ACF3: Tweak princess spawn position
authorWuzzy <Wuzzy2@mail.ru>
Wed, 11 Jul 2018 16:01:12 +0200
changeset 13468 4ea2c8fa699e
parent 13467 1515e643cd91
child 13469 2c7ae236b2d8
ACF3: Tweak princess spawn position So that she doesn't "drop" after spawning
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua	Wed Jul 11 15:44:33 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua	Wed Jul 11 16:01:12 2018 +0200
@@ -208,7 +208,7 @@
   RestoreHedge(cyborg)
   RestoreHedge(princess)
   AnimSetGearPosition(cyborg, 437, 1700)
-  AnimSetGearPosition(princess, 519, 1722)
+  AnimSetGearPosition(princess, 519, 1726)
 end
 
 function SkipEndAnimDuo()
@@ -219,7 +219,7 @@
     princessHidden = false
   end
   AnimSetGearPosition(cyborg, 437, 1700)
-  AnimSetGearPosition(princess, 519, 1722)
+  AnimSetGearPosition(princess, 519, 1726)
   AnimSetGearPosition(leaks, 763, 1760)
   AnimSetGearPosition(dense, 835, 1519)
   HogTurnLeft(leaks, true)
@@ -540,7 +540,7 @@
   table.insert(failAnimAD, {func = AnimSwitchHog, args = {princess}})
   AddSkipFunction(failAnimAD, SkipFailAnimAlone, {})
 
-  table.insert(endAnimAD, {func = AnimCustomFunction, swh = false, args = {leaks, RestoreCyborg, {437, 1700, 519, 1722}}})
+  table.insert(endAnimAD, {func = AnimCustomFunction, swh = false, args = {leaks, RestoreCyborg, {437, 1700, 519, 1726}}})
   table.insert(endAnimAD, {func = AnimTurn, swh = false, args = {cyborg, "Right"}})
   table.insert(endAnimAD, {func = AnimTurn, swh = false, args = {princess, "Right"}})
   table.insert(endAnimAD, {func = AnimSay, args = {princess, loc("Help me, Leaks!"), SAY_SHOUT, 3000}})
@@ -599,7 +599,7 @@
   table.insert(outPitAnimAL, {func = AnimCustomFunction, swh = false, args = {cyborg, HideCyborgOnly, {}}})
   AddSkipFunction(outPitAnimAL, SkipOutPitAnim, {})
 
-  table.insert(endAnim, {func = AnimCustomFunction, swh = false, args = {leaks, RestoreCyborg, {437, 1700, 519, 1722}}})
+  table.insert(endAnim, {func = AnimCustomFunction, swh = false, args = {leaks, RestoreCyborg, {437, 1700, 519, 1726}}})
   table.insert(endAnim, {func = AnimTeleportGear, args = {leaks, 763, 1760}})
   table.insert(endAnim, {func = AnimTeleportGear, args = {dense, 835, 1519}})
   table.insert(endAnim, {func = AnimTurn, swh = false, args = {leaks, "Left"}})
@@ -662,7 +662,7 @@
   table.insert(outPitAnimRL, {func = AnimCustomFunction, swh = false, args = {cyborg, HideCyborgOnly, {}}})
   AddSkipFunction(outPitAnimRL, SkipOutPitAnim, {})
 
-  table.insert(endAnim, {func = AnimCustomFunction, args = {leaks, RestoreCyborg, {437, 1700, 519, 1722}}})
+  table.insert(endAnim, {func = AnimCustomFunction, args = {leaks, RestoreCyborg, {437, 1700, 519, 1726}}})
   table.insert(endAnim, {func = AnimTeleportGear, args = {leaks, 763, 1760}})
   table.insert(endAnim, {func = AnimTeleportGear, args = {dense, 835, 1519}})
   table.insert(endAnim, {func = AnimTurn, swh = false, args = {leaks, "Left"}})