Merge
authorWolfgang Steffens <WolfgangSteff@gmail.com>
Tue, 22 May 2012 09:18:46 +0200
changeset 7108 eaef11c0d039
parent 7084 a471de309dcc (current diff)
parent 7107 1982e702ed2f (diff)
child 7111 5ba5a92d74fb
Merge
hedgewars/uStore.pas
hedgewars/uVariables.pas
hedgewars/uWorld.pas
--- a/CMakeLists.txt	Mon May 14 22:14:17 2012 +0200
+++ b/CMakeLists.txt	Tue May 22 09:18:46 2012 +0200
@@ -202,7 +202,7 @@
 	add_subdirectory(project_files/Android-build)
 endif()
 
-if(NOT BUILD_ENGINE_LIBRARY)
+if(NOT (BUILD_ENGINE_LIBRARY OR ANDROID))
 	add_subdirectory(bin)
 	add_subdirectory(misc/quazip)
 	add_subdirectory(QTfrontend)
--- a/QTfrontend/binds.cpp	Mon May 14 22:14:17 2012 +0200
+++ b/QTfrontend/binds.cpp	Tue May 22 09:18:46 2012 +0200
@@ -52,8 +52,8 @@
     {"+cur_r",  "[6]", QT_TRANSLATE_NOOP("binds", "right"),    NULL, NULL},
     {"+cur_d",  "[2]", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
 //  {"+cur_m",  "", QT_TRANSLATE_NOOP("binds", "movement key modifier"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
-    {"zoomin",  "wheeldown",    QT_TRANSLATE_NOOP("binds", "zoom in"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
-    {"zoomout", "wheelup",  QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL},
+    {"zoomin",  "wheelup",    QT_TRANSLATE_NOOP("binds", "zoom in"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
+    {"zoomout", "wheeldown",  QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL},
     {"zoomreset",   "mousem",   QT_TRANSLATE_NOOP("binds", "reset zoom"),   NULL, NULL},
     {"chat",    "t",    QT_TRANSLATE_NOOP("binds", "chat"), QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
     {"history", "`",    QT_TRANSLATE_NOOP("binds", "chat history"), NULL, NULL},
--- a/QTfrontend/game.cpp	Mon May 14 22:14:17 2012 +0200
+++ b/QTfrontend/game.cpp	Tue May 22 09:18:46 2012 +0200
@@ -153,7 +153,7 @@
 {
     QByteArray traincfg;
     HWProto::addStringToBuffer(traincfg, "TL");
-
+    HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
     HWProto::addStringToBuffer(traincfg, "escript " + training);
 
     RawSendIPC(traincfg);
@@ -163,6 +163,7 @@
 {
     QByteArray campaigncfg;
     HWProto::addStringToBuffer(campaigncfg, "TL");
+    HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());
 
     HWProto::addStringToBuffer(campaigncfg, "escript " + campaign);
 
--- a/hedgewars/GSHandlers.inc	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/GSHandlers.inc	Tue May 22 09:18:46 2012 +0200
@@ -4285,6 +4285,8 @@
             resetdy:=hwAbs(iterator^.dX*4);
             resetdy:= resetdy + hwPow(resetdy,3)/_6 + _3 * hwPow(resetdy,5) / _40 + _5 * hwPow(resetdy,7) / resety + resetx * hwPow(resetdy,9) / resetdx;
             iterator^.Angle:= hwRound(resetdy*_2048 / _PI);
+            if not iterator^.dY.isNegative then iterator^.Angle:= 2048-iterator^.Angle;
+            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
             end
         // VISUAL USE OF ANGLE ONLY
         else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then
@@ -5346,14 +5348,8 @@
             and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
             and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
                 inc(cnt);
-                
     if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then
         begin
-        Gear^.SoundChannel := LoopSound(sndTardis);
-        Gear^.Pos:= 1;
-        Gear^.Power:= 0;
-        Gear^.Timer:= 0;
-        
         if HH^.GearHidden <> nil then
             FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true);
             
