--- a/ChangeLog.txt Sat Oct 24 00:21:15 2015 +0200
+++ b/ChangeLog.txt Sun Oct 25 20:40:27 2015 +0100
@@ -2,10 +2,11 @@
* bugfixes
0.9.21 -> 0.9.22
+ + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs)
+ Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc.
+ Map previews can now take script parameters into account and preview waypoints in TechRacer
+ Added a couple new flags
- + Small improvements to the interface and in-game chat
+ + Various tweaks to the interface and in-game chat
+ Divided teams options will now just be ignored when more/less than 2 teams, instead of displaying a fatal error
+ Added 6 TechRacer maps to TechMaps
+ Added 3 SpeedShoppa Challenges: Shoppa Love, Ropes and Crates, The Customer is King
@@ -13,10 +14,20 @@
+ Improved "Art" theme.
* Generated bridges/girders are now connected better to the land mass
* Fixed rubberband sprite
+ * Fixed Wind-Indicator being wrong in certain situations
+ * Melon Bomb Pieces now bounce on Rubberband
+ * Reduced menu music volume
* The game will now fallback to default voicepack if a team's voicepack is not locally installed. (Instead of rendering team voiceless)
* Hammer now does more damage when the Extra-Damage utility is used
* Many other bug fixes
+Lua-API:
+ + New map parameter: MapFeatureSize -- numeric representation of detail slider below map preview; use within onGameInit()/onPreviewInit()
+ + New function: SetMaxBuildDistance([ distInPx ]) -- specify how many pixels away a hedgehog can still place girders/etc. set to 0 for no limit; call with no param to reset to default
+ + New hook: onSuddenDeath() -- called by engine when sudden death begins
+ * Previously missing gear states are now available (gstSubmersible, gstFrozen and gstNoGravity)
+ * Fixed OnHogAttack giving the incorrect AmmoType (amNothing) under certain conditions
+
0.9.20 -> 0.9.21:
+ New type of randomly generated maps: Perlin Maps.
+ Old Random generated maps are more diverse now.