hedgewars/uGearsHedgehog.pas
author Wuzzy <almikes@aol.com>
Tue, 15 Nov 2016 03:00:56 +0100
changeset 11887 083c12795632
parent 11848 6a0d6b00dac8
child 11911 6145efcff302
permissions -rw-r--r--
Show symbols at bottom right while extra damage / low grav. are active PC version only. No change for touch interface.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes, uGearsHandlersMess;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack;
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procedure HedgehogStep(Gear: PGear);
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procedure doStepHedgehogMoving(Gear: PGear);
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procedure HedgehogChAngle(HHGear: PGear);
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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procedure CheckIce(Gear: PGear); inline;
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions,
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    uCommands, uLocale, uUtils, uStats, uIO, uScript,
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    uGearsList, uCollisions, uRandom, uStore, uTeams,
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    uGearsUtils, uVisualGearsList, uChat;
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var GHStepTicks: LongWord = 0;
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procedure AFKSkip;
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var
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    t: byte;
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begin
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    t:= 0;
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    while (TeamsArray[t] <> CurrentTeam) do inc(t);
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    SendHogSpeech(#1 + char(t) + 'AFK');
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    ParseCommand('/skip', true)
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end;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if (((HHGear^.State and (gstAttacking or gstAttacked)) <> 0) and (GameFlags and gfInfAttack = 0))
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if (MultiShootAttacks > 0) then
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        begin
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        if (CurAmmoType = amSniperRifle) and ((GameFlags and gfArtillery) = 0) then
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            cArtillery := false;
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        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0 then
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            begin
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            MultiShootAttacks:= Ammoz[CurAmmoType].Ammo.NumPerTurn;
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            AfterAttack
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            end
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        else OnUsedAmmo(HHGear^.Hedgehog^)
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        end;
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    // Try again in the next slot
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    if (CurAmmoType = prevAmmo) and (slot < cMaxSlotIndex) then
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        begin
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        inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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    prevState, newState: LongWord;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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prevState:= HHGear^.State;
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newState:= prevState;
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        if HHGear^.State <> prevState then // so we can keep gstAttacked out of consideration when looping
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            newState:= HHGear^.State;
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        HHGear^.State:= prevState;
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        dec(t)
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        end;
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a13afa6c5d21 don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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HHGear^.State:= newState;
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   164
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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   168
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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   176
    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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   179
        case Gear^.MsgParam of
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   180
            1: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 350;
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   183
               end;
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   184
            2: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 700;
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               end;
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            3: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 1000;
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   191
               end;
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   192
            4: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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   193
               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 2000;
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   195
               end;
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   196
            5: begin
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dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 4000;
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   199
               end
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   200
            end
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   201
        end
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   202
    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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   203
        begin
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   204
        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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   205
        with CurrentTeam^ do
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   206
            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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   207
        end;
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   208
end;
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   209
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   210
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   211
procedure Attack(Gear: PGear);
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   212
var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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   214
    newGear:  PGear;
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   215
    CurWeapon: PAmmo;
10970
7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
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   216
    usedAmmoType: TAmmoType;
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    altUse: boolean;
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   218
    elastic: hwFloat;
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   219
begin
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newGear:= nil;
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   221
bShowFinger:= false;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
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   222
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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   223
with Gear^,
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   224
    Gear^.Hedgehog^ do
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   225
        begin
10970
7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
parents: 10942
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   226
        usedAmmoType:= CurAmmoType;
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
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   227
        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstChooseTarget)) = 0) and (((State and gstMoving) = 0)
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   228
        or (Power > 0)
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   229
        or (CurAmmoType = amTeleport)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
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   230
        or
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   231
        // Allow attacks while moving on ammo with AltAttack
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   232
        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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   233
        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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parents: 6580
diff changeset
   234
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   235
            begin
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   236
            State:= State or gstAttacking;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   237
            if (Power = cMaxPower) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0) then
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   238
                Message:= Message and (not gmAttack)
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   239
            else
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   240
                begin
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   241
                if Power = 0 then
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   242
                    begin
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   243
                    AttackBar:= CurrentTeam^.AttackBar;
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                    PlaySound(sndThrowPowerUp)
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   245
                    end;
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   246
                inc(Power)
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   247
                end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   248
            if ((Message and gmAttack) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   249
