readd r3be36d2fdca6
authorkoda
Tue, 21 Jan 2014 23:53:26 +0100
changeset 10044 33e64afccd3b
parent 10043 ca075f0f7cfb
child 10045 2ca144d2a42f
readd r3be36d2fdca6
share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua
share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua
share/hedgewars/Data/Scripts/Multiplayer/Frenzy.lua
share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua
share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua
share/hedgewars/Data/Scripts/Multiplayer/Racer.lua
share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua
share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua
share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua
share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua
share/hedgewars/Data/Scripts/Multiplayer/WxW.lua
--- a/share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -93,7 +93,8 @@
 end
 
 function onGameInit()
-    GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfPerHogAmmo))
+    DisableGameFlags(gfPerHogAmmo)
+    EnableGameFlags(gfResetWeps)
     Goals = loc("Each turn you get 1-3 random weapons")
 end
 
--- a/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -444,7 +444,9 @@
 
 function onGameInit()
 
-	GameFlags = band(bor(GameFlags, gfDivideTeams), bnot(gfKing + gfForts))
+	DisableGameFlags(gfKing, gfForts)
+	EnableGameFlags(gfDivideTeams)
+
 	--SuddenDeathTurns = 999 -- suddendeath is off, effectively
 	WaterRise = 0
 	Delay = 10
--- a/share/hedgewars/Data/Scripts/Multiplayer/Frenzy.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Frenzy.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -1,142 +1,142 @@
--------------------------------------------
--- FRENZY
--- a hedgewars mode inspired by Hysteria
--------------------------------------------
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Tracker.lua")
-
-local cTimer = 0
-local cn = 0
-
-function initialSetup(gear)
-	SetHealth(gear, 75) -- official is 80, but that assumes bazookas/grenades that do 50 damage
-end
-
-function showStartingInfo()
-
-	ruleSet = "" ..
-	loc("RULES") .. ": " .. "|" ..
-	loc("Each turn is only ONE SECOND!") .. "|" ..
-	loc("Use your ready time to think.") .. "|" ..
-	loc("Slot keys save time! (F1-F10 by default)") .. "|" ..
-	" |" ..
-	loc("SLOTS") .. ": " .. "|" ..
-	loc("Slot") .. " 1 - " .. loc("Bazooka") .. "|" ..
-	loc("Slot") .. " 2 - " .. loc("Grenade") .. "|" ..
-	loc("Slot") .. " 3 - " .. loc("Shotgun") .. "|" ..
-	loc("Slot") .. " 4 - " .. loc("Shoryuken") .. "|" ..
-	loc("Slot") .. " 5 - " .. loc("Mine") .. "|" ..
-	loc("Slot") .. " 6 - " .. loc("Teleport") .. "|" ..
-	loc("Slot") .. " 7 - " .. loc("Blowtorch") .. "|" ..
-	loc("Slot") .. " 8 - " .. loc("Flying Saucer") .. "|" ..
-	loc("Slot") .. " 9 - " .. loc("Molotov") .. "|" ..
-	loc("Slot") .. " 10 - " .. loc("Low Gravity")
-
-	ShowMission(loc("FRENZY"),
-                loc("a frenetic Hedgewars mini-game"),
-                ruleSet, 0, 4000)
-
-end
-
-function onGameInit()
-
-	if TurnTime > 10001 then
-		Ready = 8000
-	else
-		Ready = TurnTime
-	end
-
-	TurnTime = 1000
-
-	--These are the official settings, but I think I prefer allowing customization in this regard
-	--MinesNum = 8
-	--MinesTime = 3000
-	--MinesDudPercent = 30
-	--Explosives = 0
-
-	--Supposedly official settings
-	HealthCaseProb = 0
-	CrateFreq = 0
-
-	--Approximation of Official Settings
-	--SuddenDeathTurns = 10
-	--WaterRise = 47
-	--HealthDecrease = 0
-
-end
-
-function onGameStart()
-	showStartingInfo()
-	runOnHogs(initialSetup)
-end
-
-function onSlot(sln)
-	cTimer = 8
-	cn = sln
-end
-
-function onGameTick()
-	if cTimer ~= 0 then
-		cTimer = cTimer -1
-		if cTimer == 1 then
-			ChangeWep(cn)
-			cn = 0
-			cTimer = 0
-		end
-	end
-end
-
-function ChangeWep(s)
-
-	if s == 0 then
-		ParseCommand("setweap " .. string.char(amBazooka))
-	elseif s == 1 then
-		ParseCommand("setweap " .. string.char(amGrenade))
-	elseif s == 2 then
-		ParseCommand("setweap " .. string.char(amShotgun))
-	elseif s == 3 then
-		ParseCommand("setweap " .. string.char(amFirePunch))
-	elseif s == 4 then
-		ParseCommand("setweap " .. string.char(amMine))
-	elseif s == 5 then
-		ParseCommand("setweap " .. string.char(amTeleport))
-	elseif s == 6 then
-		ParseCommand("setweap " .. string.char(amBlowTorch))
-	elseif s == 7 then
-		ParseCommand("setweap " .. string.char(amJetpack))
-	elseif s == 8 then
-		ParseCommand("setweap " .. string.char(amMolotov))
-	elseif s == 9 then
-		ParseCommand("setweap " .. string.char(amLowGravity))
-	end
-
-end
-
-function onGearAdd(gear)
-	if GetGearType(gear) == gtHedgehog then
-		trackGear(gear)
-	end
-end
-
-function onGearDelete(gear)
-	if GetGearType(gear) == gtHedgehog then
-		trackDeletion(gear)
-	end
-end
-
-function onAmmoStoreInit()
-	SetAmmo(amBazooka, 9, 0, 0, 0)
-	SetAmmo(amGrenade, 9, 0, 0, 0)
-	SetAmmo(amMolotov, 9, 0, 0, 0)
-	SetAmmo(amShotgun, 9, 0, 0, 0)
-	--SetAmmo(amFlamethrower, 9, 0, 0, 0) -- this was suggested on hw.org but it's not present on base
-	SetAmmo(amFirePunch, 9, 0, 0, 0)
-	SetAmmo(amMine, 9, 0, 0, 0)
-	--SetAmmo(amCake, 1, 0, 2, 0) -- maybe it's beefcake?
-	SetAmmo(amJetpack, 9, 0, 0, 0)
-	SetAmmo(amBlowTorch, 9, 0, 0, 0)
-	SetAmmo(amTeleport, 9, 0, 0, 0)
-	SetAmmo(amLowGravity, 9, 0, 0, 0)
-	--SetAmmo(amSkipGo, 9, 0, 0, 0) -- not needed with 1s turn time
-end
+-------------------------------------------
+-- FRENZY
+-- a hedgewars mode inspired by Hysteria
+-------------------------------------------
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Tracker.lua")
+
+local cTimer = 0
+local cn = 0
+
+function initialSetup(gear)
+	SetHealth(gear, 75) -- official is 80, but that assumes bazookas/grenades that do 50 damage
+end
+
+function showStartingInfo()
+
+	ruleSet = "" ..
+	loc("RULES") .. ": " .. "|" ..
+	loc("Each turn is only ONE SECOND!") .. "|" ..
+	loc("Use your ready time to think.") .. "|" ..
+	loc("Slot keys save time! (F1-F10 by default)") .. "|" ..
+	" |" ..
+	loc("SLOTS") .. ": " .. "|" ..
+	loc("Slot") .. " 1 - " .. loc("Bazooka") .. "|" ..
+	loc("Slot") .. " 2 - " .. loc("Grenade") .. "|" ..
+	loc("Slot") .. " 3 - " .. loc("Shotgun") .. "|" ..
+	loc("Slot") .. " 4 - " .. loc("Shoryuken") .. "|" ..
+	loc("Slot") .. " 5 - " .. loc("Mine") .. "|" ..
+	loc("Slot") .. " 6 - " .. loc("Teleport") .. "|" ..
+	loc("Slot") .. " 7 - " .. loc("Blowtorch") .. "|" ..
+	loc("Slot") .. " 8 - " .. loc("Flying Saucer") .. "|" ..
+	loc("Slot") .. " 9 - " .. loc("Molotov") .. "|" ..
+	loc("Slot") .. " 10 - " .. loc("Low Gravity")
+
+	ShowMission(loc("FRENZY"),
+                loc("a frenetic Hedgewars mini-game"),
+                ruleSet, 0, 4000)
+
+end
+
+function onGameInit()
+
+	if TurnTime > 10001 then
+		Ready = 8000
+	else
+		Ready = TurnTime
+	end
+
+	TurnTime = 1000
+
+	--These are the official settings, but I think I prefer allowing customization in this regard
+	--MinesNum = 8
+	--MinesTime = 3000
+	--MinesDudPercent = 30
+	--Explosives = 0
+
+	--Supposedly official settings
+	HealthCaseProb = 0
+	CrateFreq = 0
+
+	--Approximation of Official Settings
+	--SuddenDeathTurns = 10
+	--WaterRise = 47
+	--HealthDecrease = 0
+
+end
+
+function onGameStart()
+	showStartingInfo()
+	runOnHogs(initialSetup)
+end
+
+function onSlot(sln)
+	cTimer = 8
+	cn = sln
+end
+
+function onGameTick()
+	if cTimer ~= 0 then
+		cTimer = cTimer -1
+		if cTimer == 1 then
+			ChangeWep(cn)
+			cn = 0
+			cTimer = 0
+		end
+	end
+end
+
+function ChangeWep(s)
+
+	if s == 0 then
+		ParseCommand("setweap " .. string.char(amBazooka))
+	elseif s == 1 then
+		ParseCommand("setweap " .. string.char(amGrenade))
+	elseif s == 2 then
+		ParseCommand("setweap " .. string.char(amShotgun))
+	elseif s == 3 then
+		ParseCommand("setweap " .. string.char(amFirePunch))
+	elseif s == 4 then
+		ParseCommand("setweap " .. string.char(amMine))
+	elseif s == 5 then
+		ParseCommand("setweap " .. string.char(amTeleport))
+	elseif s == 6 then
+		ParseCommand("setweap " .. string.char(amBlowTorch))
+	elseif s == 7 then
+		ParseCommand("setweap " .. string.char(amJetpack))
+	elseif s == 8 then
+		ParseCommand("setweap " .. string.char(amMolotov))
+	elseif s == 9 then
+		ParseCommand("setweap " .. string.char(amLowGravity))
+	end
+
+end
+
+function onGearAdd(gear)
+	if GetGearType(gear) == gtHedgehog then
+		trackGear(gear)
+	end
+end
+
+function onGearDelete(gear)
+	if GetGearType(gear) == gtHedgehog then
+		trackDeletion(gear)
+	end
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amBazooka, 9, 0, 0, 0)
+	SetAmmo(amGrenade, 9, 0, 0, 0)
+	SetAmmo(amMolotov, 9, 0, 0, 0)
+	SetAmmo(amShotgun, 9, 0, 0, 0)
+	--SetAmmo(amFlamethrower, 9, 0, 0, 0) -- this was suggested on hw.org but it's not present on base
+	SetAmmo(amFirePunch, 9, 0, 0, 0)
+	SetAmmo(amMine, 9, 0, 0, 0)
+	--SetAmmo(amCake, 1, 0, 2, 0) -- maybe it's beefcake?
