Machinegun. also tweaked ignore
authoralfadur
Wed, 31 Jan 2018 13:42:52 -0500
changeset 12898 8a40ce061d94
parent 12891 856570ddd409
child 12899 2bcd3f48ddd0
Machinegun. also tweaked ignore
.hgignore
QTfrontend/weapons.h
hedgewars/uAIAmmoTests.pas
hedgewars/uCollisions.pas
hedgewars/uConsts.pas
hedgewars/uGears.pas
hedgewars/uGearsHandlersMess.pas
hedgewars/uGearsHedgehog.pas
hedgewars/uGearsList.pas
hedgewars/uGearsRender.pas
hedgewars/uGearsUtils.pas
hedgewars/uRender.pas
hedgewars/uTypes.pas
hedgewars/uVariables.pas
share/hedgewars/Data/Graphics/AmmoMenu/Ammos_base.png
share/hedgewars/Data/Graphics/AmmoMenu/Ammos_bw_base.png
share/hedgewars/Data/Graphics/amMinigun.png
share/hedgewars/Data/Graphics/amMinigun.svg
share/hedgewars/Data/Locale/en.txt
--- a/.hgignore	Mon Jan 15 12:15:56 2018 -0500
+++ b/.hgignore	Wed Jan 31 13:42:52 2018 -0500
@@ -5,8 +5,8 @@
 .git
 CMakeCache.txt
 CMakeFiles
-moc_*.cxx
-qrc_*.cxx
+moc_*.*
+qrc_*.*
 *.o
 *.a
 *.qm
--- a/QTfrontend/weapons.h	Mon Jan 15 12:15:56 2018 -0500
+++ b/QTfrontend/weapons.h	Wed Jan 31 13:42:52 2018 -0500
@@ -16,10 +16,10 @@
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  */
 
-#define AMMOLINE_EMPTY_QT       "0000009000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_EMPTY_PROB     "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_EMPTY_DELAY    "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_EMPTY_CRATE    "1311110312111111123114111111111111111211111111111111111111"
+#define AMMOLINE_EMPTY_QT       "00000090000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_EMPTY_PROB     "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_EMPTY_DELAY    "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_EMPTY_CRATE    "13111103121111111231141111111111111112111111111111111111111"
 
 /*
  AmmoType lookup table (use monospace font / cursor movements)
@@ -82,63 +82,64 @@
  amRubber-------------------------------------------------------------------------------|
  amAirMine-------------------------------------------------------------------------------|
  amDuck-----------------------------------------------------------------------------------|
+ amMinigun---------------------------------------------------------------------------------|
 */
-#define AMMOLINE_DEFAULT_QT     "9391929422199121032235111001200000000211100101011111000102"
-#define AMMOLINE_DEFAULT_PROB   "0405040541600655546554464776576666666155510101115411111114"
-#define AMMOLINE_DEFAULT_DELAY  "0000000000000205500000040007004000000000220000000600020000"
-#define AMMOLINE_DEFAULT_CRATE  "1311110312111111123114111111111111111211111111111111111111"
+#define AMMOLINE_DEFAULT_QT     "93919294221991210322351110012000000002111001010111110001021"
+#define AMMOLINE_DEFAULT_PROB   "04050405416006555465544647765766666661555101011154111111143"
+#define AMMOLINE_DEFAULT_DELAY  "00000000000002055000000400070040000000002200000006000200000"
+#define AMMOLINE_DEFAULT_CRATE  "13111103121111111231141111111111111112111111111111111111111"
 
-#define AMMOLINE_CRAZY_QT       "9999999999999999992999999999999999299999999999999992999199"
-#define AMMOLINE_CRAZY_PROB     "1111110111111111111111111111111111111111111111111111111111"
-#define AMMOLINE_CRAZY_DELAY    "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_CRAZY_CRATE    "1311110312111111123114111111111111111211111111111111111111"
+#define AMMOLINE_CRAZY_QT       "99999999999999999929999999999999992999999999999999929991999"
+#define AMMOLINE_CRAZY_PROB     "11111101111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_CRAZY_DELAY    "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_CRAZY_CRATE    "13111103121111111231141111111111111112111111111111111111111"
 
-#define AMMOLINE_PROMODE_QT     "9090009000000000000009000000000000000000000000000000000000"
-#define AMMOLINE_PROMODE_PROB   "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_PROMODE_DELAY  "0000000000000205500000040007004000000000200000000000020000"
-#define AMMOLINE_PROMODE_CRATE  "1111110111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_PROMODE_QT     "90900090000000000000090000000000000000000000000000000000000"
+#define AMMOLINE_PROMODE_PROB   "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_PROMODE_DELAY  "00000000000002055000000400070040000000002000000000000200000"
+#define AMMOLINE_PROMODE_CRATE  "11111101111111111111111111111111111111111111111111111111111"
 
-#define AMMOLINE_SHOPPA_QT      "0000009900000000000000000000000000000000000000000000000000"
-#define AMMOLINE_SHOPPA_PROB    "4444410044244402210112121222422000000002000400010011001011"
-#define AMMOLINE_SHOPPA_DELAY   "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_SHOPPA_CRATE   "1111110111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_SHOPPA_QT      "00000099000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_SHOPPA_PROB    "44444100442444022101121212224220000000020004000100110010111"
+#define AMMOLINE_SHOPPA_DELAY   "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_SHOPPA_CRATE   "11111101111111111111111111111111111111111111111111111111111"
 
