Start conversion to OpenGL rendering
authorunc0rr
Fri, 25 Jan 2008 20:47:50 +0000
changeset 753 40fc0deb388f
parent 752 69f1dc50a1fa
child 754 94ac14829085
Start conversion to OpenGL rendering
QTfrontend/game.cpp
hedgewars.kdevelop
hedgewars/CCHandlers.inc
hedgewars/SDLh.pas
hedgewars/hwengine.dpr
hedgewars/uLand.pas
hedgewars/uMisc.pas
hedgewars/uStore.pas
hedgewars/uWorld.pas
--- a/QTfrontend/game.cpp	Tue Jan 22 17:18:58 2008 +0000
+++ b/QTfrontend/game.cpp	Fri Jan 25 20:47:50 2008 +0000
@@ -251,7 +251,7 @@
 	arguments << cfgdir->absolutePath();
 	arguments << QString::number(resolution.width());
 	arguments << QString::number(resolution.height());
-	arguments << QString::number(config->bitDepth()); // bpp
+	arguments << "16";//QString::number(config->bitDepth()); // bpp
 	arguments << QString("%1").arg(ipc_port);
 	arguments << (config->vid_Fullscreen() ? "1" : "0");
 	arguments << (config->isSoundEnabled() ? "1" : "0");
--- a/hedgewars.kdevelop	Tue Jan 22 17:18:58 2008 +0000
+++ b/hedgewars.kdevelop	Fri Jan 25 20:47:50 2008 +0000
@@ -56,7 +56,354 @@
       <filetype>*.inc</filetype>
       <filetype>*.dpr</filetype>
     </filetypes>
-    <blacklist/>
+    <blacklist>
+      <path>_CPack_Packages</path>
+      <path>_CPack_Packages/FreeBSD-Source</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/KB.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/SDLs.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/SDLs.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/SquareLabel.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/SquareLabel.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/about.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/about.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/binds.cpp</path>
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+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/chatwidget.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/chatwidget.h</path>
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+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/frameTeam.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/game.cpp</path>
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+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/gameuiconfig.h</path>
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+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/hedgehogerWidget.h</path>
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+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/netwwwwidget.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/netwwwwidget.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/newnetclient.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/newnetclient.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/pages.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/pages.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/playrecordpage.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/playrecordpage.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/predefteams.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/proto.cpp</path>
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+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/selectWeapon.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/selectWeapon.h</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/tcpBase.cpp</path>
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+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/team.cpp</path>
+      <path>_CPack_Packages/FreeBSD-Source/TGZ/hedgewars-src-0.9.2/QTfrontend/team.h</path>
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+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/avematan/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/bubbles</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/bubbles/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/cheese</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/cheese/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/norsk</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/norsk/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/steel</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/steel/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/tibet</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/tibet/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/wood</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/wood/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/xtheme</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Themes/xtheme/CMakeLists.txt</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Trainings</path>
+      <path>_CPack_Packages/FreeBSD-Source/TZ/hedgewars-src-0.9.2/share/hedgewars/Data/Trainings/CMakeLists.txt</path>
+    </blacklist>
     <general>
       <activedir/>
     </general>
--- a/hedgewars/CCHandlers.inc	Tue Jan 22 17:18:58 2008 +0000
+++ b/hedgewars/CCHandlers.inc	Fri Jan 25 20:47:50 2008 +0000
@@ -425,12 +425,16 @@
 if Length(s) = 0 then cFullScreen:= not cFullScreen
                  else cFullScreen:= s = '1';
 
-flags:= SDL_HWSURFACE or SDL_DOUBLEBUF or SDL_HWACCEL;
+SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+flags:= SDL_OPENGL;
 if cFullScreen then flags:= flags or SDL_FULLSCREEN
                else SDL_WM_SetCaption('Hedgewars', nil);
 SDL_FreeSurface(SDLPrimSurface);
 SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags);
 
+SetupOpenGL();
+
 {$IFDEF DEBUGFILE}
 AddFileLog('SDL video driver: ' + string(SDL_VideoDriverName(buf, sizeof(buf))));
 {$ENDIF}
--- a/hedgewars/SDLh.pas	Tue Jan 22 17:18:58 2008 +0000
+++ b/hedgewars/SDLh.pas	Fri Jan 25 20:47:50 2008 +0000
@@ -18,6 +18,7 @@
 
 unit SDLh;
 interface
+
 {$IFDEF LINUX}
 {$DEFINE UNIX}
 {$ENDIF}
@@ -61,6 +62,9 @@
 