+	SetAmmo(amJetpack, 9, 0, 0, 0)
+	SetAmmo(amBlowTorch, 9, 0, 0, 0)
+	SetAmmo(amTeleport, 9, 0, 0, 0)
+	SetAmmo(amLowGravity, 9, 0, 0, 0)
+	--SetAmmo(amSkipGo, 9, 0, 0, 0) -- not needed with 1s turn time
+end
--- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -203,7 +203,7 @@
 end
 
 function onGameInit()
-	GameFlags = bor(GameFlags,gfInfAttack + gfRandomOrder + gfPerHogAmmo)
+	EnableGameFlags(gfInfAttack, gfRandomOrder, gfPerHogAmmo)
 	HealthCaseProb = 100
 end
 
--- a/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -1,615 +1,615 @@
-local MUTANT_VERSION = "v0.9.5"
-
---[[                  ___                   ___
-                    (   )                 (   )
-___ .-. .-. ___  ___ | |_    .---. ___ .-. | |_
-(   )   '   (   )(   (   __) / .-, (   )   (   __)
-|  .-.  .-. | |  | | | |   (__) ; ||  .-. .| |
-| |  | |  | | |  | | | | ___ .'`  || |  | || | ___
-| |  | |  | | |  | | | |(   / .'| || |  | || |(   )
-| |  | |  | | |  | | | | | | /  | || |  | || | | |
-| |  | |  | | |  ; ' | ' | ; |  ; || |  | || ' | |
-| |  | |  | ' `-'  / ' `-' ' `-'  || |  | |' `-' ;
-(___)(___)(___'.__.'   `.__.`.__.'_(___)(___)`.__.
-
-
-----  Recommended settings:
-----    * one hedgehog per team
-----    * 'Small' one-island map
-
---]]
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Tracker.lua")
-
---[[
-    MUTANT SCRIPT
-
-    To Do:  -Clean-up this fucking piece of code
-            -Debug
-            -Find a girlfriend
-            -Fix Sheepluva's hat  +[p]
-            -Cookies
------------------------]]
-
-local hhs = {}
-local numhhs = 0
-local meh = false
-
-local gameOver=false
-
-local mutant = nil
-local mutant_base_health = 200
-local mutant_base_disease = 25
-local disease_timer = 2000
-
-local kill_reward = nil
-local mt_hurt=false
-
-local killsCounter = 0
-
-local team_fire_punishment = 3
-local mutant_kill_reward = 2
-
-local hh_weapons = { amBazooka, amGrenade, amShotgun, amMine}
-
-local mt_weapons = {amWatermelon, amHellishBomb, amBallgun, amRCPlane, amTeleport}
-
-local disease=0
-local timer=0
-
-local winScore = 15
-local hogsLimit = 1
-
-local teams = {}
-
-local circles = {}
-local circleFrame = -1
-
-function showStartingInfo()
-
-	ruleSet = loc("RULES") .. ": " ..
-	" |" .. --" |" ..
-	loc("The first player to kill someone becomes the Mutant.") .. "|" ..
-	loc("The Mutant has super-weapons and a lot of health.") .. "|" ..
-	loc("The Mutant loses health quickly if he doesn't keep scoring kills.") .. "|" ..
-	" |" ..
-	loc("Normal players can only score points by killing the mutant.") .. "|" ..
-	" |" .. "" ..
-	loc("The player with least points (or most deaths) becomes the Bottom Feeder.") .. "|" ..
-	loc("The Bottom Feeder can score points by killing anyone.") .. "|" ..
-	" |" ..
-	loc("POINTS") .. ": " ..
-	" |" ..
-	loc("+2 for becoming a Mutant") .. "|" ..
-	loc("+1 to a Mutant for killing anyone") .. "|" ..
-	loc("+1 to a Bottom Feeder for killing anyone") .. "|" ..
-	loc("-1 to anyone for a suicide") .. "|" ..
-	loc("Other kills don't give you points.")
-
-	ShowMission(loc("Mutant"),
-                loc("a Hedgewars tag game"),
-                ruleSet, 0, 5000)
-
-end
-
-function onGameInit()
-    TurnTime = 20000
-    WaterRise = 0
-    GameFlags = GameFlags + gfResetWeps + gfPerHogAmmo
-    HealthCaseProb=0
-    HealthCaseAmount=0
-    MinesTime=1000
-    CaseFreq = 2
-end
-
-
-function limitHogs(gear)
-    cnthhs = cnthhs + 1
-        if cnthhs > 1 then
-            hogLimitHit = true
-            SetEffect(gear, heResurrectable, false)
-            --SetHealth(gear, 0)
-            SetGearPosition(gear, -100,LAND_HEIGHT)
-        end
-end
-
-function onGameStart()
-    trackTeams()
-    teamScan()
-    runOnHogs(saveStuff)
-    --local str = "/say " .. MUTANT_VERSION
-    --ParseCommand(str)
-
-    hogLimitHit = false
-    for i=0 , TeamsCount - 1 do
-        cnthhs = 0
-        runOnHogsInTeam(limitHogs, teams[i])
-    end
-    if hogLimitHit then
-        AddCaption(loc("ONE HOG PER TEAM! KILLING EXCESS HEDGES"))
-    end
-    showStartingInfo()
-end
-
-
-
-function giveWeapons(gear)
-    if gear == mutant then
-        AddAmmo(gear, amRope)
-        for i=1, #mt_weapons do
-            AddAmmo(gear, mt_weapons[i])
-        end
-
-    else
-        for i=1, #hh_weapons do
-            AddAmmo(gear,hh_weapons[i])
-        end
-    end
-end
-
-function onAmmoStoreInit()
-
-    SetAmmo(amSkip, 9, 0, 0, 0)
-    SetAmmo(amRope,0,1,0,5)
-    SetAmmo(amSnowball,0,1,0,1)
-
-    for i=1, #hh_weapons do
-        SetAmmo(hh_weapons[i], 0, 0, 0, 1)
-    end
-
-    for i=1, #mt_weapons do
-        SetAmmo(mt_weapons[i], 0, 3, 0, 1)
-    end
-
-end
-
-function drawCircles()
-    for i = 0, #hhs do
-        if circles[hhs[i]] ~= nil then
-            DeleteVisualGear(circles[hhs[i]])
-            circles[hhs[i]] = nil
-        end
-
-        if hhs[i] ~= CurrentHedgehog then
-            if mutant == nil then
-                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
-                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
-            elseif CurrentHedgehog == mutant then
-                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
-                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
-            elseif getGearValue(CurrentHedgehog, "Feeder") and hhs[i] ~= mutant then
-                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
-                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
-            elseif hhs[i] == mutant then
-                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
-                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
-            end
-        end
-    end
-    circleFrame = 0
-end
-
-function onNewTurn()
-
-    trackTeams()
-    killsCounter = 0
-
-    if mutant == nil then
-        AddCaption( loc("FIRST BLOOD MUTATES") )
-    end
-
-    checkScore()
-    giveWeapons(CurrentHedgehog)
-    drawCircles()
-    setAIHints()
-    kill_reward= numhhs*10
-
-    if CurrentHedgehog == mutant then
-        mt_hurt=true
-        disease= mutant_base_disease - numhhs
-    else
-        mt_hurt=false
-    end
-
-    setGearValue(CurrentHedgehog, "Alive", true)
-
-end
-
-function countBodies()
-        if killsCounter == 2 then
-            AddCaption(loc("DOUBLE KILL"))
-        elseif killsCounter == 3 then
-            AddCaption(loc("MEGA KILL"))
-            PlaySound(sndRegret)
-        elseif killsCounter == 4 then
-            AddCaption(loc("ULTRA KILL"))
-        elseif killsCounter == 5 then
-            AddCaption(loc("MONSTER KILL"))
-            PlaySound(sndIllGetYou)
-        elseif killsCounter == 6 then
-            AddCaption(loc("LUDICROUS KILL"))
-            PlaySound(sndNutter)
-        elseif killsCounter == 7 then
-            AddCaption(loc("HOLY SHYTE!"))