@@ -5361,9 +5357,19 @@
             begin
             Gear^.X:= HH^.GearHidden^.X;
             Gear^.Y:= HH^.GearHidden^.Y;
-            //HH^.Gear:=HH^.GearHidden;
-            //HH^.GearHidden:= nil;
-            //HH^.Gear^.State:= HH^.Gear^.State or gstInvisible;
+            end;
+        Gear^.Timer:= 0;
+
+        if (HH^.GearHidden <> nil) and (cnt = 0) then // do an emergency jump back in this case. the team needs you!
+            begin
+            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplosion);
+            Gear^.Pos:= 2;
+            Gear^.Power:= 255;
+            end
+        else begin
+            Gear^.SoundChannel := LoopSound(sndTardis);
+            Gear^.Pos:= 1;
+            Gear^.Power:= 0;
             end
         end
     else dec(Gear^.Timer);
@@ -5433,16 +5439,36 @@
 var 
     HHGear, iter: PGear;
     ndX, ndY: hwFloat;
-    gX, gY: LongInt;
+    t, gX, gY: LongInt;
 begin
+    HHGear := Gear^.Hedgehog^.Gear;
+    if (Gear^.Health = 0) or (HHGear = nil) or (HHGear^.Damage <> 0) then
+        begin
+        DeleteGear(Gear);
+        AfterAttack;
+        exit
+        end
+    else
+        begin
+        t:= Gear^.Health div 10;
+        if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
+            begin
+            Gear^.Damage:= t;
+            FreeTexture(Gear^.Tex);
+            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(t) +
+                         '%', cWhiteColor, fntSmall)
+            end
+        end;
+    if GameTicks mod 10 = 0 then dec(Gear^.Health);
     with Gear^ do
         begin
-        HHGear := Hedgehog^.Gear;
         HedgehogChAngle(HHGear);
-        ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX);
-        ndY:= -AngleCos(HHGear^.Angle);
+        ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
+        ndY:= -AngleCos(HHGear^.Angle) * _4;
         if (ndX <> dX) or (ndY <> dY) then
             begin
+            dX:= ndX;
+            dY:= ndY;
             Pos:= 0;
             Target.X:= NoPointX;
             LastDamage:= nil;
@@ -5455,28 +5481,53 @@
                 if (iter^.Kind = gtHedgehog) and 
                    (iter^.Hedgehog^.Effects[heFrozen] < 0) then 
                     iter^.Hedgehog^.Effects[heFrozen]:= 0;
-                iter:= iter^.NextGear;
-                end;
+                iter:= iter^.NextGear
+                end
             end
         else
             begin
-            gX:= hwRound(X);
-            gY:= hwRound(Y);
             X:= X + dX;
             Y:= Y + dY;
+            gX:= hwRound(X);
+            gY:= hwRound(Y);
+            if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y));
             if Target.X <> NoPointX then
+                begin
+                if (abs(gX-Target.X) < 2) and (abs(gY-Target.Y) < 2) then
+                    begin
+                    X:= HHGear^.X;
+                    Y:= HHGear^.Y
+                    end;
                 inc(Pos)
-            else if (gY > cWaterLine) or 
+                end
+            else if (gY > cWaterLine) or
                     (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
                         and ((Land[gY, gX] and $FF00 and not lfIce <> 0) or
-                             (Land[gY, gX] and $00FF <> 0))) then
+                             ((Land[gY, gX] and $00FF <> 0) and (t > 400)))) then
                 begin
                 Target.X:= gX;
                 Target.Y:= gY;
-                if Land[gY, gX] and $00FF <> 0 then // locate and tag hogs
+                if (gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0) then
                     begin
-                //GearsNear(X, Y, gtHedgehog, Radius);
+                    LandPixels[gY, gX]:= $FFFFFFFF; // just testing
+                    UpdateLandTexture(gX, 1, gY, 1);
+                    if Land[gY, gX] and $00FF <> 0 then // locate and tag hogs
+                        begin
+                    //GearsNear(X, Y, gtHedgehog, Radius);
+                        end
                     end;
+                X:= HHGear^.X;
+                Y:= HHGear^.Y
+                end;
+            if (gX > LAND_WIDTH*2) or
+                    (gX < -LAND_WIDTH) or
+                    (gY < -LAND_HEIGHT) or
+                    (gY > LAND_HEIGHT+512) or
+                    (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
+                     and (Land[gy, gX] > $FF)) then
+                begin
+                X:= HHGear^.X;
+                Y:= HHGear^.Y
                 end
         end
     end;
--- a/hedgewars/hwLibrary.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/hwLibrary.pas	Tue May 22 09:18:46 2012 +0200
@@ -106,7 +106,8 @@
     HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons',
     HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs',
     HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams',
-    HW_terminate name Java_Prefix + 'HWterminate';
+    HW_terminate name Java_Prefix + 'HWterminate',
+    Game;
 {$ELSE}
 exports
     Game,
--- a/hedgewars/hwengine.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/hwengine.pas	Tue May 22 09:18:46 2012 +0200
@@ -82,7 +82,6 @@
         gsConfirm, gsGame:
             begin
             DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
-//            ProcessKbd;
             DoGameTick(Lag);
             ProcessVisualGears(Lag);
             end;
--- a/hedgewars/uCommandHandlers.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uCommandHandlers.pas	Tue May 22 09:18:46 2012 +0200
@@ -412,12 +412,30 @@
 end;
 
 procedure chNextTurn(var s: shortstring);
+var checksum: Longword;
+    gi: PGear;
 begin
     s:= s; // avoid compiler hint
+
     TryDo(AllInactive, '/nextturn called when not all gears are inactive', true);
 
+    checksum:= GameTicks;
+    gi := GearsList;
+    while gi <> nil do
+        begin
+        with gi^ do checksum:= checksum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
+        gi := gi^.NextGear
+        end;
+
     if not CurrentTeam^.ExtDriven then
-        SendIPC(_S'N');
+        begin
+        s[0]:= #5;
+        s[1]:= 'N';
+        SDLNet_Write32(checksum, @s[2]);
+        SendIPC(s)
+        end
+    else
+        TryDo(checksum = lastTurnChecksum, 'Desync detected', true);
     AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));
 end;
 
--- a/hedgewars/uGearsList.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uGearsList.pas	Tue May 22 09:18:46 2012 +0200
@@ -33,7 +33,7 @@
     uTextures, uScript, uRenderUtils, uAI, uCollisions,
     uGearsRender, uGearsUtils;
 
-var GCounter: LongWord = 0; // this doesn't get re-initialized, but should be harmless
+var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
 
 procedure InsertGearToList(Gear: PGear);
 var tmp, ptmp: PGear;
@@ -457,6 +457,7 @@
                 gear^.Tag:= TotalRounds + 3;
                 gear^.Pos:= 1;
                 end;
+      gtIceGun: gear^.Health:= 1000;
     end;
 
 InsertGearToList(gear);
--- a/hedgewars/uGearsRender.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uGearsRender.pas	Tue May 22 09:18:46 2012 +0200
@@ -37,7 +37,7 @@
                 end;
 
 implementation
-uses uRender, uUtils, uVariables, uAmmos, Math;
+uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGears;
 
 procedure DrawRopeLinesRQ(Gear: PGear);
 begin
@@ -522,6 +522,11 @@
                     if CurAmmoGear^.Tex <> nil then
                         DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
                     end;
+                gtIceGun:
+                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
+                    if CurAmmoGear^.Tex <> nil then
+                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
+                    end;
             end;
 
             case CurAmmoGear^.Kind of
@@ -648,6 +653,7 @@
                 amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
                 amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
                 amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
+                amIceGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
                 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
             end;
 
