author | nemo |
Mon, 06 Jul 2009 11:33:42 +0000 | |
changeset 2228 | 7f4613bae01a |
parent 2227 | 743218daf878 |
child 2229 | 081081a61a16 |
--- a/hedgewars/GSHandlers.inc Mon Jul 06 00:39:32 2009 +0000 +++ b/hedgewars/GSHandlers.inc Mon Jul 06 11:33:42 2009 +0000 @@ -92,6 +92,7 @@ begin AllInactive:= false; Gear^.Y:= Gear^.Y + cDrownSpeed; +Gear^.X:= Gear^.X + Gear^.dX * cDrownSpeed; if hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater then DeleteGear(Gear); // Create some bubbles (0.5% might be better but causes too few bubbles sometimes) if (GameTicks and $1F) = 0 then