merge+Slovak transl update
authorjose1711
Thu, 23 Dec 2010 20:26:31 +0100
changeset 4647 20b982afbe6e
parent 4588 5ef5415c4ee1 (current diff)
parent 4646 48ab5ea4e9c9 (diff)
child 4651 ed23eba1a369
merge+Slovak transl update
share/hedgewars/Data/Locale/hedgewars_sk.ts
share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua
share/hedgewars/Data/Missions/Training/SniperRifle.lua
share/hedgewars/Data/Music/main theme.ogg
--- a/QTfrontend/SDLs.cpp	Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/SDLs.cpp	Thu Dec 23 20:26:31 2010 +0100
@@ -166,7 +166,7 @@
     SDLMusicInit();
 
     if (music == NULL) {
-        music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData());
+        music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main_theme.ogg").toLocal8Bit().constData());
 
     }
     Mix_VolumeMusic(MIX_MAX_VOLUME - 28);
--- a/QTfrontend/ammoSchemeModel.cpp	Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/ammoSchemeModel.cpp	Thu Dec 23 20:26:31 2010 +0100
@@ -628,12 +628,20 @@
 {
     Q_UNUSED(count);
 
-    beginInsertRows(parent, row, row);
+    beginInsertRows(parent, schemes.size(), schemes.size());
 
-    QList<QVariant> newScheme = defaultScheme;
-    newScheme[0] = QVariant(tr("new"));
-
-    schemes.insert(row, newScheme);
+    if (row == -1)
+    {
+        QList<QVariant> newScheme = defaultScheme;
+        newScheme[0] = QVariant(tr("new"));
+        schemes.insert(schemes.size(), newScheme);
+    }
+    else
+    {
+        QList<QVariant> newScheme = schemes[row];
+        newScheme[0] = QVariant(tr("copy of") + " " + newScheme[0].toString());
+        schemes.insert(schemes.size(), newScheme);
+    }
 
     endInsertRows();
 
--- a/QTfrontend/hwform.cpp	Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/hwform.cpp	Thu Dec 23 20:26:31 2010 +0100
@@ -86,7 +86,7 @@
 
     ui.setupUi(this);
     setMinimumSize(760, 580);
-    setFocusPolicy(Qt::StrongFocus);
+    //setFocusPolicy(Qt::StrongFocus);
     CustomizePalettes();
 
     ui.pageOptions->CBResolution->addItems(sdli.getResolutions());
@@ -308,11 +308,13 @@
   }
 }
 
+/*
 void HWForm::keyReleaseEvent(QKeyEvent *event)
 {
-  if (event->key() == Qt::Key_Escape /*|| event->key() == Qt::Key_Backspace*/ ) 
+  if (event->key() == Qt::Key_Escape) 
     this->GoBack();
 }
+*/
 
 void HWForm::CustomizePalettes()
 {
@@ -1170,7 +1172,7 @@
     QStringList entries = tmpdir.entryList(QStringList("*#*.lua"));
     //entries.sort();
     for(int i = 0; (i < entries.count()) && (i <= team.CampaignProgress); i++)
-        ui.pageCampaign->CBSelect->addItem(QString(entries[i]).replace(QRegExp("^(\\d+)#(.+)\\.lua"), QComboBox::tr("Mission") + " \\1: \\2"), QString(entries[i]).replace(QRegExp("^(.*)\\.lua"), "\\1"));
+        ui.pageCampaign->CBSelect->addItem(QString(entries[i]).replace(QRegExp("^(\\d+)#(.+)\\.lua"), QComboBox::tr("Mission") + " \\1: \\2").replace("_", " "), QString(entries[i]).replace(QRegExp("^(.*)\\.lua"), "\\1"));
 }
 
 void HWForm::AssociateFiles()
--- a/QTfrontend/hwform.h	Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/hwform.h	Thu Dec 23 20:26:31 2010 +0100
@@ -122,7 +122,7 @@
     void closeEvent(QCloseEvent *event);
     void CustomizePalettes();
     void resizeEvent(QResizeEvent * event);
-    void keyReleaseEvent(QKeyEvent *event);
+    //void keyReleaseEvent(QKeyEvent *event);
     
     enum PageIDs {
         ID_PAGE_SETUP_TEAM      =  0,
--- a/QTfrontend/pages.cpp	Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/pages.cpp	Thu Dec 23 20:26:31 2010 +0100
@@ -1063,7 +1063,10 @@
     tmpdir.setFilter(QDir::Files);
     CBSelect->addItems(tmpdir.entryList(QStringList("*.lua")).replaceInStrings(QRegExp("^(.*)\\.lua"), "\\1"));
     for(int i = 0; i < CBSelect->count(); i++)
+    {
         CBSelect->setItemData(i, CBSelect->itemText(i));
+        CBSelect->setItemText(i, CBSelect->itemText(i).replace("_", " "));
+    }
 
     pageLayout->addWidget(CBSelect, 1, 1);
     
@@ -1104,23 +1107,25 @@
     QGridLayout * pageLayout = new QGridLayout(this);
 
     pWeapons = new SelWeaponWidget(cAmmoNumber, this);
-    pageLayout->addWidget(pWeapons, 0, 0, 1, 6);
+    pageLayout->addWidget(pWeapons, 0, 0, 1, 5);
 
-    BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
-    BtnDefault = addButton(tr("Default"), pageLayout, 1, 2);
-    BtnNew = addButton(tr("New"), pageLayout, 1, 3);
-    BtnDelete = addButton(tr("Delete"), pageLayout, 1, 4);
-    BtnSave = addButton(":/res/Save.png", pageLayout, 1, 5, true);
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true);
+    BtnDefault = addButton(tr("Default"), pageLayout, 1, 3);
+    BtnNew = addButton(tr("New"), pageLayout, 1, 2);
+    BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2);
+    BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3);
+    BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true);
     BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}");
     BtnBack->setFixedHeight(BtnSave->height());
     BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
 
     selectWeaponSet = new QComboBox(this);
-    pageLayout->addWidget(selectWeaponSet, 1, 1);
+    pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1);
 
     connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
     connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
     connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
+    connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
     connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
 }
 
@@ -1502,7 +1507,7 @@
     sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
     sp.setHorizontalPolicy(QSizePolicy::Expanding);
 
-    pageLayout->addWidget(gb, 1,0,13,4);
+    pageLayout->addWidget(gb, 1,0,13,5);
 
     gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
     gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
@@ -1829,12 +1834,14 @@
     mapper = new QDataWidgetMapper(this);
 
     BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
-    BtnNew = addButton(tr("New"), pageLayout, 15, 2);
-    BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
+    BtnCopy = addButton(tr("Copy"), pageLayout, 15, 2);
+    BtnNew = addButton(tr("New"), pageLayout, 15, 3);
+    BtnDelete = addButton(tr("Delete"), pageLayout, 15, 4);
 
     selectScheme = new QComboBox(this);
     pageLayout->addWidget(selectScheme, 15, 1);
 
+    connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow()));
     connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
     connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
     connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
@@ -1891,7 +1898,14 @@
 void PageScheme::newRow()
 {
     QAbstractItemModel * model = mapper->model();
-    model->insertRow(model->rowCount());
+    model->insertRow(-1);
+    selectScheme->setCurrentIndex(model->rowCount() - 1);
+}
+
+void PageScheme::copyRow()
+{
+    QAbstractItemModel * model = mapper->model();
+    model->insertRow(selectScheme->currentIndex());
     selectScheme->setCurrentIndex(model->rowCount() - 1);
 }
 
--- a/QTfrontend/pages.h	Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/pages.h	Thu Dec 23 20:26:31 2010 +0100
@@ -74,7 +74,7 @@
     Q_UNUSED(parent);
 
     font14 = new QFont("MS Shell Dlg", 14);
-    setFocusPolicy(Qt::StrongFocus);
+    //setFocusPolicy(Qt::StrongFocus);
   }
   virtual ~AbstractPage() {};
 
@@ -395,6 +395,7 @@
     QPushButton *BtnDefault;
     QPushButton *BtnDelete;
     QPushButton *BtnNew;
+    QPushButton *BtnCopy;
     QPushButton *BtnBack;
     SelWeaponWidget* pWeapons;
     QComboBox* selectWeaponSet;
@@ -469,6 +470,7 @@
     PageScheme(QWidget* parent = 0);
 
     QPushButton * BtnBack;
+    QPushButton * BtnCopy;
     QPushButton * BtnNew;
     QPushButton * BtnDelete;
     QPushButton * BtnSave;
@@ -478,6 +480,7 @@
 
 public slots:
     void newRow();
+    void copyRow();
     void deleteRow();
 
 private:
Binary file QTfrontend/res/btnMoreWind.png has changed
Binary file QTfrontend/res/btnNoWind.png has changed
--- a/QTfrontend/selectWeapon.cpp	Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/selectWeapon.cpp	Thu Dec 23 20:26:31 2010 +0100
@@ -269,3 +269,10 @@
 {
     return wconf->allKeys();
 }
+
+void SelWeaponWidget::copy()
+{
+    QString ammo = getWeaponsString(curWeaponsName);
+    setWeaponsName(tr("copy of") + " " + curWeaponsName);
+    setWeapons(ammo);
+}
--- a/QTfrontend/selectWeapon.h	Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/selectWeapon.h	Thu Dec 23 20:26:31 2010 +0100
@@ -59,6 +59,7 @@
   void deleteWeaponsName();
   void newWeaponsName();
   void save();
+  void copy();
 
  signals:
   void weaponsChanged();
--- a/hedgewars/GSHandlers.inc	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/GSHandlers.inc	Thu Dec 23 20:26:31 2010 +0100
@@ -320,7 +320,7 @@
     if isFalling then 
         begin
         Gear^.dY := Gear^.dY + cGravity;
-        if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed * _16 / max(12,sqr(Gear^.Radius))
+        if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
         end;
 
     Gear^.X := Gear^.X + Gear^.dX;
@@ -558,6 +558,88 @@
         end
 end;
 
+procedure doStepSnowflake(Gear: PGear);
+var xx, yy, px, py, i: LongInt;
+    move, allpx: Boolean;
+    s: PSDL_Surface;
+    p: PLongwordArray;
+begin
+if GameTicks and $7 = 0 then
+    begin
+    with Gear^ do
+        begin
+        X:= X + cWindSpeed * 1600 + dX;
+        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
+        xx:= hwRound(X);
+        yy:= hwRound(Y);
+        if vobVelocity <> 0 then
+            begin
+            DirAngle := DirAngle + (Angle / 1250000000);
+            if DirAngle < 0 then DirAngle := DirAngle + 360
+            else if 360 < DirAngle then DirAngle := DirAngle - 360;
+            end;
+
+        inc(Health, 8);
+        if Health > vobFrameTicks then
+            begin
+            dec(Health, vobFrameTicks);
+            inc(Timer);
+            if Timer = vobFramesCount then Timer:= 0
+            end;
+
+        move:= false;
+    // move back to cloud layer
+        if yy > cWaterLine then move:= true
+        else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] > 255) then
+            begin
+            // we've collided with land. draw some stuff and get back into the clouds
+            move:= true;
+////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
+            if cWindSpeed * 1600 + dX < _0 then i:= -1
+            else i:= 1;
+            if (yy > 0) and ((Land[yy-1, xx] and $FF00) = 0) then dec(yy)
+            else dec(xx, i);
+            dec(yy,2);
+            dec(xx,i);
+            s:= SpritesData[sprSnow].Surface;
+            p:= s^.pixels;
+            allpx:= true;
+            for py:= 0 to Pred(s^.h) do
+                begin
+                for px:= 0 to Pred(s^.w) do
+                    if ((yy + py and LAND_HEIGHT_MASK) = 0) and ((xx + px and LAND_WIDTH_MASK) = 0) and 
+                       ((Land[yy + py, xx + px] and $FF00) = 0) then
+                        begin
+                        if (cReducedQuality and rqBlurryLand) = 0 then
+                            LandPixels[yy + py, xx + px]:= p^[px]
+                        else
+                            LandPixels[(yy + py) div 2, (xx + px) div 2]:= p^[px]
+                        end
+                    else allpx:= false;
+                p:= @(p^[s^.pitch shr 2])
+                end;
+            if allpx then UpdateLandTexture(xx, 4, yy, 4)
+            else UpdateLandTexture(xx, 1, yy, 1);
+            inc(yy,2);
+            inc(xx,i);
+            if ((xx and LAND_WIDTH_MASK) = 0) and ((yy and LAND_HEIGHT_MASK) = 0) then Land[yy, xx]:= Land[yy, xx] or lfObject;
+            if yy > 0 then
+                begin 
+                Land[yy-1, xx]:= Land[yy-1, xx] or lfObject;
+                if ((xx-i and LAND_WIDTH_MASK) = 0) then Land[yy-1, xx-i]:= Land[yy-1, xx-i] or lfObject;
+                end;
+            if ((xx-i and LAND_WIDTH_MASK) = 0) and ((yy and LAND_HEIGHT_MASK) = 0) then Land[yy, xx-i]:= Land[yy, xx-i] or lfObject
+////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
+            end;
+        if move then
+            begin
+            X:= int2hwFloat(GetRandom(LAND_WIDTH+1024)-512);
+            Y:= int2hwFloat(750+(GetRandom(50)-25))
+            end
+        end
+    end
+end;
+
 ////////////////////////////////////////////////////////////////////////////////
 procedure doStepGrave(Gear: PGear);
 begin
@@ -1156,7 +1238,7 @@
     HHGear^.X := HHGear^.X + HHGear^.dX;
     HHGear^.Y := HHGear^.Y + HHGear^.dY;
     HHGear^.dY := HHGear^.dY + cGravity;
-    if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _0_2;
+    if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
 
     if (Gear^.Message and gmAttack) <> 0 then
     begin
@@ -1222,7 +1304,7 @@
     if not TestCollisionYwithGear(HHGear, 1) then
         begin
         HHGear^.dY := HHGear^.dY + cGravity;
-        if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _0_2
+        if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
         end;
 
     ropeDx := HHGear^.X - Gear^.X;
@@ -1451,7 +1533,7 @@
             HHGear^.Y := HHGear^.Y + HHGear^.dY;
             Gear^.Y := Gear^.Y + HHGear^.dY;
             HHGear^.dY := HHGear^.dY + cGravity;
-            if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _0_2
+            if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density
             end;
 
         tt := Gear^.Elasticity;
@@ -3698,7 +3780,7 @@
             iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
         end;
 
-        if not isbullet then
+        if not isbullet and (iterator^.Kind <> gtFlake) then
             FollowGear := iterator;
 //AddFileLog('portal''d');
 
--- a/hedgewars/HHHandlers.inc	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/HHHandlers.inc	Thu Dec 23 20:26:31 2010 +0100
@@ -276,7 +276,8 @@
                              end;
                       amLowGravity: begin
                                     PlaySound(sndLowGravity);
-                                    cGravity:= cMaxWindSpeed
+                                    cGravity:= cMaxWindSpeed;
+                                    cGravityf:= 0.00025
                                     end;
                       amExtraDamage:begin 
                                     PlaySound(sndHellishImpact4);
@@ -668,12 +669,12 @@
        Gear^.dY:= Gear^.dY + cGravity;
 // this set of circumstances could be less complex if jumping was more clearly identified
        if ((GameFlags and gfMoreWind) <> 0) and 
-          (Gear^.Damage <> 0) or
+          (((Gear^.Damage <> 0) or
           ((CurAmmoGear <> nil) and
             ((CurAmmoGear^.AmmoType = amJetpack) or
             (CurAmmoGear^.AmmoType = amBirdy))) or
-          ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue)
-          then Gear^.dX := Gear^.dX + cWindSpeed * _0_2
+          ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue)))
+          then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
        end
    end 
 else
--- a/hedgewars/PascalExports.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/PascalExports.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -25,7 +25,6 @@
      uCommands;
 
 {$INCLUDE "config.inc"}
-var dummy: boolean;  // avoid compiler hint
 
 implementation
 {$IFDEF HWLIBRARY}
@@ -33,7 +32,7 @@
     previousGameState: TGameState;
 
 // retrieve protocol information
-procedure HW_versionInfo(netProto: PShortInt; versionStr: PPChar); cdecl; export;
+procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
 begin
     netProto^:= cNetProtoVersion;
     versionStr^:= cVersionString;
--- a/hedgewars/hwLibrary.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/hwLibrary.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -16,6 +16,5 @@
 begin
     // avoid compiler warnings about units not being used
     isTerminated:= isTerminated;
-    dummy:= dummy;
 end.
 
