merge hedgeroid
authorXeli
Tue, 28 Jun 2011 17:57:54 +0200
branchhedgeroid
changeset 5375 ec4006837feb
parent 5373 ad1c61a6ab4d (diff)
parent 5336 174734adc06b (current diff)
child 5377 72761a5d97b8
merge
hedgewars/uWorld.pas
--- a/.hgignore	Mon Jun 27 13:39:46 2011 -0400
+++ b/.hgignore	Tue Jun 28 17:57:54 2011 +0200
@@ -36,3 +36,16 @@
 glob:*.orig
 glob:*.bak
 glob:*.rej
+glob:project_files/Android-build/SDL-android-project/jni/SDL*
+glob:project_files/Android-build/SDL-android-project/jni/freetype
+glob:project_files/Android-build/SDL-android-project/jni/tremor
+glob:project_files/Android-build/SDL-android-project/jni/mikmod
+glob:project_files/Android-build/SDL-android-project/jni/jpeg
+glob:project_files/Android-build/SDL-android-project/jni/png
+glob:project_files/Android-build/SDL-android-project/jni/Android.mk
+glob:project_files/Android-build/SDL-android-project/obj
+glob:project_files/Android-build/SDL-android-project/libs
+glob:project_files/Android-build/SDL-android-project/bin
+glob:project_files/Android-build/SDL-android-project/gen
+glob:project_files/Android-build/out
+glob:project_files/Android-build/DataPackage
--- a/hedgewars/SDLh.pas	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/SDLh.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -35,13 +35,15 @@
 {$ENDIF}
 
 {$IFDEF UNIX}
-  {$IFNDEF DARWIN}
+  {$IFNDEF DARWIN}    
     {$linklib c}
   {$ENDIF}
   {$IFDEF HAIKU}
     {$linklib root}
   {$ELSE}
-    {$linklib pthread}
+    {$IFNDEF ANDROID}    
+	{$linklib pthread}
+    {$ENDIF}
   {$ENDIF}
 {$ENDIF}
 
@@ -81,11 +83,19 @@
     SDL_ImageLibName = 'SDL_image';
     SDL_NetLibName = 'SDL_net';
   {$ELSE}
-    SDLLibName = 'libSDL.so';
-    SDL_TTFLibName = 'libSDL_ttf.so';
-    SDL_MixerLibName = 'libSDL_mixer.so';
-    SDL_ImageLibName = 'libSDL_image.so';
-    SDL_NetLibName = 'libSDL_net.so';
+    {$IFDEF ANDROID}
+        SDLLibName = 'SDL';
+	SDL_TTFLibName = 'libSDL_ttf.so';
+	SDL_MixerLibName = 'libSDL_mixer.so';
+	SDL_ImageLibName = 'libSDL_image.so';
+	SDL_NetLibName = 'libSDL_net.so';
+    {$ELSE}
+        SDLLibName = 'SDL';
+        SDL_TTFLibName = 'libSDL_ttf.so';
+        SDL_MixerLibName = 'libSDL_mixer.so';
+	SDL_ImageLibName = 'libSDL_image.so';
+	SDL_NetLibName = 'libSDL_net.so';
+    {$ENDIF}
   {$ENDIF}
 {$ENDIF}
 
@@ -345,7 +355,8 @@
         alpha: Byte;
 {$ENDIF}
         end;
-
+   
+    SDL_eventaction = (SDL_ADDEVENT = 0, SDL_PEEPEVENT, SDL_GETEVENT);
 
     PSDL_Surface = ^TSDL_Surface;
     TSDL_Surface = record
@@ -473,7 +484,7 @@
         type_: LongInt;
         windowID: LongInt;
         padding1, padding2: byte;
-        x, y, z, xrel, yrel : LongInt;
+        x, y, z,xrel, yrel : LongInt;
         pressure, pressure_max, pressure_min,
         rotation, tilt, cursor: LongInt;
 {$ELSE}
@@ -784,8 +795,13 @@
 function  SDL_GetNumMice: LongInt; cdecl; external SDLLibName;
 function  SDL_PixelFormatEnumToMasks(format: TSDL_ArrayByteOrder; bpp: PLongInt; Rmask, Gmask, Bmask, Amask: PLongInt): boolean; cdecl; external SDLLibName;
 
-procedure SDL_WarpMouseInWindow(window: PSDL_Window; x, y: LongInt); cdecl; external SDLLibName;
-function  SDL_SetHint(name, value: PChar): boolean; cdecl; external SDLLibName;
+
+procedure SDL_WarpMouseInWindow(window: PSDL_Window; x, y: LongInt); cdecl; external SDLLibName ;
+
+function  SDL_SetHint(name, value: PChar): boolean; cdecl; external SDLLibName; 
+
+function  SDL_PeepEvents(event: PSDL_Event; numevents: LongInt; action: SDL_eventaction; minType, maxType: LongInt): LongInt; cdecl; external SDLLibName;
+
 {$ENDIF}
 
 function  SDL_GetMouseState(x, y: PLongInt): Byte; cdecl; external SDLLibName;
@@ -850,7 +866,6 @@
 function  TTF_RenderUTF8_Solid(font: PTTF_Font; const text: PChar; fg: TSDL_Color): PSDL_Surface; cdecl; external SDL_TTFLibName;
 function  TTF_RenderUTF8_Blended(font: PTTF_Font; const text: PChar; fg: TSDL_Color): PSDL_Surface; cdecl; external SDL_TTFLibName;
 function  TTF_RenderUTF8_Shaded(font: PTTF_Font; const text: PChar; fg, bg: TSDL_Color): PSDL_Surface; cdecl; external SDL_TTFLibName;
-
 function  TTF_OpenFont(const filename: PChar; size: LongInt): PTTF_Font; cdecl; external SDL_TTFLibName;
 procedure TTF_SetFontStyle(font: PTTF_Font; style: LongInt); cdecl; external SDL_TTFLibName;
 
@@ -981,6 +996,4 @@
                   (PByteArray(buf)^[1] shl 16) or
                   (PByteArray(buf)^[0] shl 24)
 end;
-
 end.
-
--- a/hedgewars/hwengine.pas	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/hwengine.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -31,7 +31,7 @@
 
 uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound,
      uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions,
-     sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted;
+     sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted {$IFDEF ANDROID}, GLUnit {$ENDIF};
 
 {$IFDEF HWLIBRARY}
 procedure initEverything(complete:boolean);
@@ -150,8 +150,12 @@
     PrevTime:= SDL_GetTicks;
     while isTerminated = false do
     begin
-
-        while SDL_PollEvent(@event) <> 0 do
+{$IFDEF ANDROID}
+	SDL_PumpEvents();
+        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do
+{$ELSE}
+	while SDL_PollEvent(@event) <> 0 do
+{$ENDIF}
         begin
             case event.type_ of
                 SDL_KEYDOWN: if GameState = gsChat then
@@ -211,9 +215,14 @@
 begin
 {$IFDEF HWLIBRARY}
     cBits:= 32;
+    cTimerInterval:= 8;
+{$IFDEF ANDROID}
+    PathPrefix:= gameArgs[11];
+    cFullScreen:= true;
+{$ELSE}
+    PathPrefix:= 'Data';
     cFullScreen:= false;
-    cTimerInterval:= 8;
-    PathPrefix:= 'Data';
+{$ENDIF}
     UserPathPrefix:= '.';
     cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
     val(gameArgs[0], ipcPort);
@@ -341,7 +350,10 @@
 
     if complete then
     begin
-        uAI.initModule;
+{$IFDEF ANDROID}
+	GLUnit.init;
+{$ENDIF}
+	uAI.initModule;
         //uAIActions does not need initialization
         //uAIAmmoTests does not need initialization
         uAIMisc.initModule;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/log.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,28 @@
+unit log;
+{$ifdef fpc}
+ {$mode delphi}
+{$endif}
+
+interface
+
+const libname='liblog.so';
+
+      ANDROID_LOG_UNKNOWN=0;
+      ANDROID_LOG_DEFAULT=1;
+      ANDROID_LOG_VERBOSE=2;
+      ANDROID_LOG_DEBUG=3;
+      ANDROID_LOG_INFO=4;
+      ANDROID_LOG_WARN=5;
+      ANDROID_LOG_ERROR=6;
+      ANDROID_LOG_FATAL=7;
+      ANDROID_LOG_SILENT=8;
+
+type android_LogPriority=integer;
+
+function __android_log_write(prio:longint;tag,text:pchar):longint; cdecl; external libname name '__android_log_write';
+
+//function __android_log_print(prio:longint;tag,print:pchar;params:array of pchar):longint; cdecl; external libname name '__android_log_print';
+  
+implementation
+
+end.
--- a/hedgewars/options.inc	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/options.inc	Tue Jun 28 17:57:54 2011 +0200
@@ -27,11 +27,22 @@
 
 {$DEFINE GLunit:=GL}
 
+{$IFDEF ANDROID}
+  {$DEFINE SDL13}
+  {$DEFINE HWLIBRARY}
+  {$DEFINE S3D_DISABLED}
+  {$DEFINE LUA_DISABLED}  
+  {$DEFINE GLunit:=gles11}
+  {$DEFINE DEBUGFILE}
+  {$DEFINE MOBILE}
+{$ENDIF}
+
 {$IFDEF IPHONEOS}
   {$DEFINE SDL13}
   {$DEFINE HWLIBRARY}
   {$DEFINE S3D_DISABLED}
   {$DEFINE GLunit:=gles11}
+  {$DEFINE MOBILE}
 {$ENDIF}
 
 {$DEFINE DEBUGFILE}
--- a/hedgewars/uAI.pas	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/uAI.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -30,7 +30,7 @@
 
 implementation
 uses uConsts, SDLh, uAIMisc, uAIAmmoTests, uAIActions,
-     uAmmos, SysUtils{$IFDEF UNIX}, cthreads{$ENDIF}, uTypes,
+     uAmmos, SysUtils{$IFDEF UNIX}{$IFNDEF ANDROID}, cthreads{$ENDIF}{$ENDIF}, uTypes,
      uVariables, uCommands, uUtils, uDebug;
 
 var BestActions: TActions;
--- a/hedgewars/uCommandHandlers.pas	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/uCommandHandlers.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -84,8 +84,8 @@
 begin
 val(s, i, c);
 if (c <> 0) or (i = 0) then exit;
-TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true);
-TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true)
+//TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true);
+//TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true)
 end
 end;
 
--- a/hedgewars/uConsole.pas	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/uConsole.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -26,9 +26,10 @@
 procedure WriteToConsole(s: shortstring);
 procedure WriteLnToConsole(s: shortstring);
 function  GetLastConsoleLine: shortstring;
+function ShortStringAsPChar(var s: shortstring): PChar;
 
 implementation
-uses Types, uVariables, uUtils;
+uses Types, uVariables, uUtils {$IFDEF ANDROID}, log in 'log.pas'{$ENDIF};
 
 const cLineWidth: LongInt = 0;
       cLinesCount = 8;
@@ -52,6 +53,9 @@
     done: boolean;
 begin
 {$IFNDEF NOCONSOLE}
+ {$IFDEF ANDROID}
+  Log.__android_log_write(Log.Android_LOG_DEBUG, 'HW_Engine', ShortStringAsPChar(s));
+{$ELSE}
 AddFileLog('[Con] ' + s);
 Write(stderr, s);
 done:= false;
@@ -70,18 +74,21 @@
     done:= (Length(s) = 0);
     end;
 {$ENDIF}
+{$ENDIF}
 end;
 
 procedure WriteLnToConsole(s: shortstring);
 begin
 {$IFNDEF NOCONSOLE}
 WriteToConsole(s);
+{$IFNDEF ANDROID}
 WriteLn(stderr);
 inc(CurrLine);
 if CurrLine = cLinesCount then
     CurrLine:= 0;
 PByte(@ConsoleLines[CurrLine].s)^:= 0
 {$ENDIF}
+{$ENDIF}
 end;
 
 
@@ -118,4 +125,12 @@
 
 end;
 
+Function ShortStringAsPChar(var S: ShortString) : PChar;
+Var NewString : String;
+Begin
+if Length(S) = High(S) then Dec(S[0]);
+s[Ord(Length(s))+1] := #0;
+Result := @S[1];
+End;
+
 end.
--- a/hedgewars/uLand.pas	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/uLand.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -1358,7 +1358,7 @@
     if digest = '' then
         digest:= s
     else
-        TryDo(s = digest, 'Different maps generated, sorry', true);
+//        TryDo(s = digest, 'Different maps generated, sorry', true);
 end;
 
 procedure chSendLandDigest(var s: shortstring);
--- a/hedgewars/uStore.pas	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/uStore.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -533,7 +533,7 @@
 {$ENDIF}
 begin
 
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
     SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
 {$ELSE}
@@ -952,7 +952,7 @@
     y:= SDL_WINDOWPOS_CENTERED_MASK;
     flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN;
 
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
     // make the sdl window appear on the second monitor when present
     x:= x or (SDL_GetNumVideoDisplays() - 1);
     y:= y or (SDL_GetNumVideoDisplays() - 1);
--- a/hedgewars/uUtils.pas	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/uUtils.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -21,7 +21,7 @@
 unit uUtils;
 
 interface
-uses uTypes, uFloat, GLunit;
+uses uTypes, uFloat, GLunit, uConsole;
 
 procedure SplitBySpace(var a, b: shortstring);
 procedure SplitByChar(var a, b: ansistring; c: char);
@@ -262,9 +262,13 @@
 begin
 s:= s;
 {$IFDEF DEBUGFILE}
+{$IFDEF ANDROID}
+ WriteToConsole(s);
+{$ELSE}
 writeln(f, GameTicks: 6, ': ', s);
 flush(f)
 {$ENDIF}
+{$ENDIF}
 end;
 
 
--- a/hedgewars/uWorld.pas	Mon Jun 27 13:39:46 2011 -0400
+++ b/hedgewars/uWorld.pas	Tue Jun 28 17:57:54 2011 +0200
@@ -180,7 +180,7 @@
 WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
 WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
 AMSlotSize:= 33;
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
 AMxOffset:= 10;
 AMyOffset:= 10 + 123;   // moved downwards
 AMWidth:= (cMaxSlotAmmoIndex + 1) * AMSlotSize + AMxOffset;
@@ -245,7 +245,7 @@
 SlotsNum:= 0;
 x:= (cScreenWidth shr 1) - AMWidth + AMxShift;
 
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
 Slot:= cMaxSlotIndex;
 x:= x - cOffsetY;
 y:= AMyOffset;
@@ -369,7 +369,7 @@
             RenderWeaponTooltip(amSel)
             end;
 
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
         DrawTexture(cScreenWidth div 2 - (AMWidth - 10) + AMxShift, AMyOffset - 25, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
 
         if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
@@ -393,7 +393,7 @@
 else
     FreeWeaponTooltip;
 if (WeaponTooltipTex <> nil) and (AMxShift = 0) then
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
     ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, AMyOffset - 1);
 {$ELSE}
     ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, Min(y + 1, cScreenHeight - WeaponTooltipTex^.h - 40));
@@ -877,7 +877,7 @@
 SetScale(cDefaultZoomLevel);
 
 // Turn time
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
 offsetX:= cScreenHeight - 13;
 {$ELSE}
 offsetX:= 48;
@@ -966,7 +966,7 @@
 if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
 
 // Wind bar
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
     offsetX:= cScreenHeight - 13;
     offsetY:= (cScreenWidth shr 1) + 74;
 {$ELSE}
@@ -1018,7 +1018,7 @@
     end;
 
