I keep forgetting to merge.
authornemo
Thu, 29 Jul 2010 18:31:48 -0400
changeset 3685 5fdf49ace96c
parent 3684 0c34dbfdea77 (current diff)
parent 3682 45b416c5b976 (diff)
child 3686 617d00c850b0
child 3687 f2d5bc20064a
I keep forgetting to merge.
hedgewars/uConsts.pas
--- a/hedgewars/GSHandlers.inc	Thu Jul 29 18:31:34 2010 -0400
+++ b/hedgewars/GSHandlers.inc	Thu Jul 29 18:31:48 2010 -0400
@@ -186,12 +186,12 @@
 
         if (Gear^.Invulnerable) then exit;
 
-        if _0_6 < Gear^.dY then
-            PlaySound(sndOw4, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
-        else
-            PlaySound(sndOw1, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
-
-        ApplyDamage(Gear, dmg);
+        //if _0_6 < Gear^.dY then
+        //    PlaySound(sndOw4, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
+        //else
+        //    PlaySound(sndOw1, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
+
+        ApplyDamage(Gear, dmg, dsFall);
     end
 end;
 
--- a/hedgewars/HHHandlers.inc	Thu Jul 29 18:31:34 2010 -0400
+++ b/hedgewars/HHHandlers.inc	Thu Jul 29 18:31:48 2010 -0400
@@ -17,6 +17,29 @@
  *)
 
 ////////////////////////////////////////////////////////////////////////////////
+
+procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
+begin
+if (Source = dsFall) or (Source = dsExplosion) then
+    case random(3) of
+        0: PlaySound(sndOoff1, Hedgehog^.Team^.voicepack);
+        1: PlaySound(sndOoff2, Hedgehog^.Team^.voicepack);
+        2: PlaySound(sndOoff3, Hedgehog^.Team^.voicepack);
+    end
+else if (Source = dsPoison) then
+    case random(2) of
+        0: PlaySound(sndPoisonCough, Hedgehog^.Team^.voicepack);
+        1: PlaySound(sndPoisonMoan, Hedgehog^.Team^.voicepack);
+    end
+else
+    case random(4) of
+        0: PlaySound(sndOw1, Hedgehog^.Team^.voicepack);
+        1: PlaySound(sndOw2, Hedgehog^.Team^.voicepack);
+        2: PlaySound(sndOw3, Hedgehog^.Team^.voicepack);
+        3: PlaySound(sndOw4, Hedgehog^.Team^.voicepack);
+    end
+end;
+
 procedure ChangeAmmo(Gear: PGear);
 var slot, i: Longword;
 begin
--- a/hedgewars/uConsts.pas	Thu Jul 29 18:31:34 2010 -0400
+++ b/hedgewars/uConsts.pas	Thu Jul 29 18:31:48 2010 -0400
@@ -98,6 +98,8 @@
 
     TGearsType = set of TGearType;
 
+    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
+
     TSound = (sndNone,
             sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
             sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
@@ -106,7 +108,7 @@
             sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
             sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
             sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
-            sndCake, sndOw1, sndOw4, sndFirePunch1, sndFirePunch2,
+            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
             sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
             sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
             sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
@@ -118,7 +120,7 @@
             sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
             sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
             sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
-            sndSkip, sndSineGun);
+            sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3);
 
     TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer,
             amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
@@ -856,6 +858,8 @@
             (FileName:             'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
             (FileName:                'cake2.ogg'; Path: ptSounds),// sndCake
             (FileName:                  'Ow1.ogg'; Path: ptVoices),// sndOw1
+            (FileName:                  'Ow2.ogg'; Path: ptVoices),// sndOw2
+            (FileName:                  'Ow3.ogg'; Path: ptVoices),// sndOw3
             (FileName:                  'Ow4.ogg'; Path: ptVoices),// sndOw4
             (FileName:           'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
             (FileName:           'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
@@ -917,7 +921,10 @@
             (FileName:                   '8C.ogg'; Path: ptSounds),// sndPiano7
             (FileName:                   '9D.ogg'; Path: ptSounds),// sndPiano8
             (FileName:                 'skip.ogg'; Path: ptSounds),// sndSkip
-            (FileName:          'shotgunfire.ogg'; Path: ptSounds) // sndSineGun
+            (FileName:          'shotgunfire.ogg'; Path: ptSounds),// sndSineGun
+            (FileName:                'Ooff1.ogg'; Path: ptVoices),// sndOoff1
+            (FileName:                'Ooff2.ogg'; Path: ptVoices),// sndOoff2
+            (FileName:                'Ooff3.ogg'; Path: ptVoices) // sndOoff3
             );
 