@@ -907,6 +913,7 @@
 procedure RenderGear(Gear: PGear; x, y: LongInt);
 var
     HHGear: PGear;
+    vg: PVisualGear;
     i: Longword;
     aAngle: real;
     startX, endX, startY, endY: LongInt;
@@ -915,7 +922,9 @@
         if Gear^.AmmoType = amBee then
             DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
 	else if Gear^.AmmoType = amIceGun then
-	    DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 3) mod 360)
+	    //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
+        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
+        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
     else
         DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
 
@@ -1169,6 +1178,32 @@
                         Tint($FF, $FF, $FF, $FF)
 *)
                         end;
+            gtIceGun: begin
+                      HHGear := Gear^.Hedgehog^.Gear;
+                      if HHGear <> nil then
+                          begin
+                          i:= hwRound(hwSqr(Gear^.X-HHGear^.X)+hwSqr(Gear^.Y-HHGear^.Y));
+                          if RealTicks mod max(1,50-(round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
+                            begin
+                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
+                            if vg <> nil then
+                                begin
+                                i:= random(100)+155;
+                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or ((random(200)+55));
+                                vg^.Angle:= random(360);
+                                vg^.dx:= 0.001 * (random(80));
+                                vg^.dy:= 0.001 * (random(80))
+                                end
+                            end;
+                          if RealTicks mod 2 = 0 then
+                                begin
+                                i:= random(100)+100;
+                                if Gear^.Target.X <> NoPointX then
+                                    DrawLine(Gear^.Target.X, Gear^.Target.Y, hwRound(HHGear^.X), hwRound(HHGear^.Y), 4.0, i, i, $FF, $40)
+                                else DrawLine(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, i, i, $FF, $40);
+                                end
+                          end
+                      end
 
 
          end;
--- a/hedgewars/uGearsUtils.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uGearsUtils.pas	Tue May 22 09:18:46 2012 +0200
@@ -443,6 +443,8 @@
 
 procedure ResurrectHedgehog(gear: PGear);
 var tempTeam : PTeam;
+    sparkles: PVisualGear;
+    gX, gY: LongInt;
 begin
     AttackBar:= 0;
     gear^.dX := _0;
@@ -459,9 +461,19 @@
             end;
     tempTeam := gear^.Hedgehog^.Team;
     DeleteCI(gear);
+    gX := hwRound(gear^.X);
+    gY := hwRound(gear^.Y);
+    // might need more sparkles for a column
+    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
+    if sparkles <> nil then
+        begin
+        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
+        //sparkles^.Angle:= random(360);
+        end;
     FindPlace(gear, false, 0, LAND_WIDTH, true); 
     if gear <> nil then
         begin
+        AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
         RenderHealth(gear^.Hedgehog^);
         ScriptCall('onGearResurrect', gear^.uid);
         gear^.State := gstWait;
--- a/hedgewars/uIO.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uIO.pas	Tue May 22 09:18:46 2012 +0200
@@ -318,6 +318,7 @@
         'F': ParseCommand('teamgone ' + copy(headcmd^.str, 2, Pred(headcmd^.len)), true);
         'N': begin
             tmpflag:= false;
+            lastTurnChecksum:= SDLNet_Read32(@headcmd^.str[2]);
             AddFileLog('got cmd "N": time '+IntToStr(hiTicks shl 16 + headcmd^.loTime))
              end;
         'p': begin
--- a/hedgewars/uInputHandler.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uInputHandler.pas	Tue May 22 09:18:46 2012 +0200
@@ -26,7 +26,6 @@
 procedure freeModule;
 
 function  KeyNameToCode(name: shortstring): word;
-procedure ProcessKbd;
 procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean);
 procedure ProcessKey(event: TSDL_KeyboardEvent); inline;
 procedure ProcessKey(code: LongInt; KeyDown: boolean);
@@ -60,54 +59,6 @@
     KeyNameToCode:= code;
 end;
 
-procedure ProcessKbd;
-//var  i, j, k: LongInt;
-begin
-
-// move cursor/camera
-// TODO: Scale on screen dimensions and/or axis value (game controller)?
-//TODO what is this for?
-movecursor(5 * CursorMovementX, 5 * CursorMovementY);
-
-
-(* 
-TODO reimplement
-$IFNDEF MOBILE
-// Controller(s)
-k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
-for j:= 0 to Pred(ControllerNumControllers) do
-    begin
-    for i:= 0 to Pred(ControllerNumAxes[j]) do
-        begin
-        if ControllerAxes[j][i] > 20000 then
-            tkbdn[k + 0]:= 1
-        else
-            tkbdn[k + 0]:= 0;
-        if ControllerAxes[j][i] < -20000 then
-            tkbdn[k + 1]:= 1
-        else
-            tkbdn[k + 1]:= 0;
-        inc(k, 2);
-        end;
-    for i:= 0 to Pred(ControllerNumHats[j]) do
-        begin
-        tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
-        tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
-        tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
-        tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
-        inc(k, 4);
-        end;
-    for i:= 0 to Pred(ControllerNumButtons[j]) do
-        begin
-        tkbdn[k]:= ControllerButtons[j][i];
-        inc(k, 1);
-        end;
-    end;
-$ENDIF *)
-
-end;
-
-
 procedure ProcessKey(code: LongInt; KeyDown: boolean);
 var
     Trusted: boolean;
@@ -241,7 +192,7 @@
 for i:= 6 to cKeyMaxIndex do
     begin
     s:= shortstring(sdl_getkeyname(i));
-    //WriteToConsole(IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex));
+    //WriteLnToConsole(IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex));
     if s = 'unknown key' then KeyNames[i]:= ''
     else 
         begin
@@ -299,8 +250,8 @@
 DefaultBinds[KeyNameToCode(_S'y')]:= 'confirm';
 
 DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset';
-DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout';
-DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin';
+DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomin';
+DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomout';
 
 DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
 
@@ -317,6 +268,11 @@
 DefaultBinds[KeyNameToCode('right')]:= '+right';
 DefaultBinds[KeyNameToCode('left_shift')]:= '+precise';
 