 // fps
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
 offsetX:= 8;
 {$ELSE}
 offsetX:= 10;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Makefile.android	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,27 @@
+#USER DEFINED
+FPC_DIR=/home/richard/SoftDev/fpc-2.4.4
+ANDROID_NDK=/home/richard/SoftDev/android/android-ndk-r5b
+ANDROID_SDK=/home/richard/SoftDev/android/android-sdk-linux_86
+#END USER DEFINED
+
+SDL_ANDROID_DIR=./SDL-android-project
+ANDROID_API_LVL=5
+
+PPCROSSARM=$(FPC_DIR)/compiler/ppcrossarm
+PPCROSSARM_FLAGS= -Xd -O- -Tlinux -XParm-linux-androideabi- -vwnh -XS -a- 
+PPCROSSARM_INCLUDES= \
+	-FD$(ANDROID_NDK)/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin \
+	-Fu$(FPC_DIR)/rtl/units/arm-linux \
+	-Fl$(ANDROID_NDK)/platforms/android-$(ANDROID_API_LVL)/arch-arm/usr/lib \
+	-Fl$(SDL_ANDROID_DIR)/libs/armeabi \
+	-Fl$(ANDROID_NDK)/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/lib/gcc/arm-linux/arm-linux-androideabi/4.4.3/ \
+#LINKERFLAGS= -k"--static"
+FPC_DEFINES=-dandroid -darm
+
+
+all:
+	-mkdir out
+	$(PPCROSSARM) $(LINKERFLAGS) $(PPCROSSARM_FLAGS) $(PPCROSSARM_INCLUDES) $(FPC_DEFINES) -oout/libhwengine.so ../../hedgewars/hwLibrary.pas
+	cp out/libhwengine.so SDL-android-project/libs/armeabi
+clean:  
+	rm out/*
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/AndroidManifest.xml	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+      package="org.hedgewars"
+      android:versionCode="1"
+      android:versionName="1.0">
+    <application android:label="@string/app_name" android:icon="@drawable/icon">
+        <activity android:name="SDLActivity"
+                  android:label="@string/app_name"
+ 		  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+		  android:screenOrientation='landscape'>
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+    </application>
+</manifest> 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/build.properties	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,17 @@
+# This file is used to override default values used by the Ant build system.
+# 
+# This file must be checked in Version Control Systems, as it is
+# integral to the build system of your project.
+
+# This file is only used by the Ant script.
+
+# You can use this to override default values such as
+#  'source.dir' for the location of your java source folder and
+#  'out.dir' for the location of your output folder.
+
+# You can also use it define how the release builds are signed by declaring
+# the following properties:
+#  'key.store' for the location of your keystore and
+#  'key.alias' for the name of the key to use.
+# The password will be asked during the build when you use the 'release' target.
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/build.xml	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project name="SDLApp" default="help">
+
+    <!-- The local.properties file is created and updated by the 'android' tool.
+         It contains the path to the SDK. It should *NOT* be checked in in Version
+         Control Systems. -->
+    <property file="local.properties" />
+
+    <!-- The build.properties file can be created by you and is never touched
+         by the 'android' tool. This is the place to change some of the default property values
+         used by the Ant rules.
+         Here are some properties you may want to change/update:
+
+         application.package
+             the name of your application package as defined in the manifest. Used by the
+             'uninstall' rule.
+         source.dir
+             the name of the source directory. Default is 'src'.
+         out.dir
+             the name of the output directory. Default is 'bin'.
+
+         Properties related to the SDK location or the project target should be updated
+          using the 'android' tool with the 'update' action.
+
+         This file is an integral part of the build system for your application and
+         should be checked in in Version Control Systems.
+
+         -->
+    <property file="build.properties" />
+
+    <!-- The default.properties file is created and updated by the 'android' tool, as well
+         as ADT.
+         This file is an integral part of the build system for your application and
+         should be checked in in Version Control Systems. -->
+    <property file="default.properties" />
+
+    <!-- Custom Android task to deal with the project target, and import the proper rules.
+         This requires ant 1.6.0 or above. -->
+    <path id="android.antlibs">
+        <pathelement path="${sdk.dir}/tools/lib/anttasks.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/sdklib.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/androidprefs.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/apkbuilder.jar" />
+        <pathelement path="${sdk.dir}/tools/lib/jarutils.jar" />
+    </path>
+
+    <taskdef name="setup"
+        classname="com.android.ant.SetupTask"
+        classpathref="android.antlibs" />
+
+    <!-- Execute the Android Setup task that will setup some properties specific to the target,
+         and import the build rules files.
+
+         The rules file is imported from
+            <SDK>/platforms/<target_platform>/templates/android_rules.xml
+
+         To customize some build steps for your project:
+         - copy the content of the main node <project> from android_rules.xml
+         - paste it in this build.xml below the <setup /> task.
+         - disable the import by changing the setup task below to <setup import="false" />
+
+         This will ensure that the properties are setup correctly but that your customized
+         build steps are used.
+    -->
+    <setup />
+
+</project>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/default.properties	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,11 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+# 
+# This file must be checked in Version Control Systems.
+# 
+# To customize properties used by the Ant build system use,
+# "build.properties", and override values to adapt the script to your
+# project structure.
+
+# Project target.
+target=android-7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/Android.mk	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,2 @@
+include $(call all-subdir-makefiles)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/SDL/src/core/android/SDL_android.cpp	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,263 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2011 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+#include "SDL_stdinc.h"
+
+#include "SDL_android.h"
+
+extern "C" {
+#include "../../events/SDL_events_c.h"
+#include "../../video/android/SDL_androidkeyboard.h"
+#include "../../video/android/SDL_androidtouch.h"
+#include "../../video/android/SDL_androidvideo.h"
+
+/* Impelemented in audio/android/SDL_androidaudio.c */
+extern void Android_RunAudioThread();
+} // C
+
+/*******************************************************************************
+ This file links the Java side of Android with libsdl
+*******************************************************************************/
+#include <jni.h>
+#include <android/log.h>
+
+
+/*******************************************************************************
+                               Globals
+*******************************************************************************/
+static JNIEnv* mEnv = NULL;
+static JNIEnv* mAudioEnv = NULL;
+
+// Main activity
+static jclass mActivityClass;
+
+// method signatures
+static jmethodID midCreateGLContext;
+static jmethodID midFlipBuffers;
+static jmethodID midAudioInit;
+static jmethodID midAudioWriteShortBuffer;
+static jmethodID midAudioWriteByteBuffer;
+static jmethodID midAudioQuit;
+
+// Accelerometer data storage
+static float fLastAccelerometer[3];
+
+
+/*******************************************************************************
+                 Functions called by JNI
+*******************************************************************************/
+
+// Library init
+extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
+{
+    return JNI_VERSION_1_4;
+}
+
+// Called before SDL_main() to initialize JNI bindings
+extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls)
+{
+    __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL_Android_Init()");
+
+    mEnv = env;
+    mActivityClass = cls;
+
+    midCreateGLContext = mEnv->GetStaticMethodID(mActivityClass,
+                                "createGLContext","(II)Z");
+    midFlipBuffers = mEnv->GetStaticMethodID(mActivityClass,
+                                "flipBuffers","()V");
+    midAudioInit = mEnv->GetStaticMethodID(mActivityClass, 
+                                "audioInit", "(IZZI)Ljava/lang/Object;");
+    midAudioWriteShortBuffer = mEnv->GetStaticMethodID(mActivityClass,
+                                "audioWriteShortBuffer", "([S)V");
+    midAudioWriteByteBuffer = mEnv->GetStaticMethodID(mActivityClass,
+                                "audioWriteByteBuffer", "([B)V");
+    midAudioQuit = mEnv->GetStaticMethodID(mActivityClass,
+                                "audioQuit", "()V");
+
+    if(!midCreateGLContext || !midFlipBuffers || !midAudioInit ||
+       !midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioQuit) {
+        __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL: Couldn't locate Java callbacks, check that they're named and typed correctly");
+    }
+}
+
+// Resize
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeResize(
+                                    JNIEnv* env, jclass jcls,
+                                    jint width, jint height, jint format)
+{
+    Android_SetScreenResolution(width, height, format);
+}
+
+// Keydown
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeKeyDown(
+                                    JNIEnv* env, jclass jcls, jint keycode)
+{
+    Android_OnKeyDown(keycode);
+}
+
+// Keyup
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeKeyUp(
+                                    JNIEnv* env, jclass jcls, jint keycode)
+{
+    Android_OnKeyUp(keycode);
+}
+
+// Touch
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeTouch(
+                                    JNIEnv* env, jclass jcls,
+                                    jint action, jfloat x, jfloat y, jfloat p)
+{
+    Android_OnTouch(action, x, y, p);
+}
+
+// Accelerometer
+extern "C" void Java_org_hedgewars_SDLActivity_onNativeAccel(
+                                    JNIEnv* env, jclass jcls,
+                                    jfloat x, jfloat y, jfloat z)
+{
+    fLastAccelerometer[0] = x;
+    fLastAccelerometer[1] = y;
+    fLastAccelerometer[2] = z;   
+}
+
+// Quit
+extern "C" void Java_org_hedgewars_SDLActivity_nativeQuit(
+                                    JNIEnv* env, jclass cls)
+{    
+    // Inject a SDL_QUIT event
+    SDL_SendQuit();
+}
+
+extern "C" void Java_org_hedgewars_SDLActivity_nativeRunAudioThread(
+                                    JNIEnv* env, jclass cls)
+{
+    /* This is the audio thread, with a different environment */
+    mAudioEnv = env;
+
+    Android_RunAudioThread();
+}
+
+
+/*******************************************************************************
+             Functions called by SDL into Java
+*******************************************************************************/
+extern "C" SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion)
+{
+    if (mEnv->CallStaticBooleanMethod(mActivityClass, midCreateGLContext, majorVersion, minorVersion)) {
+        return SDL_TRUE;
+    } else {
+        return SDL_FALSE;
+    }
+}
+
+extern "C" void Android_JNI_SwapWindow()
+{
+    mEnv->CallStaticVoidMethod(mActivityClass, midFlipBuffers); 
+}
+
+extern "C" void Android_JNI_SetActivityTitle(const char *title)
+{
+    jmethodID mid;
+
+    mid = mEnv->GetStaticMethodID(mActivityClass,"setActivityTitle","(Ljava/lang/String;)V");
+    if (mid) {
+        mEnv->CallStaticVoidMethod(mActivityClass, mid, mEnv->NewStringUTF(title));
+    }
+}
+
+extern "C" void Android_JNI_GetAccelerometerValues(float values[3])
+{
+    int i;
+    for (i = 0; i < 3; ++i) {
+        values[i] = fLastAccelerometer[i];
+    }
+}
+
+//
+// Audio support
+//
+static jboolean audioBuffer16Bit = JNI_FALSE;
+static jboolean audioBufferStereo = JNI_FALSE;
+static jobject audioBuffer = NULL;
+static void* audioBufferPinned = NULL;
+
+extern "C" int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames)
+{
+    int audioBufferFrames;
+
+    __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device");
+    audioBuffer16Bit = is16Bit;
+    audioBufferStereo = channelCount > 1;
+
+    audioBuffer = mEnv->CallStaticObjectMethod(mActivityClass, midAudioInit, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames);
+
+    if (audioBuffer == NULL) {
+        __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: didn't get back a good audio buffer!");
+        return 0;
+    }
+    audioBuffer = mEnv->NewGlobalRef(audioBuffer);
+
+    jboolean isCopy = JNI_FALSE;
+    if (audioBuffer16Bit) {
+        audioBufferPinned = mEnv->GetShortArrayElements((jshortArray)audioBuffer, &isCopy);
+        audioBufferFrames = mEnv->GetArrayLength((jshortArray)audioBuffer);
+    } else {
+        audioBufferPinned = mEnv->GetByteArrayElements((jbyteArray)audioBuffer, &isCopy);
+        audioBufferFrames = mEnv->GetArrayLength((jbyteArray)audioBuffer);
+    }
+    if (audioBufferStereo) {
+        audioBufferFrames /= 2;
+    }
+
+    return audioBufferFrames;
+}
+
+extern "C" void * Android_JNI_GetAudioBuffer()
+{
+    return audioBufferPinned;
+}
+
+extern "C" void Android_JNI_WriteAudioBuffer()
+{
+    if (audioBuffer16Bit) {
+        mAudioEnv->ReleaseShortArrayElements((jshortArray)audioBuffer, (jshort *)audioBufferPinned, JNI_COMMIT);
+        mAudioEnv->CallStaticVoidMethod(mActivityClass, midAudioWriteShortBuffer, (jshortArray)audioBuffer);
+    } else {
+        mAudioEnv->ReleaseByteArrayElements((jbyteArray)audioBuffer, (jbyte *)audioBufferPinned, JNI_COMMIT);
+        mAudioEnv->CallStaticVoidMethod(mActivityClass, midAudioWriteByteBuffer, (jbyteArray)audioBuffer);
+    }
+
+    /* JNI_COMMIT means the changes are committed to the VM but the buffer remains pinned */
+}
+
+extern "C" void Android_JNI_CloseAudioDevice()
+{
+    mEnv->CallStaticVoidMethod(mActivityClass, midAudioQuit); 
+
+    if (audioBuffer) {
+        mEnv->DeleteGlobalRef(audioBuffer);
+        audioBuffer = NULL;
+        audioBufferPinned = NULL;
+    }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/SDL/src/main/android/SDL_android_main.cpp	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,49 @@
+
+/* Include the SDL main definition header */
+#include "SDL_main.h"
+
+/*******************************************************************************
+                 Functions called by JNI
+*******************************************************************************/
+#include <jni.h>
+
+// Called before SDL_main() to initialize JNI bindings in SDL library
+extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls);
+
+// Library init
+extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
+{
+    return JNI_VERSION_1_4;
+}
+
+// Start up the SDL app
+extern "C" void Java_org_hedgewars_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobjectArray strArray)
+{
+    /* This interface could expand with ABI negotiation, calbacks, etc. */
+    SDL_Android_Init(env, cls);
+
+    //Get the String array from java
+    int argc = env->GetArrayLength(strArray);
+    char *argv[argc];
+    jstring jstringArgv[argc];
+    for(int i = 0; i < argc; i++){
+        jstringArgv[i] = (jstring)env->GetObjectArrayElement(strArray, i);  //get the element
+	argv[i] = (char*)malloc(sizeof(char) * env->GetStringLength(jstringArgv[i]));
+	strcpy(argv[i], env->GetStringUTFChars(jstringArgv[i], JNI_FALSE)); //copy it to a mutable location
+	//Don't release memory the JAVA GC will take care of it
+        //env->ReleaseStringChars(jstringArgv[i], (jchar*)argv[i]);           
+    }
+    
+    /* Run the application code! */
+    int status;
+    status = SDL_main(argc, argv);
+
+    //Clean up argv
+    for(int i = 0; i < argc; i++){
+    }
+
+    /* We exit here for consistency with other platforms. */
+    exit(status);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/Android.mk	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,19 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := SDL_net
+
+LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/../SDL/include $(LOCAL_PATH)/include
+LOCAL_CFLAGS := -O3
+
+LOCAL_CPP_EXTENSION := .cpp
+
+LOCAL_SRC_FILES := $(notdir $(wildcard $(LOCAL_PATH)/*.c))
+
+LOCAL_SHARED_LIBRARIES := SDL
+LOCAL_STATIC_LIBRARIES :=
+LOCAL_LDLIBS :=
+
+include $(BUILD_SHARED_LIBRARY)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/CHANGES	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,83 @@
+1.2.7:
+Joakim L. Gilje - Sat Jul 14 22:54:37 PDT 2007
+ * Set server TCP sockets to blocking mode on Mac OS X, Solaris, etc.
+
+1.2.6:
+Sam Lantinga - Sun Apr 30 01:48:40 PDT 2006
+ * Added gcc-fat.sh for generating Universal binaries on Mac OS X
+ * Updated libtool support to version 1.5.22
+Sam Lantinga - Wed Nov 19 00:23:44 PST 2003
+ * Updated libtool support for new mingw32 DLL build process
+Shard - Thu, 05 Jun 2003 09:30:20 -0500
+ * Fixed compiling on BeOS, which may not have SO_BROADCAST
+Kyle Davenport - Sat, 19 Apr 2003 17:13:31 -0500
+ * Added .la files to the development RPM, fixing RPM build on RedHat 8
+
+1.2.5:
+Luc-Olivier de Charrière - Sun, 05 Jan 2003 22:04:29 +0100
+ * Added support for sending UDP broadcast packets
+Sam Lantinga - Sun Oct 20 20:54:41 PDT 2002
+ * Added shared library support for MacOS X
+Sam Lantinga - Sat Aug 24 18:16:08 PDT 2002
+ * It is now safe to nest calls to SDLNet_Init() / SDLNet_Quit()
+Gaëtan de Menten - Sat Aug 24 18:08:39 PDT 2002
+ * Fixed UDP virtual address bind bug
+
+1.2.4:
+Sam Lantinga - Sat Apr 13 07:49:47 PDT 2002
+ * Updated autogen.sh for new versions of automake
+ * Specify the SDL API calling convention (C by default)
+Stephane Magnenat - Wed Feb 13 15:28:04 PST 2002
+ * Sockets are created with the SO_REUSEADDR flag by default
+Juergen Wind - Wed Feb 13 09:21:55 PST 2002
+ * Fixed data alignment problems on IRIX
+
+1.2.3:
+Sam Lantinga - Fri Oct 26 07:15:28 PDT 2001
+ * Fixed byte order read/write macros on sparc
+Jonathan Atkins - Sun Sep 23 10:44:27 PDT 2001
+ * Fixed non-blocking socket flags on Windows
+
+1.2.2:
+Sam Lantinga - Sun Jul 22 16:41:44 PDT 2001
+ * Added Project Builder projects for building MacOS X framework
+Masahiro Minami - Sun, 27 May 2001 02:10:35 +0900
+ * Added working MacOS Open Transport support
+
+1.2.1:
+Sam Lantinga - Tue Apr 17 11:42:13 PDT 2001
+ * Cleaned up swap function definitions in SDL_net.h
+ * Added the swap functions back in for binary compatibility
+Paul Jenner - Sat, 14 Apr 2001 09:20:38 -0700 (PDT)
+ * Added support for building RPM directly from tar archive
+
+1.2.0:
+Sam Lantinga - Wed Apr  4 12:42:20 PDT 2001
+ * Synchronized release version with SDL 1.2.0
+
+1.1.2:
+Sam Lantinga - Sat Feb 10 16:33:59 PST 2001
+ * SDL_net works with the sockets API out of the box on MacOS X.
+Paul S Jenner - Sun, 4 Feb 2001 03:58:44 -0800 (PST)
+ * Added an RPM spec file
+Patrick Levin - Mon, 8 Jan 2001 23:20:11 +0100
+ * Fixed non-blocking socket modes on Win32
+John Lawrence - Mon, 13 Nov 2000 10:39:48 -0800
+ * Fixed compile problem with MSVC++ (type casting)
+
+1.1.1:
+Sam Lantinga - Sat Jul  1 15:20:51 PDT 2000
+ * Modified chat example to work with GUIlib 1.1.0
+Roy Wood - Fri Jun 30 10:41:05 PDT 2000
+ * A few MacOS fixes (not yet complete)
+
+1.1.0:
+Andreas Umbach - Sat May 27 14:44:06 PDT 2000
+ * Suggested non-blocking server sockets
+ * Suggested setting TCP_NODELAY by default
+Roy Wood - Sat May 27 14:41:42 PDT 2000
+ * Ported to MacOS (not yet complete)
+
+1.0.2:
+Miguel Angel Blanch - Sat, 22 Apr 2000 23:06:05
+ * Implemented SDLNet_ResolveIP()
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/COPYING	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,458 @@
+		  GNU LESSER GENERAL PUBLIC LICENSE
+		       Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+     51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL.  It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+  This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it.  You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations below.
+
+  When we speak of free software, we are referring to freedom of use,
+not price.  Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+  To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
+rights.  These restrictions translate to certain responsibilities for
+you if you distribute copies of the library or if you modify it.
+
+  For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
+you.  You must make sure that they, too, receive or can get the source
+code.  If you link other code with the library, you must provide
+complete object files to the recipients, so that they can relink them
+with the library after making changes to the library and recompiling
+it.  And you must show them these terms so they know their rights.
+
+  We protect your rights with a two-step method: (1) we copyright the
+library, and (2) we offer you this license, which gives you legal
+permission to copy, distribute and/or modify the library.
+
+  To protect each distributor, we want to make it very clear that
+there is no warranty for the free library.  Also, if the library is
+modified by someone else and passed on, the recipients should know
+that what they have is not the original version, so that the original
+author's reputation will not be affected by problems that might be
+introduced by others.
+
+  Finally, software patents pose a constant threat to the existence of
+any free program.  We wish to make sure that a company cannot
+effectively restrict the users of a free program by obtaining a
+restrictive license from a patent holder.  Therefore, we insist that
+any patent license obtained for a version of the library must be
+consistent with the full freedom of use specified in this license.
+
+  Most GNU software, including some libraries, is covered by the
+ordinary GNU General Public License.  This license, the GNU Lesser
+General Public License, applies to certain designated libraries, and
+is quite different from the ordinary General Public License.  We use
+this license for certain libraries in order to permit linking those
+libraries into non-free programs.
+
+  When a program is linked with a library, whether statically or using
+a shared library, the combination of the two is legally speaking a
+combined work, a derivative of the original library.  The ordinary
+General Public License therefore permits such linking only if the
+entire combination fits its criteria of freedom.  The Lesser General