-#define AMMOLINE_CLEAN_QT       "1010009000010000011000000000000000000000000000001000000000"
-#define AMMOLINE_CLEAN_PROB     "0405040541600655546554464776576666666155510101115411121114"
-#define AMMOLINE_CLEAN_DELAY    "0000000000000000000000000000000000000000000000000000020000"
-#define AMMOLINE_CLEAN_CRATE    "1311110312111111123114111111111111111211111111111111111111"
+#define AMMOLINE_CLEAN_QT       "10100090000100000110000000000000000000000000000010000000000"
+#define AMMOLINE_CLEAN_PROB     "04050405416006555465544647765766666661555101011154111211144"
+#define AMMOLINE_CLEAN_DELAY    "00000000000000000000000000000000000000000000000000000200000"
+#define AMMOLINE_CLEAN_CRATE    "13111103121111111231141111111111111112111111111111111111111"
 
-#define AMMOLINE_MINES_QT       "0000009900090000000300000000000000000000000000000000000000"
-#define AMMOLINE_MINES_PROB     "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_MINES_DELAY    "0000000000000205500000040007004000000000200000000600020000"
-#define AMMOLINE_MINES_CRATE    "1111110111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_MINES_QT       "00000099000900000003000000000000000000000000000000000000000"
+#define AMMOLINE_MINES_PROB     "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_MINES_DELAY    "00000000000002055000000400070040000000002000000006000200000"
+#define AMMOLINE_MINES_CRATE    "11111101111111111111111111111111111111111111111111111111111"
 
-#define AMMOLINE_PORTALS_QT     "9000009002000000002100000000000000110000090000000000000000"
-#define AMMOLINE_PORTALS_PROB   "0405040541600655546554464776576666666155510101115411121112"
-#define AMMOLINE_PORTALS_DELAY  "0000000000000205500000040007004000000000200000000600020000"
-#define AMMOLINE_PORTALS_CRATE  "1311110312111111123114111111111111111211111111111111111111"
+#define AMMOLINE_PORTALS_QT     "90000090020000000021000000000000001100000900000000000000000"
+#define AMMOLINE_PORTALS_PROB   "04050405416006555465544647765766666661555101011154111211122"
+#define AMMOLINE_PORTALS_DELAY  "00000000000002055000000400070040000000002000000006000200000"
+#define AMMOLINE_PORTALS_CRATE  "13111103121111111231141111111111111112111111111111111111111"
 
-#define AMMOLINE_ONEEVERY_QT    "1111119111111111111111111111111111111111111111111111111111"
-#define AMMOLINE_ONEEVERY_PROB  "1111110111111111111111111111111111111111111111111111111111"
-#define AMMOLINE_ONEEVERY_DELAY "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_ONEEVERY_QT    "11111191111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_ONEEVERY_PROB  "11111101111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_ONEEVERY_DELAY "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_ONEEVERY_CRATE "11111101111111111111111111111111111111111111111111111111111"
 
-#define AMMOLINE_HIGHLANDER_QT    "1111119111111111111101911111111110010111110111100100101111"
-#define AMMOLINE_HIGHLANDER_PROB  "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_HIGHLANDER_DELAY "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_HIGHLANDER_CRATE "0000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_HIGHLANDER_QT    "11111191111111111111019111111111100101111101111001001011111"
+#define AMMOLINE_HIGHLANDER_PROB  "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_HIGHLANDER_DELAY "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_HIGHLANDER_CRATE "00000000000000000000000000000000000000000000000000000000000"
 
-#define AMMOLINE_CONSTRUCTION_QT    "1100019000000010010000000000000000000000000000000000000000"
-#define AMMOLINE_CONSTRUCTION_PROB  "1111110111111111111111111111111111111111111111111111111111"
-#define AMMOLINE_CONSTRUCTION_DELAY "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_CONSTRUCTION_CRATE "1111110111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_CONSTRUCTION_QT    "11000190000000100100000000000000000000000000000000000000000"
+#define AMMOLINE_CONSTRUCTION_PROB  "11111101111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_CONSTRUCTION_DELAY "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_CONSTRUCTION_CRATE "11111101111111111111111111111111111111111111111111111111111"
 
-#define AMMOLINE_SHOPPAPRO_QT      "0000009900000000000000000000000000000000000000000000000000"
-#define AMMOLINE_SHOPPAPRO_PROB    "4444400044044400000000000000400000000000000000000000000000"
-#define AMMOLINE_SHOPPAPRO_DELAY   "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_SHOPPAPRO_CRATE   "1111110111111111111111111111111111111111111111111111121111"
+#define AMMOLINE_SHOPPAPRO_QT      "00000099000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_SHOPPAPRO_PROB    "44444000440444000000000000004000000000000000000000000000000"
+#define AMMOLINE_SHOPPAPRO_DELAY   "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_SHOPPAPRO_CRATE   "11111101111111111111111111111111111111111111111111111211111"
 
-#define AMMOLINE_HEDGEEDITOR_QT    "0000009000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_HEDGEEDITOR_PROB  "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_HEDGEEDITOR_DELAY "0000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_HEDGEEDITOR_CRATE "1111110111111111111111111111111111111111111111111111111111"
+#define AMMOLINE_HEDGEEDITOR_QT    "00000090000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_HEDGEEDITOR_PROB  "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_HEDGEEDITOR_DELAY "00000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_HEDGEEDITOR_CRATE "11111101111111111111111111111111111111111111111111111111111"
--- a/hedgewars/uAIAmmoTests.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uAIAmmoTests.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -125,7 +125,8 @@
             (proc: nil;              flags: 0), // amKnife
             (proc: nil;              flags: 0), // amRubber
             (proc: nil;              flags: 0), // amAirMine
-            (proc: nil;              flags: 0)  // amDuck
+            (proc: nil;              flags: 0), // amDuck
+            (proc: @TestShotgun;     flags: 0)  // amMinigun
             );
 
 implementation
--- a/hedgewars/uCollisions.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uCollisions.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -20,16 +20,31 @@
 
 unit uCollisions;
 interface
-uses uFloat, uTypes;
+uses uFloat, uTypes, uUtils;
 
 const cMaxGearArrayInd = 1023;
+const cMaxGearHitOrderInd = 1023;
 
 type PGearArray = ^TGearArray;
     TGearArray = record
         ar: array[0..cMaxGearArrayInd] of PGear;
+        cX: array[0..cMaxGearArrayInd] of LongInt;
+        cY: array[0..cMaxGearArrayInd] of LongInt;
         Count: Longword
         end;
 
