string tweaks and whitespace fixes
authorsheepluva
Fri, 06 Dec 2013 17:01:40 +0100
changeset 9757 9be28be004d4
parent 9756 736abcc1915f
child 9758 3b8058b251b8
string tweaks and whitespace fixes
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon02.lua
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua	Fri Dec 06 15:37:15 2013 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua	Fri Dec 06 17:01:40 2013 +0100
@@ -24,7 +24,7 @@
 -- mission objectives
 local goals = {
 	[dialog01] = {missionName, loc("Getting ready"), loc("Collect the icegun and get the device part from Thanta"), 1, 4500},
-	[dialog02] = {missionName, loc("Win"), loc("Congratulations, you got the part!"), 1, 3500},
+	[dialog02] = {missionName, loc("Win"), loc("Congratulations, you collected the device part!"), 1, 3500},
 }
 -- crates
 local icegunY = 1950
@@ -487,12 +487,12 @@
 	-- DIALOG 01 - Start, welcome to moon
 	AddSkipFunction(dialog01, Skipanim, {dialog01})
 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
-	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the Ice Planet, where ice rules..."), 5000}})
-	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finaly you are here..."), SAY_SAY, 2000}})
+	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the Ice Planet, where ice rules..."), 5000}})
+	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finally you are here..."), SAY_SAY, 2000}})
 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 2000}})
 	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hi! Nice to meet you"), SAY_SAY, 3000}})
 	table.insert(dialog01, {func = AnimWait, args = {ally.gear, 2000}})
-	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Listen carefuly! The bandit leader, Thanta, has recently found a very strange device"), SAY_SAY, 4000}})
+	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Listen carefully! The bandit leader, Thanta, has recently found a very strange device"), SAY_SAY, 4000}})
 	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("He doesn't know it but this device is a part of the anti-gravity device"), SAY_SAY, 2500}})
 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 8000}})
 	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Nice, then I should get the part as soon as possible!"), SAY_SAY, 4000}})
@@ -504,7 +504,7 @@
 	-- DIALOG 02 - Hero got to Thant2
 	AddSkipFunction(dialog02, Skipanim, {dialog02})
 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
-	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Congratulations, now you can take Thanta's part..."), 5000}})
+	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Congratulations, now you can take Thanta's device part..."), 5000}})
 	table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Oh! Please spare me. You can take all my treasures!"), SAY_SAY, 3000}})
 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}})
 	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I just want the strange device you found!"), SAY_SAY, 3000}})
@@ -517,7 +517,7 @@
 
 function actionsOnWin()
 	saveCompletedStatus(4)	
-	SendStat(siGameResult, loc("Congratulations, you got the part!"))
+	SendStat(siGameResult, loc("Congratulations, you acquired the device part!"))
 	SendStat(siCustomAchievement, loc("At the end of the game your health was ")..GetHealth(hero.gear))
 	-- maybe add number of tries for each part?
 	SendStat(siPlayerKills,'1',teamC.name)
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua	Fri Dec 06 15:37:15 2013 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua	Fri Dec 06 17:01:40 2013 +0100
@@ -21,7 +21,7 @@
 local challengeObjectives = loc("To win the game you have to pass into the rings in time")..
 	"|"..loc("You'll get extra time in case you need it when you pass a ring").."|"..
 	loc("Every 2 rings, the ring color will be green and you'll get an extra flying saucer").."|"..
-	loc("Use space button twice to change flying saucer while being on air")
+	loc("Use space button twice to change flying saucer while floating in mid-air")
 -- dialogs
 local dialog01 = {}
 -- mission objectives
@@ -48,7 +48,7 @@
 teamB.color = tonumber("FF0000",16) -- red
 -- way points
 local current waypoint = 1
-local waypoints = { 
+local waypoints = {
 	[1] = {x=1450, y=140},
 	[2] = {x=990, y=580},
 	[3] = {x=1650, y=950},
@@ -78,7 +78,7 @@
 	Explosives = 0
 	Map = "ice02_map"
 	Theme = "Snow"
-	
+
 	-- Hog Solo
 	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
@@ -88,9 +88,9 @@
 	ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02")
 	AnimSetGearPosition(ally.gear, ally.x, ally.y)
 	HogTurnLeft(ally.gear, true)
-	
+
 	initCheckpoint("ice02")
-	
+
 	AnimInit()
 	AnimationSetup()
 end
@@ -99,14 +99,14 @@
 	AnimWait(hero.gear, 3000)
 	FollowGear(hero.gear)
 	ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0)
-	
+
 	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
-	
+
 	AddAmmo(hero.gear, amJetpack, 3)
-	
+
 	-- place a waypoint
 	placeNextWaypoint()
-	
+
 	SendHealthStatsOff()
 	AddAnim(dialog01)
 end
@@ -137,10 +137,10 @@
 			totalTime = totalTime / 1000
 			local saucersLeft = GetAmmoCount(hero.gear, amJetpack)
 			local saucersUsed = totalSaucers - saucersLeft
-			SendStat(siGameResult, loc("Hoo Ray! You are a champion!"))
-			SendStat(siCustomAchievement, loc("You complete the mission in "..totalTime.." seconds"))			
-			SendStat(siCustomAchievement, loc("You have used "..saucersUsed.." flying saucers"))			
-			SendStat(siCustomAchievement, loc("You had "..saucersLeft.." more flying saucers left"))			
+			SendStat(siGameResult, loc("Hoorah! You are a champion!"))
+			SendStat(siCustomAchievement, loc("You completed the mission in "..totalTime.." seconds"))
+			SendStat(siCustomAchievement, loc("You have used "..saucersUsed.." flying saucers"))
+			SendStat(siCustomAchievement, loc("You had "..saucersLeft.." more flying saucers left"))
 			SendStat(siPlayerKills,'1',teamA.name)
 			EndGame()
 		end
@@ -155,7 +155,7 @@
 