--- a/hedgewars/uCommandHandlers.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uCommandHandlers.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -407,6 +407,7 @@
 if isDeveloperMode then
 begin
 Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
+Theme:= s;
 InitStepsFlags:= InitStepsFlags or cifTheme
 end
 end;
--- a/hedgewars/uGears.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uGears.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -47,7 +47,7 @@
 implementation
 uses uStore, uSound, uTeams, uRandom, uCollisions, uIO, uLandGraphics,
      uAIMisc, uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uMobile, uVariables,
-     uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug;
+     uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture;
 
 
 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward;
@@ -128,7 +128,8 @@
             @doStepHammerHit,
             @doStepResurrector,
             @doStepNapalmBomb,
-            @doStepSnowball
+            @doStepSnowball,
+            @doStepSnowflake
             );
 
 procedure InsertGearToList(Gear: PGear);
@@ -220,6 +221,7 @@
                 gear^.Radius:= 5;
                 gear^.Elasticity:= _0_8;
                 gear^.Friction:= _0_8;
+                gear^.Density:= _1_5;
                 gear^.RenderTimer:= true;
                 if gear^.Timer = 0 then gear^.Timer:= 3000
                 end;
@@ -230,15 +232,20 @@
                 gear^.Radius:= 6;
                 gear^.Elasticity:= _0_8;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _2;
                 gear^.RenderTimer:= true;
                 if gear^.Timer = 0 then gear^.Timer:= 3000
                 end;
+  gtMelonPiece: begin
+                gear^.Density:= _2;
+                end;
     gtHedgehog: begin
                 gear^.AdvBounce:= 1;
                 gear^.Radius:= cHHRadius;
                 gear^.Elasticity:= _0_35;
                 gear^.Friction:= _0_999;
                 gear^.Angle:= cMaxAngle div 2;
+                gear^.Density:= _3;
                 gear^.Z:= cHHZ;
                 if (GameFlags and gfAISurvival) <> 0 then
                     if gear^.Hedgehog^.BotLevel > 0 then
@@ -246,11 +253,28 @@
                 end;
        gtShell: begin
                 gear^.Radius:= 4;
+                gear^.Density:= _1;
                 end;
        gtSnowball: begin
                 gear^.Radius:= 4;
                 gear^.Elasticity:= _1;
                 gear^.Friction:= _1;
+                gear^.Density:= _0_5;
+                end;
+
+     gtFlake: begin
+                with Gear^ do
+                    begin
+                    DirAngle:= random * 360;
+                    dx.isNegative:= GetRandom(2) = 0;
+                    dx.QWordValue:= GetRandom(100000000);
+                    dy.isNegative:= false;
+                    dy.QWordValue:= GetRandom(70000000);
+                    if GetRandom(2) = 0 then dx := -dx;
+                    Health:= random(vobFrameTicks);
+                    Timer:= random(vobFramesCount);
+                    Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
+                    end
                 end;
        gtGrave: begin
                 gear^.ImpactSound:= sndGraveImpact;
@@ -288,6 +312,7 @@
                 gear^.Radius:= 2;
                 gear^.Elasticity:= _0_55;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _0_9;
                 if cMinesTime < 0 then
                     gear^.Timer:= getrandom(51)*100
                 else
@@ -299,6 +324,7 @@
                 gear^.Radius:= 2;
                 gear^.Elasticity:= _0_55;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _0_9;
                 gear^.Timer:= 500;
                 end;
         gtCase: begin
@@ -313,6 +339,7 @@
                 gear^.Radius:= 16;
                 gear^.Elasticity:= _0_4;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _6;
                 gear^.Health:= cBarrelHealth
                 end;
   gtDEagleShot: begin
@@ -327,10 +354,12 @@
                 gear^.Radius:= 3;
                 gear^.Elasticity:= _0_55;
                 gear^.Friction:= _0_03;
+                gear^.Density:= _2;
                 gear^.Timer:= 5000;
                 end;
      gtCluster: begin
                 gear^.Radius:= 2;
+                gear^.Density:= _1_5;
                 gear^.RenderTimer:= true
                 end;
       gtShover: gear^.Radius:= 20;
@@ -338,6 +367,7 @@
                 gear^.Tag:= GetRandom(32);
                 gear^.Radius:= 1;
                 gear^.Health:= 5;
+                gear^.Density:= _1;
                 if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
                     begin
                     gear^.dY:= (getrandom - _0_8) * _0_03;
@@ -350,6 +380,7 @@
                 end;
      gtAirBomb: begin
                 gear^.Radius:= 5;
+                gear^.Density:= _2;
                 end;
    gtBlowTorch: begin
                 gear^.Radius:= cHHRadius + cBlowTorchC;
@@ -368,7 +399,8 @@
       gtMortar: begin
                 gear^.Radius:= 4;
                 gear^.Elasticity:= _0_2;
-                gear^.Friction:= _0_08
+                gear^.Friction:= _0_08;
+                gear^.Density:= _1;
                 end;
         gtWhip: gear^.Radius:= 20;
       gtHammer: gear^.Radius:= 20;
@@ -391,12 +423,14 @@
                 gear^.Radius:= 4;
                 gear^.Elasticity:= _0_5;
                 gear^.Friction:= _0_96;
+                gear^.Density:= _1_5;
                 gear^.RenderTimer:= true;
                 gear^.Timer:= 5000
                 end;
        gtDrill: begin
                 gear^.Timer:= 5000;
-                gear^.Radius:= 4
+                gear^.Radius:= 4;
+                gear^.Density:= _1;
                 end;
         gtBall: begin
                 gear^.ImpactSound:= sndGrenadeImpact;
@@ -407,6 +441,7 @@
                 gear^.Timer:= 5000;
                 gear^.Elasticity:= _0_7;
                 gear^.Friction:= _0_995;
+                gear^.Density:= _1_5;
                 end;
      gtBallgun: begin
                 gear^.Timer:= 5001;
@@ -422,6 +457,7 @@
                 end;
      gtMolotov: begin
                 gear^.Radius:= 6;
+                gear^.Density:= _2;
                 end;
        gtBirdy: begin
                 gear^.Radius:= 16; // todo: check
@@ -433,6 +469,7 @@
                 gear^.Radius:= 4;
                 gear^.Elasticity:= _0_6;
                 gear^.Friction:= _0_96;
+                gear^.Density:= _1;
                 if gear^.Timer = 0 then gear^.Timer:= 3000
                 end;
       gtPortal: begin
@@ -446,7 +483,8 @@
                 gear^.Health:= 100;
                 end;
        gtPiano: begin
-                gear^.Radius:= 32
+                gear^.Radius:= 32;
+                gear^.Density:= _50;
                 end;
  gtSineGunShot: begin
                 gear^.Radius:= 5;
@@ -472,6 +510,7 @@
   gtNapalmBomb: begin
                 gear^.Timer:= 1000;
                 gear^.Radius:= 5;
+                gear^.Density:= _1_5;
                 end;
     end;
 
@@ -882,7 +921,10 @@
     SpeechText:= ''; // in case it has not been consumed
 
     if (GameFlags and gfLowGravity) = 0 then
+        begin
         cGravity:= cMaxWindSpeed * 2;
+        cGravityf:= 0.00025 * 2
+        end;
 
     if (GameFlags and gfVampiric) = 0 then
         cVampiric:= false;
@@ -1057,7 +1099,10 @@
     end;
 
 if (GameFlags and gfLowGravity) <> 0 then
+    begin
     cGravity:= cMaxWindSpeed;
+    cGravityf:= 0.00025
+    end;
 
 if (GameFlags and gfVampiric) <> 0 then
     cVampiric:= true;
@@ -1074,7 +1119,11 @@
     cLaserSighting:= true;
 
 if (GameFlags and gfArtillery) <> 0 then
-    cArtillery:= true
+    cArtillery:= true;
+
+if (Theme = 'Snow') or (Theme = 'Christmas') then
+    for i:= 0 to Pred(vobCount*2) do
+        AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(1024), gtFlake, 0, _0, _0, 0);
 end;
 
 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord);
--- a/hedgewars/uGearsRender.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uGearsRender.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -1017,6 +1017,16 @@
                     Tint($FF, $FF, $FF, $FF);
                     end;
       gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
+           gtFlake: if not isInLag then
+                   begin
+                        if vobVelocity = 0 then
+                      //DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
+                      DrawSprite(sprFlake, x, y, Gear^.Timer)
+                  else
+                      //DrawRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
+                      DrawRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle)
+                  end;
+
          end;
       if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(x + 8, y + 8, Gear^.Tex);
 end;
--- a/hedgewars/uLandGraphics.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uLandGraphics.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -198,12 +198,13 @@
            else
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
            end
-       else
-           if ((Land[t, i] and lfObject) <> 0) then
-               if (cReducedQuality and rqBlurryLand) = 0 then
-                   LandPixels[t, i]:= 0
-               else
-                   LandPixels[t div 2, i div 2]:= 0;
+       else if not isMap or ((Land[t, i] and lfObject) <> 0) then
+           begin
+           if (cReducedQuality and rqBlurryLand) = 0 then
+               LandPixels[t, i]:= 0
+           else
+               LandPixels[t div 2, i div 2]:= 0
+           end;
 
 t:= y - dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
@@ -216,12 +217,13 @@
            else
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
            end
-       else
-           if ((Land[t, i] and lfObject) <> 0) then
-               if (cReducedQuality and rqBlurryLand) = 0 then
-                   LandPixels[t, i]:= 0
-               else
-                   LandPixels[t div 2, i div 2]:= 0;
+       else if not isMap or ((Land[t, i] and lfObject) <> 0) then
+           begin
+           if (cReducedQuality and rqBlurryLand) = 0 then
+               LandPixels[t, i]:= 0
+           else
+               LandPixels[t div 2, i div 2]:= 0
+           end;
 
 t:= y + dx;
 if (t and LAND_HEIGHT_MASK) = 0 then
@@ -230,16 +232,17 @@
            begin
            inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
-           LandPixels[t, i]:= LandBackPixel(i, t)
-            else
-           LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+               LandPixels[t, i]:= LandBackPixel(i, t)
+           else
+               LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
            end
-       else
-            if ((Land[t, i] and lfObject) <> 0) then
+       else if not isMap or ((Land[t, i] and lfObject) <> 0) then
+            begin
             if (cReducedQuality and rqBlurryLand) = 0 then
-          LandPixels[t, i]:= 0
+          	    LandPixels[t, i]:= 0
             else
-           LandPixels[t div 2, i div 2]:= 0;
+           	    LandPixels[t div 2, i div 2]:= 0
+            end;
 
 t:= y - dx;
 if (t and LAND_HEIGHT_MASK) = 0 then
@@ -252,12 +255,13 @@
            else
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
            end
-       else
-          if ((Land[t, i] and lfObject) <> 0) then
-              if (cReducedQuality and rqBlurryLand) = 0 then
-                LandPixels[t, i]:= 0
-              else
-                LandPixels[t div 2, i div 2]:= 0;
+       else if not isMap or ((Land[t, i] and lfObject) <> 0) then
+           begin
+           if (cReducedQuality and rqBlurryLand) = 0 then
+               LandPixels[t, i]:= 0
+           else
+               LandPixels[t div 2, i div 2]:= 0
+           end;
 FillLandCircleLinesBG:= cnt;
 end;
 
@@ -267,7 +271,7 @@
 t:= y + dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
-       if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
+       if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
           begin
            if (cReducedQuality and rqBlurryLand) = 0 then
             LandPixels[t, i]:= cExplosionBorderColor
@@ -282,7 +286,7 @@
 t:= y - dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
-       if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
+       if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
           begin
            if (cReducedQuality and rqBlurryLand) = 0 then
               LandPixels[t, i]:= cExplosionBorderColor
@@ -296,7 +300,7 @@
 t:= y + dx;
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
-       if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
+       if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
            begin
            if (cReducedQuality and rqBlurryLand) = 0 then
            LandPixels[t, i]:= cExplosionBorderColor
@@ -311,7 +315,7 @@
 t:= y - dx;
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
-       if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
+       if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
           begin
            if (cReducedQuality and rqBlurryLand) = 0 then
           LandPixels[t, i]:= cExplosionBorderColor
@@ -414,12 +418,13 @@
                     LandPixels[ty, tx]:= LandBackPixel(tx, ty)
                 else
                     LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
-            else
-                if (Land[ty, tx] and lfObject) <> 0 then
-                    if (cReducedQuality and rqBlurryLand) = 0 then
-                        LandPixels[ty, tx]:= 0
-                    else
-                        LandPixels[ty div 2, tx div 2]:= 0;
+            else if not isMap then
+                begin
+	        if (cReducedQuality and rqBlurryLand) = 0 then
+	     	    LandPixels[ty, tx]:= 0
+	        else
+		    LandPixels[ty div 2, tx div 2]:= 0
+                end;
     inc(y, dY)
     end;
 
@@ -430,7 +435,7 @@
     begin
     for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
         for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
-            if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then
+            if (Land[ty, tx] and (lfBasic or lfObject)) <> 0 then
                 begin
                     if (cReducedQuality and rqBlurryLand) = 0 then
                         LandPixels[ty, tx]:= cExplosionBorderColor
@@ -474,13 +479,12 @@
     ty:= hwRound(Y);
     if ((ty and LAND_HEIGHT_MASK) = 0) and
        ((tx and LAND_WIDTH_MASK) = 0) and
-       (((Land[ty, tx] and lfBasic) <> 0) or
-       ((Land[ty, tx] and lfObject) <> 0)) then
+       ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
         begin
         Land[ty, tx]:= Land[ty, tx] or lfDamaged;
-            if (cReducedQuality and rqBlurryLand) = 0 then
+        if (cReducedQuality and rqBlurryLand) = 0 then
             LandPixels[ty, tx]:= cExplosionBorderColor
-            else
+        else
             LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
         end
     end;
@@ -500,15 +504,13 @@
     ty:= hwRound(Y);
     if ((ty and LAND_HEIGHT_MASK) = 0) and
        ((tx and LAND_WIDTH_MASK) = 0) and
-       (((Land[ty, tx] and lfBasic) <> 0) or
-       ((Land[ty, tx] and lfObject) <> 0)) then
+       ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
         begin
         Land[ty, tx]:= Land[ty, tx] or lfDamaged;
-            if (cReducedQuality and rqBlurryLand) = 0 then
-        LandPixels[ty, tx]:= cExplosionBorderColor
-            else
-        LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
-
+        if (cReducedQuality and rqBlurryLand) = 0 then 
+            LandPixels[ty, tx]:= cExplosionBorderColor
+	    else
+            LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
         end
     end;
     X:= nx;
@@ -526,12 +528,13 @@
                     LandPixels[ty, tx]:= LandBackPixel(tx, ty)
                 else
                     LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
-            else
-              if (Land[ty, tx] and lfObject) <> 0 then
+            else if not isMap or ((Land[ty, tx] and lfObject) <> 0) then
+                begin
                 if (cReducedQuality and rqBlurryLand) = 0 then
-                LandPixels[ty, tx]:= 0
+                     LandPixels[ty, tx]:= 0
                 else
-                LandPixels[ty div 2, tx div 2]:= 0;
+                     LandPixels[ty div 2, tx div 2]:= 0
+                end;
 
             Land[ty, tx]:= 0;
             end
@@ -544,15 +547,13 @@
     ty:= hwRound(Y);
     if ((ty and LAND_HEIGHT_MASK) = 0) and
        ((tx and LAND_WIDTH_MASK) = 0) and
-       (((Land[ty, tx] and lfBasic) <> 0) or
-       ((Land[ty, tx] and lfObject) <> 0)) then
+       ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
         begin
         Land[ty, tx]:= Land[ty, tx] or lfDamaged;
         if (cReducedQuality and rqBlurryLand) = 0 then
-        LandPixels[ty, tx]:= cExplosionBorderColor
+            LandPixels[ty, tx]:= cExplosionBorderColor
         else
-        LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
-
+            LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
         end
     end;
     nx:= nx - dY;
@@ -571,14 +572,13 @@
     ty:= hwRound(Y);
     if ((ty and LAND_HEIGHT_MASK) = 0) and
        ((tx and LAND_WIDTH_MASK) = 0) and
-       (((Land[ty, tx] and lfBasic) <> 0) or
-       ((Land[ty, tx] and lfObject) <> 0)) then
+       ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
         begin
         Land[ty, tx]:= Land[ty, tx] or lfDamaged;
         if (cReducedQuality and rqBlurryLand) = 0 then
-        LandPixels[ty, tx]:= cExplosionBorderColor
+            LandPixels[ty, tx]:= cExplosionBorderColor
         else
-        LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
+            LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
         end
     end;
     nx:= nx - dY;
@@ -689,14 +689,16 @@
     if c < 4 then // 0-3 neighbours
         begin
         if (cReducedQuality and rqBlurryLand) = 0 then
+            begin
             if (Land[Y, X] and lfBasic) <> 0 then
                 LandPixels[Y, X]:= LandBackPixel(X, Y)
-            else
+            else if not isMap or ((Land[Y, X] and lfObject) <> 0) then
                 LandPixels[Y, X]:= 0
+            end
         else
             if (Land[Y, X] and lfBasic) <> 0 then
                 LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y)
-            else
+            else if not isMap or ((Land[Y, X] and lfObject) <> 0) then
                 LandPixels[Y div 2, X div 2]:= 0;
 
         Land[Y, X]:= 0;
--- a/hedgewars/uLandObjects.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uLandObjects.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -226,7 +226,9 @@
 tmpx2:= bx;
 while (tmpx <= bx - rect.w div 2 - 1) and bRes do
       begin
-      bRes:= (Land[rect.y, tmpx] = Color) and (Land[by, tmpx] = Color) and
+      bRes:= ((rect.y and LAND_HEIGHT_MASK) = 0) and ((by and LAND_HEIGHT_MASK) = 0) and
+             ((tmpx and LAND_WIDTH_MASK) = 0) and ((tmpx2 and LAND_WIDTH_MASK) = 0) and
+             (Land[rect.y, tmpx] = Color) and (Land[by, tmpx] = Color) and
              (Land[rect.y, tmpx2] = Color) and (Land[by, tmpx2] = Color);
       inc(tmpx);
       dec(tmpx2)
@@ -235,7 +237,9 @@
 tmpy2:= by-1;
 while (tmpy <= by - rect.h div 2 - 1) and bRes do
       begin
-      bRes:= (Land[tmpy, rect.x] = Color) and (Land[tmpy, bx] = Color) and
+      bRes:= ((tmpy and LAND_HEIGHT_MASK) = 0) and ((tmpy2 and LAND_HEIGHT_MASK) = 0) and
+             ((rect.x and LAND_WIDTH_MASK) = 0) and ((bx and LAND_WIDTH_MASK) = 0) and
+             (Land[tmpy, rect.x] = Color) and (Land[tmpy, bx] = Color) and
              (Land[tmpy2, rect.x] = Color) and (Land[tmpy2, bx] = Color);
       inc(tmpy);
       dec(tmpy2)
@@ -364,7 +368,7 @@
 procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects);
 var s: shortstring;
     f: textfile;
-    i, ii: LongInt;
+    i, ii, numFlakes: LongInt;
     c1, c2: TSDL_Color;
 
     procedure CheckRect(Width, Height, x, y, w, h: LongWord);
@@ -456,14 +460,18 @@
     Readln(f, vobFramesCount, vobFrameTicks, vobVelocity, vobFallSpeed);
 
 // adjust amount of flakes scaled by screen space
-vobCount:= longint(vobCount) * cScreenSpace div LAND_WIDTH;
+vobCount:= longint(vobCount);
+numFlakes:= vobCount * cScreenSpace div LAND_WIDTH;
 
 if (cReducedQuality and rqKillFlakes) <> 0 then
-    vobCount:= 0;
-
+    numFlakes:= 0;
 
-for i:= 0 to Pred(vobCount) do
-    AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
+if Theme <> 'Snow' then
+    for i:= 0 to Pred(numFlakes) do
+        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake)
+else
+    for i:= 0 to Pred(numFlakes div 3) do
+        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
 
 Close(f);
 {$I+}
--- a/hedgewars/uRenderUtils.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uRenderUtils.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -175,7 +175,7 @@
 var textWidth, textHeight, x, y, w, h, i, j, pos, prevpos, line, numLines, edgeWidth, edgeHeight, cornerWidth, cornerHeight: LongInt;
     finalSurface, tmpsurf, rotatedEdge: PSDL_Surface;
     rect: TSDL_Rect;
-    chars: set of char = [#9,' ','.',';',':','?','!',','];
+    chars: set of char = [#9,' ',';',':','?','!',','];
     substr: shortstring;
     edge, corner, tail: TSPrite;
 begin
@@ -353,4 +353,4 @@
     SDL_FreeSurface(finalSurface);
 end;
 