+type PGearHitOrder = ^TGearHitOrder;
+    TGearHitOrder = record
+        ar: array[0..cMaxGearHitOrderInd] of PGear;
+        order: array[0..cMaxGearHitOrderInd] of LongInt;
+        Count: Longword
+        end;
+
+type TLineCollision = record
+        hasCollision: Boolean;
+        cX, cY: LongInt; //for visual effects only
+        end;
+
 procedure initModule;
 procedure freeModule;
 
@@ -37,6 +52,14 @@
 procedure DeleteCI(Gear: PGear);
 
 function  CheckGearsCollision(Gear: PGear): PGearArray;
+function  CheckAllGearsCollision(SourceGear: PGear): PGearArray;
+
+function  CheckGearsLineCollision(Gear: PGear; oX, oY, tX, tY: hwFloat): PGearArray;
+function  CheckAllGearsLineCollision(SourceGear: PGear; oX, oY, tX, tY: hwFloat): PGearArray;
+
+function  UpdateHitOrder(Gear: PGear; Order: LongInt): boolean;
+procedure ClearHitOrderLeq(MinOrder: LongInt);
+procedure ClearHitOrder();
 
 function  TestCollisionXwithGear(Gear: PGear; Dir: LongInt): Word;
 function  TestCollisionYwithGear(Gear: PGear; Dir: LongInt): Word;
@@ -73,6 +96,7 @@
 var Count: Longword;
     cinfos: array[0..MAXRECTSINDEX] of TCollisionEntry;
     ga: TGearArray;
+    ordera: TGearHitOrder;
 
 procedure AddCI(Gear: PGear);
 begin
@@ -130,10 +154,189 @@
             (sqr(mx - x) + sqr(my - y) <= sqr(Radius + tr)) then
                 begin
                 ga.ar[ga.Count]:= cinfos[i].cGear;
+                ga.cX[ga.Count]:= hwround(Gear^.X);
+                ga.cY[ga.Count]:= hwround(Gear^.Y);
                 inc(ga.Count)
                 end
 end;
 