+
+DefaultBinds[KeyNameToCode('j0a0u')]:= '+left';
+DefaultBinds[KeyNameToCode('j0a0d')]:= '+right';
+DefaultBinds[KeyNameToCode('j0a1u')]:= '+up';
+DefaultBinds[KeyNameToCode('j0a1d')]:= '+down';
 for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i);
 for i:= 1 to 5  do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i);
 
@@ -352,7 +308,7 @@
 var i, j: Integer;
 begin
 ControllerEnabled:= 0;
-{$IFDEF MOBILE}
+{$IFDEF IPHONE}
 exit; // joystick subsystem disabled on iPhone
 {$ENDIF}
 
@@ -416,21 +372,34 @@
 end;
 
 procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
+var
+    k: LongInt;
 begin
-    ControllerAxes[joy][axis]:= value;
+    SDL_GetKeyState(@k);
+    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
+    ProcessKey(k +  axis*2, value > 20000);
+    ProcessKey(k + (axis*2)+1, value < -20000);
 end;
 
 procedure ControllerHatEvent(joy, hat, value: Byte);
+var
+    k: LongInt;
 begin
-    ControllerHats[joy][hat]:= value;
+    SDL_GetKeyState(@k);
+    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
+    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 0, (value and SDL_HAT_UP)   <> 0);
+    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 1, (value and SDL_HAT_RIGHT)<> 0);
+    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 2, (value and SDL_HAT_DOWN) <> 0);
+    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 3, (value and SDL_HAT_LEFT) <> 0);
 end;
 
 procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
+var
+    k: LongInt;
 begin
-    if pressed then
-        ControllerButtons[joy][button]:= 1
-    else
-        ControllerButtons[joy][button]:= 0;
+    SDL_GetKeyState(@k);
+    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
+    ProcessKey(k +  ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + button, pressed);
 end;
 
 procedure initModule;
--- a/hedgewars/uStore.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uStore.pas	Tue May 22 09:18:46 2012 +0200
@@ -1048,8 +1048,10 @@
         //uTextures.freeModule; //DEBUG ONLY
     {$ENDIF}
         AddFileLog('Freeing old primary surface...');
+    {$IFNDEF SDL13}        
         SDL_FreeSurface(SDLPrimSurface);
         SDLPrimSurface:= nil;
+    {$ENDIF}
 {$ENDIF}
         end;
 
@@ -1125,7 +1127,7 @@
 begin
     RegisterVariable('fullscr', @chFullScr, true);
 
-    cScaleFactor:= 2.0;
+    cScaleFactor:= 0;
     Step:= 0;
     ProgrTex:= nil;
     SupportNPOTT:= false;
--- a/hedgewars/uTouch.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uTouch.pas	Tue May 22 09:18:46 2012 +0200
@@ -271,7 +271,7 @@
                 ParseTeamCommand('put');
                 targetted:= true;
                 end
-            else if CurAmmoGear^.AmmoType = amSwitch then
+            else if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amSwitch) then
                 ParseTeamCommand('switch')
             else WriteLnToConsole(inttostr(ord(Ammoz[CurrentHedgehog^.CurAmmoType].NameId)) + ' ' + inttostr(ord(sidSwitch)));
     end;
@@ -319,7 +319,7 @@
         begin
         CursorPoint.X:= finger.x;
         CursorPoint.Y:= finger.y;
-        doPut(CursorPoint.X, CursorPoint.Y, false); 
+        ParseTeamCommand('put'); 
         end
     else
         bShowAmmoMenu:= false;
--- a/hedgewars/uVariables.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uVariables.pas	Tue May 22 09:18:46 2012 +0200
@@ -2286,10 +2286,10 @@
                 NumPerTurn: 0;
                 Timer: 5001;
                 Pos: 0;
-                AmmoType: amFlamethrower;
+                AmmoType: amIceGun;
                 AttackVoice: sndNone;
                 Bounciness: 1000);
-            Slot: 2;
+            Slot: 6;
             TimeAfterTurn: 0;
             minAngle: 0;
             maxAngle: 0;
@@ -2462,6 +2462,8 @@
 
     DefaultBinds : TBinds;
 
+    lastTurnChecksum : Longword;
+
 var trammo:  array[TAmmoStrId] of ansistring;   // name of the weapon
     trammoc: array[TAmmoStrId] of ansistring;   // caption of the weapon
     trammod: array[TAmmoStrId] of ansistring;   // description of the weapon
--- a/hedgewars/uWorld.pas	Mon May 14 22:14:17 2012 +0200
+++ b/hedgewars/uWorld.pas	Tue May 22 09:18:46 2012 +0200
@@ -1745,7 +1745,7 @@
 
 procedure SetUtilityWidgetState(ammoType: TAmmoType);
 begin
-{$IFDEF TOUCH_INTERFACE}
+{$IFDEF USE_TOUCH_INTERFACE}
 if(ammoType = amNothing)then
     ammoType:= CurrentHedgehog^.CurAmmoType;
 
Binary file project_files/Android-build/SDL-android-project/assets/Data/Graphics/Buttons/pause.png has changed
Binary file project_files/Android-build/SDL-android-project/assets/Data/Graphics/slider.png has changed
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/FrontendDataUtils.java	Mon May 14 22:14:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/FrontendDataUtils.java	Tue May 22 09:18:46 2012 +0200
@@ -32,6 +32,7 @@
 import android.content.Context;
 import android.graphics.Bitmap;
 import android.graphics.BitmapFactory;
+import java.nio.ByteBuffer;
 
 public class FrontendDataUtils {
 
@@ -95,8 +96,11 @@
 			Bitmap b = BitmapFactory.decodeFile(pathPrefix + s + ".png");//create a full path - decode to to a bitmap
 			int width = b.getWidth();
 			if(b.getHeight() > width){//some pictures contain more 'frames' underneath each other, if so we only use the first frame
-				Bitmap tmp = Bitmap.createBitmap(b, 0, 0, width, width);
-				b.recycle();
+                                Bitmap tmp = Bitmap.createBitmap(width, width, b.getConfig());
+                                int[] pixels = new int[width * width];
+                                b.getPixels(pixels, 0,width,0,0,width,width);
+				tmp.setPixels(pixels,0,width,0,0,width,width);
+                                b.recycle();
 				b = tmp;
 			}
 			map.put("img", b);
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Weapon.java	Mon May 14 22:14:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Weapon.java	Tue May 22 09:18:46 2012 +0200
@@ -26,6 +26,7 @@
 import java.util.ArrayList;
 
