whoops, temp file was committed...
authorsheepluva
Sun, 30 Apr 2017 00:11:50 +0200
changeset 12385 24f8d3ec88a1
parent 12384 1adc078355d1
child 12386 e4f8bf43224d
whoops, temp file was committed...
hedgewars/uScript.pas.temp
--- a/hedgewars/uScript.pas.temp	Sat Apr 29 23:49:39 2017 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,3640 +0,0 @@
-(*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
- *)
-
-{$INCLUDE "options.inc"}
-
-unit uScript;
-(*
- * This unit defines, implements and registers functions and
- * variables/constants bindings for usage in Lua scripts.
- *
- * Please keep https://hedgewars.org/kb/LuaAPI up to date!
- *
- * Note: If you add a new function, make sure to test if _all_ parameters
- *       work as intended! (Especially conversions errors can sneak in
- *       unnoticed and render the parameter useless!)
- *)
-interface
-
-procedure ScriptPrintStack;
-procedure ScriptClearStack;
-
-procedure ScriptLoad(name : shortstring);
-procedure ScriptOnPreviewInit;
-procedure ScriptOnGameInit;
-procedure ScriptOnScreenResize;
-procedure ScriptSetInteger(name : shortstring; value : LongInt);
-procedure ScriptSetString(name : shortstring; value : shortstring);
-
-procedure ScriptCall(fname : shortstring);
-function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
-function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
-function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
-function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
-function ScriptExists(fname : shortstring) : boolean;
-
-procedure LuaParseString(s: shortString);
-
-//function ParseCommandOverride(key, value : shortstring) : shortstring;  This did not work out well
-
-procedure initModule;
-procedure freeModule;
-
-implementation
-
-uses LuaPas,
-    uConsole,
-    uConsts,
-    uGears,
-    uGearsList,
-    uGearsUtils,
-    uFloat,
-    uWorld,
-    uAmmos,
-    uTeams,
-    uSound,
-    uChat,
-    uStats,
-    uStore,
-    uRandom,
-    uTypes,
-    uVariables,
-    uCommands,
-    uCaptions,
-    uDebug,
-    uCollisions,
-    uRenderUtils,
-    uTextures,
-    uLandGraphics,
-    uUtils,
-    uIO,
-    uVisualGearsList,
-    uGearsHandlersMess,
-    uPhysFSLayer,
-    SDLh
-{$IFNDEF PAS2C}
-    , typinfo
-{$ENDIF}
-    ;
-
-var luaState : Plua_State;
-    ScriptAmmoLoadout : shortstring;
-    ScriptAmmoProbability : shortstring;
-    ScriptAmmoDelay : shortstring;
-    ScriptAmmoReinforcement : shortstring;
-    ScriptLoaded : boolean;
-    mapDims : boolean;
-    PointsBuffer: shortstring;
-    prevCursorPoint: TPoint;  // why is tpoint still in sdlh...
-
-{$IFDEF USE_LUA_SCRIPT}
-procedure ScriptPrepareAmmoStore; forward;
-procedure ScriptApplyAmmoStore; forward;
-procedure ScriptSetAmmo(ammo : TAmmoType; count, probability, delay, reinforcement: Byte); forward;
-procedure ScriptSetAmmoDelay(ammo : TAmmoType; delay: Byte); forward;
-
-var LuaDebugInfo: lua_Debug;
-
-procedure SetGlobals; forward;
-procedure LuaParseString(s: shortString);
-begin
-    SetGlobals;
-    AddFileLog('[Lua] input string: ' + s);
-    AddChatString(#3 + '[Lua] > ' + s);
-    if luaL_dostring(luaState, Str2PChar(s)) <> 0 then
-        begin
-        AddFileLog('[Lua] input string parsing error!');
-        AddChatString(#5 + '[Lua] Error while parsing!');
-        end;
-end;
-
-function LuaUpdateDebugInfo(): Boolean;
-begin
-    FillChar(LuaDebugInfo, sizeof(LuaDebugInfo), 0);
-
-    if lua_getstack(luaState, 1, @LuaDebugInfo) = 0 then
-        exit(false); // stack not deep enough
-
-    // get source name and line count
-    lua_getinfo(luaState, PChar('Sl'), @LuaDebugInfo);
-    exit(true);
-end;
-
-procedure LuaError(s: shortstring);
-var src: shortstring;
-const
-    maxsrclen = 20;
-begin
-    if LuaUpdateDebugInfo() then
-        begin
-        src:= StrPas(LuaDebugInfo.source);
-        s:= 'LUA ERROR [ ... '
-            + copy(src, Length(src) - maxsrclen, maxsrclen - 3) + ':'
-            + inttostr(LuaDebugInfo.currentLine) + ']: ' + s;
-        end
-    else
-        s:= 'LUA ERROR: ' + s;
-    WriteLnToConsole(s);
-    AddChatString(#5 + s);
-    if cTestLua then
-        halt(HaltTestLuaError);
-end;
-
-procedure LuaCallError(error, call, paramsyntax: shortstring);
-begin
-    LuaError(call + ': ' + error);
-    LuaError('-- SYNTAX: ' + call + ' ( ' + paramsyntax + ' )');
-end;
-
-procedure LuaParameterCountError(expected, call, paramsyntax: shortstring; wrongcount: LongInt); inline;
-begin
-    // TODO: i18n?
-    LuaCallError('Wrong number of parameters! (is: ' + inttostr(wrongcount) + ', should be: '+ expected + ')', call, paramsyntax);
-end;
-
-// compare with allowed count
-function CheckLuaParamCount(L : Plua_State; count: LongInt; call, paramsyntax: shortstring): boolean; inline;
-var c: LongInt;
-begin
-    c:= lua_gettop(L);
-    if c <> count then
-        begin
-        LuaParameterCountError('exactly ' + inttostr(count), call, paramsyntax, c);
-        exit(false);
-        end;
-
-    CheckLuaParamCount:= true;
-end;
-
-// check if is either count1 or count2
-function CheckAndFetchParamCount(L : Plua_State; count1, count2: LongInt; call, paramsyntax: shortstring; out actual: LongInt): boolean; inline;
-begin
-    actual:= lua_gettop(L);
-    if (actual <> count1) and (actual <> count2) then
-        begin
-        LuaParameterCountError('either ' + inttostr(count1) + ' or ' + inttostr(count2), call, paramsyntax, actual);
-        exit(false);
-        end;
-
-    CheckAndFetchParamCount:= true;
-end;
-
-// check if is in range of count1 and count2
-function CheckAndFetchParamCountRange(L : Plua_State; count1, count2: LongInt; call, paramsyntax: shortstring; out actual: LongInt): boolean; inline;
-begin
-    actual:= lua_gettop(L);
-    if (actual < count1) or (actual > count2) then
-        begin
-        LuaParameterCountError('at least ' + inttostr(count1) + ', but at most ' + inttostr(count2), call, paramsyntax, actual);
-        exit(false);
-        end;
-
-    CheckAndFetchParamCountRange:= true;
-end;
-
-// check if is same or higher as minCount
-function CheckAndFetchLuaParamMinCount(L : Plua_State; minCount: LongInt; call, paramsyntax: shortstring; out actual: LongInt): boolean; inline;
-begin
-    actual:= lua_gettop(L);
-    if (actual < minCount) then
-        begin
-        LuaParameterCountError(inttostr(minCount) + ' or more', call, paramsyntax, actual);
-        exit(false);
-        end;
-
-    CheckAndFetchLuaParamMinCount:= true;
-end;
-
-function LuaToGearTypeOrd(L : Plua_State; i: LongInt; call, paramsyntax: shortstring): LongInt; inline;
-begin
-    if lua_isnoneornil(L, i) then i:= -1
-    else i:= lua_tointeger(L, i);
-    if (i < ord(Low(TGearType))) or (i > ord(High(TGearType))) then
-        begin
-        LuaCallError('Invalid gearType!', call, paramsyntax);
-        LuaToGearTypeOrd:= -1;
-        end
-    else
-        LuaToGearTypeOrd:= i;
-end;
-
-function LuaToVisualGearTypeOrd(L : Plua_State; i: LongInt; call, paramsyntax: shortstring): LongInt; inline;
-begin
-    if lua_isnoneornil(L, i) then i:= -1
-    else i:= lua_tointeger(L, i);
-    if (i < ord(Low(TVisualGearType))) or (i > ord(High(TVisualGearType))) then
-        begin
-        LuaCallError('Invalid visualGearType!', call, paramsyntax);
-        LuaToVisualGearTypeOrd:= -1;
-        end
-    else
-        LuaToVisualGearTypeOrd:= i;
-end;
-
-function LuaToAmmoTypeOrd(L : Plua_State; i: LongInt; call, paramsyntax: shortstring): LongInt; inline;
-begin
-    if lua_isnoneornil(L, i) then i:= -1
-    else i:= lua_tointeger(L, i);
-    if (i < ord(Low(TAmmoType))) or (i > ord(High(TAmmoType))) then
-        begin
-        LuaCallError('Invalid ammoType!', call, paramsyntax);
-        LuaToAmmoTypeOrd:= -1;
-        end
-    else
-        LuaToAmmoTypeOrd:= i;
-end;
-
-function LuaToStatInfoTypeOrd(L : Plua_State; i: LongInt; call, paramsyntax: shortstring): LongInt; inline;
-begin
-    if lua_isnoneornil(L, i) then i:= -1
-    else i:= lua_tointeger(L, i);
-    if (i < ord(Low(TStatInfoType))) or (i > ord(High(TStatInfoType))) then
-        begin
-        LuaCallError('Invalid statInfoType!', call, paramsyntax);
-        LuaToStatInfoTypeOrd:= -1;
-        end
-    else
-        LuaToStatInfoTypeOrd:= i;
-end;
-
-function LuaToSoundOrd(L : Plua_State; i: LongInt; call, paramsyntax: shortstring): LongInt; inline;
-begin
-    if lua_isnoneornil(L, i) then i:= -1
-    else i:= lua_tointeger(L, i);
-    if (i < ord(Low(TSound))) or (i > ord(High(TSound))) then
-        begin
-        LuaCallError('Invalid soundId!', call, paramsyntax);
-        LuaToSoundOrd:= -1;
-        end
-    else
-        LuaToSoundOrd:= i;
-end;
-
-function LuaToHogEffectOrd(L : Plua_State; i: LongInt; call, paramsyntax: shortstring): LongInt; inline;
-begin
-    if lua_isnoneornil(L, i) then i:= -1
-    else i:= lua_tointeger(L, i);
-    if (i < ord(Low(THogEffect))) or (i > ord(High(THogEffect))) then
-        begin
-        LuaCallError('Invalid effect type!', call, paramsyntax);
-        LuaToHogEffectOrd:= -1;
-        end
-    else
-        LuaToHogEffectOrd:= i;
-end;
-
-function LuaToCapGroupOrd(L : Plua_State; i: LongInt; call, paramsyntax: shortstring): LongInt; inline;
-begin
-    if lua_isnoneornil(L, i) then i:= -1
-    else i:= lua_tointeger(L, i);
-    if (i < ord(Low(TCapGroup))) or (i > ord(High(TCapGroup))) then
-        begin
-        LuaCallError('Invalid capgroup type!', call, paramsyntax);
-        LuaToCapGroupOrd:= -1;
-        end
-    else
-        LuaToCapGroupOrd:= i;
-end;
-
-function LuaToSpriteOrd(L : Plua_State; i: LongInt; call, paramsyntax: shortstring): LongInt; inline;
-begin
-    if lua_isnoneornil(L, i) then i:= -1
-    else i:= lua_tointeger(L, i);
-    if (i < ord(Low(TSprite))) or (i > ord(High(TSprite))) then
-        begin
-        LuaCallError('Invalid sprite id!', call, paramsyntax);
-        LuaToSpriteOrd:= -1;
-        end
-    else
-        LuaToSpriteOrd:= i;
-end;
-
-function LuaToMapGenOrd(L : Plua_State; i: LongInt; call, paramsyntax: shortstring): LongInt; inline;
-begin
-    if lua_isnoneornil(L, i) then i:= -1
-    else i:= lua_tointeger(L, i);
-    if (i < ord(Low(TMapGen))) or (i > ord(High(TMapGen))) then
-        begin
-        LuaCallError('Invalid mapgen id!', call, paramsyntax);
-        LuaToMapGenOrd:= -1;
-        end
-    else
-        LuaToMapGenOrd:= i;
-end;
-
-// wrapped calls
-
-// functions called from Lua:
-// function(L : Plua_State) : LongInt; Cdecl;
-// where L contains the state, returns the number of return values on the stack
-// call CheckLuaParamCount or CheckAndFetchParamCount
-// to validate/get the number of passed arguments (see their call definitions)
-//
-// use as return value the number of variables pushed back to the lua script
-
-function lc_band(L: PLua_State): LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 2, 'band', 'value1, value2') then
-        lua_pushinteger(L, lua_tointeger(L, 2) and lua_tointeger(L, 1))
-    else
-        lua_pushnil(L);
-    lc_band := 1;
-end;
-
-function lc_bor(L: PLua_State): LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 2, 'bor', 'value1, value2') then
-        lua_pushinteger(L, lua_tointeger(L, 2) or lua_tointeger(L, 1))
-    else
-        lua_pushnil(L);
-    lc_bor := 1;
-end;
-
-function lc_bnot(L: PLua_State): LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'bnot', 'value') then
-        lua_pushinteger(L, (not lua_tointeger(L, 1)))
-    else
-        lua_pushnil(L);
-    lc_bnot := 1;
-end;
-
-function lc_div(L: PLua_State): LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 2, 'div', 'dividend, divisor') then
-        lua_pushinteger(L, lua_tointeger(L, 1) div lua_tointeger(L, 2))
-    else
-        lua_pushnil(L);
-    lc_div := 1;
-end;
-
-function lc_getinputmask(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 0, 'GetInputMask', '') then
-        lua_pushinteger(L, InputMask);
-    lc_getinputmask:= 1
-end;
-
-function lc_setinputmask(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'SetInputMask', 'mask') then
-        InputMask:= lua_tointeger(L, 1);
-    lc_setinputmask:= 0
-end;
-
-function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'WriteLnToConsole', 'string') then
-        WriteLnToConsole('Lua: ' + lua_tostring(L ,1));
-    lc_writelntoconsole:= 0;
-end;
-
-function lc_parsecommand(L : Plua_State) : LongInt; Cdecl;
-var t: PChar;
-    i,c: LongWord;
-    s: shortstring;
-begin
-    if CheckLuaParamCount(L, 1, 'ParseCommand', 'string') then
-        begin
-        t:= lua_tolstring(L, 1, Psize_t(@c));
-
-        for i:= 1 to c do s[i]:= t[i-1];
-        s[0]:= char(c);
-
-        ParseCommand(s, true, true);
-
-        end;
-    lc_parsecommand:= 0;
-end;
-
-// sets weapon to the desired ammo type
-function lc_setweapon(L : Plua_State) : LongInt; Cdecl;
-var at: LongInt;
-const
-    call = 'SetWeapon';
-    params = 'ammoType';
-begin
-    // no point to run this without any CurrentHedgehog
-    if (CurrentHedgehog <> nil) and (CheckLuaParamCount(L, 1, call, params)) then
-        begin
-        at:= LuaToAmmoTypeOrd(L, 1, call, params);
-        if at >= 0 then
-            ParseCommand('setweap ' + char(at), true, true);
-        end;
-    lc_setweapon:= 0;
-end;
-
-// enable/disable cinematic effects
-function lc_setcinematicmode(L : Plua_State) : LongInt; Cdecl;
-const
-    call = 'SetCinematicMode';
-    params = 'enable';
-begin
-    if (CheckLuaParamCount(L, 1, call, params)) then
-        begin
-        CinematicScript:= lua_toboolean(L, 1);
-        end;
-    lc_setcinematicmode:= 0;
-end;
-
-// no parameter means reset to default (and 0 means unlimited)
-function lc_setmaxbuilddistance(L : Plua_State) : LongInt; Cdecl;
-var np: LongInt;
-const
-    call = 'SetMaxBuildDistance';
-    params = '[ distInPx ]';
-begin
-    if CheckAndFetchParamCountRange(L, 0, 1, call, params, np) then
-        begin
-        if np = 0 then
-            begin
-            // no args? reset
-            cBuildMaxDist:= cDefaultBuildMaxDist;
-            end
-        else
-            CBuildMaxDist:= lua_tointeger(L, 1);
-        end;
-    lc_setmaxbuilddistance:= 0;
-end;
-
-// sets weapon to whatever weapons is next (wraps around, amSkip is skipped)
-function lc_setnextweapon(L : Plua_State) : LongInt; Cdecl;
-var at          : LongInt;
-    nextAmmo    : TAmmo;
-    s, a, cs, fa: LongInt;
-const
-    call = 'SetNextWeapon';
-    params = '';
-begin
-    if (CurrentHedgehog <> nil) and (CheckLuaParamCount(L, 0, call, params)) then
-        begin
-        at:= -1;
-        with CurrentHedgehog^ do
-            begin
-            cs:= 0; // current slot
-            fa:= 0; // first ammo item to check
-
-            // if something is selected, find it is successor
-            if curAmmoType <> amNothing then
-                begin
-                // get current slot index
-                cs:= Ammoz[CurAmmoType].Slot;
-                // find current ammo index
-                while (fa < cMaxSlotAmmoIndex)
-                    and (Ammo^[cs, fa].AmmoType <> CurAmmoType) do
-                        inc(fa);
-                // increase once more because we will not successor
-                inc(fa);
-                end;
-
-            // find first available ammo
-            // revisit current slot too (current item might not be first)
-            for s:= cs to cs + cMaxSlotIndex + 1 do
-                begin
-                for a:= fa to cMaxSlotAmmoIndex do
-                    begin
-                    // check if we went full circle
