--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/dragon.lua Mon Jul 23 19:17:04 2012 +0300
@@ -0,0 +1,654 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Animate.lua")()
+
+-----------------------------Map--------------------------------------
+local map =
+{
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+ "\1\254\6\33\131\1\254\6\33\0\1\254\5\230\131\1\254\5\230\0\1\254\5\170\131\1\254\5\170\0\1\254\5\113\131\1\254\5\113\0",
+ "\1\251\6\5\129\1\251\6\5\0\1\254\5\201\129\1\254\5\201\0\1\254\5\138\129\1\254\5\138\0\1\254\6\58\129\1\254\6\58\0",
+ "\1\254\5\78\129\1\254\5\78\0\2\2\5\40\131\2\2\5\40\0\2\2\4\246\131\2\2\4\246\0\1\237\4\204\131\1\237\4\204\0",
+ "\2\40\4\190\131\2\40\4\190\0\6\160\7\52\223\7\27\7\126\0\1\219\4\172\204\1\219\4\172\0\2\37\4\183\197\2\37\4\183\0",
+ "\3\98\3\122\131\3\126\3\84\0\3\126\3\84\131\3\126\3\52\0\3\126\3\41\131\3\80\3\24\0\3\80\3\24\131\3\112\2\248\0",
+ "\3\112\2\248\131\3\98\2\188\0",
+}
+
+
+-----------------------------Constants---------------------------------
+choiceAccepted = 1
+choiceRefused = 2
+choiceAttacked = 3
+
+choiceEliminate = 1
+choiceSpare = 2
+
+leaksNum = 1
+denseNum = 2
+waterNum = 3
+buffaloNum = 4
+chiefNum = 5
+princessNum = 6
+wiseNum = 7
+
+nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"),
+ loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Heaven"),
+ loc("Wise Oak")}
+
+nativeUnNames = {loc("Zork"), loc("Steve"), loc("Jack"),
+ loc("Lee"), loc("Elmo"), loc("Rachel"),
+ loc("Muriel")}
+
+nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
+ "tiara", "AkuAku"}
+
+nativePos = {257, 1950}
+
+cyborgNames = {"Syntax Errol", "Segmentation Paul", "Unexpected Igor", "Jeremiah"}
+cyborgPos = {745, 1847}
+cyborgsPos = {{2937, 831}, {2945, 1264}, {2335, 1701}, {448, 484}}
+cyborgsDir = {"Left", "Left", "Left", "Right"}
+
+cratePos = {
+ {788, 1919, amGirder, 2}, {412, 1615, amGirder, 1},
+ {209, 1474, amSniperRifle, 1}, {1178, 637, amDEagle, 1},
+ {633, 268, amDEagle, 1}, {3016, 1545, amDEagle, 1},
+ {249, 1377, amRope, 2}, {330, 1018, amGirder, 1},
+ {888, 647, amRope, 2}, {2116, 337, amRope, 2},
+ {1779, 948, amRope, 2}, {3090, 1066, amRope, 2},
+ {947, 480, amBazooka, 3}, {1097, 480, amMortar, 3},
+ {1139, 451, amSnowball, 3}, {1207, 468, amShotgun, 3},
+ {1024, 393, amSniperRifle, 2}, {998, 391, amDynamite, 2}
+ }
+reactions = {"Yeah, take that!", "Bullseye", "Die, die, die!"}
+
+secondPos = {{1010, 510}, {1067, 510}}
+-----------------------------Variables---------------------------------
+natives = {}
+native = nil
+
+cyborgs = {}
+cyborg = {}
+cyborgsLeft = 0
+
+gearDead = {}
+hedgeHidden = {}
+
+startAnim = {}
+killAnim = {}
+killedAnim = {}
+
+freshDead = nil
+retry = false
+crates = {}
+cratesNum = 0
+jetCrate = nil
+-----------------------------Animations--------------------------------
+function EmitDenseClouds(dir)
+ local dif
+ if dir == "Left" then
+ dif = 10
+ else
+ dif = -10
+ end
+ AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimWait, args = {native, 800}})
+ AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimWait, args = {native, 800}})
+ AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
+end
+
+function AnimationSetup()
+ startAnim = {}
+ local m = m5DeployedNum
+ table.insert(startAnim, {func = AnimWait, args = {native, 3000}})
+ table.insert(startAnim, {func = AnimCaption, args = {native, "With the rest of the tribe gone, it was up to " .. nativeNames[m5DeployedNum] .. " to save the village.", 5000}})
+ table.insert(startAnim, {func = AnimCaption, args = {native, "But it proved to be no easy task!", 2000}})