 import org.hedgewars.hedgeroid.EngineProtocol.EngineProtocolNetwork;
+import org.hedgewars.hedgeroid.EngineProtocol.PascalExports;
 import org.xmlpull.v1.XmlPullParser;
 import org.xmlpull.v1.XmlPullParserException;
 import org.xmlpull.v1.XmlPullParserFactory;
@@ -46,7 +47,7 @@
 	private static int maxWeapons;
 	
 	static{
-		//maxWeapons = PascalExports.HWgetNumberOfWeapons();
+		maxWeapons = PascalExports.HWgetNumberOfWeapons();
 	}
 	
 	public Weapon(String _name, String _QT, String _prob, String _delay, String _crate){
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java	Mon May 14 22:14:17 2012 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java	Tue May 22 09:18:46 2012 +0200
@@ -428,7 +428,7 @@
 		// Runs SDL_main() with added parameters
 		SDLActivity.nativeInit(new String[] { String.valueOf(ipc.port),
 				String.valueOf(surfaceWidth), String.valueOf(surfaceHeight),
-				"0", "null", "xeli", "1", "1", "1", path, ""  });
+				"0", "en.txt", "xeli", "1", "1", "1", path, ""  });
 
 		try {
 			ipc.quitIPC();
--- a/project_files/Android-build/Templates/Makefile.android	Mon May 14 22:14:17 2012 +0200
+++ b/project_files/Android-build/Templates/Makefile.android	Tue May 22 09:18:46 2012 +0200
@@ -1,7 +1,7 @@
 SDL_ANDROID_DIR=${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project
 
 PPCROSSARM=${FPC_DIR}/ppcrossarm
-PPCROSSARM_FLAGS= -Xd -O2 -g -Tlinux -XParm-linux-androideabi- -B -vwnh
+PPCROSSARM_FLAGS= -Xd -O2 -g -Tlinux -XParm-linux-androideabi- -B -vwnh -n
 PPCROSSARM_INCLUDES= \
 	-FD${ANDROID_NDK_TOOLCHAINDIR}/bin \
 	-Fu${FPC_DIR}/../rtl/units/arm-linux \
@@ -22,9 +22,17 @@
 
 	$(PPCROSSARM) $(LINKERFLAGS) $(PPCROSSARM_FLAGS) $(PPCROSSARM_INCLUDES) $(FPC_DEFINES) -o${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so ${CMAKE_CURRENT_SOURCE_DIR}/../../hedgewars/hwLibrary.pas
 	${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so $(SDL_ANDROID_DIR)/libs/armeabi/
+
+debug: build
 	${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
 	${ANT} debug -f $(SDL_ANDROID_DIR)/build.xml
-install: build
+unsigned: build 
+	${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
+	${ANT} release -f $(SDL_ANDROID_DIR)/build.xml
+
+install/debug: debug
+	${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
+install/release: release
 	${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
        
