ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
authorkoda
Thu, 10 May 2012 22:15:31 +0200
changeset 7047 606acf1f80be
parent 7046 acc6b5159cde
child 7048 0a4c88935902
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
project_files/HedgewarsMobile/Classes/HelpPageInGameViewController-iPad.xib
project_files/HedgewarsMobile/Classes/HelpPageInGameViewController-iPhone.xib
project_files/HedgewarsMobile/Classes/HelpPageInGameViewController.h
project_files/HedgewarsMobile/Classes/HelpPageInGameViewController.m
project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController-iPad.xib
project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController-iPhone.xib
project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.h
project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.m
project_files/HedgewarsMobile/Classes/InGameMenuViewController.h
project_files/HedgewarsMobile/Classes/InGameMenuViewController.m
project_files/HedgewarsMobile/Classes/OverlayViewController.h
project_files/HedgewarsMobile/Classes/OverlayViewController.m
project_files/HedgewarsMobile/Classes/OverlayViewController.xib
project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
project_files/HedgewarsMobile/Resources/Overlay/ammoButton.png
project_files/HedgewarsMobile/Resources/Overlay/ammoButton@2x.png
project_files/HedgewarsMobile/Resources/Overlay/arrowDown.png
project_files/HedgewarsMobile/Resources/Overlay/arrowDown@2x.png
project_files/HedgewarsMobile/Resources/Overlay/arrowLeft.png
project_files/HedgewarsMobile/Resources/Overlay/arrowLeft@2x.png
project_files/HedgewarsMobile/Resources/Overlay/arrowRight.png
project_files/HedgewarsMobile/Resources/Overlay/arrowRight@2x.png
project_files/HedgewarsMobile/Resources/Overlay/arrowUp.png
project_files/HedgewarsMobile/Resources/Overlay/arrowUp@2x.png
project_files/HedgewarsMobile/Resources/Overlay/cornerButton.png
project_files/HedgewarsMobile/Resources/Overlay/cornerButton@2x.png
project_files/HedgewarsMobile/Resources/Overlay/helpabove.png
project_files/HedgewarsMobile/Resources/Overlay/helpbottom.png
project_files/HedgewarsMobile/Resources/Overlay/helpingame.png
project_files/HedgewarsMobile/Resources/Overlay/helpleft.png
project_files/HedgewarsMobile/Resources/Overlay/helpplain.png
project_files/HedgewarsMobile/Resources/Overlay/helpright.png
project_files/HedgewarsMobile/Resources/Overlay/joyButtonAttack.png
project_files/HedgewarsMobile/Resources/Overlay/joyButtonAttack@2x.png
project_files/HedgewarsMobile/Resources/Overlay/joyButtonBackJump.png
project_files/HedgewarsMobile/Resources/Overlay/joyButtonBackJump@2x.png
project_files/HedgewarsMobile/Resources/Overlay/joyButtonForwardJump.png
project_files/HedgewarsMobile/Resources/Overlay/joyButtonForwardJump@2x.png
--- a/project_files/HedgewarsMobile/Classes/HelpPageInGameViewController-iPad.xib	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,922 +0,0 @@
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-						<string key="minorKey">UIKit.framework/Headers/UIViewController.h</string>
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-				</object>
-			</object>
-		</object>
-		<int key="IBDocument.localizationMode">0</int>
-		<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaTouchFramework</string>
-		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults">
-			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string>
-			<integer value="1056" key="NS.object.0"/>
-		</object>
-		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
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-		</object>
-		<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
-		<string key="IBDocument.LastKnownRelativeProjectPath">../Hedgewars.xcodeproj</string>
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--- a/project_files/HedgewarsMobile/Classes/HelpPageInGameViewController.h	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import <UIKit/UIKit.h>
-
-
-@interface HelpPageInGameViewController : UIViewController <UIScrollViewDelegate> {
-    UIScrollView *scrollView;
-}
-
-@property (nonatomic, retain) IBOutlet UIScrollView *scrollView;
-
--(IBAction) dismiss;
-
-@end
--- a/project_files/HedgewarsMobile/Classes/HelpPageInGameViewController.m	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import "HelpPageInGameViewController.h"
-
-
-@implementation HelpPageInGameViewController
-@synthesize scrollView;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
-    return rotationManager(interfaceOrientation);
-}
-
--(void) didReceiveMemoryWarning {
-    [super didReceiveMemoryWarning];
-    self.scrollView = nil;
-}
-
-// on iPhone the XIBs contain UIScrollView
--(void) viewDidLoad {
-    if (IS_IPAD() == NO) {
-        scrollView.contentSize = CGSizeMake(480,470);
-        scrollView.maximumZoomScale = 4.0;
-        scrollView.minimumZoomScale = 0.75;
-        scrollView.clipsToBounds = YES;
-        scrollView.delegate = self;
-    }
-    [super viewDidLoad];
-}
-
--(void) viewDidUnload {
-    [super viewDidUnload];
-    self.scrollView = nil;
-}
-
--(void) dealloc {
-    releaseAndNil(scrollView);
-    [super dealloc];
-}
-
--(IBAction) dismiss {
-    [UIView beginAnimations:@"dismiss help" context:NULL];
-    self.view.alpha = 0;
-    [UIView commitAnimations];
-    [self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
-}
-
-@end
--- a/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController-iPad.xib	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1137 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<archive type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB" version="7.10">
-	<data>
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-		<string key="IBDocument.HIToolboxVersion">461.00</string>
-		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
-			<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-			<string key="NS.object.0">132</string>
-		</object>
-		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
-			<bool key="EncodedWithXMLCoder">YES</bool>
-		</object>
-		<object class="NSArray" key="IBDocument.PluginDependencies">
-			<bool key="EncodedWithXMLCoder">YES</bool>
-			<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-		</object>
-		<object class="NSMutableDictionary" key="IBDocument.Metadata">
-			<bool key="EncodedWithXMLCoder">YES</bool>
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-				<bool key="EncodedWithXMLCoder">YES</bool>
-			</object>
-			<object class="NSMutableArray" key="dict.values">
-				<bool key="EncodedWithXMLCoder">YES</bool>
-			</object>
-		</object>
