--- a/hedgewars/GearDrawing.inc Sat May 01 20:15:38 2010 +0000
+++ b/hedgewars/GearDrawing.inc Sat May 01 20:48:39 2010 +0000
@@ -4,6 +4,7 @@
hx, hy, cx, cy, tx, ty, sx, sy, m: LongInt; // hedgehog, crosshair, temp, sprite, direction
lx, ly, dx, dy, ax, ay, aAngle, dAngle, hAngle: real; // laser, change
defaultPos, HatVisible: boolean;
+ VertexBuffer: array [0..1] of TVertex2f;
HH: PHedgehog;
begin
HH:= PHedgehog(Gear^.Hedgehog);
@@ -109,22 +110,23 @@
//if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
begin
+ glDisable(GL_TEXTURE_2D);
glEnable(GL_LINE_SMOOTH);
- glDisable(GL_TEXTURE_2D);
+
glLineWidth(1.0);
+
Tint($FF, $00, $00, $C0);
- glBegin(GL_LINES);
- glVertex3f(hx + WorldDx, hy + WorldDy, 0);
- glVertex3f(tx + WorldDx, ty + WorldDy, 0);
- glEnd();
- glLineWidth(5.0);
- glBegin(GL_LINES);
- glVertex3f(tx + WorldDx - 0.5, ty + WorldDy, 0);
- glVertex3f(tx + WorldDx + 0.5, ty + WorldDy, 0);
- glEnd();
+ VertexBuffer[0].X:= hx + WorldDx;
+ VertexBuffer[0].Y:= hy + WorldDy;
+ VertexBuffer[1].X:= tx + WorldDx;
+ VertexBuffer[1].Y:= ty + WorldDy;
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
+ glDrawArrays(GL_LINES, 0, Length(VertexBuffer));
Tint($FF, $FF, $FF, $FF);
+ glEnable(GL_TEXTURE_2D);
glDisable(GL_LINE_SMOOTH);
- glEnable(GL_TEXTURE_2D);
end;
end;
// draw crosshair