 function onPrecise()
 	if GameTime > 3000 then
-		SetAnimSkip(true)   
+		SetAnimSkip(true)
 	end
 end
 
@@ -189,13 +189,13 @@
 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the Ice Planet flying saucer stadium..."), 5000}})
 	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("This is the olympic stadium of saucer flying..."), SAY_SAY, 4000}})
-	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("All the saucer pilots dream one day to come here and compete with the best!"), SAY_SAY, 5000}})
-	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Now you have the chance to try and get the place that you deserve between the best..."), SAY_SAY, 6000}})
-	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Use the saucer and pass from the rings..."), 5000}})
-	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Pause the game by pressing \"P\" for more details"), 5000}})
+	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("All the saucer pilots dream to come here one day in order to compete with the best!"), SAY_SAY, 5000}})
+	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Now you have the chance to try and claim the place that you deserve among the best..."), SAY_SAY, 6000}})
+	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Use the saucer and pass through the rings..."), 5000}})
+	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Pause the game by pressing the pause key (default \"P\") for more details"), 5000}})
 	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("... can you do it?"), SAY_SAY, 2000}})
 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
-	table.insert(dialog01, {func = startFlying, args = {hero.gear}})	
+	table.insert(dialog01, {func = startFlying, args = {hero.gear}})
 end
 
 ------------------ Other Functions -------------------
@@ -236,7 +236,7 @@
 					AnimCaption(hero.gear, loc("6 more seconds added to the clock"), 4000)
 				end
 			end
-		end	
+		end
 		radius = radius - 4
 		currentWaypoint = currentWaypoint + 1
 		return true
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua	Fri Dec 06 15:37:15 2013 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua	Fri Dec 06 17:01:40 2013 +0100
@@ -103,7 +103,7 @@
 	MinesNum = 0
 	MinesTime = 3000
 	Explosives = 0
-	Delay = 5 
+	Delay = 5
 	Map = "moon01_map"
 	Theme = "Cheese" -- Because ofc moon is made of cheese :)
 	-- Hog Solo
@@ -144,32 +144,32 @@
 	minion3.gear = AddHog(minion3.name, 1, 50, "Gasmask")
 	AnimSetGearPosition(minion3.gear, minion3.x, minion3.y)
 	HogTurnLeft(minion3.gear, true)
-	
+
 	-- get the check point
 	checkPointReached = initCheckpoint("moon01")
 	if checkPointReached == 1 then
 		-- Start of the game
 	elseif checkPointReached == 2 then
 		AnimSetGearPosition(hero.gear, parachuteX, weaponsY)
-		if GetHealth(hero.gear) + 5 > 100 then			
+		if GetHealth(hero.gear) + 5 > 100 then
 			SaveCampaignVar("HeroHealth", 100)
 		else
 			SaveCampaignVar("HeroHealth", GetHealth(hero.gear) + 5)
 		end
 	end
-	
+
 	AnimInit()
-	AnimationSetup()	
+	AnimationSetup()
 end
 