+Public License permits more lax criteria for linking other code with
+the library.
+
+  We call this license the "Lesser" General Public License because it
+does Less to protect the user's freedom than the ordinary General
+Public License.  It also provides other free software developers Less
+of an advantage over competing non-free programs.  These disadvantages
+are the reason we use the ordinary General Public License for many
+libraries.  However, the Lesser license provides advantages in certain
+special circumstances.
+
+  For example, on rare occasions, there may be a special need to
+encourage the widest possible use of a certain library, so that it becomes
+a de-facto standard.  To achieve this, non-free programs must be
+allowed to use the library.  A more frequent case is that a free
+library does the same job as widely used non-free libraries.  In this
+case, there is little to gain by limiting the free library to free
+software only, so we use the Lesser General Public License.
+
+  In other cases, permission to use a particular library in non-free
+programs enables a greater number of people to use a large body of
+free software.  For example, permission to use the GNU C Library in
+non-free programs enables many more people to use the whole GNU
+operating system, as well as its variant, the GNU/Linux operating
+system.
+
+  Although the Lesser General Public License is Less protective of the
+users' freedom, it does ensure that the user of a program that is
+linked with the Library has the freedom and the wherewithal to run
+that program using a modified version of the Library.
+
+  The precise terms and conditions for copying, distribution and
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+"work based on the library" and a "work that uses the library".  The
+former contains code derived from the library, whereas the latter must
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+
+		  GNU LESSER GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License Agreement applies to any software library or other
+program which contains a notice placed by the copyright holder or
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+  3. You may opt to apply the terms of the ordinary GNU General Public
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+
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+
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+
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+  12. If the distribution and/or use of the Library is restricted in
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+
+  13. The Free Software Foundation may publish revised and/or new
+versions of the Lesser General Public License from time to time.
+Such new versions will be similar in spirit to the present version,
+but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Library
+specifies a version number of this License which applies to it and
+"any later version", you have the option of following the terms and
+conditions either of that version or of any later version published by
+the Free Software Foundation.  If the Library does not specify a
+license version number, you may choose any version ever published by
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+
+  14. If you wish to incorporate parts of the Library into other free
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+		     END OF TERMS AND CONDITIONS
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/README	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,27 @@
+
+SDL_net 1.2
+
+The latest version of this library is available from:
+http://www.libsdl.org/projects/SDL_net/
+
+This is an example portable network library for use with SDL.
+It is available under the GNU Library General Public License.
+The API can be found in the file SDL_net.h
+This library supports UNIX, Windows, MacOS Classic, MacOS X,
+BeOS and QNX.
+
+The demo program is a chat client and server.
+The chat client requires the sample GUI library available at:
+http://www.libsdl.org/projects/GUIlib/
+The chat client connects to the server via TCP, registering itself.
+The server sends back a list of connected clients, and keeps the
+client updated with the status of other clients.
+Every line of text from a client is sent via UDP to every other client.
+
+Note that this isn't necessarily how you would want to write a chat
+program, but it demonstrates how to use the basic features of the 
+network library.
+
+Enjoy!
+	-Sam Lantinga and Roy Wood
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnet.c	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,430 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnet.c 2207 2006-04-20 16:48:25Z slouken $ */
+
+#include <string.h>
+
+#include "SDL_endian.h"
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+
+const SDL_version *SDLNet_Linked_Version(void)
+{
+	static SDL_version linked_version;
+	SDL_NET_VERSION(&linked_version);
+	return(&linked_version);
+}
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+static int SDLNet_started = 0;
+
+#ifdef MACOS_OPENTRANSPORT
+
+#include <Events.h>
+
+typedef struct
+{
+	Uint8	stat;
+	InetSvcRef dns;
+}DNSStatus, *DNSStatusRef;
+
+enum
+{
+	dnsNotReady = 0,
+	dnsReady = 1,
+	dnsResolved = 2,
+	dnsError = 255
+};
+
+//static InetSvcRef dns = 0;
+static DNSStatus dnsStatus;
+Uint32 OTlocalhost = 0;
+
+/* We need a notifier for opening DNS.*/
+/* ( 010311 masahiro minami<elsur@aaa.letter.co.jp>) */
+static pascal void OpenDNSNotifier(
+	void* context, OTEventCode code, OTResult result, void* cookie )
+{
+	switch( code )
+	{
+		case T_OPENCOMPLETE:
+			// DNS is ready now.
+			if( result == kOTNoError )
+			{
+				dnsStatus.dns = (InetSvcRef)cookie;
+				dnsStatus.stat = dnsReady;
+			}
+			else
+			{
+				SDLNet_SetError("T_DNRSTRINGTOADDRCOMPLETE event returned an error");
+				dnsStatus.dns = NULL;
+				dnsStatus.stat = dnsError;
+			}
+			break;
+		case T_DNRSTRINGTOADDRCOMPLETE:
+			// DNR resolved the name to address
+			// WORK IN PROGRESS (TODO )
+			dnsStatus.stat = dnsResolved;
+			break;
+		default:
+			if( result != kOTNoError )
+				dnsStatus.stat = dnsError;
+	}
+	// Is there anything else to be done here ???
+	// ( 010311 masahiro minami<elsur@aaa.letter.co.jp> )
+	// (TODO)
+}
+
+/* Local functions for initializing and cleaning up the DNS resolver */
+static int OpenDNS(void)
+{
+	int retval;
+	OSStatus status;
+
+	retval = 0;
+	status = OTAsyncOpenInternetServices(
+		kDefaultInternetServicesPath, 0, OpenDNSNotifier, NULL);
+	if ( status == noErr ) {
+		InetInterfaceInfo	info;
+		
+		dnsStatus.stat = dnsNotReady;
+		
+		while( dnsStatus.stat != dnsError && dnsStatus.dns == NULL)
+		{
+			// what's to be done ? Yield ? WaitNextEvent ? or what ?
+			// ( 010311 masahiro minami<elsur@aaa.letter.co.jp> )
+			//YieldToAnyThread();
+		}
+		/* Get the address of the local system -
+		   What should it be if ethernet is off?
+		 */
+		OTInetGetInterfaceInfo(&info, kDefaultInetInterface);
+		OTlocalhost = info.fAddress;
+	} else {
+		SDLNet_SetError("Unable to open DNS handle");
+		retval = status;
+	}
+	
+	return(retval);
+}
+
+static void CloseDNS(void)
+{
+	if ( dnsStatus.dns ) {
+		OTCloseProvider(dnsStatus.dns);
+		dnsStatus.dns = 0;
+		dnsStatus.stat = dnsNotReady;
+	}
+	
+	OTlocalhost = 0;
+}
+
+/* Initialize/Cleanup the network API */
+int  SDLNet_Init(void)
+{
+	OSStatus status;
+	int retval;
+
+	dnsStatus.stat = dnsNotReady;
+	dnsStatus.dns = 0;
+
+
+	retval = 0;
+	if ( ! SDLNet_started ) {
+		status = InitOpenTransport();
+		if ( status == noErr ) {
+			retval = OpenDNS();
+			if ( retval < 0 ) {
+				SDLNet_Quit();
+			}
+		} else {
+			SDLNet_SetError("Unable to initialize Open Transport");
+			retval = status;
+		}
+	}
+	if ( retval == 0 ) {
+		++SDLNet_started;
+	}
+	return(retval);
+}
+
+void SDLNet_Quit(void)
+{
+	if ( SDLNet_started == 0 ) {
+		return;
+	}
+	if ( --SDLNet_started == 0 ) {
+		CloseDNS();
+		CloseOpenTransport();
+	}
+}
+
+/* Resolve a host name and port to an IP address in network form */
+int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
+{
+	int retval = 0;
+
+	/* Perform the actual host resolution */
+	if ( host == NULL ) {
+		address->host = INADDR_ANY;
+	} else {
+/*		int a[4];
+
+		address->host = INADDR_NONE;
+		
+		if ( sscanf(host, "%d.%d.%d.%d", a, a+1, a+2, a+3) == 4 ) {
+			if ( !(a[0] & 0xFFFFFF00) && !(a[1] & 0xFFFFFF00) &&
+			     !(a[2] & 0xFFFFFF00) && !(a[3] & 0xFFFFFF00) ) {
+				address->host = ((a[0] << 24) |
+				                 (a[1] << 16) |
+				                 (a[2] <<  8) | a[3]);
+				if ( address->host == 0x7F000001 ) {
+					address->host = OTlocalhost;
+				}
+			}
+		}
+		
+		if ( address->host == INADDR_NONE ) {*/
+			InetHostInfo hinfo;
+			
+			/* Check for special case - localhost */
+			if ( strcmp(host, "localhost") == 0 )
+				return(SDLNet_ResolveHost(address, "127.0.0.1", port));
+
+			/* Have OpenTransport resolve the hostname for us */
+			retval = OTInetStringToAddress(dnsStatus.dns, (char *)host, &hinfo);
+			if (retval == noErr) {
+				while( dnsStatus.stat != dnsResolved )
+					{WaitNextEvent(everyEvent, 0, 1, NULL );}
+				address->host = hinfo.addrs[0];
+			}
+		//}
+	}
+	
+	address->port = SDL_SwapBE16(port);
+
+	/* Return the status */
+	return(retval);
+}
+
+/* Resolve an ip address to a host name in canonical form.
+   If the ip couldn't be resolved, this function returns NULL,
+   otherwise a pointer to a static buffer containing the hostname
+   is returned.  Note that this function is not thread-safe.
+*/
+/* MacOS implementation by Roy Wood
+ */
+const char *SDLNet_ResolveIP(IPaddress *ip)
+{
+	if (ip != nil)
+	{
+	InetHost				theIP;
+	static InetDomainName	theInetDomainName;
+	OSStatus				theOSStatus;
+	
+		
+		/*	Default result will be null string */
+		
+		theInetDomainName[0] = '\0';	
+		
+		
+		/*	Do a reverse DNS lookup */
+		
+		theIP = ip->host;
+		
+		theOSStatus = OTInetAddressToName(dnsStatus.dns,theIP,theInetDomainName);
+		
+		/*	If successful, return the result */
+			
+		if (theOSStatus == kOTNoError)
+		{
+			while( dnsStatus.stat != dnsResolved )
+				{ /*should we yield or what ? */ }
+			return(theInetDomainName);
+		}
+	}
+	
+	SDLNet_SetError("Can't perform reverse DNS lookup");
+	
+	return(NULL);
+}
+
+#else /* !MACOS_OPENTRANSPORT */
+
+#ifndef __USE_W32_SOCKETS
+#include <signal.h>
+#endif
+
+/* Initialize/Cleanup the network API */
+int  SDLNet_Init(void)
+{
+	if ( !SDLNet_started ) {
+#ifdef __USE_W32_SOCKETS
+		/* Start up the windows networking */
+		WORD version_wanted = MAKEWORD(1,1);
+		WSADATA wsaData;
+
+		if ( WSAStartup(version_wanted, &wsaData) != 0 ) {
+			SDLNet_SetError("Couldn't initialize Winsock 1.1\n");
+			return(-1);
+		}
+#else
+		/* SIGPIPE is generated when a remote socket is closed */
+		void (*handler)(int);
+		handler = signal(SIGPIPE, SIG_IGN);
+		if ( handler != SIG_DFL ) {
+			signal(SIGPIPE, handler);
+		}
+#endif
+	}
+	++SDLNet_started;
+	return(0);
+}
+void SDLNet_Quit(void)
+{
+	if ( SDLNet_started == 0 ) {
+		return;
+	}
+	if ( --SDLNet_started == 0 ) {
+#ifdef __USE_W32_SOCKETS
+		/* Clean up windows networking */
+		if ( WSACleanup() == SOCKET_ERROR ) {
+			if ( WSAGetLastError() == WSAEINPROGRESS ) {
+				WSACancelBlockingCall();
+				WSACleanup();
+			}
+		}
+#else
+		/* Restore the SIGPIPE handler */
+		void (*handler)(int);
+		handler = signal(SIGPIPE, SIG_DFL);
+		if ( handler != SIG_IGN ) {
+			signal(SIGPIPE, handler);
+		}
+#endif
+	}
+}
+
+/* Resolve a host name and port to an IP address in network form */
+int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
+{
+	int retval = 0;
+
+	/* Perform the actual host resolution */
+	if ( host == NULL ) {
+		address->host = INADDR_ANY;
+	} else {
+		address->host = inet_addr(host);
+		if ( address->host == INADDR_NONE ) {
+			struct hostent *hp;
+
+			hp = gethostbyname(host);
+			if ( hp ) {
+				memcpy(&address->host,hp->h_addr,hp->h_length);
+			} else {
+				retval = -1;
+			}
+		}
+	}
+	address->port = SDL_SwapBE16(port);
+
+	/* Return the status */
+	return(retval);
+}
+
+/* Resolve an ip address to a host name in canonical form.
+   If the ip couldn't be resolved, this function returns NULL,
+   otherwise a pointer to a static buffer containing the hostname
+   is returned.  Note that this function is not thread-safe.
+*/
+/* Written by Miguel Angel Blanch.
+ * Main Programmer of Arianne RPG.
+ * http://come.to/arianne_rpg
+ */
+const char *SDLNet_ResolveIP(IPaddress *ip)
+{
+	struct hostent *hp;
+
+	hp = gethostbyaddr((char *)&ip->host, 4, AF_INET);
+	if ( hp != NULL ) {
+		return hp->h_name;
+	}
+  	return NULL;
+}
+
+#endif /* MACOS_OPENTRANSPORT */
+
+#if !SDL_DATA_ALIGNED /* function versions for binary compatibility */
+
+/* Write a 16 bit value to network packet buffer */
+#undef SDLNet_Write16
+void   SDLNet_Write16(Uint16 value, void *areap)
+{
+	(*(Uint16 *)(areap) = SDL_SwapBE16(value));
+}
+
+/* Write a 32 bit value to network packet buffer */
+#undef SDLNet_Write32
+void   SDLNet_Write32(Uint32 value, void *areap)
+{
+	*(Uint32 *)(areap) = SDL_SwapBE32(value);
+}
+
+/* Read a 16 bit value from network packet buffer */
+#undef SDLNet_Read16
+Uint16 SDLNet_Read16(void *areap)
+{
+	return (SDL_SwapBE16(*(Uint16 *)(areap)));
+}
+
+/* Read a 32 bit value from network packet buffer */
+#undef SDLNet_Read32
+Uint32 SDLNet_Read32(void *areap)
+{
+	return (SDL_SwapBE32(*(Uint32 *)(areap)));
+}
+
+#endif /* !SDL_DATA_ALIGNED */
+
+
+#ifdef USE_GUSI_SOCKETS
+
+/* Configure Socket Factories */
+
+void GUSISetupFactories()
+{
+	GUSIwithInetSockets();
+}
+
+/* Configure File Devices */
+
+void GUSISetupDevices()
+{
+	return;
+}
+
+#endif /* USE_GUSI_SOCKETS */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetTCP.c	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,953 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetTCP.c 3280 2007-07-15 05:55:42Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+/* The network API for TCP sockets */
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+
+#ifdef MACOS_OPENTRANSPORT
+
+#include <Events.h>
+#include <Threads.h>
+#include <OpenTransport.h>
+#include <OpenTptInternet.h>
+#include <OTDebug.h>
+
+struct _TCPsocket {
+	int ready;
+	SOCKET channel;
+	
+	// These are taken from GUSI interface.
+	// I'm not sure if it's really necessary here yet
+	// ( masahiro minami<elsur@aaa.letter.co.jp> )
+	// ( 01/02/19 )
+	OTEventCode curEvent;
+	OTEventCode newEvent;
+	OTEventCode event;
+	OTEventCode curCompletion;
+	OTEventCode newCompletion;
+	OTEventCode completion;
+	OSStatus	error;
+	TEndpointInfo info;
+	Boolean		readShutdown;
+	Boolean		writeShutdown;
+	Boolean		connected;
+	OTConfigurationRef	config;		// Master configuration. you can clone this.
+	TCPsocket	nextListener;
+	// ( end of new members --- masahiro minami<elsur@aaa.letter.co.jp>
+	
+	IPaddress remoteAddress;
+	IPaddress localAddress;
+	int sflag;
+	
+	// Maybe we don't need this---- it's from original SDL_net
+	// (masahiro minami<elsur@aaa.letter.co.jp>)
+	// ( 01/02/20 )
+	int rcvdPassConn;
+};
+
+// To be used in WaitNextEvent() here and there....
+// (010311 masahiro minami<elsur@aaa.letter.co.jp>)
+EventRecord macEvent;
+
+#if TARGET_API_MAC_CARBON
+/* for Carbon */
+OTNotifyUPP notifier;
+#endif
+
+/* Input: ep - endpointref on which to negotiate the option
+			enableReuseIPMode - desired option setting - true/false
+   Return: kOTNoError indicates that the option was successfully negotiated
+   			OSStatus is an error if < 0, otherwise, the status field is
+   			returned and is > 0.
+   	
+   	IMPORTANT NOTE: The endpoint is assumed to be in synchronous more, otherwise
+   			this code will not function as desired
+*/
+
+/*
+NOTE: As this version is written async way, we don't use this function...
+(010526) masahiro minami<elsur@aaa.letter.co.jp>
+*/
+/*
+OSStatus DoNegotiateIPReuseAddrOption(EndpointRef ep, Boolean enableReuseIPMode)
+
+{
+	UInt8		buf[kOTFourByteOptionSize];	// define buffer for fourByte Option size
+	TOption*	opt;						// option ptr to make items easier to access
+	TOptMgmt	req;
+	TOptMgmt	ret;
+	OSStatus	err;
+	
+	if (!OTIsSynchronous(ep))
+	{
+		return (-1);
+	}
+	opt = (TOption*)buf;					// set option ptr to buffer
+	req.opt.buf	= buf;
+	req.opt.len	= sizeof(buf);
+	req.flags	= T_NEGOTIATE;				// negotiate for option
+
+	ret.opt.buf = buf;
+	ret.opt.maxlen = kOTFourByteOptionSize;
+
+	opt->level	= INET_IP;					// dealing with an IP Level function
+	opt->name	= IP_REUSEADDR;
+	opt->len	= kOTFourByteOptionSize;
+	opt->status = 0;
+	*(UInt32*)opt->value = enableReuseIPMode;		// set the desired option level, true or false
+
+	err = OTOptionManagement(ep, &req, &ret);
+	
+		// if no error then return the option status value
+	if (err == kOTNoError)
+	{
+		if (opt->status != T_SUCCESS)
+			err = opt->status;
+		else
+			err = kOTNoError;
+	}
+				
+	return err;
+}
+*/
+
+/* A helper function for Mac OpenTransport support*/
+// This function is a complete copy from GUSI
+// ( masahiro minami<elsur@aaa.letter.co.jp> )
+// ( 01/02/19 )
+static __inline__ Uint32 CompleteMask(OTEventCode code)	
+{ 	
+	return 1 << (code & 0x1F);
+}
+
+/* Notifier for async OT calls */
+static pascal void AsyncTCPNotifier( TCPsocket sock, OTEventCode code,
+					OTResult result, void* cookie )
+{
+
+#ifdef DEBUG_NET
+	printf("AsyncTCPNotifier got an event : 0x%8.8x\n", code );
+#endif
+	
+	switch( code & 0x7f000000L)
+	{
+		case 0:
+			sock->newEvent |= code;
+			result = 0;
+			break;
+		case kCOMPLETEEVENT:
+			if(!(code & 0x00FFFFE0 ))
+				sock->newCompletion |= CompleteMask( code );
+			if( code == T_OPENCOMPLETE )
+				sock->channel = (SOCKET)(cookie);
+			break;
+		default:
+			if( code != kOTProviderWillClose )
+				result = 0;
+	}
+	// Do we need these ???? TODO
+	// sock->SetAsyncMacError( result );
+	// sock->Wakeup();
+}
+
+/* Retrieve OT event */
+// This function is taken from GUSI interface.
+// ( 01/02/19 masahiro minami<elsur@aaa.letter.co.jp> )
+static void AsyncTCPPopEvent( TCPsocket sock )
+{
+	// Make sure OT calls are not interrupted
+	// Not sure if we really need this.
+	OTEnterNotifier( sock->channel );
+	
+	sock->event |= (sock->curEvent = sock->newEvent );
+	sock->completion |= ( sock->curCompletion = sock->newCompletion );
+	sock->newEvent = sock->newCompletion = 0;
+	
+	OTLeaveNotifier( sock->channel );
+	
+	if( sock->curEvent & T_UDERR)
+	{
+		// We just clear the error.
+		// Should we feed this back to users ?
+		// (TODO )
+		OTRcvUDErr( sock->channel, NULL );
+		
+#ifdef DEBUG_NET
+		printf("AsyncTCPPopEvent  T_UDERR recognized");
+#endif
+	}
+	
+	// Remote is disconnecting...
+	if( sock->curEvent & ( T_DISCONNECT | T_ORDREL ))
+	{
+		sock->readShutdown = true;
+	}
+	
+	if( sock->curEvent &T_CONNECT )
+	{
+		// Ignore the info of remote (second parameter).
+		// Shoule we care ?
+		// (TODO)
+		OTRcvConnect( sock->channel, NULL );
+		sock->connected = 1;
+	}
+	
+	if( sock->curEvent & T_ORDREL )
+	{
+		OTRcvOrderlyDisconnect( sock->channel );
+	}
+	
+	if( sock->curEvent & T_DISCONNECT )
+	{
+		OTRcvDisconnect( sock->channel, NULL );
+	}
+	
+	// Do we need to ?
+	// (masahiro minami<elsur@aaa.letter.co.jp>)
+	//YieldToAnyThread();
+}
+
+/* Create a new TCPsocket */
+// Because TCPsocket structure gets bigger and bigger,
+// I think we'd better have a constructor function and delete function.
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp> )
+static TCPsocket AsyncTCPNewSocket()
+{
+	TCPsocket sock;
+	
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		return NULL;
+	}
+	
+	sock->newEvent = 0;
+	sock->event = 0;
+	sock->curEvent = 0;
+	sock->newCompletion = 0;
+	sock->completion = 0;
+	sock->curCompletion = 0;
+	//sock->info = NULL;
+	sock->readShutdown = sock->writeShutdown = sock->connected = false;
+	sock->error = 0;
+	sock->config = NULL;
+	sock->nextListener = NULL;
+	sock->sflag = 0;
+	return sock;	
+}
+
+// hmmm.... do we need this ???
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp>)
+static void AsycnTCPDeleteSocket( TCPsocket sock )
+{
+	SDLNet_TCP_Close( sock );
+}
+/* Open a TCP network socket
+   If 'remote' is NULL, this creates a local server socket on the given port,
+   otherwise a TCP connection to the remote host and port is attempted.
+   The newly created socket is returned, or NULL if there was an error.
+
+   ( re-written by masahiro minami<elsur@aaa.letter.co.jp>
+     Now endpoint is created in Async mode.
+     01/02/20 )
+*/
+TCPsocket SDLNet_TCP_Open(IPaddress *ip)
+{
+	EndpointRef dummy = NULL;
+
+	TCPsocket sock = AsyncTCPNewSocket();
+	if( ! sock)
+		return NULL;
+
+	// Determin whether bind locally, or connect to remote
+	if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) )
+	{
+		// ######## Connect to remote
+		OTResult stat;
+		InetAddress inAddr;
+		TBind bindReq;
+
+		// Open endpoint
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration(kTCPName), NULL, &(sock->info),
+			(OTNotifyProcPtr)(AsyncTCPNotifier),
+			sock );
+
+		AsyncTCPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask(T_OPENCOMPLETE)))
+		{
+			//SetThreadState( kCurrentThreadID, kReadyThreadState, kNoThreadID );
+			//YieldToAnyThread();
+			//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+			AsyncTCPPopEvent( sock );
+		}
+
+		if( !sock->channel )
+		{
+			SDLNet_SetError("OTAsyncOpenEndpoint failed --- client socket could not be opened");
+			goto error_return;
+		}
+
+		// Set blocking mode
+		// I'm not sure if this is a good solution....
+		// Check out Apple's sample code, OT Virtual Server
+		// ( 010314 masahiro minami<elsur@aaa.letter.co.jp>)
+
+		sock->error = OTSetBlocking( sock->channel );
+		if( sock->error != kOTNoError )
+		{
+			SDLNet_SetError("OTSetBlocking() returned an error");
+			goto error_return;
+		}
+
+		// Bind the socket
+		OTInitInetAddress(&inAddr, 0, 0 );
+		bindReq.addr.len = sizeof( InetAddress );
+		bindReq.addr.buf = (unsigned char*)&inAddr;
+		bindReq.qlen = 0;
+
+		sock->error = OTBind( sock->channel, &bindReq, NULL );
+		AsyncTCPPopEvent(sock);
+		while( !sock->error && !( sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			//YieldToAnyThread();
+			//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+			AsyncTCPPopEvent(sock);
+		}
+
+
+		switch( stat = OTGetEndpointState( sock->channel ))
+		{
+			InetAddress inAddr;
+			TCall sndCall;
+			OTResult res;
+
+			case T_OUTCON:
+				SDLNet_SetError("SDLNet_Open() failed -- T_OUTCON");
+				goto error_return;
+				break;
+			case T_IDLE:
+				sock->readShutdown = false;
+				sock->writeShutdown = false;
+				sock->event &=~T_CONNECT;
+
+				OTMemzero(&sndCall, sizeof(TCall));
+				OTInitInetAddress(&inAddr, ip->port, ip->host );
+				sndCall.addr.len = sizeof(InetAddress);
+				sndCall.addr.buf = (unsigned char*)&inAddr;
+				sock->connected = 0;
+				res = OTConnect( sock->channel, &sndCall, NULL );
+				AsyncTCPPopEvent(sock);
+				while( sock->error == kOTNoDataErr || !sock->connected )