                exit;
6581
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   250
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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diff changeset
   251
            if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   252
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   253
                StopSound(sndThrowPowerUp);
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nemo
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   254
                PlaySound(sndThrowRelease);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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diff changeset
   255
                end;
6581
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diff changeset
   256
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   257
            xx:= SignAs(AngleSin(Angle), dX);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   258
            yy:= -AngleCos(Angle);
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diff changeset
   259
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   260
            lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   261
            ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
6581
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   262
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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diff changeset
   263
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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diff changeset
   264
                xx:= - xx;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
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   265
            if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   266
                AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
6581
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   267
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   268
// Initiating alt attack
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   269
            if  (CurAmmoGear <> nil)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   270
            and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   271
            and ((Gear^.Message and gmLJump) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   272
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
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   273
                begin
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   274
                if (CurAmmoGear^.AmmoType = amJetpack) and (Gear^.Message and gmPrecise <> 0) then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   275
                    begin
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   276
                    newDx:= xx*cMaxPower/cPowerDivisor;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   277
                    newDy:= yy*cMaxPower/cPowerDivisor
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   278
                    end
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   279
                else
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   280
                    begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
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   281
                    newDx:= dX;
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   282
                    newDy:= dY
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   283
                    end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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parents: 8414
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   284
                altUse:= true
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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   285
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   286
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   287
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   288
                newDx:= xx*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   289
                newDy:= yy*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   290
                altUse:= false
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   291
                end;
6581
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diff changeset
   292
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   293
            case CurAmmoType of
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diff changeset
   294
                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   295
                      amAirMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtAirMine,         0, newDx, newDy, 0);
6581
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parents: 6580
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   296
                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
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parents: 6580
diff changeset
   297
                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
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parents: 6580
diff changeset
   298
                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
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parents: 6580
diff changeset
   299
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
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parents: 6580
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   300
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
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parents: 6580
diff changeset
   301
                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
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diff changeset
   302
                      amShotgun: begin
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diff changeset
   303
                                 PlaySound(sndShotgunReload);
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diff changeset
   304
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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diff changeset
   305
                                 end;
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diff changeset
   306
                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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diff changeset
   307
                         amSkip: ParseCommand('/skip', true);
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parents: 6580
diff changeset
   308
                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
10942
5d7dd938dedc This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
nemo
parents: 10895
diff changeset
   309
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   310
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   311
                        amKnife: begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   312
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   313
                                 newGear^.State:= newGear^.State or gstMoving;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
   314
                                 newGear^.Radius:= 4 // temporarily shrink so it doesn't instantly embed in the ground
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   315
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   316
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   317
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   318
                    amPortalGun: begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   319
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   320
                                 // set selected color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   321
                                 CurWeapon^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   322
                                 end;
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nemo
parents: 6580
diff changeset
   323
                  amSniperRifle: begin
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nemo
parents: 6580
diff changeset
   324
                                 PlaySound(sndSniperReload);
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nemo
parents: 6580
diff changeset
   325
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   327
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
                         amWhip: begin
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nemo
parents: 6580
diff changeset
   330
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
                                 PlaySound(sndWhipCrack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
                       amHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
                                 PlaySound(sndWhack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                  amBaseballBat: begin
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nemo
parents: 6580
diff changeset
   338
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   341
                    amParachute: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   342
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
                                 PlaySound(sndParachute)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   352
                       amRubber: begin
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   353
                                 newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   354
                                 newGear^.AmmoType:= amRubber
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   355
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                       amMortar: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
                                 playSound(sndMortar);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                      amRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   364
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   367
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                        amBirdy: begin
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nemo
parents: 6580
diff changeset
   375
                             PlaySound(sndWhistle);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                   amLowGravity: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                                 cGravity:= cMaxWindSpeed;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11848
diff changeset
   381
                                 cGravityf:= 0.00025;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11848
diff changeset
   382
                                 cLowGravity := true
