doStepDrowningGear - I always forget it. Kill the sound and exit.
--- a/hedgewars/GSHandlers.inc Sun Oct 18 15:04:33 2009 +0000
+++ b/hedgewars/GSHandlers.inc Mon Oct 19 12:44:47 2009 +0000
@@ -2091,7 +2091,11 @@
Gear^.X:= Gear^.X + Gear^.dX;
Gear^.Y:= Gear^.Y + Gear^.dY;
DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 2, 6);
- CheckGearDrowning(Gear);
+ if(CheckGearDrowning(Gear)) then
+ begin
+ StopSound(sndPickhammer);
+ exit
+ end
end;
t:= CheckGearsCollision(Gear); //fixes drill not exploding when touching HH bug