-                    if (a = fa) and (s = cs + cMaxSlotIndex + 1)  then
-                        exit(0);
-
-                    // get ammo
-                    nextAmmo:= Ammo^[s mod (cMaxSlotIndex + 1), a];
-                    // only switch to ammos the hog actually has
-                    if (nextAmmo.AmmoType <> amNothing)
-                        and (nextAmmo.AmmoType <> amSkip) and (nextAmmo.Count > 0) then
-                            begin
-                            at:= ord(nextAmmo.AmmoType);
-                            break;
-                            end;
-                    end;
-                // stop slot loop if something was found
-                if at >= 0 then
-                    break;
-                // check following slots starting with first item
-                fa:= 0;
-                end;
-            end;
-
-        if at >= 0 then
-            ParseCommand('setweap ' + char(at), true, true);
-        end;
-    lc_setnextweapon:= 0;
-end;
-
-function lc_showmission(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 5, 'ShowMission', 'caption, subcaption, text, icon, time') then
-        ShowMission(lua_tostringA(L, 1), lua_tostringA(L, 2), lua_tostringA(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
-    lc_showmission:= 0;
-end;
-
-function lc_hidemission(L : Plua_State) : LongInt; Cdecl;
-begin
-    L:= L; // avoid compiler hint
-    HideMission;
-    lc_hidemission:= 0;
-end;
-
-function lc_setammotexts(L : Plua_State) : LongInt; Cdecl;
-const
-    call = 'SetAmmoTexts';
-    params = 'ammoType, name, caption, description';
-begin
-    if CheckLuaParamCount(L, 4, call, params) then
-        SetAmmoTexts(TAmmoType(LuaToAmmoTypeOrd(L, 1, call, params)), lua_tostringA(L, 2), lua_tostringA(L, 3), lua_tostringA(L, 4));
-    lc_setammotexts:= 0;
-end;
-
-function lc_setammodescriptionappendix(L : Plua_State) : LongInt; Cdecl;
-const
-    call = 'SetAmmoDescriptionAppendix';
-    params = 'ammoType, descAppend';
-var
-    ammoType: TAmmoType;
-    descAppend: ansistring;
-begin
-    if CheckLuaParamCount(L, 2, call, params) then
-        begin
-        ammoType := TAmmoType(LuaToAmmoTypeOrd(L, 1, call, params));
-        descAppend := lua_tostringA(L, 2);
-        trluaammoa[Ammoz[ammoType].NameId] := descAppend;
-        end;
-    lc_setammodescriptionappendix := 0;
-end;
-
-function lc_enablegameflags(L : Plua_State) : LongInt; Cdecl;
-var i, n : integer;
-begin
-    // can have 1 or more arguments
-    if CheckAndFetchLuaParamMinCount(L, 1, 'EnableGameFlags', 'gameFlag, ... ', n) then
-        begin
-        for i:= 1 to n do
-            GameFlags := GameFlags or LongWord(lua_tointeger(L, i));
-        ScriptSetInteger('GameFlags', GameFlags);
-        end;
-    lc_enablegameflags:= 0;
-end;
-
-function lc_disablegameflags(L : Plua_State) : LongInt; Cdecl;
-var i , n: integer;
-begin
-    // can have 1 or more arguments
-    if CheckAndFetchLuaParamMinCount(L, 1, 'DisableGameFlags', 'gameFlag, ... ', n) then
-        begin
-        for i:= 1 to n do
-            GameFlags := GameFlags and (not LongWord(lua_tointeger(L, i)));
-        ScriptSetInteger('GameFlags', GameFlags);
-        end;
-    lc_disablegameflags:= 0;
-end;
-
-function lc_cleargameflags(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 0, 'ClearGameFlags', '') then
-        begin
-        GameFlags:= 0;
-        ScriptSetInteger('GameFlags', GameFlags);
-        end;
-    lc_cleargameflags:= 0;
-end;
-
-function lc_getgameflag(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGameFlag', 'gameflag') then
-        lua_pushboolean(L, (GameFlags and LongWord(lua_tointeger(L, 1)) <> 0))
-    else
-        lua_pushnil(L);
-    lc_getgameflag:= 1;
-end;
-
-function lc_addcaption(L : Plua_State) : LongInt; Cdecl;
-var cg: LongInt;
-const
-    call = 'AddCaption';
-    params = 'text [, color, captiongroup]';
-begin
-    if CheckAndFetchParamCount(L, 1, 3, call, params, cg) then
-        begin
-        if cg = 1 then
-            AddCaption(lua_tostringA(L, 1), cWhiteColor, capgrpMessage)
-        else
-            begin
-            cg:= LuaToCapGroupOrd(L, 3, call, params);
-            if cg >= 0 then
-                AddCaption(lua_tostringA(L, 1), lua_tointeger(L, 2) shr 8, TCapGroup(cg));
-            end
-        end;
-    lc_addcaption:= 0;
-end;
-
-function lc_campaignlock(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'CampaignLock', 'TODO') then
-        begin
-        // TODO
-        end;
-    lc_campaignlock:= 0;
-end;
-
-function lc_campaignunlock(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'CampaignUnlock', 'TODO') then
-        begin
-        // TODO
-        end;
-    lc_campaignunlock:= 0;
-end;
-
-function lc_spawnfakehealthcrate(L: Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 4,'SpawnFakeHealthCrate', 'x, y, explode, poison') then
-        begin
-        gear := SpawnFakeCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
-        HealthCrate, lua_toboolean(L, 3), lua_toboolean(L, 4));
-        if gear <> nil then
-             lua_pushinteger(L, gear^.uid)
-        else lua_pushnil(L)
-        end
-    else
-        lua_pushnil(L);
-    lc_spawnfakehealthcrate := 1;
-end;
-
-function lc_spawnfakeammocrate(L: PLua_State): LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 4,'SpawnFakeAmmoCrate', 'x, y, explode, poison') then
-        begin
-        gear := SpawnFakeCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
-        AmmoCrate, lua_toboolean(L, 3), lua_toboolean(L, 4));
-        if gear <> nil then
-             lua_pushinteger(L, gear^.uid)
-        else lua_pushnil(L)
-        end
-    else
-        lua_pushnil(L);
-    lc_spawnfakeammocrate := 1;
-end;
-
-function lc_spawnfakeutilitycrate(L: PLua_State): LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 4,'SpawnFakeUtilityCrate', 'x, y, explode, poison') then
-        begin
-        gear := SpawnFakeCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
-        UtilityCrate, lua_toboolean(L, 3), lua_toboolean(L, 4));
-        if gear <> nil then
-             lua_pushinteger(L, gear^.uid)
-        else lua_pushnil(L)
-        end
-    else
-        lua_pushnil(L);
-    lc_spawnfakeutilitycrate := 1;
-end;
-
-function lc_spawnhealthcrate(L: Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-var health, n: LongInt;
-begin
-    if CheckAndFetchParamCount(L, 2, 3, 'SpawnHealthCrate', 'x, y [, health]', n) then
-        begin
-        if n = 3 then
-            health:= lua_tointeger(L, 3)
-        else
-            health:= cHealthCaseAmount;
-        gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2), HealthCrate, health, 0);
-        if gear <> nil then
-             lua_pushinteger(L, gear^.uid)
-        else lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L);
-    lc_spawnhealthcrate := 1;
-end;
-
-function lc_spawnammocrate(L: PLua_State): LongInt; Cdecl;
-var gear: PGear;
-    n   : LongInt;
-begin
-    if CheckAndFetchParamCount(L, 3, 4, 'SpawnAmmoCrate', 'x, y, content [, amount]', n) then
-        begin
-        if n = 3 then
-             gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2), AmmoCrate, lua_tointeger(L, 3), 0)
-        else gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2), AmmoCrate, lua_tointeger(L, 3), lua_tointeger(L, 4));
-        if gear <> nil then
-             lua_pushinteger(L, gear^.uid)
-        else lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L);
-    lc_spawnammocrate := 1;
-end;
-
-function lc_spawnutilitycrate(L: PLua_State): LongInt; Cdecl;
-var gear: PGear;
-    n   : LongInt;
-begin
-    if CheckAndFetchParamCount(L, 3, 4, 'SpawnUtilityCrate', 'x, y, content [, amount]', n) then
-        begin
-        if n = 3 then
-             gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2), UtilityCrate, lua_tointeger(L, 3), 0)
-        else gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2), UtilityCrate, lua_tointeger(L, 3), lua_tointeger(L, 4));
-        if gear <> nil then
-             lua_pushinteger(L, gear^.uid)
-        else lua_pushnil(L);
-       end
-    else
-        lua_pushnil(L);
-    lc_spawnutilitycrate := 1;
-end;
-
-function lc_addgear(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-    x, y, s, t: LongInt;
-    dx, dy: hwFloat;
-    gt: TGearType;
-const
-    call = 'AddGear';
-    params = 'x, y, gearType, state, dx, dy, timer';
-begin
-    if CheckLuaParamCount(L, 7, call, params) then
-        begin
-        t:= LuaToGearTypeOrd(L, 3, call, params);
-        if t >= 0 then
-            begin
-            gt:= TGearType(t);
-            x:= lua_tointeger(L, 1);
-            y:= lua_tointeger(L, 2);
-            s:= lua_tointeger(L, 4);
-            dx:= int2hwFloat(lua_tointeger(L, 5)) / 1000000;
-            dy:= int2hwFloat(lua_tointeger(L, 6)) / 1000000;
-            t:= lua_tointeger(L, 7);
-
-            gear:= AddGear(x, y, gt, s, dx, dy, t);
-            lastGearByUID:= gear;
-            lua_pushinteger(L, gear^.uid)
-            end
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L);
-    lc_addgear:= 1; // 1 return value
-end;
-
-function lc_deletegear(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'DeleteGear', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            gear^.Message:= gear^.Message or gmDelete;
-        end;
-    lc_deletegear:= 0
-end;
-
-function lc_addvisualgear(L : Plua_State) : LongInt; Cdecl;
-var vg : PVisualGear;
-    x, y, s, n, layer: LongInt;
-    c: Boolean;
-    vgt: TVisualGearType;
-    uid: Longword;
-const
-    call = 'AddVisualGear';
-    params = 'x, y, visualGearType, state, critical [, layer]';
-begin
-    uid:= 0;
-    if CheckAndFetchParamCount(L, 5, 6, call, params, n) then
-        begin
-        s:= LuaToVisualGearTypeOrd(L, 3, call, params);
-        if s >= 0 then
-            begin
-            vgt:= TVisualGearType(s);
-            x:= lua_tointeger(L, 1);
-            y:= lua_tointeger(L, 2);
-            s:= lua_tointeger(L, 4);
-            c:= lua_toboolean(L, 5);
-
-            if n = 6 then
-                begin
-                layer:= lua_tointeger(L, 6);
-                vg:= AddVisualGear(x, y, vgt, s, c, layer);
-                end
-            else
-                vg:= AddVisualGear(x, y, vgt, s, c);
-
-            if vg <> nil then
-                begin
-                lastVisualGearByUID:= vg;
-                uid:= vg^.uid;
-                lua_pushinteger(L, uid);
-                end;
-            end
-            else
-                lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_addvisualgear:= 1; // 1 return value
-end;
-
-function lc_deletevisualgear(L : Plua_State) : LongInt; Cdecl;
-var vg : PVisualGear;
-begin
-    vg:= nil;
-    if CheckLuaParamCount(L, 1, 'DeleteVisualGear', 'vgUid') then
-        begin
-        vg:= VisualGearByUID(lua_tointeger(L, 1));
-        if vg <> nil then
-            DeleteVisualGear(vg);
-        end;
-    // allow caller to know whether there was something to delete
-    lua_pushboolean(L, vg <> nil);
-    lc_deletevisualgear:= 1
-end;
-
-function lc_getvisualgeartype(L : Plua_State) : LongInt; Cdecl;
-var vg : PVisualGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetVisualGearType', 'vgUid') then
-        begin
-        vg := VisualGearByUID(lua_tointeger(L, 1));
-        if vg <> nil then
-            lua_pushinteger(L, ord(vg^.Kind))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getvisualgeartype:= 1
-end;
-
-
-function lc_getvisualgearvalues(L : Plua_State) : LongInt; Cdecl;
-var vg: PVisualGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetVisualGearValues', 'vgUid') then
-        begin
-        vg:= VisualGearByUID(lua_tointeger(L, 1));
-        if vg <> nil then
-            begin
-            lua_pushinteger(L, round(vg^.X));
-            lua_pushinteger(L, round(vg^.Y));
-            lua_pushnumber(L, vg^.dX);
-            lua_pushnumber(L, vg^.dY);
-            lua_pushnumber(L, vg^.Angle);
-            lua_pushinteger(L, vg^.Frame);
-            lua_pushinteger(L, vg^.FrameTicks);
-            lua_pushinteger(L, vg^.State);
-            lua_pushinteger(L, vg^.Timer);
-            lua_pushinteger(L, vg^.Tint);
-            end
-        else
-            begin
-            lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
-            lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
-            end
-        end
-    else
-        begin
-        lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
-        lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
-        end;
-    lc_getvisualgearvalues:= 10
-end;
-
-function lc_setvisualgearvalues(L : Plua_State) : LongInt; Cdecl;
-var vg : PVisualGear;
-begin
-// Param count can be 1-11 at present
-//    if CheckLuaParamCount(L, 11, 'SetVisualGearValues', 'vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint') then
-//        begin
-        vg:= VisualGearByUID(lua_tointeger(L, 1));
-        if vg <> nil then
-            begin
-            if not lua_isnoneornil(L, 2) then
-                vg^.X:= lua_tointeger(L, 2);
-            if not lua_isnoneornil(L, 3) then
-                vg^.Y:= lua_tointeger(L, 3);
-            if not lua_isnoneornil(L, 4) then
-                vg^.dX:= lua_tonumber(L, 4);
-            if not lua_isnoneornil(L, 5) then
-                vg^.dY:= lua_tonumber(L, 5);
-            if not lua_isnoneornil(L, 6) then
-                vg^.Angle:= lua_tonumber(L, 6);
-            if not lua_isnoneornil(L, 7) then
-                vg^.Frame:= lua_tointeger(L, 7);
-            if not lua_isnoneornil(L, 8) then
-                vg^.FrameTicks:= lua_tointeger(L, 8);
-            if not lua_isnoneornil(L, 9) then
-                vg^.State:= lua_tointeger(L, 9);
-            if not lua_isnoneornil(L, 10) then
-                vg^.Timer:= lua_tointeger(L, 10);
-            if not lua_isnoneornil(L, 11) then
-                vg^.Tint:= lua_tointeger(L, 11)
-            end;
-//        end
-//    else
-//        lua_pushnil(L); // return value on stack (nil)
-    lc_setvisualgearvalues:= 0
-end;
-
-// so. going to use this to get/set some of the more obscure gear values which were not already exposed elsewhere
-// can keep adding things in the future. isnoneornil makes it safe
-function lc_getgearvalues(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearValues', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            lua_pushinteger(L, gear^.Angle);
-            lua_pushinteger(L, gear^.Power);
-            lua_pushinteger(L, gear^.WDTimer);
-            lua_pushinteger(L, gear^.Radius);
-            lua_pushinteger(L, hwRound(gear^.Density * _10000));
-            lua_pushinteger(L, gear^.Karma);
-            lua_pushnumber(L,  gear^.DirAngle);
-            lua_pushinteger(L, gear^.AdvBounce);
-            lua_pushinteger(L, Integer(gear^.ImpactSound));
-            lua_pushinteger(L, gear^.nImpactSounds);
-            lua_pushinteger(L, gear^.Tint);
-            lua_pushinteger(L, gear^.Damage);
-            lua_pushinteger(L, gear^.Boom)
-            end
-        else
-            begin
-            lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
-            lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
-            lua_pushnil(L); lua_pushnil(L); lua_pushnil(L)
-            end
-        end
-    else
-        begin
-        lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
-        lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