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                                 end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   384
                  amExtraDamage: begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                                 PlaySound(sndHellishImpact4);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                                 cDamageModifier:= _1_5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                                 end;
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9675
diff changeset
   388
                 amInvulnerable: Effects[heInvulnerable]:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                    amExtraTime: begin
11765
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11624
diff changeset
   390
                                 PlaySound(sndExtraTime);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                                 TurnTimeLeft:= TurnTimeLeft + 30000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                   amLaserSight: cLaserSighting:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   395
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                        amPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                                 // Tuck the hedgehog away until the piano attack is completed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                                 Y:= _0;
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8161
diff changeset
   403
                                 newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   412
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
9675
295636ec930a cleanup of timer accidentally exposed prob w/ timebox
nemo
parents: 9672
diff changeset
   413
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 0);
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8753
diff changeset
   414
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   415
            end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   416
            if altUse and (newGear <> nil) and
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   417
               ((CurAmmoGear = nil) or (CurAmmoGear^.AmmoType <> amJetpack) or (Gear^.Message and gmPrecise = 0)) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   418
               begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   419
               newGear^.dX:= newDx / newGear^.Density;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   420
               newGear^.dY:= newDY / newGear^.Density
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   421
               end;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   422
            if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack) and
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
   423
               (Gear^.Message and gmPrecise <> 0) and CheckCoordInWater(hwRound(X), hwRound(Y)) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   424
                newGear^.State:= newGear^.State or gstSubmersible;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   425
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   426
            case CurAmmoType of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   427
                     amGrenade, amMolotov,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   428
                 amClusterBomb, amGasBomb,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   429
                     amBazooka, amSnowball,
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   430
                         amBee, amSMine,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   431
                      amMortar, amWatermelon,
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   432
                 amHellishBomb, amDrill,
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   433
                     amAirMine: FollowGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   435
                     amShotgun, amPickHammer,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   436
                        amRope, amDEagle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   437
                     amSineGun, amSniperRifle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   438
                   amFirePunch, amWhip,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   439
                      amHammer, amBaseballBat,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   440
                   amParachute, amBlowTorch,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   441
                      amGirder, amTeleport,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   442
                      amSwitch, amRCPlane,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   443
                    amKamikaze, amCake,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   444
                   amSeduction, amBallgun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   445
                     amJetpack, amBirdy,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   446
                amFlamethrower, amLandGun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   447
                 amResurrector, //amStructure,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   448
                      amTardis, amPiano,
9776
67130612aabd fix for fail to place using ammo
nemo
parents: 9768
diff changeset
   449
                      amIceGun, amRubber: CurAmmoGear:= newGear;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   450
            end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   451
            if CurAmmoType = amCake then FollowGear:= newGear;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   452
            if CurAmmoType = amAirMine then newGear^.Hedgehog:= nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   453
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   454
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine) or (CurAmmoType = amAirMine)) and (GameFlags and gfInfAttack <> 0) then
11197
8e0e3b79efa3 Avoid waiting past end of turn for smine.
nemo
parents: 11046
diff changeset
   455
                newGear^.FlightTime:= GameTicks + min(TurnTimeLeft,1000)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                newGear^.FlightTime:= GameTicks + 250;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   458
            if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   459
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   460
                newGear^.Target.X:= TargetPoint.X;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   461
                newGear^.Target.Y:= TargetPoint.Y
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   462
                end;
8744
6c87486fd89b Add some flags for a few of the magic Land values
nemo
parents: 8658
diff changeset
   463
            if (newGear <> nil) and (newGear^.CollisionMask and lfCurrentHog <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not lfCurrentHog);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   465
            // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   466
            if altUse then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   467
                FollowGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   469
            if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   470
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   471
                elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
            if elastic < _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
                newGear^.Elasticity:= newGear^.Elasticity * elastic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
            else if elastic > _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
                newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
   477
(* Experimented with friction modifier. Didn't seem helpful
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
            fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
            if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
            else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   484
            uStats.AmmoUsed(CurAmmoType);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   486
            if not (SpeechText = '') then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
                begin
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   488
                speech:= AddVisualGear(0, 0, vgtSpeechBubble);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   489
                if speech <> nil then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   490
                    begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   491
                    speech^.Text:= SpeechText;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   492
                    speech^.Hedgehog:= Gear^.Hedgehog;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   493
                    speech^.FrameTicks:= SpeechType;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   494
                    end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   495
                SpeechText:= ''
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   498
            Power:= 0;
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   499
            if (CurAmmoGear <> nil) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   500
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   501
                if CurAmmoType in [amRope,amResurrector] then
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   502
                    Message:= Message or gmAttack;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   503
                CurAmmoGear^.Message:= Message
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   504
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   505
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   506
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   507
                if (not CurrentTeam^.ExtDriven) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   508
                    SendIPC(_S'a');
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   509
                AfterAttack;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   510
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   512
        else
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   513
            Message:= Message and (not gmAttack);
10669
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   514
10970
7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
parents: 10942
diff changeset
   515
    ScriptCall('onHogAttack', ord(usedAmmoType));
10669
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   516
    end; // of with Gear^, Gear^.Hedgehog^ do
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   517
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
    TargetPoint.X := NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
procedure AfterAttack;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   522
var s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   524
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   526
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   528
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   530
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
        Inc(MultiShootAttacks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   534
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
            begin
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   537
            s:= ansistring(inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1));
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   538
            AddCaption(formatA(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   540
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
                    TagTurnTimeLeft:= TurnTimeLeft;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
   553
                if (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0) and CheckCoordInWater(hwRound(CurAmmoGear^.X), hwRound(CurAmmoGear^.Y)) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   554
                     TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 25
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   555
                else TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   557
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then
7462
nemo
parents: 7459
diff changeset
   558
                HHGear^.State:= HHGear^.State or gstAttacked;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
            if (Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
      timertime = frametime * 6;
11202
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   576
var grave:  PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
        inc(Gear^.Pos)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   586
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
    begin
9064
041d9f5e7b2c don't resurrect frozen
nemo
parents: 9041
diff changeset
   589
    Gear^.Hedgehog^.Effects[heFrozen]:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
    Gear^.State:= Gear^.State or gstNoDamage;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11267
diff changeset
   591
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, CurrentHedgehog, EXPLAutoSound);
11202
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   592
    grave:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0);
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   593
    grave^.Hedgehog:= Gear^.Hedgehog;
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   594
    grave^.Pos:= Gear^.uid;
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11197
diff changeset
   595
    
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
    SetAllToActive
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   598
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   605
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
      timertime = frametime * 11;
10178
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   615
var i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
    InsertGearToList(Gear);
10178
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   638
    // only play sound for one alive hedgehog
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   639
    with Gear^.Hedgehog^.Team^ do
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   640
        for i:= 0 to cMaxHHIndex do
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   641
            begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   642
            if (Hedgehogs[i].Gear <> nil) then
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   643
                begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   644
                if (Hedgehogs[i].Gear = Gear) then
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   645
                    begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   646
                    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   647
                    PlaySound(sndWarp);
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   648
                    end;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   649
                break;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   650
                end;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   651
            end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   657
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   658
var s: ansistring;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   659
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   660
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   661
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   662
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   663
11848
6a0d6b00dac8 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva
parents: 11847
diff changeset
   664
    if IsHogLocal(@HH) then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   665
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   666
        if cnt <> 0 then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   667
            s:= trammo[Ammoz[ammo].NameId] + ansistring(' (+' + IntToStr(cnt) + ')')
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   668
        else
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   669
            s:= trammo[Ammoz[ammo].NameId] + ansistring(' (+' + IntToStr(Ammoz[ammo].NumberInCase) + ')');
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   670
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   671
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   672
        // show ammo icon
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   673
        vga:= AddVisualGear(X, Y, vgtAmmo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   674
        if vga <> nil then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   675
            vga^.Frame:= Longword(ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   676
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   677
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   678
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
procedure PickUp(HH, Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
var s: shortstring;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   682
    i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
    vga: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   684
    ag, gi: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
begin
11624
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11513
diff changeset
   686
if Gear^.State and gstFrozen <> 0 then exit;
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11513
diff changeset
   687
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   700
                    PlaySound(sndShotgunReload);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   701
                    if Gear^.AmmoType <> amNothing then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   702
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   703
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   704
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   707
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   708
                        AddRandomness(GameTicks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   709
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   710
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   711
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   712
                            begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   713
                            if (gi^.Kind = gtGenericFaller) and (gi^.State and gstInvisible <> 0) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   714
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   715
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   716
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   717
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   718
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   719
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   720
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   721
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   722
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   723
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   724
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   725
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   726
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   730
                    PlaySound(sndShotgunReload);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
                    inc(HH^.Health, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   732
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
11822
4600dcb9db4f - Use IntToStr() in preference to Str()
unc0rr
parents: 11765
diff changeset
   733
                    s:= '+' + IntToStr(Gear^.Health);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   734
                    AddCaption(ansistring(s), HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
                    RecountTeamHealth(HH^.Hedgehog^.Team);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
                    i:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
                    while i < Gear^.Health do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
                        vga:= AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtStraightShot);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
                        if vga <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
                            with vga^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
                                Tint:= $00FF00FF;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
                                State:= ord(sprHealth)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
                        inc(i, 5);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
    CurWeapon: PAmmo;
10435
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   757
    portals: PGearArrayS;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   758
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   759
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   762
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   763
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   765
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   766
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   767