-		<object class="NSMutableArray" key="IBDocument.RootObjects" id="1000">
-			<bool key="EncodedWithXMLCoder">YES</bool>
-			<object class="IBProxyObject" id="841351856">
-				<string key="IBProxiedObjectIdentifier">IBFilesOwner</string>
-				<string key="targetRuntimeIdentifier">IBIPadFramework</string>
-			</object>
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-				<string key="IBProxiedObjectIdentifier">IBFirstResponder</string>
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-			</object>
-			<object class="IBUIView" id="766721923">
-				<nil key="NSNextResponder"/>
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-					<bool key="EncodedWithXMLCoder">YES</bool>
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-						<object class="NSCustomResource" key="IBUIImage" id="468391955">
-							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">helpabove.png</string>
-						</object>
-					</object>
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-						<bool key="IBUIUserInteractionEnabled">NO</bool>
-						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
-						<string key="IBUIText">Map theme</string>
-						<object class="NSFont" key="IBUIFont" id="583365693">
-							<string key="NSName">Helvetica-Bold</string>
-							<double key="NSSize">18</double>
-							<int key="NSfFlags">16</int>
-						</object>
-						<object class="NSColor" key="IBUITextColor" id="283637272">
-							<int key="NSColorSpace">1</int>
-							<bytes key="NSRGB">MCAwIDAAA</bytes>
-						</object>
-						<nil key="IBUIHighlightedColor"/>
-						<int key="IBUIBaselineAdjustment">1</int>
-						<float key="IBUIMinimumFontSize">10</float>
-					</object>
-					<object class="IBUILabel" id="552788325">
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-						<int key="IBUIContentMode">7</int>
-						<bool key="IBUIUserInteractionEnabled">NO</bool>
-						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
-						<string key="IBUIText">Here you can choose how your map will appear in game.</string>
-						<object class="NSFont" key="IBUIFont" id="818038162">
-							<string key="NSName">Helvetica</string>
-							<double key="NSSize">16</double>
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-						</object>
-						<reference key="IBUITextColor" ref="283637272"/>
-						<nil key="IBUIHighlightedColor"/>
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-						<int key="IBUINumberOfLines">0</int>
-					</object>
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-						<reference key="IBUIImage" ref="468391955"/>
-					</object>
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-						<int key="IBUIContentMode">7</int>
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-						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
-						<string key="IBUIText">Map type</string>
-						<reference key="IBUIFont" ref="583365693"/>
-						<reference key="IBUITextColor" ref="283637272"/>
-						<nil key="IBUIHighlightedColor"/>
-						<int key="IBUIBaselineAdjustment">1</int>
-						<float key="IBUIMinimumFontSize">10</float>
-					</object>
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-						<int key="IBUIContentMode">7</int>
-						<bool key="IBUIUserInteractionEnabled">NO</bool>
-						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
-						<string key="IBUIText">Choose between a static map or a randomly generated one (might require more time). In a mission you need to perfom some action to win.</string>
-						<reference key="IBUIFont" ref="818038162"/>
-						<reference key="IBUITextColor" ref="283637272"/>
-						<nil key="IBUIHighlightedColor"/>
-						<int key="IBUIBaselineAdjustment">1</int>
-						<float key="IBUIMinimumFontSize">10</float>
-						<int key="IBUINumberOfLines">0</int>
-					</object>
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-						<bool key="IBUIUserInteractionEnabled">NO</bool>
-						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
-						<object class="NSCustomResource" key="IBUIImage">
-							<string key="NSClassName">NSImage</string>
-							<string key="NSResourceName">helpright.png</string>
-						</object>
-					</object>
-					<object class="IBUILabel" id="323588470">
-						<reference key="NSNextResponder" ref="766721923"/>
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-						<bool key="IBUIUserInteractionEnabled">NO</bool>
-						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
-						<string key="IBUIText">Map preview</string>
-						<reference key="IBUIFont" ref="583365693"/>
-						<reference key="IBUITextColor" ref="283637272"/>
-						<nil key="IBUIHighlightedColor"/>
-						<int key="IBUIBaselineAdjustment">1</int>
-						<float key="IBUIMinimumFontSize">10</float>
-					</object>
-					<object class="IBUILabel" id="687330896">
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-						<bool key="IBUIOpaque">NO</bool>
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-						<int key="IBUIContentMode">7</int>
-						<bool key="IBUIUserInteractionEnabled">NO</bool>
-						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
-						<string key="IBUIText">This is a small preview of your next map. Tap to select / generate a new map.</string>
-						<reference key="IBUIFont" ref="818038162"/>
-						<reference key="IBUITextColor" ref="283637272"/>
-						<nil key="IBUIHighlightedColor"/>
-						<int key="IBUIBaselineAdjustment">1</int>
-						<float key="IBUIMinimumFontSize">10</float>
-						<int key="IBUINumberOfLines">0</int>
-					</object>
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-					</object>
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-						<string key="targetRuntimeIdentifier">IBIPadFramework</string>
-						<string key="IBUIText">Teams</string>
-						<reference key="IBUIFont" ref="583365693"/>
-						<reference key="IBUITextColor" ref="283637272"/>
-						<nil key="IBUIHighlightedColor"/>
-						<int key="IBUIBaselineAdjustment">1</int>
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--- a/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.h	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import <UIKit/UIKit.h>
-
-
-@interface HelpPageLobbyViewController : UIViewController <UIScrollViewDelegate> {
-    UIScrollView *scrollView;
-}
-
-@property (nonatomic, retain) IBOutlet UIScrollView *scrollView;
-
--(IBAction) dismiss;
-
-@end
--- a/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.m	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import "HelpPageLobbyViewController.h"
-
-
-@implementation HelpPageLobbyViewController
-@synthesize scrollView;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
-    return rotationManager(interfaceOrientation);
-}
-
--(void) didReceiveMemoryWarning {
-    [super didReceiveMemoryWarning];
-    self.scrollView = nil;
-}
-
-// on iPhone the XIBs contain UIScrollView
--(void) viewDidLoad {
-    if (IS_IPAD() == NO){
-        scrollView.contentSize = CGSizeMake(480,650);
-        scrollView.maximumZoomScale = 4.0;
-        scrollView.minimumZoomScale = 0.75;
-        scrollView.clipsToBounds = YES;
-        scrollView.delegate = self;
-    }
-    [super viewDidLoad];
-}
-
--(void) viewDidUnload {
-    [super viewDidUnload];
-    self.scrollView = nil;
-}
-
--(void) dealloc {
-    releaseAndNil(scrollView);
-    [super dealloc];
-}
-
--(IBAction) dismiss {
-    [UIView beginAnimations:@"dismiss help" context:NULL];
-    self.view.alpha = 0;
-    [UIView commitAnimations];
-    [self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
-}
-
-@end
--- a/project_files/HedgewarsMobile/Classes/InGameMenuViewController.h	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import <UIKit/UIKit.h>
-
-
-@interface InGameMenuViewController : UITableViewController <UIActionSheetDelegate> {
-
-}
-
-
--(void) present;
--(void) dismiss;
-
-@end
--- a/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,134 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import "InGameMenuViewController.h"
-#import "SDL_sysvideo.h"
-#import "SDL_uikitkeyboard.h"
-
-
-#define VIEW_HEIGHT 200
-
-@implementation InGameMenuViewController
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
-    return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark animating
--(void) present {
-    CGRect screen = [[UIScreen mainScreen] bounds];
-    self.view.backgroundColor = [UIColor clearColor];
-    self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT);
-
-    [UIView beginAnimations:@"showing popover" context:NULL];
-    [UIView setAnimationDuration:0.35];
-    self.view.frame = CGRectMake(screen.size.height-200, 0, 200, VIEW_HEIGHT);
-    [UIView commitAnimations];
-}
-
--(void) dismiss {
-    if (IS_IPAD() == NO) {
-        CGRect screen = [[UIScreen mainScreen] bounds];
-        [UIView beginAnimations:@"hiding popover" context:NULL];
-        [UIView setAnimationDuration:0.35];
-        self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT);
-        [UIView commitAnimations];
-        [self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
-    }
-
-    SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow());
-}
-
-#pragma mark -
-#pragma mark tableView methods
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
-    return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
-    return 3;
-}
-
--(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-    static NSString *cellIdentifier = @"CellIdentifier";
-
-    NSInteger row = [indexPath row];
-    NSString *cellTitle;
-    if (row == 0)
-        cellTitle = NSLocalizedString(@"Show Help", @"");
-    else if (row == 1)
-        cellTitle = NSLocalizedString(@"Tag", @"");
-    else
-        cellTitle = NSLocalizedString(@"End Game", @"");
-
-    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
-    if (nil == cell) {
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
-                                       reuseIdentifier:cellIdentifier] autorelease];
-    }
-    cell.textLabel.text = cellTitle;
-
-    if (IS_IPAD())
-        cell.textLabel.textAlignment = UITextAlignmentCenter;
-
-    return cell;
-}
-
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
-    UIActionSheet *actionSheet;
-
-    switch ([indexPath row]) {
-        case 0:
-            [[NSNotificationCenter defaultCenter] postNotificationName:@"show help ingame" object:nil];
-
-            break;
-        case 1:
-            HW_chat();
-            SDL_iPhoneKeyboardShow((SDL_Window *)HW_getSDLWindow());
-
-            break;
-        case 2:
-            actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
-                                                      delegate:self
-                                             cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
-                                        destructiveButtonTitle:NSLocalizedString(@"Of course!", @"")
-                                             otherButtonTitles:nil];
-            [actionSheet showInView:(IS_IPAD() ? self.view : [HWUtils mainSDLViewInstance])];
-            [actionSheet release];
-
-            break;
-        default:
-            DLog(@"Warning: unset case value in section!");
-            break;
-    }
-
-    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
-}
-
-#pragma mark -
-#pragma mark actionSheet methods
--(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
-    if ([actionSheet cancelButtonIndex] != buttonIndex) {
-        SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow());
-        HW_terminate(NO);
-    }
-}
-
-@end
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.h	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import <UIKit/UIKit.h>
-
-
-@class InGameMenuViewController;
-@class HelpPageInGameViewController;
-
-@interface OverlayViewController : UIViewController {
-    // the timer that dims the overlay
-    NSTimer *dimTimer;
-
-    // the in-game menu
-    UIPopoverController *popoverController; // iPad only, never set on iPhone
-    InGameMenuViewController *popupMenu;
-    BOOL isPopoverVisible;
-
-    // the help menu
-    HelpPageInGameViewController *helpPage;
-    
-    // ths touch section
-    CGFloat initialDistanceForPinching;
-    CGPoint startingPoint;
-    BOOL isAttacking;
-
-    // various other widgets
-    UIActivityIndicatorView *loadingIndicator;
-    UIButton *confirmButton;
-    UISegmentedControl *grenadeTimeSegment;
-}
-
-@property (nonatomic,retain) id popoverController;
-@property (nonatomic,retain) InGameMenuViewController *popupMenu;
-@property (nonatomic,retain) HelpPageInGameViewController *helpPage;
-@property (nonatomic,retain) UIActivityIndicatorView *loadingIndicator;
-@property (nonatomic,retain) UIButton *confirmButton;
-@property (nonatomic,retain) UISegmentedControl *grenadeTimeSegment;
-
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
-
--(IBAction) buttonReleased:(id) sender;
--(IBAction) buttonPressed:(id) sender;
-
--(void) showPopover;
--(void) dismissPopover;
-
--(void) dimOverlay;
--(void) activateOverlay;
--(void) clearOverlay;
-
-#define ANIMATION_DURATION 0.25
-#define CONFIRMATION_TAG 5959
-#define GRENADE_TAG 9595
