--- a/ChangeLog.txt Thu May 30 18:31:02 2019 +0200
+++ b/ChangeLog.txt Fri May 31 11:08:54 2019 +0200
@@ -160,6 +160,7 @@
+ New call: AddMissionTeam(color): Add mission team, i.e. the team selected by player in campaign/mission page
+ New call: AddMissionHog(health): Add a hedgehog for the mission team
+ New call: SetTeamPassive(teamname, isPassive): Mark a team as passive. Passive teams do not play and are treated like frozen teams.
+ + New call: IsHogAlive(gear): Returns true if gear is a hegehog which is alive, not about to die and not hidden
+ New return value: AddTeam/AddMissionTeam return <real team name>, <team index>
+ SetClanColor: Now accepts negative color argument for user clan color, like in AddTeam
+ AddTeam: Append “_qau” to voicepack name to enable automatic selection of voicepack language
--- a/hedgewars/uScript.pas Thu May 30 18:31:02 2019 +0200
+++ b/hedgewars/uScript.pas Fri May 31 11:08:54 2019 +0200
@@ -1475,6 +1475,28 @@
lc_gethogfort:= 1
end;
+function lc_ishogalive(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+ if CheckLuaParamCount(L, 1, 'IsHogAlive', 'gearUid') then
+ begin
+ gear:= GearByUID(Trunc(lua_tonumber(L, 1)));
+ if gear <> nil then
+ if gear^.Kind = gtHedgehog then
+ if (gear^.Health > 0) and (gear^.Health > gear^.Damage) and ((gear^.State and (gstDrowning or gstHHDeath)) = 0) and ((gear^.Message and gmDestroy) = 0) then
+ lua_pushboolean(L, true)
+ else
+ lua_pushboolean(L, false)
+ else
+ lua_pushboolean(L, false)
+ else
+ lua_pushboolean(L, false);
+ end
+ else
+ lua_pushnil(L); // return value on stack (nil)
+ lc_ishogalive:= 1
+end;
+
function lc_ishoglocal(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
@@ -4477,6 +4499,7 @@
lua_register(luaState, _P'GetHogFlag', @lc_gethogflag);
lua_register(luaState, _P'GetHogFort', @lc_gethogfort);
lua_register(luaState, _P'GetHogGrave', @lc_gethoggrave);
+lua_register(luaState, _P'IsHogAlive', @lc_ishogalive);
lua_register(luaState, _P'IsHogLocal', @lc_ishoglocal);
lua_register(luaState, _P'GetHogTeamName', @lc_gethogteamname);
lua_register(luaState, _P'SetHogTeamName', @lc_sethogteamname);