       SDL_INIT_VIDEO  = $00000020;
       SDL_INIT_AUDIO  = $00000010;
+
+      SDL_GL_DOUBLEBUFFER = 5;
+      SDL_OPENGL          = 2;
       
 type PSDL_Rect = ^TSDL_Rect;
      TSDL_Rect = record
@@ -241,6 +245,9 @@
 function  SDL_LockMutex(mutex: PSDL_mutex): LongInt; cdecl; external SDLLibName name 'SDL_mutexP';
 function  SDL_UnlockMutex(mutex: PSDL_mutex): LongInt; cdecl; external SDLLibName name 'SDL_mutexV';
 
+function  SDL_GL_SetAttribute(attr: byte; value: LongInt): LongInt; cdecl; external SDLLibName;
+procedure SDL_GL_SwapBuffers(); cdecl; external SDLLibName;
+
 (*  TTF  *)
 
 const {$IFDEF WIN32}
--- a/hedgewars/hwengine.dpr	Tue Jan 22 17:18:58 2008 +0000
+++ b/hedgewars/hwengine.dpr	Fri Jan 25 20:47:50 2008 +0000
@@ -23,6 +23,7 @@
 program hwengine;
 uses
   SDLh,
+  GL,
   uConsts in 'uConsts.pas',
   uGame in 'uGame.pas',
   uMisc in 'uMisc.pas',
@@ -100,20 +101,23 @@
               end;
      gsGame : begin
               ProcessKbd;
+              glClear(GL_COLOR_BUFFER_BIT);
               DoGameTick(Lag);
               DrawWorld(Lag, SDLPrimSurface);
               end;
    gsConsole: begin
               DoGameTick(Lag);
-              DrawWorld(Lag, SDLPrimSurface);
-              DrawConsole(SDLPrimSurface);
+              glClear(GL_COLOR_BUFFER_BIT);
+//              DrawWorld(Lag, SDLPrimSurface);
+//              DrawConsole(SDLPrimSurface);
               end;
      gsExit : begin
               OnDestroy;
               end;
      end;
 
-SDL_Flip(SDLPrimSurface);
+//SDL_Flip(SDLPrimSurface);
+SDL_GL_SwapBuffers();
 if flagMakeCapture then
    begin
    flagMakeCapture:= false;
@@ -230,6 +234,7 @@
 WriteToConsole('Init SDL... ');
 SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true);
 WriteLnToConsole(msgOK);
+
 SDL_EnableUNICODE(1);
 
 WriteToConsole('Init SDL_ttf... ');
--- a/hedgewars/uLand.pas	Tue Jan 22 17:18:58 2008 +0000
+++ b/hedgewars/uLand.pas	Fri Jan 25 20:47:50 2008 +0000
@@ -18,13 +18,14 @@
 
 unit uLand;
 interface
-uses SDLh, uLandTemplates, uFloat;
+uses SDLh, uLandTemplates, uFloat, GL;
 {$include options.inc}
 type TLandArray = packed array[0..1023, 0..2047] of LongWord;
      TPreview = packed array[0..127, 0..31] of byte;
 
 var  Land: TLandArray;
      LandSurface: PSDL_Surface;
+     LandTexture: GLuint;
 
 procedure GenMap;
 function GenPreview: TPreview;
@@ -514,13 +515,13 @@
 
 AddProgress;
 with PixelFormat^ do
-     tmpsurf:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, AMask);
+     tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2048, 1024, 32, $FF, $FF00, $FF0000, 0);
 TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
 ColorizeLand(tmpsurf);
 AddProgress;
 AddBorder(tmpsurf);
 with PixelFormat^ do
-     LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, AMask);
+     LandSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2048, 1024, 32, $FF, $FF00, $FF0000, 0);
 TryDo(LandSurface <> nil, 'Error creating land surface', true);
 SDL_FillRect(LandSurface, nil, 0);
 AddProgress;
@@ -529,6 +530,7 @@
 AddObjects(tmpsurf, LandSurface);
 SDL_FreeSurface(tmpsurf);
 
+LandTexture:= Surface2Tex(LandSurface);
 AddProgress
 end;
 