-            PlaySound(sndLaugh)
-        elseif killsCounter > 8 then
-            AddCaption(loc("INSANITY"))
-        end
-end
-
-function onGameTick()
-
-    if circleFrame > -1 then
-        for i = 0, #hhs do
-            if circles[hhs[i]] ~= nil and hhs[i]~= nil then
-                hhx, hhy = GetGearPosition(hhs[i])
-                X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint = GetVisualGearValues(circles[hhs[i]])
-                SetVisualGearValues(circles[hhs[i]], hhx + 1, hhy - 3, 0, 0, 0, 0, 0, 40 - (circleFrame % 25), Timer, Tint)
-            end
-        end
-
-        circleFrame = circleFrame + 0.06
-
-        if circleFrame >= 25 then
-            for i = 0, #hhs do
-                if circles[hhs[i]] ~= nil then
-                    DeleteVisualGear(circles[hhs[i]])
-                    circles[hhs[i]] = nil
-                end
-            end
-        end
-    end
-
-    if TurnTimeLeft==0 and mt_hurt then
-        mt_hurt = false
-    end
-
-    if mt_hurt and mutant~=nil then
-        timer = timer + 1
-            if timer > disease_timer then
-                timer = 0
-                SetHealth(mutant, GetHealth(mutant)-disease )
-                AddVisualGear(GetX(mutant), GetY(mutant)-5, vgtHealthTag, disease, true)
-                    if GetHealth(mutant)<=0 then
-                        SetHealth(mutant,0)
-                        mt_hurt= false
-                        setGearValue(mutant,"SelfDestruct",true)
-                        TurnTimeLeft = 0
-                    end
-            end
-    end
-
-end
-
-function saveStuff(gear)
-    setGearValue(gear,"Name",GetHogName(gear))
-    setGearValue(gear,"Hat",GetHogHat(gear))
-end
-
-function armageddon(gear)
-    SetState(gear, gstLoser)
-    SetEffect(gear, heResurrectable, false)
-    SetHealth(gear, 0)
-end
-
-function updateScore()
-
-    local showScore = ""
-
-    for i=0, TeamsCount-1 do
-        if teams[i]~= nil then
-
-            local curr_score = getTeamValue(teams[i], "Score")
-            showScore = showScore .. teams[i] .. ": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|"
-
-        end
-    end
-
-    ShowMission(loc("Score"),
-                "-------",
-                showScore, 0, 200)
-
-    HideMission()
-
-end
-
-function checkScore()
-local showScore = ""
-local lowest_score_team = nil
-local min_score=nil
-local winTeam = nil
-
-local only_low_score = true
-
-    for i=0, TeamsCount-1 do
-        if teams[i]~=nil then
-            local curr_score = getTeamValue(teams[i], "Score")
-
-            runOnHogsInTeam(removeFeeder, teams[i])
-
-            showScore = showScore .. teams[i] ..": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|"
-
-            if curr_score >= winScore then
-                gameOver = true
-                winTeam = teams[i]
-            end
-
-            if min_score==nil then
-                min_score= curr_score
-                lowest_score_team = teams[i]
-            else
-                if curr_score <= min_score then
-                    if curr_score == min_score then
-                        if getTeamValue(teams[i], "DeadHogs") == getTeamValue(lowest_score_team, "DeadHogs") then
-                            only_low_score = false
-                        else
-                            if getTeamValue(teams[i], "DeadHogs") > getTeamValue(lowest_score_team, "DeadHogs") then
-                                lowest_score_team = teams[i]
-                            end
-                            only_low_score = true
-                        end
-
-                    else
-                        min_score= curr_score
-                        lowest_score_team = teams[i]
-                        only_low_score = true
-                    end
-                end
-            end
-        end
-    end
-
-    if gameOver then
-        TurnTimeLeft = 0
-        for i=0, #teams do
-            if teams[i]~=winTeam then
-                runOnHogsInTeam(armageddon, teams[i])
-            end
-        end
-
-    ShowMission(    loc("WINNER IS ") .. winTeam,
-                    "~~~~~~~~~~~~~~~~~~~~~~~~~",
-                    showScore, 0, 200)
-    else
-
-    if only_low_score then
-        runOnHogsInTeam(setFeeder, lowest_score_team)
-    end
-
-    if meh == false then
-		meh = true
-	else
-		ShowMission(    loc("Score"),
-                    loc("-------"),
-                    showScore, 0, 200)
-	end
-
-    end
-end
-
-function backToNormal(gear)
-    SetHogName(gear, getGearValue(gear,"Name"))
-    SetHogHat(gear, 'NoHat')
-    SetHogHat(gear, getGearValue(gear,"Hat"))
-    setGearValue(mutant,"SelfDestruct",false)
-    mt_hurt=false
-    mutant=nil
-end
-
-function setAIHints()
-    for i = 0, #hhs do
-        if mutant == nil or hhs[i] == mutant or CurrentHedgehog == mutant then
-            SetGearAIHints(hhs[i], aihUsual)
-        else
-            SetGearAIHints(hhs[i], aihDoesntMatter)
-        end
-    end
-end
-
-function removeFeeder(gear)
-    if gear~=nil then
-        setGearValue(gear,"Feeder",false)
-        if gear~= mutant then
-            SetHogName(gear, getGearValue(gear,"Name") )
-            SetHogHat(gear, 'NoHat')
-            SetHogHat(gear, getGearValue(gear,"Hat"))
-        end
-    end
-end
-
-function setFeeder(gear)
-    if gear~= mutant and gear~= nil then
-        SetHogName(gear,"BOTTOM FEEDER")
-        SetHogHat(gear, 'poke_slowpoke')
-        setGearValue(gear,"Feeder", true)
-    end
-end
-
-function setMutantStuff(gear)
-    mutant = gear
-
-    SetHogName(gear,"MUTANT")
-    SetHogHat(gear,'WhySoSerious')
-    SetHealth(gear, ( mutant_base_health + numhhs*25) )
-    SetEffect(gear, hePoisoned, 1)
-    setGearValue(mutant,"SelfDestruct",false)
-    setGearValue(gear, "Feeder", false)
-
-    AddCaption(getGearValue(gear, "Name") .. loc(" HAS MUTATED"))
-
-    TurnTimeLeft=0
-
-    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
-    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
-    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
-    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
-    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
-    PlaySound(sndSuddenDeath)
-end
-
-function teamScan()
-
-        for i=0, TeamsCount-1 do --nil filling
-        teams[i]=nil
-        end
-
-        for i=0, #hhs do
-            for j=0, TeamsCount-1 do
-                if teams[j] ==nil and hhs[i]~=nil then
-                teams[j] = GetHogTeamName(hhs[i])
-                setTeamValue(teams[j],"Score",0)
-                setTeamValue(teams[j], "DeadHogs",0)
-                break
-                end
-
-                if teams[j] == GetHogTeamName(hhs[i]) then
-                    break
-                end
-            end
-        end
-
-        ---***---
-end
-
-function set_Mutant_and_Score(gear)
-
-local curr_team = GetHogTeamName(CurrentHedgehog)
-
-    if gear == CurrentHedgehog then
-        if CurrentHedgehog == mutant then
-            PlaySound(sndHomerun)
-            if getGearValue(gear, "SelfDestruct")==false then
-                decreaseTeamValue(curr_team,"Score")
-            end
-            backToNormal(gear)
-        else
-            decreaseTeamValue(curr_team,"Score")
-        end
-
-    else
-            if gear == mutant then
-                    backToNormal(mutant)
-                    if curr_team ~=GetHogTeamName(gear) then
-                            if  getGearValue(CurrentHedgehog, "Alive") then
-                            setMutantStuff(CurrentHedgehog)
-                            setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
-                            end
-                    else
-                        setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
-                    end
-            else
-                if mutant==nil then
-                        if curr_team ~=GetHogTeamName(gear) then
-                            if getGearValue(CurrentHedgehog, "Alive") then
-                                    setMutantStuff(CurrentHedgehog)
-                                    setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
-                            else
-                                increaseTeamValue(curr_team,"Score")
-                            end
-                        else
-                            setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
-                        end
-                else
-                    if curr_team ~=GetHogTeamName(gear) then
-                        if CurrentHedgehog==mutant and getGearValue(mutant,"SelfDestruct")==false then
-                            SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+kill_reward)
-                            AddCaption("+" .. kill_reward .. loc(" HP") )
-                            increaseTeamValue(curr_team,"Score")
-                        end
-                        if getGearValue(CurrentHedgehog,"Feeder") then
-                            increaseTeamValue(curr_team,"Score")
-                        end
-                    else
-                        setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
-                    end
-                end
-            end
-    end
-end
-
-function onGearResurrect(gear)
-if not gameOver then
-    if GetGearType(gear) == gtHedgehog then
-
-        increaseTeamValue(GetHogTeamName(gear), "DeadHogs")
-
-        if gear==CurrentHedgehog then
-            setGearValue(CurrentHedgehog, "Alive", false)
-        end
-        set_Mutant_and_Score(gear)
-        if gear~=CurrentHedgehog then
-            killsCounter = killsCounter + 1
-            countBodies()
-        end
-        AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
-        PlaySound(sndWhack)
-        updateScore()
-    end
-end
-end
-
-function onGearAdd(gear)
-
-    -- Catch hedgehogs for the tracker
-    if GetGearType(gear) == gtHedgehog then
-        trackGear(gear)
-        hhs[numhhs] = gear
-        numhhs = numhhs + 1
-        SetEffect(gear, heResurrectable, 1)
-    end
-end
-
-function checkEmptyTeam (teamName)
-    for i=0 , #hhs do
-        if hhs[i]~=nil then
-            if teamName == GetHogTeamName(hhs[i]) then
-                return false
-            end
-        end
-    end
-    return true
-end
-
-function onGearDelete(gear)
-    -- Remove hogs that are gone
-    if GetGearType(gear) == gtHedgehog then
-        numhhs = numhhs - 1
-
-        local found
-        for i=0, #hhs do
-            if hhs[i] == gear then
-                found = i
-                break
-            end
-        end
-        for i = found, #hhs - 1 do
-            hhs[i] = hhs[i + 1]
-        end
-        hhs[#hhs] = nil
-
-        local t_name = GetHogTeamName(gear)
-        if checkEmptyTeam(t_name) then
-            for i = 0, TeamsCount - 1 do
-                if teams[i] == t_name then
-                    found = i
-                    break
-                end
-            end
-            for i = found, TeamsCount - 2 do
-                teams[i] = teams[i + 1]
-            end
-            teams[TeamsCount - 1] = nil
-            TeamsCount = TeamsCount - 1
-        end
-        AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
-        trackDeletion(gear)
-    end
-end
-
---[[
-S T A R R I N G
-    prof - Coding, implementing and evangelism
-    vos  - Initial idea and script improvements
-    mikade - Moving the `how to play` into the game so that people know `how to play`, and whitespace :D
---]]
+local MUTANT_VERSION = "v0.9.5"
+
+--[[                  ___                   ___
+                    (   )                 (   )
+___ .-. .-. ___  ___ | |_    .---. ___ .-. | |_
+(   )   '   (   )(   (   __) / .-, (   )   (   __)
+|  .-.  .-. | |  | | | |   (__) ; ||  .-. .| |
+| |  | |  | | |  | | | | ___ .'`  || |  | || | ___
+| |  | |  | | |  | | | |(   / .'| || |  | || |(   )
+| |  | |  | | |  | | | | | | /  | || |  | || | | |
+| |  | |  | | |  ; ' | ' | ; |  ; || |  | || ' | |
+| |  | |  | ' `-'  / ' `-' ' `-'  || |  | |' `-' ;
+(___)(___)(___'.__.'   `.__.`.__.'_(___)(___)`.__.
+
+
+----  Recommended settings:
+----    * one hedgehog per team
+----    * 'Small' one-island map
+
+--]]
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Tracker.lua")
+
+--[[
+    MUTANT SCRIPT
+
+    To Do:  -Clean-up this fucking piece of code
+            -Debug
+            -Find a girlfriend
+            -Fix Sheepluva's hat  +[p]
+            -Cookies
+-----------------------]]
+
+local hhs = {}
+local numhhs = 0
+local meh = false
+
+local gameOver=false
+
+local mutant = nil
+local mutant_base_health = 200
+local mutant_base_disease = 25
+local disease_timer = 2000
+
+local kill_reward = nil
+local mt_hurt=false
+
+local killsCounter = 0
+
+local team_fire_punishment = 3
+local mutant_kill_reward = 2
+
+local hh_weapons = { amBazooka, amGrenade, amShotgun, amMine}
+
+local mt_weapons = {amWatermelon, amHellishBomb, amBallgun, amRCPlane, amTeleport}
+
+local disease=0
+local timer=0
+
+local winScore = 15
+local hogsLimit = 1
+
+local teams = {}
+
+local circles = {}
+local circleFrame = -1
+
+function showStartingInfo()
+
+	ruleSet = loc("RULES") .. ": " ..