-        lua_pushnil(L); lua_pushnil(L); lua_pushnil(L)
-        end;
-    lc_getgearvalues:= 13
-end;
-
-function lc_setgearvalues(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-// Currently allows 1-14 params
-//    if CheckLuaParamCount(L, 14, 'SetGearValues', 'gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, # ImpactSounds, Tint, Damage, Boom') then
-//        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            if not lua_isnoneornil(L, 2) then
-                gear^.Angle := lua_tointeger(L, 2);
-            if not lua_isnoneornil(L, 3) then
-                gear^.Power := lua_tointeger(L, 3);
-            if not lua_isnoneornil(L, 4) then
-                gear^.WDTimer := lua_tointeger(L, 4);
-            if not lua_isnoneornil(L, 5) then
-                gear^.Radius := lua_tointeger(L, 5);
-            if not lua_isnoneornil(L, 6) then
-                gear^.Density:= int2hwFloat(lua_tointeger(L, 6)) / 10000;
-            if not lua_isnoneornil(L, 7) then
-                gear^.Karma := lua_tointeger(L, 7);
-            if not lua_isnoneornil(L, 8) then
-                gear^.DirAngle:= lua_tonumber(L, 8);
-            if not lua_isnoneornil(L, 9) then
-                gear^.AdvBounce := lua_tointeger(L, 9);
-            if not lua_isnoneornil(L, 10) then
-                gear^.ImpactSound := TSound(lua_tointeger(L, 10));
-            if not lua_isnoneornil(L, 11) then
-                gear^.nImpactSounds := lua_tointeger(L, 11);
-            if not lua_isnoneornil(L, 12) then
-                gear^.Tint := lua_tointeger(L, 12);
-            if not lua_isnoneornil(L, 13) then
-                gear^.Damage := lua_tointeger(L, 13);
-            if not lua_isnoneornil(L, 14) then
-                gear^.Boom := lua_tointeger(L, 14);
-            end;
-//        end
-//    else
-//        lua_pushnil(L); // return value on stack (nil)
-    lc_setgearvalues:= 0
-end;
-
-function lc_getfollowgear(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 0, 'GetFollowGear', '') then
-        begin
-        if FollowGear = nil then
-            lua_pushnil(L)
-        else
-            lua_pushinteger(L, FollowGear^.uid);
-        end
-    else
-        lua_pushnil(L);
-    lc_getfollowgear:= 1; // 1 return value
-end;
-
-function lc_getgeartype(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearType', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, ord(gear^.Kind))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getgeartype:= 1
-end;
-
-function lc_getgearmessage(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearMessage', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.message)
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getgearmessage:= 1
-end;
-
-function lc_getgearelasticity(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearElasticity', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, hwRound(gear^.elasticity * _10000))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getgearelasticity:= 1
-end;
-
-function lc_setgearelasticity(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetGearElasticity', 'gearUid, Elasticity') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            gear^.Elasticity:= int2hwFloat(lua_tointeger(L, 2)) / 10000
-        end;
-    lc_setgearelasticity:= 0
-end;
-
-function lc_getgearfriction(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearFriction', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, hwRound(gear^.friction * _10000))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getgearfriction:= 1
-end;
-
-function lc_setgearfriction(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetGearFriction', 'gearUid, Friction') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            gear^.Friction:= int2hwFloat(lua_tointeger(L, 2)) / 10000
-        end;
-    lc_setgearfriction:= 0
-end;
-
-function lc_setgearmessage(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetGearMessage', 'gearUid, message') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            gear^.message:= lua_tointeger(L, 2);
-        end;
-    lc_setgearmessage:= 0
-end;
-
-function lc_getgearpos(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearPos', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.Pos)
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getgearpos:= 1
-end;
-
-function lc_setgearpos(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetGearPos', 'gearUid, value') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            gear^.Pos:= lua_tointeger(L, 2);
-        end;
-    lc_setgearpos:= 0
-end;
-
-function lc_getgearcollisionmask(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearCollisionMask', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.CollisionMask)
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getgearcollisionmask:= 1
-end;
-
-function lc_setgearcollisionmask(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetGearCollisionMask', 'gearUid, mask') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            gear^.CollisionMask:= lua_tointeger(L, 2);
-        end;
-    lc_setgearcollisionmask:= 0
-end;
-
-function lc_gethoglevel(L : Plua_State): LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHogLevel', 'gearUid') then
-        begin
-        gear := GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and ((gear^.Kind = gtHedgehog) or (gear^.Kind = gtGrave)) and (gear^.Hedgehog <> nil) then
-            lua_pushinteger(L, gear^.Hedgehog^.BotLevel)
-        else
-            lua_pushnil(L);
-    end;
-    lc_gethoglevel := 1;
-end;
-
-function lc_sethoglevel(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetHogLevel', 'gearUid, level') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            gear^.Hedgehog^.BotLevel:= lua_tointeger(L, 2);
-        end;
-    lc_sethoglevel:= 0
-end;
-
-function lc_gethogclan(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHogClan', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and ((gear^.Kind = gtHedgehog) or (gear^.Kind = gtGrave)) and (gear^.Hedgehog <> nil) then
-            begin
-            lua_pushinteger(L, gear^.Hedgehog^.Team^.Clan^.ClanIndex)
-            end
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gethogclan:= 1
-end;
-
-function lc_getclancolor(L : Plua_State) : LongInt; Cdecl;
-var idx: integer;
-begin
-    if CheckLuaParamCount(L, 1, 'GetClanColor', 'clanIdx') then
-        begin
-        idx:= lua_tointeger(L, 1);
-        if (not lua_isnumber(L, 1)) then
-            begin
-            LuaError('Argument ''clanIdx'' must be a number!');
-            lua_pushnil(L);
-            end
-        else if (idx < 0) or (idx >= ClansCount) then
-            begin
-            LuaError('Argument ''clanIdx'' out of range! (There are currently ' + IntToStr(ClansCount) + ' clans, so valid range is: 0-' + IntToStr(ClansCount-1) + ')');
-            lua_pushnil(L);
-            end
-        else
-            lua_pushinteger(L, ClansArray[idx]^.Color shl 8 or $FF);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getclancolor:= 1
-end;
-
-function lc_setclancolor(L : Plua_State) : LongInt; Cdecl;
-var clan : PClan;
-    team : PTeam;
-    hh   : THedgehog;
-    i, j : LongInt;
-begin
-    if CheckLuaParamCount(L, 2, 'SetClanColor', 'clan, color') then
-        begin
-        i:= lua_tointeger(L,1);
-        if i >= ClansCount then exit(0);
-        clan := ClansArray[i];
-        clan^.Color:= lua_tointeger(L, 2) shr 8;
-
-        for i:= 0 to Pred(clan^.TeamsNumber) do
-            begin
-            team:= clan^.Teams[i];
-            for j:= 0 to 7 do
-                begin
-                hh:= team^.Hedgehogs[j];
-                if (hh.Gear <> nil) or (hh.GearHidden <> nil) then
-                    begin
-                    FreeAndNilTexture(hh.NameTagTex);
-                    hh.NameTagTex:= RenderStringTex(ansistring(hh.Name), clan^.Color, fnt16);
-                    RenderHealth(hh);
-                    end;
-                end;
-            FreeAndNilTexture(team^.NameTagTex);
-            team^.NameTagTex:= RenderStringTex(ansistring(clan^.Teams[i]^.TeamName), clan^.Color, fnt16);
-            end;
-
-        FreeAndNilTexture(clan^.HealthTex);
-        clan^.HealthTex:= makeHealthBarTexture(cTeamHealthWidth + 5, clan^.Teams[0]^.NameTagTex^.h, clan^.Color);
-        end;
-
-    lc_setclancolor:= 0
-end;
-
-function lc_gethogvoicepack(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHogVoicepack', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.Voicepack^.name))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gethogvoicepack:= 1
-end;
-
-function lc_gethoggrave(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHogGrave', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and ((gear^.Kind = gtHedgehog) or (gear^.Kind = gtGrave)) and (gear^.Hedgehog <> nil) then
-            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.GraveName))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gethoggrave:= 1
-end;
-
-function lc_gethogflag(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHogFlag', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        // TODO error messages
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.Flag))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gethogflag:= 1
-end;
-
-function lc_gethogfort(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHogFort', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        // TODO error messages
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.FortName))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gethogfort:= 1
-end;
-
-function lc_ishoglocal(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'IsHogLocal', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        // TODO error messages
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            lua_pushboolean(L, IsHogLocal(gear^.Hedgehog))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_ishoglocal:= 1
-end;
-
-function lc_gethogteamname(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHogTeamName', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        // TODO error messages
-        if (gear <> nil) and ((gear^.Kind = gtHedgehog) or (gear^.Kind = gtGrave)) and (gear^.Hedgehog <> nil) then
-            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.TeamName))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gethogteamname:= 1
-end;
-
-function lc_sethogteamname(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetHogTeamName', 'gearUid, name') then
-        begin
-        gear := GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and ((gear^.Kind = gtHedgehog) or (gear^.Kind = gtGrave)) and (gear^.Hedgehog <> nil) then
-            begin
-            gear^.Hedgehog^.Team^.TeamName := lua_tostring(L, 2);
-
-            FreeAndNilTexture(gear^.Hedgehog^.Team^.NameTagTex);
-            gear^.Hedgehog^.Team^.NameTagTex:= RenderStringTex(ansistring(gear^.Hedgehog^.Team^.TeamName), gear^.Hedgehog^.Team^.Clan^.Color, fnt16);
-            end
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_sethogteamname:= 1
-end;
-
-function lc_gethogname(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHogName', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and ((gear^.Kind = gtHedgehog) or (gear^.Kind = gtGrave)) and (gear^.Hedgehog <> nil) then
-            begin
-            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Name))
-            end
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gethogname:= 1
-end;
-
-function lc_sethogname(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetHogName', 'gearUid, name') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            begin
-            gear^.Hedgehog^.Name:= lua_tostring(L, 2);
-
-            FreeAndNilTexture(gear^.Hedgehog^.NameTagTex);
-            gear^.Hedgehog^.NameTagTex:= RenderStringTex(ansistring(gear^.Hedgehog^.Name), gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
-            end
-        end;
-    lc_sethogname:= 0;
-end;
-
-function lc_gettimer(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetTimer', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.Timer)
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gettimer:= 1
-end;
-
-function lc_getflighttime(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetFlightTime', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.FlightTime)
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getflighttime:= 1
-end;
-
-function lc_gethealth(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHealth', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.Health)
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gethealth:= 1
-end;
-
-function lc_getx(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetX', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, hwRound(gear^.X))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getx:= 1
-end;
-
-function lc_gety(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetY', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, hwRound(gear^.Y))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gety:= 1
-end;
-
-function lc_copypv(L : Plua_State) : LongInt; Cdecl;
-var gears, geard : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'CopyPV', 'fromGearUid, toGearUid') then
-        begin
-        gears:= GearByUID(lua_tointeger(L, 1));
-        geard:= GearByUID(lua_tointeger(L, 2));
-        if (gears <> nil) and (geard <> nil) then
-            begin
-            geard^.X:= gears^.X;
-            geard^.Y:= gears^.Y;
-            geard^.dX:= gears^.dX;
-            geard^.dY:= gears^.dY;
-            end
-        end;
-    lc_copypv:= 0
-end;
-
-function lc_followgear(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'FollowGear', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then FollowGear:= gear
-        end;
-    lc_followgear:= 0
-end;
-
-function lc_hogsay(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-   vgear : PVisualGear;
-       s : LongWord;
-       n : LongInt;
-begin
-    if CheckAndFetchParamCount(L, 3, 4, 'HogSay', 'gearUid, text, manner [, vgState]', n) then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            // state defaults to 0 if state param is given
-            if n = 4 then
-                s:= lua_tointeger(L, 4)
-            else
-                s:= 0;
-            vgear:= AddVisualGear(0, 0, vgtSpeechBubble, s, true);
-            if vgear <> nil then
-               begin
-               vgear^.Text:= lua_tostring(L, 2);
-               if Gear^.Kind = gtHedgehog then
-                   begin
-                   AddChatString(#9+'[' + gear^.Hedgehog^.Name + '] '+vgear^.text);
-                   vgear^.Hedgehog:= gear^.Hedgehog
-                   end
-               else vgear^.Frame:= gear^.uid;
-
-               vgear^.FrameTicks:= lua_tointeger(L, 3);
-               if (vgear^.FrameTicks < 1) or (vgear^.FrameTicks > 3) then
-                   vgear^.FrameTicks:= 1;
-               lua_pushinteger(L, vgear^.Uid);
-               end
-            end
-        else
-            lua_pushnil(L)
-        end
-    else
-        lua_pushnil(L);
-    lc_hogsay:= 1
-end;
-
-function lc_switchhog(L : Plua_State) : LongInt; Cdecl;
-var gear, prevgear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'SwitchHog', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-// should we allow this when there is no current hedgehog? might do some odd(er) things to turn sequence.