 function onGameStart()
 	-- wait for the first turn to start
 	AnimWait(hero.gear, 3000)
 	FollowGear(hero.gear)
-	
+
 	ShowMission(campaignName, missionName, loc("Hog Solo has to refuel his saucer.")..
-	"|"..loc("Rescue the imprisoned PAotH team and get your fuels!"), -amSkip, 0)
-	
+	"|"..loc("Rescue the imprisoned PAotH team and get the fuel!"), -amSkip, 0)
+
 	AddAmmo(minion1.gear, amDEagle, 10)
 	AddAmmo(minion2.gear, amDEagle, 10)
 	AddAmmo(minion3.gear, amDEagle, 10)
@@ -179,7 +179,7 @@
 	AddAmmo(minion1.gear, amGrenade, 2)
 	AddAmmo(minion2.gear, amGrenade, 2)
 	AddAmmo(minion3.gear, amGrenade, 2)
-	
+
 	-- check for death has to go first
 	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
 	AddEvent(onProfessorDeath, {professor.gear}, professorDeath, {professor.gear}, 0)
@@ -195,12 +195,12 @@
 		AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0)
 		TurnTimeLeft = 0
 		AddAnim(dialog01)
-	elseif checkPointReached == 2 then	
+	elseif checkPointReached == 2 then
 		AddAmmo(hero.gear, amBazooka, 3)
 		AddAmmo(hero.gear, amParachute, 1)
 		AddAmmo(hero.gear, amGrenade, 6)
 		AddAmmo(hero.gear, amDEagle, 4)
-		SetWind(60)		
+		SetWind(60)
 		GameFlags = bor(GameFlags,gfDisableWind)
 		weaponsAcquired = true
 		afterDialog02 = true
@@ -209,7 +209,7 @@
 	end
 	-- this event check goes here to be executed after the onWeaponsPlatform check
 	AddEvent(onBattleZone, {hero.gear}, battleZone, {hero.gear}, 0)
-	
+
 	SendHealthStatsOff()
 end
 
@@ -232,7 +232,7 @@
 	end
 end
 
-function onNewTurn()		
+function onNewTurn()
 	-- rounds start if hero got his weapons or got near the enemies
 	if not weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then
 		TurnTimeLeft = 0
@@ -251,7 +251,7 @@
 
 function onPrecise()
 	if GameTime > 3000 then
-		SetAnimSkip(true)   
+		SetAnimSkip(true)
 	end
 end
 
@@ -266,7 +266,7 @@
 -------------- EVENTS ------------------
 
 function onWeaponsPlatform(gear)
-	if not hero.dead and (GetAmmoCount(hero.gear, amBazooka) > 0 or GetAmmoCount(hero.gear, amParachute) > 0 or 
+	if not hero.dead and (GetAmmoCount(hero.gear, amBazooka) > 0 or GetAmmoCount(hero.gear, amParachute) > 0 or
 			GetAmmoCount(hero.gear, amGrenade) > 0 or GetAmmoCount(hero.gear, amDEagle) > 0) and StoppedGear(hero.gear) then
 		return true
 	end
@@ -320,7 +320,7 @@
 	SaveCampaignVar("HeroHealth",GetHealth(hero.gear))
 	TurnTimeLeft = 0
 	weaponsAcquired = true
-	SetWind(60)		
+	SetWind(60)
 	GameFlags = bor(GameFlags,gfDisableWind)
 	AddAmmo(hero.gear, amRope, 0)
 	if GetX(hero.gear) < 1900 then
@@ -362,11 +362,11 @@
 	end
 	ParseCommand("teamgone " .. teamB.name)
 	AnimCaption(hero.gear, loc("Congrats! You made them run away!"), 6000)
-	AnimWait(hero.gear,5000)	
-	
+	AnimWait(hero.gear,5000)
+
 	saveCompletedStatus(1)
-	SendStat(siGameResult, loc("Hog Solo win, conrgatulations!"))
-	SendStat(siCustomAchievement, loc("Eliminated the professor Hogevil"))
+	SendStat(siGameResult, loc("Hog Solo wins, conrgatulations!"))
+	SendStat(siCustomAchievement, loc("Eliminated the Professor Hogevil"))
 	SendStat(siCustomAchievement, loc("Drove the minions away"))
 	SendStat(siPlayerKills,'1',teamD.name)
 	SendStat(siPlayerKills,'0',teamC.name)
@@ -376,18 +376,18 @@
 