+	" |" .. --" |" ..
+	loc("The first player to kill someone becomes the Mutant.") .. "|" ..
+	loc("The Mutant has super-weapons and a lot of health.") .. "|" ..
+	loc("The Mutant loses health quickly if he doesn't keep scoring kills.") .. "|" ..
+	" |" ..
+	loc("Normal players can only score points by killing the mutant.") .. "|" ..
+	" |" .. "" ..
+	loc("The player with least points (or most deaths) becomes the Bottom Feeder.") .. "|" ..
+	loc("The Bottom Feeder can score points by killing anyone.") .. "|" ..
+	" |" ..
+	loc("POINTS") .. ": " ..
+	" |" ..
+	loc("+2 for becoming a Mutant") .. "|" ..
+	loc("+1 to a Mutant for killing anyone") .. "|" ..
+	loc("+1 to a Bottom Feeder for killing anyone") .. "|" ..
+	loc("-1 to anyone for a suicide") .. "|" ..
+	loc("Other kills don't give you points.")
+
+	ShowMission(loc("Mutant"),
+                loc("a Hedgewars tag game"),
+                ruleSet, 0, 5000)
+
+end
+
+function onGameInit()
+    TurnTime = 20000
+    WaterRise = 0
+    EnableGameFlags(gfResetWeps, gfPerHogAmmo)
+    HealthCaseProb=0
+    HealthCaseAmount=0
+    MinesTime=1000
+    CaseFreq = 2
+end
+
+
+function limitHogs(gear)
+    cnthhs = cnthhs + 1
+        if cnthhs > 1 then
+            hogLimitHit = true
+            SetEffect(gear, heResurrectable, false)
+            --SetHealth(gear, 0)
+            SetGearPosition(gear, -100,LAND_HEIGHT)
+        end
+end
+
+function onGameStart()
+    trackTeams()
+    teamScan()
+    runOnHogs(saveStuff)
+    --local str = "/say " .. MUTANT_VERSION
+    --ParseCommand(str)
+
+    hogLimitHit = false
+    for i=0 , TeamsCount - 1 do
+        cnthhs = 0
+        runOnHogsInTeam(limitHogs, teams[i])
+    end
+    if hogLimitHit then
+        AddCaption(loc("ONE HOG PER TEAM! KILLING EXCESS HEDGES"))
+    end
+    showStartingInfo()
+end
+
+
+
+function giveWeapons(gear)
+    if gear == mutant then
+        AddAmmo(gear, amRope)
+        for i=1, #mt_weapons do
+            AddAmmo(gear, mt_weapons[i])
+        end
+
+    else
+        for i=1, #hh_weapons do
+            AddAmmo(gear,hh_weapons[i])
+        end
+    end
+end
+
+function onAmmoStoreInit()
+
+    SetAmmo(amSkip, 9, 0, 0, 0)
+    SetAmmo(amRope,0,1,0,5)
+    SetAmmo(amSnowball,0,1,0,1)
+
+    for i=1, #hh_weapons do
+        SetAmmo(hh_weapons[i], 0, 0, 0, 1)
+    end
+
+    for i=1, #mt_weapons do
+        SetAmmo(mt_weapons[i], 0, 3, 0, 1)
+    end
+
+end
+
+function drawCircles()
+    for i = 0, #hhs do
+        if circles[hhs[i]] ~= nil then
+            DeleteVisualGear(circles[hhs[i]])
+            circles[hhs[i]] = nil
+        end
+
+        if hhs[i] ~= CurrentHedgehog then
+            if mutant == nil then
+                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
+                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
+            elseif CurrentHedgehog == mutant then
+                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
+                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
+            elseif getGearValue(CurrentHedgehog, "Feeder") and hhs[i] ~= mutant then
+                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
+                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
+            elseif hhs[i] == mutant then
+                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
+                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
+            end
+        end
+    end
+    circleFrame = 0
+end
+
+function onNewTurn()
+
+    trackTeams()
+    killsCounter = 0
+
+    if mutant == nil then
+        AddCaption( loc("FIRST BLOOD MUTATES") )
+    end
+
+    checkScore()
+    giveWeapons(CurrentHedgehog)
+    drawCircles()
+    setAIHints()
+    kill_reward= numhhs*10
+
+    if CurrentHedgehog == mutant then
+        mt_hurt=true
+        disease= mutant_base_disease - numhhs
+    else
+        mt_hurt=false
+    end
+
+    setGearValue(CurrentHedgehog, "Alive", true)
+
+end
+
+function countBodies()
+        if killsCounter == 2 then
+            AddCaption(loc("DOUBLE KILL"))
+        elseif killsCounter == 3 then
+            AddCaption(loc("MEGA KILL"))
+            PlaySound(sndRegret)
+        elseif killsCounter == 4 then
+            AddCaption(loc("ULTRA KILL"))
+        elseif killsCounter == 5 then
+            AddCaption(loc("MONSTER KILL"))
+            PlaySound(sndIllGetYou)
+        elseif killsCounter == 6 then
+            AddCaption(loc("LUDICROUS KILL"))
+            PlaySound(sndNutter)
+        elseif killsCounter == 7 then
+            AddCaption(loc("HOLY SHYTE!"))
+            PlaySound(sndLaugh)
+        elseif killsCounter > 8 then
+            AddCaption(loc("INSANITY"))
+        end
+end
+
+function onGameTick()
+
+    if circleFrame > -1 then
+        for i = 0, #hhs do
+            if circles[hhs[i]] ~= nil and hhs[i]~= nil then
+                hhx, hhy = GetGearPosition(hhs[i])
+                X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint = GetVisualGearValues(circles[hhs[i]])
+                SetVisualGearValues(circles[hhs[i]], hhx + 1, hhy - 3, 0, 0, 0, 0, 0, 40 - (circleFrame % 25), Timer, Tint)
+            end
+        end
+
+        circleFrame = circleFrame + 0.06
+
+        if circleFrame >= 25 then
+            for i = 0, #hhs do
+                if circles[hhs[i]] ~= nil then
+                    DeleteVisualGear(circles[hhs[i]])
+                    circles[hhs[i]] = nil
+                end
+            end
+        end
+    end
+
+    if TurnTimeLeft==0 and mt_hurt then
+        mt_hurt = false
+    end
+
+    if mt_hurt and mutant~=nil then
+        timer = timer + 1
+            if timer > disease_timer then
+                timer = 0
+                SetHealth(mutant, GetHealth(mutant)-disease )
+                AddVisualGear(GetX(mutant), GetY(mutant)-5, vgtHealthTag, disease, true)
+                    if GetHealth(mutant)<=0 then
+                        SetHealth(mutant,0)
+                        mt_hurt= false
+                        setGearValue(mutant,"SelfDestruct",true)
+                        TurnTimeLeft = 0
+                    end
+            end
+    end
+
+end
+
+function saveStuff(gear)
+    setGearValue(gear,"Name",GetHogName(gear))
+    setGearValue(gear,"Hat",GetHogHat(gear))
+end
+
+function armageddon(gear)
+    SetState(gear, gstLoser)
+    SetEffect(gear, heResurrectable, false)
+    SetHealth(gear, 0)
+end
+
+function updateScore()
+
+    local showScore = ""
+
+    for i=0, TeamsCount-1 do
+        if teams[i]~= nil then
+
+            local curr_score = getTeamValue(teams[i], "Score")
+            showScore = showScore .. teams[i] .. ": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|"
+
+        end
+    end
+
+    ShowMission(loc("Score"),
+                "-------",
+                showScore, 0, 200)
+
+    HideMission()
+
+end
+
+function checkScore()
+local showScore = ""
+local lowest_score_team = nil
+local min_score=nil
+local winTeam = nil
+
+local only_low_score = true
+
+    for i=0, TeamsCount-1 do
+        if teams[i]~=nil then
+            local curr_score = getTeamValue(teams[i], "Score")
+
+            runOnHogsInTeam(removeFeeder, teams[i])
+
+            showScore = showScore .. teams[i] ..": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|"
+
+            if curr_score >= winScore then
+                gameOver = true
+                winTeam = teams[i]
+            end
+
+            if min_score==nil then
+                min_score= curr_score
+                lowest_score_team = teams[i]
+            else
+                if curr_score <= min_score then
+                    if curr_score == min_score then
+                        if getTeamValue(teams[i], "DeadHogs") == getTeamValue(lowest_score_team, "DeadHogs") then
+                            only_low_score = false
+                        else
+                            if getTeamValue(teams[i], "DeadHogs") > getTeamValue(lowest_score_team, "DeadHogs") then
+                                lowest_score_team = teams[i]
+                            end
+                            only_low_score = true
+                        end
+
+                    else
+                        min_score= curr_score
+                        lowest_score_team = teams[i]
+                        only_low_score = true
+                    end
+                end
+            end
+        end
+    end
+
+    if gameOver then
+        TurnTimeLeft = 0
+        for i=0, #teams do
+            if teams[i]~=winTeam then
+                runOnHogsInTeam(armageddon, teams[i])
+            end
+        end
+
+    ShowMission(    loc("WINNER IS ") .. winTeam,
+                    "~~~~~~~~~~~~~~~~~~~~~~~~~",
+                    showScore, 0, 200)
+    else
+
+    if only_low_score then
+        runOnHogsInTeam(setFeeder, lowest_score_team)
+    end
+
+    if meh == false then
+		meh = true
+	else
+		ShowMission(    loc("Score"),
+                    loc("-------"),
+                    showScore, 0, 200)
+	end
+
+    end
+end
+
+function backToNormal(gear)
+    SetHogName(gear, getGearValue(gear,"Name"))
+    SetHogHat(gear, 'NoHat')
+    SetHogHat(gear, getGearValue(gear,"Hat"))
+    setGearValue(mutant,"SelfDestruct",false)
+    mt_hurt=false
+    mutant=nil
+end
+
+function setAIHints()
+    for i = 0, #hhs do
+        if mutant == nil or hhs[i] == mutant or CurrentHedgehog == mutant then
+            SetGearAIHints(hhs[i], aihUsual)
+        else
+            SetGearAIHints(hhs[i], aihDoesntMatter)
+        end
+    end
+end
+
+function removeFeeder(gear)
+    if gear~=nil then
+        setGearValue(gear,"Feeder",false)
+        if gear~= mutant then
+            SetHogName(gear, getGearValue(gear,"Name") )
+            SetHogHat(gear, 'NoHat')
+            SetHogHat(gear, getGearValue(gear,"Hat"))
+        end
+    end
+end
+
+function setFeeder(gear)
+    if gear~= mutant and gear~= nil then
+        SetHogName(gear,"BOTTOM FEEDER")
+        SetHogHat(gear, 'poke_slowpoke')
+        setGearValue(gear,"Feeder", true)
+    end
+end
+
+function setMutantStuff(gear)
+    mutant = gear
+
+    SetHogName(gear,"MUTANT")
+    SetHogHat(gear,'WhySoSerious')
+    SetHealth(gear, ( mutant_base_health + numhhs*25) )
+    SetEffect(gear, hePoisoned, 1)
+    setGearValue(mutant,"SelfDestruct",false)
+    setGearValue(gear, "Feeder", false)
+
+    AddCaption(getGearValue(gear, "Name") .. loc(" HAS MUTATED"))
+
+    TurnTimeLeft=0
+
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    PlaySound(sndSuddenDeath)
+end
+
+function teamScan()
+
+        for i=0, TeamsCount-1 do --nil filling
+        teams[i]=nil
+        end
+
+        for i=0, #hhs do
+            for j=0, TeamsCount-1 do
+                if teams[j] ==nil and hhs[i]~=nil then
+                teams[j] = GetHogTeamName(hhs[i])
+                setTeamValue(teams[j],"Score",0)
+                setTeamValue(teams[j], "DeadHogs",0)
+                break
+                end
+
+                if teams[j] == GetHogTeamName(hhs[i]) then
+                    break
+                end
+            end
+        end
+
+        ---***---
+end
+
+function set_Mutant_and_Score(gear)
+
+local curr_team = GetHogTeamName(CurrentHedgehog)
+
+    if gear == CurrentHedgehog then
+        if CurrentHedgehog == mutant then
+            PlaySound(sndHomerun)
+            if getGearValue(gear, "SelfDestruct")==false then
+                decreaseTeamValue(curr_team,"Score")
+            end
+            backToNormal(gear)
+        else
+            decreaseTeamValue(curr_team,"Score")
+        end
+
+    else
+            if gear == mutant then
+                    backToNormal(mutant)
+                    if curr_team ~=GetHogTeamName(gear) then
+                            if  getGearValue(CurrentHedgehog, "Alive") then
+                            setMutantStuff(CurrentHedgehog)
+                            setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
+                            end
+                    else
+                        setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
+                    end
+            else
+                if mutant==nil then
+                        if curr_team ~=GetHogTeamName(gear) then
