Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
authornemo
Sun, 21 Oct 2012 21:14:33 -0400
changeset 7783 ad238b677572
parent 7782 a611da4d1667
child 7784 cf6261f7fdb5
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
hedgewars/uGearsHedgehog.pas
--- a/hedgewars/uGearsHedgehog.pas	Mon Oct 22 00:44:52 2012 +0400
+++ b/hedgewars/uGearsHedgehog.pas	Sun Oct 21 21:14:33 2012 -0400
@@ -992,12 +992,12 @@
     Hedgehog: PHedgehog;
 begin
 Hedgehog:= HHGear^.Hedgehog;
-if isInMultiShoot then
-    HHGear^.Message:= 0;
+(*
+if isInMultiShoot then HHGear^.Message:= 0;
 
 if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then 
     AllInactive:= true
-else if not isInMultiShoot then
+else if not isInMultiShoot then*)
     AllInactive:= false;
 
 if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then
@@ -1079,7 +1079,7 @@
     exit
     end;
 
-if not isInMultiShoot then
+//if not isInMultiShoot then
     HedgehogChAngle(HHGear);
 
 if (HHGear^.State and gstMoving) <> 0 then
@@ -1115,7 +1115,8 @@
     exit
     end;
 
-    if not isInMultiShoot and (Hedgehog^.Gear <> nil) then
+    //if not isInMultiShoot and (Hedgehog^.Gear <> nil) then
+    if Hedgehog^.Gear <> nil then
         begin
         if GHStepTicks > 0 then
             dec(GHStepTicks);