+function CheckAllGearsCollision(SourceGear: PGear): PGearArray;
+var mx, my, tr: LongInt;
+    Gear: PGear;
+begin
+    CheckAllGearsCollision:= @ga;
+    ga.Count:= 0;
+
+    mx:= hwRound(SourceGear^.X);
+    my:= hwRound(SourceGear^.Y);
+
+    tr:= SourceGear^.Radius + 2;
+
+    Gear:= GearsList;
+
+    while Gear <> nil do
+        begin
+            if (Gear <> SourceGear) and
+               (sqr(mx - hwRound(Gear^.x)) + sqr(my - hwRound(Gear^.y)) <= sqr(Gear^.Radius + tr))then
+            begin
+                ga.ar[ga.Count]:= Gear;
+                ga.cX[ga.Count]:= hwround(SourceGear^.X);
+                ga.cY[ga.Count]:= hwround(SourceGear^.Y);
+                inc(ga.Count)
+            end;
+
+            Gear := Gear^.NextGear
+        end;
+end;
+
+function LineCollisionTest(oX, oY, dirX, dirY, dirNormSqr, dirNormBound: hwFloat;
+        width: LongInt; Gear: PGear):
+    TLineCollision; inline;
+var toCenterX, toCenterY, r,
+    b, bSqr, c, desc, t: hwFloat;
+    realT: extended;
+begin
+    LineCollisionTest.hasCollision:= false;
+    toCenterX:= (oX - Gear^.X);
+    toCenterY:= (oY - Gear^.Y);
+    r:= int2hwFloat(Gear^.Radius + width + 2);
+    // Early cull to avoid multiplying large numbers
+    if hwAbs(toCenterX) + hwAbs(toCenterY) > dirNormBound + r then
+        exit;
+    b:= dirX * toCenterX + dirY * toCenterY;
+    c:= hwSqr(toCenterX) + hwSqr(toCenterY) - hwSqr(r);
+    if (b > _0) and (c > _0) then
+        exit;
+    bSqr:= hwSqr(b);
+    desc:= bSqr - dirNormSqr * c;
+    if desc.isNegative then exit;
+
+    t:= -b - hwSqrt(desc);
+    if t.isNegative then t:= _0;
+    if t < dirNormSqr then
+        with LineCollisionTest do
+            begin
+            hasCollision:= true;
+            realT := hwFloat2Float(t) / hwFloat2Float(dirNormSqr);
+            cX:= round(hwFloat2Float(oX) + realT * hwFloat2Float(dirX));
+            cY:= round(hwFloat2Float(oY) + realT * hwFloat2Float(dirY));
+            end;
+end;
+
+function CheckGearsLineCollision(Gear: PGear; oX, oY, tX, tY: hwFloat): PGearArray;
+var dirX, dirY, dirNormSqr, dirNormBound: hwFloat;
+    test: TLineCollision;
+    i: Longword;
+begin
+    CheckGearsLineCollision:= @ga;
+    ga.Count:= 0;
+    if Count = 0 then
+        exit;
+    dirX:= (tX - oX);
+    dirY:= (tY - oY);
+    dirNormBound:= _1_5 * (hwAbs(dirX) + hwAbs(dirY));
+    dirNormSqr:= hwSqr(dirX) + hwSqr(dirY);
+    if dirNormSqr.isNegative then
+        exit;
+
+    for i:= 0 to Pred(Count) do
+        with cinfos[i] do if Gear <> cGear then
+            begin
+            test:= LineCollisionTest(
+                oX, oY, dirX, dirY, dirNormSqr, dirNormBound, Gear^.Radius, cGear);
+            if test.hasCollision then
+                begin
+                ga.ar[ga.Count] := cGear;
+                ga.cX[ga.Count] := test.cX;
+                ga.cY[ga.Count] := test.cY;
+                inc(ga.Count)
+                end
+            end
+end;
+
+function CheckAllGearsLineCollision(SourceGear: PGear; oX, oY, tX, tY: hwFloat): PGearArray;
+var dirX, dirY, dirNormSqr, dirNormBound: hwFloat;
+    test: TLineCollision;
+    Gear: PGear;
+begin
+    CheckAllGearsLineCollision:= @ga;
+    ga.Count:= 0;
+    dirX:= (tX - oX);
+    dirY:= (tY - oY);
+    dirNormBound:= _1_5 * (hwAbs(dirX) + hwAbs(dirY));
+    dirNormSqr:= hwSqr(dirX) + hwSqr(dirY);
+    if dirNormSqr.isNegative then
+        exit;
+
+    Gear:= GearsList;
+    while Gear <> nil do
+    begin
+        if SourceGear <> Gear then
+            begin
+            test:= LineCollisionTest(
+                oX, oY, dirX, dirY, dirNormSqr, dirNormBound, SourceGear^.Radius, Gear);
+            if test.hasCollision then
+                begin
+                ga.ar[ga.Count] := Gear;
+                ga.cX[ga.Count] := test.cX;
+                ga.cY[ga.Count] := test.cY;
+                inc(ga.Count)
+                end
+            end;
+        Gear := Gear^.NextGear
+    end;
+end;
+
+function UpdateHitOrder(Gear: PGear; Order: LongInt): boolean;
+var i: LongInt;
+begin
+UpdateHitOrder:= true;
+for i:= 0 to cMaxGearHitOrderInd do
+    if ordera.ar[i] = Gear then
+        begin
+        if Order <= ordera.order[i] then UpdateHitOrder:= false;
+        ordera.order[i]:= Max(ordera.order[i], order);
+        exit;
+        end;
+
+if ordera.Count > cMaxGearHitOrderInd then
+    UpdateHitOrder:= false
+else
+    begin
+    ordera.ar[ordera.Count]:= Gear;
+    ordera.order[ordera.Count]:= Order;
+    Inc(ordera.Count);
+    end
+end;
+
+procedure ClearHitOrderLeq(MinOrder: LongInt);
+var i, freeIndex: LongInt;
+begin;
+freeIndex:= 0;
+i:= 0;
+
+while i < ordera.Count do
+    begin
+        if ordera.order[i] <= MinOrder then
+            Dec(ordera.Count)
+        else
+            begin
+                if freeIndex < i then
+                begin
+                ordera.ar[freeIndex]:= ordera.ar[i];
+                ordera.order[freeIndex]:= ordera.order[i];
+                end;
+            Inc(freeIndex);
+            end;
+        Inc(i)
+    end
+end;
+
+procedure ClearHitOrder();
+begin
+    ordera.Count:= 0;
+end;
+
 function TestCollisionXwithGear(Gear: PGear; Dir: LongInt): Word;
 var x, y, i: LongInt;
 begin
--- a/hedgewars/uConsts.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uConsts.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -277,7 +277,7 @@
 
     cMaxSlotIndex       = 10;
     cHiddenSlotIndex    = cMaxSlotIndex; // slot for hidden ammo types, not visible and has no key
-    cMaxSlotAmmoIndex   = 5;
+    cMaxSlotAmmoIndex   = 6;
 
     // ai hints
     aihUsualProcessing    = $00000000;
--- a/hedgewars/uGears.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uGears.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -1250,7 +1250,9 @@
             @doStepAddAmmo,
             @doStepGenericFaller,
             @doStepKnife,
-            @doStepDuck);
+            @doStepDuck,
+            @doStepMinigun,
+            @doStepMinigunBullet);
 begin
     doStepHandlers:= handlers;
 
--- a/hedgewars/uGearsHandlersMess.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uGearsHandlersMess.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -139,6 +139,9 @@
 //procedure doStepCreeper(Gear: PGear);
 procedure doStepKnife(Gear: PGear);
 procedure doStepDuck(Gear: PGear);
+procedure doStepMinigunWork(Gear: PGear);
+procedure doStepMinigun(Gear: PGear);
+procedure doStepMinigunBullet(Gear: PGear);
 
 var
     upd: Longword;
@@ -1234,16 +1237,45 @@
             end;
 end;
 