+                            if getGearValue(CurrentHedgehog, "Alive") then
+                                    setMutantStuff(CurrentHedgehog)
+                                    setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
+                            else
+                                increaseTeamValue(curr_team,"Score")
+                            end
+                        else
+                            setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
+                        end
+                else
+                    if curr_team ~=GetHogTeamName(gear) then
+                        if CurrentHedgehog==mutant and getGearValue(mutant,"SelfDestruct")==false then
+                            SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+kill_reward)
+                            AddCaption("+" .. kill_reward .. loc(" HP") )
+                            increaseTeamValue(curr_team,"Score")
+                        end
+                        if getGearValue(CurrentHedgehog,"Feeder") then
+                            increaseTeamValue(curr_team,"Score")
+                        end
+                    else
+                        setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
+                    end
+                end
+            end
+    end
+end
+
+function onGearResurrect(gear)
+if not gameOver then
+    if GetGearType(gear) == gtHedgehog then
+
+        increaseTeamValue(GetHogTeamName(gear), "DeadHogs")
+
+        if gear==CurrentHedgehog then
+            setGearValue(CurrentHedgehog, "Alive", false)
+        end
+        set_Mutant_and_Score(gear)
+        if gear~=CurrentHedgehog then
+            killsCounter = killsCounter + 1
+            countBodies()
+        end
+        AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+        PlaySound(sndWhack)
+        updateScore()
+    end
+end
+end
+
+function onGearAdd(gear)
+
+    -- Catch hedgehogs for the tracker
+    if GetGearType(gear) == gtHedgehog then
+        trackGear(gear)
+        hhs[numhhs] = gear
+        numhhs = numhhs + 1
+        SetEffect(gear, heResurrectable, 1)
+    end
+end
+
+function checkEmptyTeam (teamName)
+    for i=0 , #hhs do
+        if hhs[i]~=nil then
+            if teamName == GetHogTeamName(hhs[i]) then
+                return false
+            end
+        end
+    end
+    return true
+end
+
+function onGearDelete(gear)
+    -- Remove hogs that are gone
+    if GetGearType(gear) == gtHedgehog then
+        numhhs = numhhs - 1
+
+        local found
+        for i=0, #hhs do
+            if hhs[i] == gear then
+                found = i
+                break
+            end
+        end
+        for i = found, #hhs - 1 do
+            hhs[i] = hhs[i + 1]
+        end
+        hhs[#hhs] = nil
+
+        local t_name = GetHogTeamName(gear)
+        if checkEmptyTeam(t_name) then
+            for i = 0, TeamsCount - 1 do
+                if teams[i] == t_name then
+                    found = i
+                    break
+                end
+            end
+            for i = found, TeamsCount - 2 do
+                teams[i] = teams[i + 1]
+            end
+            teams[TeamsCount - 1] = nil
+            TeamsCount = TeamsCount - 1
+        end
+        AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+        trackDeletion(gear)
+    end
+end
+
+--[[
+S T A R R I N G
+    prof - Coding, implementing and evangelism
+    vos  - Initial idea and script improvements
+    mikade - Moving the `how to play` into the game so that people know `how to play`, and whitespace :D
+--]]
--- a/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -1,720 +1,732 @@
-
-------------------------------------------
--- RACER 0.6
--- map-independant racing script
--- by mikade
------------------------------------------
-
------------------------------------
---0.1: took all the code from crazy racer and scrapped most of it
------------------------------------
-
--- Removed tumbler system
--- Removed extra adds like boosters etc
--- Added experimental waypoint placement system
--- More user feedback
--- Reduced race complexity limit to 5 waypoints
--- stop placement at complexity limit reached and end turn
--- guys dont keep racing after dying
--- invulnerable feasibility
--- reverted time keeping method
--- reduced feedback display time
--- colour-coded addcaptions
--- cleaned up code
--- support for more players properly added
--- tardis fix
--- remove airstrikes
-
--- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn
-
--- update feedback
-
--------
--- 0.2
--------
-
--- allow gameflags
--- extend time to 90s
--- remove other air-attack based weps
--- turn off water rise for sd
-
--------
--- 0.3
--------
-
--- prevent WP being placed in land
--- prevent waypoints being placed outside border
-
--------
--- 0.4
--------
-
--- update user feedback
--- add more sounds
-
--------
--- 0.5
--------
-
--- fix ghost disappearing if hog falls in water or somehow dies
--- lengthen ghost tracking interval to improve performance on slower machines
--- increase waypoint limit to 8
--- allow for persistent showmission information
-
--------
--- 0.6
--------
-
--- remove hogs from racing area as per request
-
------------------------------
--- SCRIPT BEGINS
------------------------------
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-
-------------------
--- Got Variables?
-------------------
-
-local fMod = 1000000 -- 1
-local roundLimit = 3
-local roundNumber = 0
-local firstClan = 10
-
-local fastX = {}
-local fastY = {}
-local fastCount = 0
-local fastIndex = 0
-local fastColour
-
-local currX = {}
-local currY = {}
-local currCount = 0
-
-local specialPointsX = {}
-local specialPointsY = {}
-local specialPointsCount = 0
-
---------------------------
--- hog and team tracking variales
---------------------------
-
-local numhhs = 0 -- store number of hedgehogs
-local hhs = {} -- store hedgehog gears
-
-local numTeams --  store the number of teams in the game
-local teamNameArr = {}  -- store the list of teams
-local teamClan = {}
-local teamSize = {}     -- store how many hogs per team
-local teamIndex = {} -- at what point in the hhs{} does each team begin
-
-local teamComment = {}
-local teamScore = {}
-
--------
--- racer vars
---------
-
-local cGear = nil
-
-local bestClan = nil
-local bestTime = nil
-
-local gameBegun = false
-local gameOver = false
-local racerActive = false
-local trackTime = 0
-
-local wpCirc = {}
-local wpX = {}
-local wpY = {}
-local wpCol = {}
-local wpActive = {}
-local wpRad = 450 --75
-local wpCount = 0
-local wpLimit = 8
-
-local roundN
-local lastRound
-local RoundHasChanged
-
--------------------
--- general methods
--------------------
-
-function RebuildTeamInfo()
-
-
-        -- make a list of individual team names
-        for i = 0, (TeamsCount-1) do
-                teamNameArr[i] = " " -- = i
-                teamSize[i] = 0
-                teamIndex[i] = 0
-                teamScore[i] = 100000
-        end
-        numTeams = 0
-
-        for i = 0, (numhhs-1) do
-
-                z = 0
-                unfinished = true
-                while(unfinished == true) do
-
-                        newTeam = true
-                        tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
-
-                        if tempHogTeamName == teamNameArr[z] then
-                                newTeam = false
-                                unfinished = false
-                        end
-
-                        z = z + 1
-
-                        if z == TeamsCount then
-                                unfinished = false
-                                if newTeam == true then
-                                        teamNameArr[numTeams] = tempHogTeamName
-                                        numTeams = numTeams + 1
-                                end
-                        end
-
-                end
-
-        end
-
-        -- find out how many hogs per team, and the index of the first hog in hhs
-        for i = 0, (numTeams-1) do
-                for z = 0, (numhhs-1) do
-                        if GetHogTeamName(hhs[z]) == teamNameArr[i] then
-                                teamClan[i] = GetHogClan(hhs[z])
-                                if teamSize[i] == 0 then
-                                        teamIndex[i] = z -- should give starting index
-                                end
-                                teamSize[i] = teamSize[i] + 1
-                                --add a pointer so this hog appears at i in hhs
-                        end
-                end
-
-        end
-
-end
-
-
------------------
--- RACER METHODS
------------------
-
-function CheckWaypoints()
-
-        trackFinished = true
-
-        for i = 0, (wpCount-1) do
-
-                g1X, g1Y = GetGearPosition(CurrentHedgehog)
-                g2X, g2Y = wpX[i], wpY[i]
-
-                g1X = g1X - g2X
-                g1Y = g1Y - g2Y
-                dist = (g1X*g1X) + (g1Y*g1Y)
-
-                --if i == 0 then
-                --      AddCaption(dist .. "/" .. (wpRad*wpRad) )
-                --end
-
-                NR = (48/100*wpRad)/2
-
-                if dist < (NR*NR) then
-                --if dist < (wpRad*wpRad) then
-                        --AddCaption("howdy")
-                        wpActive[i] = true
-                        wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new                             --GetClanColor(1)
-                        SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
-
-                        wpRem = 0
-                        for k = 0, (wpCount-1) do
-                                if wpActive[k] == false then
-                                        wpRem = wpRem + 1
-                                end
-                        end
-
-                        AddCaption(loc("Way-Points Remaining") .. ": " .. wpRem,0xffba00ff,capgrpAmmoinfo)
-
-                end
-
-                if wpActive[i] == false then
-                        trackFinished = false
-                end
-
-        end
-
-        return(trackFinished)
-
-end
-
-function AdjustScores()
-
-        if bestTime == nil then
-                bestTime = 100000
-                bestClan = 10
-                bestTimeComment = "N/A"
-        end
-
-        newScore = false
-
-        -- update this clan's time if the new track is better
-        for i = 0, (numTeams-1) do
-                if teamClan[i] == GetHogClan(CurrentHedgehog) then
-                        if trackTime < teamScore[i] then
-                                teamScore[i] = trackTime
-                                newScore = true
-                        else
-                                newScore = false
-                        end
-                end
-        end
-
-        --bestTime = 100000
-        --bestClan = 10
-
-        -- find the best time out of those so far
-        for i = 0, (numTeams-1) do
-                if teamScore[i] < bestTime then
-                        bestTime = teamScore[i]
-                        bestClan = teamClan[i]
-                end
-        end
-
-        if bestTime ~= 100000 then
-                bestTimeComment = (bestTime/1000) ..loc("s")
-        end
-
-        if newScore == true then
-                if trackTime == bestTime then -- best time of the race
-                        ShowMission(loc("RACER"),
-                        loc("TRACK COMPLETED"),
-                        loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
-                        loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
-                        PlaySound(sndHomerun)
-                else    -- best time for the clan
-                        ShowMission(loc("RACER"),
-                        loc("TRACK COMPLETED"),
-                        loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
-                        loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
-                end
-        else -- not any kind of new score
-                ShowMission(loc("RACER"),
-                loc("TRACK COMPLETED"),
-                loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" ..
