- Fix warnings and hints
authorunc0rr
Mon, 01 Oct 2012 12:01:39 +0400
changeset 7721 2b1ad418ba39
parent 7720 8e6b79a020f8
child 7722 1518827049ed
- Fix warnings and hints - Hide "Converting the operands to Int64 before doing the add could prevent overflow errors" kind of hints as pretty useless and annoying
CMakeLists.txt
hedgewars/GSHandlers.inc
hedgewars/uAIActions.pas
hedgewars/uAIAmmoTests.pas
hedgewars/uGears.pas
hedgewars/uGearsHandlers.pas
hedgewars/uGearsList.pas
hedgewars/uGearsRender.pas
hedgewars/uGearsUtils.pas
hedgewars/uScript.pas
hedgewars/uWorld.pas
--- a/CMakeLists.txt	Mon Oct 01 00:31:38 2012 +0400
+++ b/CMakeLists.txt	Mon Oct 01 12:01:39 2012 +0400
@@ -176,7 +176,7 @@
     endif()
 endif()
 
-set(pascal_flags ${fpflags_parsed} "-B" "-FE../bin" "-Cs2000000" "-vewn" "-dDEBUGFILE" ${pascal_flags})
+set(pascal_flags ${fpflags_parsed} "-vq" "-vm4079,4080,4081" "-B" "-FE../bin" "-Cs2000000" "-vewn" "-dDEBUGFILE" ${pascal_flags})
 set(haskell_flags "-O2" ${ghflags_parsed} ${haskell_flags})
 
 #get BUILD_TYPE and enable/disable optimisation
--- a/hedgewars/GSHandlers.inc	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/GSHandlers.inc	Mon Oct 01 12:01:39 2012 +0400
@@ -716,8 +716,8 @@
         exit
         end;
     Gear^.Pos:= 0;
-    Gear^.X:= int2hwFloat(GetRandom(snowRight-snowLeft)+snowLeft);
-    Gear^.Y:= int2hwFloat(LAND_HEIGHT-1300+(GetRandom(50)-25));
+    Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
+    Gear^.Y:= int2hwFloat(LongInt(LAND_HEIGHT + GetRandom(50)) - 1325);
     Gear^.State:= Gear^.State or gstInvisible;
     end
 end;
@@ -3724,7 +3724,7 @@
         // calc gear offset in portal normal vector direction
         noffs:= (nx * ox + ny * oy);
 
-        if isBullet and (noffs.Round >= Gear^.Radius) then
+        if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then
             continue;
 
         // avoid gravity related loops of not really moving gear
@@ -4654,7 +4654,7 @@
 
     if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
         begin
-        if graves.size <= Gear^.Tag then Gear^.Tag:= 0;
+        if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
         dec(hh^.Gear^.Health);
         if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
             hh^.Gear^.Damage:= 1;
--- a/hedgewars/uAIActions.pas	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/uAIActions.pas	Mon Oct 01 12:01:39 2012 +0400
@@ -234,7 +234,7 @@
                 doPut(X, Y, true);
                 
             aia_waitAngle:
-                if Me^.Angle <> Abs(Param) then exit;
+                if LongInt(Me^.Angle) <> Abs(Param) then exit;
 
             aia_waitAmmoXY:
                 if (CurAmmoGear <> nil) and ((hwRound(CurAmmoGear^.X) <> X) or (hwRound(CurAmmoGear^.Y) <> Y)) then exit;
--- a/hedgewars/uAIAmmoTests.pas	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/uAIAmmoTests.pas	Mon Oct 01 12:01:39 2012 +0400
@@ -1109,7 +1109,7 @@
     ap.Time:= 0;
     ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
 
-    FillChar(cake, sizeof(cake), 0);
+    //FillChar(cake, sizeof(cake), 0);
     cake.Radius:= 7;
     cake.CollisionMask:= $FF7F;
 
--- a/hedgewars/uGears.pas	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/uGears.pas	Mon Oct 01 12:01:39 2012 +0400
@@ -653,8 +653,8 @@
 snowLeft:= -(snowRight-LAND_WIDTH);
 
 if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then
-    for i:= vobCount * max(LAND_WIDTH,4096) div 2048 downto 1 do
-        AddGear(GetRandom(snowRight-snowLeft)+snowLeft, LAND_HEIGHT-1300+GetRandom(750), gtFlake, 0, _0, _0, 0);
+    for i:= vobCount * Longword(max(LAND_WIDTH,4096)) div 2048 downto 1 do
+        AddGear(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft, LongInt(LAND_HEIGHT + GetRandom(750)) - 1300, gtFlake, 0, _0, _0, 0);
 end;
 