-
-@end
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,527 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import "OverlayViewController.h"
-#import "InGameMenuViewController.h"
-#import "HelpPageInGameViewController.h"
-#import "CGPointUtils.h"
-
-
-#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
-#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
-#define doDim()             [dimTimer setFireDate:HIDING_TIME_DEFAULT]
-#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
-
-@implementation OverlayViewController
-@synthesize popoverController, popupMenu, helpPage, loadingIndicator, confirmButton, grenadeTimeSegment;
-
-#pragma mark -
-#pragma mark rotation
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
-    return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark View Management
--(id) initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
-    if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
-        isAttacking = NO;
-        isPopoverVisible = NO;
-        loadingIndicator = nil;
-    }
-    return self;
-}
-
--(void) viewDidLoad {
-    // fill all the screen available as sdlview disables autoresizing
-    self.view.frame = [[UIScreen mainScreen] safeBounds];
-    // the timer used to dim the overlay
-    dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
-                                        interval:1000
-                                          target:self
-                                        selector:@selector(dimOverlay)
-                                        userInfo:nil
-                                         repeats:YES];
-    // add timer to runloop, otherwise it doesn't work
-    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
-
-    // display the help page, required by the popover on ipad
-    [[NSNotificationCenter defaultCenter] addObserver:self
-                                             selector:@selector(showHelp:)
-                                                 name:@"show help ingame"
-                                               object:nil];
-    
-    // present the overlay
-    self.view.alpha = 0;
-    [UIView beginAnimations:@"showing overlay" context:NULL];
-    [UIView setAnimationDuration:2];
-    self.view.alpha = 1;
-    [UIView commitAnimations];
-}
-
--(void) viewDidUnload {
-    [[NSNotificationCenter defaultCenter] removeObserver:self];
-
-    [NSObject cancelPreviousPerformRequestsWithTarget:self
-                                             selector:@selector(unsetPreciseStatus)
-                                               object:nil];
-
-    // only objects initialized in viewDidLoad should be here
-    dimTimer = nil;
-    self.helpPage = nil;
-    [self dismissPopover];
-    self.popoverController = nil;
-    self.loadingIndicator = nil;
-    MSG_DIDUNLOAD();
-    [super viewDidUnload];
-}
-
--(void) didReceiveMemoryWarning {
-    if (self.popupMenu.view.superview == nil)
-        self.popupMenu = nil;
-    if (self.helpPage.view.superview == nil)
-        self.helpPage = nil;
-    if (self.loadingIndicator.superview == nil)
-        self.loadingIndicator = nil;
-    if (self.confirmButton.superview == nil)
-        self.confirmButton = nil;
-    if (self.grenadeTimeSegment.superview == nil)
-        self.grenadeTimeSegment = nil;
-    if (IS_IPAD())
-        if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
-            self.popoverController = nil;
-
-    MSG_MEMCLEAN();
-    [super didReceiveMemoryWarning];
-}
-
--(void) dealloc {
-    releaseAndNil(popupMenu);
-    releaseAndNil(helpPage);
-    releaseAndNil(popoverController);
-    releaseAndNil(loadingIndicator);
-    releaseAndNil(confirmButton);
-    releaseAndNil(grenadeTimeSegment);
-    // dimTimer is autoreleased
-    [super dealloc];
-}
-
-#pragma mark -
-#pragma mark overlay appearance
-// nice transition for dimming, should be called only by the timer himself
--(void) dimOverlay {
-    if ([HWUtils isGameRunning]) {
-        [UIView beginAnimations:@"overlay dim" context:NULL];
-        [UIView setAnimationDuration:0.6];
-        self.view.alpha = 0.2;
-        [UIView commitAnimations];
-    }
-}
-
-// set the overlay visible and put off the timer for enough time
--(void) activateOverlay {
-    self.view.alpha = 1;
-    doNotDim();
-}
-
--(void) clearOverlay {
-    [UIView beginAnimations:@"remove button" context:NULL];
-    [UIView setAnimationDuration:ANIMATION_DURATION];
-    self.confirmButton.alpha = 0;
-    self.grenadeTimeSegment.alpha = 0;
-    [UIView commitAnimations];
-
-    if (self.confirmButton)
-        [self.confirmButton performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
-    if (self.grenadeTimeSegment)
-        [self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
-}
-
-#pragma mark -
-#pragma mark overlay user interaction
-// dim the overlay when there's no more input for a certain amount of time
--(IBAction) buttonReleased:(id) sender {
-    if ([HWUtils isGameRunning] == NO)
-        return;
-
-    UIButton *theButton = (UIButton *)sender;
-
-    switch (theButton.tag) {
-        case 0:
-        case 1:
-        case 2:
-        case 3:
-            [NSObject cancelPreviousPerformRequestsWithTarget:self
-                                                     selector:@selector(unsetPreciseStatus)
-                                                       object:nil];
-            HW_walkingKeysUp();
-            break;
-        case 4:
-        case 5:
-        case 6:
-            HW_otherKeysUp();
-            break;
-        default:
-            DLog(@"Nope");
-            break;
-    }
-
-    isAttacking = NO;
-    doDim();
-}
-
-// issue certain action based on the tag of the button
--(IBAction) buttonPressed:(id) sender {
-    [self activateOverlay];
-    
-    if ([HWUtils isGameRunning] == NO)
-        return;
-    
-    if (isPopoverVisible)
-        [self dismissPopover];
-    
-    UIButton *theButton = (UIButton *)sender;
-    switch (theButton.tag) {
-        case 0:
-            if (isAttacking == NO)
-                HW_walkLeft();
-            break;
-        case 1:
-            if (isAttacking == NO)
-                HW_walkRight();
-            break;
-        case 2:
-            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
-            HW_preciseSet(!HW_isWeaponRope());
-            HW_aimUp();
-            break;
-        case 3:
-            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
-            HW_preciseSet(!HW_isWeaponRope());
-            HW_aimDown();
-            break;
-        case 4:
