--- a/ChangeLog.txt Mon Dec 07 16:59:44 2020 +0100
+++ b/ChangeLog.txt Sun Dec 13 21:16:25 2020 +0100
@@ -54,6 +54,7 @@
Lua:
+ Add RopeKnocking library
+ * Fix crash when spawning a vgtSmallDamageTag
====================== 1.0.0 =======================
Highlights:
--- a/hedgewars/uVisualGears.pas Mon Dec 07 16:59:44 2020 +0100
+++ b/hedgewars/uVisualGears.pas Sun Dec 13 21:16:25 2020 +0100
@@ -265,7 +265,8 @@
end
else if (Gear^.Tex <> nil) and (((Gear^.State = 0) and ((Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.Team = CurrentTeam))) or (Gear^.State = 2)) then
DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
- vgtSmallDamageTag: DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
+ vgtSmallDamageTag: if Gear^.Tex <> nil then
+ DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
vgtHealthTag: if Gear^.Tex <> nil then
begin
if Gear^.Frame = 0 then
--- a/hedgewars/uVisualGearsHandlers.pas Mon Dec 07 16:59:44 2020 +0100
+++ b/hedgewars/uVisualGearsHandlers.pas Sun Dec 13 21:16:25 2020 +0100
@@ -403,8 +403,14 @@
end;
procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
+var s: shortstring;
begin
Gear^.Y:= Gear^.Y - 0.02 * Steps;
+if Gear^.Tex = nil then
+ begin
+ s:= IntToStr(Gear^.State);
+ Gear^.Tex:= RenderStringTex(ansistring(s), cWhiteColor, fntSmall);
+ end;
if Gear^.FrameTicks <= Steps then
DeleteVisualGear(Gear)