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) and (CurrentHedgehog <> nil) then
-            begin
-            prevgear := CurrentHedgehog^.Gear;
-            if prevgear <> nil then
-                begin
-                prevgear^.Active := false;
-                prevgear^.State:= prevgear^.State and (not gstHHDriven);
-                prevgear^.Z := cHHZ;
-                prevgear^.Message:= prevgear^.Message or gmRemoveFromList or gmAddToList;
-                end;
-
-            SwitchCurrentHedgehog(gear^.Hedgehog);
-            CurrentTeam:= CurrentHedgehog^.Team;
-
-            gear^.State:= gear^.State or gstHHDriven;
-            gear^.Active := true;
-            gear^.Z := cCurrHHZ;
-            gear^.Message:= gear^.Message or gmRemoveFromList or gmAddToList;
-            end
-        end;
-    lc_switchhog:= 0
-end;
-
-function lc_addammo(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-    at, n: LongInt;
-const
-    call = 'AddAmmo';
-    params = 'gearUid, ammoType [, ammoCount]';
-begin
-    if CheckAndFetchParamCount(L, 2, 3, call, params, n) then
-        begin
-        at:= LuaToAmmoTypeOrd(L, 2, call, params);
-        if at >= 0 then
-            begin
-            gear:= GearByUID(lua_tointeger(L, 1));
-            if (gear <> nil) and (gear^.Hedgehog <> nil) then
-                if n = 2 then
-                    AddAmmo(gear^.Hedgehog^, TAmmoType(at))
-                else
-                    SetAmmo(gear^.Hedgehog^, TAmmoType(at), lua_tointeger(L, 3))
-            end;
-        end;
-    lc_addammo:= 0
-end;
-
-function lc_getammocount(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-    ammo : PAmmo;
-    at   : LongInt;
-const
-    call = 'GetAmmoCount';
-    params = 'gearUid, ammoType';
-begin
-    if CheckLuaParamCount(L, 2, call, params) then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and (gear^.Hedgehog <> nil) then
-            begin
-            at:= LuaToAmmoTypeOrd(L, 2, call, params);
-            if at >= 0 then
-                begin
-                ammo:= GetAmmoEntry(gear^.Hedgehog^, TAmmoType(at));
-                if ammo^.AmmoType = amNothing then
-                    lua_pushinteger(L, 0)
-                else
-                    lua_pushinteger(L, ammo^.Count);
-                end;
-            end
-        else lua_pushinteger(L, 0);
-        end
-    else
-        lua_pushnil(L);
-    lc_getammocount:= 1
-end;
-
-function lc_sethealth(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetHealth', 'gearUid, health') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            gear^.Health:= lua_tointeger(L, 2);
-
-            if (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-                begin
-                RenderHealth(gear^.Hedgehog^);
-                RecountTeamHealth(gear^.Hedgehog^.Team)
-                end;
-            // Why did this do a "setalltoactive" ?
-            //SetAllToActive;
-            Gear^.Active:= true;
-            AllInactive:= false
-            end
-        end;
-    lc_sethealth:= 0
-end;
-
-function lc_settimer(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetTimer', 'gearUid, timer') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then gear^.Timer:= lua_tointeger(L, 2)
-        end;
-    lc_settimer:= 0
-end;
-
-function lc_setflighttime(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetFlightTime', 'gearUid, flighttime') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then gear^.FlightTime:= lua_tointeger(L, 2)
-        end;
-    lc_setflighttime:= 0
-end;
-
-function lc_seteffect(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-    t   : LongInt;
-const
-    call = 'SetEffect';
-    params = 'gearUid, effect, effectState';
-begin
-    if CheckLuaParamCount(L, 3, call, params) then
-        begin
-        t:= LuaToHogEffectOrd(L, 2, call, params);
-        if t >= 0 then
-            begin
-            gear := GearByUID(lua_tointeger(L, 1));
-            if (gear <> nil) and (gear^.Hedgehog <> nil) then
-                gear^.Hedgehog^.Effects[THogEffect(t)]:= lua_tointeger(L, 3);
-            end;
-        end;
-    lc_seteffect := 0;
-end;
-
-function lc_geteffect(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-    t    : LongInt;
-const
-    call = 'GetEffect';
-    params = 'gearUid, effect';
-begin
-    if CheckLuaParamCount(L, 2, call, params) then
-        begin
-        t:= LuaToHogEffectOrd(L, 2, call, params);
-        if t >= 0 then
-            begin
-            gear:= GearByUID(lua_tointeger(L, 1));
-            if (gear <> nil) and (gear^.Hedgehog <> nil) then
-                lua_pushinteger(L, gear^.Hedgehog^.Effects[THogEffect(t)])
-            else
-                lua_pushinteger(L, 0)
-            end;
-        end
-    else
-        lua_pushinteger(L, 0);
-    lc_geteffect:= 1
-end;
-
-function lc_setstate(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetState', 'gearUid, state') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            gear^.State:= lua_tointeger(L, 2);
-            SetAllToActive;
-            end
-        end;
-    lc_setstate:= 0
-end;
-
-function lc_getstate(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetState', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.State)
-        else
-            lua_pushnil(L)
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getstate:= 1
-end;
-
-function lc_gettag(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetTag', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.Tag)
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_gettag:= 1
-end;
-
-function lc_settag(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetTag', 'gearUid, tag') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            gear^.Tag:= lua_tointeger(L, 2);
-            SetAllToActive;
-            end
-        end;
-    lc_settag:= 0
-end;
-
-function lc_endgame(L : Plua_State) : LongInt; Cdecl;
-begin
-    L:= L; // avoid compiler hint
-    AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000);
-    lc_endgame:= 0
-end;
-
-function lc_sendstat(L : Plua_State) : LongInt; Cdecl;
-var statInfo : TStatInfoType;
-    i, n     : LongInt;
-    color, tn: shortstring;
-    needsTn  : boolean;
-const
-    call = 'SendStat';
-    params = 'statInfoType, color [, teamname]';
-begin
-    if CheckAndFetchParamCount(L, 2, 3, call, params, n) then
-        begin
-        i:= LuaToStatInfoTypeOrd(L, 1, call, params);
-        if i >= 0 then
-            begin
-            statInfo:= TStatInfoType(i);
-            needsTn:= ((statInfo = siPlayerKills) or (statInfo = siClanHealth));
-            // check if param count is correct for the used statInfo
-            if (n = 3) <> needsTn then
-                begin
-                if n = 3 then
-                    LuaCallError(EnumToStr(statInfo) + ' does not support the teamname parameter', call, params)
-                else
-                    LuaCallError(EnumToStr(statInfo) + ' requires the teamname parameter', call, params);
-                end
-            else // count is correct!
-                begin
-                if needsTn then
-                    begin
-                    // 3: team name
-                    for i:= 0 to Pred(TeamsCount) do
-                        begin
-                        color:= _S'0';
-                        tn:= lua_tostring(L, 3);
-                        with TeamsArray[i]^ do
-                            begin
-                                if TeamName = tn then
-                                    begin
-                                    color := uUtils.IntToStr(Clan^.Color);
-                                    Break;
-                                    end
-                            end
-                        end;
-                    if (statInfo = siPlayerKills) then
-                        begin
-                            SendStat(siPlayerKills, color + ' ' +
-                                lua_tostring(L, 2) + ' ' + tn);
-                        end
-                    else if (statInfo = siClanHealth) then
-                        begin
-                            SendStat(siClanHealth, color + ' ' +
-                                lua_tostring(L, 2));
-                        end
-                    end
-                else
-                    begin
-                    SendStat(statInfo,lua_tostring(L, 2));
-                    end;
-                end;
-            end;
-        end;
-    lc_sendstat:= 0
-end;
-
-function lc_sendhealthstatsoff(L : Plua_State) : LongInt; Cdecl;
-begin
-    L:= L; // avoid compiler hint
-    uStats.SendHealthStatsOn := false;
-    lc_sendhealthstatsoff:= 0
-end;
-
-function lc_findplace(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-    fall: boolean;
-    tryhard: boolean;
-    left, right, n: LongInt;
-begin
-    if CheckAndFetchParamCount(L, 4, 5, 'FindPlace', 'gearUid, fall, left, right [, tryHarder]', n) then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        fall:= lua_toboolean(L, 2);
-        left:= lua_tointeger(L, 3);
-        right:= lua_tointeger(L, 4);
-        if n = 5 then
-            tryhard:= lua_toboolean(L, 5)
-        else
-            tryhard:= false;
-        if gear <> nil then
-            FindPlace(gear, fall, left, right, tryhard);
-        if gear <> nil then
-            lua_pushinteger(L, gear^.uid)
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_findplace:= 1
-end;
-
-function lc_playsound(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-    n, s: LongInt;
-const
-    call = 'PlaySound';
-    params = 'soundId [, hhGearUid]';
-begin
-    if CheckAndFetchParamCount(L, 1, 2, call, params, n) then
-        begin
-        s:= LuaToSoundOrd(L, 1, call, params);
-        if s >= 0 then
-            begin
-            // no gear specified
-            if n = 1 then
-                PlaySound(TSound(s))
-            else
-                begin
-                gear:= GearByUID(lua_tointeger(L, 2));
-                if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-                    AddVoice(TSound(s),gear^.Hedgehog^.Team^.Voicepack)
-                end;
-            end;
-        end;
-    lc_playsound:= 0;
-end;
-
-function lc_addteam(L : Plua_State) : LongInt; Cdecl;
-var np: LongInt;
-begin
-    if CheckAndFetchParamCount(L, 5, 6, 'AddTeam', 'teamname, color, grave, fort, voicepack [, flag]', np) then
-        begin
-        ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true, true);
-        ParseCommand('grave ' + lua_tostring(L, 3), true, true);
-        ParseCommand('fort ' + lua_tostring(L, 4), true, true);
-        ParseCommand('voicepack ' + lua_tostring(L, 5), true, true);
-        if (np = 6) then ParseCommand('flag ' + lua_tostring(L, 6), true, true);
-        CurrentTeam^.Binds:= DefaultBinds
-        // fails on x64
-        //lua_pushinteger(L, LongInt(CurrentTeam));
-        end;
-    //else
-        //lua_pushnil(L)
-    lc_addteam:= 0;//1;
-end;
-
-function lc_dismissteam(L : Plua_State) : LongInt; Cdecl;
-var HHGear: PGear;
-    i, h  : LongInt;
-    hidden: boolean;
-begin
-    if CheckLuaParamCount(L, 1, 'DismissTeam', 'teamname') then
-        begin
-        if TeamsCount > 0 then
-            for i:= 0 to Pred(TeamsCount) do
-                begin
-                // skip teams that don't have matching name
-                if TeamsArray[i]^.TeamName <> lua_tostring(L, 1) then
-                    continue;
-
-                // destroy all hogs of matching team, including the hidden ones
-                for h:= 0 to cMaxHHIndex do
-                    begin
-                    hidden:= (TeamsArray[i]^.Hedgehogs[h].GearHidden <> nil);
-                    if hidden then
-                        RestoreHog(@TeamsArray[i]^.Hedgehogs[h]);
-                    // destroy hedgehog gear, if any
-                    HHGear:= TeamsArray[i]^.Hedgehogs[h].Gear;
-                    if HHGear <> nil then
-                        begin
-                        // smoke effect
-                        if (not hidden) then
-                            begin
-                            AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtSmokeWhite);
-                            AddVisualGear(hwRound(HHGear^.X) - 16 + Random(32), hwRound(HHGear^.Y) - 16 + Random(32), vgtSmokeWhite);
-                            AddVisualGear(hwRound(HHGear^.X) - 16 + Random(32), hwRound(HHGear^.Y) - 16 + Random(32), vgtSmokeWhite);
-                            AddVisualGear(hwRound(HHGear^.X) - 16 + Random(32), hwRound(HHGear^.Y) - 16 + Random(32), vgtSmokeWhite);
-                            AddVisualGear(hwRound(HHGear^.X) - 16 + Random(32), hwRound(HHGear^.Y) - 16 + Random(32), vgtSmokeWhite);
-                            end;
-                        HHGear^.Message:= HHGear^.Message or gmDestroy;
-                        end;
-                    end;
-                // can't dismiss more than one team
-                break;
-                end;
-        end;
-    lc_dismissteam:= 0;
-end;
-
-function lc_addhog(L : Plua_State) : LongInt; Cdecl;
-var temp: ShortString;
-begin
-    if CheckLuaParamCount(L, 4, 'AddHog', 'hogname, botlevel, health, hat') then
-        begin
-        temp:= lua_tostring(L, 4);
-        ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true, true);
-        ParseCommand('hat ' + temp, true, true);
-        lua_pushinteger(L, CurrentHedgehog^.Gear^.uid);
-        end
-    else
-        lua_pushnil(L);
-    lc_addhog:= 1;
-end;
-
-function lc_hogturnleft(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'HogTurnLeft', 'gearUid, boolean') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            gear^.dX.isNegative:= lua_toboolean(L, 2);