-            HW_shoot();
-            isAttacking = YES;
-            break;
-        case 5:
-            HW_jump();
-            break;
-        case 6:
-            HW_backjump();
-            break;
-        case 10:
-            [[AudioManagerController mainManager] playClickSound];
-            HW_pause();
-            [self clearOverlay];
-            [self showPopover];
-            break;
-        case 11:
-            [[AudioManagerController mainManager] playClickSound];
-            [self clearOverlay];
-            HW_ammoMenu();
-            break;
-        default:
-            DLog(@"Nope");
-            break;
-    }
-}
-
--(void) unsetPreciseStatus {
-    HW_preciseSet(NO);
-}
-
--(void) sendHWClick {
-    [self clearOverlay];
-    HW_click();
-    doDim();
-}
-
--(void) setGrenadeTime:(id) sender {
-    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
-    NSInteger timeIndex = theSegment.selectedSegmentIndex + 1;
-    if (HW_getGrenadeTime() != timeIndex)
-        HW_setGrenadeTime(timeIndex);
-}
-
-#pragma mark -
-#pragma mark in-game menu and help page
--(void) showHelp:(id) sender {
-    if (self.helpPage == nil) {
-        NSString *xibName = (IS_IPAD() ? @"HelpPageInGameViewController-iPad" : @"HelpPageInGameViewController-iPhone");
-        self.helpPage = [[HelpPageInGameViewController alloc] initWithNibName:xibName bundle:nil];
-    }
-    self.helpPage.view.alpha = 0;
-    [self.view addSubview:helpPage.view];
-    [UIView beginAnimations:@"helpingame" context:NULL];
-    self.helpPage.view.alpha = 1;
-    [UIView commitAnimations];
-    doNotDim();
-}
-
-// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
-// on iphone instead just use the tableViewController directly (and implement manually all animations)
--(IBAction) showPopover{
-    CGRect screen = [[UIScreen mainScreen] safeBounds];
-    isPopoverVisible = YES;
-
-    if (IS_IPAD()) {
-        if (self.popupMenu == nil)
-            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
-        if (self.popoverController == nil) {
-            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
-            [self.popoverController setPopoverContentSize:CGSizeMake(220, 200) animated:YES];
-            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
-        }
-
-        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.width / 2, screen.size.height / 2, 1, 1)
-                                           inView:self.view
-                         permittedArrowDirections:UIPopoverArrowDirectionAny
-                                         animated:YES];
-    } else {
-        if (self.popupMenu == nil)
-            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
-
-        [self.view addSubview:popupMenu.view];
-        [self.popupMenu present];
-    }
-    self.popupMenu.tableView.scrollEnabled = NO;
-}
-
-// on ipad just dismiss it, on iphone transtion to the right
--(void) dismissPopover {
-    if (YES == isPopoverVisible) {
-        isPopoverVisible = NO;
-        if (HW_isPaused())
-            HW_pauseToggle();
-
-        [self.popupMenu dismiss];
-        if (IS_IPAD())
-            [self.popoverController dismissPopoverAnimated:YES];
-
-        [self buttonReleased:nil];
-    }
-}
-
-#pragma mark -
-#pragma mark Custom touch event handling
--(BOOL) shouldIgnoreTouch:(NSSet *)allTouches {
-    if ([HWUtils isGameRunning] == NO)
-        return YES;
-
-    // ignore activity near the dpad and buttons
-    CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
-    CGSize screen = [[UIScreen mainScreen] safeBounds].size;
-
-    if ((touchPoint.x < 160 && touchPoint.y > screen.height - 155 ) ||
-        (touchPoint.x > screen.width - 135 && touchPoint.y > screen.height - 140))
-        return YES;
-    return NO;
-}
-
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
-    NSSet *allTouches = [event allTouches];
-    UITouch *first, *second;
-
-    if ([self shouldIgnoreTouch:allTouches] == YES)
-        return;
-
-    // hide in-game menu
-    if (isPopoverVisible)
-        [self dismissPopover];
-
-    // reset default dimming
-    doDim();
-
-    HW_setPianoSound([allTouches count]);
-
-    switch ([allTouches count]) {
-        case 1:
-            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
-            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
-                HW_zoomReset();
-            break;
-        case 2:
-            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
-                HW_screenshot();
-            else {
-                // pinching
-                first = [[allTouches allObjects] objectAtIndex:0];
-                second = [[allTouches allObjects] objectAtIndex:1];
-                initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
-            }
-            break;
-        default:
-            break;
-    }
-}
-
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
-    NSSet *allTouches = [event allTouches];
-    if ([self shouldIgnoreTouch:allTouches] == YES)
-        return;
-
-    CGRect screen = [[UIScreen mainScreen] safeBounds];
-    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
-
-    switch ([allTouches count]) {
-        case 1:
-            // if we're in the menu we just click in the point
-            if (HW_isAmmoMenuOpen()) {
-                HW_setCursor(HWXZ(currentPosition.x),HWYZ(currentPosition.y));
-                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
-                HW_click();
-            } else
-                // if weapon requires a further click, ask for tapping again
-                if (HW_isWeaponRequiringClick()) {
-                    // here don't have to wrap thanks to isCursorVisible magic
-                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
-
-                    // draw the button at the last touched point (which is the current position)
-                    if (self.confirmButton == nil) {
-                        UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
-                        [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
-                        [tapAgain setTitle:NSLocalizedString(@"Set!",@"on the overlay") forState:UIControlStateNormal];
-                        self.confirmButton = tapAgain;
-                    }
-                    self.confirmButton.alpha = 0;
-                    self.confirmButton.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
-                    [self.view addSubview:self.confirmButton];
-
-                    // animation ftw!
