Backed out
changeset 82951b9b3c2f
Reason: People think giving hogs the weapons again in consecutive turns is OP
--- a/ChangeLog.txt Mon Apr 24 23:11:51 2017 +0200
+++ b/ChangeLog.txt Tue Apr 25 02:13:18 2017 +0200
@@ -45,7 +45,6 @@
Highlander:
+ Show collected weapons after kill and play sound
+ Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
- * Fix hog not receiving new ammo when it takes two consecutive turns (happens when all enemy hogs are frozen)
Construction Mode:
+ Added script parameter support:
--- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Mon Apr 24 23:11:51 2017 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Tue Apr 25 02:13:18 2017 +0200
@@ -118,6 +118,8 @@
local atkChoices = {}
local utilChoices = {}
+local currHog
+local lastHog
local started = false
local switchStage = 0
@@ -128,7 +130,6 @@
local atktot = 0
local utiltot = 0
-local lastHog = nil
local someHog = nil -- just for looking up the weps
local mode = nil
@@ -310,23 +311,33 @@
runOnGears(ConvertValues)
end
-function AssignHogAmmo()
+function CheckForHogSwitch()
+
if (CurrentHedgehog ~= nil) then
- -- Re-assign ammo to this guy, so that his entire ammo set will
- -- be visible during another player's turn
- if lastHog ~= nil then
- ConvertValues(lastHog)
+
+ currHog = CurrentHedgehog
+
+ if currHog ~= lastHog then
+
+ -- re-assign ammo to this guy, so that his entire ammo set will
+ -- be visible during another player's turn
+ if lastHog ~= nil then
+ ConvertValues(lastHog)
+ end
+
+ -- give the new hog what he is supposed to have, too
+ ConvertValues(CurrentHedgehog)
+
end
- -- Give the new hog what he is supposed to have, too
- ConvertValues(CurrentHedgehog)
+ lastHog = currHog
- lastHog = CurrentHedgehog
end
+
end
function onNewTurn()
- AssignHogAmmo()
+ CheckForHogSwitch()
end
--function onGameTick20()