Backed out
changeset c19e5ece5b3f
Because the controls scheme was actually intentional. Whoops!
--- a/hedgewars/uCommandHandlers.pas Fri Sep 22 18:59:54 2017 +0200
+++ b/hedgewars/uCommandHandlers.pas Fri Sep 22 19:17:06 2017 +0200
@@ -614,28 +614,26 @@
procedure chRotateMask(var s: shortstring);
begin
s:= s; // avoid compiler hint
-// RotateMask key + Switch + Precise: Toggle entire HUD
+// this is just for me, 'cause I thought it'd be fun. using the old precise + switch to keep it out of people's way
if LocalMessage and (gmPrecise or gmSwitch) = (gmPrecise or gmSwitch) then
begin
if UIDisplay <> uiNone then
UIDisplay:= uiNone
else UIDisplay:= uiAll
end
-// Rotate Mask key + Precise: Toggle team bars
else if LocalMessage and gmPrecise = gmPrecise then
begin
- if UIDisplay <> uiNoTeams then
- UIDisplay:= uiNoTeams
- else UIDisplay:= uiAll
- end
-// Rotate Mask key only: Change hedgehog tags
-else
- begin
if ((GameFlags and gfInvulnerable) = 0) then
cTagsMask:= cTagsMasks[cTagsMask]
else
cTagsMask:= cTagsMasksNoHealth[cTagsMask]
end
+else
+ begin
+ if UIDisplay <> uiNoTeams then
+ UIDisplay:= uiNoTeams
+ else UIDisplay:= uiAll
+ end
end;
procedure chSpeedup_p(var s: shortstring);