check in frontend flag for more wind mode
authornemo
Sat, 13 Nov 2010 00:47:48 -0500
changeset 4303 9057d4d85830
parent 4301 4866cc130b8d
child 4305 a020540e0ab8
check in frontend flag for more wind mode
QTfrontend/ammoSchemeModel.cpp
QTfrontend/gamecfgwidget.cpp
QTfrontend/hedgewars.qrc
QTfrontend/pages.cpp
QTfrontend/pages.h
QTfrontend/res/btnMoreWind.png
--- a/QTfrontend/ammoSchemeModel.cpp	Fri Nov 12 23:29:11 2010 -0500
+++ b/QTfrontend/ammoSchemeModel.cpp	Sat Nov 13 00:47:48 2010 -0500
@@ -46,19 +46,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(45)            // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(5)             // case prob      27
-        << QVariant(3)             // mines time     28
-        << QVariant(4)             // mines number   29
-        << QVariant(0)             // mine dud pct   30
-        << QVariant(2)             // explosives     31
-        << QVariant(35)            // health case pct 32
-        << QVariant(25)            // health case amt 33
-        << QVariant(47)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(45)            // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(5)             // case prob      28
+        << QVariant(3)             // mines time     29
+        << QVariant(4)             // mines number   30
+        << QVariant(0)             // mine dud pct   31
+        << QVariant(2)             // explosives     32
+        << QVariant(35)            // health case pct 33
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -105,19 +106,20 @@
         << "resetweps"        // 20
         << "perhogammo"       // 21
         << "disablewind"      // 22
-        << "damagefactor"     // 22
-        << "turntime"         // 23
-        << "health"           // 24
-        << "suddendeath"      // 25
-        << "caseprobability"  // 26
-        << "minestime"        // 27
-        << "minesnum"         // 28
-        << "minedudpct"       // 29
-        << "explosives"       // 30
-        << "healthprobability" // 31
-        << "healthcaseamount" // 32
-        << "waterrise"        // 33
-        << "healthdecrease"   // 34
+        << "morewind"         // 23
+        << "damagefactor"     // 24
+        << "turntime"         // 25
+        << "health"           // 26
+        << "suddendeath"      // 27
+        << "caseprobability"  // 28
+        << "minestime"        // 29
+        << "minesnum"         // 30
+        << "minedudpct"       // 31
+        << "explosives"       // 32
+        << "healthprobability" // 33
+        << "healthcaseamount" // 34
+        << "waterrise"        // 35
+        << "healthdecrease"   // 36
         ;
 