     Ammoz: array [TAmmoType] of record
--- a/hedgewars/uGears.pas	Thu Jul 29 18:31:34 2010 -0400
+++ b/hedgewars/uGears.pas	Thu Jul 29 18:31:48 2010 -0400
@@ -83,7 +83,7 @@
 function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
 procedure ProcessGears;
 procedure EndTurnCleanup;
-procedure ApplyDamage(Gear: PGear; Damage: Longword);
+procedure ApplyDamage(Gear: PGear; Damage: Longword; Source: TDamageSource);
 procedure SetAllToActive;
 procedure SetAllHHToActive;
 procedure DrawGears;
@@ -635,22 +635,18 @@
     team: PTeam;
        i: LongWord;
     flag: Boolean;
+     tmp: LongWord;
 begin
-	Gear:= GearsList;
+    Gear:= GearsList;
 
-	while Gear <> nil do
-	begin
-		if Gear^.Kind = gtHedgehog then
-			begin
+    while Gear <> nil do
+    begin
+        if Gear^.Kind = gtHedgehog then
+            begin
+            tmp:= 0;
             if PHedgehog(Gear^.Hedgehog)^.Effects[hePoisoned] then
-                begin
-                inc(Gear^.Damage, min(ModifyDamage(5,Gear), max(0,Gear^.Health - 1 - Gear^.Damage)));
-                if getRandom(2) = 0 then
-                    PlaySound(sndPoisonCough, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
-                else
-                    PlaySound(sndPoisonMoan, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
-                end;
-            inc(Gear^.Damage, min(cHealthDecrease, max(0,Gear^.Health - 1 - Gear^.Damage)));
+                inc(tmp, min(ModifyDamage(5,Gear), max(0,Gear^.Health - 1 - Gear^.Damage)));
+            inc(tmp, min(cHealthDecrease, max(0,Gear^.Health - 1 - Gear^.Damage)));
             if PHedgehog(Gear^.Hedgehog)^.King then
                 begin
                 flag:= false;
@@ -660,12 +656,13 @@
                         (not team^.Hedgehogs[i].King) and 
                         (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) 
                     then flag:= true;
-                if not flag then inc(Gear^.Damage, min(5, max(0,Gear^.Health - 1 - Gear^.Damage)))
+                if not flag then inc(tmp, min(5, max(0,Gear^.Health - 1 - Gear^.Damage)))
                 end;
-			end;
+            if tmp > 0 then ApplyDamage(Gear, tmp, dsPoison);
+            end;
 
-		Gear:= Gear^.NextGear
-	end;
+        Gear:= Gear^.NextGear
+    end;
 end;
 
 procedure ProcessGears;
@@ -891,13 +888,14 @@
         end
 end;
 
-procedure ApplyDamage(Gear: PGear; Damage: Longword);
+procedure ApplyDamage(Gear: PGear; Damage: Longword; Source: TDamageSource);
 var s: shortstring;
     vampDmg, tmpDmg, i: Longword;
     vg: PVisualGear;
 begin
     if (Gear^.Kind = gtHedgehog) and (Damage>=1) then
     begin
+    HHHurt(Gear^.Hedgehog, Source);
     AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color);
     tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
     if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
@@ -1226,7 +1224,7 @@
                             if (Mask and EXPLNoDamage) = 0 then
                                 begin
                                 if not Gear^.Invulnerable then
-                                    ApplyDamage(Gear, dmg)
+                                    ApplyDamage(Gear, dmg, dsExplosion)
                                 else
                                     Gear^.State:= Gear^.State or gstWinner;
                                 end;
@@ -1285,7 +1283,7 @@
             gtTarget,
             gtExplosives: begin
                     if (not t^.Invulnerable) then
-                        ApplyDamage(t, dmg)
+                        ApplyDamage(t, dmg, dsBullet)
                     else
                         Gear^.State:= Gear^.State or gstWinner;
 
@@ -1340,10 +1338,10 @@
             gtExplosives: begin
                     if (Ammo^.Kind = gtDrill) then begin Ammo^.Timer:= 0; exit; end;
                     if (not Gear^.Invulnerable) then
-                        ApplyDamage(Gear, tmpDmg)
+                        ApplyDamage(Gear, tmpDmg, dsShove)
                     else
                         Gear^.State:= Gear^.State or gstWinner;
-                    if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, tmpDmg * 100); // crank up damage for explosives + blowtorch
+                    if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
 
                     DeleteCI(Gear);
                     if (Gear^.Kind = gtHedgehog) and PHedgehog(Gear^.Hedgehog)^.King then