+					AsyncTCPPopEvent(sock);
+				break;
+			default:
+				// What's to be done ? (TODO)
+				SDLNet_SetError("SDLNet_TCP_Open() failed -- EndpointState not good");
+				goto error_return;
+
+		}
+		if( !(sock->event & (T_CONNECT|T_DISCONNECT)))
+			goto error_return;
+
+		AsyncTCPPopEvent( sock );
+		while( !(sock->event & (T_CONNECT|T_DISCONNECT)))
+		{
+			AsyncTCPPopEvent( sock );
+		}
+		// OTConnect successfull
+		if( sock->event & T_CONNECT)
+		{
+			sock->remoteAddress.host = inAddr.fHost;
+			sock->remoteAddress.port = inAddr.fPort;
+			sock->sflag = false;
+		}
+		else
+		{
+			// OTConnect failed
+			sock->event &= ~T_DISCONNECT;
+			goto error_return;
+		}
+	}
+	else
+	{
+		// ######## Bind locally
+		TBind bindReq;
+		InetAddress	inAddr;
+
+	// First, get InetInterfaceInfo.
+	// I don't search for all of them.
+	// Does that matter ?
+
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration("tilisten, tcp"), NULL, &(sock->info),
+			(OTNotifyProcPtr)(AsyncTCPNotifier),
+			sock);
+		AsyncTCPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask( T_OPENCOMPLETE)))
+		{
+			AsyncTCPPopEvent( sock );
+		}
+
+		if( ! sock->channel )
+		{
+			SDLNet_SetError("OTAsyncOpenEndpoint failed --- server socket could not be opened");
+			goto error_return;
+		}
+
+		// Create a master OTConfiguration
+		sock->config = OTCreateConfiguration(kTCPName);
+		if( ! sock->config )
+		{
+			SDLNet_SetError("Could not create master OTConfiguration");
+			goto error_return;
+		}
+
+		// Bind the socket
+		OTInitInetAddress(&inAddr, ip->port, 0 );
+		inAddr.fAddressType = AF_INET;
+		bindReq.addr.len = sizeof( InetAddress );
+		bindReq.addr.buf = (unsigned char*)&inAddr;
+		bindReq.qlen = 35;	// This number is NOT well considered. (TODO)
+		sock->localAddress.host = inAddr.fHost;
+		sock->localAddress.port = inAddr.fPort;
+		sock->sflag = true;
+		
+		sock->error = OTBind( sock->channel, &bindReq, NULL );
+		AsyncTCPPopEvent(sock);
+		while( !sock->error && !( sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			AsyncTCPPopEvent(sock);
+		}
+		if( sock->error != kOTNoError )
+		{
+			SDLNet_SetError("Could not bind server socket");
+			goto error_return;
+		}
+		
+		if( dummy )
+			OTCloseProvider( dummy );
+
+	}
+	
+	sock->ready = 0;
+	return sock;
+	
+	error_return:
+	if( dummy )
+		OTCloseProvider( dummy );
+	SDLNet_TCP_Close( sock );
+	return NULL;	
+}
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Accept(TCPsocket server)
+{
+	
+	/* Only server sockets can accept */
+	if ( ! server->sflag ) {
+		SDLNet_SetError("Only server sockets can accept()");
+		return(NULL);
+	}
+	server->ready = 0;
+
+	/* Accept a new TCP connection on a server socket */
+	{
+		InetAddress peer;
+		TCall peerinfo;
+		TCPsocket sock = NULL;
+		Boolean mustListen = false;
+		OTResult err;
+		
+		memset(&peerinfo, 0, (sizeof peerinfo ));
+		peerinfo.addr.buf = (Uint8 *) &peer;
+		peerinfo.addr.maxlen = sizeof(peer);
+		
+		while( mustListen || !sock )
+		{
+			// OTListen
+			// We do NOT block ---- right thing ? (TODO)
+			err = OTListen( server->channel, &peerinfo );
+
+			if( err )
+				goto error_return;
+			else
+			{
+				mustListen = false;
+				sock = AsyncTCPNewSocket();
+				if( ! sock )
+					goto error_return;
+			}
+		}
+		if( sock )
+		{
+			// OTAsyncOpenEndpoint
+			server->error = OTAsyncOpenEndpoint( OTCloneConfiguration( server->config ),
+				NULL, &(sock->info), (OTNotifyProcPtr)AsyncTCPNotifier, sock );
+			AsyncTCPPopEvent( sock );
+			while( !sock->error && !( sock->completion & CompleteMask( T_OPENCOMPLETE)))
+			{
+				AsyncTCPPopEvent( sock );
+			}
+			if( ! sock->channel )
+			{
+				mustListen = false;
+				goto error_return;
+			}
+			
+			// OTAccept
+			server->completion &= ~(CompleteMask(T_ACCEPTCOMPLETE));
+			server->error = OTAccept( server->channel, sock->channel, &peerinfo );
+			AsyncTCPPopEvent( server );
+			while( !(server->completion & CompleteMask(T_ACCEPTCOMPLETE)))
+			{
+				AsyncTCPPopEvent( server );
+			}
+			
+			switch( server->error )
+			{
+				case kOTLookErr:
+					switch( OTLook(server->channel ))
+					{
+						case T_LISTEN:
+							mustListen = true;
+							break;
+						case T_DISCONNECT:
+							goto error_return;
+					}
+					break;
+				case 0:
+					sock->nextListener = server->nextListener;
+					server->nextListener = sock;
+					sock->remoteAddress.host = peer.fHost;
+					sock->remoteAddress.port = peer.fPort;
+					return sock;
+					// accept successful
+					break;
+				default:
+					free( sock );
+			}
+		}
+		sock->remoteAddress.host = peer.fHost;
+		sock->remoteAddress.port = peer.fPort;
+		sock->sflag = 0;
+		sock->ready = 0;
+
+		/* The socket is ready */
+		return(sock);
+	
+	// Error; close the socket and return	
+	error_return:
+		SDLNet_TCP_Close(sock);
+		return(NULL);
+	}
+}
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
+{
+	if ( sock->sflag ) {
+		return(NULL);
+	}
+	return(&sock->remoteAddress);
+}
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
+{
+	const Uint8 *data = (const Uint8 *)datap;	/* For pointer arithmetic */
+	int sent, left;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot send");
+		return(-1);
+	}
+
+	/* Keep sending data until it's sent or an error occurs */
+	left = len;
+	sent = 0;
+	errno = 0;
+	do {
+		len = OTSnd(sock->channel, (void *)data, left, 0);
+		if (len == kOTFlowErr)
+			len = 0;
+		if ( len > 0 ) {
+			sent += len;
+			left -= len;
+			data += len;
+		}
+		// Do we need to ?
+		// ( masahiro minami<elsur@aaa.letter.co.jp> )
+		// (TODO)
+		//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+		//AsyncTCPPopEvent(sock);
+	} while ( (left > 0) && (len > 0) );
+
+	return(sent);
+}
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
+{
+	int len = 0;
+	OSStatus res;
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot receive");
+		return(-1);
+	}
+
+	do
+	{
+		res = OTRcv(sock->channel, data, maxlen-len, 0);
+		if (res > 0) {
+			len = res;
+		}
+
+#ifdef DEBUG_NET
+		if ( res != kOTNoDataErr )
+			printf("SDLNet_TCP_Recv received ; %d\n", res );
+#endif
+		
+		AsyncTCPPopEvent(sock);
+		if( res == kOTLookErr )
+		{
+			res = OTLook(sock->channel );
+			continue;
+		}
+	} while ( (len == 0) && (res == kOTNoDataErr) );
+
+	sock->ready = 0;
+	if ( len == 0 ) { /* Open Transport error */
+#ifdef DEBUG_NET
+		printf("Open Transport error: %d\n", res);
+#endif
+		return(-1);
+	}
+	return(len);
+}
+
+/* Close a TCP network socket */
+void SDLNet_TCP_Close(TCPsocket sock)
+{
+	if ( sock != NULL ) {
+		if ( sock->channel != INVALID_SOCKET ) {
+			//closesocket(sock->channel);
+			OTSndOrderlyDisconnect( sock->channel );
+		}
+		free(sock);
+	}
+}
+
+#else /* !MACOS_OPENTRANSPORT */
+
+struct _TCPsocket {
+	int ready;
+	SOCKET channel;
+	IPaddress remoteAddress;
+	IPaddress localAddress;
+	int sflag;
+};
+
+/* Open a TCP network socket
+   If 'remote' is NULL, this creates a local server socket on the given port,
+   otherwise a TCP connection to the remote host and port is attempted.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Open(IPaddress *ip)
+{
+	TCPsocket sock;
+	struct sockaddr_in sock_addr;
+
+	/* Allocate a TCP socket structure */
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+
+	/* Open the socket */
+	sock->channel = socket(AF_INET, SOCK_STREAM, 0);
+	if ( sock->channel == INVALID_SOCKET ) {
+		SDLNet_SetError("Couldn't create socket");
+		goto error_return;
+	}
+
+	/* Connect to remote, or bind locally, as appropriate */
+	if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) ) {
+
+	// #########  Connecting to remote
+	
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = ip->host;
+		sock_addr.sin_port = ip->port;
+
+		/* Connect to the remote host */
+		if ( connect(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't connect to remote host");
+			goto error_return;
+		}
+		sock->sflag = 0;
+	} else {
+
+	// ##########  Binding locally
+
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = INADDR_ANY;
+		sock_addr.sin_port = ip->port;
+
+/*
+ * Windows gets bad mojo with SO_REUSEADDR:
+ * http://www.devolution.com/pipermail/sdl/2005-September/070491.html
+ *   --ryan.
+ */
+#ifndef WIN32
+		/* allow local address reuse */
+		{ int yes = 1;
+			setsockopt(sock->channel, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
+		}
+#endif
+
+		/* Bind the socket for listening */
+		if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't bind to local port");
+			goto error_return;
+		}
+		if ( listen(sock->channel, 5) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't listen to local port");
+			goto error_return;
+		}
+
+		/* Set the socket to non-blocking mode for accept() */
+#if defined(__BEOS__) && defined(SO_NONBLOCK)
+		/* On BeOS r5 there is O_NONBLOCK but it's for files only */
+		{
+			long b = 1;
+			setsockopt(sock->channel, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
+		}
+#elif defined(O_NONBLOCK)
+		{
+			fcntl(sock->channel, F_SETFL, O_NONBLOCK);
+		}
+#elif defined(WIN32)
+		{
+			unsigned long mode = 1;
+			ioctlsocket (sock->channel, FIONBIO, &mode);
+		}
+#elif defined(__OS2__)
+		{
+			int dontblock = 1;
+			ioctl(sock->channel, FIONBIO, &dontblock);
+		}
+#else
+#warning How do we set non-blocking mode on other operating systems?
+#endif
+		sock->sflag = 1;
+	}
+	sock->ready = 0;
+
+#ifdef TCP_NODELAY
+	/* Set the nodelay TCP option for real-time games */
+	{ int yes = 1;
+	setsockopt(sock->channel, IPPROTO_TCP, TCP_NODELAY, (char*)&yes, sizeof(yes));
+	}
+#endif /* TCP_NODELAY */
+
+	/* Fill in the channel host address */
+	sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
+	sock->remoteAddress.port = sock_addr.sin_port;
+
+	/* The socket is ready */
+	return(sock);
+
+error_return:
+	SDLNet_TCP_Close(sock);
+	return(NULL);
+}
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Accept(TCPsocket server)
+{
+	TCPsocket sock;
+	struct sockaddr_in sock_addr;
+	int sock_alen;
+
+	/* Only server sockets can accept */
+	if ( ! server->sflag ) {
+		SDLNet_SetError("Only server sockets can accept()");
+		return(NULL);
+	}
+	server->ready = 0;
+
+	/* Allocate a TCP socket structure */
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+
+	/* Accept a new TCP connection on a server socket */
+	sock_alen = sizeof(sock_addr);
+	sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr,
+#ifdef USE_GUSI_SOCKETS
+						(unsigned int *)&sock_alen);
+#else
+								&sock_alen);
+#endif
+	if ( sock->channel == SOCKET_ERROR ) {
+		SDLNet_SetError("accept() failed");
+		goto error_return;
+	}
+#ifdef WIN32
+	{
+		/* passing a zero value, socket mode set to block on */
+		unsigned long mode = 0;
+		ioctlsocket (sock->channel, FIONBIO, &mode);
+	}
+#elif defined(O_NONBLOCK)
+	{
+		int flags = fcntl(sock->channel, F_GETFL, 0);
+		fcntl(sock->channel, F_SETFL, flags & ~O_NONBLOCK);
+	}
+#endif /* WIN32 */
+	sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
+	sock->remoteAddress.port = sock_addr.sin_port;
+
+	sock->sflag = 0;
+	sock->ready = 0;
+
+	/* The socket is ready */
+	return(sock);
+
+error_return:
+	SDLNet_TCP_Close(sock);
+	return(NULL);
+}
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
+{
+	if ( sock->sflag ) {
+		return(NULL);
+	}
+	return(&sock->remoteAddress);
+}
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
+{
+	const Uint8 *data = (const Uint8 *)datap;	/* For pointer arithmetic */
+	int sent, left;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot send");
+		return(-1);
+	}
+
+	/* Keep sending data until it's sent or an error occurs */
+	left = len;
+	sent = 0;
+	errno = 0;
+	do {
+		len = send(sock->channel, (const char *) data, left, 0);
+		if ( len > 0 ) {
+			sent += len;
+			left -= len;
+			data += len;
+		}
+	} while ( (left > 0) && ((len > 0) || (errno == EINTR)) );
+
+	return(sent);
+}
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
+{
+	int len;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot receive");
+		return(-1);
+	}
+
+	errno = 0;
+	do {
+		len = recv(sock->channel, (char *) data, maxlen, 0);
+	} while ( errno == EINTR );
+
+	sock->ready = 0;
+	return(len);
+}
+
+/* Close a TCP network socket */
+void SDLNet_TCP_Close(TCPsocket sock)
+{
+	if ( sock != NULL ) {
+		if ( sock->channel != INVALID_SOCKET ) {
+			closesocket(sock->channel);
+		}
+		free(sock);
+	}
+}
+
+#endif /* MACOS_OPENTRANSPORT */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetUDP.c	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,797 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetUDP.c 1192 2004-01-04 17:41:55Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+#ifdef MACOS_OPENTRANSPORT
+#include <Events.h>
+#endif
+
+struct _UDPsocket {
+	int ready;
+	SOCKET channel;
+	IPaddress address;
+
+#ifdef MACOS_OPENTRANSPORT
+	OTEventCode newEvent;
+	OTEventCode event;
+	OTEventCode curEvent;
+	OTEventCode newCompletion;
+	OTEventCode completion;
+	OTEventCode curCompletion;
+	TEndpointInfo info;
+	Boolean		readShutdown;
+	Boolean		writeShutdown;
+	OSStatus	error;
+	OTConfigurationRef	config;		// Master configuration. you can clone this.
+#endif /* MACOS_OPENTRANSPORT */
+
+	struct UDP_channel {
+		int numbound;
+		IPaddress address[SDLNET_MAX_UDPADDRESSES];
+	} binding[SDLNET_MAX_UDPCHANNELS];
+};
+
+#ifdef MACOS_OPENTRANSPORT
+
+/* A helper function for Mac OpenTransport support*/
+// This function is a complete copy from GUSI
+// ( masahiro minami<elsur@aaa.letter.co.jp> )
+// ( 01/02/19 )
+//
+// I guess this function should be put in SDLnet.c
+// ( 010315 masahiro minami<elsur@aaa.letter.co.jp>)
+// (TODO)
+static __inline__ Uint32 CompleteMask(OTEventCode code)	
+{ 	
+	return 1 << (code & 0x1F); 
+}
+
+/* Notifier for async OT calls */
+// This function is completely same as AsyncTCPNotifier,
+// except for the argument, UDPsocket / TCPsocket
+// ( 010315 masahiro minami<elsur@aaa.letter.co.jp>)
+static pascal void AsyncUDPNotifier( UDPsocket sock, OTEventCode code,
+					OTResult result, void* cookie )
+{
+	switch( code & 0x7f000000L)
+	{
+		case 0:
+			sock->newEvent |= code;
+			result = 0;
+			break;
+		case kCOMPLETEEVENT:
+			if(!(code & 0x00FFFFE0 ))
+				sock->newCompletion |= CompleteMask( code );
+			if( code == T_OPENCOMPLETE )
+				sock->channel = (SOCKET)(cookie);
+			break;
+		default:
+			if( code != kOTProviderWillClose )
+				result = 0;
+	}
+	// Do we need these ???? TODO
+	// sock->SetAsyncMacError( result );
+	// sock->Wakeup();
+	
+	// Do we need to ?
+	//YieldToAnyThread();
+}
+
+/* Retrieve OT event */
+// This function is completely same as AsyncTCPPopEvent,
+// except for the argument, UDPsocket / TCPsocket
+// ( 010315 masahiro minami<elsur@aaa.letter.co.jp>)
+static void AsyncUDPPopEvent( UDPsocket sock )
+{
+	// Make sure OT calls are not interrupted
+	// Not sure if we really need this.
+	OTEnterNotifier( sock->channel );
+	
+	sock->event |= (sock->curEvent = sock->newEvent );
+	sock->completion |= ( sock->curCompletion = sock->newCompletion );
+	sock->newEvent = sock->newCompletion = 0;
+	
+	OTLeaveNotifier( sock->channel );
+	
+	if( sock->curEvent & T_UDERR)
+	{
+		// We just clear the error.
+		// Should we feed this back to users ?
+		// (TODO )
+		OTRcvUDErr( sock->channel, NULL );	
+	}
+	
+	// Remote is disconnecting...
+	if( sock->curEvent & ( T_DISCONNECT | T_ORDREL ))
+	{
+		sock->readShutdown = true;
+	}
+	
+	if( sock->curEvent &T_CONNECT)
+	{
+		// Ignore the info of remote (second parameter).
+		// Shoule we care ?
+		// (TODO)
+		OTRcvConnect( sock->channel, NULL );	
+	}
+	
+	if( sock->curEvent & T_ORDREL )
+	{
+		OTRcvOrderlyDisconnect( sock->channel );
+	}
+	
+	if( sock->curEvent & T_DISCONNECT )
+	{
+		OTRcvDisconnect( sock->channel, NULL );
+	}
+	
+	// Should we ??
+	// (010318 masahiro minami<elsur@aaa.letter.co.jp>
+	//YieldToAnyThread();
+}
+
+/* Create a new UDPsocket */
+// Because TCPsocket structure gets bigger and bigger,
+// I think we'd better have a constructor function and delete function.
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp> )
+/*static*/ UDPsocket AsyncUDPNewSocket()
+{
+	UDPsocket sock;
+	
+	sock = (UDPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		return NULL;
+	}
+	
+	sock->newEvent = 0;
+	sock->event = 0;
+	sock->curEvent = 0;
+	sock->newCompletion = 0;
+	sock->completion = 0;
+	sock->curCompletion = 0;
+	//sock->info = NULL;
+	sock->readShutdown = sock->writeShutdown = false;
+	sock->error = 0;
+	sock->config = NULL;
+	
+	return sock;	
+}
+
+#endif /* MACOS_OPENTRANSPORT */
+
+/* Allocate/free a single UDP packet 'size' bytes long.
+   The new packet is returned, or NULL if the function ran out of memory.
+ */
+extern UDPpacket *SDLNet_AllocPacket(int size)
+{
+	UDPpacket *packet;
+	int error;
+
+
+	error = 1;
+	packet = (UDPpacket *)malloc(sizeof(*packet));
+	if ( packet != NULL ) {
+		packet->maxlen = size;
+		packet->data = (Uint8 *)malloc(size);
+		if ( packet->data != NULL ) {
+			error = 0;
+		}
+	}
+	if ( error ) {
+		SDLNet_FreePacket(packet);
+		packet = NULL;
+	}
+	return(packet);
+}
+int SDLNet_ResizePacket(UDPpacket *packet, int newsize)
+{
+	Uint8 *newdata;
+
+	newdata = (Uint8 *)malloc(newsize);
+	if ( newdata != NULL ) {
+		free(packet->data);
+		packet->data = newdata;
+		packet->maxlen = newsize;
+	}
+	return(packet->maxlen);
+}
+extern void SDLNet_FreePacket(UDPpacket *packet)
+{
+	if ( packet ) {
+		if ( packet->data )
+			free(packet->data);
+		free(packet);
+	}
+}
+
+/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
+   each 'size' bytes long.
+   A pointer to the packet array is returned, or NULL if the function ran out
+   of memory.
+ */
+UDPpacket **SDLNet_AllocPacketV(int howmany, int size)
+{
+	UDPpacket **packetV;
+
+	packetV = (UDPpacket **)malloc((howmany+1)*sizeof(*packetV));
+	if ( packetV != NULL ) {
+		int i;
+		for ( i=0; i<howmany; ++i ) {
+			packetV[i] = SDLNet_AllocPacket(size);
+			if ( packetV[i] == NULL ) {
+				break;
+			}
+		}
+		packetV[i] = NULL;
+
+		if ( i != howmany ) {
+			SDLNet_FreePacketV(packetV);
+			packetV = NULL;
+		}
+	}
+	return(packetV);
+}
+void SDLNet_FreePacketV(UDPpacket **packetV)
+{
+	if ( packetV ) {
+		int i;
+		for ( i=0; packetV[i]; ++i ) {
+			SDLNet_FreePacket(packetV[i]);
+		}
+		free(packetV);
+	}
+}
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+
+/* Open a UDP network socket
+   If 'port' is non-zero, the UDP socket is bound to a fixed local port.
+*/
+extern UDPsocket SDLNet_UDP_Open(Uint16 port)
+{
+	UDPsocket sock;
+#ifdef MACOS_OPENTRANSPORT
+	EndpointRef dummy = NULL;
+#endif
+
+	/* Allocate a UDP socket structure */
+	sock = (UDPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+	memset(sock, 0, sizeof(*sock));
+	
+	/* Open the socket */
+#ifdef MACOS_OPENTRANSPORT
+	{
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration(kUDPName),0, &(sock->info),
+			(OTNotifyProcPtr)AsyncUDPNotifier, sock );
+		AsyncUDPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask(T_OPENCOMPLETE)))
+		{
+			AsyncUDPPopEvent( sock );
+		}
+		if( sock->error )
+		{
+			SDLNet_SetError("Could not open UDP socket");
+			goto error_return;
+		}
+		// Should we ??
+		// (01/05/03 minami<elsur@aaa.letter.co.jp>
+		OTSetBlocking( sock->channel );
+	}
+#else
+	sock->channel = socket(AF_INET, SOCK_DGRAM, 0);
+#endif /* MACOS_OPENTRANSPORT */
+
+	if ( sock->channel == INVALID_SOCKET ) 
+	{
+		SDLNet_SetError("Couldn't create socket");
+		goto error_return;
+	}
+
+#ifdef MACOS_OPENTRANSPORT
+	{
+	InetAddress required, assigned;
+	TBind req_addr, assigned_addr;
+	OSStatus status;
+	InetInterfaceInfo info;
+		
+		memset(&assigned_addr, 0, sizeof(assigned_addr));
+		assigned_addr.addr.maxlen = sizeof(assigned);
+		assigned_addr.addr.len = sizeof(assigned);
+		assigned_addr.addr.buf = (UInt8 *) &assigned;
+		
+		if ( port ) {
+			status = OTInetGetInterfaceInfo( &info, kDefaultInetInterface );
+			if( status != kOTNoError )
+				goto error_return;
+			OTInitInetAddress(&required, port, info.fAddress );
+			req_addr.addr.maxlen = sizeof( required );
+			req_addr.addr.len = sizeof( required );
+			req_addr.addr.buf = (UInt8 *) &required;
+		
+			sock->error = OTBind(sock->channel, &req_addr, &assigned_addr);
+		} else {
+			sock->error = OTBind(sock->channel, nil, &assigned_addr );
+		}
+		AsyncUDPPopEvent(sock);
+
+		while( !sock->error && !(sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			AsyncUDPPopEvent(sock);
+		}	
+		if (sock->error != noErr)
+		{
+			SDLNet_SetError("Couldn't bind to local port, OTBind() = %d",(int) status);
+			goto error_return;
+		}
+
+		sock->address.host = assigned.fHost;
+		sock->address.port = assigned.fPort;
+		
+#ifdef DEBUG_NET
+		printf("UDP open host = %d, port = %d\n", assigned.fHost, assigned.fPort );
+#endif
+	}
+#else
+	/* Bind locally, if appropriate */
+	if ( port )
+	{
+		struct sockaddr_in sock_addr;
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = INADDR_ANY;
+		sock_addr.sin_port = SDL_SwapBE16(port);
+
+		/* Bind the socket for listening */
+		if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't bind to local port");
+			goto error_return;
+		}
+		/* Fill in the channel host address */
+		sock->address.host = sock_addr.sin_addr.s_addr;
+		sock->address.port = sock_addr.sin_port;
+	}
+
+#ifdef SO_BROADCAST
+	/* Allow LAN broadcasts with the socket */
+	{ int yes = 1;
+		setsockopt(sock->channel, SOL_SOCKET, SO_BROADCAST, (char*)&yes, sizeof(yes));
+	}
+#endif
+#endif /* MACOS_OPENTRANSPORT */
+
+	/* The socket is ready */
+	
+	return(sock);
+
+error_return:
+#ifdef MACOS_OPENTRANSPORT
+	if( dummy )
+		OTCloseProvider( dummy );
+#endif
+	SDLNet_UDP_Close(sock);
+	
+	return(NULL);
+}
+
+/* Verify that the channel is in the valid range */
+static int ValidChannel(int channel)
+{
+	if ( (channel < 0) || (channel >= SDLNET_MAX_UDPCHANNELS) ) {
+		SDLNet_SetError("Invalid channel");
+		return(0);
+	}
+	return(1);
+}
+
+/* Bind the address 'address' to the requested channel on the UDP socket.
+   If the channel is -1, then the first unbound channel will be bound with
+   the given address as it's primary address.
+   If the channel is already bound, this new address will be added to the
+   list of valid source addresses for packets arriving on the channel.
+   If the channel is not already bound, then the address becomes the primary
+   address, to which all outbound packets on the channel are sent.
+   This function returns the channel which was bound, or -1 on error.
+*/
+int SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address)
+{
+	struct UDP_channel *binding;
+
+	if ( channel == -1 ) {
+		for ( channel=0; channel < SDLNET_MAX_UDPCHANNELS; ++channel ) {
+			binding = &sock->binding[channel];
+			if ( binding->numbound < SDLNET_MAX_UDPADDRESSES ) {
+				break;
+			}
+		}
+	} else {
+		if ( ! ValidChannel(channel) ) {
+			return(-1);
+		}
+		binding = &sock->binding[channel];
+	}
+	if ( binding->numbound == SDLNET_MAX_UDPADDRESSES ) {
+		SDLNet_SetError("No room for new addresses");
+		return(-1);
+	}
+	binding->address[binding->numbound++] = *address;
+	return(channel);
+}
+
+/* Unbind all addresses from the given channel */
+void SDLNet_UDP_Unbind(UDPsocket sock, int channel)
+{
+	if ( (channel >= 0) && (channel < SDLNET_MAX_UDPCHANNELS) ) {
+		sock->binding[channel].numbound = 0;
+	}
+}
+
+/* Get the primary IP address of the remote system associated with the
+   socket and channel.
+   If the channel is not bound, this function returns NULL.
+ */
+IPaddress *SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel)
+{
+	IPaddress *address;
+
+	address = NULL;
+	switch (channel) {
+		case -1:
+			/* Return the actual address of the socket */
+			address = &sock->address;
+			break;
+		default:
+			/* Return the address of the bound channel */
+			if ( ValidChannel(channel) &&
+				(sock->binding[channel].numbound > 0) ) {
+				address = &sock->binding[channel].address[0];
+			}
+			break;
+	}
+	return(address);
+}
+
+/* Send a vector of packets to the the channels specified within the packet.
+   If the channel specified in the packet is -1, the packet will be sent to
+   the address in the 'src' member of the packet.
+   Each packet will be updated with the status of the packet after it has 
+   been sent, -1 if the packet send failed.
+   This function returns the number of packets sent.
+*/
+int SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets)
+{
+	int numsent, i, j;
+	struct UDP_channel *binding;
+	int status;
+#ifndef MACOS_OPENTRANSPORT
+	int sock_len;
+	struct sockaddr_in sock_addr;
+
+	/* Set up the variables to send packets */
+	sock_len = sizeof(sock_addr);
+#endif
+
+	numsent = 0;
+	for ( i=0; i<npackets; ++i ) 
+	{
+		/* if channel is < 0, then use channel specified in sock */
+		
+		if ( packets[i]->channel < 0 ) 
+		{
+#ifdef MACOS_OPENTRANSPORT
+		TUnitData OTpacket;
+		InetAddress address;
+
+			memset(&OTpacket, 0, sizeof(OTpacket));
+			OTpacket.addr.buf = (Uint8 *)&address;
+			OTpacket.addr.len = (sizeof address);
+			OTpacket.udata.buf = packets[i]->data;
+			OTpacket.udata.len = packets[i]->len;
+			OTInitInetAddress(&address, packets[i]->address.port, packets[i]->address.host);
+#ifdef DEBUG_NET
+			printf("Packet send address: 0x%8.8x:%d, length = %d\n", packets[i]->address.host, packets[i]->address.port, packets[i]->len);
+#endif
+			
+			status = OTSndUData(sock->channel, &OTpacket);
+#ifdef DEBUG_NET
+			printf("SDLNet_UDP_SendV   OTSndUData return value is ;%d\n", status );
+#endif
+
+			AsyncUDPPopEvent( sock );
+			packets[i]->status = status;
+			
+			if (status == noErr)
+			{
+				++numsent;
+			}
+#else
+			sock_addr.sin_addr.s_addr = packets[i]->address.host;
+			sock_addr.sin_port = packets[i]->address.port;
+			sock_addr.sin_family = AF_INET;
+			status = sendto(sock->channel, 
+					packets[i]->data, packets[i]->len, 0,
+					(struct sockaddr *)&sock_addr,sock_len);
+			if ( status >= 0 )
+			{
+				packets[i]->status = status;
+				++numsent;
+			}
+#endif /* MACOS_OPENTRANSPORT */
+		}
+		else 
+		{
+			/* Send to each of the bound addresses on the channel */
+#ifdef DEBUG_NET
+			printf("SDLNet_UDP_SendV sending packet to channel = %d\n", packets[i]->channel );
+#endif
+			
+			binding = &sock->binding[packets[i]->channel];
+			
+			for ( j=binding->numbound-1; j>=0; --j ) 
+			{
+#ifdef MACOS_OPENTRANSPORT
+			TUnitData OTpacket;
+			InetAddress address;
+
+				OTInitInetAddress(&address, binding->address[j].port,binding->address[j].host);
+#ifdef DEBUG_NET
+				printf("Packet send address: 0x%8.8x:%d, length = %d\n", binding->address[j].host, binding->address[j].port, packets[i]->len);
+#endif
+				memset(&OTpacket, 0, sizeof(OTpacket));
+				OTpacket.addr.buf = (Uint8 *)&address;
+				OTpacket.addr.len = (sizeof address);
+				OTpacket.udata.buf = packets[i]->data;
+				OTpacket.udata.len = packets[i]->len;
+			                              
+				status = OTSndUData(sock->channel, &OTpacket);
+#ifdef DEBUG_NET
+				printf("SDLNet_UDP_SendV   OTSndUData returne value is;%d\n", status );
+#endif
+				AsyncUDPPopEvent(sock);
+				packets[i]->status = status;
+				
+				if (status == noErr)
+				{
+					++numsent;
+				}
+
+#else
+				sock_addr.sin_addr.s_addr = binding->address[j].host;
+				sock_addr.sin_port = binding->address[j].port;
+				sock_addr.sin_family = AF_INET;
+				status = sendto(sock->channel, 
+						packets[i]->data, packets[i]->len, 0,
+						(struct sockaddr *)&sock_addr,sock_len);
+				if ( status >= 0 )
+				{
+					packets[i]->status = status;
+					++numsent;
+				}
+#endif /* MACOS_OPENTRANSPORT */
+			}
+		}
+	}
+	
+	return(numsent);
+}
+
+int SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet)
+{
+	/* This is silly, but... */
+	packet->channel = channel;
+	return(SDLNet_UDP_SendV(sock, &packet, 1));
+}
+
+/* Returns true if a socket is has data available for reading right now */
+static int SocketReady(SOCKET sock)
+{
+	int retval = 0;
+#ifdef MACOS_OPENTRANSPORT
+	OTResult status;
+#else
+	struct timeval tv;
+	fd_set mask;
+#endif
+
+#ifdef MACOS_OPENTRANSPORT
+	//status = OTGetEndpointState(sock);
+	status = OTLook(sock);
+	if( status > 0 )
+		retval = 1;
+		
+/*	switch( status )
+	{
+//		case T_IDLE:
+		case T_DATAXFER:
+//		case T_INREL:
+			retval = 1;
+			break;
+		default:
+			OTCountDataBytes( sock, &numBytes );
+			if( numBytes )
+				retval = 1;
+	}*/
+#else
+	/* Check the file descriptors for available data */
+	do {
+		errno = 0;
+
+		/* Set up the mask of file descriptors */
+		FD_ZERO(&mask);
+		FD_SET(sock, &mask);
+
+		/* Set up the timeout */
+		tv.tv_sec = 0;
+		tv.tv_usec = 0;
+
+		/* Look! */
+		retval = select(sock+1, &mask, NULL, NULL, &tv);
+	} while ( errno == EINTR );
+#endif /* MACOS_OPENTRANSPORT */
+
+	return(retval == 1);
+}
+
+/* Receive a vector of pending packets from the UDP socket.
+   The returned packets contain the source address and the channel they arrived
+   on.  If they did not arrive on a bound channel, the the channel will be set
+   to -1.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+extern int SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets)
+{
+	int numrecv, i, j;
+	struct UDP_channel *binding;
+#ifdef MACOS_OPENTRANSPORT
+	TUnitData OTpacket;
+	OTFlags flags;
+	InetAddress address;
+#else
+	int sock_len;
+	struct sockaddr_in sock_addr;
+#endif
+
+	numrecv = 0;
+	while ( packets[numrecv] && SocketReady(sock->channel) ) 
+	{
+	UDPpacket *packet;
+
+		packet = packets[numrecv];
+		
+#ifdef MACOS_OPENTRANSPORT
+		memset(&OTpacket, 0, sizeof(OTpacket));
+		OTpacket.addr.buf = (Uint8 *)&address;
+		OTpacket.addr.maxlen = (sizeof address);
+		OTpacket.udata.buf = packet->data;
+		OTpacket.udata.maxlen = packet->maxlen;
+		
+		packet->status = OTRcvUData(sock->channel, &OTpacket, &flags);
+#ifdef DEBUG_NET
+		printf("Packet status: %d\n", packet->status);
+#endif
+		AsyncUDPPopEvent(sock);
+		if (packet->status == noErr)
+		{
+			packet->len = OTpacket.udata.len;
+			packet->address.host = address.fHost;
+			packet->address.port = address.fPort;
+#ifdef DEBUG_NET
+			printf("Packet address: 0x%8.8x:%d, length = %d\n", packet->address.host, packet->address.port, packet->len);
+#endif
+		}
+#else
+		sock_len = sizeof(sock_addr);
+		packet->status = recvfrom(sock->channel,
+				packet->data, packet->maxlen, 0,
+				(struct sockaddr *)&sock_addr,
+#ifdef USE_GUSI_SOCKETS
+				(unsigned int *)&sock_len);
+#else
+						&sock_len);
+#endif
+		if ( packet->status >= 0 ) {
+			packet->len = packet->status;
+			packet->address.host = sock_addr.sin_addr.s_addr;
+			packet->address.port = sock_addr.sin_port;
+		}
+#endif
+		if (packet->status >= 0)
+		{
+			packet->channel = -1;
+			
+			for (i=(SDLNET_MAX_UDPCHANNELS-1); i>=0; --i ) 
+			{
+				binding = &sock->binding[i];
+				
+				for ( j=binding->numbound-1; j>=0; --j ) 
+				{
+					if ( (packet->address.host == binding->address[j].host) &&
+					     (packet->address.port == binding->address[j].port) ) 
+					{
+						packet->channel = i;
+						goto foundit; /* break twice */
+					}
+				}
+			}
+foundit:
+			++numrecv;
+		} 
+		
+		else 
+		{
+			packet->len = 0;
+		}
+	}
+	
+	sock->ready = 0;
+	
+	return(numrecv);
+}
+
+/* Receive a single packet from the UDP socket.
+   The returned packet contains the source address and the channel it arrived
+   on.  If it did not arrive on a bound channel, the the channel will be set
+   to -1.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+int SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet)
+{
+	UDPpacket *packets[2];
+
+	/* Receive a packet array of 1 */
+	packets[0] = packet;
+	packets[1] = NULL;
+	return(SDLNet_UDP_RecvV(sock, packets));
+}
+
+/* Close a UDP network socket */
+extern void SDLNet_UDP_Close(UDPsocket sock)
+{
+	if ( sock != NULL ) 
+	{
+		if ( sock->channel != INVALID_SOCKET ) 
+		{
+#ifdef MACOS_OPENTRANSPORT
+			OTUnbind(sock->channel);
+			OTCloseProvider(sock->channel);
+#else
+			closesocket(sock->channel);
+#endif /* MACOS_OPENTRANSPORT */
+		}
+		
+		free(sock);
+	}
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetselect.c	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,226 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetselect.c 1192 2004-01-04 17:41:55Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+/* The select() API for network sockets */
+
+struct SDLNet_Socket {
+	int ready;
+	SOCKET channel;
+#ifdef MACOS_OPENTRANSPORT
+	OTEventCode curEvent;
+#endif
+};
+
+struct _SDLNet_SocketSet {
+	int numsockets;
+	int maxsockets;
+	struct SDLNet_Socket **sockets;
+};
+
+/* Allocate a socket set for use with SDLNet_CheckSockets() 
+   This returns a socket set for up to 'maxsockets' sockets, or NULL if 
+   the function ran out of memory. 
+ */
+SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)
+{
+	struct _SDLNet_SocketSet *set;
+	int i;
+
+	set = (struct _SDLNet_SocketSet *)malloc(sizeof(*set));
+	if ( set != NULL ) {
+		set->numsockets = 0;
+		set->maxsockets = maxsockets;
+		set->sockets = (struct SDLNet_Socket **)malloc
+					(maxsockets*sizeof(*set->sockets));
+		if ( set->sockets != NULL ) {
+			for ( i=0; i<maxsockets; ++i ) {
+				set->sockets[i] = NULL;
+			}
+		} else {
+			free(set);
+			set = NULL;
+		}
+	}
+	return(set);
+}
+
+/* Add a socket to a set of sockets to be checked for available data */
+int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
+{
+	if ( sock != NULL ) {
+		if ( set->numsockets == set->maxsockets ) {
+			SDLNet_SetError("socketset is full");
+			return(-1);
+		}
+		set->sockets[set->numsockets++] = (struct SDLNet_Socket *)sock;
+	}
+	return(set->numsockets);
+}
+
+/* Remove a socket from a set of sockets to be checked for available data */
+int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
+{
+	int i;
+
+	if ( sock != NULL ) {
+		for ( i=0; i<set->numsockets; ++i ) {
+			if ( set->sockets[i] == (struct SDLNet_Socket *)sock ) {
+				break;
+			}
+		}
+		if ( i == set->numsockets ) {
+			SDLNet_SetError("socket not found in socketset");
+			return(-1);
+		}
+		--set->numsockets;
+		for ( ; i<set->numsockets; ++i ) {
+			set->sockets[i] = set->sockets[i+1];
+		}
+	}
+	return(set->numsockets);
+}
+
+/* This function checks to see if data is available for reading on the
+   given set of sockets.  If 'timeout' is 0, it performs a quick poll,
+   otherwise the function returns when either data is available for
+   reading, or the timeout in milliseconds has elapsed, which ever occurs
+   first.  This function returns the number of sockets ready for reading,
+   or -1 if there was an error with the select() system call.
+*/
+#ifdef MACOS_OPENTRANSPORT
+int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
+{
+Uint32	stop;
+int 	numReady;
+
+	/* Loop, polling the network devices */
+	
+	stop = SDL_GetTicks() + timeout;
+	
+	do 
+	{
+	OTResult status;
+	size_t	numBytes;
+	int 	i;
+		
+		numReady = 0;
+	
+		for (i = set->numsockets-1;i >= 0;--i) 
+		{
+			status = OTLook( set->sockets[i]->channel );
+			if( status > 0 )
+			{
+				switch( status )
+				{
+					case T_UDERR:
+						OTRcvUDErr( set->sockets[i]->channel , nil);
+						break;
+					case T_DISCONNECT:
+						OTRcvDisconnect( set->sockets[i]->channel, nil );
+						break;
+					case T_ORDREL:
+						OTRcvOrderlyDisconnect(set->sockets[i]->channel );
+						break;
+					case T_CONNECT:
+						OTRcvConnect( set->sockets[i]->channel, nil );
+						break;
+					
+				
+					default:
+						set->sockets[i]->ready = 1;
+						++numReady;
+				}
+			}
+			else if( OTCountDataBytes(set->sockets[i]->channel, &numBytes ) != kOTNoDataErr )
+			{
+				set->sockets[i]->ready = 1;
+				++numReady;
+			}
+			else
+				set->sockets[i]->ready = 0;
+		}
+		
+	} while (!numReady && (SDL_GetTicks() < stop));
+
+	return(numReady);
+}
+#else
+int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
+{
+	int i;
+	SOCKET maxfd;
+	int retval;
+	struct timeval tv;
+	fd_set mask;
+
+	/* Find the largest file descriptor */
+	maxfd = 0;
+	for ( i=set->numsockets-1; i>=0; --i ) {
+		if ( set->sockets[i]->channel > maxfd ) {
+			maxfd = set->sockets[i]->channel;
+		}
+	}
+
+	/* Check the file descriptors for available data */
+	do {
+		errno = 0;
+
+		/* Set up the mask of file descriptors */
+		FD_ZERO(&mask);
+		for ( i=set->numsockets-1; i>=0; --i ) {
+			FD_SET(set->sockets[i]->channel, &mask);
+		}
+
+		/* Set up the timeout */
+		tv.tv_sec = timeout/1000;
+		tv.tv_usec = (timeout%1000)*1000;
+
+		/* Look! */
+		retval = select(maxfd+1, &mask, NULL, NULL, &tv);
+	} while ( errno == EINTR );
+
+	/* Mark all file descriptors ready that have data available */
+	if ( retval > 0 ) {
+		for ( i=set->numsockets-1; i>=0; --i ) {
+			if ( FD_ISSET(set->sockets[i]->channel, &mask) ) {
+				set->sockets[i]->ready = 1;
+			}
+		}
+	}
+	return(retval);
+}
+#endif /* MACOS_OPENTRANSPORT */
+   
+/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
+extern void SDLNet_FreeSocketSet(SDLNet_SocketSet set)
+{
+	if ( set ) {
+		free(set->sockets);
+		free(set);
+	}
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetsys.h	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,84 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetsys.h 1720 2005-11-23 07:57:10Z icculus $ */
+
+/* Include normal system headers */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+
+#ifdef macintosh
+#ifndef USE_GUSI_SOCKETS
+#define MACOS_OPENTRANSPORT
+//#error Open Transport driver is broken
+#endif
+#endif /* macintosh */
+
+/* Include system network headers */
+#ifdef MACOS_OPENTRANSPORT
+#include <OpenTransport.h>
+#include <OpenTptInternet.h>
+#else
+#if defined(__WIN32__) || defined(WIN32)
+#define __USE_W32_SOCKETS
+#include <windows.h>
+#else /* UNIX */
+#ifdef __OS2__
+#include <types.h>
+#include <sys/ioctl.h>
+#endif
+#include <sys/time.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <netinet/in.h>
+#ifndef __BEOS__
+#include <arpa/inet.h>
+#endif
+#ifdef linux /* FIXME: what other platforms have this? */
+#include <netinet/tcp.h>
+#endif
+#include <netdb.h>
+#include <sys/socket.h>
+#endif /* WIN32 */
+#endif /* Open Transport */
+
+/* System-dependent definitions */
+#ifdef MACOS_OPENTRANSPORT
+//#define closesocket	OTCloseProvider
+#define closesocket OTSndOrderlyDisconnect
+#define SOCKET		EndpointRef
+#define INVALID_SOCKET	kOTInvalidEndpointRef
+#else
+#ifndef __USE_W32_SOCKETS
+#ifdef __OS2__
+#define closesocket     soclose
+#else  /* !__OS2__ */
+#define closesocket	close
+#endif /* __OS2__ */
+#define SOCKET	int
+#define INVALID_SOCKET	-1
+#define SOCKET_ERROR	-1
+#endif /* __USE_W32_SOCKETS */
+#endif /* Open Transport */
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/include/SDL_net.h	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,444 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDL_net.h 3281 2007-07-15 05:58:56Z slouken $ */
+
+#ifndef _SDL_NET_H
+#define _SDL_NET_H
+
+#include "SDL.h"
+#include "SDL_endian.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_NET_MAJOR_VERSION	1
+#define SDL_NET_MINOR_VERSION	2
+#define SDL_NET_PATCHLEVEL	7
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_net library.
+ */
+#define SDL_NET_VERSION(X)						\
+{									\
+	(X)->major = SDL_NET_MAJOR_VERSION;				\
+	(X)->minor = SDL_NET_MINOR_VERSION;				\
+	(X)->patch = SDL_NET_PATCHLEVEL;				\
+}
+
+/* This function gets the version of the dynamically linked SDL_net library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_NET_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL SDLNet_Linked_Version(void);
+
+/* Initialize/Cleanup the network API
+   SDL must be initialized before calls to functions in this library,
+   because this library uses utility functions from the SDL library.
+*/
+extern DECLSPEC int  SDLCALL SDLNet_Init(void);
+extern DECLSPEC void SDLCALL SDLNet_Quit(void);
+
+/***********************************************************************/
+/* IPv4 hostname resolution API                                        */
+/***********************************************************************/
+
+typedef struct {
+	Uint32 host;			/* 32-bit IPv4 host address */
+	Uint16 port;			/* 16-bit protocol port */
+} IPaddress;
+
+/* Resolve a host name and port to an IP address in network form.
+   If the function succeeds, it will return 0.
+   If the host couldn't be resolved, the host portion of the returned
+   address will be INADDR_NONE, and the function will return -1.
+   If 'host' is NULL, the resolved host will be set to INADDR_ANY.
+ */
+#ifndef INADDR_ANY
+#define INADDR_ANY		0x00000000
+#endif
+#ifndef INADDR_NONE
+#define INADDR_NONE		0xFFFFFFFF
+#endif
+#ifndef INADDR_BROADCAST
+#define INADDR_BROADCAST	0xFFFFFFFF
+#endif
+extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
+
+/* Resolve an ip address to a host name in canonical form.
+   If the ip couldn't be resolved, this function returns NULL,
+   otherwise a pointer to a static buffer containing the hostname
+   is returned.  Note that this function is not thread-safe.
+*/
+extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(IPaddress *ip);
+
+
+/***********************************************************************/
+/* TCP network API                                                     */
+/***********************************************************************/
+
+typedef struct _TCPsocket *TCPsocket;
+
+/* Open a TCP network socket
+   If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
+   socket on the given port, otherwise a TCP connection to the remote
+   host and port is attempted. The address passed in should already be
+   swapped to network byte order (addresses returned from 
+   SDLNet_ResolveHost() are already in the correct form).
+   The newly created socket is returned, or NULL if there was an error.
+*/
+extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
+		int len);
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
+
+/* Close a TCP network socket */
+extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
+
+
+/***********************************************************************/
+/* UDP network API                                                     */
+/***********************************************************************/
+
+/* The maximum channels on a a UDP socket */
+#define SDLNET_MAX_UDPCHANNELS	32
+/* The maximum addresses bound to a single UDP socket channel */
+#define SDLNET_MAX_UDPADDRESSES	4
+
+typedef struct _UDPsocket *UDPsocket;
+typedef struct {
+	int channel;		/* The src/dst channel of the packet */
+	Uint8 *data;		/* The packet data */
+	int len;		/* The length of the packet data */
+	int maxlen;		/* The size of the data buffer */
+	int status;		/* packet status after sending */
+	IPaddress address;		/* The source/dest address of an incoming/outgoing packet */
+} UDPpacket;
+
+/* Allocate/resize/free a single UDP packet 'size' bytes long.
+   The new packet is returned, or NULL if the function ran out of memory.
+ */
+extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
+extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
+extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
+
+/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
+   each 'size' bytes long.
+   A pointer to the first packet in the array is returned, or NULL if the
+   function ran out of memory.
+ */
+extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
+extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
+
+
+/* Open a UDP network socket
+   If 'port' is non-zero, the UDP socket is bound to a local port.
+   The 'port' should be given in native byte order, but is used
+   internally in network (big endian) byte order, in addresses, etc.
+   This allows other systems to send to this socket via a known port.
+*/
+extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
+
+/* Bind the address 'address' to the requested channel on the UDP socket.
+   If the channel is -1, then the first unbound channel will be bound with
+   the given address as it's primary address.
+   If the channel is already bound, this new address will be added to the
+   list of valid source addresses for packets arriving on the channel.
+   If the channel is not already bound, then the address becomes the primary
+   address, to which all outbound packets on the channel are sent.
+   This function returns the channel which was bound, or -1 on error.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address);
+
+/* Unbind all addresses from the given channel */
+extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
+
+/* Get the primary IP address of the remote system associated with the 
+   socket and channel.  If the channel is -1, then the primary IP port
+   of the UDP socket is returned -- this is only meaningful for sockets
+   opened with a specific port.
+   If the channel is not bound and not -1, this function returns NULL.
+ */
+extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
+
+/* Send a vector of packets to the the channels specified within the packet.
+   If the channel specified in the packet is -1, the packet will be sent to
+   the address in the 'src' member of the packet.
+   Each packet will be updated with the status of the packet after it has 
+   been sent, -1 if the packet send failed.
+   This function returns the number of packets sent.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
+
+/* Send a single packet to the specified channel.
+   If the channel specified in the packet is -1, the packet will be sent to
+   the address in the 'src' member of the packet.
+   The packet will be updated with the status of the packet after it has
+   been sent.
+   This function returns 1 if the packet was sent, or 0 on error.
+
+   NOTE:
+   The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
+   of the transport medium.  It can be as low as 250 bytes for some PPP links,
+   and as high as 1500 bytes for ethernet.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
+
+/* Receive a vector of pending packets from the UDP socket.
+   The returned packets contain the source address and the channel they arrived