     QList<QVariant> proMode;
@@ -145,19 +147,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(15)            // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(0)             // case prob      27
-        << QVariant(3)             // mines time     28
-        << QVariant(0)             // mines number   29
-        << QVariant(0)             // mine dud pct   30
-        << QVariant(2)             // explosives     31
-        << QVariant(35)            // health case pct 32
-        << QVariant(25)            // health case amt 33
-        << QVariant(47)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(15)            // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(0)             // case prob      28
+        << QVariant(3)             // mines time     29
+        << QVariant(0)             // mines number   30
+        << QVariant(0)             // mine dud pct   31
+        << QVariant(2)             // explosives     32
+        << QVariant(35)            // health case pct 33
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
     QList<QVariant> shoppa;
@@ -185,19 +188,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(30)            // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(50)            // sudden death   26
-        << QVariant(1)             // case prob      27
-        << QVariant(3)             // mines time     28
-        << QVariant(0)             // mines number   29
-        << QVariant(0)             // mine dud pct   30
-        << QVariant(0)             // explosives     31
-        << QVariant(0)             // health case pct 32
-        << QVariant(25)            // health case amt 33
-        << QVariant(47)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(30)            // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(50)            // sudden death   27
+        << QVariant(1)             // case prob      28
+        << QVariant(3)             // mines time     29
+        << QVariant(0)             // mines number   30
+        << QVariant(0)             // mine dud pct   31
+        << QVariant(0)             // explosives     32
+        << QVariant(0)             // health case pct 33
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
     QList<QVariant> cleanslate;
@@ -225,19 +229,20 @@
         << QVariant(true)          // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(45)            // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(5)             // case prob      27
-        << QVariant(3)             // mines time     28
-        << QVariant(4)             // mines number   29
-        << QVariant(0)             // mine dud pct   30
-        << QVariant(2)             // explosives     31
-        << QVariant(35)            // health case pct 32
-        << QVariant(25)            // health case amt 33
-        << QVariant(47)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(45)            // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(5)             // case prob      28
+        << QVariant(3)             // mines time     29
+        << QVariant(4)             // mines number   30
+        << QVariant(0)             // mine dud pct   31
+        << QVariant(2)             // explosives     32
+        << QVariant(35)            // health case pct 33
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
     QList<QVariant> minefield;
@@ -265,19 +270,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(150)           // damage modfier 23
-        << QVariant(30)            // turn time      24
-        << QVariant(50)            // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(0)             // case prob      27
-        << QVariant(0)             // mines time     28
-        << QVariant(80)            // mines number   29
-        << QVariant(0)             // mine dud pct   30
-        << QVariant(0)             // explosives     31
-        << QVariant(35)            // health case pct 32
-        << QVariant(25)            // health case amt 33
-        << QVariant(47)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(150)           // damage modfier 24
+        << QVariant(30)            // turn time      25
+        << QVariant(50)            // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(0)             // case prob      28
+        << QVariant(0)             // mines time     29
+        << QVariant(80)            // mines number   30
+        << QVariant(0)             // mine dud pct   31
+        << QVariant(0)             // explosives     32
+        << QVariant(35)            // health case pct 33
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
     QList<QVariant> barrelmayhem;
@@ -305,19 +311,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(30)            // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(0)             // case prob      27
-        << QVariant(0)             // mines time     28
-        << QVariant(0)             // mines number   29
-        << QVariant(0)             // mine dud pct   30
-        << QVariant(80)            // explosives     31
-        << QVariant(35)            // health case pct 32
-        << QVariant(25)            // health case amt 33
-        << QVariant(47)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(30)            // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(0)             // case prob      28
+        << QVariant(0)             // mines time     29
+        << QVariant(0)             // mines number   30
+        << QVariant(0)             // mine dud pct   31
+        << QVariant(80)            // explosives     32
+        << QVariant(35)            // health case pct 33
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
     QList<QVariant> tunnelhogs;
@@ -345,19 +352,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(30)            // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(5)             // case prob      27
-        << QVariant(3)             // mines time     28
-        << QVariant(10)            // mines number   29
-        << QVariant(10)            // mine dud pct   30
-        << QVariant(10)            // explosives     31
-        << QVariant(35)            // health case pct 32
-        << QVariant(25)            // health case amt 33
-        << QVariant(47)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(30)            // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(5)             // case prob      28
+        << QVariant(3)             // mines time     29
+        << QVariant(10)            // mines number   30
+        << QVariant(10)            // mine dud pct   31
+        << QVariant(10)            // explosives     32
+        << QVariant(35)            // health case pct 33
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
     QList<QVariant> forts;
@@ -385,19 +393,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(45)            // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(5)             // case prob      27
-        << QVariant(3)             // mines time     28
-        << QVariant(0)             // mines number   29
-        << QVariant(0)             // mine dud pct   30
-        << QVariant(0)             // explosives     31
-        << QVariant(35)            // health case pct 32
-        << QVariant(25)            // health case amt 33
-        << QVariant(47)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(45)            // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(5)             // case prob      28
+        << QVariant(3)             // mines time     29
+        << QVariant(0)             // mines number   30
+        << QVariant(0)             // mine dud pct   31
+        << QVariant(0)             // explosives     32
+        << QVariant(35)            // health case pct 33
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
     QList<QVariant> timeless;
@@ -425,19 +434,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(true)          // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(9999)          // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(5)             // case prob      27
-        << QVariant(3)             // mines time     28
-        << QVariant(5)             // mines number   29
-        << QVariant(10)            // mine dud pct   30
-        << QVariant(2)             // explosives     31
-        << QVariant(35)            // health case pct 32
-        << QVariant(30)            // health case amt 33
-        << QVariant(0)             // water rise amt 34
-        << QVariant(0)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(9999)          // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(5)             // case prob      28
+        << QVariant(3)             // mines time     29
+        << QVariant(5)             // mines number   30
+        << QVariant(10)            // mine dud pct   31
+        << QVariant(2)             // explosives     32
+        << QVariant(35)            // health case pct 33
+        << QVariant(30)            // health case amt 34
+        << QVariant(0)             // water rise amt 35
+        << QVariant(0)             // health dec amt 36
         ;
 
