--- a/ChangeLog.txt Wed Apr 05 17:26:59 2017 +0200
+++ b/ChangeLog.txt Wed Apr 05 17:28:46 2017 +0200
@@ -188,6 +188,7 @@
+ Themes can now use flakes with negative falling speed (rising flakes)
+ Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
+ Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
+ * Default water color was black instead of blue
Lua-API:
+ New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
--- a/hedgewars/uVariables.pas Wed Apr 05 17:26:59 2017 +0200
+++ b/hedgewars/uVariables.pas Wed Apr 05 17:28:46 2017 +0200
@@ -2592,6 +2592,25 @@
LAND_HEIGHT_MASK:= $FFFFF800
end;
+ // default water
+ WaterColorArray[0].r := 52;
+ WaterColorArray[0].g := 60;
+ WaterColorArray[0].b := 125;
+ WaterColorArray[0].a := 255;
+ WaterColorArray[2]:= WaterColorArray[0];
+ WaterColorArray[4]:= WaterColorArray[0];
+ WaterColorArray[6]:= WaterColorArray[0];
+ // water surface
+ WaterColorArray[1].r := 84;
+ WaterColorArray[1].g := 92;
+ WaterColorArray[1].b := 157;
+ WaterColorArray[1].a := 255;
+ WaterColorArray[3]:= WaterColorArray[1];
+ WaterColorArray[5]:= WaterColorArray[1];
+ WaterColorArray[7]:= WaterColorArray[1];
+
+ WaterOpacity:= $80;
+
// default sudden death water
// deep water