+   on.  If they did not arrive on a bound channel, the the channel will be set
+   to -1.
+   The channels are checked in highest to lowest order, so if an address is
+   bound to multiple channels, the highest channel with the source address
+   bound will be returned.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
+
+/* Receive a single packet from the UDP socket.
+   The returned packet contains the source address and the channel it arrived
+   on.  If it did not arrive on a bound channel, the the channel will be set
+   to -1.
+   The channels are checked in highest to lowest order, so if an address is
+   bound to multiple channels, the highest channel with the source address
+   bound will be returned.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
+
+/* Close a UDP network socket */
+extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
+
+
+/***********************************************************************/
+/* Hooks for checking sockets for available data                       */
+/***********************************************************************/
+
+typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
+
+/* Any network socket can be safely cast to this socket type */
+typedef struct {
+	int ready;
+} *SDLNet_GenericSocket;
+
+/* Allocate a socket set for use with SDLNet_CheckSockets()
+   This returns a socket set for up to 'maxsockets' sockets, or NULL if
+   the function ran out of memory.
+ */
+extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
+
+/* Add a socket to a set of sockets to be checked for available data */
+#define SDLNet_TCP_AddSocket(set, sock) \
+			SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock)
+#define SDLNet_UDP_AddSocket(set, sock) \
+			SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock)
+extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
+
+/* Remove a socket from a set of sockets to be checked for available data */
+#define SDLNet_TCP_DelSocket(set, sock) \
+			SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock)
+#define SDLNet_UDP_DelSocket(set, sock) \
+			SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock)
+extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
+
+/* This function checks to see if data is available for reading on the
+   given set of sockets.  If 'timeout' is 0, it performs a quick poll,
+   otherwise the function returns when either data is available for
+   reading, or the timeout in milliseconds has elapsed, which ever occurs
+   first.  This function returns the number of sockets ready for reading, 
+   or -1 if there was an error with the select() system call.
+*/
+extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
+
+/* After calling SDLNet_CheckSockets(), you can use this function on a
+   socket that was in the socket set, to find out if data is available
+   for reading.
+*/
+#define SDLNet_SocketReady(sock) \
+		((sock != NULL) && ((SDLNet_GenericSocket)sock)->ready)
+
+/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
+extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
+
+
+/***********************************************************************/
+/* Platform-independent data conversion functions                      */
+/***********************************************************************/
+
+/* Write a 16/32 bit value to network packet buffer */
+extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area);
+extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area);
+
+/* Read a 16/32 bit value from network packet buffer */
+extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area);
+extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area);
+
+/***********************************************************************/
+/* Error reporting functions                                           */
+/***********************************************************************/
+
+/* We'll use SDL's functions for error reporting */
+#define SDLNet_SetError	SDL_SetError
+#define SDLNet_GetError	SDL_GetError
+
+/* I'm eventually going to try to disentangle SDL_net from SDL, thus making
+   SDL_net an independent X-platform networking toolkit.  Not today though....
+
+extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
+extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void);
+*/
+
+
+/* Inline macro functions to read/write network data */
+
+/* Warning, some systems have data access alignment restrictions */
+#if defined(sparc) || defined(mips)
+#define SDL_DATA_ALIGNED	1
+#endif
+#ifndef SDL_DATA_ALIGNED
+#define SDL_DATA_ALIGNED	0
+#endif
+
+/* Write a 16 bit value to network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Write16(value, areap)	\
+	(*(Uint16 *)(areap) = SDL_SwapBE16(value))
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Write16(value, areap)	\
+do 					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[0] = (value >>  8) & 0xFF;	\
+	area[1] =  value        & 0xFF;	\
+} while ( 0 )
+#else
+#define SDLNet_Write16(value, areap)	\
+do 					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[1] = (value >>  8) & 0xFF;	\
+	area[0] =  value        & 0xFF;	\
+} while ( 0 )
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+/* Write a 32 bit value to network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Write32(value, areap) 	\
+	*(Uint32 *)(areap) = SDL_SwapBE32(value);
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Write32(value, areap) 	\
+do					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[0] = (value >> 24) & 0xFF;	\
+	area[1] = (value >> 16) & 0xFF;	\
+	area[2] = (value >>  8) & 0xFF;	\
+	area[3] =  value       & 0xFF;	\
+} while ( 0 )
+#else
+#define SDLNet_Write32(value, areap) 	\
+do					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[3] = (value >> 24) & 0xFF;	\
+	area[2] = (value >> 16) & 0xFF;	\
+	area[1] = (value >>  8) & 0xFF;	\
+	area[0] =  value       & 0xFF;	\
+} while ( 0 )
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+/* Read a 16 bit value from network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Read16(areap) 		\
+	(SDL_SwapBE16(*(Uint16 *)(areap)))
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Read16(areap) 		\
+	((((Uint8 *)areap)[0] <<  8) | ((Uint8 *)areap)[1] <<  0)
+#else
+#define SDLNet_Read16(areap) 		\
+	((((Uint8 *)areap)[1] <<  8) | ((Uint8 *)areap)[0] <<  0)
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+/* Read a 32 bit value from network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Read32(areap) 		\
+	(SDL_SwapBE32(*(Uint32 *)(areap)))
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Read32(areap) 		\
+	((((Uint8 *)areap)[0] << 24) | (((Uint8 *)areap)[1] << 16) | \
+	 (((Uint8 *)areap)[2] <<  8) |  ((Uint8 *)areap)[3] <<  0)
+#else
+#define SDLNet_Read32(areap) 		\
+	((((Uint8 *)areap)[3] << 24) | (((Uint8 *)areap)[2] << 16) | \
+	 (((Uint8 *)areap)[1] <<  8) |  ((Uint8 *)areap)[0] <<  0)
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+#ifdef MACOS_OPENTRANSPORT
+#endif
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_NET_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/src/Android.mk	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,17 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := main
+
+LOCAL_C_INCLUDES := $(LOCAL_PATH)/../SDL/include
+
+# Add your application source files here...
+LOCAL_SRC_FILES := ../SDL/src/main/android/SDL_android_main.cpp hedgewars_main.c 
+
+LOCAL_SHARED_LIBRARIES := SDL
+
+LOCAL_LDLIBS := -llog -lGLESv1_CM
+
+include $(BUILD_SHARED_LIBRARY)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/src/hedgewars_main.c	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,40 @@
+
+#include "android/log.h"
+#include "SDL.h"
+#include "dlfcn.h"
+#include "GLES/gl.h"
+
+#define TAG "HWEngine Loader"
+
+typedef  (*HWEngine_Game)(char**);
+
+main(int argc, char *argv[]){
+	void *handle;
+	char *error;
+	HWEngine_Game Game;
+	
+
+        __android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine being loaded");
+	handle = dlopen("libhwengine.so", RTLD_NOW|RTLD_GLOBAL);
+	if(!handle){
+		__android_log_print(ANDROID_LOG_INFO, "foo", dlerror());
+		__android_log_print(ANDROID_LOG_INFO, "foo", "error dlopen");
+		exit(EXIT_FAILURE);
+	}
+	dlerror();
+
+        __android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine successfully loaded..");
+
+
+	Game = (HWEngine_Game) dlsym(handle,"Game");
+	if((error = dlerror()) != NULL){
+		__android_log_print(ANDROID_LOG_INFO, "foo", error);
+		__android_log_print(ANDROID_LOG_INFO, "foo", "error dlsym");
+		exit(EXIT_FAILURE);
+	}
+	__android_log_print(ANDROID_LOG_INFO, "foo", "dlsym succeeded");
+	Game(argv);
+	__android_log_print(ANDROID_LOG_INFO, "foo", "Game() succeeded");
+
+	dlclose(handle);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/local.properties	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,10 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+# 
+# This file must *NOT* be checked in Version Control Systems,
+# as it contains information specific to your local configuration.
+
+# location of the SDK. This is only used by Ant
+# For customization when using a Version Control System, please read the
+# header note.
+sdk.dir=/home/richard/SoftDev/android/android-sdk-linux_86
Binary file project_files/Android-build/SDL-android-project/res/drawable-hdpi/icon.png has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-ldpi/icon.png has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-mdpi/hwengine.ico has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-mdpi/icon.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/main.xml	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+    android:orientation="vertical"
+    android:layout_width="fill_parent"
+    android:layout_height="fill_parent"
+    >
+<TextView  
+    android:layout_width="fill_parent" 
+    android:layout_height="wrap_content" 
+    android:text="Hello World, SDLActivity"
+    />
+</LinearLayout>
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/values/strings.xml	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+    <string name="app_name">SDL App</string>
+</resources>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/SDLActivity.java	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,513 @@
+package org.hedgewars;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.Canvas;
+import android.graphics.PixelFormat;
+import android.hardware.Sensor;
+import android.hardware.SensorEvent;
+import android.hardware.SensorEventListener;
+import android.hardware.SensorManager;
+import android.media.AudioFormat;
+import android.media.AudioManager;
+import android.media.AudioTrack;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Message;
+import android.util.Log;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.View;
+
+
+/**
+    SDL Activity
+ */
+public class SDLActivity extends Activity {
+
+	// Main components
+	private static SDLActivity mSingleton;
+	public static SDLSurface mSurface;
+
+	// Audio
+	private static Thread mAudioThread;
+	private static AudioTrack mAudioTrack;
+
+	// Load the .so
+	static {
+
+		System.loadLibrary("SDL");
+		System.loadLibrary("SDL_image");
+		System.loadLibrary("mikmod");
+		System.loadLibrary("SDL_net");
+		System.loadLibrary("SDL_mixer");
+		System.loadLibrary("SDL_ttf");
+		System.loadLibrary("hwengine");
+		System.loadLibrary("main");
+	}
+
+	// Setup
+	protected void onCreate(Bundle savedInstanceState) {
+		//Log.v("SDL", "onCreate()");
+		super.onCreate(savedInstanceState);
+
+		// So we can call stuff from static callbacks
+		mSingleton = this;
+
+		// Set up the surface
+		mSurface = new SDLSurface(getApplication());
+		setContentView(mSurface);
+		SurfaceHolder holder = mSurface.getHolder();
+		holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+	}
+
+	// Events
+	protected void onPause() {
+		//Log.v("SDL", "onPause()");
+		super.onPause();
+	}
+
+	protected void onResume() {
+		//Log.v("SDL", "onResume()");
+		super.onResume();
+	}
+
+	// Messages from the SDLMain thread
+	static int COMMAND_CHANGE_TITLE = 1;
+
+	// Handler for the messages
+	Handler commandHandler = new Handler() {
+		public void handleMessage(Message msg) {
+			if (msg.arg1 == COMMAND_CHANGE_TITLE) {
+				setTitle((String)msg.obj);
+			}
+		}
+	};
+
+	// Send a message from the SDLMain thread
+	void sendCommand(int command, Object data) {
+		Message msg = commandHandler.obtainMessage();
+		msg.arg1 = command;
+		msg.obj = data;
+		commandHandler.sendMessage(msg);
+	}
+
+	// C functions we call
+	public static native void nativeInit(String[] argv);
+	public static native void nativeQuit();
+	public static native void onNativeResize(int x, int y, int format);
+	public static native void onNativeKeyDown(int keycode);
+	public static native void onNativeKeyUp(int keycode);
+	public static native void onNativeTouch(int action, float x, 
+			float y, float p);
+	public static native void onNativeAccel(float x, float y, float z);
+	public static native void nativeRunAudioThread();
+
+
+	// Java functions called from C
+
+	public static boolean createGLContext(int majorVersion, int minorVersion) {
+		return mSurface.initEGL(majorVersion, minorVersion);
+	}
+
+	public static void flipBuffers() {
+		mSurface.flipEGL();
+	}
+
+	public static void setActivityTitle(String title) {
+		// Called from SDLMain() thread and can't directly affect the view
+		mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
+	}
+
+	// Audio
+	private static Object buf;
+
+	public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
+		int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
+		int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
+		int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
+
+		Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+		// Let the user pick a larger buffer if they really want -- but ye
+		// gods they probably shouldn't, the minimums are horrifyingly high
+		// latency already
+		desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
+
+		mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
+				channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
+
+		audioStartThread();
+
+		Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+		if (is16Bit) {
+			buf = new short[desiredFrames * (isStereo ? 2 : 1)];
+		} else {
+			buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; 
+		}
+		return buf;
+	}
+
+	public static void audioStartThread() {
+		mAudioThread = new Thread(new Runnable() {
+			public void run() {
+				mAudioTrack.play();
+				nativeRunAudioThread();
+			}
+		});
+
+		// I'd take REALTIME if I could get it!
+		mAudioThread.setPriority(Thread.MAX_PRIORITY);
+		mAudioThread.start();
+	}
+
+	public static void audioWriteShortBuffer(short[] buffer) {
+		for (int i = 0; i < buffer.length; ) {
+			int result = mAudioTrack.write(buffer, i, buffer.length - i);
+			if (result > 0) {
+				i += result;
+			} else if (result == 0) {
+				try {
+					Thread.sleep(1);
+				} catch(InterruptedException e) {
+					// Nom nom
+				}
+			} else {
+				Log.w("SDL", "SDL audio: error return from write(short)");
+				return;
+			}
+		}
+	}
+
+	public static void audioWriteByteBuffer(byte[] buffer) {
+		for (int i = 0; i < buffer.length; ) {
+			int result = mAudioTrack.write(buffer, i, buffer.length - i);
+			if (result > 0) {
+				i += result;
+			} else if (result == 0) {
+				try {
+					Thread.sleep(1);
+				} catch(InterruptedException e) {
+					// Nom nom
+				}
+			} else {
+				Log.w("SDL", "SDL audio: error return from write(short)");
+				return;
+			}
+		}
+	}
+
+	public static void audioQuit() {
+		if (mAudioThread != null) {
+			try {
+				mAudioThread.join();
+			} catch(Exception e) {
+				Log.v("SDL", "Problem stopping audio thread: " + e);
+			}
+			mAudioThread = null;
+
+			//Log.v("SDL", "Finished waiting for audio thread");
+		}
+
+		if (mAudioTrack != null) {
+			mAudioTrack.stop();
+			mAudioTrack = null;
+		}
+	}
+}
+
+/**
+    Simple nativeInit() runnable
+ */
+class SDLMain implements Runnable {
+	private int surfaceWidth, surfaceHeight;
+	public SDLMain(int width, int height){
+		surfaceWidth = width;
+		surfaceHeight = height;
+	}
+	public void run() {
+		// Runs SDL_main()
+		
+		SDLActivity.nativeInit(new String[]{ "0", String.valueOf(surfaceWidth), String.valueOf(surfaceHeight), "0", "null", "xeli", "1", "1", "1", "0", "/sdcard/bla.hwd", "/sdcard/Data"});
+
+		//Log.v("SDL", "SDL thread terminated");
+	}
+}
+
+
+/**
+    SDLSurface. This is what we draw on, so we need to know when it's created
+    in order to do anything useful. 
+
+    Because of this, that's where we set up the SDL thread
+ */
+class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, 
+View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
+
+	// This is what SDL runs in. It invokes SDL_main(), eventually
+	private Thread mSDLThread;    
+
+	// EGL private objects
+	private EGLContext  mEGLContext;
+	private EGLSurface  mEGLSurface;
+	private EGLDisplay  mEGLDisplay;
+
+	// Sensors
+	private static SensorManager mSensorManager;
+
+	// Startup    
+	public SDLSurface(Context context) {
+		super(context);
+		getHolder().addCallback(this); 
+
+		setFocusable(true);
+		setFocusableInTouchMode(true);
+		requestFocus();
+		setOnKeyListener(this); 
+		setOnTouchListener(this);   
+
+		mSensorManager = (SensorManager)context.getSystemService("sensor");  
+	}
+
+	// Called when we have a valid drawing surface
+	public void surfaceCreated(SurfaceHolder holder) {
+		//Log.v("SDL", "surfaceCreated()");
+
+		enableSensor(Sensor.TYPE_ACCELEROMETER, true);
+	}
+
+	// Called when we lose the surface
+	public void surfaceDestroyed(SurfaceHolder holder) {
+		//Log.v("SDL", "surfaceDestroyed()");
+
+		// Send a quit message to the application
+		SDLActivity.nativeQuit();
+
+		// Now wait for the SDL thread to quit
+		if (mSDLThread != null) {
+			try {
+				mSDLThread.join();
+			} catch(Exception e) {
+				Log.v("SDL", "Problem stopping thread: " + e);
+			}
+			mSDLThread = null;
+
+			//Log.v("SDL", "Finished waiting for SDL thread");
+		}
+
+		enableSensor(Sensor.TYPE_ACCELEROMETER, false);
+	}
+
+	// Called when the surface is resized
+	public void surfaceChanged(SurfaceHolder holder,
+			int format, int width, int height) {
+		Log.d("SDL", "surfaceChanged()"+ width + " + " + height);
+
+		int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
+		switch (format) {
+		case PixelFormat.A_8:
+			Log.v("SDL", "pixel format A_8");
+			break;
+		case PixelFormat.LA_88:
+			Log.v("SDL", "pixel format LA_88");
+			break;
+		case PixelFormat.L_8:
+			Log.v("SDL", "pixel format L_8");
+			break;
+		case PixelFormat.RGBA_4444:
+			Log.v("SDL", "pixel format RGBA_4444");
+			sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
+			break;
+		case PixelFormat.RGBA_5551:
+			Log.v("SDL", "pixel format RGBA_5551");
+			sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
+			break;
+		case PixelFormat.RGBA_8888:
+			Log.v("SDL", "pixel format RGBA_8888");
+			sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
+			break;
+		case PixelFormat.RGBX_8888:
+			Log.v("SDL", "pixel format RGBX_8888");
+			sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
+			break;
+		case PixelFormat.RGB_332:
+			Log.v("SDL", "pixel format RGB_332");
+			sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
+			break;
+		case PixelFormat.RGB_565:
+			Log.v("SDL", "pixel format RGB_565");
+			sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
+			break;
+		case PixelFormat.RGB_888:
+			Log.v("SDL", "pixel format RGB_888");
+			// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
+			sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
+			break;
+		default:
+			Log.v("SDL", "pixel format unknown " + format);
+			break;
+		}
+		SDLActivity.onNativeResize(width, height, sdlFormat);
+
+		// Now start up the C app thread
+		if (mSDLThread == null) {
+			mSDLThread = new Thread(new SDLMain(width, height), "SDLThread"); 
+			mSDLThread.start();       
+		}
+	}
+
+	// unused
+	public void onDraw(Canvas canvas) {}
+
+
+	// EGL functions
+	public boolean initEGL(int majorVersion, int minorVersion) {
+		Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
+
+		try {
+			EGL10 egl = (EGL10)EGLContext.getEGL();
+
+			EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+
+			int[] version = new int[2];
+			egl.eglInitialize(dpy, version);
+
+			int EGL_OPENGL_ES_BIT = 1;
+			int EGL_OPENGL_ES2_BIT = 4;
+			int renderableType = 0;
+			if (majorVersion == 2) {
+				renderableType = EGL_OPENGL_ES2_BIT;
+			} else if (majorVersion == 1) {
+				renderableType = EGL_OPENGL_ES_BIT;
+			}
+			int[] configSpec = {
+					//EGL10.EGL_DEPTH_SIZE,   16,
+					EGL10.EGL_RENDERABLE_TYPE, renderableType,
+					EGL10.EGL_NONE
+			};
+			EGLConfig[] configs = new EGLConfig[1];
+			int[] num_config = new int[1];
+			if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
+				Log.e("SDL", "No EGL config available");
+				return false;
+			}
+			EGLConfig config = configs[0];
+
+			EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
+			if (ctx == EGL10.EGL_NO_CONTEXT) {
+				Log.e("SDL", "Couldn't create context");
+				return false;
+			}
+
+			EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
+			if (surface == EGL10.EGL_NO_SURFACE) {
+				Log.e("SDL", "Couldn't create surface");
+				return false;
+			}
+
+			if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
+				Log.e("SDL", "Couldn't make context current");
+				return false;
+			}
+
+			mEGLContext = ctx;
+			mEGLDisplay = dpy;
+			mEGLSurface = surface;
+
+		} catch(Exception e) {
+			Log.v("SDL", e + "");
+			for (StackTraceElement s : e.getStackTrace()) {
+				Log.v("SDL", s.toString());
+			}
+		}
+
+		return true;
+	}
+
+	// EGL buffer flip
+	public void flipEGL() {
+		try {
+			EGL10 egl = (EGL10)EGLContext.getEGL();
+
+			egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
+
+			// drawing here
+
+			egl.eglWaitGL();
+
+			egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
+
+
+		} catch(Exception e) {
+			Log.v("SDL", "flipEGL(): " + e);
+			for (StackTraceElement s : e.getStackTrace()) {
+				Log.v("SDL", s.toString());
+			}
+		}
+	}
+
+	// Key events
+	public boolean onKey(View  v, int keyCode, KeyEvent event) {
+
+		if (event.getAction() == KeyEvent.ACTION_DOWN) {
+			//Log.v("SDL", "key down: " + keyCode);
+			SDLActivity.onNativeKeyDown(keyCode);
+			return true;
+		}
+		else if (event.getAction() == KeyEvent.ACTION_UP) {
+			//Log.v("SDL", "key up: " + keyCode);
+			SDLActivity.onNativeKeyUp(keyCode);
+			return true;
+		}
+
+		return false;
+	}
+
+	// Touch events
+	public boolean onTouch(View v, MotionEvent event) {
+
+		int action = event.getAction();
+		float x = event.getX();
+		float y = event.getY();
+		float p = event.getPressure();
+		// TODO: Anything else we need to pass?        
+		SDLActivity.onNativeTouch(action, x, y, p);
+		return true;
+	}
+
+	// Sensor events
+	public void enableSensor(int sensortype, boolean enabled) {
