+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
authornemo
Sat, 25 Dec 2010 22:58:35 -0500
changeset 4684 1b2bbc86af5b
parent 4682 0fc1ff341482
child 4686 3682db294dae
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
hedgewars/uCollisions.pas
--- a/hedgewars/uCollisions.pas	Sat Dec 25 21:35:40 2010 -0500
+++ b/hedgewars/uCollisions.pas	Sat Dec 25 22:58:35 2010 -0500
@@ -103,7 +103,7 @@
 mx:= hwRound(Gear^.X);
 my:= hwRound(Gear^.Y);
 
-tr:= Gear^.Radius + 2;
+tr:= Gear^.Radius;
 
 for i:= 0 to Pred(Count) do
     with cinfos[i] do