+procedure LineShoveHelp(Gear: PGear; oX, oY, tX, tY, dX, dY: hwFloat; count: LongWord);
+var dmg,power: LongInt;
+begin
+    if ((Gear^.Kind = gtMinigunBullet) or (Gear^.Damage > 0))
+    and (hwSqr(tX - oX) + hwSqr(tY - oY) > _0_25) then
+    begin
+        if (Gear^.AmmoType = amDEagle) or (Gear^.AmmoType = amMinigun) then
+            dmg:= Gear^.Boom
+        else
+            dmg:= Gear^.Timer * Gear^.Boom div 100000;
+        if (Gear^.AmmoType = amMinigun) then
+            power:= 10
+        else
+            power:= 20;
+        AmmoShoveLine(Gear, dmg, power, oX, oY, tX, tY);
+    end;
+    if Gear^.Damage > 0 then
+    begin
+        DrawTunnel(oX, oY, dX, dY, count, 1);
+        dec(Gear^.Health, Gear^.Damage);
+        Gear^.Damage := 0
+    end;
+end;
+
 procedure doStepBulletWork(Gear: PGear);
 var
     i, x, y, iInit: LongWord;
     oX, oY, tX, tY, tDx, tDy: hwFloat;
     VGear: PVisualGear;
+    LandFlags: Word;
+    isDigging: Boolean;
+    isDead: Boolean;
 begin
     AllInactive := false;
     inc(Gear^.Timer);
-    iInit := 80;
+    iInit := 100;
     i := iInit;
+    isDigging := false;
+    isDead := false;
     oX := Gear^.X;
     oY := Gear^.Y;
     repeat
@@ -1255,7 +1287,7 @@
         tDy:= Gear^.dY;
         if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
             begin
-            DrawTunnel(oX, oY, tDx, tDy, iInit + 2 - i, 1);
+            LineShoveHelp(Gear, oX, oY, tX, tY, tDx, tDy, iInit + 2 - i);
             SpawnBulletTrail(Gear, tX, tY);
             iInit:= i;
             oX:= Gear^.X;
@@ -1268,38 +1300,45 @@
         x := hwRound(Gear^.X);
         y := hwRound(Gear^.Y);
 
-        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] <> 0) then
-            inc(Gear^.Damage);
-        // let's interrupt before a collision to give portals a chance to catch the bullet
-        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (not CheckLandValue(x, y, lfLandMask)) then
+        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
+        begin
+            LandFlags:= Land[y, x];
+            if LandFlags <> 0 then inc(Gear^.Damage);
+            isDigging:= (LandFlags and lfLandMask) <> 0;
+        end;
+        // let's interrupt before a collision with land to give portals a chance to catch the bullet
+        if isDigging and (Gear^.Tag = 0) then
             begin
             Gear^.Tag := 1;
-            Gear^.Damage := 0;
+            dec(Gear^.Damage);
             Gear^.X := Gear^.X - Gear^.dX;
             Gear^.Y := Gear^.Y - Gear^.dY;
             CheckGearDrowning(Gear);
             break;
             end
-        else
+        else if (not isDigging) then
             Gear^.Tag := 0;
 
-        if Gear^.Damage > 5 then
-            begin
-            if Gear^.AmmoType = amDEagle then
-                AmmoShove(Gear, Gear^.Boom, 20)
-            else
-                AmmoShove(Gear, Gear^.Timer * Gear^.Boom div 100000, 20);
+        //Shove static gears to remove the mask and stop damaging the bullet
+        if (not isDigging) and (Gear^.Damage > 5) and (Gear^.Kind <> gtMinigunBullet) then
+            begin
+            LineShoveHelp(Gear, oX, oY, tX, tY, tDx, tDy, iInit + 2 - i);
+            SpawnBulletTrail(Gear, tX, tY);
+            iInit:= i;
+            oX:= Gear^.X;
+            oY:= Gear^.Y;
             end;
+
         CheckGearDrowning(Gear);
+        case Gear^.Kind of
+            gtMinigunBullet: isDead:= isDigging;
+            gtDEagleShot, gtSniperRifleShot: isDead:= Gear^.Damage >= Gear^.Health;
+        end;
         dec(i)
-    until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0);
-
-    if Gear^.Damage > 0 then
-        begin
-        DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, iInit + 2 - i, 1);
-        dec(Gear^.Health, Gear^.Damage);
-        Gear^.Damage := 0
-        end;
+    until (i = 0) or (isDead) or ((Gear^.State and gstDrowning) <> 0);
+
+    LineShoveHelp(Gear, oX, oY, Gear^.X, Gear^.Y,
+                  Gear^.dX, Gear^.dY, iInit + 2 - i);
 
     if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Health > 0) then
         begin
@@ -1318,7 +1357,7 @@
         Gear^.Health:= 0;
         end;
 
-    if (Gear^.Health <= 0)
+    if (isDead)
         or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
         or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
             begin
@@ -1330,7 +1369,15 @@
         // Bullet Hit
             if ((Gear^.State and gstDrowning) = 0) and (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then
                 begin
-                VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
+                if Gear^.Kind = gtMinigunBullet then
+                    begin
+                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5,
+                                    Gear^.Hedgehog, EXPLNoDamage{ or EXPLDontDraw or EXPLNoGfx});
+                    VGear := AddVisualGear(hwRound(Gear^.X + Gear^.dX * 5), hwRound(Gear^.Y + Gear^.dY * 5), vgtBulletHit);
+                    end
+                else
+                    VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
+
                 if VGear <> nil then
                     begin
                     VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
@@ -1338,6 +1385,8 @@
                 end;
 
             spawnBulletTrail(Gear, Gear^.X, Gear^.Y);
+            if Gear^.Kind = gtMinigunBullet then
+                ClearHitOrderLeq(Gear^.Tag);
             Gear^.doStep := @doStepShotIdle
             end;
 end;
@@ -1357,8 +1406,7 @@
 end;
 
 procedure doStepSniperRifleShot(Gear: PGear);
-var
-    HHGear: PGear;
+var HHGear: PGear;
     shell: PVisualGear;
 begin
 
@@ -4454,7 +4502,7 @@
             // Make duck go into “falling” mode again
             iterator^.Pos:= 0;
 
-        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot]);
+        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot, gtMinigunBullet]);
 
         r:= int2hwFloat(iterator^.Radius);
 
@@ -4481,7 +4529,7 @@
                 continue;
             end;
 