+ for i = 1, 4 do
+ table.insert(startAnim, {func = FollowGear, swh = false, args = {cyborgs[i]}})
+ table.insert(startAnim, {func = AnimWait, args = {native, 1000}})
+ end
+ table.insert(startAnim, {func = FollowGear, swh = false, args = {native}})
+ if m == leaksNum then
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 50, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "What a strange cave!", SAY_THINK, 0}})
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 200, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "Now how do I get on the other side?!", SAY_THINK, 5500}})
+ elseif m == denseNum then
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 50, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "Dude, what's this place?!", SAY_THINK, 0}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {native, EmitDenseClouds, {"Right"}}})
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 200, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "And where's all the weed?", SAY_THINK, 4000}})
+ elseif m == waterNum then
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 50, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "Is this place in my head?", SAY_THINK, 0}})
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 200, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "I shouldn't have drunk that last pint.", SAY_THINK, 6000}})
+ elseif m == buffaloNum then
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 50, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "Where did that alien run?", SAY_THINK, 0}})
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 200, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "When I find it...", SAY_THINK, 3000}})
+ elseif m == princessNum then
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 50, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "A woman shouldn't do this kind of thing!", SAY_THINK, 0}})
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 200, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "I could be eating snails right now.", SAY_THINK, 5500}})
+ elseif m == chiefNum then
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 50, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "What is this place?", SAY_THINK, 0}})
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 200, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "It doesn't matter. I won't let that alien hurt my daughter!", SAY_THINK, 8500}})
+ elseif m == wiseNum then
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 50, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "Every single time!", SAY_THINK, 0}})
+ table.insert(startAnim, {func = AnimMove, args = {native, "Right", nativePos[1] + 200, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "How come in a village full of warriors, it's up to me to save it?", SAY_THINK, 8500}})
+ end
+
+ table.insert(startAnim, {func = AnimCustomFunction, args = {native, RestoreHedge, {cyborg, unpack(cyborgPos)}}})
+ table.insert(startAnim, {func = AnimOutOfNowhere, args = {cyborg, unpack(cyborgPos)}})
+ table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Left"}})
+ table.insert(startAnim, {func = AnimSay, args = {cyborg, "Greetings, " .. nativeUnNames[m] .. "!", SAY_SAY, 2500}})
+ table.insert(startAnim, {func = AnimSay, args = {cyborg, "As you can see, there is no way to get on the other side!", SAY_SAY, 7000}})
