Oops, I should be more careful
authorunc0rr
Sun, 14 Jan 2007 13:23:15 +0000
changeset 328 95625db21bf8
parent 327 a281ff0803f1
child 329 4c3aad46baa5
Oops, I should be more careful
QTfrontend/hwform.cpp
QTfrontend/hwform.h
QTfrontend/newnetclient.h
--- a/QTfrontend/hwform.cpp	Sun Jan 14 13:16:55 2007 +0000
+++ b/QTfrontend/hwform.cpp	Sun Jan 14 13:23:15 2007 +0000
@@ -77,7 +77,6 @@
 	connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer()));
 
 	connect(ui.pageNetGame->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
-	connect(ui.pageNetGame->pNetTeamsWidget,	SIGNAL(teamWillPlay(HWTeam)),	this, SLOT(NetAddTeam(HWTeam)));
 	connect(ui.pageNetGame->BtnGo,	SIGNAL(clicked()),	this, SLOT(NetStartGame()));
 
 	connect(ui.pageNetChat->BtnDisconnect, SIGNAL(clicked()), this, SLOT(NetDisconnect()));
@@ -292,11 +291,6 @@
 	hwnet->JoinGame("#hw");
 }
 
-void HWForm::NetAddTeam(HWTeam team)
-{
-  hwnet->AddTeam(team);
-}
-
 void HWForm::NetStartGame()
 {
 	hwnet->StartGame();
--- a/QTfrontend/hwform.h	Sun Jan 14 13:16:55 2007 +0000
+++ b/QTfrontend/hwform.h	Sun Jan 14 13:23:15 2007 +0000
@@ -64,7 +64,6 @@
 	void NetJoin();
 	void NetCreate();
 	void AddGame(const QString & chan);
-	void NetAddTeam(HWTeam team);
 	void NetGameEnter();
 	void NetStartGame();
 	void ChangeInNetTeams(const QStringList & teams);
--- a/QTfrontend/newnetclient.h	Sun Jan 14 13:16:55 2007 +0000
+++ b/QTfrontend/newnetclient.h	Sun Jan 14 13:23:15 2007 +0000
@@ -38,7 +38,6 @@
   void Connect(const QString & hostName, quint16 port, const QString & nick);
   void Disconnect();
   void JoinGame(const QString & game);
-  void AddTeam(const HWTeam & team);
   void StartGame();
 
  private:
@@ -54,7 +53,7 @@
   template <typename T>
   void SendCfgStrNet(T a) {
     QByteArray strmsg;
-    strmsg.append(a); 
+    strmsg.append(a);
     quint8 sz = strmsg.size();
     QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
     QString _msg = delimeter + QString(enginemsg.toBase64());
@@ -85,6 +84,7 @@
 
  public slots:
   void SendNet(const QByteArray & buf);
+  void AddTeam(const HWTeam & team);
 
  private slots:
   void ClientRead();