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   768
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   769
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   770
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   772
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   773
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   774
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   776
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   778
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   779
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   780
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   781
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
        if TestCollisionYwithGear(Gear, -1) = 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   791
            if TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
            else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   794
                if TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
                    Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   796
            if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   797
               (TestCollisionYwithGear(Gear, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
                Gear^.dY:= -_0_15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
                if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   803
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   816
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
10435
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   820
    if (Gear^.Message and (gmLeft or gmRight) <> 0) and (Gear^.State and gstMoving = 0) then
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   821
        begin
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   822
        // slightly inefficient since it doesn't halt after one portal, maybe could add a param to GearsNear for number desired.
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   823
        portals:= GearsNear(Gear^.X, Gear^.Y, gtPortal, 26);
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   824
        if portals.size = 0 then Gear^.PortalCounter:= 0
4c8fc3aa9432 allow hogs to repeatedly enter portals placed on the ground
nemo
parents: 10354
diff changeset
   825
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   826
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   829
    if (Gear^.Message and gmRight )<>0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   830
        Gear^.dX:=  cLittle
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   831
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   833
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   834
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   835
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   844
10714
70f71fac37a3 fix for issue #894
nemo
parents: 10669
diff changeset
   845
    if (not cArtillery or
70f71fac37a3 fix for issue #894
nemo
parents: 10669
diff changeset
   846
           ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtBlowTorch))) and
70f71fac37a3 fix for issue #894
nemo
parents: 10669
diff changeset
   847
       ((Gear^.Message and gmPrecise) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   848
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
   850
    SetAllHHToActive(false);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   851
    AddCI(Gear)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
with HHGear^.Hedgehog^ do
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   859
    if (((CurAmmoType = amRope) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amRope))) and
9139
2ae44c4381cd Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
nemo
parents: 9080
diff changeset
   860
            ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   865
if ((HHGear^.Message and gmPrecise = 0) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack))) or (GameTicks mod 5 = 1) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
////////////////////////////////////////////////////////////////////////////////
11512
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   875
procedure moveHedgehogOutOfWall(Gear: PGear);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   876
var
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   877
    hx: hwFloat;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   878
    colly, collxl, collxr: boolean;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   879
begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   880
colly:= (TestCollisionYwithGear(Gear, 1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   881
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   882
while colly do
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   883
    begin
11513
d44d2ab7ce4a fix comment; revert unintentional commit of some testing png
sheepluva
parents: 11512
diff changeset
   884
    // don't use TestCollisionXwithXYShift, because it checks for gears
11512
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   885
    // save real x-position
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   886
    hx:= Gear^.X;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   887
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   888
    Gear^.X:= hx + _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   889
    collxl:= (TestCollisionX(Gear, -1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   890
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   891
    Gear^.X:= hx - _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   892
    collxr:= (TestCollisionX(Gear,  1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   893
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   894
    // restore original value
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   895
    Gear^.X:= hx;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   896
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   897
    // do nothing if trapped between 2 walls
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   898
    if collxl = collxr then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   899
        break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   900
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   901
    // if we in a wall - fix that
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   902
    if collxl then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   903
        begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   904
        // check for obstacle
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   905
        if (TestCollisionX(Gear,  1) <> 0) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   906
            break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   907
        Gear^.X:= Gear^.X + _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   908
        end
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   909
    else
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   910
        begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   911
        // check for obstacle
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   912
        if (TestCollisionX(Gear, -1) <> 0) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   913
            break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   914
        Gear^.X:= Gear^.X - _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   915
        end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   916
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   917
        colly:= (TestCollisionYwithGear(Gear, 1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   918
        end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   919
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   920
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   921
end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   922
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   923
////////////////////////////////////////////////////////////////////////////////
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
    land: Word;
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
   927
    cnt: LongWord;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
begin
10577
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   929
if Gear^.Hedgehog^.Unplaced then
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   930
    begin
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   931
    Gear^.dY:= _0;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   932
    Gear^.dX:= _0;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   933
    Gear^.State:= Gear^.State and (not gstMoving);
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   934
    exit
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   935
    end;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
   936
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
land:= 0;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
   938
isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
11512
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   944
isFalling:= (Gear^.dY.isNegative);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   945
if (not isFalling) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   946
    begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   947
    // make sure we're not just stuck in wall
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   948
    moveHedgehogOutOfWall(Gear);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   949
    // test for floor/obstacle below
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   950
    isFalling:= (TestCollisionYKick(Gear, 1) = 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   951
    end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11510
diff changeset
   952
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
    begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   955
    land:= TestCollisionYKick(Gear, -1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   956
    if (Gear^.dY.isNegative) and (land <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   957
        begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   958
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   959
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   960
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
   961
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   962
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   963
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   964
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
   965
            Gear^.dY:= _0;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