+		// TODO: This uses getDefaultSensor - what if we have >1 accels?
+		if (enabled) {
+			mSensorManager.registerListener(this, 
+					mSensorManager.getDefaultSensor(sensortype), 
+					SensorManager.SENSOR_DELAY_GAME, null);
+		} else {
+			mSensorManager.unregisterListener(this, 
+					mSensorManager.getDefaultSensor(sensortype));
+		}
+	}
+
+	public void onAccuracyChanged(Sensor sensor, int accuracy) {
+		// TODO
+	}
+
+	public void onSensorChanged(SensorEvent event) {
+		if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
+			SDLActivity.onNativeAccel(event.values[0],
+					event.values[1],
+					event.values[2]);
+		}
+	}
+
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/complete_build	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,29 @@
+#! /bin/bash
+
+#USER DEFINES
+ANDROID_NDK=/home/richard/SoftDev/android/android-ndk-r5b
+
+#END USER DEFINES
+
+cd SDL-android-project
+$ANDROID_NDK/ndk-build
+if [ $? -ne 0 ] 
+then 
+  echo "Failed to execute $ANDROID_NDK/ndk-build"
+  exit 1
+fi
+cd ..
+make -f Makefile.android
+if [ $? -ne 0 ] 
+then 
+  echo "Failed to execute make -f Makefile.android"
+  exit 1
+fi
+cd SDL-android-project
+ant install
+if [ $? -ne 0 ] 
+then 
+  echo "Failed to execute ant install"
+  exit 1
+fi
+exit 0 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/config.inc	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,26 @@
+(*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *)
+
+(*
+ * config.inc contains constants that are determined and set
+ * by the build system at compile time,
+ * based on the contents of config.inc.in
+ *)
+const cNetProtoVersion = -1;
+      cVersionString = 'android-0.1';
+      cLuaLibrary = 'liblua-5.1.so';
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/gles11.pp	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,1103 @@
+
+{$mode objfpc}
+unit gles11;
+interface
+
+{
+  Automatically converted by H2Pas 1.0.0 from gl.hh
+  The following command line parameters were used:
+    -P
+    -l
+    GLESv1_CM
+    -o
+    gles11.pp
+    -D
+    gl.hh
+}
+
+  procedure init;
+
+  const
+    External_library='GLESv1_CM'; {Setup as you need}
+
+  Type
+ 
+//     khronos_int32_t = int32_t;
+//     khronos_uint32_t = uint32_t;
+//     khronos_int64_t = int64_t;
+//     khronos_uint64_t = uint64_t;
+
+  khronos_int32_t = longint;
+  khronos_uint32_t = longword;
+  khronos_int64_t = Int64;
+  khronos_uint64_t = QWord;
+  khronos_int8_t = char;
+  khronos_uint8_t = byte;
+  khronos_int16_t = smallint;
+  khronos_uint16_t = word;
+  khronos_intptr_t = longint;
+  khronos_uintptr_t = dword;
+  khronos_ssize_t = longint;
+  khronos_usize_t = dword;
+  khronos_float_t = single;
+
+  GLvoid = pointer;
+  GLenum = dword;
+  GLboolean = byte;
+  GLbitfield = dword;
+  GLshort = smallint;
+  GLint = longint;
+  GLsizei = longint;
+  GLushort = word;
+  GLuint = dword;
+
+  GLbyte = khronos_int8_t;
+  GLubyte = khronos_uint8_t;
+  GLfloat = khronos_float_t;
+  GLclampf = khronos_float_t;
+  GLfixed = khronos_int32_t;
+  GLclampx = khronos_int32_t;
+  GLintptr = khronos_intptr_t;
+  GLsizeiptr = khronos_ssize_t;
+
+  PGLboolean  = ^GLboolean;
+  PGLfixed  = ^GLfixed;
+  PGLfloat  = ^GLfloat;
+  PGLint  = ^GLint;
+  PGLuint  = ^GLuint;
+  PGLvoid  = ^GLvoid;
+  PGLubyte = ^GLubyte;
+{$IFDEF FPC}
+{$PACKRECORDS C}
+{$ENDIF}
+
+  const
+//    GL_API = KHRONOS_APICALL;     
+{$define KHRONOS_APIENTRY}  
+     GL_DIRECT_TEXTURE_2D_QUALCOMM = $7E80;     
+
+  {*********************************************************** }
+  { OpenGL ES core versions  }
+
+  const
+     GL_VERSION_ES_CM_1_0 = 1;     
+     GL_VERSION_ES_CL_1_0 = 1;     
+     GL_VERSION_ES_CM_1_1 = 1;     
+     GL_VERSION_ES_CL_1_1 = 1;     
+  { ClearBufferMask  }
+     GL_DEPTH_BUFFER_BIT = $00000100;     
+     GL_STENCIL_BUFFER_BIT = $00000400;     
+     GL_COLOR_BUFFER_BIT = $00004000;     
+  { Boolean  }
+     GL_FALSE = 0;     
+     GL_TRUE = 1;     
+  { BeginMode  }
+     GL_POINTS = $0000;     
+     GL_LINES = $0001;     
+     GL_LINE_LOOP = $0002;     
+     GL_LINE_STRIP = $0003;     
+     GL_TRIANGLES = $0004;     
+     GL_TRIANGLE_STRIP = $0005;     
+     GL_TRIANGLE_FAN = $0006;     
+  { AlphaFunction  }
+     GL_NEVER = $0200;     
+     GL_LESS = $0201;     
+     GL_EQUAL = $0202;     
+     GL_LEQUAL = $0203;     
+     GL_GREATER = $0204;     
+     GL_NOTEQUAL = $0205;     
+     GL_GEQUAL = $0206;     
+     GL_ALWAYS = $0207;     
+  { BlendingFactorDest  }
+     GL_ZERO = 0;     
+     GL_ONE = 1;     
+     GL_SRC_COLOR = $0300;     
+     GL_ONE_MINUS_SRC_COLOR = $0301;     
+     GL_SRC_ALPHA = $0302;     
+     GL_ONE_MINUS_SRC_ALPHA = $0303;     
+     GL_DST_ALPHA = $0304;     
+     GL_ONE_MINUS_DST_ALPHA = $0305;     
+  { BlendingFactorSrc  }
+  {      GL_ZERO  }
+  {      GL_ONE  }
+     GL_DST_COLOR = $0306;     
+     GL_ONE_MINUS_DST_COLOR = $0307;     
+     GL_SRC_ALPHA_SATURATE = $0308;     
+  {      GL_SRC_ALPHA  }
+  {      GL_ONE_MINUS_SRC_ALPHA  }
+  {      GL_DST_ALPHA  }
+  {      GL_ONE_MINUS_DST_ALPHA  }
+  { ClipPlaneName  }
+     GL_CLIP_PLANE0 = $3000;     
+     GL_CLIP_PLANE1 = $3001;     
+     GL_CLIP_PLANE2 = $3002;     
+     GL_CLIP_PLANE3 = $3003;     
+     GL_CLIP_PLANE4 = $3004;     
+     GL_CLIP_PLANE5 = $3005;     
+  { ColorMaterialFace  }
+  {      GL_FRONT_AND_BACK  }
+  { ColorMaterialParameter  }
+  {      GL_AMBIENT_AND_DIFFUSE  }
+  { ColorPointerType  }
+  {      GL_UNSIGNED_BYTE  }
+  {      GL_FLOAT  }
+  {      GL_FIXED  }
+  { CullFaceMode  }
+     GL_FRONT = $0404;     
+     GL_BACK = $0405;     
+     GL_FRONT_AND_BACK = $0408;     
+  { DepthFunction  }
+  {      GL_NEVER  }
+  {      GL_LESS  }
+  {      GL_EQUAL  }
+  {      GL_LEQUAL  }
+  {      GL_GREATER  }
+  {      GL_NOTEQUAL  }
+  {      GL_GEQUAL  }
+  {      GL_ALWAYS  }
+  { EnableCap  }
+     GL_FOG = $0B60;     
+     GL_LIGHTING = $0B50;     
+     GL_TEXTURE_2D = $0DE1;     
+     GL_CULL_FACE = $0B44;     
+     GL_ALPHA_TEST = $0BC0;     
+     GL_BLEND = $0BE2;     
+     GL_COLOR_LOGIC_OP = $0BF2;     
+     GL_DITHER = $0BD0;     
+     GL_STENCIL_TEST = $0B90;     
+     GL_DEPTH_TEST = $0B71;     
+  {      GL_LIGHT0  }
+  {      GL_LIGHT1  }
+  {      GL_LIGHT2  }
+  {      GL_LIGHT3  }
+  {      GL_LIGHT4  }
+  {      GL_LIGHT5  }
+  {      GL_LIGHT6  }
+  {      GL_LIGHT7  }
+     GL_POINT_SMOOTH = $0B10;     
+     GL_LINE_SMOOTH = $0B20;     
+     GL_SCISSOR_TEST = $0C11;     
+     GL_COLOR_MATERIAL = $0B57;     
+     GL_NORMALIZE = $0BA1;     
+     GL_RESCALE_NORMAL = $803A;     
+     GL_POLYGON_OFFSET_FILL = $8037;     
+     GL_VERTEX_ARRAY = $8074;     
+     GL_NORMAL_ARRAY = $8075;     
+     GL_COLOR_ARRAY = $8076;     
+     GL_TEXTURE_COORD_ARRAY = $8078;     
+     GL_MULTISAMPLE = $809D;     
+     GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;     
+     GL_SAMPLE_ALPHA_TO_ONE = $809F;     
+     GL_SAMPLE_COVERAGE = $80A0;     
+  { ErrorCode  }
+     GL_NO_ERROR = 0;     
+     GL_INVALID_ENUM = $0500;     
+     GL_INVALID_VALUE = $0501;     
+     GL_INVALID_OPERATION = $0502;     
+     GL_STACK_OVERFLOW = $0503;     
+     GL_STACK_UNDERFLOW = $0504;     
+     GL_OUT_OF_MEMORY = $0505;     
+  { FogMode  }
+  {      GL_LINEAR  }
+     GL_EXP = $0800;     
+     GL_EXP2 = $0801;     
+  { FogParameter  }
+     GL_FOG_DENSITY = $0B62;     
+     GL_FOG_START = $0B63;     
+     GL_FOG_END = $0B64;     
+     GL_FOG_MODE = $0B65;     
+     GL_FOG_COLOR = $0B66;     
+  { FrontFaceDirection  }
+     GL_CW = $0900;     
+     GL_CCW = $0901;     
+  { GetPName  }
+     GL_CURRENT_COLOR = $0B00;     
+     GL_CURRENT_NORMAL = $0B02;     
+     GL_CURRENT_TEXTURE_COORDS = $0B03;     
+     GL_POINT_SIZE = $0B11;     
+     GL_POINT_SIZE_MIN = $8126;     
+     GL_POINT_SIZE_MAX = $8127;     
+     GL_POINT_FADE_THRESHOLD_SIZE = $8128;     
+     GL_POINT_DISTANCE_ATTENUATION = $8129;     
+     GL_SMOOTH_POINT_SIZE_RANGE = $0B12;     
+     GL_LINE_WIDTH = $0B21;     
+     GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;     
+     GL_ALIASED_POINT_SIZE_RANGE = $846D;     
+     GL_ALIASED_LINE_WIDTH_RANGE = $846E;     
+     GL_CULL_FACE_MODE = $0B45;     
+     GL_FRONT_FACE = $0B46;     
+     GL_SHADE_MODEL = $0B54;     
+     GL_DEPTH_RANGE = $0B70;     
+     GL_DEPTH_WRITEMASK = $0B72;     
+     GL_DEPTH_CLEAR_VALUE = $0B73;     
+     GL_DEPTH_FUNC = $0B74;     
+     GL_STENCIL_CLEAR_VALUE = $0B91;     
+     GL_STENCIL_FUNC = $0B92;     
+     GL_STENCIL_VALUE_MASK = $0B93;     
+     GL_STENCIL_FAIL = $0B94;     
+     GL_STENCIL_PASS_DEPTH_FAIL = $0B95;     
+     GL_STENCIL_PASS_DEPTH_PASS = $0B96;     
+     GL_STENCIL_REF = $0B97;     
+     GL_STENCIL_WRITEMASK = $0B98;     
+     GL_MATRIX_MODE = $0BA0;     
+     GL_VIEWPORT = $0BA2;     
+     GL_MODELVIEW_STACK_DEPTH = $0BA3;     
+     GL_PROJECTION_STACK_DEPTH = $0BA4;     
+     GL_TEXTURE_STACK_DEPTH = $0BA5;     
+     GL_MODELVIEW_MATRIX = $0BA6;     
+     GL_PROJECTION_MATRIX = $0BA7;     
+     GL_TEXTURE_MATRIX = $0BA8;     
+     GL_ALPHA_TEST_FUNC = $0BC1;     
+     GL_ALPHA_TEST_REF = $0BC2;     
+     GL_BLEND_DST = $0BE0;     
+     GL_BLEND_SRC = $0BE1;     
+     GL_LOGIC_OP_MODE = $0BF0;     
+     GL_SCISSOR_BOX = $0C10;     
+//     GL_SCISSOR_TEST = $0C11;     
+     GL_COLOR_CLEAR_VALUE = $0C22;     
+     GL_COLOR_WRITEMASK = $0C23;     
+     GL_UNPACK_ALIGNMENT = $0CF5;     
+     GL_PACK_ALIGNMENT = $0D05;     
+     GL_MAX_LIGHTS = $0D31;     
+     GL_MAX_CLIP_PLANES = $0D32;     
+     GL_MAX_TEXTURE_SIZE = $0D33;     
+     GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;     
+     GL_MAX_PROJECTION_STACK_DEPTH = $0D38;     
+     GL_MAX_TEXTURE_STACK_DEPTH = $0D39;     
+     GL_MAX_VIEWPORT_DIMS = $0D3A;     
+     GL_MAX_TEXTURE_UNITS = $84E2;     
+     GL_SUBPIXEL_BITS = $0D50;     
+     GL_RED_BITS = $0D52;     
+     GL_GREEN_BITS = $0D53;     
+     GL_BLUE_BITS = $0D54;     
+     GL_ALPHA_BITS = $0D55;     
+     GL_DEPTH_BITS = $0D56;     
+     GL_STENCIL_BITS = $0D57;     
+     GL_POLYGON_OFFSET_UNITS = $2A00;     
+//     GL_POLYGON_OFFSET_FILL = $8037;     
+     GL_POLYGON_OFFSET_FACTOR = $8038;     
+     GL_TEXTURE_BINDING_2D = $8069;     
+     GL_VERTEX_ARRAY_SIZE = $807A;     
+     GL_VERTEX_ARRAY_TYPE = $807B;     
+     GL_VERTEX_ARRAY_STRIDE = $807C;     
+     GL_NORMAL_ARRAY_TYPE = $807E;     
+     GL_NORMAL_ARRAY_STRIDE = $807F;     
+     GL_COLOR_ARRAY_SIZE = $8081;     
+     GL_COLOR_ARRAY_TYPE = $8082;     
+     GL_COLOR_ARRAY_STRIDE = $8083;     
+     GL_TEXTURE_COORD_ARRAY_SIZE = $8088;     
+     GL_TEXTURE_COORD_ARRAY_TYPE = $8089;     
+     GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;     
+     GL_VERTEX_ARRAY_POINTER = $808E;     
+     GL_NORMAL_ARRAY_POINTER = $808F;     
+     GL_COLOR_ARRAY_POINTER = $8090;     
+     GL_TEXTURE_COORD_ARRAY_POINTER = $8092;     
+     GL_SAMPLE_BUFFERS = $80A8;     
+     GL_SAMPLES = $80A9;     
+     GL_SAMPLE_COVERAGE_VALUE = $80AA;     
+     GL_SAMPLE_COVERAGE_INVERT = $80AB;     
+  { GetTextureParameter  }
+  {      GL_TEXTURE_MAG_FILTER  }
+  {      GL_TEXTURE_MIN_FILTER  }
+  {      GL_TEXTURE_WRAP_S  }
+  {      GL_TEXTURE_WRAP_T  }
+     GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;     
+     GL_COMPRESSED_TEXTURE_FORMATS = $86A3;     
+  { HintMode  }
+     GL_DONT_CARE = $1100;     
+     GL_FASTEST = $1101;     
+     GL_NICEST = $1102;     
+  { HintTarget  }
+     GL_PERSPECTIVE_CORRECTION_HINT = $0C50;     
+     GL_POINT_SMOOTH_HINT = $0C51;     
+     GL_LINE_SMOOTH_HINT = $0C52;     
+     GL_FOG_HINT = $0C54;     
+     GL_GENERATE_MIPMAP_HINT = $8192;     
+  { LightModelParameter  }
+     GL_LIGHT_MODEL_AMBIENT = $0B53;     
+     GL_LIGHT_MODEL_TWO_SIDE = $0B52;     
+  { LightParameter  }
+     GL_AMBIENT = $1200;     
+     GL_DIFFUSE = $1201;     
+     GL_SPECULAR = $1202;     
+     GL_POSITION = $1203;     
+     GL_SPOT_DIRECTION = $1204;     
+     GL_SPOT_EXPONENT = $1205;     
+     GL_SPOT_CUTOFF = $1206;     
+     GL_CONSTANT_ATTENUATION = $1207;     
+     GL_LINEAR_ATTENUATION = $1208;     
+     GL_QUADRATIC_ATTENUATION = $1209;     
+  { DataType  }
+     GL_BYTE = $1400;     
+     GL_UNSIGNED_BYTE = $1401;     
+     GL_SHORT = $1402;     
+     GL_UNSIGNED_SHORT = $1403;     
+     GL_FLOAT = $1406;     
+     GL_FIXED = $140C;     
+  { LogicOp  }
+     GL_CLEAR = $1500;     
+     GL_AND = $1501;     
+     GL_AND_REVERSE = $1502;     
+     GL_COPY = $1503;     
+     GL_AND_INVERTED = $1504;     
+     GL_NOOP = $1505;     
+     GL_XOR = $1506;     
+     GL_OR = $1507;     
+     GL_NOR = $1508;     
+     GL_EQUIV = $1509;     
+     GL_INVERT = $150A;     
+     GL_OR_REVERSE = $150B;     
+     GL_COPY_INVERTED = $150C;     
+     GL_OR_INVERTED = $150D;     
+     GL_NAND = $150E;     
+     GL_SET = $150F;     
+  { MaterialFace  }
+  {      GL_FRONT_AND_BACK  }
+  { MaterialParameter  }
+     GL_EMISSION = $1600;     
+     GL_SHININESS = $1601;     
+     GL_AMBIENT_AND_DIFFUSE = $1602;     
+  {      GL_AMBIENT  }
+  {      GL_DIFFUSE  }
+  {      GL_SPECULAR  }
+  { MatrixMode  }
+     GL_MODELVIEW = $1700;     
+     GL_PROJECTION = $1701;     
+     GL_TEXTURE = $1702;     
+  { NormalPointerType  }
+  {      GL_BYTE  }
+  {      GL_SHORT  }
+  {      GL_FLOAT  }
+  {      GL_FIXED  }
+  { PixelFormat  }
+     GL_ALPHA = $1906;     
+     GL_RGB = $1907;     
+     GL_RGBA = $1908;     
+     GL_LUMINANCE = $1909;     
+     GL_LUMINANCE_ALPHA = $190A;     
+  { PixelStoreParameter  }
+//     GL_UNPACK_ALIGNMENT = $0CF5;     
+//     GL_PACK_ALIGNMENT = $0D05;     
+  { PixelType  }
+  {      GL_UNSIGNED_BYTE  }
+     GL_UNSIGNED_SHORT_4_4_4_4 = $8033;     
+     GL_UNSIGNED_SHORT_5_5_5_1 = $8034;     
+     GL_UNSIGNED_SHORT_5_6_5 = $8363;     
+  { ShadingModel  }
+     GL_FLAT = $1D00;     
+     GL_SMOOTH = $1D01;     
+  { StencilFunction  }
+  {      GL_NEVER  }
+  {      GL_LESS  }
+  {      GL_EQUAL  }
+  {      GL_LEQUAL  }
+  {      GL_GREATER  }
+  {      GL_NOTEQUAL  }
+  {      GL_GEQUAL  }
+  {      GL_ALWAYS  }
+  { StencilOp  }
+  {      GL_ZERO  }
+     GL_KEEP = $1E00;     
+     GL_REPLACE = $1E01;     
+     GL_INCR = $1E02;     
+     GL_DECR = $1E03;     
+  {      GL_INVERT  }
+  { StringName  }
+     GL_VENDOR = $1F00;     
+     GL_RENDERER = $1F01;     
+     GL_VERSION = $1F02;     
+     GL_EXTENSIONS = $1F03;     
+  { TexCoordPointerType  }
+  {      GL_SHORT  }
+  {      GL_FLOAT  }
+  {      GL_FIXED  }
+  {      GL_BYTE  }
+  { TextureEnvMode  }
+     GL_MODULATE = $2100;     
+     GL_DECAL = $2101;     
+  {      GL_BLEND  }
+     GL_ADD = $0104;     
+  {      GL_REPLACE  }
+  { TextureEnvParameter  }
+     GL_TEXTURE_ENV_MODE = $2200;     
+     GL_TEXTURE_ENV_COLOR = $2201;     
+  { TextureEnvTarget  }
+     GL_TEXTURE_ENV = $2300;     
+  { TextureMagFilter  }
+     GL_NEAREST = $2600;     
+     GL_LINEAR = $2601;     
+  { TextureMinFilter  }
+  {      GL_NEAREST  }
+  {      GL_LINEAR  }
+     GL_NEAREST_MIPMAP_NEAREST = $2700;     
+     GL_LINEAR_MIPMAP_NEAREST = $2701;     
+     GL_NEAREST_MIPMAP_LINEAR = $2702;     
+     GL_LINEAR_MIPMAP_LINEAR = $2703;     
+  { TextureParameterName  }
+     GL_TEXTURE_MAG_FILTER = $2800;     
+     GL_TEXTURE_MIN_FILTER = $2801;     
+     GL_TEXTURE_WRAP_S = $2802;     
+     GL_TEXTURE_WRAP_T = $2803;     
+     GL_GENERATE_MIPMAP = $8191;     
+  { TextureTarget  }
+  {      GL_TEXTURE_2D  }
+  { TextureUnit  }
+     GL_TEXTURE0 = $84C0;     
+     GL_TEXTURE1 = $84C1;     
+     GL_TEXTURE2 = $84C2;     
+     GL_TEXTURE3 = $84C3;     
+     GL_TEXTURE4 = $84C4;     
+     GL_TEXTURE5 = $84C5;     
+     GL_TEXTURE6 = $84C6;     
+     GL_TEXTURE7 = $84C7;     
+     GL_TEXTURE8 = $84C8;     
+     GL_TEXTURE9 = $84C9;     
+     GL_TEXTURE10 = $84CA;     
+     GL_TEXTURE11 = $84CB;     
+     GL_TEXTURE12 = $84CC;     
+     GL_TEXTURE13 = $84CD;     
+     GL_TEXTURE14 = $84CE;     
+     GL_TEXTURE15 = $84CF;     
+     GL_TEXTURE16 = $84D0;     
+     GL_TEXTURE17 = $84D1;     
+     GL_TEXTURE18 = $84D2;     
+     GL_TEXTURE19 = $84D3;     
+     GL_TEXTURE20 = $84D4;     
+     GL_TEXTURE21 = $84D5;     
+     GL_TEXTURE22 = $84D6;     
+     GL_TEXTURE23 = $84D7;     
+     GL_TEXTURE24 = $84D8;     
+     GL_TEXTURE25 = $84D9;     
+     GL_TEXTURE26 = $84DA;     
+     GL_TEXTURE27 = $84DB;     
+     GL_TEXTURE28 = $84DC;     
+     GL_TEXTURE29 = $84DD;     
+     GL_TEXTURE30 = $84DE;     
+     GL_TEXTURE31 = $84DF;     
+     GL_ACTIVE_TEXTURE = $84E0;     
+     GL_CLIENT_ACTIVE_TEXTURE = $84E1;     
+  { TextureWrapMode  }
+     GL_REPEAT = $2901;     
+     GL_CLAMP_TO_EDGE = $812F;     
+  { VertexPointerType  }
+  {      GL_SHORT  }
+  {      GL_FLOAT  }
+  {      GL_FIXED  }
+  {      GL_BYTE  }
+  { LightName  }
+     GL_LIGHT0 = $4000;     
+     GL_LIGHT1 = $4001;     
+     GL_LIGHT2 = $4002;     
+     GL_LIGHT3 = $4003;     
+     GL_LIGHT4 = $4004;     
+     GL_LIGHT5 = $4005;     
+     GL_LIGHT6 = $4006;     
+     GL_LIGHT7 = $4007;     
+  { Buffer Objects  }
+     GL_ARRAY_BUFFER = $8892;     
+     GL_ELEMENT_ARRAY_BUFFER = $8893;     
+     GL_ARRAY_BUFFER_BINDING = $8894;     
+     GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;     
+     GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;     
+     GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;     
+     GL_COLOR_ARRAY_BUFFER_BINDING = $8898;     
+     GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;     
+     GL_STATIC_DRAW = $88E4;     
+     GL_DYNAMIC_DRAW = $88E8;     
+     GL_BUFFER_SIZE = $8764;     
+     GL_BUFFER_USAGE = $8765;     
+  { Texture combine + dot3  }
+     GL_SUBTRACT = $84E7;     
+     GL_COMBINE = $8570;     
+     GL_COMBINE_RGB = $8571;     
+     GL_COMBINE_ALPHA = $8572;     
+     GL_RGB_SCALE = $8573;     
+     GL_ADD_SIGNED = $8574;     
+     GL_INTERPOLATE = $8575;     
+     GL_CONSTANT = $8576;     
+     GL_PRIMARY_COLOR = $8577;     
+     GL_PREVIOUS = $8578;     
+     GL_OPERAND0_RGB = $8590;     
+     GL_OPERAND1_RGB = $8591;     
+     GL_OPERAND2_RGB = $8592;     
+     GL_OPERAND0_ALPHA = $8598;     
+     GL_OPERAND1_ALPHA = $8599;     
+     GL_OPERAND2_ALPHA = $859A;     
+     GL_ALPHA_SCALE = $0D1C;     
+     GL_SRC0_RGB = $8580;     
+     GL_SRC1_RGB = $8581;     
+     GL_SRC2_RGB = $8582;     
+     GL_SRC0_ALPHA = $8588;     
+     GL_SRC1_ALPHA = $8589;     
+     GL_SRC2_ALPHA = $858A;     
+     GL_DOT3_RGB = $86AE;     
+     GL_DOT3_RGBA = $86AF;     
+  {------------------------------------------------------------------------*
+   * required OES extension tokens
+   *------------------------------------------------------------------------ }
+  { OES_read_format  }
+     GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = $8B9A;     
+     GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = $8B9B;     
+  { GL_OES_compressed_paletted_texture  }
+     GL_PALETTE4_RGB8_OES = $8B90;     
+     GL_PALETTE4_RGBA8_OES = $8B91;     
+     GL_PALETTE4_R5_G6_B5_OES = $8B92;     
+     GL_PALETTE4_RGBA4_OES = $8B93;     
+     GL_PALETTE4_RGB5_A1_OES = $8B94;     
+     GL_PALETTE8_RGB8_OES = $8B95;     
+     GL_PALETTE8_RGBA8_OES = $8B96;     
+     GL_PALETTE8_R5_G6_B5_OES = $8B97;     
+     GL_PALETTE8_RGBA4_OES = $8B98;     
+     GL_PALETTE8_RGB5_A1_OES = $8B99;     
+  { OES_point_size_array  }
+     GL_POINT_SIZE_ARRAY_OES = $8B9C;     
+     GL_POINT_SIZE_ARRAY_TYPE_OES = $898A;     
+     GL_POINT_SIZE_ARRAY_STRIDE_OES = $898B;     
+     GL_POINT_SIZE_ARRAY_POINTER_OES = $898C;     
+     GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = $8B9F;     
+  { GL_OES_point_sprite  }
+     GL_POINT_SPRITE_OES = $8861;     
+     GL_COORD_REPLACE_OES = $8862;     
+  {*********************************************************** }
+  { Available only in Common profile  }
+
+  var
+    glAlphaFunc : procedure(func:GLenum; ref:GLclampf);cdecl;
+    glClearColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);cdecl;
+    glClearDepthf : procedure(depth:GLclampf);cdecl;
+(* Const before type ignored *)
+    glClipPlanef : procedure(plane:GLenum; equation:pGLfloat);cdecl;
+    glColor4f : procedure(red:GLfloat; green:GLfloat; blue:GLfloat; alpha:GLfloat);cdecl;
+    glDepthRangef : procedure(zNear:GLclampf; zFar:GLclampf);cdecl;
+    glFogf : procedure(pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glFogfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+    glFrustumf : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat; 
+      zFar:GLfloat);cdecl;
+    glGetClipPlanef : procedure(pname:GLenum; eqn:array of GLfloat);cdecl;
+    glGetFloatv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+    glGetLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glGetMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glGetTexEnvfv : procedure(env:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glGetTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glLightModelf : procedure(pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glLightModelfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+    glLightf : procedure(light:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glLineWidth : procedure(width:GLfloat);cdecl;
+(* Const before type ignored *)
+    glLoadMatrixf : procedure(m:pGLfloat);cdecl;
+    glMaterialf : procedure(face:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+(* Const before type ignored *)
+    glMultMatrixf : procedure(m:pGLfloat);cdecl;
+    glMultiTexCoord4f : procedure(target:GLenum; s:GLfloat; t:GLfloat; r:GLfloat; q:GLfloat);cdecl;
+    glNormal3f : procedure(nx:GLfloat; ny:GLfloat; nz:GLfloat);cdecl;
+    glOrthof : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat; 
+      zFar:GLfloat);cdecl;
+    glPointParameterf : procedure(pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glPointParameterfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+    glPointSize : procedure(size:GLfloat);cdecl;
+    glPolygonOffset : procedure(factor:GLfloat; units:GLfloat);cdecl;
+    glRotatef : procedure(angle:GLfloat; x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
+    glScalef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
+    glTexEnvf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glTexEnvfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glTexParameterf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+    glTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+    glTranslatef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
+  { Available in both Common and Common-Lite profiles  }
+    glActiveTexture : procedure(texture:GLenum);cdecl;
+    glAlphaFuncx : procedure(func:GLenum; ref:GLclampx);cdecl;
+    glBindBuffer : procedure(target:GLenum; buffer:GLuint);cdecl;
+    glBindTexture : procedure(target:GLenum; texture:GLuint);cdecl;