-                    [UIView beginAnimations:@"inserting button" context:NULL];
-                    [UIView setAnimationDuration:ANIMATION_DURATION];
-                    self.confirmButton.alpha = 1;
-                    [UIView commitAnimations];
-
-                    // keep the overlay active, or the button will fade
-                    [self activateOverlay];
-                    doNotDim();
-                } else
-                    if (HW_isWeaponTimerable()) {
-                        if (self.grenadeTimeSegment.superview != nil) {
-                            [UIView beginAnimations:@"removing segmented control" context:NULL];
-                            [UIView setAnimationDuration:ANIMATION_DURATION];
-                            self.grenadeTimeSegment.alpha = 0;
-                            [UIView commitAnimations];
-
-                            [self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
-                        } else {
-                            if (self.grenadeTimeSegment == nil) {
-                                NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
-                                UISegmentedControl *grenadeSegment = [[UISegmentedControl alloc] initWithItems:items];
-                                [items release];
-                                [grenadeSegment addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
-                                self.grenadeTimeSegment = grenadeSegment;
-                                [grenadeSegment release];
-                            }
-                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.width / 2 - 125, screen.size.height, 250, 50);
-                            self.grenadeTimeSegment.selectedSegmentIndex = HW_getGrenadeTime() - 1;
-                            self.grenadeTimeSegment.alpha = 1;
-                            self.grenadeTimeSegment.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin |
-                                                                       UIViewAutoresizingFlexibleRightMargin |
-                                                                       UIViewAutoresizingFlexibleTopMargin;
-                            [self.view addSubview:self.grenadeTimeSegment];
-
-                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
-                            [UIView setAnimationDuration:ANIMATION_DURATION];
-                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
-                            self.grenadeTimeSegment.frame = CGRectMake(screen.size.width / 2 - 125, screen.size.height - 100, 250, 50);
-                            [UIView commitAnimations];
-
-                            [self activateOverlay];
-                            doNotDim();
-                        }
-                    } else
-                        if (HW_isWeaponSwitch())
-                            HW_tab();
-            break;
-        case 2:
-            HW_allKeysUp();
-            break;
-        default:
-            break;
-    }
-
-    initialDistanceForPinching = 0;
-}
-
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
-    [self touchesEnded:touches withEvent:event];
-}
-
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
-    NSSet *allTouches = [event allTouches];
-    if ([self shouldIgnoreTouch:allTouches] == YES)
-        return;
-
-    CGRect screen = [[UIScreen mainScreen] safeBounds];
-    int x, y, dx, dy;
-    UITouch *touch, *first, *second;
-
-    switch ([allTouches count]) {
-        case 1:
-            touch = [[allTouches allObjects] objectAtIndex:0];
-            CGPoint currentPosition = [touch locationInView:self.view];
-
-            if (HW_isAmmoMenuOpen()) {
-                // no zoom consideration for this
-                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
-            } else
-                if (HW_isWeaponRequiringClick()) {
-                    // moves the cursor around wrt zoom
-                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
-                } else {
-                    // panning \o/
-                    dx = startingPoint.x - currentPosition.x;
-                    dy = currentPosition.y - startingPoint.y;
-                    HW_getCursor(&x, &y);
-                    // momentum (or something like that)
-                    /*if (abs(dx) > 40)
-                        dx *= log(abs(dx)/4);
-                    if (abs(dy) > 40)
-                        dy *= log(abs(dy)/4);*/
-                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
-                    startingPoint = currentPosition;
-                }
-            break;
-        case 2:
-            first = [[allTouches allObjects] objectAtIndex:0];
-            second = [[allTouches allObjects] objectAtIndex:1];
-            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
-            const int pinchDelta = 40;
-
-            if (0 != initialDistanceForPinching) {
-                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
-                    HW_zoomIn();
-                    initialDistanceForPinching = currentDistanceOfPinching;
-                }
-                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
-                    HW_zoomOut();
-                    initialDistanceForPinching = currentDistanceOfPinching;
-                }
-            } else
-                initialDistanceForPinching = currentDistanceOfPinching;
-            break;
-        default:
-            break;
-    }
-}
-
-@end
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.xib	Fri May 11 01:01:29 2012 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1014 +0,0 @@