-                loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
-                PlaySound(sndHellish)
-        end
-
-
-        --------
-        --new
-        --------
-
-        if bestTime == trackTime then
-                --AddCaption("wooooooooooooooooooooooooooooo")
-
-                fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
-
-                for i = 0, (currCount-1) do
-                        fastX[i] = currX[i]
-                        fastY[i] = currY[i]
-                end
-
-                fastCount = currCount
-                fastIndex = 0
-
-                --currCount = 0 -- is this needed?
-
-        else
-                currCount = 0
-                fastIndex = 0
-        end
-
-
-end
-
-function onNewRound()
-
-        roundNumber = roundNumber + 1
-
-        totalComment = ""
-        for i = 0, (TeamsCount-1) do
-                        if teamNameArr[i] ~= " " then                           -- teamScore[teamClan[i]]
-                                teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
-                                totalComment = totalComment .. teamComment[i]
-                        elseif teamNameArr[i] == " " then
-                                teamComment[i] = "|"
-                        end
-        end
-
-        ShowMission(    loc("RACER"),
-                                        loc("STATUS UPDATE"),
-                                        loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" ..
-                                        loc("Best Team Times: ") .. "|" .. totalComment, 0, 4000)
-
-        -- end game if its at round limit
-        if roundNumber == roundLimit then
-                for i = 0, (numhhs-1) do
-                        if GetHogClan(hhs[i]) ~= bestClan then
-                                SetEffect(hhs[i], heResurrectable, 0)
-                                SetHealth(hhs[i],0)
-                        end
-                end
-                gameOver = true
-                TurnTimeLeft = 1
-        end
-
-end
-
-function CheckForNewRound()
-
-        -------------
-        ------ new
-        -------------
-
-        --[[turnN = turnN + 1
-        if gameBegun == false then
-                if turnN == 2 then
-                        for i = 0, (numhhs-1) do
-                                if hhs[i] ~= nil then
-                                        SetEffect(hhs[i], heResurrectable, 0)
-                                        SetHealth(hhs[i],0)
-                                end
-                        end
-                        gameOver = true
-                        TurnTimeLeft = 1
-                end
-        else
-
-
-        end]]
-
-        --[[if roundBegun == true then
-
-                if RoundHasChanged == true then
-                        roundN = roundN + 1
-                        RoundHasChanged = false
-                        onNewRound()
-                end
-
-                if lastRound ~= TotalRounds then -- new round, but not really
-
-                        if RoundHasChanged == false then
-                                RoundHasChanged = true
-                        end
-
-                end
-
-                AddCaption("RoundN:" .. roundN .. "; " .. "TR: " .. TotalRounds)
-
-                lastRound = TotalRounds
-
-        end]]
-
-        ------------
-        ----- old
-        ------------
-
-        if GetHogClan(CurrentHedgehog) == firstClan then
-                onNewRound()
-        end
-
-end
-
-function DisableTumbler()
-        currCount = 0
-        fastIndex = 0
-        TurnTimeLeft = 0
-        racerActive = false -- newadd
-end
-
-function HandleGhost()
-
-        -- get the current xy of the racer at this point
-        currX[currCount] = GetX(CurrentHedgehog)
-        currY[currCount] = GetY(CurrentHedgehog)
-        currCount = currCount + 1
-
-        -- draw a ping of smoke where the fastest player was at this point
-        if (fastCount ~= 0) and (fastIndex < fastCount) then
-
-                fastIndex = fastIndex + 1
-
-                tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
-                g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-                SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
-
-                --AddCaption("fC: " .. fastIndex .. " / " .. fastCount)
-
-        else
-
-                --AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)
-
-        end
-
-
-
-end
-
-function TryRepositionHogs()
-
-	if MapHasBorder() == true then
-
-		for i = 0, (numhhs-1) do
-			if hhs[i] ~= nil then
-				SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
-			end
-		end
-
-	end
-
-end
-
-----------------------------------
--- GAME METHODS / EVENT HANDLERS
-----------------------------------
-
-function onGameInit()
-        GameFlags = bor(GameFlags,gfInfAttack + gfInvulnerable)
-        CaseFreq = 0
-        TurnTime = 90000
-        WaterRise = 0
-end
-
-
-function onGameStart()
-
-        roundN = 0
-        lastRound = TotalRounds
-        RoundHasChanged = false -- true
-
-        for i = 0, (specialPointsCount-1) do
-                PlaceWayPoint(specialPointsX[i], specialPointsY[i])
-        end
-
-        RebuildTeamInfo()
-
-        ShowMission     (
-                                loc("RACER"),
-                                loc("a Hedgewars mini-game"),
-
-                                loc("Build a track and race.") .. "|" ..
-                                loc("Round Limit:") .. " " .. roundLimit .. "|" ..
-
-                                "", 4, 4000
-                                )
-
-        TryRepositionHogs()
-
-end
-
-function PlaceWayPoint(x,y)
-
-        if (wpCount < wpLimit) then -- seems to not work with a hedgehog nil chek
-
-                wpX[wpCount] = x
-                wpY[wpCount] = y
-                wpCol[wpCount] = 0xffffffff
-                wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
-                                                                                                                                                --100
-                SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 1, 10, 0, wpRad, 5, wpCol[wpCount])
-
-                wpCount = wpCount + 1
-
-                AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
-
-        end
-
-end
-
-function onSpecialPoint(x,y,flag)
-    specialPointsX[specialPointsCount] = x
-    specialPointsY[specialPointsCount] = y
-    specialPointsCount = specialPointsCount + 1
-end
-
-function onNewTurn()
-
-        CheckForNewRound()
-        TryRepositionHogs()
-
-        racerActive = false
-
-        trackTime = 0
-
-        currCount = 0 -- hopefully this solves problem
-        AddAmmo(CurrentHedgehog, amAirAttack, 0)
-        gTimer = 0
-
-        -- Set the waypoints to unactive on new round
-        for i = 0,(wpCount-1) do
-                wpActive[i] = false
-                wpCol[i] = 0xffffffff
-                SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
-        end
-
-        -- Handle Starting Stage of Game
-        if (gameOver == false) and (gameBegun == false) then
-                if wpCount >= 3 then
-                        gameBegun = true
-                        roundNumber = 0
-                        firstClan = GetHogClan(CurrentHedgehog)
-                        ShowMission(loc("RACER"),
-                        loc("GAME BEGUN!!!"),
-                        loc("Complete the track as fast as you can!"), 2, 4000)
-                else
-                        ShowMission(loc("RACER"),
-                        loc("NOT ENOUGH WAYPOINTS"),
-                        loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
-                        AddAmmo(CurrentHedgehog, amAirAttack, 4000)
-            ParseCommand("setweap " .. string.char(amAirAttack))
-                end
-        end
-
-        if gameOver == true then
-                gameBegun = false
-                racerActive = false -- newadd
-        end
-
-        AddAmmo(CurrentHedgehog, amTardis, 0)
-        AddAmmo(CurrentHedgehog, amDrillStrike, 0)
-        AddAmmo(CurrentHedgehog, amMineStrike, 0)
-        AddAmmo(CurrentHedgehog, amNapalm, 0)
-        AddAmmo(CurrentHedgehog, amPiano, 0)
-
-end
-
-function onGameTick20()
-
-        -- airstrike detected, convert this into a potential waypoint spot
-        if cGear ~= nil then
-                x,y = GetGearPosition(cGear)
-        if x > -9000 then
-            x,y = GetGearTarget(cGear)
-
-
-            if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
-                AddCaption(loc("Please place the way-point in the open, within the map boundaries."))
-                PlaySound(sndDenied)
-            elseif (y > WaterLine-50) then
-                AddCaption(loc("Please place the way-point further from the waterline."))
-                PlaySound(sndDenied)
-            else
-                PlaceWayPoint(x, y)
-                if wpCount == wpLimit then
-                    AddCaption(loc("Race complexity limit reached."))
-                    DisableTumbler()
-                end
-            end
-        else
-            DeleteGear(cGear)
-        end
-        SetGearPosition(cGear, -10000, 0)
-        end
-
-
-        -- start the player tumbling with a boom once their turn has actually begun
-        if racerActive == false then
-
-                if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
-
-                        -- if the gamehas started put the player in the middle of the first
-                        --waypoint that was placed
-                        if gameBegun == true then
-                                AddCaption(loc("Good to go!"))
-                                racerActive = true
-                                trackTime = 0
-
-                                SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
-                                AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
-                                FollowGear(CurrentHedgehog)
-
-                                HideMission()
-
-                        else
-                                -- still in placement mode
-                        end
-
-                end
-        end
-
-
-
-        -- has the player started his tumbling spree?