-        end;
-    lc_hogturnleft:= 0;
-end;
-
-function lc_getgearposition(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearPosition', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            lua_pushinteger(L, hwRound(gear^.X));
-            lua_pushinteger(L, hwRound(gear^.Y))
-            end
-        else
-            begin
-            lua_pushnil(L);
-            lua_pushnil(L)
-            end;
-        end
-    else
-        begin
-        lua_pushnil(L);
-        lua_pushnil(L)
-        end;
-    lc_getgearposition:= 2;
-end;
-
-function lc_setgearposition(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-    col: boolean;
-    x, y: LongInt;
-begin
-    if CheckLuaParamCount(L, 3, 'SetGearPosition', 'gearUid, x, y') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            col:= gear^.CollisionIndex >= 0;
-            x:= lua_tointeger(L, 2);
-            y:= lua_tointeger(L, 3);
-            if col then
-                DeleteCI(gear);
-            gear^.X:= int2hwfloat(x);
-            gear^.Y:= int2hwfloat(y);
-            if col then
-                AddCI(gear);
-            SetAllToActive
-            end
-        end;
-    lc_setgearposition:= 0
-end;
-
-function lc_getgeartarget(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearTarget', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            lua_pushinteger(L, gear^.Target.X);
-            lua_pushinteger(L, gear^.Target.Y)
-            end
-        else
-            begin
-            lua_pushnil(L);
-            lua_pushnil(L)
-            end
-        end
-    else
-        begin
-        lua_pushnil(L);
-        lua_pushnil(L)
-        end;
-    lc_getgeartarget:= 2;
-end;
-
-function lc_setgeartarget(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 3, 'SetGearTarget', 'gearUid, x, y') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            gear^.Target.X:= lua_tointeger(L, 2);
-            gear^.Target.Y:= lua_tointeger(L, 3)
-            end
-        end;
-    lc_setgeartarget:= 0
-end;
-
-function lc_getgearvelocity(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-var t: LongInt;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearVelocity', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            t:= hwRound(gear^.dX * 1000000);
-            // gear dX determines hog orientation
-            if (gear^.dX.isNegative) and (t = 0) then t:= -1;
-            lua_pushinteger(L, t);
-            lua_pushinteger(L, hwRound(gear^.dY * 1000000))
-            end
-        end
-    else
-        begin
-        lua_pushnil(L);
-        lua_pushnil(L);
-        end;
-    lc_getgearvelocity:= 2;
-end;
-
-function lc_setgearvelocity(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 3, 'SetGearVelocity', 'gearUid, dx, dy') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            begin
-            gear^.dX:= int2hwFloat(lua_tointeger(L, 2)) / 1000000;
-            gear^.dY:= int2hwFloat(lua_tointeger(L, 3)) / 1000000;
-            SetAllToActive;
-            end
-        end;
-    lc_setgearvelocity:= 0
-end;
-
-function lc_setzoom(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'SetZoom', 'zoomLevel') then
-        begin
-        ZoomValue:= lua_tonumber(L, 1);
-        if ZoomValue < cMaxZoomLevel then
-            ZoomValue:= cMaxZoomLevel;
-        if ZoomValue > cMinZoomLevel then
-            ZoomValue:= cMinZoomLevel;
-        end;
-    lc_setzoom:= 0
-end;
-
-function lc_getzoom(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 0, 'GetZoom', '') then
-        lua_pushnumber(L, ZoomValue)
-    else
-        lua_pushnil(L);
-    lc_getzoom:= 1
-end;
-
-function lc_setammo(L : Plua_State) : LongInt; Cdecl;
-var np, at: LongInt;
-const
-    call = 'SetAmmo';
-    params = 'ammoType, count, probability, delay [, numberInCrate]';
-begin
-    if CheckAndFetchParamCount(L, 4, 5, call, params, np) then
-        begin
-        at:= LuaToAmmoTypeOrd(L, 1, call, params);
-        if at >= 0 then
-            begin
-            if np = 4 then
-                ScriptSetAmmo(TAmmoType(at), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), 1)
-            else
-                ScriptSetAmmo(TAmmoType(at), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
-            end;
-        end;
-    lc_setammo:= 0
-end;
-
-function lc_setammodelay(L : Plua_State) : LongInt; Cdecl;
-var at: LongInt;
-const
-    call = 'SetAmmoDelay';
-    params = 'ammoType, delay';
-begin
-    if CheckLuaParamCount(L, 2, call, params) then
-        begin
-        at:= LuaToAmmoTypeOrd(L, 1, call, params);
-        if at >= 0 then
-            ScriptSetAmmoDelay(TAmmoType(at), lua_tointeger(L, 2));
-        end;
-    lc_setammodelay:= 0
-end;
-
-function lc_setammostore(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 4, 'SetAmmoStore', 'loadouts, probabilities, delays, reinforments') then
-        begin
-        ScriptAmmoLoadout:= lua_tostring(L, 1);
-        ScriptAmmoProbability:= lua_tostring(L, 2);
-        ScriptAmmoDelay:= lua_tostring(L, 3);
-        ScriptAmmoReinforcement:= lua_tostring(L, 4);
-        end;
-    lc_setammostore:= 0
-end;
-
-function lc_getrandom(L : Plua_State) : LongInt; Cdecl;
-var m : LongInt;
-begin
-    if CheckLuaParamCount(L, 1, 'GetRandom', 'number') then
-        begin
-        m:= lua_tointeger(L, 1);
-        if (m > 0) then
-            lua_pushinteger(L, GetRandom(m))
-        else
-            begin
-            LuaError('Lua: Tried to pass 0 to GetRandom!');
-            lua_pushnil(L);
-            end
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getrandom:= 1
-end;
-
-function lc_setwind(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'SetWind', 'windSpeed') then
-        begin
-        cWindSpeed:= int2hwfloat(lua_tointeger(L, 1)) / 100 * cMaxWindSpeed;
-        cWindSpeedf:= SignAs(cWindSpeed,cWindSpeed).QWordValue / SignAs(_1,_1).QWordValue;
-        if cWindSpeed.isNegative then
-            CWindSpeedf := -cWindSpeedf;
-        AddVisualGear(0, 0, vgtSmoothWindBar);
-        end;
-    lc_setwind:= 0
-end;
-
-function lc_maphasborder(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 0, 'MapHasBorder', '') then
-        lua_pushboolean(L, hasBorder)
-    else
-        lua_pushnil(L);
-    lc_maphasborder:= 1
-end;
-
-function lc_getgearradius(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetGearRadius', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            lua_pushinteger(L, gear^.Radius)
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_getgearradius:= 1
-end;
-
-function lc_gethoghat(L : Plua_State): LongInt; Cdecl;
-var gear : PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'GetHogHat', 'gearUid') then
-        begin
-        gear := GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and ((gear^.Kind = gtHedgehog) or (gear^.Kind = gtGrave)) and (gear^.Hedgehog <> nil) then
-            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Hat))
-        else
-            lua_pushnil(L);
-        end
-    else
-        lua_pushnil(L);
-    lc_gethoghat := 1;
-end;
-
-function lc_sethoghat(L : Plua_State) : LongInt; Cdecl;
-var gear : PGear;
-    hat: ShortString;
-begin
-    if CheckLuaParamCount(L, 2, 'SetHogHat', 'gearUid, hat') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
-            begin
-            hat:= lua_tostring(L, 2);
-            gear^.Hedgehog^.Hat:= hat;
-            AddFileLog('Changed hat to: '+hat);
-            if (Length(hat) > 39) and (Copy(hat,1,8) = 'Reserved') and (Copy(hat,9,32) = gear^.Hedgehog^.Team^.PlayerHash) then
-                LoadHedgehogHat(gear^.Hedgehog^, 'Reserved/' + Copy(hat,9,Length(hat)-8))
-            else
-                LoadHedgehogHat(gear^.Hedgehog^, hat)
-            end
-        end;
-    lc_sethoghat:= 0;
-end;
-
-function lc_placesprite(L : Plua_State) : LongInt; Cdecl;
-var spr   : TSprite;
-    lf    : Word;
-    tint  : LongWord;
-    i, n : LongInt;
-    placed, behind, flipHoriz, flipVert : boolean;
-const
-    call = 'PlaceSprite';
-    params = 'x, y, sprite, frameIdx, tint, behind, flipHoriz, flipVert, [, landFlag, ... ]';
-begin
-    placed:= false;
-    if CheckAndFetchLuaParamMinCount(L, 4, call, params, n) then
-        begin
-        if not lua_isnoneornil(L, 5) then
-            tint := lua_tointeger(L, 5)
-        else tint := $FFFFFFFF;
-        if not lua_isnoneornil(L, 6) then
-            behind := lua_toboolean(L, 6)
-        else behind := false;
-        if not lua_isnoneornil(L, 7) then
-            flipHoriz := lua_toboolean(L, 7)
-        else flipHoriz := false;
-        if not lua_isnoneornil(L, 8) then
-            flipVert := lua_toboolean(L, 8)
-        else flipVert := false;
-        lf:= 0;
-
-        // accept any amount of landflags, loop is never executed if n<9
-        for i:= 9 to n do
-            lf:= lf or lua_tointeger(L, i);
-
-        n:= LuaToSpriteOrd(L, 3, call, params);
-        if n >= 0 then
-            begin
-            spr:= TSprite(n);
-            if SpritesData[spr].Surface = nil then
-                LuaError(call + ': ' + EnumToStr(spr) + ' cannot be placed! (required information not loaded)' )
-            else
-                placed:= ForcePlaceOnLand(
-                    lua_tointeger(L, 1) - SpritesData[spr].Width div 2,
-                    lua_tointeger(L, 2) - SpritesData[spr].Height div 2,
-                    spr, lua_tointeger(L, 4), lf, tint, behind, flipHoriz, flipVert);
-            end;
-        end;
-
-    lua_pushboolean(L, placed);
-    lc_placesprite:= 1
-end;
-
-function lc_erasesprite(L : Plua_State) : LongInt; Cdecl;
-var spr   : TSprite;
-    lf    : Word;
-    i, n : LongInt;
-    eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert : boolean;
-const
-    call = 'EraseSprite';
-    params = 'x, y, sprite, frameIdx, eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert, [, landFlag, ... ]';
-begin
-    if CheckAndFetchLuaParamMinCount(L, 4, call, params, n) then
-        begin
-        if not lua_isnoneornil(L, 5) then
-            eraseOnLFMatch := lua_toboolean(L, 5)
-        else eraseOnLFMatch := false;
-        if not lua_isnoneornil(L, 6) then
-            onlyEraseLF := lua_toboolean(L, 6)
-        else onlyEraseLF := false;
-        if not lua_isnoneornil(L, 7) then
-            flipHoriz := lua_toboolean(L, 7)
-        else flipHoriz := false;
-        if not lua_isnoneornil(L, 8) then
-            flipVert := lua_toboolean(L, 8)
-        else flipVert := false;
-        lf:= 0;
-
-        // accept any amount of landflags, loop is never executed if n<9
-        for i:= 9 to n do
-            lf:= lf or lua_tointeger(L, i);
-
-        n:= LuaToSpriteOrd(L, 3, call, params);
-        if n >= 0 then
-            begin
-            spr:= TSprite(n);
-            if SpritesData[spr].Surface = nil then
-                LuaError(call + ': ' + EnumToStr(spr) + ' cannot be placed! (required information not loaded)' )
-            else
-                EraseLand(
-                    lua_tointeger(L, 1) - SpritesData[spr].Width div 2,
-                    lua_tointeger(L, 2) - SpritesData[spr].Height div 2,
-                    spr, lua_tointeger(L, 4), lf, eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert);
-            end;
-        end;
-    lc_erasesprite:= 0
-end;
-
-function lc_placegirder(L : Plua_State) : LongInt; Cdecl;
-var placed: boolean;
-begin
-    placed:= false;
-    if CheckLuaParamCount(L, 3, 'PlaceGirder', 'x, y, frameIdx') then
-        placed:= TryPlaceOnLandSimple(
-            lua_tointeger(L, 1) - SpritesData[sprAmGirder].Width div 2,
-            lua_tointeger(L, 2) - SpritesData[sprAmGirder].Height div 2,
-            sprAmGirder, lua_tointeger(L, 3), true, false);
-
-    lua_pushboolean(L, placed);
-    lc_placegirder:= 1
-end;
-
-function lc_placerubber(L : Plua_State) : LongInt; Cdecl;
-var placed: boolean;
-begin
-    placed:= false;
-    if CheckLuaParamCount(L, 3, 'PlaceRubber', 'x, y, frameIdx') then
-        placed:= TryPlaceOnLand(
-            lua_tointeger(L, 1) - SpritesData[sprAmRubber].Width div 2,
-            lua_tointeger(L, 2) - SpritesData[sprAmRubber].Height div 2,
-            sprAmRubber, lua_tointeger(L, 3), true, lfBouncy);
-
-    lua_pushboolean(L, placed);
-    lc_placerubber:= 1
-end;
-
-function lc_getcurammotype(L : Plua_State): LongInt; Cdecl;
-begin
-    if (CurrentHedgehog <> nil) and (CheckLuaParamCount(L, 0, 'GetCurAmmoType', '')) then
-        lua_pushinteger(L, ord(CurrentHedgehog^.CurAmmoType))
-    else
-        lua_pushinteger(L, ord(amNothing));
-    lc_getcurammotype := 1;
-end;
-
-function lc_savecampaignvar(L : Plua_State): LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 2, 'SaveCampaignVar', 'varname, value') then
-        SendIPC('V!' + lua_tostring(L, 1) + ' ' + lua_tostring(L, 2) + #0);
-    lc_savecampaignvar := 0;
-end;
-
-function lc_getcampaignvar(L : Plua_State): LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'GetCampaignVar', 'varname') then
-        SendIPCAndWaitReply('V?' + lua_tostring(L, 1) + #0);
-    lua_pushstring(L, str2pchar(CampaignVariable));
-    lc_getcampaignvar := 1;
-end;
-
-function lc_hidehog(L: Plua_State): LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'HideHog', 'gearUid') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        HideHog(gear^.hedgehog)
-        end;
-    lc_hidehog := 0;
-end;
-
-function lc_restorehog(L: Plua_State): LongInt; Cdecl;
-var i, h: LongInt;
-    uid: LongWord;
-begin
-    if CheckLuaParamCount(L, 1, 'RestoreHog', 'gearUid') then
-        begin
-        uid:= LongWord(lua_tointeger(L, 1));
-        if TeamsCount > 0 then
-            for i:= 0 to Pred(TeamsCount) do