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-	<data>
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-		<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
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-			<bool key="EncodedWithXMLCoder">YES</bool>
-			<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
-		</object>
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-			<bool key="EncodedWithXMLCoder">YES</bool>
-			<object class="NSArray" key="dict.sortedKeys" id="0">
-				<bool key="EncodedWithXMLCoder">YES</bool>
-			</object>
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@@ -1002,26 +921,6 @@
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-			children = (
-				619E173815227E8E0016654A /* HelpPageLobbyViewController.h */,
-				619E173915227E8E0016654A /* HelpPageLobbyViewController.m */,
-				616591F811CA9BA200D6E256 /* InGameMenuViewController.h */,
-				616591F911CA9BA200D6E256 /* InGameMenuViewController.m */,
-				616591F611CA9BA200D6E256 /* OverlayViewController.h */,
-				616591F711CA9BA200D6E256 /* OverlayViewController.m */,
-				6165925011CA9CB400D6E256 /* OverlayViewController.xib */,
-				611EEAEB122B2A4D00DF6938 /* HelpPageInGameViewController.h */,
-				611EEAEC122B2A4D00DF6938 /* HelpPageInGameViewController.m */,
-				61DF0F201284F72A00F3F10B /* HelpPageInGameViewController-iPhone.xib */,
-				61842B23122B619D0096E335 /* HelpPageInGameViewController-iPad.xib */,
-				61DF0EDB1284DF2300F3F10B /* HelpPageLobbyViewController-iPhone.xib */,
-				611EEAED122B2A4D00DF6938 /* HelpPageLobbyViewController-iPad.xib */,
-			);
-			name = Overlay;
-			sourceTree = "<group>";
-		};
 		61641FE21437CD8F006E049C /* Headers */ = {
 			isa = PBXGroup;
 			children = (
@@ -1039,7 +938,6 @@
 				61589C5A144B4322007BFAA4 /* config.inc */,
 				617987EB114AA34C00BA94A9 /* options.inc */,
 				617987E4114AA34C00BA94A9 /* GSHandlers.inc */,
-				617987E5114AA34C00BA94A9 /* HHHandlers.inc */,
 				614E333D11DE9A93009DBA4E /* VGSHandlers.inc */,
 			);
 			name = inc;
@@ -1048,24 +946,6 @@
 		6179936611501D1E00BA94A9 /* Overlay */ = {
 			isa = PBXGroup;
 			children = (
-				611E0EE511FB20610077A41E /* ammoButton.png */,
-				6103D399129B350700911D8D /* ammoButton@2x.png */,
-				611E0EE611FB20610077A41E /* cornerButton.png */,
-				6103D39E129B350700911D8D /* cornerButton@2x.png */,
-				61EF920511DF57AC003441C4 /* arrowDown.png */,
-				6103D39A129B350700911D8D /* arrowDown@2x.png */,
-				61EF920611DF57AC003441C4 /* arrowLeft.png */,
-				6103D39B129B350700911D8D /* arrowLeft@2x.png */,
-				61EF920711DF57AC003441C4 /* arrowRight.png */,
-				6103D39C129B350700911D8D /* arrowRight@2x.png */,
-				61EF920811DF57AC003441C4 /* arrowUp.png */,
-				6103D39D129B350700911D8D /* arrowUp@2x.png */,
-				61EF920911DF57AC003441C4 /* joyButtonAttack.png */,
-				6103D392129B34E900911D8D /* joyButtonAttack@2x.png */,
-				61EF920A11DF57AC003441C4 /* joyButtonBackJump.png */,
-				6103D393129B34E900911D8D /* joyButtonBackJump@2x.png */,
-				61EF920B11DF57AC003441C4 /* joyButtonForwardJump.png */,
-				6103D394129B34E900911D8D /* joyButtonForwardJump@2x.png */,
 			);
 			name = Overlay;
 			sourceTree = "<group>";
@@ -1492,14 +1372,6 @@
 				611E12FF117BBBDA0044B62F /* Entitlements-Development.plist in Resources */,
 				6165925311CA9CB400D6E256 /* MainMenuViewController-iPad.xib in Resources */,
 				6165925511CA9CB400D6E256 /* MapConfigViewController-iPad.xib in Resources */,
-				6165925811CA9CB400D6E256 /* OverlayViewController.xib in Resources */,
-				61EF920E11DF57AC003441C4 /* arrowDown.png in Resources */,
-				61EF920F11DF57AC003441C4 /* arrowLeft.png in Resources */,
-				61EF921011DF57AC003441C4 /* arrowRight.png in Resources */,
-				61EF921111DF57AC003441C4 /* arrowUp.png in Resources */,
-				61EF921211DF57AC003441C4 /* joyButtonAttack.png in Resources */,
-				61EF921311DF57AC003441C4 /* joyButtonBackJump.png in Resources */,
-				61EF921411DF57AC003441C4 /* joyButtonForwardJump.png in Resources */,
 				61F9040911DF58B00068B24D /* settingsButton.png in Resources */,
 				61F9040B11DF59370068B24D /* background.png in Resources */,
 				61EBA62A11DFF2BC0048B68A /* title~iphone.png in Resources */,
@@ -1509,8 +1381,6 @@
 				61F7A43C11E290650040BA66 /* Icon.png in Resources */,
 				61F7A43E11E290650040BA66 /* iTunesArtwork.png in Resources */,
 				6129B9F711EFB04D0017E305 /* denied.png in Resources */,
-				611E0EE711FB20610077A41E /* ammoButton.png in Resources */,
-				611E0EE811FB20610077A41E /* cornerButton.png in Resources */,
 				61F2E7CF1205EDE0005734F7 /* AboutViewController.xib in Resources */,
 				61F2E7EC12060E31005734F7 /* checkbox.png in Resources */,
 				615AD96212073B4D00F2FF04 /* startGameButton.png in Resources */,
@@ -1518,14 +1388,6 @@
 				615AD9EB1207654E00F2FF04 /* helpButton.png in Resources */,
 				611EE974122A9C4100DF6938 /* clickSound.caf in Resources */,
 				611EE9DA122AA10A00DF6938 /* selSound.caf in Resources */,
-				611EEAEF122B2A4D00DF6938 /* HelpPageLobbyViewController-iPad.xib in Resources */,
-				611EEBC1122B34A800DF6938 /* helpingame.png in Resources */,
-				611EEBC4122B355700DF6938 /* helpbottom.png in Resources */,
-				611EEBC5122B355700DF6938 /* helpright.png in Resources */,
-				611EEC31122B54D700DF6938 /* helpplain.png in Resources */,
-				61842B24122B619D0096E335 /* HelpPageInGameViewController-iPad.xib in Resources */,
-				61842B3E122B65BD0096E335 /* helpabove.png in Resources */,
-				61842B40122B66280096E335 /* helpleft.png in Resources */,
 				6199E86D12464A8E00DADF8C /* surprise.png in Resources */,
 				611D9BFC12497E9800008271 /* SavedGamesViewController.xib in Resources */,
