Remove frame count from rolling explosive
authornemo
Sat, 06 Mar 2010 01:21:44 +0000
changeset 2945 b30e6350a221
parent 2944 e8a891bf6660
child 2946 1d9e0a541c62
Remove frame count from rolling explosive
hedgewars/uGears.pas
--- a/hedgewars/uGears.pas	Sat Mar 06 01:19:58 2010 +0000
+++ b/hedgewars/uGears.pas	Sat Mar 06 01:21:44 2010 +0000
@@ -1595,7 +1595,7 @@
                     if Gear^.State and gstAnimation = 0 then
                         DrawSprite(sprExplosives, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 24 + WorldDy, i)
                     else
-                        DrawRotatedF(sprExplosivesRoll, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) +4 + WorldDy, i, 0, Gear^.DirAngle);
+                        DrawRotatedF(sprExplosivesRoll, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) +4 + WorldDy, 0, 0, Gear^.DirAngle);
                     end;
         gtDynamite: DrawSprite2(sprDynamite, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 25 + WorldDy, Gear^.Tag and 1, Gear^.Tag shr 1);
      gtClusterBomb: DrawRotated(sprClusterBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle);