oh, just use shotgun reload for all. prg says it sounds better
authornemo
Thu, 15 Oct 2009 19:24:35 +0000
changeset 2465 c6676cb8c7d7
parent 2464 851b4e47ed2b
child 2466 ab6dfb227d1d
oh, just use shotgun reload for all. prg says it sounds better
hedgewars/HHHandlers.inc
--- a/hedgewars/HHHandlers.inc	Thu Oct 15 19:24:14 2009 +0000
+++ b/hedgewars/HHHandlers.inc	Thu Oct 15 19:24:35 2009 +0000
@@ -301,8 +301,7 @@
 	i: Integer;
 begin
 Gear^.Message:= gm_Destroy;
-if Gear^.Pos = posCaseAmmo then PlaySound(sndShotgunReload, false, nil)
-else PlaySound(sndPlaced, false, nil);
+PlaySound(sndShotgunReload, false, nil)
 case Gear^.Pos of
        posCaseUtility,
        posCaseAmmo: begin