-        if (iterator^.Kind = gtDEagleShot) or (iterator^.Kind = gtSniperRifleShot) then
+        if (iterator^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) then
             begin
             // draw bullet trail
             spawnBulletTrail(iterator, iterator^.X, iterator^.Y);
@@ -6564,6 +6612,95 @@
     dec(Gear^.Timer);
 end;
 
+////////////////////////////////////////////////////////////////////////////////
+procedure doStepMinigunWork(Gear: PGear);
+var HHGear: PGear;
+    i: LongWord;
+    shell: PVisualGear;
+    bullet: PGear;
+    rx, ry: hwFloat;
+    gX, gY: LongInt;
+begin
+    AllInactive:= false;
+    HHGear := Gear^.Hedgehog^.Gear;
+    if HHGear = nil then
+    begin
+        ClearHitOrder();
+        DeleteGear(gear);
+        exit
+    end;
+
+    HedgehogChAngle(HHGear);
+
+    dec(Gear^.Timer);
+    if (Gear^.Timer mod 50) = 0 then
+    begin
+        Gear^.Tag := ((Gear^.Tag - 1) and 1) + 2;
+
+        gX := hwRound(Gear^.X) + GetLaunchX(amMinigun, hwSign(HHGear^.dX), HHGear^.Angle);
+        gY := hwRound(Gear^.Y) + GetLaunchY(amMinigun, HHGear^.Angle);
+        rx := rndSign(getRandomf * _0_2);
+        ry := rndSign(getRandomf * _0_2);
+
+        bullet:= AddGear(gx, gy, gtMinigunBullet, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
+        bullet^.CollisionMask:= lfNotCurrentMask;
+        bullet^.WDTimer := Gear^.WDTimer;
+        Inc(Gear^.WDTimer);
+
+        shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
+        if shell <> nil then
+        begin
+            shell^.dX := gear^.dX.QWordValue / -17179869184;
+            shell^.dY := gear^.dY.QWordValue / -17179869184;
+            shell^.Frame := 0
+        end;
+    end;
+
+    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
+    begin
+        HHGear^.State := HHGear^.State and (not gstNotKickable);
+        ClearHitOrder();
+        DeleteGear(Gear);
+        AfterAttack
+    end
+end;
+
+procedure doStepMinigun(Gear: PGear);
+var HHGear: PGear;
+begin
+    dec(Gear^.Timer);
+    if (Gear^.Timer mod 100) = 0 then
+        Gear^.Tag := (Gear^.Tag + 1) and 1;
+
+    if Gear^.Timer = 0 then
+        begin
+        Gear^.Tag := 2;
+        HHGear := Gear^.Hedgehog^.Gear;
+        HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
+        HHGear^.State := HHGear^.State or gstNotKickable;
+
+        Gear^.Timer := 3501;
+        Gear^.WDTimer := 0; // Order of the next bullet;
+        ClearHitOrder();
+        Gear^.doStep := @doStepMinigunWork
+        end;
+end;
+
+////////////////////////////////////////////////////////////////////////////////
+
+procedure doStepMinigunBullet(Gear: PGear);
+begin
+    Gear^.Data:= nil;
+    // remember who fired this
+    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
+        Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
+
+    PlaySound(sndGun);
+    Gear^.X := Gear^.X + Gear^.dX * 2;
+    Gear^.Y := Gear^.Y + Gear^.dY * 2;
+    Gear^.doStep := @doStepBulletWork
+end;
+
 (*
  This didn't end up getting used, but, who knows, might be reasonable for javellin or something
 // Make the knife initial angle based on the hog attack angle, or is that too hard?
--- a/hedgewars/uGearsHedgehog.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uGearsHedgehog.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -315,6 +315,7 @@
                                  newGear^.Radius:= 4 // temporarily shrink so it doesn't instantly embed in the ground
                                  end;
                        amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
+                      amMinigun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtMinigun, 0, xx * _0_5, yy * _0_5, 0);
                       amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
                     amPortalGun: begin
                                  newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
@@ -466,7 +467,8 @@
                 amFlamethrower, amLandGun,
                  amResurrector, //amStructure,
                       amTardis, amPiano,
-                      amIceGun, amRubber: CurAmmoGear:= newGear;
+                      amIceGun, amRubber,
+                      amMinigun: CurAmmoGear:= newGear;
             end;
             if CurAmmoType = amCake then FollowGear:= newGear;
             if CurAmmoType = amAirMine then newGear^.Hedgehog:= nil;
--- a/hedgewars/uGearsList.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uGearsList.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -106,6 +106,8 @@
 (*  gtGenericFaller *) , amNothing
 (*          gtKnife *) , amKnife
 (*           gtDuck *) , amDuck
+(*        gtMinigun *) , amMinigun
+(*  gtMinigunBullet *) , amMinigun
     );
 
 
@@ -265,6 +267,7 @@
     gtPoisonCloud: Gear^.Boom := 20;
           gtKnife: Gear^.Boom := 40000; // arbitrary scaling factor since impact-based
            gtDuck: Gear^.Boom := 40;
+    gtMinigunBullet: Gear^.Boom := 2;
     end;
 
 case Kind of
@@ -741,6 +744,13 @@
                 gear^.Density:= _0_5;
                 gear^.AdvBounce:= 1;
                 end;
+       gtMinigun: begin
+                if gear^.Timer = 0 then gear^.Timer:= 601;
+                end;
+ gtMinigunBullet: begin
+                gear^.Radius:= 1;
+                gear^.Health:= 2;
+                end;
 gtGenericFaller:begin
                 gear^.AdvBounce:= 1;
                 gear^.Radius:= 1;
--- a/hedgewars/uGearsRender.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uGearsRender.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -639,7 +639,7 @@
                     defaultPos:= false;
                     HatVisible:= true
                     end;
-                gtShover:
+                gtShover, gtMinigun:
                     begin
                     DrawHedgehog(sx, sy, sign, 0, 5, 0);
                     defaultPos:= false;
@@ -822,7 +822,7 @@
                             0,
                             sign,
                             0);
-                amBaseballBat:
+                amBaseballBat, amMinigun:
                     begin
                     HatVisible:= true;
                     DrawHedgehog(sx, sy,
@@ -852,12 +852,6 @@
                             32); *)
             end;
 
