Engine:
authorsmaxx
Fri, 30 Jul 2010 18:20:42 +0200
changeset 3689 e2be39ee19f0
parent 3687 f2d5bc20064a
child 3691 34fe2149f75d
Engine: * Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3) * Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
hedgewars/VGSHandlers.inc
hedgewars/uConsts.pas
hedgewars/uGears.pas
hedgewars/uLandGraphics.pas
hedgewars/uStore.pas
hedgewars/uVisualGears.pas
share/hedgewars/Data/Graphics/Chunk.png
share/hedgewars/Data/Themes/Olympics/Chunk.png
--- a/hedgewars/VGSHandlers.inc	Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/VGSHandlers.inc	Fri Jul 30 18:20:42 2010 +0200
@@ -543,3 +543,19 @@
 Gear^.doStep:= @doStepBigExplosionWork;
 if Steps > 1 then Gear^.doStep(Gear, Steps-1);
 end;
+
+procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
+begin
+Gear^.X:= Gear^.X + Gear^.dX * Steps;
+
+Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
+Gear^.dY:= Gear^.dY + cGravityf * Steps;
+
+Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
+
+if round(Gear^.Y) > cWaterLine then
+    begin
+    DeleteVisualGear(Gear);
+    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
+    end
+end;
--- a/hedgewars/uConsts.pas	Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uConsts.pas	Fri Jul 30 18:20:42 2010 +0200
@@ -73,7 +73,7 @@
             sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
             sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, 
             sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
-            sprCheese, sprHandCheese, sprHandFlamethrower
+            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk
             );
     
     // Gears that interact with other Gears and/or Land
@@ -94,7 +94,7 @@
             vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
             vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
             vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
-            vgtBigExplosion);
+            vgtBigExplosion, vgtChunk);
 
     TGearsType = set of TGearType;
 
@@ -797,7 +797,9 @@
             (FileName:  'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
             (FileName:  'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
-            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprHandFlamethrower
+            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
+            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprChunk
             );
 
     Wavez: array [TWave] of record
--- a/hedgewars/uGears.pas	Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uGears.pas	Fri Jul 30 18:20:42 2010 +0200
@@ -1177,6 +1177,7 @@
     dmg, dmgRadius, dmgBase: LongInt;
     fX, fY: hwFloat;
     vg: PVisualGear;
+    i, cnt: LongInt;
 begin
 TargetPoint.X:= NoPointX;
 {$IFDEF DEBUGFILE}if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF}
@@ -1261,7 +1262,13 @@
     end;
 
 if (Mask and EXPLDontDraw) = 0 then
-    if (GameFlags and gfSolidLand) = 0 then DrawExplosion(X, Y, Radius);
+    if (GameFlags and gfSolidLand) = 0 then
+        begin
+        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
+        if cnt > 0 then
+            for i:= 0 to cnt do
+                AddVisualGear(X, Y, vgtChunk)
+        end;
 
 uAIMisc.AwareOfExplosion(0, 0, 0)
 end;
--- a/hedgewars/uLandGraphics.pas	Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uLandGraphics.pas	Fri Jul 30 18:20:42 2010 +0200
@@ -30,7 +30,7 @@
 function  SweepDirty: boolean;
 function  Despeckle(X, Y: LongInt): boolean;
 function  CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
-procedure DrawExplosion(X, Y, Radius: LongInt);
+function DrawExplosion(X, Y, Radius: LongInt): Longword;
 procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
 procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
 procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword);
@@ -181,17 +181,22 @@
 
 end;
 
-procedure FillLandCircleLinesBG(x, y, dx, dy: LongInt);
+function FillLandCircleLinesBG(x, y, dx, dy: LongInt): Longword;
 var i, t: LongInt;
+    cnt: Longword;
 begin
+cnt:= 0;
 t:= y + dy;
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) then
+           begin
+           inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
                LandPixels[t, i]:= LandBackPixel(i, t)
            else
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+           end
        else
            if ((Land[t, i] and lfObject) <> 0) then
                if (cReducedQuality and rqBlurryLand) = 0 then
@@ -203,10 +208,13 @@
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) then
+           begin
+           inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
                LandPixels[t, i]:= LandBackPixel(i, t)
            else
                LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+           end
        else
            if ((Land[t, i] and lfObject) <> 0) then
                if (cReducedQuality and rqBlurryLand) = 0 then
@@ -218,10 +226,13 @@
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) then
+           begin
+           inc(cnt);
            if (cReducedQuality and rqBlurryLand) = 0 then
            LandPixels[t, i]:= LandBackPixel(i, t)
             else 
            LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+           end
        else
             if ((Land[t, i] and lfObject) <> 0) then
             if (cReducedQuality and rqBlurryLand) = 0 then
@@ -233,18 +244,20 @@
 if (t and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
        if ((Land[t, i] and lfBasic) <> 0) then
-            if (cReducedQuality and rqBlurryLand) = 0 then
-          LandPixels[t, i]:= LandBackPixel(i, t)
-        else 
-         LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
-
+           begin
+           inc(cnt);
+           if (cReducedQuality and rqBlurryLand) = 0 then
+               LandPixels[t, i]:= LandBackPixel(i, t)
+           else 
+               LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+           end
        else
           if ((Land[t, i] and lfObject) <> 0) then
               if (cReducedQuality and rqBlurryLand) = 0 then
                 LandPixels[t, i]:= 0
               else
                 LandPixels[t div 2, i div 2]:= 0;
-
+FillLandCircleLinesBG:= cnt;
 end;
 
 procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt);
@@ -310,19 +323,21 @@
           end;
 end;
 
-procedure DrawExplosion(X, Y, Radius: LongInt);
+function DrawExplosion(X, Y, Radius: LongInt): Longword;
 var dx, dy, ty, tx, d: LongInt;
+    cnt: Longword;
 begin
 
 // draw background land texture
     begin
+    cnt:= 0;
     dx:= 0;
     dy:= Radius;
     d:= 3 - 2 * Radius;
 
     while (dx < dy) do
         begin
-        FillLandCircleLinesBG(x, y, dx, dy);
+        inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
         if (d < 0)
         then d:= d + 4 * dx + 6
         else begin
@@ -331,7 +346,7 @@
             end;
         inc(dx)
         end;
-    if (dx = dy) then FillLandCircleLinesBG(x, y, dx, dy);
+    if (dx = dy) then inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
     end;
 
 // draw a hole in land
@@ -382,7 +397,8 @@
 dx:= min(X + Radius + 1, LAND_WIDTH) - tx;
 ty:= max(Y - Radius - 1, 0);
 dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty;
-UpdateLandTexture(tx, dx, ty, dy)
+UpdateLandTexture(tx, dx, ty, dy);
+DrawExplosion:= cnt
 end;
 
 procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
--- a/hedgewars/uStore.pas	Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uStore.pas	Fri Jul 30 18:20:42 2010 +0200
@@ -356,8 +356,9 @@
     if TeamsArray[t] <> nil then
         with TeamsArray[t]^ do
             begin
-            if GraveName = '' then GraveName:= 'Simple';
-            texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, ifCritical or ifTransparent);
+            if GraveName = '' then GraveName:= 'Statue';
+            texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, ifTransparent);
+            if texsurf = nil then texsurf:= LoadImage(Pathz[ptGraves] + '/Statue', ifCritical or ifTransparent);
             GraveTex:= Surface2Tex(texsurf, false);
             SDL_FreeSurface(texsurf)
             end
--- a/hedgewars/uVisualGears.pas	Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uVisualGears.pas	Fri Jul 30 18:20:42 2010 +0200
@@ -115,7 +115,8 @@
             @doStepSmokeTrace,
             @doStepSmokeTrace,
             @doStepExplosion,
-            @doStepBigExplosion
+            @doStepBigExplosion,
+            @doStepChunk
         );
 
 function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0): PVisualGear;
@@ -299,6 +300,15 @@
 vgtBigExplosion: begin
                 gear^.Angle:= random(360);
                 end;
+      vgtChunk: begin
+                gear^.Frame:= random(4);
+                t:= random(1024);
+                sp:= 0.001 * (random(85) + 47);
+                dx:= AngleSin(t).QWordValue/4294967296 * sp;
+                dy:= AngleCos(t).QWordValue/4294967296 * sp;
+                if random(2) = 0 then dx := -dx;
+                (*if random(2) = 0 then*) dy := -2 * dy;
+                end;
         end;
 
 if State <> 0 then gear^.State:= State;
@@ -455,6 +465,7 @@
                             Tint($FF, $FF, $FF, floor(Gear^.alpha * $FF));
                             DrawRotatedTextureF(SpritesData[sprSmokeRing].Texture, Gear^.scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 200, 200, Gear^.Angle);
                             end;
+                vgtChunk: DrawRotatedF(sprChunk, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
             end;
         case Gear^.Kind of
             vgtSmallDamageTag: DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
Binary file share/hedgewars/Data/Graphics/Chunk.png has changed
Binary file share/hedgewars/Data/Themes/Olympics/Chunk.png has changed