-end.
\ No newline at end of file
+end.
--- a/hedgewars/uScript.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uScript.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -827,9 +827,11 @@
 function lc_findplace(L : Plua_State) : LongInt; Cdecl;
 var gear: PGear;
     fall: boolean;
+    tryhard: boolean;
     left, right: LongInt;
 begin
-    if lua_gettop(L) <> 4 then
+    tryhard:= false;
+    if (lua_gettop(L) <> 4) and (lua_gettop(L) <> 5) then
         LuaError('Lua: Wrong number of parameters passed to FindPlace!')
     else
         begin
@@ -837,10 +839,13 @@
         fall:= lua_toboolean(L, 2);
         left:= lua_tointeger(L, 3);
         right:= lua_tointeger(L, 4);
+        if lua_gettop(L) = 5 then tryhard:= lua_toboolean(L, 5);
         if gear <> nil then
-            FindPlace(gear, fall, left, right)
+            FindPlace(gear, fall, left, right, tryhard);
+        if gear <> nil then lua_pushinteger(L, gear^.uid)
+        else lua_pushnil(L);
         end;
-    lc_findplace:= 0
+    lc_findplace:= 1
 end;
 
 function lc_playsound(L : Plua_State) : LongInt; Cdecl;
@@ -1082,6 +1087,18 @@
         lua_pushstring(L, str2pchar(Pathz[ptData]));
     lc_getdatapath:= 1
 end;
+
+function lc_maphasborder(L : Plua_State) : LongInt; Cdecl;
+begin
+    if lua_gettop(L) <> 0 then
+        begin
+        LuaError('Lua: Wrong number of parameters passed to MapHasBorder!');
+        lua_pushnil(L);
+        end
+    else
+        lua_pushboolean(L, hasBorder);
+    lc_maphasborder:= 1
+end;
 ///////////////////
 
 procedure ScriptPrintStack;
@@ -1492,6 +1509,7 @@
 lua_register(luaState, 'GetRandom', @lc_getrandom);
 lua_register(luaState, 'SetWind', @lc_setwind);
 lua_register(luaState, 'GetDataPath', @lc_getdatapath);
+lua_register(luaState, 'MapHasBorder', @lc_maphasborder);
 
 
 ScriptClearStack; // just to be sure stack is empty
--- a/hedgewars/uStore.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uStore.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -391,7 +391,7 @@
 var tmpsurf: PSDL_Surface;
     s: shortstring;
 begin
-    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + ']');
+    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
 
     s:= filename + '.png';
     tmpsurf:= IMG_Load(Str2PChar(s));
--- a/hedgewars/uTypes.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uTypes.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -52,7 +52,7 @@
             sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
             sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
             sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
-            sprBulletHit, sprSnowball, sprHandSnowball
+            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow
             );
 
     // Gears that interact with other Gears and/or Land
@@ -67,7 +67,7 @@
             gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45
             gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
             gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
-            gtNapalmBomb, gtSnowball); // 58
+            gtNapalmBomb, gtSnowball, gtFlake); // 58
 
     // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
     TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
@@ -196,6 +196,7 @@
             Timer : LongWord;
             Elasticity: hwFloat;
             Friction  : hwFloat;
+            Density   : hwFloat;
             Message, MsgParam : Longword;
             Hedgehog: PHedgehog;
             Health, Damage, Karma: LongInt;
--- a/hedgewars/uVariables.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uVariables.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -139,6 +139,8 @@
     ScreenFadeValue : LongInt;
     ScreenFadeSpeed : LongInt;
 
+    Theme           : shortstring;
+
 {$IFDEF SDL13}
     SDLwindow       : PSDL_Window;
 {$ENDIF}
@@ -553,7 +555,9 @@
             (FileName:  'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
             Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
             (FileName:  'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprHandSnowball
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSnowball
+            (FileName:  'Snow'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:  4; Height: 4; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprSnow
             );
 
 
--- a/hedgewars/uWorld.pas	Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uWorld.pas	Thu Dec 23 20:26:31 2010 +0100
@@ -1102,8 +1102,8 @@
     end
 else
     begin
-    r.x:= ((-icon - 1) shr 5) * 32;
-    r.y:= ((-icon - 1) mod 32) * 32;
+    r.x:= ((-icon - 1) shr 4) * 32;
+    r.y:= ((-icon - 1) mod 16) * 32;
     missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r)
     end;
 end;
--- a/project_files/HedgewarsMobile/Classes/AboutViewController.m	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/AboutViewController.m	Thu Dec 23 20:26:31 2010 +0100
@@ -98,7 +98,7 @@
 -(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger) section {
     NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"];
     char *fullver;
-    short int proto = 20;
+    int proto;
     HW_versionInfo(&proto, &fullver);
 
     NSString *footerString = [[NSString alloc] initWithFormat:
--- a/project_files/HedgewarsMobile/Classes/CreationChamber.h	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.h	Thu Dec 23 20:26:31 2010 +0100
@@ -23,4 +23,4 @@
 
 void createTeamNamed (NSString *nameWithoutExt);
 void createWeaponNamed (NSString *nameWithoutExt, int type);
-void createSchemeNamed (NSString *nameWithoutExt);
\ No newline at end of file
+void createSchemeNamed (NSString *nameWithoutExt);
--- a/project_files/HedgewarsMobile/Classes/CreationChamber.m	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.m	Thu Dec 23 20:26:31 2010 +0100
@@ -74,57 +74,54 @@
 
     NSDictionary *theWeapon = nil;
     switch (type) {
-        case 0: //default
+        default: //default
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"93919294221991210322351110012010000002111101010111",@"ammostore_initialqt",
-                         @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
-                         @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
+                         @"939192942219912103223511100120100000021111010101112",@"ammostore_initialqt",
+                         @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000060",@"ammostore_delay",
+                         @"131111031211111112311411111111111111121111110111112",@"ammostore_crate", nil];
             break;
         case 1: //crazy
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"99999999999999999929999999999999992999999999099999",@"ammostore_initialqt",
-                         @"11111101111111111111111111111111111111111111011111",@"ammostore_probability",
-                         @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
-                         @"13111103121111111231141111111111111112111101011111",@"ammostore_crate", nil];
+                         @"999999999999999999299999999999999929999999990999999",@"ammostore_initialqt",
+                         @"111111011111111111111111111111111111111111110111111",@"ammostore_probability",
+                         @"000000000000000000000000000000000000000000000000000",@"ammostore_delay",
+                         @"131111031211111112311411111111111111121111010111111",@"ammostore_crate", nil];
             break;
         case 2: //pro mode
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"90900090000000000000090000000000000000000000000000",@"ammostore_initialqt",
-                         @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
-                         @"11111111111111111111111111111111111111111001011111",@"ammostore_crate", nil];
+                         @"909000900000000000000900000000000000000000000000000",@"ammostore_initialqt",
+                         @"000000000000000000000000000000000000000000000000000",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+                         @"111111111111111111111111111111111111111110010111111",@"ammostore_crate", nil];
             break;
         case 3: //shoppa
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"00000099000000000000000000000000000000000000000000",@"ammostore_initialqt",
-                         @"44444100442444022101121212224220000000020004000100",@"ammostore_probability",
-                         @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
-                         @"11111111111111111111111111111111111111111011011111",@"ammostore_crate", nil];
+                         @"000000990000000000000000000000000000000000000000000",@"ammostore_initialqt",
+                         @"444441004424440221011212122242200000000200040001001",@"ammostore_probability",
+                         @"000000000000000000000000000000000000000000000000000",@"ammostore_delay",
+                         @"111111111111111111111111111111111111111110110111111",@"ammostore_crate", nil];
             break;
         case 4: //clean slate
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"10100090000100000110000000000000000000000000000010",@"ammostore_initialqt",
-                         @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
-                         @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
+                         @"101000900001000001100000000000000000000000000000100",@"ammostore_initialqt",
+                         @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+                         @"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil];
             break;
         case 5: //minefield
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"00000099000900000003000000000000000000000000000000",@"ammostore_initialqt",
-                         @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
-                         @"11111111111111111111111111111111111111111111011111",@"ammostore_crate", nil];
+                         @"000000990009000000030000000000000000000000000000000",@"ammostore_initialqt",
+                         @"000000000000000000000000000000000000000000000000000",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+                         @"111111111111111111111111111111111111111111110111111",@"ammostore_crate", nil];
             break;
         case 6: //thinking with portals
             theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
-                         @"90000090020000000021000000000000001100000900000000",@"ammostore_initialqt",
-                         @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
-                         @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
-                         @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
-            break;
-        default:
-            NSLog(@"Nope");
+                         @"900000900200000000210000000000000011000009000000000",@"ammostore_initialqt",
+                         @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+                         @"000000000000020550000004000700400000000020000000060",@"ammostore_delay",
+                         @"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil];
             break;
     }
 
@@ -145,47 +142,51 @@
                                                         error:NULL];
     }
 
+    int basicFlags[] = {100, 100, 45, 15, 47, 5, 100, 5, 35, 25, 3, 4, 0, 2};
+    BOOL gameFlags[] = {NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, YES, NO, NO, NO, NO,
+        NO, NO, NO, NO, NO, NO, NO};
+
     NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithObjects:
-                                   [NSNumber numberWithInt:100],      //initialhealth
-                                   [NSNumber numberWithInt:45],       //turntime
-                                   [NSNumber numberWithInt:3],        //minestime
-                                   [NSNumber numberWithInt:100],      //damagemodifier
-                                   [NSNumber numberWithInt:15],       //suddendeathtimeout
-                                   [NSNumber numberWithInt:47],       //waterrise
-                                   [NSNumber numberWithInt:5],        //healthdecrease
-                                   [NSNumber numberWithInt:100],      //ropelength
-                                   [NSNumber numberWithInt:5],        //cratedrops
-                                   [NSNumber numberWithInt:35],       //healthprob
-                                   [NSNumber numberWithInt:25],       //healthamount
-                                   [NSNumber numberWithInt:4],        //minesnumber
-                                   [NSNumber numberWithInt:0],        //dudmines
-                                   [NSNumber numberWithInt:2],        //explosives
+                                   [NSNumber numberWithInt:basicFlags[0]],          //initialhealth
+                                   [NSNumber numberWithInt:basicFlags[1]],          //damagemodifier
+                                   [NSNumber numberWithInt:basicFlags[2]],          //turntime
+                                   [NSNumber numberWithInt:basicFlags[3]],          //suddendeathtimeout
+                                   [NSNumber numberWithInt:basicFlags[4]],          //waterrise
+                                   [NSNumber numberWithInt:basicFlags[5]],          //healthdecrease
+                                   [NSNumber numberWithInt:basicFlags[6]],          //ropelength
+                                   [NSNumber numberWithInt:basicFlags[7]],          //cratedrops
+                                   [NSNumber numberWithInt:basicFlags[8]],          //healthprob
+                                   [NSNumber numberWithInt:basicFlags[9]],          //healthamount
+                                   [NSNumber numberWithInt:basicFlags[10]],         //minestime
+                                   [NSNumber numberWithInt:basicFlags[11]],         //minesnumber
+                                   [NSNumber numberWithInt:basicFlags[12]],         //dudmines
+                                   [NSNumber numberWithInt:basicFlags[13]],         //explosives
                                    nil];
 
     NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
-                                   [NSNumber numberWithBool:NO],      //fortmode
-                                   [NSNumber numberWithBool:NO],      //divideteam
-                                   [NSNumber numberWithBool:NO],      //solidland
-                                   [NSNumber numberWithBool:NO],      //addborder
-                                   [NSNumber numberWithBool:NO],      //lowgravity
-                                   [NSNumber numberWithBool:NO],      //lasersight
-                                   [NSNumber numberWithBool:NO],      //invulnerable
-                                   [NSNumber numberWithBool:NO],      //resethealth
-                                   [NSNumber numberWithBool:NO],      //vampirism
-                                   [NSNumber numberWithBool:NO],      //karma
-                                   [NSNumber numberWithBool:NO],      //artillery
-                                   [NSNumber numberWithBool:YES],     //randomorder
-                                   [NSNumber numberWithBool:NO],      //king
-                                   [NSNumber numberWithBool:NO],      //placehedgehogs
-                                   [NSNumber numberWithBool:NO],      //clansharesammo
-                                   [NSNumber numberWithBool:NO],      //disablegirders
-                                   [NSNumber numberWithBool:NO],      //disablelandobjects
-                                   [NSNumber numberWithBool:NO],      //aisurvival
-                                   [NSNumber numberWithBool:NO],      //infattack
-                                   [NSNumber numberWithBool:NO],      //resetweaps
-                                   [NSNumber numberWithBool:NO],      //perhogammo
-                                   [NSNumber numberWithBool:NO],      //nowind
-                                   [NSNumber numberWithBool:NO],      //morewind
+                                   [NSNumber numberWithBool:gameFlags[0]],          //fortmode
+                                   [NSNumber numberWithBool:gameFlags[1]],          //divideteam
+                                   [NSNumber numberWithBool:gameFlags[2]],          //solidland
+                                   [NSNumber numberWithBool:gameFlags[3]],          //addborder
+                                   [NSNumber numberWithBool:gameFlags[4]],          //lowgravity
+                                   [NSNumber numberWithBool:gameFlags[5]],          //lasersight
+                                   [NSNumber numberWithBool:gameFlags[6]],          //invulnerable
+                                   [NSNumber numberWithBool:gameFlags[7]],          //resethealth
+                                   [NSNumber numberWithBool:gameFlags[8]],          //vampirism
+                                   [NSNumber numberWithBool:gameFlags[9]],          //karma
+                                   [NSNumber numberWithBool:gameFlags[10]],         //artillery
+                                   [NSNumber numberWithBool:gameFlags[11]],         //randomorder
+                                   [NSNumber numberWithBool:gameFlags[12]],         //king
+                                   [NSNumber numberWithBool:gameFlags[13]],         //placehedgehogs
+                                   [NSNumber numberWithBool:gameFlags[14]],         //clansharesammo
+                                   [NSNumber numberWithBool:gameFlags[15]],         //disablegirders
+                                   [NSNumber numberWithBool:gameFlags[16]],         //disablelandobjects
+                                   [NSNumber numberWithBool:gameFlags[17]],         //aisurvival
+                                   [NSNumber numberWithBool:gameFlags[18]],         //infattack
+                                   [NSNumber numberWithBool:gameFlags[19]],         //resetweaps
+                                   [NSNumber numberWithBool:gameFlags[20]],         //perhogammo
+                                   [NSNumber numberWithBool:gameFlags[21]],         //nowind
+                                   [NSNumber numberWithBool:gameFlags[22]],         //morewind
                                    nil];
     
     NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
--- a/project_files/HedgewarsMobile/Classes/GameSetup.m	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m	Thu Dec 23 20:26:31 2010 +0100
@@ -182,28 +182,16 @@
     NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
     [path release];
 
-    int i = 0;
-    // initial health
-    result = [[basicArray objectAtIndex:i++] intValue];
+    result = [[basicArray objectAtIndex:0] intValue];
 
-    // turn time
-    NSInteger tentativeTurntime = [[basicArray objectAtIndex:i++] intValue];
-    if (tentativeTurntime >= 100)
-        tentativeTurntime = 9999;
-    NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",tentativeTurntime * 1000];
-    [self sendToEngine:turnTime];
-    [turnTime release];
-
-    NSString *minesTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[basicArray objectAtIndex:i++] intValue] * 1000];
-    [self sendToEngine:minesTime];
-    [minesTime release];
-
-    for (; i < [basicArray count]; i++) {
-        NSDictionary *basicDict = [mods objectAtIndex:i];
-        NSString *command = [basicDict objectForKey:@"command"];
+    for (int i = 1; i < [basicArray count]; i++) {
+        NSDictionary *dict = [mods objectAtIndex:i];
+        NSString *command = [dict objectForKey:@"command"];
         NSInteger value = [[basicArray objectAtIndex:i] intValue];
-        if ([basicDict objectForKey:@"checkOverMax"] && value >= [[basicDict objectForKey:@"max"] intValue])
+        if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue])
             value = 9999;
+        if ([[dict objectForKey:@"times1000"] boolValue])
+            value = value * 1000;
         NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
         [self sendToEngine:strToSend];
         [strToSend release];
@@ -345,14 +333,14 @@
                 [self dumpRawData:buffer ofSize:msgSize];
 
                 sscanf((char *)buffer, "%*s %d", &eProto);
-                short int netProto;
+                int netProto;
                 char *versionStr;
 
                 HW_versionInfo(&netProto, &versionStr);
                 if (netProto == eProto) {
                     DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
                 } else {
-                    DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto);
+                    DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto);
                     clientQuit = YES;
                 }
                 break;
--- a/project_files/HedgewarsMobile/Classes/PascalImports.h	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/PascalImports.h	Thu Dec 23 20:26:31 2010 +0100
@@ -34,7 +34,7 @@
     void GenLandPreview(void);
     void LoadLocaleWrapper(const char *filename);
 
-    void HW_versionInfo(short int *netProto, char **versionStr);
+    void HW_versionInfo(int *protoNum, char **versionStr);
 
