remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
authorsheepluva
Sat, 13 Apr 2013 19:11:52 +0200
branch0.9.19
changeset 8875 e2b083e3f77b
parent 8873 65f432c9379b
child 8877 928050d58c2b
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. fix typo
QTfrontend/model/ammoSchemeModel.cpp
QTfrontend/weapons.h
--- a/QTfrontend/model/ammoSchemeModel.cpp	Thu Apr 11 18:39:17 2013 +0200
+++ b/QTfrontend/model/ammoSchemeModel.cpp	Sat Apr 13 19:11:52 2013 +0200
@@ -407,7 +407,7 @@
             << QVariant(true)          // team divide    2
             << QVariant(false)         // solid land     3
             << QVariant(false)         // border         4
-            << QVariant(true)          // low gravity    5
+            << QVariant(false)         // low gravity    5
             << QVariant(false)         // laser sight    6
             << QVariant(false)         // invulnerable   7
             << QVariant(false)         // reset health   8
--- a/QTfrontend/weapons.h	Thu Apr 11 18:39:17 2013 +0200
+++ b/QTfrontend/weapons.h	Sat Apr 13 19:11:52 2013 +0200
@@ -61,6 +61,6 @@
 #define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020"
 #define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111"
 
-//When adding new weapons also inster one element in cDefaultAmmos list (hwconsts.cpp.in)
+//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)