     QList<QVariant> thinkingportals;
@@ -465,19 +475,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(45)            // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(2)             // case prob      27
-        << QVariant(3)             // mines time     28
-        << QVariant(5)             // mines number   29
-        << QVariant(0)             // mine dud pct   30
-        << QVariant(5)             // explosives     31
-        << QVariant(25)            // health case pct 32
-        << QVariant(25)            // health case amt 33
-        << QVariant(47)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(45)            // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(2)             // case prob      28
+        << QVariant(3)             // mines time     29
+        << QVariant(5)             // mines number   30
+        << QVariant(0)             // mine dud pct   31
+        << QVariant(5)             // explosives     32
+        << QVariant(25)            // health case pct 33
+        << QVariant(25)            // health case amt 34
+        << QVariant(47)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
     QList<QVariant> kingmode;
@@ -505,19 +516,20 @@
         << QVariant(false)         // reset weps     20
         << QVariant(false)         // per hog ammo   21
         << QVariant(false)         // no wind        22
-        << QVariant(100)           // damage modfier 23
-        << QVariant(45)            // turn time      24
-        << QVariant(100)           // init health    25
-        << QVariant(15)            // sudden death   26
-        << QVariant(5)             // case prob      27
-        << QVariant(3)             // mines time     28
-        << QVariant(3)             // mines number   29
-        << QVariant(20)            // mine dud pct   30
-        << QVariant(3)             // explosives     31
-        << QVariant(35)            // health case pct 32
-        << QVariant(30)            // health case amt 33
-        << QVariant(30)            // water rise amt 34
-        << QVariant(5)             // health dec amt 35
+        << QVariant(false)         // more wind      23
+        << QVariant(100)           // damage modfier 24
+        << QVariant(45)            // turn time      25
+        << QVariant(100)           // init health    26
+        << QVariant(15)            // sudden death   27
+        << QVariant(5)             // case prob      28
+        << QVariant(3)             // mines time     29
+        << QVariant(3)             // mines number   30
+        << QVariant(20)            // mine dud pct   31
+        << QVariant(3)             // explosives     32
+        << QVariant(35)            // health case pct 33
+        << QVariant(30)            // health case amt 34
+        << QVariant(30)            // water rise amt 35
+        << QVariant(5)             // health dec amt 36
         ;
 
 
--- a/QTfrontend/gamecfgwidget.cpp	Fri Nov 12 23:29:11 2010 -0500
+++ b/QTfrontend/gamecfgwidget.cpp	Sat Nov 13 00:47:48 2010 -0500
@@ -151,13 +151,15 @@
         result |= 0x00400000;       // per hog ammo
     if (schemeData(22).toBool())
         result |= 0x00800000;       // no wind
+    if (schemeData(23).toBool())
+        result |= 0x01000000;       // more wind
 
     return result;
 }
 
 quint32 GameCFGWidget::getInitHealth() const
 {
-    return schemeData(25).toInt();
+    return schemeData(26).toInt();
 }
 
 QStringList GameCFGWidget::getFullConfig() const
@@ -165,18 +167,18 @@
     QStringList sl;
     sl.append("eseed " + pMapContainer->getCurrentSeed());
     sl.append(QString("e$gmflags %1").arg(getGameFlags()));
-    sl.append(QString("e$damagepct %1").arg(schemeData(23).toInt()));
-    sl.append(QString("e$turntime %1").arg(schemeData(24).toInt() * 1000));
-    sl.append(QString("e$sd_turns %1").arg(schemeData(26).toInt()));
-    sl.append(QString("e$casefreq %1").arg(schemeData(27).toInt()));
-    sl.append(QString("e$minestime %1").arg(schemeData(28).toInt()));
-    sl.append(QString("e$minesnum %1").arg(schemeData(29).toInt()));
-    sl.append(QString("e$minedudpct %1").arg(schemeData(30).toInt()));
-    sl.append(QString("e$explosives %1").arg(schemeData(31).toInt()));
-    sl.append(QString("e$healthprob %1").arg(schemeData(32).toInt()));
-    sl.append(QString("e$hcaseamount %1").arg(schemeData(33).toInt()));
-    sl.append(QString("e$waterrise %1").arg(schemeData(34).toInt()));
-    sl.append(QString("e$healthdec %1").arg(schemeData(35).toInt()));
+    sl.append(QString("e$damagepct %1").arg(schemeData(24).toInt()));
+    sl.append(QString("e$turntime %1").arg(schemeData(25).toInt() * 1000));
+    sl.append(QString("e$sd_turns %1").arg(schemeData(27).toInt()));
+    sl.append(QString("e$casefreq %1").arg(schemeData(28).toInt()));
+    sl.append(QString("e$minestime %1").arg(schemeData(29).toInt()));
+    sl.append(QString("e$minesnum %1").arg(schemeData(30).toInt()));
+    sl.append(QString("e$minedudpct %1").arg(schemeData(31).toInt()));
+    sl.append(QString("e$explosives %1").arg(schemeData(32).toInt()));
+    sl.append(QString("e$healthprob %1").arg(schemeData(33).toInt()));
+    sl.append(QString("e$hcaseamount %1").arg(schemeData(34).toInt()));
+    sl.append(QString("e$waterrise %1").arg(schemeData(35).toInt()));
+    sl.append(QString("e$healthdec %1").arg(schemeData(36).toInt()));
     sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
     sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen()));
     sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size()));
--- a/QTfrontend/hedgewars.qrc	Fri Nov 12 23:29:11 2010 -0500
+++ b/QTfrontend/hedgewars.qrc	Sat Nov 13 00:47:48 2010 -0500
@@ -72,6 +72,7 @@
     <file>res/btnResetWeps.png</file>
     <file>res/btnPerHogAmmo.png</file>
     <file>res/btnNoWind.png</file>
+    <file>res/btnMoreWind.png</file>
     <file>res/iconBox.png</file>
     <file>res/iconHealth.png</file>
     <file>res/iconSuddenDeath.png</file>
--- a/QTfrontend/pages.cpp	Fri Nov 12 23:29:11 2010 -0500
+++ b/QTfrontend/pages.cpp	Sat Nov 13 00:47:48 2010 -0500
@@ -1566,6 +1566,10 @@
     TBW_nowind->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Wind") + "</b>:<br />" + tr("Wind will not affect weapons."));
     glGMLayout->addWidget(TBW_nowind,4,1,1,1);
 