     void HW_click(void);
     void HW_ammoMenu(void);
--- a/project_files/HedgewarsMobile/Classes/ServerSetup.m	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/ServerSetup.m	Thu Dec 23 20:26:31 2010 +0100
@@ -181,7 +181,7 @@
             [self sendToServer:@"PASSWORD" withArgument:pwd];
         }
         else if ([command isEqualToString:@"CONNECTED"]) {
-            short int netProto;
+            int netProto;
             char *versionStr;
             HW_versionInfo(&netProto, &versionStr);
             NSString *nick = [self.systemSettings objectForKey:@"username"];
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Barrel Mayhem.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Barrel Mayhem.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>30</integer>
-		<integer>0</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
@@ -17,6 +16,7 @@
 		<integer>25</integer>
 		<integer>0</integer>
 		<integer>0</integer>
+		<integer>0</integer>
 		<integer>40</integer>
 	</array>
 	<key>gamemod</key>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Clean Slate.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Clean Slate.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>45</integer>
-		<integer>3</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
@@ -15,6 +14,7 @@
 		<integer>5</integer>
 		<integer>35</integer>
 		<integer>25</integer>
+		<integer>3</integer>
 		<integer>4</integer>
 		<integer>0</integer>
 		<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Default.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Default.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>45</integer>
-		<integer>3</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
@@ -15,6 +14,7 @@
 		<integer>5</integer>
 		<integer>35</integer>
 		<integer>25</integer>
+		<integer>3</integer>
 		<integer>4</integer>
 		<integer>0</integer>
 		<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Fort Mode.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Fort Mode.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>45</integer>
-		<integer>3</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
@@ -15,6 +14,7 @@
 		<integer>5</integer>
 		<integer>35</integer>
 		<integer>25</integer>
+		<integer>3</integer>
 		<integer>0</integer>
 		<integer>0</integer>
 		<integer>0</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/King Mode.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/King Mode.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>45</integer>
-		<integer>3</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
@@ -15,6 +14,7 @@
 		<integer>5</integer>
 		<integer>35</integer>
 		<integer>25</integer>
+		<integer>3</integer>
 		<integer>4</integer>
 		<integer>0</integer>
 		<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Minefield.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Minefield.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
 	<key>basic</key>
 	<array>
 		<integer>50</integer>
+		<integer>150</integer>
 		<integer>30</integer>
-		<integer>0</integer>
-		<integer>150</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
@@ -15,6 +14,7 @@
 		<integer>0</integer>
 		<integer>35</integer>
 		<integer>25</integer>
+		<integer>0</integer>
 		<integer>80</integer>
 		<integer>0</integer>
 		<integer>0</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Pro Mode.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Pro Mode.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>15</integer>
-		<integer>3</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
@@ -15,6 +14,7 @@
 		<integer>0</integer>
 		<integer>35</integer>
 		<integer>25</integer>
+		<integer>3</integer>
 		<integer>0</integer>
 		<integer>0</integer>
 		<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Shoppa.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Shoppa.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>300</integer>
-		<integer>3</integer>
-		<integer>100</integer>
 		<integer>50</integer>
 		<integer>47</integer>
 		<integer>5</integer>
@@ -15,6 +14,7 @@
 		<integer>1</integer>
 		<integer>0</integer>
 		<integer>35</integer>
+		<integer>3</integer>
 		<integer>0</integer>
 		<integer>0</integer>
 		<integer>0</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Thinking with Portals.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Thinking with Portals.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>45</integer>
-		<integer>4</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
@@ -15,6 +14,7 @@
 		<integer>2</integer>
 		<integer>25</integer>
 		<integer>25</integer>
+		<integer>4</integer>
 		<integer>5</integer>
 		<integer>0</integer>
 		<integer>5</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Timeless.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Timeless.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -6,7 +6,6 @@
 	<array>
 		<integer>100</integer>
 		<integer>100</integer>
-		<integer>5</integer>
 		<integer>100</integer>
 		<integer>100</integer>
 		<integer>47</integer>
@@ -15,6 +14,7 @@
 		<integer>5</integer>
 		<integer>35</integer>
 		<integer>30</integer>
+		<integer>5</integer>
 		<integer>3</integer>
 		<integer>10</integer>
 		<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Tunnel Hogs.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Tunnel Hogs.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -5,15 +5,15 @@
 	<key>basic</key>
 	<array>
 		<integer>100</integer>
+		<integer>100</integer>
 		<integer>30</integer>
-		<integer>3</integer>
-		<integer>100</integer>
 		<integer>15</integer>
 		<integer>47</integer>
 		<integer>5</integer>
 		<integer>100</integer>
 		<integer>5</integer>
 		<integer>35</integer>
+		<integer>3</integer>
 		<integer>25</integer>
 		<integer>10</integer>
 		<integer>10</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/iFrontend/basicFlags_en.plist	Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/iFrontend/basicFlags_en.plist	Thu Dec 23 20:26:31 2010 +0100
@@ -3,10 +3,6 @@
 <plist version="1.0">
 <array>
 	<dict>
-		<key>checkOverMax</key>
-		<false/>
-		<key>command</key>
-		<string></string>
 		<key>default</key>
 		<integer>100</integer>
 		<key>image</key>
@@ -21,37 +17,7 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
-		<key>command</key>
-		<string>e$turntime</string>
-		<key>default</key>
-		<integer>45</integer>
-		<key>image</key>
-		<string>Time</string>
-		<key>max</key>
-		<integer>100</integer>
-		<key>min</key>
-		<integer>1</integer>
-		<key>title</key>
-		<string>Turn Time</string>
-	</dict>
-	<dict>
-		<key>checkOverMax</key>
-		<false/>
-		<key>command</key>
-		<string>e$minestime</string>
-		<key>default</key>
-		<integer>3</integer>
-		<key>image</key>
-		<string>Time</string>
-		<key>max</key>
-		<integer>5</integer>
-		<key>min</key>
-		<integer>-1</integer>
-		<key>title</key>
-		<string>Mines Time</string>
-	</dict>
-	<dict>
-		<key>checkOverMax</key>
+		<key>times1000</key>
 		<false/>
 		<key>command</key>
 		<string>e$damagepct</string>
@@ -69,6 +35,26 @@
 	<dict>
 		<key>checkOverMax</key>
 		<true/>
+		<key>times1000</key>
+		<true/>
+		<key>command</key>
+		<string>e$turntime</string>
+		<key>default</key>
+		<integer>45</integer>
+		<key>image</key>
+		<string>Time</string>
+		<key>max</key>
+		<integer>100</integer>
+		<key>min</key>
+		<integer>1</integer>
+		<key>title</key>
+		<string>Turn Time</string>
+	</dict>
+	<dict>
+		<key>checkOverMax</key>
+		<true/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$sd_turns</string>
 		<key>default</key>
@@ -85,6 +71,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$waterrise</string>
 		<key>default</key>
@@ -101,6 +89,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$healthdec</string>
 		<key>default</key>
@@ -117,6 +107,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$ropepct</string>
 		<key>default</key>
@@ -133,6 +125,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$casefreq</string>
 		<key>default</key>
@@ -149,6 +143,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$healthprob</string>
 		<key>default</key>
@@ -165,6 +161,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$hcaseamount</string>
 		<key>default</key>
@@ -181,6 +179,26 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<true/>
+		<key>command</key>
+		<string>e$minestime</string>
+		<key>default</key>
+		<integer>3</integer>
+		<key>image</key>
+		<string>Time</string>
+		<key>max</key>
+		<integer>5</integer>
+		<key>min</key>
+		<integer>-1</integer>
+		<key>title</key>
+		<string>Mines Time</string>
+	</dict>
+	<dict>
+		<key>checkOverMax</key>
+		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$minesnum</string>
 		<key>default</key>
@@ -197,6 +215,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$minedudpct</string>
 		<key>default</key>
@@ -213,6 +233,8 @@
 	<dict>
 		<key>checkOverMax</key>
 		<false/>
+		<key>times1000</key>
+		<false/>
 		<key>command</key>
 		<string>e$explosives</string>
 		<key>default</key>
Binary file share/hedgewars/Data/Graphics/Hedgehog/amSnowball.png has changed
Binary file share/hedgewars/Data/Graphics/NapalmBomb.png has changed
Binary file share/hedgewars/Data/Graphics/Snow.png has changed
Binary file share/hedgewars/Data/Graphics/Snowball.png has changed
--- a/share/hedgewars/Data/Locale/de.lua	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/de.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
 locale = {
+--      ["A game of luck"] =
 	["Aiming Practice"] = "Zielübung", --Bazooka, Shotgun, SniperRifle
-	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", --Bazooka, Shotgun, SniperRifle
-	["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
+	["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
+	["Bazooka Training"] = "Bazooka-Training",
+--	["Best laps per team: "] = 
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", --Bazooka, Shotgun, SniperRifle
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", --Bazooka, Shotgun, SniperRifle
+--	["Fastest lap: "] = 
+	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 	["Hunter"] = "Jäger", --Bazooka, Shotgun, SniperRifle
-	["Bazooka Training"] = "Bazooka-Training",
-	["'Zooka Team"] = "Die Knalltüten",
+--	["NEW fastest lap: "] = 
+	["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball
+	["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle
+--      ["Random Weapons"] =
+	["Shotgun Team"] = "Entrenamiento con escopeta",
 	["Shotgun Training"] = "Schrotflinten-Training",
-	["Shotgun Team"] = "Entrenamiento con escopeta",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball
 	["Sniper Training"] = "Scharfschützen-Training",
 	["Sniperz"] = "Heckenschützen",
-	["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball
-	["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball
-	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball
-	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
-	["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
-	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
-	["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
+--	["Team %d: "] = 
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
 --	["TrophyRace"] = 
 --	["Use your rope to get from start to finish as fast as you can!"] = 
 --	["You've reached the goal!| |Time: "] = 
---	["NEW fastest lap: "] = 
---	["Fastest lap: "] = 
---	["Best laps per team: "] = 
---	["Team %d: "] = 
+	["'Zooka Team"] = "Die Knalltüten",
     }
--- a/share/hedgewars/Data/Locale/en.txt	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/en.txt	Thu Dec 23 20:26:31 2010 +0100
@@ -51,7 +51,7 @@
 00:48=Hammer
 00:49=Resurrector
 00:50=Drill Strike
-00:51=Snowball
+00:51=Mudball
 