 				6147DAD31253DCDE0010357E /* savesButton.png in Resources */,
@@ -1536,8 +1398,6 @@
 				61A670C212747DBD00B06CE7 /* MapConfigViewController-iPhone.xib in Resources */,
 				61E2F7441283752C00E12521 /* fb.png in Resources */,
 				61E2F7451283752C00E12521 /* tw.png in Resources */,
-				61DF0EDC1284DF2300F3F10B /* HelpPageLobbyViewController-iPhone.xib in Resources */,
-				61DF0F211284F72A00F3F10B /* HelpPageInGameViewController-iPhone.xib in Resources */,
 				61808A5D128C930A005D0E2F /* backSound.caf in Resources */,
 				61D3D2A51290E03A003CE7C3 /* irc.png in Resources */,
 				6172FED91298CF9800D73365 /* background~iphone.png in Resources */,
@@ -1547,22 +1407,13 @@
 				61889985129995B500D55FD6 /* title~ipad.png in Resources */,
 				615FEAE212A2A6640098EE92 /* localplayButton~ipad.png in Resources */,
 				615FEAE312A2A6640098EE92 /* localplayButton~iphone.png in Resources */,
-				61188BF212A6FE530026C5DA /* ammoButton@2x.png in Resources */,
-				61188BF312A6FE540026C5DA /* arrowDown@2x.png in Resources */,
-				61188BF412A6FE560026C5DA /* arrowLeft@2x.png in Resources */,
-				61188BF512A6FE570026C5DA /* arrowRight@2x.png in Resources */,
-				61188BF612A6FE590026C5DA /* arrowUp@2x.png in Resources */,
 				61188BF712A6FE5A0026C5DA /* backButton@2x.png in Resources */,
 				61188BF812A6FE5C0026C5DA /* background@2x~iphone.png in Resources */,
 				61188BF912A6FE5D0026C5DA /* checkbox@2x.png in Resources */,
-				61188BFA12A6FE5E0026C5DA /* cornerButton@2x.png in Resources */,
 				61188BFB12A6FE610026C5DA /* Default-ipad-Landscape.png in Resources */,
 				61188BFC12A6FE630026C5DA /* Default@2x.png in Resources */,
 				61188BFD12A6FE730026C5DA /* fb@2x.png in Resources */,
 				61188BFE12A6FE7C0026C5DA /* irc@2x.png in Resources */,
-				61188BFF12A6FE7E0026C5DA /* joyButtonAttack@2x.png in Resources */,
-				61188C0012A6FE810026C5DA /* joyButtonBackJump@2x.png in Resources */,
-				61188C0112A6FE820026C5DA /* joyButtonForwardJump@2x.png in Resources */,
 				61188C0212A6FE840026C5DA /* localplayButton@2x~iphone.png in Resources */,
 				61188C0312A6FE860026C5DA /* netplayButton.png in Resources */,
 				61188C0412A6FE880026C5DA /* savesButton@2x.png in Resources */,
@@ -1575,7 +1426,6 @@
 				6174F7C912CD62E300205D6F /* smallerTitle@2x.png in Resources */,
 				6167A6771391514600AA6D07 /* RestoreViewController-iPhone.xib in Resources */,
 				6167A72D13919E6800AA6D07 /* RestoreViewController-iPad.xib in Resources */,
-				612CABC81391D3CC005E9596 /* hwclassic.mp3 in Resources */,
 				6167C87414294727003DD50F /* surprise@2x.png in Resources */,
 				6167C88C14294738003DD50F /* denied@2x.png in Resources */,
 				6167C8F51429502C003DD50F /* hedgehog.png in Resources */,
@@ -1709,8 +1559,6 @@
 				6165921511CA9BA200D6E256 /* MainMenuViewController.m in Sources */,
 				6165921611CA9BA200D6E256 /* MapConfigViewController.m in Sources */,
 				6165921711CA9BA200D6E256 /* SettingsBaseViewController.m in Sources */,
-				6165921811CA9BA200D6E256 /* OverlayViewController.m in Sources */,
-				6165921911CA9BA200D6E256 /* InGameMenuViewController.m in Sources */,
 				6165921A11CA9BA200D6E256 /* SchemeSettingsViewController.m in Sources */,
 				6165921B11CA9BA200D6E256 /* SchemeWeaponConfigViewController.m in Sources */,
 				6165921C11CA9BA200D6E256 /* SingleSchemeViewController.m in Sources */,
@@ -1731,7 +1579,6 @@
 				61B3D71C11EA6F2700EC7420 /* uKeys.pas in Sources */,
 				61C079E411F35A300072BF46 /* EditableCellView.m in Sources */,
 				61F2E7CE1205EDE0005734F7 /* AboutViewController.m in Sources */,
-				611EEAEE122B2A4D00DF6938 /* HelpPageInGameViewController.m in Sources */,
 				6199E839124647DE00DADF8C /* SupportViewController.m in Sources */,
 				611D9BFB12497E9800008271 /* SavedGamesViewController.m in Sources */,
 				619C5AF4124F7E3100D041AE /* LuaPas.pas in Sources */,
@@ -1773,7 +1620,6 @@
 				615E76BC14E4421200FBA131 /* MGSplitCornersView.m in Sources */,
 				615E76BD14E4421200FBA131 /* MGSplitDividerView.m in Sources */,
 				615E76BE14E4421200FBA131 /* MGSplitViewController.m in Sources */,
-				619E173A15227E8E0016654A /* HelpPageLobbyViewController.m in Sources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
Binary file project_files/HedgewarsMobile/Resources/Overlay/ammoButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/ammoButton@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowDown.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowDown@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowLeft.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowLeft@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowRight.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowRight@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowUp.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/arrowUp@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/cornerButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/cornerButton@2x.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/helpabove.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/helpbottom.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/helpingame.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/helpleft.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/helpplain.png has changed
Binary file project_files/HedgewarsMobile/Resources/Overlay/helpright.png has changed
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Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButtonBackJump@2x.png has changed
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Binary file project_files/HedgewarsMobile/Resources/Overlay/joyButtonForwardJump@2x.png has changed