 clean:  
Binary file share/hedgewars/Data/Graphics/LandIce.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Bazooka.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Bazooka@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Cluster_Bomb@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Grenade.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Grenade@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Rope@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Shotgun.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Shotgun@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Sniper_Rifle.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Bamboo_Thicket.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Dangerous_Ducklings.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Diver.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Newton_and_the_Hammock.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_RCPlane_Challenge.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_RCPlane_Challenge@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Rope_Knock_Challenge.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Rope_Knock_Challenge@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Spooky_Tree.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Spooky_Tree@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Teamwork.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_That_Sinking_Feeling.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_The_Great_Escape.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_The_Great_Escape@2x.png has changed
--- a/share/hedgewars/Data/Locale/missions_en.txt	Mon May 14 22:14:17 2012 +0200
+++ b/share/hedgewars/Data/Locale/missions_en.txt	Tue May 22 09:18:46 2012 +0200
@@ -1,38 +1,47 @@
-Basic_Training_-_Bazooka.name=Basic Bazooka Training
-Basic_Training_-_Bazooka.desc="Using the wind to your advantage is key!"
-
-Basic_Training_-_Grenade.name=Basic Grenade Training
-Basic_Training_-_Grenade.desc="Remember, you pull the pin out AND throw!"
-
-Basic_Training_-_Cluster_Bomb.name=Basic Cluster Bomb Training
-Basic_Training_-_Cluster_Bomb.desc="Someone needs hot shower!"
-
-Basic_Training_-_Shotgun.name=Basic Shotgun Training
-Basic_Training_-_Shotgun.desc="Shoot first, ask questions later!"
-
-Basic_Training_-_Sniper_Rifle.name=Basic Sniper Rifle Training
-Basic_Training_-_Sniper_Rifle.desc="Boom, headshot!"
-
-Basic_Training_-_Rope.name=Basic Rope Training
-Basic_Training_-_Rope.desc="Get out there and swing!"
-
-User_Mission_-_Dangerous_Ducklings.name=Mission: Dangerous Ducklings
-User_Mission_-_Dangerous_Ducklings.desc="Alright, rookie! Time to put what we learned in Basic Training into practice!"
-
-User_Mission_-_Diver.name=Mission: Diver
-User_Mission_-_Diver.desc="This 'amphibious assault' thing is harder than it looks..."
-
-User_Mission_-_Teamwork.name=Mission: Teamwork
-User_Mission_-_Teamwork.desc="Sometimes, love hurts."
-
-User_Mission_-_Spooky_Tree.name=Mission: Spooky Tree
-User_Mission_-_Spooky_Tree.desc="Lots of crates out here. I sure hope that bird ain't feeling hungry."
-
-User_Mission_-_Bamboo_Thicket.name=Mission: Bamboo Thicket
-User_Mission_-_Bamboo_Thicket.desc="Death comes from above."
-
-User_Mission_-_That_Sinking_Feeling.name=Mission: That Sinking Feeling
-User_Mission_-_That_Sinking_Feeling.desc="The water is rising rapidly and time is limited. Many have tried and failed. Can you save them all?"
-
-User_Mission_-_Newton_and_the_Hammock.name=Mission: Newton and the Hammock
-User_Mission_-_Newton_and_the_Hammock.desc="Remember hoglets: The velocity of a body remains constant unless the body is acted upon by an external force!"
+Basic_Training_-_Bazooka.name=Basic Bazooka Training
+Basic_Training_-_Bazooka.desc="Using the wind to your advantage is key!"
+
+Basic_Training_-_Grenade.name=Basic Grenade Training
+Basic_Training_-_Grenade.desc="Remember, you pull the pin out AND throw!"
+
+Basic_Training_-_Cluster_Bomb.name=Basic Cluster Bomb Training
+Basic_Training_-_Cluster_Bomb.desc="Someone needs hot shower!"
+
+Basic_Training_-_Shotgun.name=Basic Shotgun Training
+Basic_Training_-_Shotgun.desc="Shoot first, ask questions later!"
+
+Basic_Training_-_Sniper_Rifle.name=Basic Sniper Rifle Training
+Basic_Training_-_Sniper_Rifle.desc="Boom, headshot!"
+
+Basic_Training_-_Rope.name=Basic Rope Training
+Basic_Training_-_Rope.desc="Get out there and swing!"
+
+User_Mission_-_Dangerous_Ducklings.name=Mission: Dangerous Ducklings
+User_Mission_-_Dangerous_Ducklings.desc="Alright, rookie! Time to put what we learned in Basic Training into practice!"
+
+User_Mission_-_Diver.name=Mission: Diver
+User_Mission_-_Diver.desc="This 'amphibious assault' thing is harder than it looks..."
+
+User_Mission_-_Teamwork.name=Mission: Teamwork
+User_Mission_-_Teamwork.desc="Sometimes, love hurts."
+
+User_Mission_-_Spooky_Tree.name=Mission: Spooky Tree
+User_Mission_-_Spooky_Tree.desc="Lots of crates out here. I sure hope that bird ain't feeling hungry."
+
+User_Mission_-_Bamboo_Thicket.name=Mission: Bamboo Thicket
+User_Mission_-_Bamboo_Thicket.desc="Death comes from above."
+
+User_Mission_-_That_Sinking_Feeling.name=Mission: That Sinking Feeling
+User_Mission_-_That_Sinking_Feeling.desc="The water is rising rapidly and time is limited. Many have tried and failed. Can you save them all?"
+
+User_Mission_-_Newton_and_the_Hammock.name=Mission: Newton and the Hammock
+User_Mission_-_Newton_and_the_Hammock.desc="Remember hoglets: The velocity of a body remains constant unless the body is acted upon by an external force!"
+
+User_Mission_-_The_Great_Escape.name=Mission: The Great Escape
+User_Mission_-_The_Great_Escape.desc="You think you can cage me!?"
+
+User_Mission_-_Rope_Knock_Challenge.name=Challenge: Rope Knocking
+User_Mission_-_Rope_Knock_Challenge.desc="Look behind you!"
+
+User_Mission_-_RCPlane_Challenge.name=Challenge: RC Plane
+User_Mission_-_RCPlane_Challenge.desc="Feeling pretty confident, eh, flyboy?"
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua	Tue May 22 09:18:46 2012 +0200
@@ -0,0 +1,190 @@
+-- Hedgewars Grenade Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we implement the localization library using loadfile.