 01:00=Let's fight!
 01:01=Round draw
--- a/share/hedgewars/Data/Locale/es.lua	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/es.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
 locale = {
+--      ["A game of luck"] =
 	["Aiming Practice"] = "Practica tu puntería", --Bazooka, Shotgun, SniperRifle
-	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", --Bazooka, Shotgun, SniperRifle
-	["Oh no! Time's up! Just try again."] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
+	["Bat your opponents through the|baskets and out of the map!"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!",
+	["Bazooka Training"] = "Entrenamiento con bazuca",
+	["Best laps per team: "] = "Mejores tiempos por equipo: ",
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", --Bazooka, Shotgun, SniperRifle
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", --Bazooka, Shotgun, SniperRifle
+	["Fastest lap: "] = "Vuelta rápida: ",
+	["Hedgewars-Basketball"] = "Hedgewars-Baloncesto",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 	["Hunter"] = "Artillero", --Bazooka, Shotgun, SniperRifle
-	["Bazooka Training"] = "Entrenamiento con bazuca",
-	["'Zooka Team"] = "Bazuqueros",
+	["NEW fastest lap: "] = "NUEVA vuelta rápida: ",
+	["Not So Friendly Match"] = "Partido no-tan-amistoso", -- Basketball, Knockball
+	["Oh no! Time's up! Just try again."] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", --Bazooka, Shotgun, SniperRifle
+--      ["Random Weapons"] =
+	["Shotgun Team"] = "Escopeteros",
 	["Shotgun Training"] = "Entrenamiento con escopeta",
-	["Shotgun Team"] = "Escopeteros",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:", -- Basketball, Knockball
 	["Sniper Training"] = "Entrenamiento con rifle francotirador",
 	["Sniperz"] = "Fusileros",
-	["Not So Friendly Match"] = "Partido no-tan-amistoso", -- Basketball, Knockball
-	["%s is out and Team %d|scored a point!| |Score:"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:", -- Basketball, Knockball
-	["%s is out and Team %d|scored a penalty!| |Score:"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:", -- Basketball, Knockball
-	["Hedgewars-Basketball"] = "Hedgewars-Baloncesto",
-	["Bat your opponents through the|baskets and out of the map!"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!",
-	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
-	["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
+	["Team %d: "] = "Equipo %d",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
 	["TrophyRace"] = "TrophyRace",
 	["Use your rope to get from start to finish as fast as you can!"] = "¡Usa tu cuerda para llegar a la salida lo más rápido que puedas!",
 	["You've reached the goal!| |Time: "] = "¡Has llegado a la meta!| |Tiempo: ",
-	["NEW fastest lap: "] = "NUEVA vuelta rápida: ",
-	["Fastest lap: "] = "Vuelta rápida: ",
-	["Best laps per team: "] = "Mejores tiempos por equipo: ",
-	["Team %d: "] = "Equipo %d",
+	["'Zooka Team"] = "Bazuqueros",
     }
--- a/share/hedgewars/Data/Locale/hedgewars_ar.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ar.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>جديد</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -183,6 +187,10 @@
         <source>Large floating islands</source>
         <translation type="unfinished">جزر طائفة كبيرة</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -313,6 +321,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">تحميل</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1011,6 +1050,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1026,6 +1069,10 @@
         <source>New</source>
         <translation type="unfinished">جديد</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1202,6 +1249,14 @@
         <source>Default</source>
         <translation type="obsolete">التلقائي</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1428,6 +1483,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1611,6 +1670,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1665,6 +1728,10 @@
         <source>new</source>
         <translation type="unfinished">جديد</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_bg.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_bg.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation type="unfinished">Нов отбор</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -182,6 +186,10 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -294,6 +302,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Зареждане</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -961,6 +1000,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -976,6 +1019,10 @@
         <source>New</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1148,6 +1195,14 @@
         <source>Default</source>
         <translation type="obsolete">По подразбиране</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1374,6 +1429,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1557,6 +1616,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1611,6 +1674,10 @@
         <source>new</source>
         <translation type="unfinished">Нов отбор</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_cs.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_cs.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation type="unfinished">nový</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -183,6 +187,10 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -295,6 +303,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Nahrát</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -970,6 +1009,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -985,6 +1028,10 @@
         <source>New</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1157,6 +1204,14 @@
         <source>Default</source>
         <translation type="obsolete">Základní</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1383,6 +1438,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1566,6 +1625,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1620,6 +1683,10 @@
         <source>new</source>
         <translation type="unfinished">nový</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_de.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_de.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>Neu</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -186,6 +190,10 @@
         <source>Large floating islands</source>
         <translation>Große schwebende Inseln</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -321,6 +329,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Laden</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1035,6 +1074,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1050,6 +1093,10 @@
         <source>New</source>
         <translation type="unfinished">Neu</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1226,6 +1273,14 @@
         <source>Default</source>
         <translation type="obsolete">Standard</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1458,6 +1513,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1641,6 +1700,10 @@
         <source>Associate file extensions</source>
         <translation>Ordne Dateitypen zu</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1695,6 +1758,10 @@
         <source>new</source>
         <translation type="unfinished">Neu</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_en.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_en.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>new</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -186,6 +190,10 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -319,6 +327,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Load</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1019,6 +1058,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1034,6 +1077,10 @@
         <source>New</source>
         <translation type="unfinished">New</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1210,6 +1257,14 @@
         <source>Default</source>
         <translation type="obsolete">Default</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1436,6 +1491,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1619,6 +1678,10 @@
         <source>Associate file extensions</source>
         <translation>Associate file extensions</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1673,6 +1736,10 @@
         <source>new</source>
         <translation type="unfinished">new</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_es.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_es.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>Nuevo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -190,6 +194,10 @@
         <source>Large floating islands</source>
         <translation>Islas grandes</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -323,6 +331,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Cargar</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1037,6 +1076,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1052,6 +1095,10 @@
         <source>New</source>
         <translation type="unfinished">Nuevo</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1256,6 +1303,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Lunático</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1495,6 +1550,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1678,6 +1737,10 @@
         <source>Associate file extensions</source>
         <translation>Asociar tipos de archivo</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1732,6 +1795,10 @@
         <source>new</source>
         <translation type="unfinished">Nuevo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_fi.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_fi.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>uusi</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -182,6 +186,10 @@
         <source>Large floating islands</source>
         <translation>Suuria kelluvia saaria</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -315,6 +323,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Tyhjennä</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Lataa</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1029,6 +1068,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1044,6 +1087,10 @@
         <source>New</source>
         <translation type="unfinished">Uusi</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1248,6 +1295,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Sekopäinen</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1474,6 +1529,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1657,6 +1716,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1711,6 +1774,10 @@
         <source>new</source>
         <translation type="unfinished">uusi</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_fr.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_fr.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>Nouveau</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -182,6 +186,10 @@
         <source>Large floating islands</source>
         <translation>Grandes îles flottantes</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -312,6 +320,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Charger</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -999,6 +1038,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1014,6 +1057,10 @@
         <source>New</source>
         <translation type="unfinished">Nouveau</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1190,6 +1237,14 @@
         <source>Default</source>
         <translation type="obsolete">Défaut</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1416,6 +1471,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1599,6 +1658,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1653,6 +1716,10 @@
         <source>new</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_hu.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_hu.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>új</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
         <source>Large floating islands</source>
         <translation>Nagy lebegő szigetek</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -311,6 +319,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Törlés</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Betöltés</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1000,6 +1039,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1015,6 +1058,10 @@
         <source>New</source>
         <translation type="unfinished">Új</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1191,6 +1238,14 @@
         <source>Default</source>
         <translation type="obsolete">Default</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1423,6 +1478,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1606,6 +1665,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1660,6 +1723,10 @@
         <source>new</source>
         <translation type="unfinished">új</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_it.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_it.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>nuovo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -186,6 +190,10 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -316,6 +324,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Cancella</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Carica</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1015,6 +1054,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1030,6 +1073,10 @@
         <source>New</source>
         <translation type="unfinished">Nuovo</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1206,6 +1253,14 @@
         <source>Default</source>
         <translation type="obsolete">Default</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1438,6 +1493,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1621,6 +1680,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1675,6 +1738,10 @@
         <source>new</source>
         <translation type="unfinished">nuovo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_ja.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ja.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation type="unfinished">作成</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -293,6 +301,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">ロード</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -952,6 +991,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -967,6 +1010,10 @@
         <source>New</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1139,6 +1186,14 @@
         <source>Default</source>
         <translation type="obsolete">デフォールト</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1365,6 +1420,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1548,6 +1607,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1602,6 +1665,10 @@
         <source>new</source>
         <translation type="unfinished">作成</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_nl.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_nl.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -178,6 +182,10 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -300,6 +308,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -963,6 +1002,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -978,6 +1021,10 @@
         <source>New</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1146,6 +1193,14 @@
         <source>In progress</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1368,6 +1423,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1541,6 +1600,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1595,6 +1658,10 @@
         <source>new</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_pl.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pl.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>nowy</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -191,6 +195,10 @@
         <source>Large floating islands</source>
         <translation>Duże wyspy</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -324,6 +332,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Wczytaj</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1063,6 +1102,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1078,6 +1121,10 @@
         <source>New</source>
         <translation type="unfinished">Nowy</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1282,6 +1329,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Crazy</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1524,6 +1579,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1707,6 +1766,10 @@
         <source>Associate file extensions</source>
         <translation>Powiąż typy plików z Hedgewars</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1761,6 +1824,10 @@
         <source>new</source>
         <translation type="unfinished">nowy</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>Novo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation>cópia de</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -42,7 +46,7 @@
     </message>
     <message>
         <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
-        <translation type="unfinished"></translation>
+        <translation>Quando esta opção está habilitada a seleção de um esquema de jogo implicará em auto seleção do esquema de armas</translation>
     </message>
 </context>
 <context>
@@ -182,6 +186,11 @@
         <source>Large floating islands</source>
         <translation>Ilhas grandes</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translatorcomment>checar</translatorcomment>
+        <translation type="unfinished">Semeie</translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -307,6 +316,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>Desfazer</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>Limpar</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>Carregar</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>Salvar</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>Carregar mapa</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>Mapas Desenhados (*.hwmaps);; Todos os arquivos (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>Salvar Mapa</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -430,21 +470,21 @@
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
-        <translation type="unfinished">
+        <translation>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; pensou que era bom atirar na sua própria equipe totalizando &lt;b&gt;%2&lt;/b&gt; ponto.</numerusform>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; pensou que era bom atirar na sua própria equipe totalizando &lt;b&gt;%2&lt;/b&gt; pontos.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; killed &lt;b&gt;%2&lt;/b&gt; of his own hedgehogs.</source>
-        <translation type="unfinished">
+        <translation>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; matou &lt;b&gt;%2&lt;/b&gt; dos próprios ouriços.&lt;/p&gt;.</numerusform>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; matou &lt;b&gt;%2&lt;/b&gt; dos próprios ouriços.&lt;/p&gt;.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
-        <translation type="unfinished">
+        <translation>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; estava assustado e passou o turno &lt;b&gt;%2&lt;/b&gt; vez.&lt;/p&gt;.</numerusform>
             <numerusform>&lt;b&gt;%1&lt;/b&gt; estava assustado e passou o turno &lt;b&gt;%2&lt;/b&gt; vezes.&lt;/p&gt;.</numerusform>
         </translation>
@@ -719,17 +759,17 @@
     <message>
         <source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don&apos;t touch the ground you&apos;ll reuse your rope without wasting ammo!</source>
         <comment>Tips</comment>
-        <translation type="unfinished">Quer economizar corda? Solte-a quando estiver no meio do ar e então atire de novo. Se você não tocar o solo, você reutilizará a corda e não desperdiçará o seu arsenal!</translation>
+        <translation>Quer economizar corda? Solte-a quando estiver no meio do ar e então atire de novo. Se você não tocar o solo, você reutilizará a corda e não desperdiçará-la do seu arsenal!</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Você pode encontrar os arquivos de configuração do Hedgewars em &quot;Library/Application Support/Hedgewars&quot; no seu diretório base. Crie backups ou leve os arquivos com você, mas não os edite manualmente.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Você pode encontrar os arquivos de configuração do Hedgewars em &quot;.hedgewars/&quot; no seu diretório base. Crie backups ou leve os arquivos com você, mas não os edite manualmente.</translation>
     </message>
 </context>
 <context>
@@ -800,27 +840,27 @@
     </message>
     <message>
         <source>New scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>Novo Esquema</translation>
     </message>
     <message>
         <source>Edit scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>Editar Esquema</translation>
     </message>
     <message>
         <source>Delete scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>Apagar Esquema</translation>
     </message>
     <message>
         <source>New weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>Novo esquema de armas</translation>
     </message>
     <message>
         <source>Edit weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>Editar esquema de armas</translation>
     </message>
     <message>
         <source>Delete weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>Apagar esquema de armas</translation>
     </message>
 </context>
 <context>
@@ -1081,11 +1121,15 @@
     </message>
     <message>
         <source>You will not have to worry about wind anymore.</source>
-        <translation type="unfinished"></translation>
+        <translation>Você não tem que se preocupar com o vento mais.</translation>
     </message>
     <message>
         <source>Wind will affect almost everything.</source>
-        <translation type="unfinished"></translation>
+        <translation>Vento afetará quase tudo.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copiar</translation>
     </message>
 </context>
 <context>
@@ -1100,7 +1144,11 @@
     </message>
     <message>
         <source>New</source>
-        <translation type="unfinished">Novo</translation>
+        <translation>Novo</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Copiar</translation>
     </message>
 </context>
 <context>
@@ -1306,6 +1354,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Crazy</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished">Normal</translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished">mapa desenhado a mão...</translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1359,7 +1415,7 @@
     </message>
     <message>
         <source>Schemes and Weapons</source>
-        <translation type="unfinished"></translation>
+        <translation>Esquemas e Armas</translation>
     </message>
 </context>
 <context>
@@ -1540,7 +1596,11 @@
     </message>
     <message>
         <source>% Rope Length</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">% Comprimento da Corda</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished">Modo de Jogo</translation>
     </message>
 </context>
 <context>
@@ -1615,23 +1675,23 @@
     </message>
     <message>
         <source>Really delete this team?</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Realmente deseja apagar esta Equipe?</translation>
     </message>
     <message>
         <source>Schemes</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Esquemas</translation>
     </message>
     <message>
         <source>Can not delete default scheme &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Esquema padrão não pode ser apagado &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Really delete this game scheme?</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Realmente deseja apagar este esquema de jogo?</translation>
     </message>
     <message>
         <source>Can not delete default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Esquema de armas não pode ser apagado &apos;%1&apos;!</translation>
     </message>
 </context>
 <context>
@@ -1727,6 +1787,11 @@
         <source>Associate file extensions</source>
         <translation>Associar extensão de arquivos.</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translatorcomment>Esquema esta muito genérico</translatorcomment>
+        <translation type="unfinished">Esquema</translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1781,7 +1846,11 @@
     </message>
     <message>
         <source>new</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">novo</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished">cópia de</translation>
     </message>
 </context>
 <context>
@@ -1891,11 +1960,11 @@
     </message>
     <message>
         <source>Disable Wind</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Desativar Vento</translation>
     </message>
     <message>
         <source>More Wind</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Mais Vento</translation>
     </message>
 </context>
 <context>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>novo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -182,6 +186,10 @@
         <source>Large floating islands</source>
         <translation>Ilhas flutuantes grandes</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -315,6 +323,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Carregar</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1029,6 +1068,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1044,6 +1087,10 @@
         <source>New</source>
         <translation type="unfinished">Novo</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1220,6 +1267,14 @@
         <source>Default</source>
         <translation type="obsolete">Predefinido</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1446,6 +1501,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1629,6 +1688,10 @@
         <source>Associate file extensions</source>
         <translation>Associar com as extensões dos ficheiros</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1683,6 +1746,10 @@
         <source>new</source>
         <translation type="unfinished">novo</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_ru.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ru.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>новый</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -187,6 +191,10 @@
         <source>Large floating islands</source>
         <translation>Большие островки</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -320,6 +328,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Очистить</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Загрузить</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1030,6 +1069,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1045,6 +1088,10 @@
         <source>New</source>
         <translation type="unfinished">Новая</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1221,6 +1268,14 @@
         <source>Default</source>
         <translation type="obsolete">По умолчанию</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1457,6 +1512,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1640,6 +1699,10 @@
         <source>Associate file extensions</source>
         <translation>Сопоставить расширения файлов</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1694,6 +1757,10 @@
         <source>new</source>
         <translation type="unfinished">новый</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_sk.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_sk.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>nový</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -187,6 +191,10 @@
         <source>Large floating islands</source>
         <translation>Veľké plávajúce ostrovčeky</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -322,6 +330,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Načítať</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1050,6 +1089,13 @@
     <message>
         <source>Wind will affect almost everything.</source>
         <translation>Vietor bude ovplyvňovať takmer všetko.</translation>
+<<<<<<< local
+=======
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+>>>>>>> other
     </message>
 </context>
 <context>
@@ -1065,6 +1111,13 @@
     <message>
         <source>New</source>
         <translation>Nová</translation>
+<<<<<<< local
+=======
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+>>>>>>> other
     </message>
 </context>
 <context>
@@ -1270,6 +1323,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Šialené</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1506,6 +1567,13 @@
     <message>
         <source>% Rope Length</source>
         <translation>% dĺžka lana</translation>
+<<<<<<< local
+=======
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+>>>>>>> other
     </message>
 </context>
 <context>
@@ -1690,6 +1758,10 @@
         <source>Associate file extensions</source>
         <translation>Asociovať prípony súborov.</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1743,6 +1815,13 @@
     <message>
         <source>new</source>
         <translation>nový</translation>
+<<<<<<< local
+=======
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+>>>>>>> other
     </message>
 </context>
 <context>
--- a/share/hedgewars/Data/Locale/hedgewars_sv.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_sv.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>ny</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation>kopia av</translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -26,7 +30,7 @@
     <name>GameCFGWidget</name>
     <message>
         <source>Edit weapons</source>
-        <translation>Redigera vapenscheman</translation>
+        <translation>Redigera vapenset</translation>
     </message>
     <message>
         <source>Error</source>
@@ -42,7 +46,7 @@
     </message>
     <message>
         <source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
-        <translation type="unfinished"></translation>
+        <translation>När det här valet är aktivt kommer vapnen att ändras när du ändrar spelschema</translation>
     </message>
 </context>
 <context>
@@ -182,6 +186,10 @@
         <source>Large floating islands</source>
         <translation>Stora flytande öar</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation>Frö</translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -315,6 +323,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation>Ångra</translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation>Rensa</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation>Läs in</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation>Spara</translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation>Läs in ritad karta</translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation>Ritade kartor (*.hwmap);;Alla filer (*.*)</translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation>Spara ritad karta</translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -666,12 +705,12 @@
     <message>
         <source>You can find your Hedgewars configuration files under &quot;Library/Application Support/Hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Du kan hitta dina konfigurationsfiler under &quot;Library/Application Support/Hedgewars&quot; i din hem-mapp. Gör en säkerhetskopia eller ta med dig filerna, men redigera dem inte för hand.</translation>
     </message>
     <message>
         <source>You can find your Hedgewars configuration files under &quot;.hedgewars&quot; in your home directory. Create backups or take the files with you, but don&apos;t edit them by hand.</source>
         <comment>Tips</comment>
-        <translation type="unfinished"></translation>
+        <translation>Du kan hitta dina konfigurationsfiler under &quot;.hedgewars&quot; i din hem-mapp. Gör en säkerhetskopia eller ta med dig filerna, men redigera dem inte för hand.</translation>
     </message>
 </context>
 <context>
@@ -742,27 +781,27 @@
     </message>
     <message>
         <source>New scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>Nytt schema</translation>
     </message>
     <message>
         <source>Edit scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>Redigera schema</translation>
     </message>
     <message>
         <source>Delete scheme</source>
-        <translation type="unfinished"></translation>
+        <translation>Ta bort schema</translation>
     </message>
     <message>
         <source>New weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>Nytt vapenset</translation>
     </message>
     <message>
         <source>Edit weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>Redigera vapenset</translation>
     </message>
     <message>
         <source>Delete weapon set</source>
-        <translation type="unfinished"></translation>
+        <translation>Ta bort vapenset</translation>
     </message>
 </context>
 <context>
@@ -1023,11 +1062,15 @@
     </message>
     <message>
         <source>You will not have to worry about wind anymore.</source>
-        <translation type="unfinished"></translation>
+        <translation>Nu behöver du inte oroa dig för vinden längre.</translation>
     </message>
     <message>
         <source>Wind will affect almost everything.</source>
-        <translation type="unfinished"></translation>
+        <translation>Vind påverkar nästan allting.</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Kopiera</translation>
     </message>
 </context>
 <context>
@@ -1042,7 +1085,11 @@
     </message>
     <message>
         <source>New</source>
-        <translation type="unfinished">Ny</translation>
+        <translation>Ny</translation>
+    </message>
+    <message>
+        <source>Copy</source>
+        <translation>Kopiera</translation>
     </message>
 </context>
 <context>
@@ -1248,6 +1295,14 @@
         <source>Crazy</source>
         <translation type="obsolete">Galet</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation>Vanligt</translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation>handritad karta...</translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1301,7 +1356,7 @@
     </message>
     <message>
         <source>Schemes and Weapons</source>
-        <translation type="unfinished"></translation>
+        <translation>Scheman och vapen</translation>
     </message>
 </context>
 <context>
@@ -1478,7 +1533,11 @@
     </message>
     <message>
         <source>% Rope Length</source>
-        <translation type="unfinished"></translation>
+        <translation>% replängd</translation>
+    </message>
+    <message>
+        <source>Gameplay</source>
+        <translation>Speltyp</translation>
     </message>
 </context>
 <context>
@@ -1547,27 +1606,27 @@
     </message>
     <message>
         <source>Teams</source>
-        <translation type="unfinished">Lag</translation>
+        <translation>Lag</translation>
     </message>
     <message>
         <source>Really delete this team?</source>
-        <translation type="unfinished"></translation>
+        <translation>Vill du verkligen ta bort detta lag?</translation>
     </message>
     <message>
         <source>Schemes</source>
-        <translation type="unfinished"></translation>
+        <translation>Scheman</translation>
     </message>
     <message>
         <source>Can not delete default scheme &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Kan inte ta bort standardschema &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Really delete this game scheme?</source>
-        <translation type="unfinished"></translation>
+        <translation>Vill du verkligen ta bort detta spelschema?</translation>
     </message>
     <message>
         <source>Can not delete default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Kan inte ta bort standardvapenset &apos;%1&apos;!</translation>
     </message>
 </context>
 <context>
@@ -1663,6 +1722,10 @@
         <source>Associate file extensions</source>
         <translation>Associera filextentioner</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation>Ange</translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1715,7 +1778,11 @@
     </message>
     <message>
         <source>new</source>
-        <translation type="unfinished">ny</translation>
+        <translation>ny</translation>
+    </message>
+    <message>
+        <source>copy of</source>
+        <translation>kopia av</translation>
     </message>
 </context>
 <context>
@@ -1825,11 +1892,11 @@
     </message>
     <message>
         <source>Disable Wind</source>
-        <translation type="unfinished"></translation>
+        <translation>Avaktivera vind</translation>
     </message>
     <message>
         <source>More Wind</source>
-        <translation type="unfinished"></translation>
+        <translation>Mer vind</translation>
     </message>
 </context>
 <context>
--- a/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>yeni</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -301,6 +309,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Yükle</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -964,6 +1003,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -979,6 +1022,10 @@
         <source>New</source>
         <translation type="unfinished">Yeni</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1151,6 +1198,14 @@
         <source>Default</source>
         <translation type="obsolete">Öntanımlı</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1377,6 +1432,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1560,6 +1619,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1614,6 +1677,10 @@
         <source>new</source>
         <translation type="unfinished">yeni</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_uk.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_uk.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>нова</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -187,6 +191,10 @@
         <source>Large floating islands</source>
         <translation>Великі плавучі острова</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -320,6 +328,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">Очистити</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">Завантажити</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1030,6 +1069,10 @@
         <source>Wind will affect almost everything.</source>
         <translation>Вітер вплине майже на все.</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1045,6 +1088,10 @@
         <source>New</source>
         <translation>Нова</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1221,6 +1268,14 @@
         <source>Default</source>
         <translation type="obsolete">За замовчуванням</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1447,6 +1502,10 @@
         <source>% Rope Length</source>
         <translation>% Довжина Мотузки</translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1630,6 +1689,10 @@
         <source>Associate file extensions</source>
         <translation>Асоціювати файлові розширення</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1684,6 +1747,10 @@
         <source>new</source>
         <translation>нова</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
@@ -2086,7 +2153,7 @@
     </message>
     <message>
         <source>Delete</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Видалити</translation>
     </message>
     <message>
         <source>Mouse: Left button</source>
@@ -2118,7 +2185,7 @@
     </message>
     <message>
         <source>Clear</source>
-        <translation type="unfinished"></translation>
+        <translation type="unfinished">Очистити</translation>
     </message>
     <message>
         <source>Return</source>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>新建</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
         <source>Large floating islands</source>
         <translation>大型漂浮岛屿</translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -314,6 +322,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">读取</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -1038,6 +1077,10 @@
         <source>Wind will affect almost everything.</source>
         <translation>风无所不在。</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1053,6 +1096,10 @@
         <source>New</source>
         <translation>新模式</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1257,6 +1304,14 @@
         <source>Crazy</source>
         <translation type="obsolete">疯狂刺猬</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1483,6 +1538,10 @@
         <source>Health in Crates</source>
         <translation>生命箱的值数</translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1666,6 +1725,10 @@
         <source>Associate file extensions</source>
         <translation>相关文件扩展</translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1720,6 +1783,10 @@
         <source>new</source>
         <translation>新</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
         <source>new</source>
         <translation>新</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
         <source>Large floating islands</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Seed</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>HWNetServersModel</name>
@@ -311,6 +319,37 @@
     </message>
 </context>
 <context>
+    <name>PageDrawMap</name>
+    <message>
+        <source>Undo</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Clear</source>
+        <translation type="unfinished">清除</translation>
+    </message>
+    <message>
+        <source>Load</source>
+        <translation type="unfinished">讀取</translation>
+    </message>
+    <message>
+        <source>Save</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Load drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>Save drawn map</source>
+        <translation type="unfinished"></translation>
+    </message>
+</context>
+<context>
     <name>PageEditTeam</name>
     <message>
         <source>General</source>
@@ -988,6 +1027,10 @@
         <source>Wind will affect almost everything.</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSelectWeapon</name>
@@ -1003,6 +1046,10 @@
         <source>New</source>
         <translation type="unfinished">新模式</translation>
     </message>
+    <message>
+        <source>Copy</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>PageSinglePlayer</name>
@@ -1179,6 +1226,14 @@
         <source>Default</source>
         <translation type="obsolete">默認</translation>
     </message>
+    <message>
+        <source>Normal</source>
+        <translation type="unfinished"></translation>
+    </message>
+    <message>
+        <source>hand drawn map...</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QGroupBox</name>
@@ -1405,6 +1460,10 @@
         <source>% Rope Length</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Gameplay</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QLineEdit</name>
@@ -1588,6 +1647,10 @@
         <source>Associate file extensions</source>
         <translation type="unfinished"></translation>
     </message>
+    <message>
+        <source>Set</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>QTableWidget</name>
@@ -1642,6 +1705,10 @@
         <source>new</source>
         <translation type="unfinished">新</translation>
     </message>
+    <message>
+        <source>copy of</source>
+        <translation type="unfinished"></translation>
+    </message>
 </context>
 <context>
     <name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/pl.lua	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/pl.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
 locale = {
+--      ["A game of luck"] =
 	["Aiming Practice"] = "Potrenuj celność", --Bazooka, Shotgun, SniperRifle
-	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", --Bazooka, Shotgun, SniperRifle
-	["Oh no! Time's up! Just try again."] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
+	["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przekiwników|wyrzucając przez kosz, poza mapę!",
+	["Bazooka Training"] = "Trening bazooki",
+	["Best laps per team: "] = "Najszybsze okrążenie drużyny: ",
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.", --Bazooka, Shotgun, SniperRifle
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", --Bazooka, Shotgun, SniperRifle
+	["Fastest lap: "] = "Najszybsze okrążenie: ",
+	["Hedgewars-Basketball"] = "Hedgewars-Koszykówka",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 	["Hunter"] = "Strzelec", --Bazooka, Shotgun, SniperRifle
-	["Bazooka Training"] = "Trening bazooki",
-	["'Zooka Team"] = "Bazookinierzy",
+	["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ",
+	["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski", -- Basketball, Knockball
+	["Oh no! Time's up! Just try again."] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.", --Bazooka, Shotgun, SniperRifle
+--      ["Random Weapons"] =
+--	["Shotgun Team"] = 
 	["Shotgun Training"] = "Trening strzelecki",
---	["Shotgun Team"] = 
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:", -- Basketball, Knockball
 	["Sniper Training"] = "Trening Snajperski",
 	["Sniperz"] = "Snajperzy",
-	["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski", -- Basketball, Knockball
-	["%s is out and Team %d|scored a point!| |Score:"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:", -- Basketball, Knockball
-	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:", -- Basketball, Knockball
-	["Hedgewars-Basketball"] = "Hedgewars-Koszykówka",
-	["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przekiwników|wyrzucając przez kosz, poza mapę!",
-	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
-	["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
+	["Team %d: "] = "Drużyna %d: ",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
 	["TrophyRace"] = "TrophyRace",
 	["Use your rope to get from start to finish as fast as you can!"] = "Użyj liny by jak najszybciej dotrzec od startu do mety",
 	["You've reached the goal!| |Time: "] = "Dotarłeś do celu!| |Czas: ",
-	["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ",
-	["Fastest lap: "] = "Najszybsze okrążenie: ",
-	["Best laps per team: "] = "Najszybsze okrążenie drużyny: ",
-	["Team %d: "] = "Drużyna %d: ",
+	["'Zooka Team"] = "Bazookinierzy",
     }
--- a/share/hedgewars/Data/Locale/pt_BR.lua	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/pt_BR.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
 locale = {
+--      ["A game of luck"] =
 	["Aiming Practice"] = "Pratique a sua pontaria", --Bazooka, Shotgun, SniperRifle
-	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", --Bazooka, Shotgun, SniperRifle
-	["Oh no! Time's up! Just try again."] = "Oh não! O tempo acabou! Tente novamente.", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!",
+	["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!",
+	["Bazooka Training"] = "Treino com a Bazuca",
+	["Best laps per team: "] = "Melhor volta por equipe: ",
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", --Bazooka, Shotgun, SniperRifle
+	["Fastest lap: "] = "Volta mais rápida: ",
+	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 	["Hunter"] = "Artilheiro", --Bazooka, Shotgun, SniperRifle
-	["Bazooka Training"] = "Treino com a Bazuca",
-	["'Zooka Team"] = "Bazuqueiros",
+	["NEW fastest lap: "] = "NOVA volta mais rápida: ",
+	["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
+	["Oh no! Time's up! Just try again."] = "Oh não! O tempo acabou! Tente novamente.", --Bazooka, Shotgun, SniperRifle
+--      ["Random Weapons"] =
+	["Shotgun Team"] = "Carabineiros",
 	["Shotgun Training"] = "Treino com a Escopeta",
-	["Shotgun Team"] = "Carabineiros",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a Equipe %d|marcou um ponto!| |Pontuação:", -- Basketball, Knockball
 	["Sniper Training"] = "Treino com o Rifle Sniper",
 	["Sniperz"] = "Franco-Atiradores",
-	["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
-	["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a Equipe %d|marcou um ponto!| |Pontuação:", -- Basketball, Knockball
-	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:", -- Basketball, Knockball
-	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
-	["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!",
-	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
-	["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!",
+	["Team %d: "] = "Equipe %d: ",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
 	["TrophyRace"] = "TrophyRace",
 	["Use your rope to get from start to finish as fast as you can!"] = "Use sua corda para ir do início ao fim o mais rápido que você puder!",
 	["You've reached the goal!| |Time: "] = "Você alcançou o objetivo!| |Tempo: ",
-	["NEW fastest lap: "] = "NOVA volta mais rápida: ",
-	["Fastest lap: "] = "Volta mais rápida: ",
-	["Best laps per team: "] = "Melhor volta por equipe: ",
-	["Team %d: "] = "Equipe %d: ",
+	["'Zooka Team"] = "Bazuqueiros",
     }
--- a/share/hedgewars/Data/Locale/pt_BR.txt	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/pt_BR.txt	Thu Dec 23 20:26:31 2010 +0100
@@ -50,6 +50,8 @@
 00:47=Mina Adesiva
 00:48=Martelo
 00:49=Ressucitador
+00:50=Ataque Perfurador
+00:51=Bola de Lama
 