 
--- a/hedgewars/uGearsHandlers.pas	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/uGearsHandlers.pas	Mon Oct 01 12:01:39 2012 +0400
@@ -35,12 +35,12 @@
 
 procedure PrevAngle(Gear: PGear; dA: LongInt); inline;
 begin
-    Gear^.Angle := (Gear^.Angle - dA) and 3
+    Gear^.Angle := (LongInt(Gear^.Angle) - dA) and 3
 end;
 
 procedure NextAngle(Gear: PGear; dA: LongInt); inline;
 begin
-    Gear^.Angle := (Gear^.Angle + dA) and 3
+    Gear^.Angle := (LongInt(Gear^.Angle) + dA) and 3
 end;
 
 procedure cakeStep(Gear: PGear);
@@ -51,8 +51,8 @@
     dA := hwSign(Gear^.dX);
     xx := dirs[Gear^.Angle].x;
     yy := dirs[Gear^.Angle].y;
-    xxn := dirs[(Gear^.Angle + dA) and 3].x;
-    yyn := dirs[(Gear^.Angle + dA) and 3].y;
+    xxn := dirs[(LongInt(Gear^.Angle) + dA) and 3].x;
+    yyn := dirs[(LongInt(Gear^.Angle) + dA) and 3].y;
 
     if (xx = 0) then
         if TestCollisionYwithGear(Gear, yy) <> 0 then
--- a/hedgewars/uGearsList.pas	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/uGearsList.pas	Mon Oct 01 12:01:39 2012 +0400
@@ -177,9 +177,9 @@
                     if State and gstTmpFlag = 0 then
                         begin
                         dx.isNegative:= GetRandom(2) = 0;
-                        dx.QWordValue:= $40DA*GetRandom(10000)*8;
+                        dx.QWordValue:= $40DA * GetRandom(10000) * 8;
                         dy.isNegative:= false;
-                        dy.QWordValue:= $3AD3*GetRandom(7000)*8;
+                        dy.QWordValue:= $3AD3 * GetRandom(7000) * 8;
                         if GetRandom(2) = 0 then
                             dx := -dx
                         end;
--- a/hedgewars/uGearsRender.pas	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/uGearsRender.pas	Mon Oct 01 12:01:39 2012 +0400
@@ -1018,7 +1018,7 @@
                     if Gear^.Timer < 1833 then
                         begin
                         DrawTextureRotatedF(SpritesData[sprPortal].texture, min(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
-                                            x, Gear^.Angle+WorldDy-16, 4+Gear^.Tag, 1, 32, 32, 270);
+                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
                         end
                     end;
       gtExplosives: begin
@@ -1192,17 +1192,17 @@
                       HHGear := Gear^.Hedgehog^.Gear;
                       if HHGear <> nil then
                           begin
-                          i:= hwRound(hwSqr(Gear^.X-HHGear^.X)+hwSqr(Gear^.Y-HHGear^.Y));
-                          if RealTicks mod max(1,50-(round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
+                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
+                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
                             begin
                             vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
                             if vg <> nil then
                                 begin
-                                i:= random(100)+155;
-                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or ((random(200)+55));
+                                i:= random(100) + 155;
+                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
                                 vg^.Angle:= random(360);
-                                vg^.dx:= 0.001 * (random(80));
-                                vg^.dy:= 0.001 * (random(80))
+                                vg^.dx:= 0.001 * random(80);
+                                vg^.dy:= 0.001 * random(80)
                                 end
                             end;
                           if RealTicks mod 2 = 0 then
--- a/hedgewars/uGearsUtils.pas	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/uGearsUtils.pas	Mon Oct 01 12:01:39 2012 +0400
@@ -110,7 +110,7 @@
 // Run the calcs only once we know we have a type that will need damage
                         tdX:= Gear^.X-fX;
                         tdY:= Gear^.Y-fY;
-                        if (tdX.Round + tdY.Round + 2) < dmgBase then
+                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
                             dmg:= dmgBase - hwRound(Distance(tdX, tdY));
                         if dmg > 1 then
                             begin
@@ -144,7 +144,7 @@
 // Run the calcs only once we know we have a type that will need damage
                         tdX:= Gear^.X-fX;
                         tdY:= Gear^.Y-fY;
-                        if (tdX.Round + tdY.Round + 2) < dmgBase then
+                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
                             dmg:= dmgBase - hwRound(Distance(tdX, tdY));
                         if dmg > 1 then
                             begin
--- a/hedgewars/uScript.pas	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/uScript.pas	Mon Oct 01 12:01:39 2012 +0400
@@ -1708,7 +1708,7 @@
           i := 0;
           while (i < hiddenHedgehogsNumber) do
             begin
-            if hiddenHedgehogs[i]^.gearHidden^.uid = lua_tointeger(L, 1) then
+            if hiddenHedgehogs[i]^.gearHidden^.uid = LongWord(lua_tointeger(L, 1)) then
               begin
                 hog := hiddenHedgehogs[i];
                 RestoreHog(hog);
--- a/hedgewars/uWorld.pas	Mon Oct 01 00:31:38 2012 +0400
+++ b/hedgewars/uWorld.pas	Mon Oct 01 12:01:39 2012 +0400
@@ -43,25 +43,27 @@
 
 implementation
 uses
-    uStore,
-    uMisc,
-    uIO,
-    uLocale,
-    uSound,
-    uAmmos,
-    uVisualGears,
-    uChat,
-    uLandTexture,
-    GLunit,
-    uVariables,
-    uUtils,
-    uTextures,
-    uRender,
-    uCaptions,
-    uCursor,
-    uCommands,
-    uMobile,
-    uVideoRec
+    uStore
+    , uMisc
+    , uIO
+    , uLocale
+    , uSound
+    , uAmmos
+    , uVisualGears
+    , uChat
+    , uLandTexture
+    , GLunit
+    , uVariables
+    , uUtils
+    , uTextures
+    , uRender
+    , uCaptions
+    , uCursor
+    , uCommands
+    , uMobile
+{$IFDEF USE_VIDEO_RECORDING}    
+    , uVideoRec
+{$ENDIF}    
     ;
 
 var cWaveWidth, cWaveHeight: LongInt;