-        if (CurrentHedgehog ~= nil) then
-
-                --airstrike conversion used to be here
-
-                -- if the RACE has started, show tracktimes and keep tabs on waypoints
-                if (racerActive == true) and (gameBegun == true) then
-
-                        --ghost
-                        if GameTime%40 == 0 then
-                                HandleGhost()
-                        end
-
-                        trackTime = trackTime + 20
-
-                        if GameTime%100 == 0 then
-
-                if trackTime%1000 == 0 then
-                    AddCaption((trackTime/1000)..'.0',GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
-                else
-                    AddCaption(trackTime/1000,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
-                end
-
-                                if (CheckWaypoints() == true) then
-                                        AdjustScores()
-                                        racerActive = false
-                                        DisableTumbler()
-                                end
-
-                        end
-
-                end
-
-                -- if the player has expended his tunbling time, stop him tumbling
-                if TurnTimeLeft <= 20 then
-                        DisableTumbler()
-                end
-
-        end
-
-end
-
-function onGearResurrect(gear)
-
-        AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
-
-        if gear == CurrentHedgehog then
-                DisableTumbler()
-        end
-
-end
-
-function onGearAdd(gear)
-
-        if GetGearType(gear) == gtHedgehog then
-                hhs[numhhs] = gear
-                numhhs = numhhs + 1
-                SetEffect(gear, heResurrectable, 1)
-        end
-
-        if GetGearType(gear) == gtAirAttack then
-                cGear = gear
-        end
-
-end
-
-function onGearDelete(gear)
-
-        if GetGearType(gear) == gtAirAttack then
-                cGear = nil
-        end
-
-end
+
+------------------------------------------
+-- RACER 0.6
+-- map-independant racing script
+-- by mikade
+-----------------------------------------
+
+-----------------------------------
+--0.1: took all the code from crazy racer and scrapped most of it
+-----------------------------------
+
+-- Removed tumbler system
+-- Removed extra adds like boosters etc
+-- Added experimental waypoint placement system
+-- More user feedback
+-- Reduced race complexity limit to 5 waypoints
+-- stop placement at complexity limit reached and end turn
+-- guys dont keep racing after dying
+-- invulnerable feasibility
+-- reverted time keeping method
+-- reduced feedback display time
+-- colour-coded addcaptions
+-- cleaned up code
+-- support for more players properly added
+-- tardis fix
+-- remove airstrikes
+
+-- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn
+
+-- update feedback
+
+-------
+-- 0.2
+-------
+
+-- allow gameflags
+-- extend time to 90s
+-- remove other air-attack based weps
+-- turn off water rise for sd
+
+-------
+-- 0.3
+-------
+
+-- prevent WP being placed in land
+-- prevent waypoints being placed outside border
+
+-------
+-- 0.4
+-------
+
+-- update user feedback
+-- add more sounds
+
+-------
+-- 0.5
+-------
+
+-- fix ghost disappearing if hog falls in water or somehow dies
+-- lengthen ghost tracking interval to improve performance on slower machines
+-- increase waypoint limit to 8
+-- allow for persistent showmission information
+
+-------
+-- 0.6
+-------
+
+-- remove hogs from racing area as per request
+
+-----------------------------
+-- SCRIPT BEGINS
+-----------------------------
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/OfficialChallenges.lua")
+
+------------------
+-- Got Variables?
+------------------
+
+local fMod = 1000000 -- 1
+local roundLimit = 3
+local roundNumber = 0
+local firstClan = 10
+
+local fastX = {}
+local fastY = {}
+local fastCount = 0
+local fastIndex = 0
+local fastColour
+
+local currX = {}
+local currY = {}
+local currCount = 0
+
+local specialPointsX = {}
+local specialPointsY = {}
+local specialPointsCount = 0
+
+--------------------------
+-- hog and team tracking variales
+--------------------------
+
+local numhhs = 0 -- store number of hedgehogs
+local hhs = {} -- store hedgehog gears
+
+local numTeams --  store the number of teams in the game
+local teamNameArr = {}  -- store the list of teams
+local teamClan = {}
+local teamSize = {}     -- store how many hogs per team
+local teamIndex = {} -- at what point in the hhs{} does each team begin
+
+local teamComment = {}
+local teamScore = {}
+
+-------
+-- racer vars
+--------
+
+local cGear = nil
+
+local bestClan = nil
+local bestTime = nil
+
+local gameBegun = false
+local gameOver = false
+local racerActive = false
+local trackTime = 0
+
+local wpCirc = {}
+local wpX = {}
+local wpY = {}
+local wpCol = {}
+local wpActive = {}
+local wpRad = 450 --75
+local wpCount = 0
+local wpLimit = 8
+
+local roundN
+local lastRound
+local RoundHasChanged
+
+-------------------
+-- general methods
+-------------------
+
+function RebuildTeamInfo()
+
+
+        -- make a list of individual team names
+        for i = 0, (TeamsCount-1) do
+                teamNameArr[i] = " " -- = i
+                teamSize[i] = 0
+                teamIndex[i] = 0
+                teamScore[i] = 100000
+        end
+        numTeams = 0
+
+        for i = 0, (numhhs-1) do
+
+                z = 0
+                unfinished = true
+                while(unfinished == true) do
+
+                        newTeam = true
+                        tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
+
+                        if tempHogTeamName == teamNameArr[z] then
+                                newTeam = false
+                                unfinished = false
+                        end
+
+                        z = z + 1
+
+                        if z == TeamsCount then
+                                unfinished = false
+                                if newTeam == true then
+                                        teamNameArr[numTeams] = tempHogTeamName
+                                        numTeams = numTeams + 1
+                                end
+                        end
+
+                end
+
+        end
+
+        -- find out how many hogs per team, and the index of the first hog in hhs
+        for i = 0, (numTeams-1) do
+                for z = 0, (numhhs-1) do
+                        if GetHogTeamName(hhs[z]) == teamNameArr[i] then
+                                teamClan[i] = GetHogClan(hhs[z])
+                                if teamSize[i] == 0 then
+                                        teamIndex[i] = z -- should give starting index
+                                end
+                                teamSize[i] = teamSize[i] + 1
+                                --add a pointer so this hog appears at i in hhs
+                        end
+                end
+
+        end
+
+end
+
+
+-----------------
+-- RACER METHODS
+-----------------
+
+function CheckWaypoints()
+
+        trackFinished = true
+
+        for i = 0, (wpCount-1) do
+
+                g1X, g1Y = GetGearPosition(CurrentHedgehog)
+                g2X, g2Y = wpX[i], wpY[i]
+
+                g1X = g1X - g2X
+                g1Y = g1Y - g2Y
+                dist = (g1X*g1X) + (g1Y*g1Y)
+
+                --if i == 0 then
+                --      AddCaption(dist .. "/" .. (wpRad*wpRad) )
+                --end
+
+                NR = (48/100*wpRad)/2
+
+                if dist < (NR*NR) then
+                --if dist < (wpRad*wpRad) then
+                        --AddCaption("howdy")
+                        wpActive[i] = true
+                        wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new                             --GetClanColor(1)
+                        SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
+
+                        wpRem = 0
+                        for k = 0, (wpCount-1) do
+                                if wpActive[k] == false then
+                                        wpRem = wpRem + 1
+                                end
+                        end
+
+                        AddCaption(loc("Way-Points Remaining") .. ": " .. wpRem,0xffba00ff,capgrpAmmoinfo)
+
+                end
+
+                if wpActive[i] == false then
+                        trackFinished = false
+                end
+
+        end
+
+        return(trackFinished)
+
+end
+
+function AdjustScores()
+
+        if bestTime == nil then
+                bestTime = 100000
+                bestClan = 10
+                bestTimeComment = "N/A"
+        end
+
+        newScore = false
+
+        -- update this clan's time if the new track is better
+        for i = 0, (numTeams-1) do
+                if teamClan[i] == GetHogClan(CurrentHedgehog) then
+                        if trackTime < teamScore[i] then
+                                teamScore[i] = trackTime
+                                newScore = true
+                        else
+                                newScore = false
+                        end
+                end
+        end
+
+        --bestTime = 100000
+        --bestClan = 10
+
+        -- find the best time out of those so far
+        for i = 0, (numTeams-1) do
+                if teamScore[i] < bestTime then
+                        bestTime = teamScore[i]
+                        bestClan = teamClan[i]
+                end
+        end
+
+        if bestTime ~= 100000 then
+                bestTimeComment = (bestTime/1000) ..loc("s")
+        end
+
+        if newScore == true then
+                if trackTime == bestTime then -- best time of the race
+                        ShowMission(loc("RACER"),
+                        loc("TRACK COMPLETED"),
+                        loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+                        loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
+                        PlaySound(sndHomerun)
+                else    -- best time for the clan
+                        ShowMission(loc("RACER"),
+                        loc("TRACK COMPLETED"),
+                        loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+                        loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
+                end
+        else -- not any kind of new score
+                ShowMission(loc("RACER"),
+                loc("TRACK COMPLETED"),
+                loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+                loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
+                PlaySound(sndHellish)
+        end
+
+
+        --------
+        --new
+        --------
+
+        if bestTime == trackTime then
+                --AddCaption("wooooooooooooooooooooooooooooo")
+
+                fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
+
+                for i = 0, (currCount-1) do
+                        fastX[i] = currX[i]
+                        fastY[i] = currY[i]
+                end
+
+                fastCount = currCount
+                fastIndex = 0
+
+                --currCount = 0 -- is this needed?
+
+        else
+                currCount = 0
+                fastIndex = 0
+        end
+
+
+end
+
+function onNewRound()
+
+        roundNumber = roundNumber + 1
+
+        totalComment = ""
+        for i = 0, (TeamsCount-1) do
+                        if teamNameArr[i] ~= " " then                           -- teamScore[teamClan[i]]
+                                teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
+                                totalComment = totalComment .. teamComment[i]
+                        elseif teamNameArr[i] == " " then
+                                teamComment[i] = "|"
+                        end
+        end
+
+        ShowMission(    loc("RACER"),
+                                        loc("STATUS UPDATE"),
+                                        loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" ..