   966
        Gear^.State:= Gear^.State and (not gstCollision)
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   967
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
    Gear^.State:= Gear^.State or gstMoving;
9971
071902835770 That check was too weird and complicated
unc0rr
parents: 9917
diff changeset
   969
    if (Gear^.State and gstHHDriven <> 0) and
11267
9621fdcad965 do the same thing for the chute/birdy/saucer block
nemo
parents: 11202
diff changeset
   970
       (FollowGear <> nil) and
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
   971
       (not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   972
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   973
        // TODO: why so aggressive at setting FollowGear when falling?
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
   974
        // because hog was being yanked out of frame by other stuff when doing a complicated jump/chute/saucer/roping.
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
   975
        // added a couple more conditions to make it a bit less aggressive, at cost of possibly spectator failing to follow a maneuver
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   978
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   979
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   982
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   984
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   989
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
    land:= TestCollisionYwithGear(Gear, 1);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   993
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   994
    and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0))
11510
64c1ea171204 Damaged hog is not in a jumping state
unc0rr
parents: 11484
diff changeset
   995
    and (Gear^.Damage = 0)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   996
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1001
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1002
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1003
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1004
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1005
            // hogs for some reason have very low friction. slippery little buggers
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1006
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1007
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1008
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1011
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1012
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1013
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery)
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1014
            and (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1015
                begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1016
                if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1017
                    Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1018
                Gear^.dX.isNegative:= not Gear^.dX.isNegative // landing after high jump
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1019
                end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1020
            Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1021
            if (land and lfBouncy = 0) or (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1022
                Gear^.dY:= _0
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1023
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1024
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1027
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1028
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1031
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1032
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1033
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1034
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1035
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1036
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1039
10146
1fb6d8cc4626 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr
parents: 10124
diff changeset
  1040
if (Gear^.State and (gstMoving or gstHHJumping or gstHHHJump)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1041
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1042
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1043
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1044
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1045
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1046
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1047
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1048
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1049
if (Gear^.State and gstMoving) <> 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1050
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1051
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1052
            if hwAbs(Gear^.dX) > _0_01 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1053
                if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1054
                    (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1055
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1056
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1057
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1058
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1059
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1060
                else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1061
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1062
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1063
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1064
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1065
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
                        Gear^.Y:= Gear^.Y - _2
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1067
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1069
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1070
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1071
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1073
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1077
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1078
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1085
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1086
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1087
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1089
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1091
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1092
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1093
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1094
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1095
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1096
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1097
                            Gear^.State:= Gear^.State and (not gstMoving);
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1098
                            cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1099
                            while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1100
                                begin
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1101
                                Gear^.Y:= Gear^.Y + _1;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1102
                                inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1103
                                end;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1104
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1105
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1106
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1109
                Gear^.State:= Gear^.State and (not gstMoving);
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1110
                cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1111
                while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1112
                    begin
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1113
                    Gear^.Y:= Gear^.Y + _1;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1114
                    inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1115
                    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1116
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1117
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1118
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1119
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1120
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1121
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1122
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1124
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
  1125
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1127
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1128
    Gear^.State:= Gear^.State and (not gstMoving);
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1129
    cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1130
    while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1131
        begin
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1132
        Gear^.Y:= Gear^.Y + _1;
11484
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1133
        inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11468
diff changeset
  1134
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1135
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1136
    // could become nil in CheckGearDrowning if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1137
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1138
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1148
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
    Gear^.Y:= Gear^.Y + Gear^.dY;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1150
    if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1152
        land:= TestCollisionYwithXYShift(Gear, 0, 1, 1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1153
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1154
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1155
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1156
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1157
        if (land <> 0) and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1158
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1159
            CheckHHDamage(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1160
            Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1161
            Gear^.Y:= Gear^.Y + _1
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1162
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1163