-                for h:= 0 to cMaxHHIndex do
-                    if (TeamsArray[i]^.Hedgehogs[h].GearHidden <> nil) and (TeamsArray[i]^.Hedgehogs[h].GearHidden^.uid = uid) then
-                        begin
-                        RestoreHog(@TeamsArray[i]^.Hedgehogs[h]);
-                        exit(0)
-                        end
-        end;
-    lc_restorehog := 0;
-end;
-
-// boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
-function lc_testrectforobstacle(L : Plua_State) : LongInt; Cdecl;
-var rtn: Boolean;
-begin
-    if CheckLuaParamCount(L, 5, 'TestRectForObstacle', 'x1, y1, x2, y2, landOnly') then
-        begin
-        rtn:= TestRectangleForObstacle(
-                    lua_tointeger(L, 1),
-                    lua_tointeger(L, 2),
-                    lua_tointeger(L, 3),
-                    lua_tointeger(L, 4),
-                    lua_toboolean(L, 5)
-                    );
-        lua_pushboolean(L, rtn);
-        end
-    else
-        lua_pushnil(L); // return value on stack (nil)
-    lc_testrectforobstacle:= 1
-end;
-
-
-function lc_getgravity(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 0, 'GetGravity', '') then
-        lua_pushinteger(L, hwRound(SignAs(_0_5, cGravity) + (cGravity * 50 / cMaxWindSpeed)));
-    lc_getgravity:= 1
-end;
-
-function lc_setgravity(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'SetGravity', 'percent') then
-        begin
-        cGravity:= _0_02 * lua_tointeger(L, 1) * cMaxWindSpeed;
-        cGravityf:= 0.00025 * lua_tointeger(L, 1) * 0.02
-        end;
-    lc_setgravity:= 0
-end;
-
-function lc_setwaterline(L : Plua_State) : LongInt; Cdecl;
-var iterator: PGear;
-begin
-    if CheckLuaParamCount(L, 1, 'SetWaterLine', 'waterline') then
-        begin
-        cWaterLine:= lua_tointeger(L,1);
-        AllInactive:= false;
-        iterator:= GearsList;
-        while iterator <> nil do
-            begin
-            if not (iterator^.Kind in [gtPortal, gtAirAttack]) and (iterator^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0) then
-                begin
-                iterator^.Active:= true;
-                if iterator^.dY.QWordValue = 0 then iterator^.dY.isNegative:= false;
-                iterator^.State:= iterator^.State or gstMoving;
-                DeleteCI(iterator)
-                end;
-            iterator:= iterator^.NextGear
-            end
-        end;
-    lc_setwaterline:= 0
-end;
-
-function lc_setgearaihints(L : Plua_State) : LongInt; Cdecl;
-var gear: PGear;
-begin
-    if CheckLuaParamCount(L, 2, 'SetAIHintOnGear', 'gearUid, aiHints') then
-        begin
-        gear:= GearByUID(lua_tointeger(L, 1));
-        if gear <> nil then
-            gear^.aihints:= lua_tointeger(L, 2);
-        end;
-    lc_setgearaihints:= 0
-end;
-
-
-function lc_hedgewarsscriptload(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'HedgewarsScriptLoad', 'scriptPath') then
-        ScriptLoad(lua_tostring(L, 1))
-    else
-        lua_pushnil(L);
-    lc_hedgewarsscriptload:= 0;
-end;
-
-
-function lc_declareachievement(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 4, 'DeclareAchievement', 'achievementId, teamname, location, value') then
-        declareAchievement(lua_tostring(L, 1), lua_tostring(L, 2), lua_tostring(L, 3), lua_tointeger(L, 4));
-    lc_declareachievement:= 0
-end;
-
-function lc_getammoname(L : Plua_state) : LongInt; Cdecl;
-var np, at: LongInt;
-    ignoreOverwrite: Boolean;
-const call = 'GetAmmoName';
-      params = 'ammoType [, ignoreOverwrite ]';
-begin
-    if CheckAndFetchParamCountRange(L, 1, 2, call, params, np) then
-        begin
-        at:= LuaToAmmoTypeOrd(L, 1, call, params);                                                                                                   
-        ignoreOverwrite := false;
-        if np > 1 then
-            ignoreOverwrite := lua_toboolean(L, 2);
-        if at >= 0 then   
-            if (not ignoreOverwrite) and (length(trluaammo[Ammoz[TAmmoType(at)].NameId]) > 0) then
-                lua_pushstring(L, PChar(trluaammo[Ammoz[TAmmoType(at)].NameId]))
-            else
-                lua_pushstring(L, PChar(trammo[Ammoz[TAmmoType(at)].NameId]));
-        end
-    else
-        lua_pushnil(L);
-    lc_getammoname:= 1;
-end;
-
-function lc_startghostpoints(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 1, 'StartGhostPoints', 'count') then
-        startGhostPoints(lua_tointeger(L, 1));
-    lc_startghostpoints:= 0
-end;
-
-function lc_dumppoint(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 2, 'DumpPoint', 'x, y') then
-        dumpPoint(lua_tointeger(L, 1), lua_tointeger(L, 2));
-    lc_dumppoint:= 0
-end;
-
-
-procedure ScriptFlushPoints();
-begin
-    ParseCommand('draw ' + PointsBuffer, true, true);
-    PointsBuffer:= '';
-end;
-
-
-function lc_addPoint(L : Plua_State) : LongInt; Cdecl;
-var np, param: LongInt;
-begin
-    if CheckAndFetchParamCountRange(L, 2, 4, 'AddPoint', 'x, y [, width [, erase] ]', np) then
-        begin
-        // x
-        param:= LongInt(lua_tointeger(L,1));
-        PointsBuffer:= PointsBuffer + char((param shr 8) and $FF);
-        PointsBuffer:= PointsBuffer + char((param and $FF));
-        // y
-        param:= LongInt(lua_tointeger(L,2));
-        PointsBuffer:= PointsBuffer + char((param shr 8) and $FF);
-        PointsBuffer:= PointsBuffer + char((param and $FF));
-        // width
-        if np > 2 then
-            begin
-            param:= lua_tointeger(L,3);
-            param:= (param or $80);
-            // erase
-            if (np > 3) and lua_toboolean(L, 4) then
-                param:= (param or $40);
-            PointsBuffer:= PointsBuffer + char(param);
-            end
-        // no width defined
-        else
-            PointsBuffer:= PointsBuffer + char(0);
-
-        // flush before shortstring limit length is reached
-        if length(PointsBuffer) > 245 then
-            ScriptFlushPoints();
-        end;
-    lc_addPoint:= 0
-end;
-
-
-function lc_flushPoints(L : Plua_State) : LongInt; Cdecl;
-begin
-    if CheckLuaParamCount(L, 0, 'FlushPoints', '') then
-        if length(PointsBuffer) > 0 then
-            ScriptFlushPoints();
-    lc_flushPoints:= 0
-end;
-
-// stuff for lua tests
-function lc_endluatest(L : Plua_State) : LongInt; Cdecl;
-var rstring: shortstring;
-const
-    call = 'EndLuaTest';
-    params = 'TEST_SUCCESSFUL or TEST_FAILED';
-begin
-    if CheckLuaParamCount(L, 1, call, params) then
-        begin
-
-        case lua_tointeger(L, 1) of
-            HaltTestSuccess : rstring:= 'Success';
-            HaltTestFailed: rstring:= 'FAILED';
-        else
-            begin
-            LuaCallError('Parameter must be either ' + params, call, params);
-            exit(0);
-            end;
-        end;
-
-        if cTestLua then
-            begin
-            WriteLnToConsole('Lua test finished, result: ' + rstring);
-            halt(lua_tointeger(L, 1));
-            end
-        else LuaError('Not in lua test mode, engine will keep running. Reported test result: ' + rstring);
-
-        end;
-
-    lc_endluatest:= 0;
-end;
-///////////////////
-
-procedure ScriptPrintStack;
-var n, i : LongInt;
-begin
-    n:= lua_gettop(luaState);
-    WriteLnToConsole('Lua: Stack (' + inttostr(n) + ' elements):');
-    for i:= 1 to n do
-        if not lua_isboolean(luaState, i) then
-            WriteLnToConsole('Lua:  ' + inttostr(i) + ': ' + lua_tostring(luaState, i))
-        else if lua_toboolean(luaState, i) then
-            WriteLnToConsole('Lua:  ' + inttostr(i) + ': true')
-        else
-            WriteLnToConsole('Lua:  ' + inttostr(i) + ': false');
-end;
-
-procedure ScriptClearStack;
-begin
-    lua_settop(luaState, 0)
-end;
-
-procedure ScriptSetNil(name : shortstring);
-begin
-    lua_pushnil(luaState);
-    lua_setglobal(luaState, Str2PChar(name));
-end;
-
-procedure ScriptSetInteger(name : shortstring; value : LongInt);
-begin
-    lua_pushinteger(luaState, value);
-    lua_setglobal(luaState, Str2PChar(name));
-end;
-
-procedure ScriptSetString(name : shortstring; value : shortstring);
-begin
-    lua_pushstring(luaState, Str2PChar(value));
-    lua_setglobal(luaState, Str2PChar(name));
-end;
-
-function ScriptGetInteger(name : shortstring) : LongInt;
-begin
-    lua_getglobal(luaState, Str2PChar(name));
-    ScriptGetInteger:= lua_tointeger(luaState, -1);
-    lua_pop(luaState, 1);
-end;
-
-function ScriptGetString(name : shortstring) : shortstring;
-begin
-    lua_getglobal(luaState, Str2PChar(name));
-    ScriptGetString:= lua_tostring(luaState, -1);
-    lua_pop(luaState, 1);
-end;
-
-procedure ScriptOnPreviewInit;
-begin
-// not required if there is no script to run
-if not ScriptLoaded then
-    exit;
-
-ScriptSetString('Seed', cSeed);
-ScriptSetInteger('TemplateFilter', cTemplateFilter);
-ScriptSetInteger('TemplateNumber', LuaTemplateNumber);
-ScriptSetInteger('MapGen', ord(cMapGen));
-ScriptSetInteger('MapFeatureSize', cFeatureSize);
-
-ScriptCall('onPreviewInit');
-
-// pop game variables
-ParseCommand('seed ' + ScriptGetString('Seed'), true, true);
-cTemplateFilter  := ScriptGetInteger('TemplateFilter');
-LuaTemplateNumber:= ScriptGetInteger('TemplateNumber');
-cMapGen          := TMapGen(ScriptGetInteger('MapGen'));
-cFeatureSize     := ScriptGetInteger('MapFeatureSize');
-end;
-
-procedure ScriptOnGameInit;
-var i, j, k: LongInt;
-begin
-// not required if there is no script to run
-if not ScriptLoaded then
-    exit;
-
-// push game variables so they may be modified by the script
-ScriptSetInteger('CursorX', CursorPoint.X);
-ScriptSetInteger('CursorY', CursorPoint.Y);
-ScriptSetInteger('BorderColor', ExplosionBorderColor);
-ScriptSetInteger('GameFlags', GameFlags);
-ScriptSetInteger('WorldEdge', ord(WorldEdge));
-ScriptSetString('Seed', cSeed);
-ScriptSetInteger('TemplateFilter', cTemplateFilter);
-ScriptSetInteger('TemplateNumber', LuaTemplateNumber);
-ScriptSetInteger('MapGen', ord(cMapGen));
-ScriptSetInteger('MapFeatureSize', cFeatureSize);
-ScriptSetInteger('ScreenHeight', cScreenHeight);
-ScriptSetInteger('ScreenWidth', cScreenWidth);
-ScriptSetInteger('TurnTime', cHedgehogTurnTime);
-ScriptSetInteger('CaseFreq', cCaseFactor);
-ScriptSetInteger('HealthCaseProb', cHealthCaseProb);
-ScriptSetInteger('HealthCaseAmount', cHealthCaseAmount);
-ScriptSetInteger('DamagePercent', cDamagePercent);
-ScriptSetInteger('RopePercent', cRopePercent);
-ScriptSetInteger('MinesNum', cLandMines);
-ScriptSetInteger('MinesTime', cMinesTime);
-ScriptSetInteger('MineDudPercent', cMineDudPercent);
-ScriptSetInteger('AirMinesNum', cAirMines);
-ScriptSetInteger('Explosives', cExplosives);
-ScriptSetInteger('Delay', cInactDelay);
-ScriptSetInteger('Ready', cReadyDelay);
-ScriptSetInteger('SuddenDeathTurns', cSuddenDTurns);
-ScriptSetInteger('WaterRise', cWaterRise);
-ScriptSetInteger('HealthDecrease', cHealthDecrease);
-ScriptSetInteger('GetAwayTime', cGetAwayTime);
-ScriptSetString('Map', cMapName);
-ScriptSetString('Theme', Theme);
-ScriptSetString('Goals', '');
-
-ScriptCall('onGameInit');
-
-// pop game variables
-ParseCommand('seed ' + ScriptGetString('Seed'), true, true);
-cTemplateFilter  := ScriptGetInteger('TemplateFilter');
-LuaTemplateNumber:= ScriptGetInteger('TemplateNumber');
-cMapGen          := TMapGen(ScriptGetInteger('MapGen'));
-cFeatureSize     := ScriptGetInteger('MapFeatureSize');
-GameFlags        := ScriptGetInteger('GameFlags');
-WorldEdge        := TWorldEdge(ScriptGetInteger('WorldEdge'));
-cHedgehogTurnTime:= ScriptGetInteger('TurnTime');
-cCaseFactor      := ScriptGetInteger('CaseFreq');
-cHealthCaseProb  := ScriptGetInteger('HealthCaseProb');
-cHealthCaseAmount:= ScriptGetInteger('HealthCaseAmount');
-cDamagePercent   := ScriptGetInteger('DamagePercent');
-cRopePercent     := ScriptGetInteger('RopePercent');
-cLandMines       := ScriptGetInteger('MinesNum');
-cMinesTime       := ScriptGetInteger('MinesTime');
-cMineDudPercent  := ScriptGetInteger('MineDudPercent');
-cAirMines        := ScriptGetInteger('AirMinesNum');
-cExplosives      := ScriptGetInteger('Explosives');
-cInactDelay      := ScriptGetInteger('Delay');
-cReadyDelay      := ScriptGetInteger('Ready');
-cSuddenDTurns    := ScriptGetInteger('SuddenDeathTurns');
-cWaterRise       := ScriptGetInteger('WaterRise');
-cHealthDecrease  := ScriptGetInteger('HealthDecrease');
-cGetAwayTime     := ScriptGetInteger('GetAwayTime');
-
-if cMapName <> ScriptGetString('Map') then
-    ParseCommand('map ' + ScriptGetString('Map'), true, true);
-if ScriptGetString('Theme') <> '' then
-    ParseCommand('theme ' + ScriptGetString('Theme'), true, true);
-LuaGoals:= ScriptGetString('Goals');
-
-// Support lua changing the ammo layout - assume all hogs have same ammo, note this might leave a few ammo stores lying around.
-k:= 0;
-if (GameFlags and gfSharedAmmo) <> 0 then
-    for i:= 0 to Pred(ClansCount) do
-        for j:= 0 to Pred(ClansArray[i]^.TeamsNumber) do
-            for k:= 0 to Pred(ClansArray[i]^.Teams[j]^.HedgehogsNumber) do
-                ClansArray[i]^.Teams[j]^.Hedgehogs[k].AmmoStore:= i
-else if (GameFlags and gfPerHogAmmo) <> 0 then
-    for i:= 0 to Pred(TeamsCount) do
-        for j:= 0 to Pred(TeamsArray[i]^.HedgehogsNumber) do
-            begin
-            TeamsArray[i]^.Hedgehogs[j].AmmoStore:= k;
-            if StoreCnt-1 < k then AddAmmoStore;
-            inc(k)
-            end
-else
-    for i:= 0 to Pred(TeamsCount) do
-        begin
-        for j:= 0 to Pred(TeamsArray[i]^.HedgehogsNumber) do
-            TeamsArray[i]^.Hedgehogs[j].AmmoStore:= k;
-        if StoreCnt-1 < k then AddAmmoStore;
-        inc(k)
-        end;
-if ScriptExists('onAmmoStoreInit') or ScriptExists('onNewAmmoStore') then
-    begin
-    // reset ammostore (quite unclean, but works?)