 01:00=Hora de lutar!
 01:01=Partida empatou
@@ -65,6 +67,7 @@
 01:11=Esta arma ou utilidade ainda não está disponível
 01:12=Último round antes da Morte Súbita!
 01:13=%1 rounds até a Morte Súbita
+01:14=Se prepare, %1!
 
 ; Event messages
 ; Hog (%1) died
@@ -87,6 +90,9 @@
 02:00=%1 foi embora para Passárgada
 02:00=%1 foi comprar cigarros
 02:00=%1 empacotou
+02:00=%1 não aguentou o tranco
+02:00=%1 será conhecido postumamente
+02:00=%1 balbuceou palavras incompreensíveis
 
 ; Hog (%1) drowned
 02:01=%1 bebeu água até não poder mais
@@ -280,6 +286,8 @@
 03:47=Grudenta
 03:48=Tanto bate até que fura!
 03:49=Faz o que você imagina
+03:50=Contra covardes
+03:51=Devagar, e sempre....
 
 ; Weapon Descriptions (use | as line breaks)
 04:00=Ataque seus inimigos usando uma granada simples|Ela explodirá assim que o tempo passar|1-5: Escolha o tempo da granada|Ataque: Quanto mais tempo, mais forte o lançamento.
--- a/share/hedgewars/Data/Locale/pt_PT.lua	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/pt_PT.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
 locale = {
+--      ["A game of luck"] =
 	["Aiming Practice"] = "Pratica a tua pontaria", --Bazooka, Shotgun, SniperRifle
-	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", --Bazooka, Shotgun, SniperRifle
-	["Oh no! Time's up! Just try again."] = "Oh não! Acabou o tempo! Tenta novamente.", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!",
+	["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
+	["Bazooka Training"] = "Treino com Bazuca",
+	["Best laps per team: "] = "Melhores voltas por equipa: ",
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", --Bazooka, Shotgun, SniperRifle
+	["Fastest lap: "] = "Volta mais rápida: ",
+	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 	["Hunter"] = "Comando", --Bazooka, Shotgun, SniperRifle
-	["Bazooka Training"] = "Treino com Bazuca",
-	["'Zooka Team"] = "Bazuqueiros",
+	["NEW fastest lap: "] = "NOVA volta recorde: ",
+	["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
+	["Oh no! Time's up! Just try again."] = "Oh não! Acabou o tempo! Tenta novamente.", --Bazooka, Shotgun, SniperRifle
+--      ["Random Weapons"] =
+	["Shotgun Team"] = "Caçadores",
 	["Shotgun Training"] = "Treino com Caçadeira",
-	["Shotgun Team"] = "Caçadores",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a equipa %d|soma um ponto!| |Pontuação:", -- Basketball, Knockball
 	["Sniper Training"] = "Treino com Sniper",
 --	["Sniperz"] = 
-	["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
-	["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a equipa %d|soma um ponto!| |Pontuação:", -- Basketball, Knockball
-	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:", -- Basketball, Knockball
-	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
-	["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
-	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
-	["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!",
+	["Team %d: "] = "Equipa %d: ",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
 	["TrophyRace"] = "TrophyRace",
 	["Use your rope to get from start to finish as fast as you can!"] = "Utilizando a corda, percorre o percurso do inicio ao fim o mais rápido que conseguires!",
 	["You've reached the goal!| |Time: "] = "Chegaste ao fim!| |Tempo: ",
-	["NEW fastest lap: "] = "NOVA volta recorde: ",
-	["Fastest lap: "] = "Volta mais rápida: ",
-	["Best laps per team: "] = "Melhores voltas por equipa: ",
-	["Team %d: "] = "Equipa %d: ",
+	["'Zooka Team"] = "Bazuqueiros",
     }
--- a/share/hedgewars/Data/Locale/sk.lua	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/sk.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
 locale = {
+--      ["A game of luck"] =
 	["Aiming Practice"] = "Tréning presnosti", --Bazooka, Shotgun, SniperRifle
-	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zneškodnite všetky ciele pred vypršaním času.|Na túto misiu máte neobmedzené množstvo streliva.", --Bazooka, Shotgun, SniperRifle
-	["Oh no! Time's up! Just try again."] = "Ale nie! Čas vypršal! Tak to skúste znovu.", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!",
+	["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
+	["Bazooka Training"] = "Tréning s bazukou",
+	["Best laps per team: "] = "Najrýchlejšie kolá podľa tímov: ",
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulujem! Zneškodnili ste všetky ciele|v stanovenom čase.", --Bazooka, Shotgun, SniperRifle
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zneškodnite všetky ciele pred vypršaním času.|Na túto misiu máte neobmedzené množstvo streliva.", --Bazooka, Shotgun, SniperRifle
+	["Fastest lap: "] = "Najrýchlejšie kolo: ",
+	["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 	["Hunter"] = "Lovec", --Bazooka, Shotgun, SniperRifle
-	["Bazooka Training"] = "Tréning s bazukou",
-	["'Zooka Team"] = "Bazuka tím",
+	["NEW fastest lap: "] = "NOVÉ najrýchlejšie kolo: ",
+	["Not So Friendly Match"] = "Nie tak celkom priateľský zápas", -- Basketball, Knockball
+	["Oh no! Time's up! Just try again."] = "Ale nie! Čas vypršal! Tak to skúste znovu.", --Bazooka, Shotgun, SniperRifle
+--      ["Random Weapons"] =
+	["Shotgun Team"] = "Shotgun tím",
 	["Shotgun Training"] = "Tréning s brokovnicou",
-	["Shotgun Team"] = "Shotgun tím",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s je mimo hru a tím %d|získal bod!| |Skóre:", -- Basketball, Knockball
 	["Sniper Training"] = "Tréning pre ostreľovačov",
 	["Sniperz"] = "Ostreľovači",
-	["Not So Friendly Match"] = "Nie tak celkom priateľský zápas", -- Basketball, Knockball
-	["%s is out and Team %d|scored a point!| |Score:"] = "%s je mimo hru a tím %d|získal bod!| |Skóre:", -- Basketball, Knockball
-	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:", -- Basketball, Knockball
-	["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
-	["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
-	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
-	["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!",
+	["Team %d: "] = "Tím %d: ",
+--      ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
 	["TrophyRace"] = "Preteky o trofej",
 	["Use your rope to get from start to finish as fast as you can!"] = "Použite lano na presun zo štartovnej pozície do cieľa tak rýchlo, ako to len viete!",
 	["You've reached the goal!| |Time: "] = "Dosiahli ste cieľ!| |Čas: ",
-	["NEW fastest lap: "] = "NOVÉ najrýchlejšie kolo: ",
-	["Fastest lap: "] = "Najrýchlejšie kolo: ",
-	["Best laps per team: "] = "Najrýchlejšie kolá podľa tímov: ",
-	["Team %d: "] = "Tím %d: ",
+	["'Zooka Team"] = "Bazuka tím",
     }
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/stub.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,30 @@
+locale = {
+--    ["A game of luck"] = "",
+--    ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle
+--    ["Bat balls at your enemies and|push them into the sea!"] = "",
+--    ["Bat your opponents through the|baskets and out of the map!"] = "",
+--    ["Bazooka Training"] = "",
+--    ["Best laps per team: "] = "",
+--    ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
+--    ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle
+--    ["Fastest lap: "] = "",
+--    ["Hedgewars-Basketball"] = "",
+--    ["Hedgewars-Knockball"] = "",
+--    ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle
+--    ["NEW fastest lap: "] = "",
+--    ["Not So Friendly Match"] = "", -- Basketball, Knockball
+--    ["Oh no! Time's up! Just try again."] = "", --Bazooka, Shotgun, SniperRifle
+--    ["Random Weapons"] = "",
+--    ["Shotgun Team"] = "",
+--    ["Shotgun Training"] = "",
+--    ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball
+--    ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball
+--    ["Sniper Training"] = "",
+--    ["Sniperz"] = "",
+--    ["Team %d: "] = "",
+--    ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+--    ["TrophyRace"] = "",
+--    ["Use your rope to get from start to finish as fast as you can!"] = "",
+--    ["You've reached the goal!| |Time: "] = "",
+--    ["'Zooka Team"] = "",
+    }
--- a/share/hedgewars/Data/Locale/sv.lua	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/sv.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
 locale = {
+	["A game of luck"] = "Ett lyckospel",
 	["Aiming Practice"] = "Siktesövning", --Bazooka, Shotgun, SniperRifle
-	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag", --Bazooka, Shotgun, SniperRifle
-	["Oh no! Time's up! Just try again."] = "Åh nej! Tiden är ute! Pröva igen.", --Bazooka, Shotgun, SniperRifle
+	["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet",
+	["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
+	["Bazooka Training"] = "Bazookaträning",
+	["Best laps per team: "] = "Bästa varv per lag: ",
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen.", --Bazooka, Shotgun, SniperRifle
+	["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag", --Bazooka, Shotgun, SniperRifle
+	["Fastest lap: "] = "Snabbast varv: ",
+	["Hedgewars-Basketball"] = "Hedgewars-Basket",
+	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 	["Hunter"] = "Jägare", --Bazooka, Shotgun, SniperRifle
-	["Bazooka Training"] = "Bazookaträning",
-	["'Zooka Team"] = "Bazookalaget",
+	["NEW fastest lap: "] = "NYTT snabbast varv: ",
+	["Not So Friendly Match"] = "En inte så vänlig match", -- Basketball, Knockball
+	["Oh no! Time's up! Just try again."] = "Åh nej! Tiden är ute! Pröva igen.", --Bazooka, Shotgun, SniperRifle
+	["Random Weapons"] = "Slumpade vapen",
+	["Shotgun Team"] = "Hagelgevärslaget",
 	["Shotgun Training"] = "Hagelgevärsträning",
-	["Shotgun Team"] = "Hagelgevärslaget",
+	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:", -- Basketball, Knockball
+	["%s is out and Team %d|scored a point!| |Score:"] = "%s är ute och lag %d|fick ett poäng!| |Poängställning:", -- Basketball, Knockball
 	["Sniper Training"] = "Prickskyttesträning",
 	["Sniperz"] = "Prickskyttarna",
-	["Not So Friendly Match"] = "En inte så vänlig match", -- Basketball, Knockball
-	["%s is out and Team %d|scored a point!| |Score:"] = "%s är ute och lag %d|fick ett poäng!| |Poängställning:", -- Basketball, Knockball
-	["%s is out and Team %d|scored a penalty!| |Score:"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:", -- Basketball, Knockball
-	["Hedgewars-Basketball"] = "Hedgewars-Basket",
-	["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
-	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
-	["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet",
+	["Team %d: "] = "Lag %d: ",
+	["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Det har uppstått ett missförstånd om din utrustning|och nu måste du använda vad du kan hitta!",
 	["TrophyRace"] = "TrophyRace",
 	["Use your rope to get from start to finish as fast as you can!"] = "Använd ditt rep för att ta dig från start till mål så fort som möjligt!",
 	["You've reached the goal!| |Time: "] = "Du har nått målet!| |Tid: ",
-	["NEW fastest lap: "] = "NYTT snabbast varv: ",
-	["Fastest lap: "] = "Snabbast varv: ",
-	["Best laps per team: "] = "Bästa varv per lag: ",
-	["Team %d: "] = "Lag %d: ",
+	["'Zooka Team"] = "Bazookalaget",
     }
--- a/share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua	Thu Dec 23 17:47:50 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,357 +0,0 @@
--- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
--- IMPORTANT -- DO NOT TRANSLATE THIS AS IT USES THE OLD SYSTEM AND WILL BE UPDATED LATER!
-
-local teamnames = {}
-local hognames = {}
-teamnames[0] = {
-	["en"] = "Bloody Rookies",
-	["de"] = "Blutige Anfänger",
-	["pl"] = "Żótodzioby",
-	["sv"] = "Blodiga nybörjare",
-	["es"] = "Reclutas",
-	["pt_PT"] = "Recrutas",
-	["pt_BR"] = "Maldito Recrutas",
-	["sk"] = "Regruti"
-}
-
-teamnames[1] = {
-	["en"] = "Instructors",
-	["de"] = "Ausbilder",
-	["pl"] = "Instruktor",
-	["sv"] = "Instruktör",
-	["es"] = "Instructores",
-	["pt_PT"] = "Instrutores",
-	["pt_BR"] = "Instrutores",
-	["sk"] = "Inštruktori"
-}
-
-hognames[0] = {
-	["en"] = "Joker",
-	["de"] = "Joker",
-	["pl"] = "Joker",
-	["sv"] = "Joker",
-	["es"] = "Joker",
-	["pt_PT"] = "Joker",
-	["pt_BR"] = "Comediante",
-	["sk"] = "Komediant"
-}
-
-hognames[1] = {
-	["en"] = "Harthog",
-	["de"] = "Harthog",
-	["pl"] = "Harthog",
-	["sv"] = "Harthog",
-	["es"] = "Harthog",
-	["pt_PT"] = "Harthog",
-	["pt_BR"] = "Harthog",
-	["sk"] = "Harthog"
-}
-
-local caption = {
-	["en"] = "Boot Camp",
-	["de"] = "Grundausbildung",
-	["pl"] = "Poligon",
-	["sv"] = "Grundutbildning",
-	["es"] = "Campamento militar",
-	["pt_PT"] = "Acampamento militar",
-	["pt_BR"] = "Acampamento Militar",
-	["sk"] = "Výcvikový tábor"
-
-}
-
-local subcaption = {
-	["en"] = "Follow the instructions!",
-	["de"] = "Befolge die Anweisungen!",
-	["pl"] = "Wykonuj polecenia!",
-	["sv"] = "Följ instruktioner!",
-	["es"] = "¡Sigue las órdenes!",
-	["pt_PT"] = "Segue as instruções!",
-	["pt_BR"] = "Siga as ordens!",
-	["sk"] = "Postupujte podľa inštrukcií!"
-}
-
-local goals = {}
-
-goals[0] = {
-	["en"] = "Listen to your Drill Instructor and follow his lead!",
-	["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!",
-	["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!",
-	["sv"] = "Lyssna på din instruktör och gör som han säger!",
-	["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!",
-	["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!",
-	["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder",
-	["sk"] = "Počúvajte vášho inštruktora výcviku a vykonávajte jeho rozkazy!"
-}
-
-goals[1] = {
-	["en"] = "Destroy the target to finish this mission!",
-	["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!",
-	["pl"] = "Zniszcz cel by ukończyć misję!",
-	["sv"] = "Förstör målet för att avklara uppdraget!",
-	["es"] = "¡Destruye el objetivo para completar esta misión!",
-	["pt_PT"] = "Destrói o alvo para completar esta missão!",
-	["pt_BR"] = "Destrua o alvo para concluir a missão",
-	["sk"] = "Pre ukončenie misie zneškodnite cieľ!"
-}
-
-goals[2] = {
-	["en"] = "Excellent! You've passed the Boot Camp!",
-	["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!",
-	["pl"] = "Doskonale! Wyszedłeś cało z poligonu!",
-	["sv"] = "Brilliant! Du har klarat av grundutbildningen!",
-	["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!",
-	["pt_PT"] = "Excelente! Completaste o treino para recrutas!",
-	["pt_BR"] = "Excelente! Você completou a manobra",
-	["pt_BR"] = "Výborne! Prešli ste výcvikovým táborom!"
-}
-
-local failed = {
-	["en"] = "You failed! Follow the instructions and shoot the target only!",
-	["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!",
-	["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!",
-	["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!",
-	["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!",
-	["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!",
-	["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo",
-	["sk"] = "Prehrali ste! Nasledujte inštrukcie a strieľajte iba na cieľ!"
-}
-
-local drill = {}
-
-drill[0] = {
-	["en"] = "Allright, maggot!",
-	["de"] = "Also gut, du Made!",
-	["pl"] = "Słuchaj mnie gnido!",
-	["sv"] = "Dåså, din mask!",
-	["es"] = "¡Muy bien, escoria!",
-	["pt_PT"] = "Bom trabalho verme!",
-	["pt_BR"] = "Parabéns escória",
-	["sk"] = "Počúvaj, ty červík!"
-}
-
-drill[1] = {
-	["en"] = "Show that you aren't that useless.",
-	["de"] = "Zeig, dass du nicht so nutzlos bist.",
-	["pl"] = "Udowodnij, że nie jesteś bezwartościowy.",
-	["sv"] = "Visa att du inte är så värdelös!",
-	["es"] = "Demuéstrame que no eres tan inútil como pareces.",
-	["pt_PT"] = "Prova-me que não és tão inútil como pareces.",
-	["pt_BR"] = "Mostre que você não é um inútil.",
-	["sk"] = "Dokáž, že nie si na svete úplne zbytočným."
-}
-
-drill[2] = {
-	["en"] = "Use [left] to move to the left!",
-	["de"] = "Benutze [Links], um nach links zu gehen!",
-	["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!",
-	["sv"] = "Använd [vänster] för att gå åt vänster!",
-	["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!",
-	["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!",
-	["pt_BR"] = "Use [esquerda] para mover para a esquerda",
-	["sk"] = "Stlačte [vľavo] pre pohyb doľava"
-}
-
-drill[3] = {
-	["en"] = "Good! Now use [right] to come back!",
-	["de"] = "Gut! Nun komm mit [Rechts] zurück!",
-	["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!",
-	["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!",
-	["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!",
-	["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!",
-	["pt_BR"] = "Bom! Agora use [direita] para voltar",
-	["sk"] = "Dobre! Teraz použite [vpravo] a vráťte sa naspäť!"
-}
-
-drill[4] = {
-	["en"] = "Excellent!",
-	["de"] = "Ausgezeichnet!",
-	["pl"] = "Wspaniale!",
-	["sv"] = "Utmärkt!",
-	["es"] = "¡Excelente!",
-	["pt_PT"] = "Excelente!",
-	["pt_BR"] = "Excelente!",
-	["sk"] = "Výborne!"
-}
-
-drill[5] = {
-	["en"] = "Now jump to the left using [return]!",
-	["de"] = "Jetzt springe mit [Eingabetaste] nach links!",
-	["pl"] = "Teraz skocz w lewo używając [Enter]",
-	["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!",
-	["es"] = "¡Ahora salta hacia la izquierda usando [intro]!",
-	["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!",
-	["pt_BR"] = "Agora pule para a esquerda usando [return]!",
-	["sk"] = "Teraz skočte doľava stlačením [enter]!"
-}
-
-drill[6] = {
-	["en"] = "Use [up] and [down] to aim.",
-	["de"] = "Benutze [Hoch] und [Runter], um zu zielen.",
-	["pl"] = "Użyj klawiszy [góra] i [dół] by celować.",
-	["sv"] = "Använd [upp] och [ner] för att sikta!",
-	["es"] = "Presiora [arriba] y [abajo] para apuntar.",
-	["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.",
-	["pt_BR"] = "Pressione [acima] e [abaixo] para mirar.",
-	["sk"] = "Stlačte [hore] a [dole] pre mierenie."
-}
-
-drill[7] = {
-	["en"] = "Hold [space] to power up your shot and then release it to shoot.",
-	["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.",
-	["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.",
-	["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!",
-	["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.",
-	["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.",
-	["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar",
-	["sk"] = "Držte stlačený [medzerník] pre nabíjanie, jeho uvoľnením vystrelíte."
-}
-
-drill[8] = {
-	["en"] = "Destroy the target to finish your basic training!",
-	["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!",
-	["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!",
-	["sv"] = "Förstör målet för att avsluta din grundutbildning!",
-	["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!",
-	["pt_PT"] = "Destrói o alvo para completar o treino básico!",
-	["pt_BR"] = "Destrua o alvo para terminar o treino básico",
-	["sk"] = "Zneškodnite cieľ na ukončenie základného výcviku!"
-}
-
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
-local player = nil
-local instructor = nil
-local target = nil
-
-function onGameStart()
-
-end
-
-local player_start_x = 2300
-local player_start_y = 1250
-local target_x = 1900
-local target_y = 1250
-local player_health = 100
-local instructor_health = 100
-local teamcolor = 14483456
-
-local progress = 0
-local time_start = 0
-
-function onGameTick()
-	if progress == -1 and (time_start + 2500) == GameTime then
-		EndGame()
-	elseif progress == -1 then
-		
-	elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
-		progress = -1
-		ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0)
-		time_start = GameTime
-		PlaySound(sndNooo)
-		TurnTimeLeft = 0
-	elseif GameTime == 0 then
-		ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0)
-		TurnTimeLeft = 60000
-	elseif GameTime == 2500 then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[0]), SAY_SAY)
-	elseif GameTime == 5000 then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[1]), SAY_SAY)
-	elseif GameTime == 7500 then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[2]), SAY_SHOUT)
-		progress = 1
-		TurnTimeLeft = 10000
-	elseif progress == 1 then
-		local x, y = GetGearPosition(player)
-		if x < player_start_x - 50 then
-			progress = 2
-			FollowGear(instructor)
-			HogSay(instructor, loc(drill[3]), SAY_SHOUT)
-			TurnTimeLeft = 10000
-		end
-	elseif progress == 2 then
-		local x, y = GetGearPosition(player)
-		if x > player_start_x then
-			progress = 3
-			FollowGear(instructor)
-			HogSay(instructor, loc(drill[4]), SAY_SAY)
-			time_start = GameTime
-		end
-	elseif progress == 3 and (time_start + 2500 == GameTime) then
-		progress = 4
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[5]), SAY_SHOUT)
-		HogTurnLeft(player, true)
-		TurnTimeLeft = 10000
-	elseif progress == 4 then
-		local x, y = GetGearPosition(player)
-		if y < player_start_y then
-			progress = 5
-			FollowGear(instructor)
-			HogSay(instructor, "Yeah!", SAY_SAY)
-			time_start = GameTime
-			TurnTimeLeft = 30000
-		end
-	elseif progress == 5 and (time_start + 2500 == GameTime) then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[6]), SAY_SAY)
-	elseif progress == 5 and (time_start + 5000 == GameTime) then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[7]), SAY_SAY)
-	elseif progress == 5 and (time_start + 7500 == GameTime) then
-		FollowGear(instructor)
-		HogSay(instructor, loc(drill[8]), SAY_SHOUT)
-		ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0)
-		target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
-		TurnTimeLeft = 60000
-	elseif progress == 5 and (time_start + 10000 == GameTime) then
-		FollowGear(target)
-	elseif progress == 6 then
-		progress = 7
-		ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0)
-		PlaySound(sndVictory)
-		time_start = GameTime
-	elseif progress == 7 and (time_start + 2500 == GameTime) then
-		EndGame()
-	end
-end
-
-function onGameInit()
-	Seed = 0
-	GameFlags = gfMultiWeapon + gfOneClanMode
-	TurnTime = 25000
-	CaseFreq = 0
-	MinesNum = 0
-	Explosives = 0
-	Delay = 2500
-	Map = "Mushrooms"
-	Theme = "Nature"
-	
-	AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
-	player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
-	SetGearPosition(player, player_start_x, player_start_y)
-	
-	AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
-	instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
-	SetGearPosition(instructor, player_start_x + 100, player_start_y)
-	HogTurnLeft(instructor, true)
-
-	FollowGear(player)
-end
-
-function onAmmoStoreInit()
-	SetAmmo(amBazooka, 9, 0, 0, 0)
-end
-
-function onGearDelete(gear)
-	if GetGearType(gear) == gtTarget then
-		progress = 6
-	end
-end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/01#Boot_Camp.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,357 @@
+-- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
+-- IMPORTANT -- DO NOT TRANSLATE THIS AS IT USES THE OLD SYSTEM AND WILL BE UPDATED LATER!
+
+local teamnames = {}
+local hognames = {}
+teamnames[0] = {
+	["en"] = "Bloody Rookies",
+	["de"] = "Blutige Anfänger",
+	["pl"] = "Żótodzioby",
+	["sv"] = "Blodiga nybörjare",
+	["es"] = "Reclutas",
+	["pt_PT"] = "Recrutas",
+	["pt_BR"] = "Malditos Recrutas",
+	["sk"] = "Regruti"
+}
+
+teamnames[1] = {
+	["en"] = "Instructors",
+	["de"] = "Ausbilder",
+	["pl"] = "Instruktor",
+	["sv"] = "Instruktör",
+	["es"] = "Instructores",
+	["pt_PT"] = "Instrutores",
+	["pt_BR"] = "Instrutores",
+	["sk"] = "Inštruktori"
+}
+
+hognames[0] = {
+	["en"] = "Joker",
+	["de"] = "Joker",
+	["pl"] = "Joker",
+	["sv"] = "Joker",
+	["es"] = "Joker",
+	["pt_PT"] = "Joker",
+	["pt_BR"] = "Comediante",
+	["sk"] = "Komediant"
+}
+
+hognames[1] = {
+	["en"] = "Harthog",
+	["de"] = "Harthog",
+	["pl"] = "Harthog",
+	["sv"] = "Harthog",
+	["es"] = "Harthog",
+	["pt_PT"] = "Harthog",
+	["pt_BR"] = "Harthog",
+	["sk"] = "Harthog"
+}
+
+local caption = {
+	["en"] = "Boot Camp",
+	["de"] = "Grundausbildung",
+	["pl"] = "Poligon",
+	["sv"] = "Grundutbildning",
+	["es"] = "Campamento militar",
+	["pt_PT"] = "Acampamento militar",
+	["pt_BR"] = "Acampamento Militar",
+	["sk"] = "Výcvikový tábor"
+
+}
+
+local subcaption = {
+	["en"] = "Follow the instructions!",
+	["de"] = "Befolge die Anweisungen!",
+	["pl"] = "Wykonuj polecenia!",
+	["sv"] = "Följ instruktioner!",
+	["es"] = "¡Sigue las órdenes!",
+	["pt_PT"] = "Segue as instruções!",
+	["pt_BR"] = "Siga as ordens!",
+	["sk"] = "Postupujte podľa inštrukcií!"
+}
+
+local goals = {}
+
+goals[0] = {
+	["en"] = "Listen to your Drill Instructor and follow his lead!",
+	["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!",
+	["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!",
+	["sv"] = "Lyssna på din instruktör och gör som han säger!",
+	["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!",
