initModule really not needed for uRandom
authornemo
Wed, 22 Aug 2012 12:35:46 -0400
changeset 7577 bdbb072b38b9
parent 7575 f415b3e0f3b9
child 7579 51724c98a74f
initModule really not needed for uRandom
hedgewars/hwengine.pas
hedgewars/uRandom.pas
--- a/hedgewars/hwengine.pas	Wed Aug 22 11:42:42 2012 -0400
+++ b/hedgewars/hwengine.pas	Wed Aug 22 12:35:46 2012 -0400
@@ -416,7 +416,6 @@
         //uLandObjects does not need initialization
         //uLandTemplates does not need initialization
         //uLocale does not need initialization
-        uRandom.initModule;
         uScript.initModule;
         uSound.initModule;
         uStats.initModule;
@@ -444,7 +443,7 @@
         uStats.freeModule;          //stub
         uSound.freeModule;
         uScript.freeModule;
-        uRandom.freeModule;         //stub
+        //uRandom does not need to be freed
         //uLocale does not need to be freed
         //uLandTemplates does not need to be freed
         uLandTexture.freeModule;
--- a/hedgewars/uRandom.pas	Wed Aug 22 11:42:42 2012 -0400
+++ b/hedgewars/uRandom.pas	Wed Aug 22 12:35:46 2012 -0400
@@ -65,7 +65,7 @@
 procedure SetRandomSeed(Seed: shortstring);
 var i: Longword;
 begin
-initModule;
+n:= 54;
 
 if Length(Seed) > 54 then
     Seed:= copy(Seed, 1, 54); // not 55 to ensure we have odd numbers in cirbuf
@@ -99,15 +99,4 @@
 rndSign:= num
 end;
 
-procedure initModule;
-begin
-    n:= 54;
-    FillChar(cirbuf, 64*sizeof(Longword), 0);
-end;
-
-procedure freeModule;
-begin
-
-end;
-
 end.