-    uAmmos.freeModule;
-    uAmmos.initModule;
-    if ScriptExists('onAmmoStoreInit') then
-        begin
-        ScriptPrepareAmmoStore;
-        ScriptCall('onAmmoStoreInit');
-        SetAmmoLoadout(ScriptAmmoLoadout);
-        SetAmmoProbability(ScriptAmmoProbability);
-        SetAmmoDelay(ScriptAmmoDelay);
-        SetAmmoReinforcement(ScriptAmmoReinforcement)
-        end;
-    ScriptApplyAmmoStore
-    end;
-
-ScriptSetInteger('ClansCount', ClansCount);
-ScriptSetInteger('TeamsCount', TeamsCount);
-mapDims:= false
-end;
-
-
-// Update values of screen dimensions and allow script to react to resolution change
-procedure ScriptOnScreenResize();
-begin
-ScriptSetInteger('ScreenHeight', cScreenHeight);
-ScriptSetInteger('ScreenWidth', cScreenWidth);
-ScriptCall('onScreenResize');
-end;
-
-// custom script loader via physfs, passed to lua_load
-const BUFSIZE = 1024;
-
-procedure ScriptLoad(name : shortstring);
-var ret : LongInt;
-      s : shortstring;
-      f : PFSFile;
-    buf : array[0..Pred(BUFSIZE)] of byte;
-//lua_buf : luaL_Buffer;
-begin
-s:= cPathz[ptData] + name;
-if not pfsExists(s) then
-    begin
-    AddFileLog('[LUA] Script not found: ' + name);
-    exit;
-    end;
-
-f:= pfsOpenRead(s);
-if f = nil then
-    exit;
-
-physfsReaderSetBuffer(@buf);
-ret:= lua_load(luaState, @physfsReader, f, Str2PChar(s));
-pfsClose(f);
-
-if ret <> 0 then
-    begin
-    LuaError('Failed to load ' + name + '(error ' + IntToStr(ret) + ')');
-    LuaError(lua_tostring(luaState, -1));
-    end
-else
-    begin
-    WriteLnToConsole('Lua: ' + name + ' loaded');
-    // dump and hash all functions currently known by lua
-    // use hash to salt map hash
-// init buffer
-//luaL_buffinit(luaState, @lua_buf);
-//lua_dump(luaState, @lua_dump_digester, @lua_buf);
-// cleanup buffer
-//luaL_pushresult(@lua_buf);
-    // --
-    // could first read the file, then hash it, then use load_string
-    // call the script file
-    lua_pcall(luaState, 0, 0, 0);
-    ScriptLoaded:= true
-    end;
-hedgewarsMountPackage(Str2PChar(copy(s, 1, length(s)-4)+'.hwp'));
-end;
-
-procedure SetGlobals;
-begin
-ScriptSetInteger('TurnTimeLeft', TurnTimeLeft);
-ScriptSetInteger('GameTime', GameTicks);
-ScriptSetInteger('TotalRounds', TotalRounds);
-ScriptSetInteger('WaterLine', cWaterLine);
-if isCursorVisible and (not bShowAmmoMenu) then
-    begin
-    if (prevCursorPoint.X <> CursorPoint.X) or
-       (prevCursorPoint.Y <> CursorPoint.Y) then
-        begin
-        ScriptSetInteger('CursorX', CursorPoint.X - WorldDx);
-        ScriptSetInteger('CursorY', cScreenHeight - CursorPoint.Y- WorldDy);
-        prevCursorPoint.X:= CursorPoint.X;
-        prevCursorPoint.Y:= CursorPoint.Y;
-        end
-    end
-else
-    begin
-    ScriptSetInteger('CursorX', NoPointX);
-    ScriptSetInteger('CursorY', NoPointX);
-    prevCursorPoint.X:= NoPointX;
-    prevCursorPoint.Y:= NoPointX
-    end;
-
-if not mapDims then
-    begin
-    mapDims:= true;
-    ScriptSetInteger('LAND_WIDTH', LAND_WIDTH);
-    ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT);
-    ScriptSetInteger('LeftX', leftX);
-    ScriptSetInteger('RightX', rightX);
-    ScriptSetInteger('TopY', topY)
-    end;
-if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then
-    ScriptSetInteger('CurrentHedgehog', CurrentHedgehog^.Gear^.UID)
-else
-    ScriptSetNil('CurrentHedgehog');
-end;
-
-procedure GetGlobals;
-begin
-// TODO
-// Use setters instead, because globals should be read-only!
-// Otherwise globals might be changed by Lua, but then unexpectatly overwritten by engine when a ScriptCall is triggered by whatever Lua is doing!
-// Sure, one could work around that in engine (e.g. by setting writable globals in SetGlobals only when their engine-side value has actually changed since SetGlobals was called the last time...), but things just get messier and messier then.
-// It is inconsistent anyway to have some globals be read-only and others not with no indication whatsoever.
-// -- sheepluva
-TurnTimeLeft:= ScriptGetInteger('TurnTimeLeft');
-end;
-
-procedure ScriptCall(fname : shortstring);
-begin
-if (not ScriptLoaded) or (not ScriptExists(fname)) then
-    exit;
-SetGlobals;
-lua_getglobal(luaState, Str2PChar(fname));
-if lua_pcall(luaState, 0, 0, 0) <> 0 then
-    begin
-    LuaError('Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
-    lua_pop(luaState, 1)
-    end;
-GetGlobals;
-end;
-
-(*
-function ParseCommandOverride(key, value : shortstring) : shortstring;
-begin
-ParseCommandOverride:= value;
-if not ScriptExists('ParseCommandOverride') then
-    exit;
-lua_getglobal(luaState, Str2PChar('ParseCommandOverride'));
-lua_pushstring(luaState, Str2PChar(key));
-lua_pushstring(luaState, Str2PChar(value));
-if lua_pcall(luaState, 2, 1, 0) <> 0 then
-    begin
-    LuaError('Lua: Error while calling ParseCommandOverride: ' + lua_tostring(luaState, -1));
-    lua_pop(luaState, 1)
-    end
-else
-    begin
-    ParseCommandOverride:= lua_tostring(luaState, -1);
-    lua_pop(luaState, 1)
-    end;
-end;
-*)
-
-function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
-begin
-ScriptCall:= ScriptCall(fname, par1, 0, 0, 0)
-end;
-
-function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
-begin
-ScriptCall:= ScriptCall(fname, par1, par2, 0, 0)
-end;
-
-function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
-begin
-ScriptCall:= ScriptCall(fname, par1, par2, par3, 0)
-end;
-
-function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
-begin
-if (not ScriptLoaded) or (not ScriptExists(fname)) then
-    exit(0);
-SetGlobals;
-lua_getglobal(luaState, Str2PChar(fname));
-lua_pushinteger(luaState, par1);
-lua_pushinteger(luaState, par2);
-lua_pushinteger(luaState, par3);
-lua_pushinteger(luaState, par4);
-ScriptCall:= 0;
-if lua_pcall(luaState, 4, 1, 0) <> 0 then
-    begin
-    LuaError('Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
-    lua_pop(luaState, 1)
-    end
-else
-    begin
-    ScriptCall:= lua_tointeger(luaState, -1);
-    lua_pop(luaState, 1)
-    end;
-GetGlobals;
-end;
-
-function ScriptExists(fname : shortstring) : boolean;
-begin
-if not ScriptLoaded then
-    begin
-    ScriptExists:= false;
-    exit
-    end;
-lua_getglobal(luaState, Str2PChar(fname));
-ScriptExists:= not lua_isnoneornil(luaState, -1);
-lua_pop(luaState, 1)
-end;
-
-procedure ScriptPrepareAmmoStore;
-var i: ShortInt;
-begin
-ScriptAmmoLoadout:= '';
-ScriptAmmoDelay:= '';
-ScriptAmmoProbability:= '';
-ScriptAmmoReinforcement:= '';
-for i:=1 to ord(High(TAmmoType)) do
-    begin
-    ScriptAmmoLoadout:= ScriptAmmoLoadout + '0';
-    ScriptAmmoProbability:= ScriptAmmoProbability + '0';
-    ScriptAmmoDelay:= ScriptAmmoDelay + '0';
-    ScriptAmmoReinforcement:= ScriptAmmoReinforcement + '0';
-    end;
-end;
-
-procedure ScriptSetAmmo(ammo : TAmmoType; count, probability, delay, reinforcement: Byte);
-begin
-//if (ord(ammo) < 1) or (count > 9) or (count < 0) or (probability < 0) or (probability > 8) or (delay < 0) or (delay > 9) or (reinforcement < 0) or (reinforcement > 8) then
-if (ord(ammo) < 1) or (count > 9) or (probability > 8) or (delay > 9) or (reinforcement > 8) then
-    exit;
-ScriptAmmoLoadout[ord(ammo)]:= inttostr(count)[1];
-ScriptAmmoProbability[ord(ammo)]:= inttostr(probability)[1];
-ScriptSetAmmoDelay(ammo, delay);
-ScriptAmmoReinforcement[ord(ammo)]:= inttostr(reinforcement)[1];
-end;
-
-procedure ScriptSetAmmoDelay(ammo : TAmmoType; delay: Byte);
-begin
-// change loadout string if ammo store has not been initialized yet
-if (StoreCnt = 0) then
-begin
-    if (delay <= 9) then
-        ScriptAmmoDelay[ord(ammo)]:= inttostr(delay)[1];
-end
-// change 'live' delay values
-else if (CurrentTeam <> nil) then
-        ammoz[ammo].SkipTurns:= CurrentTeam^.Clan^.TurnNumber + delay;
-end;
-
-procedure ScriptApplyAmmoStore;
-var i, j, k : LongInt;
-begin
-if (GameFlags and gfSharedAmmo) <> 0 then
-    for i:= 0 to Pred(ClansCount) do
-        begin
-        if ScriptExists('onNewAmmoStore') then
-            begin
-            ScriptPrepareAmmoStore;
-            ScriptCall('onNewAmmoStore',i,-1);
-            SetAmmoLoadout(ScriptAmmoLoadout);
-            SetAmmoProbability(ScriptAmmoProbability);
-            SetAmmoDelay(ScriptAmmoDelay);
-            SetAmmoReinforcement(ScriptAmmoReinforcement)
-            end;
-        AddAmmoStore;
-        for j:= 0 to Pred(ClansArray[i]^.TeamsNumber) do
-            for k:= 0 to Pred(ClansArray[i]^.Teams[j]^.HedgehogsNumber) do
-                ClansArray[i]^.Teams[j]^.Hedgehogs[k].AmmoStore:= StoreCnt - 1
-        end
-else if (GameFlags and gfPerHogAmmo) <> 0 then
-    for i:= 0 to Pred(TeamsCount) do
-        for j:= 0 to Pred(TeamsArray[i]^.HedgehogsNumber) do
-            begin
-            if ScriptExists('onNewAmmoStore') then
-                begin
-                ScriptPrepareAmmoStore;
-                ScriptCall('onNewAmmoStore',i,j);
-                SetAmmoLoadout(ScriptAmmoLoadout);
-                SetAmmoProbability(ScriptAmmoProbability);
-                SetAmmoDelay(ScriptAmmoDelay);
-                SetAmmoReinforcement(ScriptAmmoReinforcement)
-                end;
-            AddAmmoStore;
-            TeamsArray[i]^.Hedgehogs[j].AmmoStore:= StoreCnt - 1
-            end
-else
-    for i:= 0 to Pred(TeamsCount) do
-        begin
-        if ScriptExists('onNewAmmoStore') then
-            begin
-            ScriptPrepareAmmoStore;
-            ScriptCall('onNewAmmoStore',i,-1);
-            SetAmmoLoadout(ScriptAmmoLoadout);
-            SetAmmoProbability(ScriptAmmoProbability);
-            SetAmmoDelay(ScriptAmmoDelay);
-            SetAmmoReinforcement(ScriptAmmoReinforcement)
-            end;
-        AddAmmoStore;
-        for j:= 0 to Pred(TeamsArray[i]^.HedgehogsNumber) do
-            TeamsArray[i]^.Hedgehogs[j].AmmoStore:= StoreCnt - 1
-        end
-end;
-
-procedure initModule;
-var at : TGearType;
-    vgt: TVisualGearType;
-    am : TAmmoType;
-    si : TStatInfoType;
-    st : TSound;
-    he : THogEffect;
-    cg : TCapGroup;
-    spr: TSprite;
-    mg : TMapGen;
-    we : TWorldEdge;
-begin
-// initialize lua
-luaState:= lua_open;
-if checkFails(luaState <> nil, 'lua_open failed', true) then exit;
-
-// open internal libraries
-luaopen_base(luaState);
-luaopen_string(luaState);
-luaopen_math(luaState);
-luaopen_table(luaState);
-
-// import some variables
-ScriptSetString(_S'L', cLocale);
-
-// import game flags
-ScriptSetInteger('gfForts', gfForts);
-ScriptSetInteger('gfMultiWeapon', gfMultiWeapon);
-ScriptSetInteger('gfSolidLand', gfSolidLand);
-ScriptSetInteger('gfBorder', gfBorder);
-ScriptSetInteger('gfBottomBorder', gfBottomBorder);
-ScriptSetInteger('gfDivideTeams', gfDivideTeams);
-ScriptSetInteger('gfLowGravity', gfLowGravity);
-ScriptSetInteger('gfLaserSight', gfLaserSight);
-ScriptSetInteger('gfInvulnerable', gfInvulnerable);
-ScriptSetInteger('gfResetHealth', gfResetHealth);
-ScriptSetInteger('gfVampiric', gfVampiric);
-ScriptSetInteger('gfKarma', gfKarma);
-ScriptSetInteger('gfArtillery', gfArtillery);
-ScriptSetInteger('gfOneClanMode', gfOneClanMode);
-ScriptSetInteger('gfRandomOrder', gfRandomOrder);
-ScriptSetInteger('gfKing', gfKing);
-ScriptSetInteger('gfPlaceHog', gfPlaceHog);
-ScriptSetInteger('gfSharedAmmo', gfSharedAmmo);
-ScriptSetInteger('gfDisableGirders', gfDisableGirders);
-ScriptSetInteger('gfDisableLandObjects', gfDisableLandObjects);
-ScriptSetInteger('gfAISurvival', gfAISurvival);
-ScriptSetInteger('gfInfAttack', gfInfAttack);
-ScriptSetInteger('gfResetWeps', gfResetWeps);
-ScriptSetInteger('gfPerHogAmmo', gfPerHogAmmo);
-ScriptSetInteger('gfDisableWind', gfDisableWind);
-ScriptSetInteger('gfMoreWind', gfMoreWind);
-ScriptSetInteger('gfTagTeam', gfTagTeam);
-ScriptSetInteger('gfShoppaBorder', gfShoppaBorder);
-
-ScriptSetInteger('gmLeft', gmLeft);
-ScriptSetInteger('gmRight', gmRight);
-ScriptSetInteger('gmUp', gmUp);
-ScriptSetInteger('gmDown', gmDown);
-ScriptSetInteger('gmSwitch', gmSwitch);
-ScriptSetInteger('gmAttack', gmAttack);
-ScriptSetInteger('gmLJump', gmLJump);
-ScriptSetInteger('gmHJump', gmHJump);
-ScriptSetInteger('gmDestroy', gmDestroy);
-ScriptSetInteger('gmSlot', gmSlot);
-ScriptSetInteger('gmWeapon', gmWeapon);
-ScriptSetInteger('gmTimer', gmTimer);
-ScriptSetInteger('gmAnimate', gmAnimate);
-ScriptSetInteger('gmPrecise', gmPrecise);
-ScriptSetInteger('gmAllStoppable', gmAllStoppable);
-
-// speech bubbles
-ScriptSetInteger('SAY_SAY', 1);
-ScriptSetInteger('SAY_THINK', 2);
-ScriptSetInteger('SAY_SHOUT', 3);
-
-// register gear types
-for at:= Low(TGearType) to High(TGearType) do
-    ScriptSetInteger(EnumToStr(at), ord(at));