+                                        loc("Best Team Times: ") .. "|" .. totalComment, 0, 4000)
+
+        -- end game if its at round limit
+        if roundNumber == roundLimit then
+                for i = 0, (numhhs-1) do
+                        if GetHogClan(hhs[i]) ~= bestClan then
+                                SetEffect(hhs[i], heResurrectable, 0)
+                                SetHealth(hhs[i],0)
+                        end
+                end
+                gameOver = true
+                TurnTimeLeft = 1
+        end
+
+end
+
+function CheckForNewRound()
+
+        -------------
+        ------ new
+        -------------
+
+        --[[turnN = turnN + 1
+        if gameBegun == false then
+                if turnN == 2 then
+                        for i = 0, (numhhs-1) do
+                                if hhs[i] ~= nil then
+                                        SetEffect(hhs[i], heResurrectable, 0)
+                                        SetHealth(hhs[i],0)
+                                end
+                        end
+                        gameOver = true
+                        TurnTimeLeft = 1
+                end
+        else
+
+
+        end]]
+
+        --[[if roundBegun == true then
+
+                if RoundHasChanged == true then
+                        roundN = roundN + 1
+                        RoundHasChanged = false
+                        onNewRound()
+                end
+
+                if lastRound ~= TotalRounds then -- new round, but not really
+
+                        if RoundHasChanged == false then
+                                RoundHasChanged = true
+                        end
+
+                end
+
+                AddCaption("RoundN:" .. roundN .. "; " .. "TR: " .. TotalRounds)
+
+                lastRound = TotalRounds
+
+        end]]
+
+        ------------
+        ----- old
+        ------------
+
+        if GetHogClan(CurrentHedgehog) == firstClan then
+                onNewRound()
+        end
+
+end
+
+function DisableTumbler()
+        currCount = 0
+        fastIndex = 0
+        TurnTimeLeft = 0
+        racerActive = false -- newadd
+end
+
+function HandleGhost()
+
+        -- get the current xy of the racer at this point
+        currX[currCount] = GetX(CurrentHedgehog)
+        currY[currCount] = GetY(CurrentHedgehog)
+        currCount = currCount + 1
+
+        -- draw a ping of smoke where the fastest player was at this point
+        if (fastCount ~= 0) and (fastIndex < fastCount) then
+
+                fastIndex = fastIndex + 1
+
+                tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
+                g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
+                SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
+
+                --AddCaption("fC: " .. fastIndex .. " / " .. fastCount)
+
+        else
+
+                --AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)
+
+        end
+
+
+
+end
+
+function TryRepositionHogs()
+
+	if MapHasBorder() == true then
+
+		for i = 0, (numhhs-1) do
+			if hhs[i] ~= nil then
+				SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
+			end
+		end
+
+	end
+
+end
+
+----------------------------------
+-- GAME METHODS / EVENT HANDLERS
+----------------------------------
+
+function onGameInit()
+        EnableGameFlags(gfInfAttack, gfInvulnerable)
+        CaseFreq = 0
+        TurnTime = 90000
+        WaterRise = 0
+end
+
+
+function onGameStart()
+
+        roundN = 0
+        lastRound = TotalRounds
+        RoundHasChanged = false -- true
+
+        for i = 0, (specialPointsCount-1) do
+                PlaceWayPoint(specialPointsX[i], specialPointsY[i])
+        end
+
+        RebuildTeamInfo()
+
+        ShowMission     (
+                                loc("RACER"),
+                                loc("a Hedgewars mini-game"),
+
+                                loc("Build a track and race.") .. "|" ..
+                                loc("Round Limit:") .. " " .. roundLimit .. "|" ..
+
+                                "", 4, 4000
+                                )
+
+        TryRepositionHogs()
+
+end
+
+function PlaceWayPoint(x,y)
+
+        if (wpCount < wpLimit) then -- seems to not work with a hedgehog nil chek
+
+                wpX[wpCount] = x
+                wpY[wpCount] = y
+                wpCol[wpCount] = 0xffffffff
+                wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
+                                                                                                                                                --100
+                SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 1, 10, 0, wpRad, 5, wpCol[wpCount])
+
+                wpCount = wpCount + 1
+
+                AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
+
+        end
+
+end
+
+function onSpecialPoint(x,y,flag)
+    specialPointsX[specialPointsCount] = x
+    specialPointsY[specialPointsCount] = y
+    specialPointsCount = specialPointsCount + 1
+end
+
+function onNewTurn()
+
+        CheckForNewRound()
+        TryRepositionHogs()
+
+        racerActive = false
+
+        trackTime = 0
+
+        currCount = 0 -- hopefully this solves problem
+        AddAmmo(CurrentHedgehog, amAirAttack, 0)
+        gTimer = 0
+
+        -- Set the waypoints to unactive on new round
+        for i = 0,(wpCount-1) do
+                wpActive[i] = false
+                wpCol[i] = 0xffffffff
+                SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
+        end
+
+        -- Handle Starting Stage of Game
+        if (gameOver == false) and (gameBegun == false) then
+                if wpCount >= 3 then
+                        gameBegun = true
+                        roundNumber = 0
+                        firstClan = GetHogClan(CurrentHedgehog)
+                        ShowMission(loc("RACER"),
+                        loc("GAME BEGUN!!!"),
+                        loc("Complete the track as fast as you can!"), 2, 4000)
+                else
+                        ShowMission(loc("RACER"),
+                        loc("NOT ENOUGH WAYPOINTS"),
+                        loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
+                        AddAmmo(CurrentHedgehog, amAirAttack, 4000)
+            ParseCommand("setweap " .. string.char(amAirAttack))
+                end
+        end
+
+        if gameOver == true then
+                gameBegun = false
+                racerActive = false -- newadd
+        end
+
+        AddAmmo(CurrentHedgehog, amTardis, 0)
+        AddAmmo(CurrentHedgehog, amDrillStrike, 0)
+        AddAmmo(CurrentHedgehog, amMineStrike, 0)
+        AddAmmo(CurrentHedgehog, amNapalm, 0)
+        AddAmmo(CurrentHedgehog, amPiano, 0)
+
+end
+
+function onGameTick20()
+
+        -- airstrike detected, convert this into a potential waypoint spot
+        if cGear ~= nil then
+                x,y = GetGearPosition(cGear)
+        if x > -9000 then
+            x,y = GetGearTarget(cGear)
+
+
+            if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
+                AddCaption(loc("Please place the way-point in the open, within the map boundaries."))
+                PlaySound(sndDenied)
+            elseif (y > WaterLine-50) then
+                AddCaption(loc("Please place the way-point further from the waterline."))
+                PlaySound(sndDenied)
+            else
+                PlaceWayPoint(x, y)
+                if wpCount == wpLimit then
+                    AddCaption(loc("Race complexity limit reached."))
+                    DisableTumbler()
+                end
+            end
+        else
+            DeleteGear(cGear)
+        end
+        SetGearPosition(cGear, -10000, 0)
+        end
+
+
+        -- start the player tumbling with a boom once their turn has actually begun
+        if racerActive == false then
+
+                if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
+
+                        -- if the gamehas started put the player in the middle of the first
+                        --waypoint that was placed
+                        if gameBegun == true then
+                                AddCaption(loc("Good to go!"))
+                                racerActive = true
+                                trackTime = 0
+
+                                SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
+                                AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
+                                FollowGear(CurrentHedgehog)
+
+                                HideMission()
+
+                        else
+                                -- still in placement mode
+                        end
+
+                end
+        end
+
+
+
+        -- has the player started his tumbling spree?
+        if (CurrentHedgehog ~= nil) then
+
+                --airstrike conversion used to be here
+
+                -- if the RACE has started, show tracktimes and keep tabs on waypoints
+                if (racerActive == true) and (gameBegun == true) then
+
+                        --ghost
+                        if GameTime%40 == 0 then
+                                HandleGhost()
+                        end
+
+                        trackTime = trackTime + 20
+
+                        if GameTime%100 == 0 then
+
+                if trackTime%1000 == 0 then
+                    AddCaption((trackTime/1000)..'.0',GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+                else
+                    AddCaption(trackTime/1000,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+                end
+
+                                if (CheckWaypoints() == true) then
+                                        AdjustScores()
+                                        racerActive = false
+                                        DisableTumbler()
+                                end
+
+                        end
+
+                end
+
+                -- if the player has expended his tunbling time, stop him tumbling
+                if TurnTimeLeft <= 20 then
+                        DisableTumbler()
+                end
+
+        end
+
+end
+
+function onGearResurrect(gear)
+
+        AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+
+        if gear == CurrentHedgehog then
+                DisableTumbler()
+        end
+
+end
+
+function onGearAdd(gear)
+
+        if GetGearType(gear) == gtHedgehog then
+                hhs[numhhs] = gear
+                numhhs = numhhs + 1
+                SetEffect(gear, heResurrectable, 1)
+        end
+
+        if GetGearType(gear) == gtAirAttack then
+                cGear = gear
+        end
+
+end
+
+function onGearDelete(gear)
+
+        if GetGearType(gear) == gtAirAttack then
+                cGear = nil
+        end
+
+end
+
+
+function onAchievementsDeclaration()
+    map = detectMap()
+    
+    for i = 0, (numTeams-1) do
+        if teamScore[i] < 100000 then
+            DeclareAchievement("rope race", teamNameArr[i], map, teamScore[i])
+        end
+    end
+end
--- a/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -46,7 +46,8 @@
 
 function onGameInit()
     -- Limit flags that can be set, but allow game schemes to be used
-    GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack))
+    DisableGameFlags(gfInfAttack)
+    EnableGameFlags(gfResetWeps)
     -- Set a custom game goal that will show together with the scheme ones
     Goals = loc("Each turn you get one random weapon")
 end
--- a/share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -363,8 +363,8 @@
     local y = 0
     local w = 0
     local h = 0 
-    GameFlags = bor(GameFlags, gfShoppaBorder)
-    if band(GameFlags,gfBottomBorder) == 0 and GetRandom(2) == 0 then
+    EnableGameFlags(gfShoppaBorder)
+    if not GetGameFlag(gfBottomBorder) and GetRandom(2) == 0 then
         AddPoint(-50,2010,7)
         AddPoint(4150,2010)
         for i = 0,GetRandom(3) do
--- a/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -1001,7 +1001,8 @@
 --------------------------
 
 function onGameInit()
-	GameFlags = 0 + gfRandomOrder
+	ClearGameFlags()
+	EnableGameFlags(gfRandomOrder)
 	Theme = "EarthRise"
 	CaseFreq = 0
 	HealthCaseProb = 0
--- a/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -181,7 +181,8 @@
 end
 
 function onGameInit()
-	GameFlags = gfRandomOrder + gfResetWeps + gfInfAttack + gfPlaceHog +gfPerHogAmmo
+	ClearGameFlags()
+	EnableGameFlags(gfRandomOrder, gfResetWeps, gfInfAttack, gfPlaceHog, gfPerHogAmmo)
 	Delay = 10
 	HealthCaseProb = 100
 end
--- a/share/hedgewars/Data/Scripts/Multiplayer/WxW.lua	Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/WxW.lua	Tue Jan 21 23:53:26 2014 +0100
@@ -521,7 +521,8 @@
 
 function onGameInit()
 
-	GameFlags = gfRandomOrder + gfBorder + gfSolidLand --+ gfInfAttack
+	ClearGameFlags()
+	EnableGameFlags(gfRandomOrder, gfBorder, gfSolidLand) --, gfInfAttack
 	HealthCaseProb = 0
 	CaseFreq = 0