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1164
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1165
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1166
    // could become nil if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1167
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1168
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1172
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
  1173
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
  1176
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
  1178
        Gear^.FlightTime:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
        AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1183
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1185
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1186
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1187
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1188
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1189
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1190
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1191
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
    Hedgehog: PHedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1196
Hedgehog:= HHGear^.Hedgehog;
8658
nemo
parents: 8655
diff changeset
  1197
if not isInMultiShoot then
nemo
parents: 8655
diff changeset
  1198
    AllInactive:= false
nemo
parents: 8655
diff changeset
  1199
else if Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle] then
nemo
parents: 8655
diff changeset
  1200
    HHGear^.Message:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1201
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
  1202
if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1203
    AllInactive:= true
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1204
else if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1207
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1208
    begin
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1209
    if (Hedgehog^.CurAmmoType = amKnife) then
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1210
       LoadHedgehogHat(Hedgehog^, Hedgehog^.Hat);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1211
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1212
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1213
    TurnTimeLeft:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1215
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1216
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1217
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1218
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1220
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1221
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1222
if isAFK and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1223
    begin
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1224
    AFKSkip;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1225
    exit
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1226
    end;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1227
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1228
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1229
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1230
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1231
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1232
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1233
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1234
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1235
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1236
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1237
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1238
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1239
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1240
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1241
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1242
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1243
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1244
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1245
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1246
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1247
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1248
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1249
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1250
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1251
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1252
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1253
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1254
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
11624
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11513
diff changeset
  1255
    if (t <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1256
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1257
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1258
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1259
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1260
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1261
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1262
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1263
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1264
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1265
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1266
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1267
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1268
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1269
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1270
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1271
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1272
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1273
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1274
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1275
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1276
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1277
    if ((HHGear^.Message and gmSlot) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1278
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1279
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1280
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1281
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1282
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1283
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1284
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1285
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1286
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1287
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1288
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1289
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1290
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1291
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1292
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1293
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1294
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1295
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1296
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1297
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1298
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1299
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1300
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1301
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1302
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1303
            HHGear^.dY:= -_0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1304
            if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1305
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1306
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1307
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1308
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1309
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1310
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1311
    if (not cArtillery) and wasJumping and (TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) <> 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1312
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1313
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1314
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1315
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1316
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1317
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1318
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1319
        AddCI(HHGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1320
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1321
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1322
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1323
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1324
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1325
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1326
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1327
8562
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1328
    if not(isInMultiShoot and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])) and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1329
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1330
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1331
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1332
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1333
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1334
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1335
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1336
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1337
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1338
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1339
var prevState: Longword;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1340
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1341
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1342
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1343
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1344
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1345
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1346
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1347
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1348
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1349
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1350
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1351
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1352
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1353
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1354