@@ -539,7 +541,7 @@
 TryDo(TeamsCount = 2, 'More or less than 2 teams on map in forts mode!', true);
 
 with PixelFormat^ do
-     LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, AMask);
+     LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, 32, RMask, GMask, BMask, AMask);
 SDL_FillRect(LandSurface, nil, 0);
 
 tmpsurf:= LoadImage(Pathz[ptForts] + '/' + TeamsArray[0]^.FortName + 'L', false, true, true);
--- a/hedgewars/uMisc.pas	Tue Jan 22 17:18:58 2008 +0000
+++ b/hedgewars/uMisc.pas	Fri Jan 25 20:47:50 2008 +0000
@@ -18,7 +18,7 @@
 
 unit uMisc;
 interface
-uses uConsts, SDLh, uFloat;
+uses uConsts, SDLh, uFloat, GL;
 {$INCLUDE options.inc}
 var isCursorVisible : boolean = false;
     isTerminated    : boolean = false;
@@ -115,7 +115,8 @@
 procedure SendKB;
 procedure SetLittle(var r: hwFloat);
 procedure SendStat(sit: TStatInfoType; s: shortstring);
-function Str2PChar(const s: shortstring): PChar;
+function  Str2PChar(const s: shortstring): PChar;
+function  Surface2Tex(surf: PSDL_Surface): GLuint;
 
 var CursorPoint: TPoint;
     TargetPoint: TPoint = (X: NoPointX; Y: 0);
@@ -253,6 +254,30 @@
 RectToStr:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')'
 end;
 
+function Surface2Tex(surf: PSDL_Surface): GLuint;
+var mode: LongInt;
+    texId: GLuint;
+begin
+if (surf^.format^.BytesPerPixel = 3) then mode:= GL_RGB else
+if (surf^.format^.BytesPerPixel = 4) then mode:= GL_RGBA else
+   begin
+   TryDo(false, 'Surface2Tex: BytePerPixel not in [3, 4]', true);
+   Surface2Tex:= 0;
+   exit
+   end;
+
+glGenTextures(1, @texId);
+
+glBindTexture(GL_TEXTURE_2D, texId);
+
+glTexImage2D(GL_TEXTURE_2D, 0, mode, surf^.w, surf^.h, 0, mode, GL_UNSIGNED_BYTE, surf^.pixels);
+
+glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
+glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+
+Surface2Tex:= texId
+end;
+
 
 var i: LongInt;
 {$ENDIF}
--- a/hedgewars/uStore.pas	Tue Jan 22 17:18:58 2008 +0000
+++ b/hedgewars/uStore.pas	Fri Jan 25 20:47:50 2008 +0000
@@ -38,13 +38,14 @@
 procedure AddProgress;
 procedure FinishProgress;
 function  LoadImage(const filename: string; hasAlpha, critical, setTransparent: boolean): PSDL_Surface;
+procedure SetupOpenGL;
 
 var PixelFormat: PSDL_PixelFormat;
  SDLPrimSurface: PSDL_Surface;
    PauseSurface: PSDL_Surface;
 
 implementation
-uses uMisc, uConsole, uLand, uLocale;
+uses uMisc, uConsole, uLand, uLocale, GL, GLU;
 
 var
     HHSurface: PSDL_Surface;
@@ -206,6 +207,8 @@
          3: cSkyColor:= (p^[0]) or (p^[1] shl 8) or (p^[2] shl 16);
          4: cSkyColor:= PLongword(p)^;
          end;
+    glClearColor((cSkyColor shr 16) / 255, ((cSkyColor shr 8) and $FF) / 255, (cSkyColor and $FF) / 255, 0);
+
     if SDL_MustLock(SpritesData[sprSky].Surface) then
        SDL_UnlockSurface(SpritesData[sprSky].Surface)
     end;
@@ -360,7 +363,29 @@
 procedure DrawLand(X, Y: LongInt; Surface: PSDL_Surface);
 const r: TSDL_Rect = (x: 0; y: 0; w: 2048; h: 1024);
 begin
-DrawFromRect(X, Y, @r, LandSurface, Surface)
+glBindTexture(GL_TEXTURE_2D, LandTexture);
+glEnable(GL_TEXTURE_2D);
+
+        glBegin(GL_QUADS);
+
+        // top left
+        glTexCoord2f(0, 0);
+        glVertex2f(0, 0);
+
+        // top right
+        glTexCoord2f(1, 0);
+        glVertex2f(1, 0);
+
+        // bottom right
+        glTexCoord2f(1, 1);
+        glVertex2f(1, 1);
+
+        // bottom left
+        glTexCoord2f(0, 1);
+        glVertex2f(0, 1);
+
+        glEnd();
+//DrawFromRect(X, Y, @r, LandSurface, Surface)
 end;
 
 procedure DrawCentered(X, Top: LongInt; Source, Surface: PSDL_Surface);
@@ -416,7 +441,7 @@
 
 function  LoadImage(const filename: string; hasAlpha: boolean; critical, setTransparent: boolean): PSDL_Surface;
 var tmpsurf: PSDL_Surface;
-    Result: PSDL_Surface;
+    //Result: PSDL_Surface;
     s: shortstring;
 begin
 WriteToConsole(msgLoading + filename + '... ');
@@ -437,11 +462,26 @@
       end;
 
