--- a/hedgewars/uConsts.pas Thu Dec 11 17:50:05 2014 +0100
+++ b/hedgewars/uConsts.pas Thu Dec 11 20:46:45 2014 +0100
@@ -319,7 +319,7 @@
kSystemSoundID_Vibrate = $00000FFF;
cMinPlayWidth = 200;
- cWorldEdgeDist = 150;
+ cWorldEdgeDist = 200;
implementation
--- a/hedgewars/uLand.pas Thu Dec 11 17:50:05 2014 +0100
+++ b/hedgewars/uLand.pas Thu Dec 11 20:46:45 2014 +0100
@@ -578,10 +578,19 @@
if hasBorder then
begin
- for y:= 0 to LAND_HEIGHT - 1 do
- for x:= 0 to LAND_WIDTH - 1 do
- if (y < topY) or (x < leftX) or (x > rightX) then
+ if WorldEdge = weNone then
+ begin
+ for y:= 0 to LAND_HEIGHT - 1 do
+ for x:= 0 to LAND_WIDTH - 1 do
+ if (y < topY) or (x < leftX) or (x > rightX) then
+ Land[y, x]:= lfIndestructible;
+ end
+ else if topY > 0 then
+ begin
+ for y:= 0 to LongInt(topY) - 1 do
+ for x:= 0 to LAND_WIDTH - 1 do
Land[y, x]:= lfIndestructible;
+ end;
// experiment hardcoding cave
// also try basing cave dimensions on map/template dimensions, if they exist
for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
@@ -666,7 +675,9 @@
PrettifyLandAlpha();
-InitWorldEdges();
+// adjust world edges for borderless maps
+if (WorldEdge <> weNone) and (not hasBorder) then
+ InitWorldEdges();
end;