+ table.insert(startAnim, {func = AnimSay, args = {cyborg, "I wish to help you, " .. nativeUnNames[m] .. "!", SAY_SAY, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {cyborg, "Beware, though! If you are slow, you die!", SAY_SAY, 7000}})
+ table.insert(startAnim, {func = AnimDisappear, args = {cyborg, unpack(cyborgPos)}})
+ table.insert(startAnim, {func = AnimSwitchHog, args = {native}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {native, HideHedge, {cyborg}}})
+ table.insert(startAnim, {func = AnimSay, args = {native, "Talk about mixed signals...", SAY_SAY, 4000}})
+ AddSkipFunction(startAnim, SkipStartAnim, {})
+end
+
+function SetupKillAnim()
+ table.insert(killAnim, {func = AnimSay, args = {native, "Well, that was a waste of time.", SAY_THINK, 5000}})
+ table.insert(killAnim, {func = AnimCustomFunction, args = {native, RestoreHedge, {cyborg, unpack(cyborgPos)}}})
+ table.insert(killAnim, {func = AnimOutOfNowhere, args = {cyborg, unpack(cyborgPos)}})
+ table.insert(killAnim, {func = AnimCustomFunction, args = {cyborg, CondNeedToTurn, {cyborg, native}}})
+ table.insert(killAnim, {func = AnimSay, args = {cyborg, "You bear impressive skills, " .. nativeUnNames[m5DeployedNum] .. "!", SAY_SHOUT, 4000}})
+ table.insert(killAnim, {func = AnimSay, args = {cyborg, "However, my mates don't agree with me on leting you go...", SAY_SHOUT, 7000}})
+ table.insert(killAnim, {func = AnimSay, args = {cyborg, "I guess you'll have to kill them.", SAY_SHOUT, 4000}})
+ table.insert(killAnim, {func = AnimDisappear, args = {cyborg, unpack(cyborgPos)}})
+ table.insert(killAnim, {func = AnimSwitchHog, args = {native}})
+ table.insert(killAnim, {func = AnimWait, args = {native, 1}})
+ table.insert(killAnim, {func = AnimCustomFunction, args = {native, HideHedge, {cyborg}}})
+ AddSkipFunction(killAnim, SkipKillAnim, {})
+end
+
+function SetupKilledAnim()
+ table.insert(killedAnim, {func = AnimWait, args = {cyborg, 3000}})
+ table.insert(killedAnim, {func = AnimOutOfNowhere, args = {cyborg, unpack(secondPos[2])}})
+ table.insert(killedAnim, {func = AnimOutOfNowhere, args = {native, unpack(secondPos[1])}})
+ table.insert(killedAnim, {func = AnimCustomFunction, args = {cyborg, CondNeedToTurn, {cyborg, native}}})
+ table.insert(killedAnim, {func = AnimSay, args = {cyborg, "Nice work, " .. nativeUnNames[m5DeployedNum] .. "!", SAY_SHOUT, 4000}})
+ table.insert(killedAnim, {func = AnimSay, args = {cyborg, "As a reward for your performance, here's some new technology!", SAY_SHOUT, 8000}})
+ table.insert(killedAnim, {func = AnimSay, args = {cyborg, "Use it wisely!", SAY_SHOUT, 8000}})
+ table.insert(killedAnim, {func = AnimDisappear, args = {cyborg, unpack(secondPos[2])}})
+ table.insert(killedAnim, {func = AnimSwitchHog, args = {native}})
+ AddSkipFunction(killedAnim, SkipKilledAnim, {})
+end
+--------------------------Anim skip functions--------------------------
+function SkipStartAnim()
+ AnimSwitchHog(native)
+ AnimWait(native, 1)
+ AddFunction({func = HideHedge, args = {cyborg}})
+end
+
+function AfterStartAnim()
+ SetGearMessage(native, 0)
+ cratesNum = 0
+ for i = 1, 6 do
+ crates[i] = SpawnAmmoCrate(unpack(cratePos[i]))
+ cratesNum = cratesNum + 1
+ end
+ FollowGear(native)
+ AddNewEvent(CheckGearsDead, {{crates[1], crates[2]}}, PutCrates, {2}, 0)
+ TurnTimeLeft = TurnTime
+ ShowMission("Dragon's Lair", "Obstacle course", "In order to get to the other side, you need to collect the crates first.|" ..
+ "As the ammo is sparse, you might want to reuse ropes while mid-air.|" ..
+ "If you wish to restart the course, press [Precise]!|" ..
+ "The enemy can't move but it might be a good idea to stay out of sight!|" ..