 function minionsDeath(gear)
 	-- do staffs here
-	AnimSay(professor.gear, loc("I may lost that battle, but I haven't lost the war yet!"), SAY_SHOUT, 6000)
+	AnimSay(professor.gear, loc("I may lost this battle, but I haven't lost the war yet!"), SAY_SHOUT, 6000)
 	ParseCommand("teamgone " .. teamC.name)
 	AnimCaption(hero.gear, loc("Congrats! You won!"), 6000)
-	AnimWait(hero.gear,5000)	
-	
+	AnimWait(hero.gear,5000)
+
 	saveCompletedStatus(1)
 	SendStat(siGameResult, loc("Congratulations, you won!"))
 	SendStat(siCustomAchievement, loc("Eliminated the evil minions"))
-	SendStat(siCustomAchievement, loc("Drove the professor away"))
+	SendStat(siCustomAchievement, loc("Drove the Professor away"))
 	SendStat(siPlayerKills,'1',teamD.name)
 	SendStat(siPlayerKills,'0',teamC.name)
-	SaveCampaignVar("CosmosCheckPoint", "5") -- hero got fuels	
+	SaveCampaignVar("CosmosCheckPoint", "5") -- hero got fuels
 	EndGame()
 end
 
@@ -411,22 +411,22 @@
 	AddSkipFunction(dialog01, Skipanim, {dialog01})
 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near PAotH base at moon..."),  4000}})
-	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey Hog Solo! Finaly you have come..."), SAY_SAY, 2000}})
-	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("It seems that Professor Hogevil learned for your arrival!"), SAY_SAY, 4000}})
-	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Now he have captured the rest of the PAotH team and awaits to capture you!"), SAY_SAY, 5000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey Hog Solo! Finally you have come..."), SAY_SAY, 2000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("It seems that Professor Hogevil has prepared for your arrival!"), SAY_SAY, 4000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("He has captured the rest of the PAotH team and awaits to capture you!"), SAY_SAY, 5000}})
 	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("We have to hurry! Are you armed?"), SAY_SAY, 4300}})
 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 450}})
 	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("No, I am afraid I had to travel light"), SAY_SAY, 2500}})
 	table.insert(dialog01, {func = AnimWait, args = {paoth1.gear, 3200}})
-	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Ok, then you have to go and take some of the waepons we have hidden in case of an emergency!"), SAY_SAY, 7000}})
-	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("They are up there! Take that rope and hurry!"), SAY_SAY, 7000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Ok, then you have to go and take some of the weapons we have hidden in case of an emergency!"), SAY_SAY, 7000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("They are up there! Take this rope and hurry!"), SAY_SAY, 7000}})
 	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Ehm... ok..."), SAY_SAY, 2500}})
 	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
 	-- DIALOG 02 - To the weapons platform
 	AddSkipFunction(dialog02, Skipanim, {dialog02})
 	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Checkpoint reached!"),  4000}})
 	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I've made it! YEAAAAAH!"), SAY_SHOUT, 4000}})
-	table.insert(dialog02, {func = AnimSay, args = {paoth1.gear, loc("Nice! Now hurry up and get down! You have to rescue my friends!"), SAY_SHOUT, 7000}})
+	table.insert(dialog02, {func = AnimSay, args = {paoth1.gear, loc("Nice! Now hurry and get down! You have to rescue my friends!"), SAY_SHOUT, 7000}})
 	table.insert(dialog02, {func = setAfterDialog02, args = {}})
 	table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
 	-- DIALOG 03 - Hero spotted and has no weapons
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon02.lua	Fri Dec 06 15:37:15 2013 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon02.lua	Fri Dec 06 17:01:40 2013 +0100
@@ -10,11 +10,11 @@
 ----------------- VARIABLES --------------------
 -- globals
 local missionName = loc("Chasing the blue hog")
-local challengeObjectives = loc("Use your available weapons in order to catch the other hog").."|"..
+local challengeObjectives = loc("Use the rope in order to catch the blue hedgehog").."|"..
 	loc("You have to stand very close to him")
 local currentPosition = 1
 local previousTimeLeft = 0
-local startChallenge = false
+local startChallenge = falses
 -- dialogs
 local dialog01 = {}
 local dialog02 = {}
@@ -157,8 +157,8 @@
 	-- DIALOG 01 - Start, game instructions
 	AddSkipFunction(dialog01, Skipanim, {dialog01})
 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3200}})
