more destructible terrain and remove teleport(debug) spacecampaign
authorPeriklis Ntanasis <pntanasis@gmail.com>
Fri, 02 Aug 2013 02:03:08 +0300
branchspacecampaign
changeset 9453 c9c25089ab22
parent 9451 c3799f0f17cb
child 9455 4bf3fac0e49d
more destructible terrain and remove teleport(debug)
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.hwp
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua
Binary file share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.hwp has changed
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua	Fri Aug 02 01:55:38 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua	Fri Aug 02 02:03:08 2013 +0300
@@ -7,7 +7,6 @@
 
 -- TODO
 -- maybe use same name in missionName and frontend mission name..
--- in this map I have to track the weapons the player has in checkpoints
 -- GENERAL NOTE: change hats :D
 -- Idea: game will be successfully end when the 2 lower crates are collected
 -- it would be more defficult (and sadistic) if one should collect *all* the crates
@@ -198,7 +197,6 @@
 		x = x + math.random(8,20)
 	end
 	
-	AddAmmo(hero.gear, amTeleport, 4)
 	if checkPointReached == 1 then	
 		AddEvent(onHeroAtCheckpoint2, {hero.gear}, heroAtCheckpoint2, {hero.gear}, 0)
 		AddEvent(onHeroAtCheckpoint3, {hero.gear}, heroAtCheckpoint3, {hero.gear}, 0)