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1355
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1356
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1357
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1358
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1359
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1360
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1361
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1362
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1363
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1364
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1365
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1366
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1367
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1368
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1369
                end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1370
            else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1371
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1372
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1373
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1374
                // Death message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1375
                s:= ansistring(Gear^.Hedgehog^.Name);
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1376
                AddCaption(FormatA(GetEventString(eidDied), s), cWhiteColor, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1377
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1378
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1379
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1380
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1381
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1382
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1383
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1384
            // Gone message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1385
            s:= ansistring(Gear^.Hedgehog^.Name);
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1386
            AddCaption(FormatA(GetEventString(eidGone), s), cWhiteColor, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1387
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1388
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1389
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1390
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1391
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1392
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1393
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1394
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1395
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1396
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1397
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1398
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1399
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1400
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1401
        begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
  1402
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstChooseTarget));
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1403
        if Gear^.Hedgehog^.Effects[heFrozen] = 0 then Gear^.Active:= false;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1404
        AddCI(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1405
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1406
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1407
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1408
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1409
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1410
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1411
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1412
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1413
procedure CheckIce(Gear: PGear); inline;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1414
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1415
var x,y,tx,ty: LongInt;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1416
    tdX, tdY, slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1417
    land: Word; *)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1418
var slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1419
begin
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1420
    if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1421
    and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0)
8633
b9f5adfa81cc keep hogs from sliding while they are being frozen
nemo
parents: 8632
diff changeset
  1422
    and ((Gear^.Hedgehog = nil) or ((Gear^.Hedgehog^.Effects[heFrozen] = 0) or (Gear^.Hedgehog^.Effects[heFrozen] > 255)))
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9670
diff changeset
  1423
    and (not Gear^.dY.isNegative) and TurnClockActive and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1424
        begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1425
        slope:= CalcSlopeBelowGear(Gear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1426
        if slope.QWordValue > 730144440 then // ignore mild slopes
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1427
            begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1428
            Gear^.dX:=Gear^.dX+slope*cGravity*_256;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1429
            Gear^.State:= Gear^.State or gstMoving
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1430
            end
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1431
        end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1432
(*
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1433
    x:= hwRound(Gear^.X);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1434
    y:= hwRound(Gear^.Y);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1435
    AddVisualGear(x, y, vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1436
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1437
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1438
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1439
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1440
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1441
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1442
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1443
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1444
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1445
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1446
end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1447
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1448
////////////////////////////////////////////////////////////////////////////////
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1449
procedure doStepHedgehog(Gear: PGear);
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1450
var tX: hwFloat;
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1451
begin
10577
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1452
// it might make sense to skip more than just drowning check here
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1453
if (not Gear^.Hedgehog^.Unplaced) then
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1454
    CheckGearDrowning(Gear);
9917
nemo
parents: 9914
diff changeset
  1455
if Gear = nil then exit;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1456
tX:= Gear^.X;
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1457
if WorldWrap(Gear) then
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1458
    begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1459
    if (WorldEdge <> weBounce) and (Gear = CurrentHedgehog^.Gear) and
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  1460
       (CurAmmoGear <> nil) and (CurAmmoGear^.Kind =gtRope) and (CurAmmoGear^.Elasticity <> _0) then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1461
       CurAmmoGear^.PortalCounter:= 1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1462
    if (WorldEdge = weWrap) and ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1463
        begin
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1464
        Gear^.X:= tX;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9795
diff changeset
  1465
        Gear^.dX.isNegative:= (hwRound(tX) > LongInt(leftX) + Gear^.Radius * 2)
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1466
        end
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1467
    end;
9507
821452415337 kill rope on wrap
nemo
parents: 9501
diff changeset
  1468
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1469
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1470
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1471
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1472
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1473
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1474
    end;
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1475
if GameTicks mod 128 = 0 then CheckIce(Gear);
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1476
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1477
if Gear^.Hedgehog^.Effects[heFrozen] > 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1478
    begin
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8631
diff changeset
  1479
    if (Gear^.Hedgehog^.Effects[heFrozen] > 256) and (CurrentHedgehog^.Team^.Clan <> Gear^.Hedgehog^.Team^.Clan) then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1480
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1481
    else if GameTicks mod 10 = 0 then
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1482
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1483
    end;
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1484
*)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1485
if (GameTicks mod 10 = 0) and (Gear^.Hedgehog^.Effects[heFrozen] > 0) and (Gear^.Hedgehog^.Effects[heFrozen] < 256) then
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1486
    dec(Gear^.Hedgehog^.Effects[heFrozen]);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1487
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1488
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1489
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1490
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1491
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1492
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1493
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1494
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1495
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1496
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1497
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1498
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1499
end.