--- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Wed Apr 13 01:28:20 2016 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Wed Apr 13 01:53:25 2016 +0200
@@ -816,38 +816,36 @@
for i = 1, #strucID do
- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucCirc[i])
- SetVisualGearValues(strucCirc[i], GetX(strucGear[i]), GetY(strucGear[i]), g3, g4, g5, g6, g7, strucCircRadius[i], g9, strucCircCol[i])
+ SetVisualGearValues(strucCirc[i], GetX(strucGear[i]), GetY(strucGear[i]), nil, nil, nil, nil, nil, strucCircRadius[i], nil, strucCircCol[i])
tempID = i
- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucAltDisplay[i]) --8000
- SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, g5, g6, 800000, sprTarget, g9, g10 )
-
-
+ SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, nil, nil, 800000, sprTarget)
- -- Check For proximity of stuff to our structures
- if isAStructureThatAppliesToMultipleGears(i) then
- runOnGears(CheckProximity)
- else -- only check prox on CurrentHedgehog
- CheckProximity(CurrentHedgehog)
- end
-
- if strucType[i] == loc("Reflector Shield") then
+ if GameTime % 100 == 0 then
+ -- Check For proximity of stuff to our structures
+ if isAStructureThatAppliesToMultipleGears(i) then
+ runOnGears(CheckProximity)
+ else -- only check prox on CurrentHedgehog
+ if CurrentHedgehog ~= nil then
+ CheckProximity(CurrentHedgehog)
+ end
+ end
- elseif strucType[i] == loc("Generator") then
-
- for z = 0, ClansCount-1 do
- if z == strucClan[i] then
- increaseGearValue(strucGear[i],"power")
- if getGearValue(strucGear[i],"power") == 10 then
- setGearValue(strucGear[i],"power",0)
- clanPower[z] = clanPower[z] + 1
- if clanPower[z] > conf_maxEnergy then
- clanPower[z] = conf_maxEnergy
+ if strucType[i] == loc("Generator") then
+
+ for z = 0, ClansCount-1 do
+ if z == strucClan[i] then
+ increaseGearValue(strucGear[i],"power")
+ if getGearValue(strucGear[i],"power") == 10 then
+ setGearValue(strucGear[i],"power",0)
+ clanPower[z] = clanPower[z] + 1
+ if clanPower[z] > conf_maxEnergy then
+ clanPower[z] = conf_maxEnergy
+ end
end
+
end
-
end
end
@@ -1220,6 +1218,8 @@
-- called in onGameTick()
function HandleHedgeEditor()
+ HandleStructures()
+
if CurrentHedgehog ~= nil then
if wallsVisible == true then
@@ -1245,8 +1245,6 @@
DrawTag(1)
- HandleStructures()
-
curWep = GetCurAmmoType()
-- change to girder mode on weapon swap