+ "You have " .. SuddenDeathTurns .. " turns until Sudden Death! Better hurry!", 1, 20000)
+end
+
+function SkipKillAnim()
+ AnimSwitchHog(native)
+ AnimWait(native, 1)
+ AddFunction({func = HideHedge, args = {cyborg}})
+end
+
+function AfterKillAnim()
+ PutWeaponCrates()
+ TurnTimeLeft = TurnTime
+ AddEvent(CheckCyborgsDead, {}, DoCyborgsDead, {}, 0)
+ ShowMission("Dragon's Lair", "The Slaughter", "Kill the aliens!", 1, 2000)
+end
+
+function SkipKilledAnim()
+ AnimSwitchHog(native)
+ AnimWait(native, 1)
+end
+
+function AfterKilledAnim()
+ HideHedge(cyborg)
+ TurnTimeLeft = TurnTime
+ SetGearMessage(native, 0)
+ AddAmmo(native, amPortalGun, 100)
+ SpawnUtilityCrate(2259, 755, amTeleport, 2)
+ SpawnHealthCrate(secondPos[1][1] + 30, secondPos[1][2])
+ ShowMission("Dragon's Lair", "The what?!", "Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"..
+ "Portal hint: one goes to the destination, and one is the entrance.|"..
+ "Teleport hint: just use the mouse to select the destination!", 1, 0)
+end
+-----------------------------Events------------------------------------
+
+function CheckCyborgsDead()
+ return cyborgsLeft == 0
+end
+
+function NullifyAmmo()
+ AddAmmo(native, amRope, 0)
+ AddAmmo(native, amGirder, 0)
+ AddAmmo(native, amLowGravity, 0)
+ AddAmmo(native, amBazooka, 0)
+ AddAmmo(native, amSniperRifle, 0)
+ AddAmmo(native, amDEagle, 0)
+ AddAmmo(native, amDynamite, 0)
+ AddAmmo(native, amFirePunch, 0)
+ AddAmmo(native, amBaseballBat, 0)
+ AddAmmo(native, amMortar, 0)
+ AddAmmo(native, amSnowball, 0)
+ AddAmmo(native, amShotgun, 0)
+end
+
+function DoCyborgsDead()
+ NullifyAmmo()
+ RestoreHedge(cyborg)
+ SetGearPosition(cyborg, unpack(secondPos[2]))
+ SetGearPosition(native, unpack(secondPos[1]))
+ SetupKilledAnim()
+ AddAnim(killedAnim)
+ AddFunction({func = AfterKilledAnim, args = {}})
+end
+
+
+function PutWeaponCrates()
+ for i = 1, 6 do
+ cratesNum = cratesNum + 1
+ crates[cratesNum] = SpawnAmmoCrate(unpack(cratePos[cratesNum]))
+ end
+ FollowGear(native)
+end
+
+function DoCratesTaken()
+ SetupKillAnim()
+ AddAnim(killAnim)
+ AddFunction({func = AfterKillAnim, args = {}})
+end
+
+function PutCrates(index)
+ if index <= 7 then
+ cratesNum = cratesNum + 1
+ crates[cratesNum] = SpawnUtilityCrate(unpack(cratePos[cratesNum]))
+ AddNewEvent(CheckGearDead, {crates[cratesNum]}, PutCrates, {index + 1}, 0)
+ FollowGear(native)
+ else
+ AddEvent(StoppedGear, {native}, DoCratesTaken, {}, 0)
+ end
+ if index == 4 then
+ AnimSay(native, "I'm a ninja.", SAY_THINK, 0)
+ end
+end
+
+function CheckMissionFinished()
+ return gearDead[jetCrate] == true
+end
+
+function DoMissionFinished()
+ AddCaption("Salvation was one step closer now...")