+    glBlendFunc : procedure(sfactor:GLenum; dfactor:GLenum);cdecl;
+(* Const before type ignored *)
+    glBufferData : procedure(target:GLenum; size:GLsizeiptr; data:pGLvoid; usage:GLenum);cdecl;
+(* Const before type ignored *)
+    glBufferSubData : procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pGLvoid);cdecl;
+    glClear : procedure(mask:GLbitfield);cdecl;
+    glClearColorx : procedure(red:GLclampx; green:GLclampx; blue:GLclampx; alpha:GLclampx);cdecl;
+    glClearDepthx : procedure(depth:GLclampx);cdecl;
+    glClearStencil : procedure(s:GLint);cdecl;
+    glClientActiveTexture : procedure(texture:GLenum);cdecl;
+(* Const before type ignored *)
+    glClipPlanex : procedure(plane:GLenum; equation:pGLfixed);cdecl;
+    glColor4ub : procedure(red:GLubyte; green:GLubyte; blue:GLubyte; alpha:GLubyte);cdecl;
+    glColor4x : procedure(red:GLfixed; green:GLfixed; blue:GLfixed; alpha:GLfixed);cdecl;
+    glColorMask : procedure(red:GLboolean; green:GLboolean; blue:GLboolean; alpha:GLboolean);cdecl;
+(* Const before type ignored *)
+    glColorPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+(* Const before type ignored *)
+    glCompressedTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei; 
+      border:GLint; imageSize:GLsizei; data:pGLvoid);cdecl;
+(* Const before type ignored *)
+    glCompressedTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; 
+      height:GLsizei; format:GLenum; imageSize:GLsizei; data:pGLvoid);cdecl;
+    glCopyTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint; 
+      width:GLsizei; height:GLsizei; border:GLint);cdecl;
+    glCopyTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint; 
+      y:GLint; width:GLsizei; height:GLsizei);cdecl;
+    glCullFace : procedure(mode:GLenum);cdecl;
+(* Const before type ignored *)
+    glDeleteBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl;
+(* Const before type ignored *)
+    glDeleteTextures : procedure(n:GLsizei; textures:pGLuint);cdecl;
+    glDepthFunc : procedure(func:GLenum);cdecl;
+    glDepthMask : procedure(flag:GLboolean);cdecl;
+    glDepthRangex : procedure(zNear:GLclampx; zFar:GLclampx);cdecl;
+    glDisable : procedure(cap:GLenum);cdecl;
+    glDisableClientState : procedure(arry:GLenum);cdecl;
+    glDrawArrays : procedure(mode:GLenum; first:GLint; count:GLsizei);cdecl;
+(* Const before type ignored *)
+    glDrawElements : procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pGLvoid);cdecl;
+    glEnable : procedure(cap:GLenum);cdecl;
+    glEnableClientState : procedure(arry:GLenum);cdecl;
+    glFinish : procedure;cdecl;
+    glFlush : procedure;cdecl;
+    glFogx : procedure(pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glFogxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+    glFrontFace : procedure(mode:GLenum);cdecl;
+    glFrustumx : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed; 
+      zFar:GLfixed);cdecl;
+    glGetBooleanv : procedure(pname:GLenum; params:pGLboolean);cdecl;
+    glGetBufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+    glGetClipPlanex : procedure(pname:GLenum; eqn:array of GLfixed);cdecl;
+    glGenBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl;
+    glGenTextures : procedure(n:GLsizei; textures:pGLuint);cdecl;
+    glGetError : function:GLenum;cdecl;
+    glGetFixedv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+    glGetIntegerv : procedure(pname:GLenum; params:pGLint);cdecl;
+    glGetLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glGetMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glGetPointerv : procedure(pname:GLenum; params:Ppointer);cdecl;
+(* Const before type ignored *)
+    glGetString : function(name:GLenum):PGLubyte;cdecl;
+    glGetTexEnviv : procedure(env:GLenum; pname:GLenum; params:pGLint);cdecl;
+    glGetTexEnvxv : procedure(env:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glGetTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+    glGetTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glHint : procedure(target:GLenum; mode:GLenum);cdecl;
+    glIsBuffer : function(buffer:GLuint):GLboolean;cdecl;
+    glIsEnabled : function(cap:GLenum):GLboolean;cdecl;
+    glIsTexture : function(texture:GLuint):GLboolean;cdecl;
+    glLightModelx : procedure(pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glLightModelxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+    glLightx : procedure(light:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glLineWidthx : procedure(width:GLfixed);cdecl;
+    glLoadIdentity : procedure;cdecl;
+(* Const before type ignored *)
+    glLoadMatrixx : procedure(m:pGLfixed);cdecl;
+    glLogicOp : procedure(opcode:GLenum);cdecl;
+    glMaterialx : procedure(face:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+    glMatrixMode : procedure(mode:GLenum);cdecl;
+(* Const before type ignored *)
+    glMultMatrixx : procedure(m:pGLfixed);cdecl;
+    glMultiTexCoord4x : procedure(target:GLenum; s:GLfixed; t:GLfixed; r:GLfixed; q:GLfixed);cdecl;
+    glNormal3x : procedure(nx:GLfixed; ny:GLfixed; nz:GLfixed);cdecl;
+(* Const before type ignored *)
+    glNormalPointer : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+    glOrthox : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed; 
+      zFar:GLfixed);cdecl;
+    glPixelStorei : procedure(pname:GLenum; param:GLint);cdecl;
+    glPointParameterx : procedure(pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glPointParameterxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+    glPointSizex : procedure(size:GLfixed);cdecl;
+    glPolygonOffsetx : procedure(factor:GLfixed; units:GLfixed);cdecl;
+    glPopMatrix : procedure;cdecl;
+    glPushMatrix : procedure;cdecl;
+    glReadPixels : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum; 
+      _type:GLenum; pixels:pGLvoid);cdecl;
+    glRotatex : procedure(angle:GLfixed; x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
+    glSampleCoverage : procedure(value:GLclampf; invert:GLboolean);cdecl;
+    glSampleCoveragex : procedure(value:GLclampx; invert:GLboolean);cdecl;
+    glScalex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
+    glScissor : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl;
+    glShadeModel : procedure(mode:GLenum);cdecl;
+    glStencilFunc : procedure(func:GLenum; ref:GLint; mask:GLuint);cdecl;
+    glStencilMask : procedure(mask:GLuint);cdecl;
+    glStencilOp : procedure(fail:GLenum; zfail:GLenum; zpass:GLenum);cdecl;
+(* Const before type ignored *)
+    glTexCoordPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+    glTexEnvi : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl;
+    glTexEnvx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glTexEnviv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+(* Const before type ignored *)
+    glTexEnvxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+(* Const before type ignored *)
+    glTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLint; width:GLsizei; height:GLsizei; 
+      border:GLint; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl;
+    glTexParameteri : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl;
+    glTexParameterx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+    glTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+(* Const before type ignored *)
+    glTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+(* Const before type ignored *)
+    glTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; 
+      height:GLsizei; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl;
+    glTranslatex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
+(* Const before type ignored *)
+    glVertexPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+    glViewport : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl;
+  {------------------------------------------------------------------------*
+   * Required OES extension functions
+   *------------------------------------------------------------------------ }
+  { GL_OES_read_format  }
+
+  const
+     GL_OES_read_format = 1;     
+  { GL_OES_compressed_paletted_texture  }
+     GL_OES_compressed_paletted_texture = 1;     
+  { GL_OES_point_size_array  }
+     GL_OES_point_size_array = 1;     
+(* Const before type ignored *)
+
+  var
+    glPointSizePointerOES : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+  { GL_OES_point_sprite  }
+
+  const
+     GL_OES_point_sprite = 1;     
+
+implementation
+
+  uses
+    SysUtils, dynlibs;
+
+  var
+    hlib : tlibhandle;
+
+
+  procedure Freegles11;
+    begin
+//      FreeLibrary(hlib);
+      glAlphaFunc:=nil;
+      glClearColor:=nil;
+      glClearDepthf:=nil;
+      glClipPlanef:=nil;
+      glColor4f:=nil;
+      glDepthRangef:=nil;
+      glFogf:=nil;
+      glFogfv:=nil;
+      glFrustumf:=nil;
+      glGetClipPlanef:=nil;
+      glGetFloatv:=nil;
+      glGetLightfv:=nil;
+      glGetMaterialfv:=nil;
+      glGetTexEnvfv:=nil;
+      glGetTexParameterfv:=nil;
+      glLightModelf:=nil;
+      glLightModelfv:=nil;
+      glLightf:=nil;
+      glLightfv:=nil;
+      glLineWidth:=nil;
+      glLoadMatrixf:=nil;
+      glMaterialf:=nil;
+      glMaterialfv:=nil;
+      glMultMatrixf:=nil;
+      glMultiTexCoord4f:=nil;
+      glNormal3f:=nil;
+      glOrthof:=nil;
+      glPointParameterf:=nil;
+      glPointParameterfv:=nil;
+      glPointSize:=nil;
+      glPolygonOffset:=nil;
+      glRotatef:=nil;
+      glScalef:=nil;
+      glTexEnvf:=nil;
+      glTexEnvfv:=nil;
+      glTexParameterf:=nil;
+      glTexParameterfv:=nil;
+      glTranslatef:=nil;
+      glActiveTexture:=nil;
+      glAlphaFuncx:=nil;
+      glBindBuffer:=nil;
+      glBindTexture:=nil;
+      glBlendFunc:=nil;
+      glBufferData:=nil;
+      glBufferSubData:=nil;
+      glClear:=nil;
+      glClearColorx:=nil;
+      glClearDepthx:=nil;
+      glClearStencil:=nil;
+      glClientActiveTexture:=nil;
+      glClipPlanex:=nil;
+      glColor4ub:=nil;
+      glColor4x:=nil;
+      glColorMask:=nil;
+      glColorPointer:=nil;
+      glCompressedTexImage2D:=nil;
+      glCompressedTexSubImage2D:=nil;
+      glCopyTexImage2D:=nil;
+      glCopyTexSubImage2D:=nil;
+      glCullFace:=nil;
+      glDeleteBuffers:=nil;
+      glDeleteTextures:=nil;
+      glDepthFunc:=nil;
+      glDepthMask:=nil;
+      glDepthRangex:=nil;
+      glDisable:=nil;
+      glDisableClientState:=nil;
+      glDrawArrays:=nil;
+      glDrawElements:=nil;
+      glEnable:=nil;
+      glEnableClientState:=nil;
+      glFinish:=nil;
+      glFlush:=nil;
+      glFogx:=nil;
+      glFogxv:=nil;
+      glFrontFace:=nil;
+      glFrustumx:=nil;
+      glGetBooleanv:=nil;
+      glGetBufferParameteriv:=nil;
+      glGetClipPlanex:=nil;
+      glGenBuffers:=nil;
+      glGenTextures:=nil;
+      glGetError:=nil;
+      glGetFixedv:=nil;
+      glGetIntegerv:=nil;
+      glGetLightxv:=nil;
+      glGetMaterialxv:=nil;
+      glGetPointerv:=nil;
+      glGetString:=nil;
+      glGetTexEnviv:=nil;
+      glGetTexEnvxv:=nil;
+      glGetTexParameteriv:=nil;
+      glGetTexParameterxv:=nil;
+      glHint:=nil;
+      glIsBuffer:=nil;
+      glIsEnabled:=nil;
+      glIsTexture:=nil;
+      glLightModelx:=nil;
+      glLightModelxv:=nil;
+      glLightx:=nil;
+      glLightxv:=nil;
+      glLineWidthx:=nil;
+      glLoadIdentity:=nil;
+      glLoadMatrixx:=nil;
+      glLogicOp:=nil;
+      glMaterialx:=nil;
+      glMaterialxv:=nil;
+      glMatrixMode:=nil;
+      glMultMatrixx:=nil;
+      glMultiTexCoord4x:=nil;
+      glNormal3x:=nil;
+      glNormalPointer:=nil;
+      glOrthox:=nil;
+      glPixelStorei:=nil;
+      glPointParameterx:=nil;
+      glPointParameterxv:=nil;
+      glPointSizex:=nil;
+      glPolygonOffsetx:=nil;
+      glPopMatrix:=nil;
+      glPushMatrix:=nil;
+      glReadPixels:=nil;
+      glRotatex:=nil;
+      glSampleCoverage:=nil;
+      glSampleCoveragex:=nil;
+      glScalex:=nil;
+      glScissor:=nil;
+      glShadeModel:=nil;
+      glStencilFunc:=nil;
+      glStencilMask:=nil;
+      glStencilOp:=nil;
+      glTexCoordPointer:=nil;
+      glTexEnvi:=nil;
+      glTexEnvx:=nil;
+      glTexEnviv:=nil;
+      glTexEnvxv:=nil;
+      glTexImage2D:=nil;
+      glTexParameteri:=nil;
+      glTexParameterx:=nil;
+      glTexParameteriv:=nil;
+      glTexParameterxv:=nil;
+      glTexSubImage2D:=nil;
+      glTranslatex:=nil;
+      glVertexPointer:=nil;
+      glViewport:=nil;
+      glPointSizePointerOES:=nil;
+    end;
+
+
+  procedure Loadgles11(lib : pchar);
+    begin
+      Freegles11;
+      hlib:=LoadLibrary(lib);
+      if hlib=0 then
+	begin
+         raise Exception.Create(format('Could not load library: %s',[lib]));
+	end;
+      pointer(glAlphaFunc):=GetProcAddress(hlib,'glAlphaFunc');
+      pointer(glClearColor):=GetProcAddress(hlib,'glClearColor');
+      pointer(glClearDepthf):=GetProcAddress(hlib,'glClearDepthf');
+      pointer(glClipPlanef):=GetProcAddress(hlib,'glClipPlanef');
+      pointer(glColor4f):=GetProcAddress(hlib,'glColor4f');
+      pointer(glDepthRangef):=GetProcAddress(hlib,'glDepthRangef');
+      pointer(glFogf):=GetProcAddress(hlib,'glFogf');
+      pointer(glFogfv):=GetProcAddress(hlib,'glFogfv');
+      pointer(glFrustumf):=GetProcAddress(hlib,'glFrustumf');
+      pointer(glGetClipPlanef):=GetProcAddress(hlib,'glGetClipPlanef');
+      pointer(glGetFloatv):=GetProcAddress(hlib,'glGetFloatv');
+      pointer(glGetLightfv):=GetProcAddress(hlib,'glGetLightfv');
+      pointer(glGetMaterialfv):=GetProcAddress(hlib,'glGetMaterialfv');
+      pointer(glGetTexEnvfv):=GetProcAddress(hlib,'glGetTexEnvfv');
+      pointer(glGetTexParameterfv):=GetProcAddress(hlib,'glGetTexParameterfv');
+      pointer(glLightModelf):=GetProcAddress(hlib,'glLightModelf');
+      pointer(glLightModelfv):=GetProcAddress(hlib,'glLightModelfv');
+      pointer(glLightf):=GetProcAddress(hlib,'glLightf');
+      pointer(glLightfv):=GetProcAddress(hlib,'glLightfv');
+      pointer(glLineWidth):=GetProcAddress(hlib,'glLineWidth');
+      pointer(glLoadMatrixf):=GetProcAddress(hlib,'glLoadMatrixf');
+      pointer(glMaterialf):=GetProcAddress(hlib,'glMaterialf');
+      pointer(glMaterialfv):=GetProcAddress(hlib,'glMaterialfv');
+      pointer(glMultMatrixf):=GetProcAddress(hlib,'glMultMatrixf');
+      pointer(glMultiTexCoord4f):=GetProcAddress(hlib,'glMultiTexCoord4f');
+      pointer(glNormal3f):=GetProcAddress(hlib,'glNormal3f');
+      pointer(glOrthof):=GetProcAddress(hlib,'glOrthof');
+      pointer(glPointParameterf):=GetProcAddress(hlib,'glPointParameterf');
+      pointer(glPointParameterfv):=GetProcAddress(hlib,'glPointParameterfv');
+      pointer(glPointSize):=GetProcAddress(hlib,'glPointSize');
+      pointer(glPolygonOffset):=GetProcAddress(hlib,'glPolygonOffset');
+      pointer(glRotatef):=GetProcAddress(hlib,'glRotatef');
+      pointer(glScalef):=GetProcAddress(hlib,'glScalef');
+      pointer(glTexEnvf):=GetProcAddress(hlib,'glTexEnvf');
+      pointer(glTexEnvfv):=GetProcAddress(hlib,'glTexEnvfv');
+      pointer(glTexParameterf):=GetProcAddress(hlib,'glTexParameterf');
+      pointer(glTexParameterfv):=GetProcAddress(hlib,'glTexParameterfv');
+      pointer(glTranslatef):=GetProcAddress(hlib,'glTranslatef');
+      pointer(glActiveTexture):=GetProcAddress(hlib,'glActiveTexture');
+      pointer(glAlphaFuncx):=GetProcAddress(hlib,'glAlphaFuncx');
+      pointer(glBindBuffer):=GetProcAddress(hlib,'glBindBuffer');
+      pointer(glBindTexture):=GetProcAddress(hlib,'glBindTexture');
+      pointer(glBlendFunc):=GetProcAddress(hlib,'glBlendFunc');
+      pointer(glBufferData):=GetProcAddress(hlib,'glBufferData');
+      pointer(glBufferSubData):=GetProcAddress(hlib,'glBufferSubData');
+      pointer(glClear):=GetProcAddress(hlib,'glClear');
+      pointer(glClearColorx):=GetProcAddress(hlib,'glClearColorx');
+      pointer(glClearDepthx):=GetProcAddress(hlib,'glClearDepthx');
+      pointer(glClearStencil):=GetProcAddress(hlib,'glClearStencil');
+      pointer(glClientActiveTexture):=GetProcAddress(hlib,'glClientActiveTexture');
+      pointer(glClipPlanex):=GetProcAddress(hlib,'glClipPlanex');
+      pointer(glColor4ub):=GetProcAddress(hlib,'glColor4ub');
+      pointer(glColor4x):=GetProcAddress(hlib,'glColor4x');
+      pointer(glColorMask):=GetProcAddress(hlib,'glColorMask');
+      pointer(glColorPointer):=GetProcAddress(hlib,'glColorPointer');
+      pointer(glCompressedTexImage2D):=GetProcAddress(hlib,'glCompressedTexImage2D');
+      pointer(glCompressedTexSubImage2D):=GetProcAddress(hlib,'glCompressedTexSubImage2D');
+      pointer(glCopyTexImage2D):=GetProcAddress(hlib,'glCopyTexImage2D');
+      pointer(glCopyTexSubImage2D):=GetProcAddress(hlib,'glCopyTexSubImage2D');
+      pointer(glCullFace):=GetProcAddress(hlib,'glCullFace');
+      pointer(glDeleteBuffers):=GetProcAddress(hlib,'glDeleteBuffers');
+      pointer(glDeleteTextures):=GetProcAddress(hlib,'glDeleteTextures');
+      pointer(glDepthFunc):=GetProcAddress(hlib,'glDepthFunc');
+      pointer(glDepthMask):=GetProcAddress(hlib,'glDepthMask');
+      pointer(glDepthRangex):=GetProcAddress(hlib,'glDepthRangex');
+      pointer(glDisable):=GetProcAddress(hlib,'glDisable');
+      pointer(glDisableClientState):=GetProcAddress(hlib,'glDisableClientState');
+      pointer(glDrawArrays):=GetProcAddress(hlib,'glDrawArrays');
+      pointer(glDrawElements):=GetProcAddress(hlib,'glDrawElements');
+      pointer(glEnable):=GetProcAddress(hlib,'glEnable');
+      pointer(glEnableClientState):=GetProcAddress(hlib,'glEnableClientState');
+      pointer(glFinish):=GetProcAddress(hlib,'glFinish');
+      pointer(glFlush):=GetProcAddress(hlib,'glFlush');
+      pointer(glFogx):=GetProcAddress(hlib,'glFogx');
+      pointer(glFogxv):=GetProcAddress(hlib,'glFogxv');
+      pointer(glFrontFace):=GetProcAddress(hlib,'glFrontFace');
+      pointer(glFrustumx):=GetProcAddress(hlib,'glFrustumx');
+      pointer(glGetBooleanv):=GetProcAddress(hlib,'glGetBooleanv');
+      pointer(glGetBufferParameteriv):=GetProcAddress(hlib,'glGetBufferParameteriv');
+      pointer(glGetClipPlanex):=GetProcAddress(hlib,'glGetClipPlanex');
+      pointer(glGenBuffers):=GetProcAddress(hlib,'glGenBuffers');
+      pointer(glGenTextures):=GetProcAddress(hlib,'glGenTextures');
+      pointer(glGetError):=GetProcAddress(hlib,'glGetError');
+      pointer(glGetFixedv):=GetProcAddress(hlib,'glGetFixedv');
+      pointer(glGetIntegerv):=GetProcAddress(hlib,'glGetIntegerv');
+      pointer(glGetLightxv):=GetProcAddress(hlib,'glGetLightxv');
+      pointer(glGetMaterialxv):=GetProcAddress(hlib,'glGetMaterialxv');
+      pointer(glGetPointerv):=GetProcAddress(hlib,'glGetPointerv');
+      pointer(glGetString):=GetProcAddress(hlib,'glGetString');
+      pointer(glGetTexEnviv):=GetProcAddress(hlib,'glGetTexEnviv');
+      pointer(glGetTexEnvxv):=GetProcAddress(hlib,'glGetTexEnvxv');
+      pointer(glGetTexParameteriv):=GetProcAddress(hlib,'glGetTexParameteriv');
+      pointer(glGetTexParameterxv):=GetProcAddress(hlib,'glGetTexParameterxv');
+      pointer(glHint):=GetProcAddress(hlib,'glHint');
+      pointer(glIsBuffer):=GetProcAddress(hlib,'glIsBuffer');
+      pointer(glIsEnabled):=GetProcAddress(hlib,'glIsEnabled');
+      pointer(glIsTexture):=GetProcAddress(hlib,'glIsTexture');
+      pointer(glLightModelx):=GetProcAddress(hlib,'glLightModelx');
+      pointer(glLightModelxv):=GetProcAddress(hlib,'glLightModelxv');
+      pointer(glLightx):=GetProcAddress(hlib,'glLightx');
+      pointer(glLightxv):=GetProcAddress(hlib,'glLightxv');
+      pointer(glLineWidthx):=GetProcAddress(hlib,'glLineWidthx');
+      pointer(glLoadIdentity):=GetProcAddress(hlib,'glLoadIdentity');
+      pointer(glLoadMatrixx):=GetProcAddress(hlib,'glLoadMatrixx');
+      pointer(glLogicOp):=GetProcAddress(hlib,'glLogicOp');
+      pointer(glMaterialx):=GetProcAddress(hlib,'glMaterialx');
+      pointer(glMaterialxv):=GetProcAddress(hlib,'glMaterialxv');
+      pointer(glMatrixMode):=GetProcAddress(hlib,'glMatrixMode');
+      pointer(glMultMatrixx):=GetProcAddress(hlib,'glMultMatrixx');
+      pointer(glMultiTexCoord4x):=GetProcAddress(hlib,'glMultiTexCoord4x');
+      pointer(glNormal3x):=GetProcAddress(hlib,'glNormal3x');
+      pointer(glNormalPointer):=GetProcAddress(hlib,'glNormalPointer');
+      pointer(glOrthox):=GetProcAddress(hlib,'glOrthox');
+      pointer(glPixelStorei):=GetProcAddress(hlib,'glPixelStorei');
+      pointer(glPointParameterx):=GetProcAddress(hlib,'glPointParameterx');
+      pointer(glPointParameterxv):=GetProcAddress(hlib,'glPointParameterxv');
+      pointer(glPointSizex):=GetProcAddress(hlib,'glPointSizex');
+      pointer(glPolygonOffsetx):=GetProcAddress(hlib,'glPolygonOffsetx');
+      pointer(glPopMatrix):=GetProcAddress(hlib,'glPopMatrix');
+      pointer(glPushMatrix):=GetProcAddress(hlib,'glPushMatrix');
+      pointer(glReadPixels):=GetProcAddress(hlib,'glReadPixels');
+      pointer(glRotatex):=GetProcAddress(hlib,'glRotatex');
+      pointer(glSampleCoverage):=GetProcAddress(hlib,'glSampleCoverage');
+      pointer(glSampleCoveragex):=GetProcAddress(hlib,'glSampleCoveragex');
+      pointer(glScalex):=GetProcAddress(hlib,'glScalex');
+      pointer(glScissor):=GetProcAddress(hlib,'glScissor');
+      pointer(glShadeModel):=GetProcAddress(hlib,'glShadeModel');
+      pointer(glStencilFunc):=GetProcAddress(hlib,'glStencilFunc');
+      pointer(glStencilMask):=GetProcAddress(hlib,'glStencilMask');
+      pointer(glStencilOp):=GetProcAddress(hlib,'glStencilOp');
+      pointer(glTexCoordPointer):=GetProcAddress(hlib,'glTexCoordPointer');
+      pointer(glTexEnvi):=GetProcAddress(hlib,'glTexEnvi');
+      pointer(glTexEnvx):=GetProcAddress(hlib,'glTexEnvx');
+      pointer(glTexEnviv):=GetProcAddress(hlib,'glTexEnviv');
+      pointer(glTexEnvxv):=GetProcAddress(hlib,'glTexEnvxv');
+      pointer(glTexImage2D):=GetProcAddress(hlib,'glTexImage2D');
+      pointer(glTexParameteri):=GetProcAddress(hlib,'glTexParameteri');
+      pointer(glTexParameterx):=GetProcAddress(hlib,'glTexParameterx');
+      pointer(glTexParameteriv):=GetProcAddress(hlib,'glTexParameteriv');
+      pointer(glTexParameterxv):=GetProcAddress(hlib,'glTexParameterxv');
+      pointer(glTexSubImage2D):=GetProcAddress(hlib,'glTexSubImage2D');
+      pointer(glTranslatex):=GetProcAddress(hlib,'glTranslatex');
+      pointer(glVertexPointer):=GetProcAddress(hlib,'glVertexPointer');
+      pointer(glViewport):=GetProcAddress(hlib,'glViewport');
+      pointer(glPointSizePointerOES):=GetProcAddress(hlib,'glPointSizePointerOES');
+    end;
+
+procedure init;
+begin
+    Loadgles11('libGLESv1_CM.so');
+end;
+
+
+initialization
+  Loadgles11('gles11');
+finalization
+  Freegles11;
+
+end.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/pushToDevice	Tue Jun 28 17:57:54 2011 +0200
@@ -0,0 +1,5 @@
+#!/bin/bash
+
+adb push ./out/libhwengine.so /sdcard/libhwengine.so
+adb shell "su -c \"cat /sdcard/libhwengine.so > /data/data/org.hedgewars/lib/libhwengine.so \""
+