I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
--- a/QTfrontend/hwform.cpp Sat Mar 17 14:24:43 2012 -0400
+++ b/QTfrontend/hwform.cpp Sat Mar 17 16:14:08 2012 -0400
@@ -638,7 +638,7 @@
//New page animation
animationNewSlide = new QPropertyAnimation(ui.Pages->widget(id), "pos");
animationNewSlide->setDuration(duration);
- animationNewSlide->setStartValue(QPoint(width()/coeff, 0));
+ animationNewSlide->setStartValue(QPoint(20000/coeff, 0));
animationNewSlide->setEndValue(QPoint(0, 0));
animationNewSlide->setEasingCurve(QEasingCurve::OutExpo);
@@ -656,7 +656,7 @@
animationOldSlide = new QPropertyAnimation(ui.Pages->widget(lastid), "pos");
animationOldSlide->setDuration(duration);
animationOldSlide->setStartValue(QPoint(0, 0));
- animationOldSlide->setEndValue(QPoint(-width()/coeff, 0));
+ animationOldSlide->setEndValue(QPoint(-20000/coeff, 0));
animationOldSlide->setEasingCurve(QEasingCurve::OutExpo);
#ifdef false