+ SaveCampaignVar("Progress", "6")
+ ParseCommand("teamgone " .. loc("011101001"))
+ TurnTimeLeft = 0
+end
+
+function DoRetry()
+ SetGearPosition(native, unpack(nativePos))
+ for i = 1, cratesNum do
+ if gearDead[crates[i]] ~= true then
+ DeleteGear(crates[i])
+ gearDead[crates[i]] = false
+ end
+ end
+ SetupEvents()
+ AddFunction({func = AfterStartAnim, args = {}})
+ retry = false
+end
+
+
+function CheckGearsDead(gearList)
+ for i = 1, # gearList do
+ if gearDead[gearList[i]] ~= true then
+ return false
+ end
+ end
+ return true
+end
+
+
+function CheckGearDead(gear)
+ return gearDead[gear] and retry == false
+end
+
+function EndMission()
+ ParseCommand("teamgone " .. loc("Natives"))
+ ParseCommand("teamgone " .. loc("011101001"))
+ TurnTimeLeft = 0
+end
+
+function CheckFreshDead()
+ return freshDead ~= nil
+end
+
+function CyborgDeadReact()
+ freshDead = nil
+ if cyborgsLeft == 0 then
+ return
+ end
+ AnimSay(native, reactions[cyborgsLeft])
+end
+-----------------------------Misc--------------------------------------
+function HideHedge(hedge)
+ if hedgeHidden[hedge] ~= true then
+ HideHog(hedge)
+ hedgeHidden[hedge] = true
+ end
+end
+
+function RestoreHedge(hedge)
+ if hedgeHidden[hedge] == true then
+ RestoreHog(hedge)
+ hedgeHidden[hedge] = false
+ end
+end
+
+function GetVariables()
+ m2DenseDead = tonumber(GetCampaignVar("M2DenseDead"))
+ m4DenseDead = tonumber(GetCampaignVar("M4DenseDead"))
+ m5DenseDead = tonumber(GetCampaignVar("M5DenseDead"))
+ m4LeaksDead = tonumber(GetCampaignVar("M4LeaksDead"))
+ m5LeaksDead = tonumber(GetCampaignVar("M5LeaksDead"))
+ m4BuffaloDead = tonumber(GetCampaignVar("M4BuffaloDead"))
+ m5BuffaloDead = tonumber(GetCampaignVar("M4BuffaloDead"))
+ m4WaterDead = tonumber(GetCampaignVar("M4WaterDead"))
+ m5WaterDead = tonumber(GetCampaignVar("M5WaterDead"))
+ m4ChiefDead = tonumber(GetCampaignVar("M4ChiefDead"))
+ m5ChiefDead = tonumber(GetCampaignVar("M5ChiefDead"))
+ m5WiseDead = tonumber(GetCampaignVar("M5WiseDead"))
+ m5PrincessDead = tonumber(GetCampaignVar("M5PrincessDead"))
+ m2Choice = tonumber(GetCampaignVar("M2Choice"))
+ m5Choice = tonumber(GetCampaignVar("M5Choice"))
+ m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum"))
+end
+
+function SetupPlace()
+ for i = 1, 7 do
+ if i ~= m5DeployedNum then
+ DeleteGear(natives[i])
+ else
+ native = natives[i]
+ end
+ end
+ HideHedge(cyborg)
+ jetCrate = SpawnUtilityCrate(3915, 1723, amJetpack)
+end
+
+function SetupEvents()
+ AddNewEvent(CheckMissionFinished, {}, DoMissionFinished, {}, 0)
+ AddNewEvent(CheckGearDead, {native}, EndMission, {}, 0)
+ AddNewEvent(CheckFreshDead, {}, CyborgDeadReact, {}, 1)
+end
+
+function SetupAmmo()
+ AddAmmo(cyborgs[1], amBazooka, 100)
+-- AddAmmo(cyborgs[1], amSniperRifle, 100)
+ AddAmmo(cyborgs[1], amShotgun, 100)
+ AddAmmo(cyborgs[1], amSwitch, 100)
+end
+
+function AddHogs()
+ AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
+ for i = 1, 7 do
+ natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
+ gearDead[natives[i]] = false
+ end
+
+ AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star")
+ cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
