Show symbols at bottom right while extra damage / low grav. are active
PC version only. No change for touch interface.
--- a/ChangeLog.txt Tue Nov 15 02:30:35 2016 +0100
+++ b/ChangeLog.txt Tue Nov 15 03:00:56 2016 +0100
@@ -14,8 +14,9 @@
+ Fort Mode will now work with more than 2 teams
+ Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
+ Render graves behind everything else, so that they can't hide mines etc.
+ + Show indicator symbols at bottom right while extra damage or low gravity are active
+ Several new sound effects for weapons and utilities
- * Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
+ + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
+ Small visual effects enhancements
+ Briefly show theme and music authors in chat at start of game
* Fixed air-strikes drops being off-center
--- a/hedgewars/uGears.pas Tue Nov 15 02:30:35 2016 +0100
+++ b/hedgewars/uGears.pas Tue Nov 15 03:00:56 2016 +0100
@@ -505,7 +505,8 @@
if (GameFlags and gfLowGravity) = 0 then
begin
cGravity:= cMaxWindSpeed * 2;
- cGravityf:= 0.00025 * 2
+ cGravityf:= 0.00025 * 2;
+ cLowGravity:= false
end;
if (GameFlags and gfVampiric) = 0 then
@@ -696,7 +697,8 @@
if (GameFlags and gfLowGravity) <> 0 then
begin
cGravity:= cMaxWindSpeed;
- cGravityf:= 0.00025
+ cGravityf:= 0.00025;
+ cLowGravity:= true
end;
if (GameFlags and gfVampiric) <> 0 then
--- a/hedgewars/uGearsHedgehog.pas Tue Nov 15 02:30:35 2016 +0100
+++ b/hedgewars/uGearsHedgehog.pas Tue Nov 15 03:00:56 2016 +0100
@@ -378,7 +378,8 @@
amLowGravity: begin
PlaySound(sndLowGravity);
cGravity:= cMaxWindSpeed;
- cGravityf:= 0.00025
+ cGravityf:= 0.00025;
+ cLowGravity := true
end;
amExtraDamage: begin
PlaySound(sndHellishImpact4);
--- a/hedgewars/uVariables.pas Tue Nov 15 02:30:35 2016 +0100
+++ b/hedgewars/uVariables.pas Tue Nov 15 03:00:56 2016 +0100
@@ -181,6 +181,7 @@
cElastic : hwFloat;
cGravity : hwFloat;
cGravityf : real;
+ cLowGravity : boolean;
cBuildMaxDist : LongInt;
cDamageModifier : hwFloat;
cLaserSighting : boolean;
@@ -2611,6 +2612,7 @@
cElastic := _0_9;
cGravity := cMaxWindSpeed * 2;
cGravityf := 0.00025 * 2;
+ cLowGravity := false;
cBuildMaxDist := cDefaultBuildMaxDist;
cDamageModifier := _1;
TargetPoint := cTargetPointRef;
--- a/hedgewars/uWorld.pas Tue Nov 15 02:30:35 2016 +0100
+++ b/hedgewars/uWorld.pas Tue Nov 15 03:00:56 2016 +0100
@@ -1506,6 +1506,28 @@
end
end;
+{$IFNDEF USE_TOUCH_INTERFACE}
+// Indicators for global effects (extra damage, low gravity)
+// TODO: Add support for touch interface (need to find out correct offset)
+if UIDisplay <> uiNone then
+ begin
+ offsetX:= 45;
+ offsetY:= 51;
+
+ if cDamageModifier = _1_5 then
+ begin
+ DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32);
+ DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amExtraDamage) - 1, 1, 32, 32);
+ offsetX := offsetX + 33
+ end;
+ if (cLowGravity) or ((GameFlags and gfLowGravity) <> 0) then
+ begin
+ DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32);
+ DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amLowGravity) - 1, 1, 32, 32);
+ end;
+ end;
+{$ENDIF}
+
// AmmoMenu
if bShowAmmoMenu and ((AMState = AMHidden) or (AMState = AMHiding)) then
begin