+	["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!",
+	["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder",
+	["sk"] = "Počúvajte vášho inštruktora výcviku a vykonávajte jeho rozkazy!"
+}
+
+goals[1] = {
+	["en"] = "Destroy the target to finish this mission!",
+	["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!",
+	["pl"] = "Zniszcz cel by ukończyć misję!",
+	["sv"] = "Förstör målet för att avklara uppdraget!",
+	["es"] = "¡Destruye el objetivo para completar esta misión!",
+	["pt_PT"] = "Destrói o alvo para completar esta missão!",
+	["pt_BR"] = "Destrua o alvo para concluir a missão",
+	["sk"] = "Pre ukončenie misie zneškodnite cieľ!"
+}
+
+goals[2] = {
+	["en"] = "Excellent! You've passed the Boot Camp!",
+	["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!",
+	["pl"] = "Doskonale! Wyszedłeś cało z poligonu!",
+	["sv"] = "Brilliant! Du har klarat av grundutbildningen!",
+	["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!",
+	["pt_PT"] = "Excelente! Completaste o treino para recrutas!",
+	["pt_BR"] = "Excelente! Você completou a manobra",
+	["pt_BR"] = "Výborne! Prešli ste výcvikovým táborom!"
+}
+
+local failed = {
+	["en"] = "You failed! Follow the instructions and shoot the target only!",
+	["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!",
+	["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!",
+	["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!",
+	["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!",
+	["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!",
+	["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo",
+	["sk"] = "Prehrali ste! Nasledujte inštrukcie a strieľajte iba na cieľ!"
+}
+
+local drill = {}
+
+drill[0] = {
+	["en"] = "Allright, maggot!",
+	["de"] = "Also gut, du Made!",
+	["pl"] = "Słuchaj mnie gnido!",
+	["sv"] = "Dåså, din mask!",
+	["es"] = "¡Muy bien, escoria!",
+	["pt_PT"] = "Bom trabalho verme!",
+	["pt_BR"] = "Parabéns escória",
+	["sk"] = "Počúvaj, ty červík!"
+}
+
+drill[1] = {
+	["en"] = "Show that you aren't that useless.",
+	["de"] = "Zeig, dass du nicht so nutzlos bist.",
+	["pl"] = "Udowodnij, że nie jesteś bezwartościowy.",
+	["sv"] = "Visa att du inte är så värdelös!",
+	["es"] = "Demuéstrame que no eres tan inútil como pareces.",
+	["pt_PT"] = "Prova-me que não és tão inútil como pareces.",
+	["pt_BR"] = "Mostre que você não é um inútil.",
+	["sk"] = "Dokáž, že nie si na svete úplne zbytočným."
+}
+
+drill[2] = {
+	["en"] = "Use [left] to move to the left!",
+	["de"] = "Benutze [Links], um nach links zu gehen!",
+	["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!",
+	["sv"] = "Använd [vänster] för att gå åt vänster!",
+	["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!",
+	["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!",
+	["pt_BR"] = "Use [esquerda] para mover para a esquerda",
+	["sk"] = "Stlačte [vľavo] pre pohyb doľava"
+}
+
+drill[3] = {
+	["en"] = "Good! Now use [right] to come back!",
+	["de"] = "Gut! Nun komm mit [Rechts] zurück!",
+	["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!",
+	["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!",
+	["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!",
+	["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!",
+	["pt_BR"] = "Bom! Agora use [direita] para voltar",
+	["sk"] = "Dobre! Teraz použite [vpravo] a vráťte sa naspäť!"
+}
+
+drill[4] = {
+	["en"] = "Excellent!",
+	["de"] = "Ausgezeichnet!",
+	["pl"] = "Wspaniale!",
+	["sv"] = "Utmärkt!",
+	["es"] = "¡Excelente!",
+	["pt_PT"] = "Excelente!",
+	["pt_BR"] = "Excelente!",
+	["sk"] = "Výborne!"
+}
+
+drill[5] = {
+	["en"] = "Now jump to the left using [return]!",
+	["de"] = "Jetzt springe mit [Eingabetaste] nach links!",
+	["pl"] = "Teraz skocz w lewo używając [Enter]",
+	["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!",
+	["es"] = "¡Ahora salta hacia la izquierda usando [intro]!",
+	["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!",
+	["pt_BR"] = "Agora pule para a esquerda usando [return]!",
+	["sk"] = "Teraz skočte doľava stlačením [enter]!"
+}
+
+drill[6] = {
+	["en"] = "Use [up] and [down] to aim.",
+	["de"] = "Benutze [Hoch] und [Runter], um zu zielen.",
+	["pl"] = "Użyj klawiszy [góra] i [dół] by celować.",
+	["sv"] = "Använd [upp] och [ner] för att sikta!",
+	["es"] = "Presiora [arriba] y [abajo] para apuntar.",
+	["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.",
+	["pt_BR"] = "Pressione [acima] e [abaixo] para mirar.",
+	["sk"] = "Stlačte [hore] a [dole] pre mierenie."
+}
+
+drill[7] = {
+	["en"] = "Hold [space] to power up your shot and then release it to shoot.",
+	["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.",
+	["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.",
+	["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!",
+	["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.",
+	["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.",
+	["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar",
+	["sk"] = "Držte stlačený [medzerník] pre nabíjanie, jeho uvoľnením vystrelíte."
+}
+
+drill[8] = {
+	["en"] = "Destroy the target to finish your basic training!",
+	["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!",
+	["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!",
+	["sv"] = "Förstör målet för att avsluta din grundutbildning!",
+	["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!",
+	["pt_PT"] = "Destrói o alvo para completar o treino básico!",
+	["pt_BR"] = "Destrua o alvo para terminar o treino básico",
+	["sk"] = "Zneškodnite cieľ na ukončenie základného výcviku!"
+}
+
+local function loc(text)
+	if text == nil then return "**missing**"
+	elseif text[L] == nil then return text["en"]
+	else return text[L]
+	end
+end
+
+local player = nil
+local instructor = nil
+local target = nil
+
+function onGameStart()
+
+end
+
+local player_start_x = 2300
+local player_start_y = 1250
+local target_x = 1900
+local target_y = 1250
+local player_health = 100
+local instructor_health = 100
+local teamcolor = 14483456
+
+local progress = 0
+local time_start = 0
+
+function onGameTick()
+	if progress == -1 and (time_start + 2500) == GameTime then
+		EndGame()
+	elseif progress == -1 then
+		
+	elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
+		progress = -1
+		ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0)
+		time_start = GameTime
+		PlaySound(sndNooo)
+		TurnTimeLeft = 0
+	elseif GameTime == 0 then
+		ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0)
+		TurnTimeLeft = 60000
+	elseif GameTime == 2500 then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[0]), SAY_SAY)
+	elseif GameTime == 5000 then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[1]), SAY_SAY)
+	elseif GameTime == 7500 then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[2]), SAY_SHOUT)
+		progress = 1
+		TurnTimeLeft = 10000
+	elseif progress == 1 then
+		local x, y = GetGearPosition(player)
+		if x < player_start_x - 50 then
+			progress = 2
+			FollowGear(instructor)
+			HogSay(instructor, loc(drill[3]), SAY_SHOUT)
+			TurnTimeLeft = 10000
+		end
+	elseif progress == 2 then
+		local x, y = GetGearPosition(player)
+		if x > player_start_x then
+			progress = 3
+			FollowGear(instructor)
+			HogSay(instructor, loc(drill[4]), SAY_SAY)
+			time_start = GameTime
+		end
+	elseif progress == 3 and (time_start + 2500 == GameTime) then
+		progress = 4
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[5]), SAY_SHOUT)
+		HogTurnLeft(player, true)
+		TurnTimeLeft = 10000
+	elseif progress == 4 then
+		local x, y = GetGearPosition(player)
+		if y < player_start_y then
+			progress = 5
+			FollowGear(instructor)
+			HogSay(instructor, "Yeah!", SAY_SAY)
+			time_start = GameTime
+			TurnTimeLeft = 30000
+		end
+	elseif progress == 5 and (time_start + 2500 == GameTime) then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[6]), SAY_SAY)
+	elseif progress == 5 and (time_start + 5000 == GameTime) then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[7]), SAY_SAY)
+	elseif progress == 5 and (time_start + 7500 == GameTime) then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[8]), SAY_SHOUT)
+		ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0)
+		target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
+		TurnTimeLeft = 60000
+	elseif progress == 5 and (time_start + 10000 == GameTime) then
+		FollowGear(target)
+	elseif progress == 6 then
+		progress = 7
+		ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0)
+		PlaySound(sndVictory)
+		time_start = GameTime
+	elseif progress == 7 and (time_start + 2500 == GameTime) then
+		EndGame()
+	end
+end
+
+function onGameInit()
+	Seed = 0
+	GameFlags = gfMultiWeapon + gfOneClanMode
+	TurnTime = 25000
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+	Delay = 2500
+	Map = "Mushrooms"
+	Theme = "Nature"
+	
+	AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
+	player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
+	SetGearPosition(player, player_start_x, player_start_y)
+	
+	AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
+	instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
+	SetGearPosition(instructor, player_start_x + 100, player_start_y)
+	HogTurnLeft(instructor, true)
+
+	FollowGear(player)
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amBazooka, 9, 0, 0, 0)
+end
+
+function onGearDelete(gear)
+	if GetGearType(gear) == gtTarget then
+		progress = 6
+	end
+end
--- a/share/hedgewars/Data/Missions/Training/SniperRifle.lua	Thu Dec 23 17:47:50 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,303 +0,0 @@
--- Hedgewars SniperRifle Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we implement the localization library using loadfile.
--- This allows us to localize strings without needing to think
--- about translations.
--- We can use the function loc(text) to localize a string.
-
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 31
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
-local target = nil
-
-local last_hit_time = 0
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget(x, y)
-	-- add a new target gear
-	target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
-	-- have the camera move to the target so the player knows where it is
-	FollowGear(target)
-end
-
-function blowUp(x, y)
-	-- adds some TNT
-	gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
-	-- At first we have to overwrite/set some global variables
-	-- that define the map, the game has to load, as well as
-	-- other things such as the game rules to use, etc.
-	-- Things we don't modify here will use their default values.
-
-	-- The base number for the random number generator
-	Seed = 0
-	-- Game settings and rules
-	GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
-	-- The time the player has to move each round (in ms)
-	TurnTime = 150000
-	-- The frequency of crate drops
-	CaseFreq = 0
-	-- The number of mines being placed
-	MinesNum = 0
-	-- The number of explosives being placed
-	Explosives = 0
-	-- The delay between each round
-	Delay = 0
-	-- The map to be played
-	Map = "Ropes"
-	-- The theme to be used
-	Theme = "City"
-
-	-- Create the player team
-	AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default")
-	-- And add a hog to it
-	player = AddHog(loc("Hunter"), 0, 1, "Sniper")
-	SetGearPosition(player, 602, 1465)
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
-	-- Spawn the first target.
-	spawnTarget(860,1020)
-	
-	-- Show some nice mission goals.
-	-- Parameters are: caption, sub caption, description,
-	-- extra text, icon and time to show.
-	-- A negative icon parameter (-n) represents the n-th weapon icon
-	-- A positive icon paramter (n) represents the (n+1)-th mission icon
-	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0)
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
-	if game_lost then
-		return
-	end
-	-- after a target is destroyed, show hog, then target
-	if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
-		-- move camera to the target
-		FollowGear(target)
-	elseif TurnTimeLeft + 300 < last_hit_time then
-		-- move camera to the hog
-		FollowGear(player)
-	end
-	-- If time's up, set the game to be lost.
-	-- We actually check the time to be "1 ms" as it
-	-- will be at "0 ms" right at the start of the game.
-	if TurnTimeLeft == 1 and score < score_goal then
-		game_lost = true
-		-- ... and show a short message.
-		ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
-		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0)
-		-- Just to be sure set the goal time to 1 ms
-		time_goal = 1
-	end
-	-- If the goal is reached or we've lost ...
-	if score == score_goal or game_lost then
-		-- ... check to see if the time we'd like to
-		-- wait has passed and then ...
-		if end_timer == 0 then
-			-- ... end the game ...
-			EndGame()
-		else
-			-- ... or just lower the timer by 1.
-			end_timer = end_timer - 1
-			-- Reset the time left to stop the timer
-			TurnTimeLeft = time_goal
-		end
-	end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
-	-- add an unlimited supply of shotgun ammo
-	SetAmmo(amSniperRifle, 9, 0, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
-    
-	if GetGearType(gear) == gtCase then
-		game_lost = true
-		return
-	end
-	
-	if (GetGearType(gear) == gtTarget) then
-		-- remember when the target was hit for adjusting the camera
-		last_hit_time = TurnTimeLeft
-		-- Add one point to our score/counter
-		score = score + 1
-		-- If we haven't reached the goal ...
-		if score < score_goal then
-			-- ... spawn another target.
-			if score == 1 then
-				spawnTarget(1520,1350)
-			elseif score == 2 then
-				spawnTarget(1730,1040)
-			elseif score == 3 then
-				spawnTarget(2080,780)
-			elseif score == 4 then
-				blowUp(1730,1226)
-				blowUp(1440,1595)
-				blowUp(1527,1575)
-				blowUp(1614,1595)
-				blowUp(1420,1675)
-				blowUp(1527,1675)
-				blowUp(1634,1675)
-				blowUp(1440,1755)
-				blowUp(1527,1775)
-				blowUp(1614,1755)
-				spawnTarget(1527,1667)
-			elseif score == 5 then
-				spawnTarget(1527,1667)
-			elseif score == 6 then
-				spawnTarget(2175,1300)
-			elseif score == 7 then
-				spawnTarget(2250,940)
-			elseif score == 8 then
-				spawnTarget(2665,1540)
-			elseif score == 9 then
-				spawnTarget(3040,1160)
-			elseif score == 10 then
-				spawnTarget(2930,1500)
-			elseif score == 11 then
-				spawnTarget(700,720)
-			elseif score == 12 then
-				blowUp(914,1222)
-				blowUp(1050,1222)
-				blowUp(1160,1008)
-				blowUp(1160,1093)
-				blowUp(1160,1188)
-				blowUp(375,911)
-				blowUp(510,911)
-				blowUp(640,911)
-				blowUp(780,911)
-				blowUp(920,911)
-				blowUp(1060,913)
-				blowUp(1198,913)
-				spawnTarget(1200,730)
-			elseif score == 13 then
-				spawnTarget(1200,830)
-			elseif score == 14 then
-				spawnTarget(1430,450)
-			elseif score == 15 then
-				spawnTarget(796,240)
-			elseif score == 16 then
-				spawnTarget(300,10)
-			elseif score == 17 then
-				spawnTarget(2080,820)
-			elseif score == 18 then
-				blowUp(2110,920)
-				blowUp(2210,920)
-				blowUp(2200,305)
-				blowUp(2300,305)
-				blowUp(2300,400)
-				blowUp(2300,500)
-				blowUp(2300,600)
-				blowUp(2300,700)
-				blowUp(2300,800)
-				blowUp(2300,900)
-				blowUp(2401,305)
-				blowUp(2532,305)
-				blowUp(2663,305)
-				spawnTarget(2300,760)
-			elseif score == 19 then
-				spawnTarget(2300,760)
-			elseif score == 20 then
-				spawnTarget(2738,190)
-			elseif score == 21 then
-				spawnTarget(2590,-100)
-			elseif score == 22 then
-				blowUp(2790,305)
-				blowUp(2930,305)
-				blowUp(3060,305)
-				blowUp(3190,305)
-				blowUp(3310,305)
-				blowUp(3393,613)
-				blowUp(2805,370)
-				blowUp(2805,500)
-				blowUp(2805,630)
-				blowUp(2805,760)
-				blowUp(2805,890)
-				blowUp(2700,890)
-				blowUp(3258,370)
-				blowUp(3258,475)
-				blowUp(3264,575)
-				spawnTarget(3230,240)
-			elseif score == 23 then
-				spawnTarget(3230,290)
-			elseif score == 24 then
-				spawnTarget(3670,250)
-			elseif score == 25 then
-				spawnTarget(2620,-100)
-			elseif score == 26 then
-				spawnTarget(2870,300)
-			elseif score == 27 then
-				spawnTarget(3850,900)
-			elseif score == 28 then
-				spawnTarget(3780,300)
-			elseif score == 29 then
-				spawnTarget(3670,0)
-			elseif score == 30 then
-				spawnTarget(3480,1200)
-			end
-		else
-			if not game_lost then
-			-- Otherwise show that the goal was accomplished
-			ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
-			-- Also let the hogs shout "victory!"
-			PlaySound(sndVictory)
-			-- Save the time left so we may keep it.
-			time_goal = TurnTimeLeft
-			end
-		end
-	end
-end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Sniper_Rifle.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,303 @@
+-- Hedgewars SniperRifle Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we implement the localization library using loadfile.
+-- This allows us to localize strings without needing to think
+-- about translations.
+-- We can use the function loc(text) to localize a string.
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 31
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+local target = nil
+
+local last_hit_time = 0
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget(x, y)
+	-- add a new target gear
+	target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
+	-- have the camera move to the target so the player knows where it is
+	FollowGear(target)
+end
+
+function blowUp(x, y)
+	-- adds some TNT
+	gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+	-- At first we have to overwrite/set some global variables
+	-- that define the map, the game has to load, as well as
+	-- other things such as the game rules to use, etc.
+	-- Things we don't modify here will use their default values.
+
+	-- The base number for the random number generator
+	Seed = 0
+	-- Game settings and rules
+	GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
+	-- The time the player has to move each round (in ms)
+	TurnTime = 150000
+	-- The frequency of crate drops
+	CaseFreq = 0
+	-- The number of mines being placed
+	MinesNum = 0
+	-- The number of explosives being placed
+	Explosives = 0
+	-- The delay between each round
+	Delay = 0
+	-- The map to be played
+	Map = "Ropes"
+	-- The theme to be used
+	Theme = "City"
+
+	-- Create the player team
+	AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default")
+	-- And add a hog to it
+	player = AddHog(loc("Hunter"), 0, 1, "Sniper")
+	SetGearPosition(player, 602, 1465)
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+	-- Spawn the first target.
+	spawnTarget(860,1020)
+	
+	-- Show some nice mission goals.
+	-- Parameters are: caption, sub caption, description,
+	-- extra text, icon and time to show.
+	-- A negative icon parameter (-n) represents the n-th weapon icon
+	-- A positive icon paramter (n) represents the (n+1)-th mission icon
+	-- A timeframe of 0 is replaced with the default time to show.
+	ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0)
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+	if game_lost then
+		return
+	end
+	-- after a target is destroyed, show hog, then target
+	if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
+		-- move camera to the target
+		FollowGear(target)
+	elseif TurnTimeLeft + 300 < last_hit_time then
+		-- move camera to the hog
+		FollowGear(player)
+	end
+	-- If time's up, set the game to be lost.
+	-- We actually check the time to be "1 ms" as it
+	-- will be at "0 ms" right at the start of the game.
+	if TurnTimeLeft == 1 and score < score_goal then
+		game_lost = true
+		-- ... and show a short message.
+		ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
+		-- How about killing our poor hog due to his poor performance?
+		SetHealth(player, 0)
+		-- Just to be sure set the goal time to 1 ms
+		time_goal = 1
+	end
+	-- If the goal is reached or we've lost ...
+	if score == score_goal or game_lost then
+		-- ... check to see if the time we'd like to
+		-- wait has passed and then ...
+		if end_timer == 0 then
+			-- ... end the game ...
+			EndGame()
+		else
+			-- ... or just lower the timer by 1.
+			end_timer = end_timer - 1
+			-- Reset the time left to stop the timer
+			TurnTimeLeft = time_goal
+		end
+	end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+	-- add an unlimited supply of shotgun ammo
+	SetAmmo(amSniperRifle, 9, 0, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+    
+	if GetGearType(gear) == gtCase then
+		game_lost = true
+		return
+	end
+	
+	if (GetGearType(gear) == gtTarget) then
+		-- remember when the target was hit for adjusting the camera
+		last_hit_time = TurnTimeLeft
+		-- Add one point to our score/counter
+		score = score + 1
+		-- If we haven't reached the goal ...
+		if score < score_goal then
+			-- ... spawn another target.
+			if score == 1 then
+				spawnTarget(1520,1350)
+			elseif score == 2 then
+				spawnTarget(1730,1040)
+			elseif score == 3 then
+				spawnTarget(2080,780)
+			elseif score == 4 then
+				blowUp(1730,1226)
+				blowUp(1440,1595)
+				blowUp(1527,1575)
+				blowUp(1614,1595)
+				blowUp(1420,1675)
+				blowUp(1527,1675)
+				blowUp(1634,1675)
+				blowUp(1440,1755)
+				blowUp(1527,1775)
+				blowUp(1614,1755)
+				spawnTarget(1527,1667)
+			elseif score == 5 then
+				spawnTarget(1527,1667)
+			elseif score == 6 then
+				spawnTarget(2175,1300)
+			elseif score == 7 then
+				spawnTarget(2250,940)
+			elseif score == 8 then
+				spawnTarget(2665,1540)
+			elseif score == 9 then
+				spawnTarget(3040,1160)
+			elseif score == 10 then
+				spawnTarget(2930,1500)
+			elseif score == 11 then
+				spawnTarget(700,720)
+			elseif score == 12 then
+				blowUp(914,1222)
+				blowUp(1050,1222)
+				blowUp(1160,1008)
+				blowUp(1160,1093)
+				blowUp(1160,1188)
+				blowUp(375,911)
+				blowUp(510,911)
+				blowUp(640,911)
+				blowUp(780,911)
+				blowUp(920,911)
+				blowUp(1060,913)
+				blowUp(1198,913)
+				spawnTarget(1200,730)
+			elseif score == 13 then
+				spawnTarget(1200,830)
+			elseif score == 14 then
+				spawnTarget(1430,450)
+			elseif score == 15 then
+				spawnTarget(796,240)
+			elseif score == 16 then
+				spawnTarget(300,10)
+			elseif score == 17 then
+				spawnTarget(2080,820)
+			elseif score == 18 then
+				blowUp(2110,920)
+				blowUp(2210,920)
+				blowUp(2200,305)
+				blowUp(2300,305)
+				blowUp(2300,400)
+				blowUp(2300,500)
+				blowUp(2300,600)
+				blowUp(2300,700)
+				blowUp(2300,800)
+				blowUp(2300,900)
+				blowUp(2401,305)
+				blowUp(2532,305)
+				blowUp(2663,305)
+				spawnTarget(2300,760)
+			elseif score == 19 then
+				spawnTarget(2300,760)
+			elseif score == 20 then
+				spawnTarget(2738,190)
+			elseif score == 21 then
+				spawnTarget(2590,-100)
+			elseif score == 22 then
+				blowUp(2790,305)
+				blowUp(2930,305)
+				blowUp(3060,305)
+				blowUp(3190,305)
+				blowUp(3310,305)
+				blowUp(3393,613)
+				blowUp(2805,370)
+				blowUp(2805,500)
+				blowUp(2805,630)
+				blowUp(2805,760)
+				blowUp(2805,890)
+				blowUp(2700,890)
+				blowUp(3258,370)
+				blowUp(3258,475)
+				blowUp(3264,575)
+				spawnTarget(3230,240)
+			elseif score == 23 then
+				spawnTarget(3230,290)
+			elseif score == 24 then
+				spawnTarget(3670,250)
+			elseif score == 25 then
+				spawnTarget(2620,-100)
+			elseif score == 26 then
+				spawnTarget(2870,300)
+			elseif score == 27 then
+				spawnTarget(3850,900)
+			elseif score == 28 then
+				spawnTarget(3780,300)
+			elseif score == 29 then
+				spawnTarget(3670,0)
+			elseif score == 30 then
+				spawnTarget(3480,1200)
+			end
+		else
+			if not game_lost then
+			-- Otherwise show that the goal was accomplished
+			ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
+			-- Also let the hogs shout "victory!"
+			PlaySound(sndVictory)
+			-- Save the time left so we may keep it.
+			time_goal = TurnTimeLeft
+			end
+		end
+	end
+end
Binary file share/hedgewars/Data/Music/main theme.ogg has changed
Binary file share/hedgewars/Data/Music/main_theme.ogg has changed
--- a/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua	Thu Dec 23 20:26:31 2010 +0100
@@ -1,17 +1,29 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
 local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun,
             amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer,
-            amBaseballBat, amAirAttack, amMineStrike, amTeleport, amMortar, amCake,
-            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
-            amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch,
-            amGasBomb, amFlamethrower, amSMine, amHammer, amDrillStrike }
+            amBaseballBat, amTeleport, amMortar, amCake, amSeduction,
+            amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane,
+            amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb,
+            amFlamethrower, amSMine, amHammer, amSnowball }
 