+ gearDead[cyborg] = false
+
+ AddTeam(loc("011101000"), 14483455, "ring", "UFO", "Robot", "cm_star")
+ for i = 1, 4 do
+ cyborgs[i] = AddHog(cyborgNames[i], 2, 100, "cyborg2")
+ gearDead[cyborgs[i]] = false
+ end
+ cyborgsLeft = 4
+
+ for i = 1, 7 do
+ SetGearPosition(natives[i], unpack(nativePos))
+ end
+
+ SetGearPosition(cyborg, unpack(cyborgPos))
+
+ for i = 1, 4 do
+ SetGearPosition(cyborgs[i], unpack(cyborgsPos[i]))
+ AnimTurn(cyborgs[i], cyborgsDir[i])
+ end
+
+end
+
+function CondNeedToTurn(hog1, hog2)
+ xl, xd = GetX(hog1), GetX(hog2)
+ if xl > xd then
+ AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}})
+ AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}})
+ elseif xl < xd then
+ AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}})
+ AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}})
+ end
+end
+
+-----------------------------Main Functions----------------------------
+
+function onGameInit()
+ Seed = 0
+ GameFlags = gfSolidLand + gfDisableLandObjects + gfDisableWind + gfDisableGirders
+ TurnTime = 60000
+ CaseFreq = 0
+ MinesNum = 20
+ MinesTime = 3000
+ Explosives = 6
+ Delay = 10
+ MapGen = 2
+ Theme = "City"
+ SuddenDeathTurns = 25
+
+ for i = 1, #map do
+ ParseCommand('draw ' .. map[i])
+ end
+
+ AddHogs()
+ AnimInit()
+end
+
+function onGameStart()
+ GetVariables()
+ SetupAmmo()
+ SetupPlace()
+ AnimationSetup()
+ SetupEvents()
+ AddAnim(startAnim)
+ AddFunction({func = AfterStartAnim, args = {}})
+ ShowMission("Dragon's lair", "Y Chwiliad", "Find your tribe!|Cross the lake!", 1, 0)
+end
+
+function onGameTick()
+ AnimUnWait()
+ if ShowAnimation() == false then
+ return
+ end
+ ExecuteAfterAnimations()
+ CheckEvents()
+end
+
+function onGearDelete(gear)
+ gearDead[gear] = true
+ if GetGearType(gear) == gtHedgehog then
+ if GetHogTeamName(gear) == loc("011101000") then
+ freshDead = GetHogName(gear)
+ cyborgsLeft = cyborgsLeft - 1
+ end
+ end
+end
+
+function onGearAdd(gear)
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amFirePunch, 3, 0, 0, 0)
+ SetAmmo(amBaseballBat, 2, 0, 0, 0)
+ SetAmmo(amGirder, 0, 0, 0, 2)
+ SetAmmo(amLowGravity, 0, 0, 0, 1)
+ SetAmmo(amSkip, 9, 0, 0, 0)
+end
+
+function onNewTurn()
+ if AnimInProgress() then
+ TurnTimeLeft = -1
+ return
+ end
+ if GetHogTeamName(CurrentHedgehog) == loc("011101000") then
+ SetInputMask(band(0xFFFFFFFF, bnot(gmLeft + gmRight + gmLJump + gmHJump)))
+ for i = 1, 4 do
+ if gearDead[CurrentHedgehog] ~= true and gearDead[native] ~= true then
+ if gearDead[cyborgs[i]] ~= true and GetX(cyborgs[i]) < GetX(native) then
+ HogTurnLeft(cyborgs[i], false)
+ else
+ HogTurnLeft(cyborgs[i], true)
+ end
+ end
+ end
+ TurnTimeLeft = 30000
+ elseif GetHogTeamName(CurrentHedgehog) == loc("011101001") then
+ TurnTimeLeft = 0
+ else
+ SetInputMask(0xFFFFFFFF)
+ AddCaption("Turns until Sudden Death: " .. SuddenDeathTurns - TotalRounds)
+ if retry == true then
+ DoRetry()
+ end
+ end
+end
+
+function onGearDamage(gear, damage)
+end
+
+function onPrecise()
+ if GameTime > 2500 and AnimInProgress() then
+ SetAnimSkip(true)
+ end
+ if AnimInProgress() == false then
+ retry = true
+ end
+end