 if setTransparent then TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);
-if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf)
-            else Result:= SDL_DisplayFormat(tmpsurf);
+//if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf)
+//            else Result:= SDL_DisplayFormat(tmpsurf);
 {$IFDEF DEBUGFILE}WriteLnToConsole('(' + inttostr(tmpsurf^.w) + ',' + inttostr(tmpsurf^.h) + ') ');{$ENDIF}
 WriteLnToConsole(msgOK);
-LoadImage:= Result
+LoadImage:= tmpsurf//Result
+end;
+
+procedure SetupOpenGL;
+var aspect: real;
+begin
+aspect:= cScreenWidth / cScreenHeight;
+
+glViewport(0, 0, cScreenWidth, cScreenHeight);
+
+//glMatrixMode(GL_PROJECTION);
+//glLoadIdentity();
+
+//gluPerspective(60.0, aspect, 0.1, 100.0);
+
+glMatrixMode(GL_MODELVIEW)
 end;
 
 ////////////////////////////////////////////////////////////////////////////////
--- a/hedgewars/uWorld.pas	Tue Jan 22 17:18:58 2008 +0000
+++ b/hedgewars/uWorld.pas	Fri Jan 25 20:47:50 2008 +0000
@@ -179,16 +179,16 @@
    r.x:= 0;
    r.y:= 0;
    r.w:= cScreenWidth;
-   SDL_FillRect(Surface, @r, cSkyColor)
+//   SDL_FillRect(Surface, @r, cSkyColor)
    end;
 // background
-DrawRepeated(sprSky, WorldDx * 3 div 8);
-DrawRepeated(sprHorizont, WorldDx * 3 div 5);
+//DrawRepeated(sprSky, WorldDx * 3 div 8);
+//DrawRepeated(sprHorizont, WorldDx * 3 div 5);
 
 // Waves
 {$WARNINGS OFF}
-for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy - 64, 0, Surface);
-for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 192) and $FF), cWaterLine + WorldDy - 48, 0, Surface);
+//for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy - 64, 0, Surface);
+//for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 192) and $FF), cWaterLine + WorldDy - 48, 0, Surface);
 {$WARNINGS ON}
 
 DrawLand(WorldDx, WorldDy, Surface);
@@ -200,16 +200,16 @@
    r.h:= cScreenHeight - r.y;
    r.x:= 0;
    r.w:= cScreenWidth;
-   SDL_FillRect(Surface, @r, cWaterColor)
+//   SDL_FillRect(Surface, @r, cWaterColor)
    end;
 
-DrawGears(Surface);
+//DrawGears(Surface);
 
 // Waves
 {$WARNINGS OFF}
-for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6) +  64) and $FF), cWaterLine + WorldDy - 32, 0, Surface);
-for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 128) and $FF), cWaterLine + WorldDy - 16, 0, Surface);
-for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy     , 0, Surface);
+//for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6) +  64) and $FF), cWaterLine + WorldDy - 32, 0, Surface);
+//for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 128) and $FF), cWaterLine + WorldDy - 16, 0, Surface);
+//for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy     , 0, Surface);
 {$WARNINGS ON}
 
 // Turn time
@@ -219,14 +219,14 @@
    if i>99 then t:= 112
       else if i>9 then t:= 96
                   else t:= 80;
-   DrawSprite(sprFrame, t, cScreenHeight - 48, 1, Surface);
+//   DrawSprite(sprFrame, t, cScreenHeight - 48, 1, Surface);
    while i > 0 do
          begin
          dec(t, 32);
          DrawSprite(sprBigDigit, t, cScreenHeight - 48, i mod 10, Surface);
          i:= i div 10
          end;
-   DrawSprite(sprFrame, t - 4, cScreenHeight - 48, 0, Surface);
+//   DrawSprite(sprFrame, t - 4, cScreenHeight - 48, 0, Surface);
    end;
 
 // Attack bar
@@ -244,14 +244,14 @@
                 tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
                 tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
                 for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
-                    DrawSprite(sprPower, hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16,
-                                         hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12,
-                                         i, Surface)
+//                    DrawSprite(sprPower, hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16,
+//                                         hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12,
+//                                         i, Surface)
                 end
         end;
 
 // Target
-if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0, Surface);
+//if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0, Surface);
 
