Update ChangeLog.txt, mostly for campaign bugfixes
authorWuzzy <almikes@aol.com>
Fri, 28 Apr 2017 22:08:12 +0200
changeset 12382 95fc84a9837e
parent 12381 6af2b5406419
child 12384 1adc078355d1
Update ChangeLog.txt, mostly for campaign bugfixes
ChangeLog.txt
--- a/ChangeLog.txt	Fri Apr 28 21:25:47 2017 +0200
+++ b/ChangeLog.txt	Fri Apr 28 22:08:12 2017 +0200
@@ -170,24 +170,45 @@
  * Mutant script shows now appropriate ranking and graph in stats screen
  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
 
-Missions and Campaigns:
+A Classic Fairytale:
+ + Mission 3: Improved mission panel texts to clarify the goals at all time
+ + Mission 4: Add infinite skip
+ + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
+ + All missions: Clarify mine timers
+ * Mission 2: Fix crash when trying to open ammo menu in opening sequence
+ * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
+ * Mission 3: Fix broken end sequence after killing cyborg or princess
+ * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
+ * Mission 6: Block off left cave entrance to stop player to just rope all the way around
+ * Mission 6: Remove some misleading mission panel texts
+ * Mission 8: Fix Lua error message at the beginning
+ * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
+ * All missions: Add missing texts for translation
+ * Fix swapped mission preview images of missions 2 and 3
+
+A Space Adventure:
+ + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
+ + Add skip to a few missions where it doesn't hurt
+ + Menu: Show 2 flowers over fully completed planets (with side missions)
+ * Hard Flying: Fix ending in a Lua error
+ * The First Stop: Fix stats screen showing teams twice
+ * Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
+ * Fix weird behaviour when walking right before the first animation in most missions
+ * Fix a coupe of texts being untranslatable
+ * Fix typos
+
+Missions:
  + New scenario: Teamwork 2
  + New scenario: Big Armory
  + New training: Basic Flying Saucer Training
  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
- + A Classic Fairytale, mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
- + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
- + A Space Adventure shows 2 flowers over fully completed planets (with side missions)
  + Rewrote some help texts in basic rope training
  + Graphical effect (black bars) while in cut scenes
  + Change description and icon for baseball bat in Knockball mission map
- * Fix weird behaviour when walking right before the first animation in A Space Adventure missions
  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
  * Fixed Target Practice missions getting stuck when a target dropped into water
  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
- * Fixed Lua error message in A Classic Fairytale mission 8
  * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
- * Fixed Killing the Specialists giving you another free turn after killing Desert Eagle with a desert eagle with shot #1-3
 
 Frontend:
  + Campaign screen shows which campaigns and missions you've completed so far
@@ -216,6 +237,7 @@
  + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
  + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
+ + Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
  * Default water color was black instead of blue
 
 Translations: