGUAGE_STANDARD = c99;
@@ -31,7 +31,7 @@
TARGETED_DEVICE_FAMILY = "1,2";
diff -r 50560ca58f80 include/SDL_config_iphoneos.h
--- a/include/SDL_config_iphoneos.h Mon Oct 24 23:18:53 2011 -0400
-+++ b/include/SDL_config_iphoneos.h Tue Oct 25 22:13:19 2011 +0200
++++ b/include/SDL_config_iphoneos.h Wed Nov 02 09:22:08 2011 +0100
@@ -106,7 +106,7 @@
/* enable iPhone version of Core Audio driver */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
@@ -63,7 +63,7 @@
See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
diff -r 50560ca58f80 src/video/uikit/SDL_uikitopenglview.m
--- a/src/video/uikit/SDL_uikitopenglview.m Mon Oct 24 23:18:53 2011 -0400
-+++ b/src/video/uikit/SDL_uikitopenglview.m Tue Oct 25 22:13:19 2011 +0200
++++ b/src/video/uikit/SDL_uikitopenglview.m Wed Nov 02 09:22:08 2011 +0100
@@ -114,8 +114,8 @@
// !!! FIXME: use the screen this is on!
@@ -86,15 +86,176 @@
}
- (void)setCurrentContext
+diff -r 50560ca58f80 src/video/uikit/SDL_uikitvideo.m
+--- a/src/video/uikit/SDL_uikitvideo.m Mon Oct 24 23:18:53 2011 -0400
++++ b/src/video/uikit/SDL_uikitvideo.m Wed Nov 02 09:22:08 2011 +0100
+@@ -178,7 +178,7 @@
+
+ // UIScreenMode showed up in 3.2 (the iPad and later). We're
+ // misusing this supports_multiple_displays flag here for that.
+- if (!SDL_UIKit_supports_multiple_displays) {
++ if (SDL_UIKit_supports_multiple_displays) {
+ UIScreenMode *uimode = [uiscreen currentMode];
+ [uimode retain]; // once for the desktop_mode
+ [uimode retain]; // once for the current_mode
+@@ -200,10 +200,8 @@
+ {
+ _this->gl_config.driver_loaded = 1;
+
+- NSString *reqSysVer = @"3.2";
+- NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
+- if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending)
+- SDL_UIKit_supports_multiple_displays = YES;
++ // this tells us whether we are running on ios >= 3.2
++ SDL_UIKit_supports_multiple_displays = [UIScreen instancesRespondToSelector:@selector(currentMode)];
+
+ // Add the main screen.
+ UIScreen *uiscreen = [UIScreen mainScreen];
+diff -r 50560ca58f80 src/video/uikit/SDL_uikitview.m
+--- a/src/video/uikit/SDL_uikitview.m Mon Oct 24 23:18:53 2011 -0400
++++ b/src/video/uikit/SDL_uikitview.m Wed Nov 02 09:22:08 2011 +0100
+@@ -311,7 +311,7 @@
+ /* iPhone keyboard addition functions */
+ #if SDL_IPHONE_KEYBOARD
+
+-SDL_uikitview * getWindowView(SDL_Window * window)
++SDL_uikitview *SDL_getUikitView(SDL_Window *window)
+ {
+ if (window == NULL) {
+ SDL_SetError("Window does not exist");
+@@ -328,9 +328,9 @@
+ return view;
+ }
+
+-int SDL_iPhoneKeyboardShow(SDL_Window * window)
++int SDL_iPhoneKeyboardShow(SDL_Window *window)
+ {
+- SDL_uikitview *view = getWindowView(window);
++ SDL_uikitview *view = SDL_getUikitView(window);
+ if (view == nil) {
+ return -1;
+ }
+@@ -339,9 +339,9 @@
+ return 0;
+ }
+
+-int SDL_iPhoneKeyboardHide(SDL_Window * window)
++int SDL_iPhoneKeyboardHide(SDL_Window *window)
+ {
+- SDL_uikitview *view = getWindowView(window);
++ SDL_uikitview *view = SDL_getUikitView(window);
+ if (view == nil) {
+ return -1;
+ }
+@@ -350,9 +350,9 @@
+ return 0;
+ }
+
+-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window)
++SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window)
+ {
+- SDL_uikitview *view = getWindowView(window);
++ SDL_uikitview *view = SDL_getUikitView(window);
