Correct default ammo set
authorunc0rr
Mon, 27 Oct 2008 14:54:38 +0000
changeset 1430 8b192c18a584
parent 1429 24ae7a81aa03
child 1431 21ca09524f9c
Correct default ammo set
QTfrontend/hwconsts.cpp.in
hedgewars/uConsts.pas
--- a/QTfrontend/hwconsts.cpp.in	Sun Oct 26 17:56:07 2008 +0000
+++ b/QTfrontend/hwconsts.cpp.in	Mon Oct 27 14:54:38 2008 +0000
@@ -29,7 +29,7 @@
 QStringList * Themes;
 QStringList * mapList;
 
-QString * cDefaultAmmoStore = new QString("eammstore 939192942219912103223511111");
+QString * cDefaultAmmoStore = new QString("eammstore 939192942219912103223511100");
 
 QColor * color1 = new QColor(  0, 255, 255);
 QColor * color2 = new QColor(255, 127, 127);
--- a/hedgewars/uConsts.pas	Sun Oct 26 17:56:07 2008 +0000
+++ b/hedgewars/uConsts.pas	Mon Oct 27 14:54:38 2008 +0000
@@ -705,7 +705,7 @@
 			PosSprite: sprWater),
 			(NameId: sidDEagle;
 			NameTex: nil;
-			Probability: 100;
+			Probability: 20;
 			NumberInCase: 2;
 			Ammo: (Propz: 0;
 					Count: 3;
@@ -843,7 +843,7 @@
 			PosSprite: sprAmAirplane),
 			(NameId: sidMineStrike;
 			NameTex: nil;
-			Probability: 300;
+			Probability: 200;
 			NumberInCase: 1;
 			Ammo: (Propz: ammoprop_NoCrosshair or
 							ammoprop_NeedTarget or
@@ -882,7 +882,7 @@
 			PosSprite: sprWater),
 			(NameId: sidGirder;
 			NameTex: nil;
-			Probability: 300;
+			Probability: 150;
 			NumberInCase: 3;
 			Ammo: (Propz: ammoprop_NoCrosshair or
 							ammoprop_NeedTarget or
@@ -903,7 +903,7 @@
 			PosSprite: sprAmGirder),
 			(NameId: sidTeleport;
 			NameTex: nil;
-			Probability: 300;
+			Probability: 200;
 			NumberInCase: 1;
 			Ammo: (Propz: ammoprop_ForwMsgs or
 							ammoprop_NoCrosshair or
@@ -946,7 +946,7 @@
 			(NameId: sidMortar;
 			NameTex: nil;
 			Probability: 100;
-			NumberInCase: 5;
+			NumberInCase: 4;
 			Ammo: (Propz: 0;
 					Count: 4;
 					NumPerTurn: 0;
@@ -1020,12 +1020,12 @@
 			PosSprite: sprWater),
 			(NameId: sidWatermelon;
 			NameTex: nil;
-			Probability: 200;
+			Probability: 400;
 			NumberInCase: 1;
 			Ammo: (Propz: ammoprop_Timerable or
 							ammoprop_Power or
 							ammoprop_AltUse;
-					Count: 1;
+					Count: 0;
 					NumPerTurn: 0;
 					Timer: 3000;
 					Pos: 0;
@@ -1040,11 +1040,11 @@
 			PosSprite: sprWater),
 			(NameId: sidHellishBomb;
 			NameTex: nil;
-			Probability: 200;
+			Probability: 400;
 			NumberInCase: 1;
 			Ammo: (Propz:  ammoprop_Power or
 							ammoprop_AltUse;
-					Count: 1;
+					Count: 0;
 					NumPerTurn: 0;
 					Timer: 5000;
 					Pos: 0;