-local lastRound = -1
-local weapon = 0
+local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike }
+
 
 function onGameInit()
     GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo))
 end
 
+function onGameStart()
+    if MapHasBorder() == false then
+        for i, w in pairs(airweapons) do
+            table.insert(weapons, w)
+        end
+    end
+
+    ShowMission(loc("Random Weapons"), loc("A game of luck"), loc("There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"), -amSkip, 0)
+end
+
 function onAmmoStoreInit()
     SetAmmo(amSkip, 9, 0, 0, 0)
 
@@ -31,12 +43,12 @@
     for i, w in pairs(weapons) do
         SetAmmo(w, 0, 0, 0, 1)
     end
+
+    for i, w in pairs(airweapons) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
 end
 
 function onNewTurn()
-    if lastRound ~= TotalRounds then
-        weapon = GetRandom(table.maxn(weapons)) + 1
-        lastRound = TotalRounds
-    end
-    AddAmmo(CurrentHedgehog, weapons[weapon])
+    AddAmmo(CurrentHedgehog, weapons[GetRandom(table.maxn(weapons)) + 1])
 end
--- a/share/hedgewars/Data/Themes/CMakeLists.txt	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Themes/CMakeLists.txt	Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,7 @@
 	Cake
 	Castle
 	Cheese
+	Christmas
 	Deepspace
 	City
 	CrazyMission
Binary file share/hedgewars/Data/Themes/Christmas/Ball.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Christmas/Ball.svg	Thu Dec 23 20:26:31 2010 +0100
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Binary file share/hedgewars/Data/Themes/Christmas/Border.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Christmas/CMakeLists.txt	Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,6 @@
+file(GLOB images *.png)
+
+install(FILES
+    theme.cfg
+    ${images}
+    DESTINATION ${SHAREPATH}Data/Themes/Christmas)
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Christmas/CandyCane.svg	Thu Dec 23 20:26:31 2010 +0100
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Binary file share/hedgewars/Data/Themes/Christmas/Chunk.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/Dust.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/Flake.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/Girder.png has changed
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Binary file share/hedgewars/Data/Themes/Christmas/Snowball.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/Snowman.png has changed
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Binary file share/hedgewars/Data/Themes/Christmas/amSnowball.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/holly.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/holly2.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/horizont.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/icon.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/icon@2x.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/plant2.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/plant3.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/plant4.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/reindeer.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Christmas/theme.cfg	Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,26 @@
+9 14 45
+141 151 213
+$54 $5C $9D
+$34 $3C $7D $80
+snow.ogg
+9
+6
+reindeer
+1 90 232 94 12 2 55 60 90 73 80 134 105 64
+tree
+1 238 706 36 9 2 122 355 208 293 164 168 82 154
+plant2
+3 0 85 25 25 2 0 0 170 70 50 70 120 40
+plant3
+3 26 0 48 1 1 25 15 50 60
+plant4
+3 45 4 1 45 1 20 45 20 60
+Snowman
+1 38 283 119 14 1 38 21 124 216
+2
+holly
+4
+holly2
+4
+100
+3 99999999 100 300
Binary file share/hedgewars/Data/Themes/Christmas/tree.png has changed
Binary file share/hedgewars/Data/Themes/Snow/Snowball.png has changed
Binary file share/hedgewars/Data/Themes/Snow/amSnowball.png has changed
--- a/share/hedgewars/Data/Themes/themes.cfg	Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Themes/themes.cfg	Thu Dec 23 20:26:31 2010 +0100
@@ -4,6 +4,7 @@
 Brick
 Castle
 Cheese
+Christmas
 City
 Compost
 Desert