+ if (view == nil) {
+ return 0;
+ }
+@@ -360,9 +360,9 @@
+ return view.keyboardVisible;
+ }
+
+-int SDL_iPhoneKeyboardToggle(SDL_Window * window)
++int SDL_iPhoneKeyboardToggle(SDL_Window *window)
+ {
+- SDL_uikitview *view = getWindowView(window);
++ SDL_uikitview *view = SDL_getUikitView(window);
+ if (view == nil) {
+ return -1;
+ }
+@@ -380,24 +380,24 @@
+
+ /* stubs, used if compiled without keyboard support */
+
+-int SDL_iPhoneKeyboardShow(SDL_Window * window)
++int SDL_iPhoneKeyboardShow(SDL_Window *window)
+ {
+ SDL_SetError("Not compiled with keyboard support");
+ return -1;
+ }
+
+-int SDL_iPhoneKeyboardHide(SDL_Window * window)
++int SDL_iPhoneKeyboardHide(SDL_Window *window)
+ {
+ SDL_SetError("Not compiled with keyboard support");
+ return -1;
+ }
+
+-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window)
++SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window *window)
+ {
+ return 0;
+ }
+
+-int SDL_iPhoneKeyboardToggle(SDL_Window * window)
++int SDL_iPhoneKeyboardToggle(SDL_Window *window)
+ {
+ SDL_SetError("Not compiled with keyboard support");
+ return -1;
diff -r 50560ca58f80 src/video/uikit/SDL_uikitviewcontroller.m
--- a/src/video/uikit/SDL_uikitviewcontroller.m Mon Oct 24 23:18:53 2011 -0400
-+++ b/src/video/uikit/SDL_uikitviewcontroller.m Tue Oct 25 22:13:19 2011 +0200
-@@ -145,7 +145,7 @@
- frame.origin.x = 0;
- frame.origin.y = 0;
++++ b/src/video/uikit/SDL_uikitviewcontroller.m Wed Nov 02 09:22:08 2011 +0100
+@@ -28,8 +28,8 @@
+
+ #include "SDL_uikitwindow.h"
+
+-#import "SDL_uikitviewcontroller.h"
+-
++#include "SDL_uikitviewcontroller.h"
++#include "SDL_uikitvideo.h"
+
+ @implementation SDL_uikitviewcontroller
-- [uiwindow setFrame:frame];
-+ [uiwindow setFrame:[[UIScreen mainScreen] bounds]];
+@@ -116,38 +116,17 @@
+ const UIInterfaceOrientation toInterfaceOrientation = [self interfaceOrientation];
+ SDL_WindowData *data = self->window->driverdata;
+ UIWindow *uiwindow = data->uiwindow;
+- UIScreen *uiscreen = [uiwindow screen];
++ UIScreen *uiscreen;
++ if (SDL_UIKit_supports_multiple_displays)
++ uiscreen = [uiwindow screen];
++ else
++ uiscreen = [UIScreen mainScreen];
+ const int noborder = self->window->flags & SDL_WINDOW_BORDERLESS;
+ CGRect frame = noborder ? [uiscreen bounds] : [uiscreen applicationFrame];
+- const CGSize size = frame.size;
+- int w, h;
+-
+- switch (toInterfaceOrientation) {
+- case UIInterfaceOrientationPortrait:
+- case UIInterfaceOrientationPortraitUpsideDown:
+- w = (size.width < size.height) ? size.width : size.height;
+- h = (size.width > size.height) ? size.width : size.height;
+- break;
+-
+- case UIInterfaceOrientationLandscapeLeft:
+- case UIInterfaceOrientationLandscapeRight:
+- w = (size.width > size.height) ? size.width : size.height;
+- h = (size.width < size.height) ? size.width : size.height;
+- break;
+-
+- default:
+- SDL_assert(0 && "Unexpected interface orientation!");
+- return;
+- }
+-
+- frame.size.width = w;
+- frame.size.height = h;
+- frame.origin.x = 0;
+- frame.origin.y = 0;
+
+ [uiwindow setFrame:frame];
[data->view updateFrame];
- SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
+- SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
++ SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, frame.size.width, frame.size.height);
}
+
+ @end