+    TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind.png");
+    TBW_morewind->setToolTip("<b>" + ToggleButtonWidget::tr("More Wind") + "</b>:<br />" + tr("Wind will affect almost everything."));
+    glGMLayout->addWidget(TBW_morewind,4,2,1,1);
+
     // Right
     QLabel * l;
 
@@ -1805,19 +1809,20 @@
     mapper->addMapping(TBW_resetweps, 20);
     mapper->addMapping(TBW_perhogammo, 21);
     mapper->addMapping(TBW_nowind, 22);
-    mapper->addMapping(SB_DamageModifier, 23);
-    mapper->addMapping(SB_TurnTime, 24);
-    mapper->addMapping(SB_InitHealth, 25);
-    mapper->addMapping(SB_SuddenDeath, 26);
-    mapper->addMapping(SB_CaseProb, 27);
-    mapper->addMapping(SB_MinesTime, 28);
-    mapper->addMapping(SB_Mines, 29);
-    mapper->addMapping(SB_MineDuds, 30);
-    mapper->addMapping(SB_Explosives, 31);
-    mapper->addMapping(SB_HealthCrates, 32);
-    mapper->addMapping(SB_CrateHealth, 33);
-    mapper->addMapping(SB_WaterRise, 34);
-    mapper->addMapping(SB_HealthDecrease, 35);
+    mapper->addMapping(TBW_morewind, 23);
+    mapper->addMapping(SB_DamageModifier, 24);
+    mapper->addMapping(SB_TurnTime, 25);
+    mapper->addMapping(SB_InitHealth, 26);
+    mapper->addMapping(SB_SuddenDeath, 27);
+    mapper->addMapping(SB_CaseProb, 28);
+    mapper->addMapping(SB_MinesTime, 29);
+    mapper->addMapping(SB_Mines, 30);
+    mapper->addMapping(SB_MineDuds, 31);
+    mapper->addMapping(SB_Explosives, 32);
+    mapper->addMapping(SB_HealthCrates, 33);
+    mapper->addMapping(SB_CrateHealth, 34);
+    mapper->addMapping(SB_WaterRise, 35);
+    mapper->addMapping(SB_HealthDecrease, 36);
 
     mapper->toFirst();
 }
--- a/QTfrontend/pages.h	Fri Nov 12 23:29:11 2010 -0500
+++ b/QTfrontend/pages.h	Sat Nov 13 00:47:48 2010 -0500
@@ -482,6 +482,7 @@
     ToggleButtonWidget * TBW_resetweps;
     ToggleButtonWidget * TBW_perhogammo;
     ToggleButtonWidget * TBW_nowind;
+    ToggleButtonWidget * TBW_morewind;
 
     QSpinBox * SB_DamageModifier;
     QSpinBox * SB_TurnTime;
Binary file QTfrontend/res/btnMoreWind.png has changed