-
-for vgt:= Low(TVisualGearType) to High(TVisualGearType) do
-    ScriptSetInteger(EnumToStr(vgt), ord(vgt));
-
-// register sounds
-for st:= Low(TSound) to High(TSound) do
-    ScriptSetInteger(EnumToStr(st), ord(st));
-
-// register ammo types
-for am:= Low(TAmmoType) to High(TAmmoType) do
-    ScriptSetInteger(EnumToStr(am), ord(am));
-
-for si:= Low(TStatInfoType) to High(TStatInfoType) do
-    ScriptSetInteger(EnumToStr(si), ord(si));
-
-for he:= Low(THogEffect) to High(THogEffect) do
-    ScriptSetInteger(EnumToStr(he), ord(he));
-
-for cg:= Low(TCapGroup) to High(TCapGroup) do
-    ScriptSetInteger(EnumToStr(cg), ord(cg));
-
-for spr:= Low(TSprite) to High(TSprite) do
-    ScriptSetInteger(EnumToStr(spr), ord(spr));
-
-for mg:= Low(TMapGen) to High(TMapGen) do
-    ScriptSetInteger(EnumToStr(mg), ord(mg));
-
-for we:= Low(TWorldEdge) to High(TWorldEdge) do
-    ScriptSetInteger(EnumToStr(we), ord(we));
-
-ScriptSetInteger('gstDrowning'      , gstDrowning);
-ScriptSetInteger('gstHHDriven'      , gstHHDriven);
-ScriptSetInteger('gstMoving'        , gstMoving);
-ScriptSetInteger('gstAttacked'      , gstAttacked);
-ScriptSetInteger('gstAttacking'     , gstAttacking);
-ScriptSetInteger('gstCollision'     , gstCollision);
-ScriptSetInteger('gstChooseTarget'  , gstChooseTarget);
-ScriptSetInteger('gstHHJumping'     , gstHHJumping);
-ScriptSetInteger('gsttmpFlag'       , gsttmpFlag);
-ScriptSetInteger('gstHHThinking'    , gstHHThinking);
-ScriptSetInteger('gstNoDamage'      , gstNoDamage);
-ScriptSetInteger('gstHHHJump'       , gstHHHJump);
-ScriptSetInteger('gstAnimation'     , gstAnimation);
-ScriptSetInteger('gstHHDeath'       , gstHHDeath);
-ScriptSetInteger('gstWinner'        , gstWinner);
-ScriptSetInteger('gstWait'          , gstWait);
-ScriptSetInteger('gstNotKickable'   , gstNotKickable);
-ScriptSetInteger('gstLoser'         , gstLoser);
-ScriptSetInteger('gstHHGone'        , gstHHGone);
-ScriptSetInteger('gstInvisible'     , gstInvisible);
-ScriptSetInteger('gstSubmersible'   , gstSubmersible);
-ScriptSetInteger('gstFrozen'        , gstFrozen);
-ScriptSetInteger('gstNoGravity'     , gstNoGravity);
-
-// ai hints
-ScriptSetInteger('aihUsualProcessing', aihUsualProcessing);
-ScriptSetInteger('aihDoesntMatter'   , aihDoesntMatter);
-
-// land flags
-ScriptSetInteger('lfIndestructible', lfIndestructible);
-ScriptSetInteger('lfIce'           , lfIce);
-ScriptSetInteger('lfBouncy'        , lfBouncy);
-
-// register functions
-lua_register(luaState, _P'HideHog', @lc_hidehog);
-lua_register(luaState, _P'RestoreHog', @lc_restorehog);
-lua_register(luaState, _P'SaveCampaignVar', @lc_savecampaignvar);
-lua_register(luaState, _P'GetCampaignVar', @lc_getcampaignvar);
-lua_register(luaState, _P'band', @lc_band);
-lua_register(luaState, _P'bor', @lc_bor);
-lua_register(luaState, _P'bnot', @lc_bnot);
-lua_register(luaState, _P'div', @lc_div);
-lua_register(luaState, _P'GetInputMask', @lc_getinputmask);
-lua_register(luaState, _P'SetInputMask', @lc_setinputmask);
-lua_register(luaState, _P'AddGear', @lc_addgear);
-lua_register(luaState, _P'DismissTeam', @lc_dismissteam);
-lua_register(luaState, _P'EnableGameFlags', @lc_enablegameflags);
-lua_register(luaState, _P'DisableGameFlags', @lc_disablegameflags);
-lua_register(luaState, _P'ClearGameFlags', @lc_cleargameflags);
-lua_register(luaState, _P'GetGameFlag', @lc_getgameflag);
-lua_register(luaState, _P'DeleteGear', @lc_deletegear);
-lua_register(luaState, _P'AddVisualGear', @lc_addvisualgear);
-lua_register(luaState, _P'DeleteVisualGear', @lc_deletevisualgear);
-lua_register(luaState, _P'GetVisualGearType', @lc_getvisualgeartype);
-lua_register(luaState, _P'GetVisualGearValues', @lc_getvisualgearvalues);
-lua_register(luaState, _P'SetVisualGearValues', @lc_setvisualgearvalues);
-lua_register(luaState, _P'GetGearValues', @lc_getgearvalues);
-lua_register(luaState, _P'SetGearValues', @lc_setgearvalues);
-lua_register(luaState, _P'SpawnHealthCrate', @lc_spawnhealthcrate);
-lua_register(luaState, _P'SpawnAmmoCrate', @lc_spawnammocrate);
-lua_register(luaState, _P'SpawnUtilityCrate', @lc_spawnutilitycrate);
-lua_register(luaState, _P'SpawnFakeHealthCrate', @lc_spawnfakehealthcrate);
-lua_register(luaState, _P'SpawnFakeAmmoCrate', @lc_spawnfakeammocrate);
-lua_register(luaState, _P'SpawnFakeUtilityCrate', @lc_spawnfakeutilitycrate);
-lua_register(luaState, _P'WriteLnToConsole', @lc_writelntoconsole);
-lua_register(luaState, _P'GetGearType', @lc_getgeartype);
-lua_register(luaState, _P'EndGame', @lc_endgame);
-lua_register(luaState, _P'SendStat', @lc_sendstat);
-lua_register(luaState, _P'SendHealthStatsOff', @lc_sendhealthstatsoff);
-lua_register(luaState, _P'FindPlace', @lc_findplace);
-lua_register(luaState, _P'SetGearPosition', @lc_setgearposition);
-lua_register(luaState, _P'GetGearPosition', @lc_getgearposition);
-lua_register(luaState, _P'SetGearTarget', @lc_setgeartarget);
-lua_register(luaState, _P'GetGearTarget', @lc_getgeartarget);
-lua_register(luaState, _P'SetGearVelocity', @lc_setgearvelocity);
-lua_register(luaState, _P'GetGearVelocity', @lc_getgearvelocity);
-lua_register(luaState, _P'ParseCommand', @lc_parsecommand);
-lua_register(luaState, _P'ShowMission', @lc_showmission);
-lua_register(luaState, _P'HideMission', @lc_hidemission);
-lua_register(luaState, _P'SetAmmoTexts', @lc_setammotexts);
-lua_register(luaState, _P'SetAmmoDescriptionAppendix', @lc_setammodescriptionappendix);
-lua_register(luaState, _P'AddCaption', @lc_addcaption);
-lua_register(luaState, _P'SetAmmo', @lc_setammo);
-lua_register(luaState, _P'SetAmmoDelay', @lc_setammodelay);
-lua_register(luaState, _P'SetAmmoStore', @lc_setammostore);
-lua_register(luaState, _P'PlaySound', @lc_playsound);
-lua_register(luaState, _P'AddTeam', @lc_addteam);
-lua_register(luaState, _P'AddHog', @lc_addhog);
-lua_register(luaState, _P'AddAmmo', @lc_addammo);
-lua_register(luaState, _P'GetAmmoCount', @lc_getammocount);
-lua_register(luaState, _P'SetHealth', @lc_sethealth);
-lua_register(luaState, _P'GetHealth', @lc_gethealth);
-lua_register(luaState, _P'SetEffect', @lc_seteffect);
-lua_register(luaState, _P'GetEffect', @lc_geteffect);
-lua_register(luaState, _P'GetHogClan', @lc_gethogclan);
-lua_register(luaState, _P'GetClanColor', @lc_getclancolor);
-lua_register(luaState, _P'SetClanColor', @lc_setclancolor);
-lua_register(luaState, _P'GetHogVoicepack', @lc_gethogvoicepack);
-lua_register(luaState, _P'GetHogFlag', @lc_gethogflag);
-lua_register(luaState, _P'GetHogFort', @lc_gethogfort);
-lua_register(luaState, _P'GetHogGrave', @lc_gethoggrave);
-lua_register(luaState, _P'IsHogLocal', @lc_ishoglocal);
-lua_register(luaState, _P'GetHogTeamName', @lc_gethogteamname);
-lua_register(luaState, _P'SetHogTeamName', @lc_sethogteamname);
-lua_register(luaState, _P'GetHogName', @lc_gethogname);
-lua_register(luaState, _P'SetHogName', @lc_sethogname);
-lua_register(luaState, _P'GetHogLevel', @lc_gethoglevel);
-lua_register(luaState, _P'SetHogLevel', @lc_sethoglevel);
-lua_register(luaState, _P'GetX', @lc_getx);
-lua_register(luaState, _P'GetY', @lc_gety);
-lua_register(luaState, _P'CopyPV', @lc_copypv);
-lua_register(luaState, _P'FollowGear', @lc_followgear);
-lua_register(luaState, _P'GetFollowGear', @lc_getfollowgear);
-lua_register(luaState, _P'SetState', @lc_setstate);
-lua_register(luaState, _P'GetState', @lc_getstate);
-lua_register(luaState, _P'GetTag', @lc_gettag);
-lua_register(luaState, _P'SetTag', @lc_settag);
-lua_register(luaState, _P'SetTimer', @lc_settimer);
-lua_register(luaState, _P'GetTimer', @lc_gettimer);
-lua_register(luaState, _P'SetFlightTime', @lc_setflighttime);
-lua_register(luaState, _P'GetFlightTime', @lc_getflighttime);
-lua_register(luaState, _P'SetZoom', @lc_setzoom);
-lua_register(luaState, _P'GetZoom', @lc_getzoom);
-lua_register(luaState, _P'HogSay', @lc_hogsay);
-lua_register(luaState, _P'SwitchHog', @lc_switchhog);
-lua_register(luaState, _P'HogTurnLeft', @lc_hogturnleft);
-lua_register(luaState, _P'CampaignLock', @lc_campaignlock);
-lua_register(luaState, _P'CampaignUnlock', @lc_campaignunlock);
-lua_register(luaState, _P'GetGearElasticity', @lc_getgearelasticity);
-lua_register(luaState, _P'SetGearElasticity', @lc_setgearelasticity);
-lua_register(luaState, _P'GetGearFriction', @lc_getgearfriction);
-lua_register(luaState, _P'SetGearFriction', @lc_setgearfriction);
-lua_register(luaState, _P'GetGearRadius', @lc_getgearradius);
-lua_register(luaState, _P'GetGearMessage', @lc_getgearmessage);
-lua_register(luaState, _P'SetGearMessage', @lc_setgearmessage);
-lua_register(luaState, _P'GetGearPos', @lc_getgearpos);
-lua_register(luaState, _P'SetGearPos', @lc_setgearpos);
-lua_register(luaState, _P'GetGearCollisionMask', @lc_getgearcollisionmask);
-lua_register(luaState, _P'SetGearCollisionMask', @lc_setgearcollisionmask);
-lua_register(luaState, _P'GetRandom', @lc_getrandom);
-lua_register(luaState, _P'SetWind', @lc_setwind);
-lua_register(luaState, _P'MapHasBorder', @lc_maphasborder);
-lua_register(luaState, _P'GetHogHat', @lc_gethoghat);
-lua_register(luaState, _P'SetHogHat', @lc_sethoghat);
-lua_register(luaState, _P'EraseSprite', @lc_erasesprite);
-lua_register(luaState, _P'PlaceSprite', @lc_placesprite);
-lua_register(luaState, _P'PlaceGirder', @lc_placegirder);
-lua_register(luaState, _P'PlaceRubber', @lc_placerubber);
-lua_register(luaState, _P'GetCurAmmoType', @lc_getcurammotype);
-lua_register(luaState, _P'TestRectForObstacle', @lc_testrectforobstacle);
-lua_register(luaState, _P'GetGravity', @lc_getgravity);
-lua_register(luaState, _P'SetGravity', @lc_setgravity);
-lua_register(luaState, _P'SetWaterLine', @lc_setwaterline);
-lua_register(luaState, _P'SetNextWeapon', @lc_setnextweapon);
-lua_register(luaState, _P'SetWeapon', @lc_setweapon);
-lua_register(luaState, _P'SetCinematicMode', @lc_setcinematicmode);
-lua_register(luaState, _P'SetMaxBuildDistance', @lc_setmaxbuilddistance);
-lua_register(luaState, _P'GetAmmoName', @lc_getammoname);
-// drawn map functions
-lua_register(luaState, _P'AddPoint', @lc_addPoint);
-lua_register(luaState, _P'FlushPoints', @lc_flushPoints);
-
-lua_register(luaState, _P'SetGearAIHints', @lc_setgearaihints);
-lua_register(luaState, _P'HedgewarsScriptLoad', @lc_hedgewarsscriptload);
-lua_register(luaState, _P'DeclareAchievement', @lc_declareachievement);
-lua_register(luaState, _P'StartGhostPoints', @lc_startghostpoints);
-lua_register(luaState, _P'DumpPoint', @lc_dumppoint);
-
-ScriptSetInteger('TEST_SUCCESSFUL'   , HaltTestSuccess);
-ScriptSetInteger('TEST_FAILED'       , HaltTestFailed);
-lua_register(luaState, _P'EndLuaTest', @lc_endluatest);
-
-ScriptClearStack; // just to be sure stack is empty
-ScriptLoaded:= false;
-end;
-
-procedure freeModule;
-begin
-lua_close(luaState);
-end;
-
-{$ELSE}
-procedure ScriptPrintStack;
-begin
-end;
-
-procedure ScriptClearStack;
-begin
-end;
-
-procedure ScriptLoad(name : shortstring);
-begin
-    name:= name; // avoid hint
-end;
-
-procedure ScriptOnGameInit;
-begin
-end;
-
-procedure ScriptCall(fname : shortstring);
-begin
-    fname:= fname; // avoid hint
-end;
-
-function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
-begin
-    // avoid hints
-    fname:= fname;
-    par1:= par1;
-    par2:= par2;
-    par3:= par3;
-    par4:= par4;
-    ScriptCall:= 0
-end;
-
-function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
-begin
-    // avoid hints
-    fname:= fname;
-    par1:= par1;
-    ScriptCall:= 0
-end;
-
-function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
-begin
-    // avoid hints
-    fname:= fname;
-    par1:= par1;
-    par2:= par2;
-    ScriptCall:= 0
-end;
-
-function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
-begin
-    // avoid hints
-    fname:= fname;
-    par1:= par1;
-    par2:= par2;
-    par3:= par3;
-    ScriptCall:= 0
-end;
-
-function ScriptExists(fname : shortstring) : boolean;
-begin
-    fname:= fname; // avoid hint
-    ScriptExists:= false
-end;
-(*
-function ParseCommandOverride(key, value : shortstring) : shortstring;
-begin
-    // avoid hints
-    key:= key;
-    value:= value;
-    ParseCommandOverride:= ''
-end;
-*)
-
-procedure ScriptOnScreenResize;
-begin
-end;
-
-procedure ScriptOnPreviewInit;
-begin
-end;
-
-procedure ScriptSetInteger(name : shortstring; value : LongInt);
-begin
-end;
-
-procedure ScriptSetString(name : shortstring; value : shortstring);
-begin
-end;
-
-procedure LuaParseString(s : ShortString);
-begin
-end;
-
-procedure initModule;
-begin
-mapDims:= false;
-PointsBuffer:= '';
-prevCursorPoint.X:= NoPointX;
-prevCursorPoint.Y:= 0;
-end;
-
-procedure freeModule;
-begin
-end;
-
-{$ENDIF}
-end.