 // Captions
 i:= 8;
@@ -259,7 +259,7 @@
     with Captions[grp] do
          if Surf <> nil then
             begin
-            DrawCentered(cScreenWidth div 2, i + cConsoleYAdd, Surf, Surface);
+//            DrawCentered(cScreenWidth div 2, i + cConsoleYAdd, Surf, Surface);
             inc(i, Surf^.h + 2);
             if EndTime <= RealTicks then
                begin
@@ -277,30 +277,30 @@
       r.y:= DrawHealthY;
       r.w:= NameTag^.w;
       r.h:= NameTag^.h;
-      SDL_UpperBlit(NameTag, nil, Surface, @r);
+//      SDL_UpperBlit(NameTag, nil, Surface, @r);
 
       r.x:= 0;
       r.y:= 0;
       r.w:= 2 + TeamHealthBarWidth;
       r.h:= HealthSurf^.h;
 
-      DrawFromRect(cScreenWidth div 2,
-                        DrawHealthY,
-                        @r, HealthSurf, Surface);
+//      DrawFromRect(cScreenWidth div 2,
+//                        DrawHealthY,
+//                        @r, HealthSurf, Surface);
 
       inc(r.x, cTeamHealthWidth + 2);
       r.w:= 3;
 
-      DrawFromRect(cScreenWidth div 2 + TeamHealthBarWidth + 2,
-                        DrawHealthY,
-                        @r, HealthSurf, Surface);
+//      DrawFromRect(cScreenWidth div 2 + TeamHealthBarWidth + 2,
+//                        DrawHealthY,
+//                        @r, HealthSurf, Surface);
       end;
 
 // Lag alert
-if isInLag then DrawSprite(sprLag, 32, 32  + cConsoleYAdd, (RealTicks shr 7) mod 12, Surface);
+//if isInLag then DrawSprite(sprLag, 32, 32  + cConsoleYAdd, (RealTicks shr 7) mod 12, Surface);
 
 // Wind bar
-DrawSprite(sprWindBar, cScreenWidth - 180, cScreenHeight - 30, 0, Surface);
+//DrawSprite(sprWindBar, cScreenWidth - 180, cScreenHeight - 30, 0, Surface);
 if WindBarWidth > 0 then
    begin
    {$WARNINGS OFF}
@@ -309,7 +309,7 @@
    r.y:= 0;
    r.w:= WindBarWidth;
    r.h:= 13;
-   DrawSpriteFromRect(sprWindR, r, cScreenWidth - 103, cScreenHeight - 28, 13, 0, Surface);
+//   DrawSpriteFromRect(sprWindR, r, cScreenWidth - 103, cScreenHeight - 28, 13, 0, Surface);
    end else
  if WindBarWidth < 0 then
    begin
@@ -319,11 +319,11 @@
    r.y:= 0;
    r.w:= - WindBarWidth;
    r.h:= 13;
-   DrawSpriteFromRect(sprWindL, r, cScreenWidth - 106 + WindBarWidth, cScreenHeight - 28, 13, 0, Surface);
+//   DrawSpriteFromRect(sprWindL, r, cScreenWidth - 106 + WindBarWidth, cScreenHeight - 28, 13, 0, Surface);
    end;
 
 // AmmoMenu
-if (AMxCurr < cScreenWidth) or bShowAmmoMenu then ShowAmmoMenu(Surface);
+//if (AMxCurr < cScreenWidth) or bShowAmmoMenu then ShowAmmoMenu(Surface);
 
 // Cursor
 if isCursorVisible then
@@ -335,18 +335,18 @@
          i:= Ammo^[CurSlot, CurAmmo].Pos;
          with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
            if PosCount > 1 then
-             DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
-                                   CursorPoint.Y - SpritesData[PosSprite].Height div 2,
-                                   i, Surface);
+//             DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
+//                                   CursorPoint.Y - SpritesData[PosSprite].Height div 2,
+//                                   i, Surface);
          end;
-   DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8, Surface)
+//   DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8, Surface)
    end;
 
 {$IFDEF COUNTTICKS}
-DXOutText(10, 10, fnt16, inttostr(cntTicks), Surface);
+//DXOutText(10, 10, fnt16, inttostr(cntTicks), Surface);
 {$ENDIF}
 
-if isPaused then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, PauseSurface, Surface);
+//if isPaused then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, PauseSurface, Surface);
 
 inc(Frames);
 if cShowFPS then
@@ -363,7 +363,7 @@
       end;
    r.x:= cScreenWidth - 50;
    r.y:= 10;
-   SDL_UpperBlit(fpsSurface, nil, Surface, @r)
+//   SDL_UpperBlit(fpsSurface, nil, Surface, @r)
    end;
 
 inc(SoundTimerTicks, Lag);