-            case amt of
-                amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
-                        sx + 9 * sign,
-                        sy + 2, 0, sign, -8, 1, aangle);
-            end;
-
             defaultPos:= false
         end;
 
@@ -1025,6 +1019,7 @@
                     end
                 end
         end;
+
     if (Gear^.State and gstHHDriven) <> 0 then
         begin
     (*    if (CurAmmoGear = nil) then
@@ -1036,15 +1031,17 @@
             end; *)
         if (CurAmmoGear = nil) then
             begin
-            if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
-            and (Gear^.Message and (gmLeft or gmRight) = 0) then
-            begin
+                if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
+                and (Gear^.Message and (gmLeft or gmRight) = 0) then
+                begin
                 amt:= CurrentHedgehog^.CurAmmoType;
-                case amt of
-                    amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
-                        sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
+                    case amt of
+                        amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
+                            sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
+                        amMinigun: DrawSpritePivotedF(sprMinigun,
+                            sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle);
+                    end;
                 end;
-            end;
             end
         else
             begin
@@ -1065,7 +1062,10 @@
                             DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
                         DrawAltWeapon(Gear, sx, sy)
                         end;
-                gtShover: DrawSpritePivotedF(sprHandBaseball, sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
+                gtShover: DrawSpritePivotedF(sprHandBaseball,
+                    sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
+                gtMinigun: DrawSpritePivotedF(sprMinigun,
+                    sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle);
                 end;
             end
         end;
--- a/hedgewars/uGearsUtils.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uGearsUtils.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -44,6 +44,7 @@
 procedure CheckCollisionWithLand(Gear: PGear); inline;
 
 procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
+procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
 function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
 procedure SpawnBoxOfSmth;
 procedure ShotgunShot(Gear: PGear);
@@ -663,7 +664,8 @@
                     TurnTimeLeft := 0;
                 Gear^.RenderTimer := false;
                 if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
-                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
+                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot)
+                and (Gear^.Kind <> gtMinigunBullet) then
                     if Gear^.Kind = gtHedgehog then
                         begin
                         if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
@@ -1204,13 +1206,14 @@
     CanUseTardis:= usable;
 end;
 
-procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
+procedure AmmoShoveImpl(Ammo: PGear; Damage, Power: LongInt; collisions: PGearArray);
 var t: PGearArray;
     Gear: PGear;
     i, j, tmpDmg: LongInt;
     VGear: PVisualGear;
 begin
-t:= CheckGearsCollision(Ammo);
+t:= collisions;
+
 // Just to avoid hogs on rope dodging fire.
 if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
 and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
@@ -1228,18 +1231,21 @@
     begin
     dec(i);
     Gear:= t^.ar[i];
-    if (Ammo^.Data <> nil) and (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot]) and (PGear(Ammo^.Data) = Gear) then
+    if (Ammo^.Data <> nil) and (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) and (PGear(Ammo^.Data) = Gear)
+    or ((Ammo^.Kind = gtMinigunBullet) and (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then
         continue;
+
     if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and
-       (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then
+    (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then
         Gear^.Hedgehog^.Effects[heFrozen]:= max(255,Gear^.Hedgehog^.Effects[heFrozen]-10000);
     tmpDmg:= ModifyDamage(Damage, Gear);
     if (Gear^.State and gstNoDamage) = 0 then
         begin
 
-        if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then
+        if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot)
+        or (Ammo^.Kind = gtMinigunBullet) then
             begin
-            VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit);
+            VGear := AddVisualGear(t^.cX[i], t^.cY[i], vgtBulletHit);
             if VGear <> nil then
                 VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
             end;
@@ -1268,7 +1274,10 @@
                 if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then
                     for j:= 1 to max(1,min(3,tmpDmg div 5)) do
                         begin
-                        VGear:= AddVisualGear(hwRound(Ammo^.X-((Ammo^.X-Gear^.X)/_2)), hwRound(Ammo^.Y-((Ammo^.Y-Gear^.Y)/_2)), vgtStraightShot);
+                        VGear:= AddVisualGear(
+                            t^.cX[i] - ((t^.cX[i] - hwround(Gear^.X)) div 2),
+                            t^.cY[i] - ((t^.cY[i] - hwround(Gear^.Y)) div 2),
+                            vgtStraightShot);
                         if VGear <> nil then
                             with VGear^ do
                                 begin
@@ -1297,13 +1306,13 @@
 
             if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
                 begin
-                Gear^.dX:= Ammo^.dX * Power * _0_005;
-                Gear^.dY:= Ammo^.dY * Power * _0_005
+                Gear^.dX:= Gear^.dX + Ammo^.dX * Power * _0_005;
+                Gear^.dY:= Gear^.dY + Ammo^.dY * Power * _0_005
                 end
             else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then
                 begin
-                Gear^.dX:= Ammo^.dX * Power * _0_01;
-                Gear^.dY:= Ammo^.dY * Power * _0_01
+                Gear^.dX:= Gear^.dX + Ammo^.dX * Power * _0_01;
+                Gear^.dY:= Gear^.dY + Ammo^.dY * Power * _0_01
                 end;
 
             if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
@@ -1338,6 +1347,22 @@
     SetAllToActive
 end;
 
+procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
+var t: PGearArray;
+begin
+    if Ammo^.Kind = gtMinigunBullet then
+        t:= CheckAllGearsLineCollision(Ammo, oX, oY, tX, tY)
+    else
+        t:= CheckGearsLineCollision(Ammo, oX, oY, tX, tY);
+    AmmoShoveImpl(Ammo, Damage, Power, t);
+end;
+
+procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
+begin
+    AmmoShoveImpl(Ammo, Damage, Power,
+        CheckGearsCollision(Ammo));
+end;
+
 
 function CountGears(Kind: TGearType): Longword;
 var t: PGear;
@@ -1579,7 +1604,7 @@
    (hwRound(Gear^.X) > LongInt(rightX)) then
     begin
     // bullets can now hurt the hog that fired them
-    if (WorldEdge <> weSea) and (Gear^.Kind in [gtDEagleShot, gtSniperRifleShot]) then
+    if (WorldEdge <> weSea) and (Gear^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) then
         Gear^.Data:= nil;
     if WorldEdge = weWrap then
         begin
--- a/hedgewars/uRender.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uRender.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -1148,7 +1148,7 @@
 if Angle <> 0  then
     begin
     // Check the bounding circle 
-    if isCircleOffscreen(X, Y, sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) then
+    if isCircleOffscreen(X, Y, (sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) div 4) then
         exit;
     end
 else
--- a/hedgewars/uTypes.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uTypes.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -91,7 +91,7 @@
             sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun,
             sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprCustom3, sprCustom4,
             sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprAirMine, sprHandAirMine,
-            sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprDuck, sprHandDuck
+            sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprDuck, sprHandDuck, sprMinigun
             );
 
     // Gears that interact with other Gears and/or Land
@@ -109,7 +109,7 @@
             gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
             gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
             gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61
-            gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtDuck); // 66
+            gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtDuck, gtMinigun, gtMinigunBullet); // 68
 
     // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
     TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
@@ -163,7 +163,7 @@
             amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
             amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
             amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53
-            amIceGun, amKnife, amRubber, amAirMine, amDuck); // 58
+            amIceGun, amKnife, amRubber, amAirMine, amDuck, amMinigun); // 59
 
     // Different kind of crates that e.g. hedgehogs can pick up
     TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
@@ -460,7 +460,7 @@
             sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector,
             sidDrillStrike, sidSnowball, sidNothing, sidTardis,
             {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine,
-            sidDuck);
+            sidDuck, sidMinigun);
 
     TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused,
             sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
--- a/hedgewars/uVariables.pas	Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uVariables.pas	Wed Jan 31 13:42:52 2018 -0500
@@ -702,7 +702,7 @@
                 Texture: nil; Surface: nil; Width:  32; Height: 32;
                 imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
                 tpMedium; getDimensions: false; getImageDimensions: true),
-            // sprNapalmBomb
+            // sprBulletHit
             (FileName:  'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
             Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
             (FileName:  'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
@@ -772,7 +772,9 @@
             (FileName:     'Duck'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDuck
             (FileName:    'amDuck'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprHandDuck
+            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandDuck
+            (FileName: 'amMinigun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprMinigun
             );
 
 const
@@ -2438,7 +2440,30 @@
             PosCount: 1;
             PosSprite: sprWater;
             ejectX: 15;
-            ejectY: -7)
+            ejectY: -7),
+// Minigun
+            (NameId: sidMinigun;
+            NameTex: nil;
+            Probability: 100;
+            NumberInCase: 1;
+            Ammo: (Propz: ammoprop_NeedUpDown;
+                Count: 1;
+                NumPerTurn: 0;
+                Timer: 0;
+                Pos: 0;
+                AmmoType: amMinigun;
+                AttackVoice: sndNone;
+                Bounciness: 1000);
+            Slot: 2;
+            TimeAfterTurn: 3000;
+            minAngle: cMaxAngle div 6;
+            maxAngle: 5 * cMaxAngle div 6;
+            isDamaging: true;
+            SkipTurns: 0;
+            PosCount: 1;
+            PosSprite: sprWater;
+            ejectX: 0; //23;
+            ejectY: 0) //-6;
         );
 
 var
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos_base.png has changed
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos_bw_base.png has changed
Binary file share/hedgewars/Data/Graphics/amMinigun.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Graphics/amMinigun.svg	Wed Jan 31 13:42:52 2018 -0500
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--- a/share/hedgewars/Data/Locale/en.txt	Mon Jan 15 12:15:56 2018 -0500
+++ b/share/hedgewars/Data/Locale/en.txt	Wed Jan 31 13:42:52 2018 -0500
@@ -61,6 +61,7 @@
 00:57=Rubber
 00:58=Air Mine
 00:59=Rubber Duck
+00:60=Minigun
 
 01:00=Loading …
 01:01=Round draw
@@ -1194,6 +1195,7 @@
 03:57=Utility
 03:58=Floating proximity bomb
 03:59=Swimming bomb
+03:60=The ultimate firearm
 
 ; Weapon Descriptions (use | as line breaks)
 04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power
@@ -1256,6 +1258,7 @@
 04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position
 04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power
 04:59=Send those dirty hogs swimming! This cute little squeaky|rubber duck is able to swim on water and will go with the|wind once swimming. It explodes when it hits land, so|make sure to drop it from a cliff or another safe spot.|Attack: Drop the rubber duck
+04:60=Unleash a rain of bullets upon your foes!|And they thought they were safe|behind a triple layer of girders.|Attack: Shoot at full power|Up/Down: Continue aiming
 
 ; Game goal strings
 05:00=Game Modes