-	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the other side of the moon..."), 5000}})
-	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("So you are interested in Pr. Hogevil"), SAY_SAY, 3000}})
+	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the other side of the moon..."), 5000}})
+	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("So you are interested in Professor Hogevil"), SAY_SAY, 3000}})
 	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("We'll play a game first"), SAY_SAY, 3000}})
 	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("I'll let you know whatever I know about him if you manage to catch me 3 times"), SAY_SAY, 4000}})
 	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("Let's go!"), SAY_SAY, 2000}})	
@@ -166,16 +166,16 @@
 	-- DIALOG 02 - Hog Solo story    
 	AddSkipFunction(dialog02, Skipanim, {dialog02})
 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3200}})
-	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("The truth about Pr. Hogevil"), 5000}})
-	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Amazing! I was never beaten in running before!"), SAY_SAY, 4000}})
-	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("So, let me tell you what I know about Pr. Hogevil..."), SAY_SAY, 4000}})
-	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Pr. Hogevil, then known as James Hogus, worked for PAotH back in my time"), SAY_SAY, 4000}})
+	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("The truth about Professor Hogevil"), 5000}})
+	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Amazing! I was never beaten in a race before!"), SAY_SAY, 4000}})
+	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("So, let me tell you what I know about Professor Hogevil..."), SAY_SAY, 4000}})
+	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Professor Hogevil, then known as James Hogus, worked for PAotH back in my time"), SAY_SAY, 4000}})
 	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device"), SAY_SAY, 5000}})
-	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In one of the last tests during the construction of the device an accident happpened"), SAY_SAY, 5000}})
-	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In this accident Pr. Hogevil lost all his nails from his head!"), SAY_SAY, 5000}})
+	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("During the final testing of the device an accident happened"), SAY_SAY, 5000}})
+	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In this accident Professor Hogevil lost all his spines on his head!"), SAY_SAY, 5000}})
 	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("That's why he always wears a hat since then"), SAY_SAY, 4000}})
-	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("After that incident he got underground and start working his plan to steal the device"), SAY_SAY, 5000}})
-	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He is a very taugh and very determined hedgehog. I would be extremely careful if I were you"), SAY_SAY, 5000}})
+	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("After that incident he went underground and started working on his plan to steal the device"), SAY_SAY, 5000}})
+	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He is a very tough and very determined hedgehog. I would be extremely careful if I were you"), SAY_SAY, 5000}})
 	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("I should go now, goodbye!"), SAY_SAY, 3000}})
 	table.insert(dialog02, {func = win, args = {}})
 end
@@ -218,8 +218,8 @@
 
 function lose()
 	SendStat(siGameResult, loc("Too slow! Try again..."))
-	SendStat(siCustomAchievement, loc("You have to caught the other hog 3 times"))
-	SendStat(siCustomAchievement, loc("The time that you'll have left when you reach the hog will be added to the next turn"))
+	SendStat(siCustomAchievement, loc("You have to catch the other hog 3 times"))
+	SendStat(siCustomAchievement, loc("The time that you have left when you reach the blue hedgehog will be added to the next turn"))
 	SendStat(siCustomAchievement, loc("Each turn you'll have only one rope to use"))
 	SendStat(siCustomAchievement, loc("You'll lose if you die or if your time is up"))
 	SendStat(siPlayerKills,'0',teamA.name)
@@ -228,7 +228,7 @@
 
 function win()
 	SendStat(siGameResult, loc("Congratulations, you are the fastest!"))
-	SendStat(siCustomAchievement, loc("You have managed to caught the other hog in time"))
+	SendStat(siCustomAchievement, loc("You have managed to catch the blue hedgehog in time"))
 	SendStat(siPlayerKills,'1',teamA.name)
 	EndGame()
 end