+-- This allows us to localize strings without needing to think
+-- about translations.
+-- We can use the function loc(text) to localize a string.
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 4000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable ensures that the death function isn't called
+-- repeatedly when game is over.
+local team_death = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+	-- add a new target gear
+	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+	
+	-- move it to a random position within 0 and
+	-- LAND_WIDTH - the width of the map
+	FindPlace(gear, true, 0, LAND_WIDTH-1350)
+	
+	-- move the target to a higher vertical position
+	-- to ensure it's not somewhere down below
+	x, y = GetGearPosition(gear)
+	SetGearPosition(gear, x, 500)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+	-- At first we have to overwrite/set some global variables
+	-- that define the map, the game has to load, as well as
+	-- other things such as the game rules to use, etc.
+	-- Things we don't modify here will use their default values.
+
+	-- The base number for the random number generator
+	Seed = 1
+	-- Game settings and rules
+	GameFlags = gfInfAttack + gfOneClanMode 
+	-- The time the player has to move each round (in ms)
+	TurnTime = 60000
+	-- The frequency of crate drops
+	CaseFreq = 0
+	-- The number of mines being placed
+	MinesNum = 0
+	-- The number of explosives being placed
+	Explosives = 0
+	-- The delay between each round
+	Delay = 1
+	-- The map to be played
+	Map = "Battlefield"
+	-- The theme to be used
+	Theme = "Castle"
+
+	-- Create the player team
+	AddTeam(loc("Grenadiers"), 14483456, "Simple", "Island", "Default")
+	-- And add a hog to it
+	player = AddHog(loc("Nade Boy"), 0, 1, "war_grenadier1")
+	SetGearPosition(player, 1530, 1100)
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+	-- Spawn the first target.
+	spawnTarget()
+	
+	-- Show some nice mission goals.
+	-- Parameters are: caption, sub caption, description,
+	-- extra text, icon and time to show.
+	-- A negative icon parameter (-n) represents the n-th weapon icon
+	-- A positive icon paramter (n) represents the (n+1)-th mission icon
+	-- A timeframe of 0 is replaced with the default time to show.
+	ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amGrenade, 0)
+end
+
+function onNewTurn()
+	ParseCommand("setweap " .. string.char(amGrenade))
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+	-- If time's up, set the game to be lost.
+	-- We actually check the time to be "1 ms" as it
+	-- will be at "0 ms" right at the start of the game.
+	if TurnTimeLeft == 1 and score < score_goal then
+		game_lost = true
+		-- ... and show a short message.
+		ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
+		-- How about killing our poor hog due to his poor performance?
+		SetHealth(player, 0)
+		-- Just to be sure set the goal time to 1 ms
+		time_goal = 1
+	end
+	-- If the goal is reached or we've lost ...
+	if score == score_goal or game_lost then
+		-- ... check to see if the time we'd like to
+		-- wait has passed and then ...
+		if end_timer == 0 then
+			-- Override the 'Draw' message with the appropriate message.
+			if game_lost then
+				AddCaption("Mission lost!", 0xffba00ff,capgrpGameState)
+			else
+				AddCaption("Mission won!", 0xffba00ff,capgrpGameState)
+			end
+			-- Remove the team to end the game. Only do this once.
+			if team_death == false then
+				team_death = true
+				ParseCommand("teamgone " .. "Grenadiers")
+			end
+		else
+			-- ... or just lower the timer by 1.
+			end_timer = end_timer - 1
+			-- Reset the time left to stop the timer
+			TurnTimeLeft = time_goal
+		end
+	end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+	-- add an unlimited supply of bazooka ammo
+	SetAmmo(amGrenade, 9, 0, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+	-- We're only interested in target gears.
+	if GetGearType(gear) == gtTarget then
+		-- Add one point to our score/counter
+		score = score + 1
+		-- If we haven't reached the goal ...
+		if score < score_goal then
+			-- ... spawn another target.
+			spawnTarget()
+		else
+			if not game_lost then
+			-- Otherwise show that the goal was accomplished
+			ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
+			-- Also let the hogs shout "victory!"
+			PlaySound(sndVictory)
+			-- Save the time left so we may keep it.
+			time_goal = TurnTimeLeft
+			end
+		end
+	end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_RCPlane_Challenge.lua	Tue May 22 09:18:46 2012 +0200
@@ -0,0 +1,338 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil
+local RCGear = nil
+local planesUsed = 0
+local cratesLeft = 0
+
+function onGameInit()
+
+	Seed = 1
+	GameFlags = gfInfAttack + gfInvulnerable + gfOneClanMode + gfSolidLand
+
+	TurnTime = 90 * 1000
+
+	Map = "Ropes"
+	Theme = "Eyes"
+
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+
+	AddTeam(loc("Wannabe Flyboys"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+	player = AddHog(loc("Ace"), 0, 80, "Gasmask") --NoHat
+	SetGearPosition(player, 1380, 1500)
+
+end
+
+
+
+function onGameStart()
+
+	ShowMission     (
+                                loc("RC PLANE TRAINING"),
+                                loc("a Hedgewars challenge"),
+
+                                loc("Collect or destroy all the health crates.") .. "|" ..
+                                loc("Compete to use as few planes as possible!") .. "|" ..
+								"", -amRCPlane, 4000
+                                )
+
+	PlaceGirder(2192, 508, 6)
+	PlaceGirder(2192, 670, 6)
+	PlaceGirder(2193, 792, 2)
+	PlaceGirder(2100, 825, 4)
+	PlaceGirder(2009, 899, 6)
+	PlaceGirder(2084, 992, 4)
+	PlaceGirder(2145, 1087, 6)
+	PlaceGirder(2199, 1235, 5)
+	PlaceGirder(2308, 1296, 0)
+	PlaceGirder(2424, 1234, 7)
+	PlaceGirder(2473, 1129, 2)
+	PlaceGirder(2437, 1046, 1)
+	PlaceGirder(2409, 927, 6)
+	PlaceGirder(2408, 763, 6)
+	PlaceGirder(2404, 540, 6)
+	PlaceGirder(2426, 423, 3)
+	PlaceGirder(2550, 400, 4)
+	PlaceGirder(2668, 425, 1)
+	PlaceGirder(2707, 541, 6)
+	PlaceGirder(2706, 703, 6)
+	PlaceGirder(2705, 867, 6)
+	PlaceGirder(2779, 962, 4)
+	PlaceGirder(2894, 924, 3)
+	PlaceGirder(2908, 802, 6)
+	PlaceGirder(2907, 639, 6)
+	PlaceGirder(3052, 566, 4)
+	PlaceGirder(2971, 394, 4)
+	PlaceGirder(3103, 448, 7)
+	PlaceGirder(3047, 654, 0)
+	PlaceGirder(3043, 746, 6)
+	PlaceGirder(3265, 1583, 6)
+	PlaceGirder(3256, 1491, 4)
+	PlaceGirder(3187, 1401, 6)
+	PlaceGirder(3326, 1400, 6)
+	PlaceGirder(774, 530, 5)
+	PlaceGirder(922, 595, 4)
+	PlaceGirder(1079, 533, 7)
+	PlaceGirder(1139, 386, 6)
+	PlaceGirder(1074, 237, 5)
+	PlaceGirder(723, 381, 6)
+	PlaceGirder(781, 229, 7)
+	PlaceGirder(927, 746, 6)
+	PlaceGirder(874, 736, 0)
+	PlaceGirder(982, 737, 0)
+	PlaceGirder(2430, 1730, 4)
+
+	PlaceGirder(1613, 1104, 7)
+	PlaceGirder(1564, 1256, 6)
+	PlaceGirder(1643, 1341, 5)
+	PlaceGirder(1780, 1372, 4)
+	PlaceGirder(1869, 1296, 7)
+	PlaceGirder(1858, 1163, 5)
+	PlaceGirder(1739, 1044, 5)
+	PlaceGirder(1621, 926, 5)
+	PlaceGirder(1597, 985, 5)
+	PlaceGirder(1449, 939, 4)
+	PlaceGirder(1473, 874, 4)
+	PlaceGirder(2092, 1352, 7)
+	PlaceGirder(2145, 1444, 7)
+	PlaceGirder(2004, 1443, 3)
+	PlaceGirder(1978, 1523, 2)
+	PlaceGirder(2021, 1596, 1)
+	PlaceGirder(2103, 1625, 0)
+	PlaceGirder(2208, 1551, 7)
+	PlaceGirder(2327, 1431, 7)
+	PlaceGirder(2395, 1478, 6)
+	PlaceGirder(2396, 1600, 2)
+	PlaceGirder(2495, 1285, 6)
+	PlaceGirder(2494, 1408, 2)
+	PlaceGirder(2547, 530, 0)
+
+	PlaceGirder(2451, 1551, 0)
+	PlaceGirder(2551, 706, 6)
+	PlaceGirder(2551, 869, 6)
+	PlaceGirder(2623, 1016, 5)
+	PlaceGirder(2773, 1083, 4)
+	PlaceGirder(2924, 1019, 7)
+	PlaceGirder(2568, 1491, 7)
+	PlaceGirder(2618, 1346, 6)
+	PlaceGirder(2674, 1195, 7)
+	PlaceGirder(2822, 1142, 4)
+	PlaceGirder(2963, 1069, 7)
+	PlaceGirder(3067, 938, 5)
+	PlaceGirder(2803, 1373, 2)
+	PlaceGirder(2811, 1559, 2)
+
+	tempG = SpawnHealthCrate(930, 557)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(979, 692)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(876, 703)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2309, 1260)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1733, 1127)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1738, 1320)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3249, 1460)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3051, 617)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2972, 353)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2548, 358)
+
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2090, 1580)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1752, 1753)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1865, 1758)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1985, 1760)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2429, 1760)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2810, 1480)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2800, 1277)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2806, 1107)
+	SetHealth(tempG, 25)
+
+	PlaceGirder(1897, 903, 6)
+	PlaceGirder(1916, 784, 3)
+	PlaceGirder(2010, 732, 4)
+	PlaceGirder(2082, 639, 6)
+	PlaceGirder(2081, 516, 2)
+	PlaceGirder(1985, 487, 4)
+	PlaceGirder(1862, 407, 5)
+	PlaceGirder(1855, 224, 7)
+	PlaceGirder(2006, 163, 4)
+	PlaceGirder(2128, 187, 1)
+	PlaceGirder(2251, 213, 4)
+	PlaceGirder(2413, 213, 4)
+	PlaceGirder(1952, 618, 0)
+	PlaceGirder(957, 1068, 4)
+	PlaceGirder(794, 1069, 4)
+	PlaceGirder(728, 1163, 6)
+	PlaceGirder(728, 1287, 2)
+	PlaceGirder(802, 1342, 4)
+	PlaceGirder(966, 1342, 4)
+	PlaceGirder(674, 1032, 1)
+	PlaceGirder(554, 1011, 4)
+	PlaceGirder(445, 1056, 3)
+	PlaceGirder(422, 1174, 6)
+	PlaceGirder(369, 1341, 5)
+	PlaceGirder(495, 1313, 5)
+	PlaceGirder(568, 1379, 3)
+	PlaceGirder(577, 1202, 2)
+	PlaceGirder(744, 1490, 5)
+	PlaceGirder(760, 1617, 7)
+	PlaceGirder(622, 1693, 4)
+	PlaceGirder(476, 1623, 5)
+	PlaceGirder(376, 1697, 1)
+	PlaceGirder(955, 1746, 2)
+	PlaceGirder(1025, 1746, 2)
+	PlaceGirder(1090, 1745, 2)
+	PlaceGirder(1156, 1746, 2)
+	PlaceGirder(3806, 1530, 2)
+	PlaceGirder(3880, 1464, 2)
+	PlaceGirder(3738, 1458, 2)
+	PlaceGirder(3806, 1390, 2)
+	PlaceGirder(3805, 1588, 0)
+	PlaceGirder(3676, 1609, 3)
+	PlaceGirder(3930, 1615, 1)
+	PlaceGirder(3719, 1295, 0)
+	PlaceGirder(3888, 1294, 0)
+	PlaceGirder(3661, 1385, 2)
+	PlaceGirder(3955, 1377, 2)
+	PlaceGirder(3982, 1518, 0)
+	PlaceGirder(3378, 440, 2)
+	PlaceGirder(3447, 492, 4)
+	PlaceGirder(3564, 529, 1)
+	PlaceGirder(3596, 647, 6)
+	PlaceGirder(3521, 740, 4)
+	PlaceGirder(3524, 838, 4)
+	PlaceGirder(3644, 819, 3)
+	PlaceGirder(3691, 708, 6)
+	PlaceGirder(3690, 545, 6)
+	PlaceGirder(3612, 433, 5)
+	PlaceGirder(3463, 383, 4)
+	PlaceGirder(2815, 122, 7)
+	PlaceGirder(2960, 72, 4)
+	PlaceGirder(3032, 123, 2)
+	PlaceGirder(3063, 174, 0)
+	PlaceGirder(3095, 124, 2)
+	PlaceGirder(3169, 71, 4)
+	PlaceGirder(3320, 124, 5)
+	PlaceGirder(3210, 179, 2)
+	PlaceGirder(2932, 181, 2)
+
+	tempG = SpawnHealthCrate(3804, 1461)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3269, 1742)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3066, 121)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3207, 104)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2928, 103)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1997, 202)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2253, 159)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2132, 774)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2549, 490)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3527, 694)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3777, 78)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1124, 1746)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1056, 1740)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(993, 1742)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(799, 1298)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(577, 1126)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(596, 1463)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3854, 1043)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1944, 567)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(338, 1748)
+	SetHealth(tempG, 25)
+
+
+end
+
+function onGameTick()
+
+	--if RCGear ~= nil then
+	--	AddCaption(GetTimer(RCGear))
+	--end
+
+end
+
+function onNewTurn()
+	TurnTimeLeft = -1
+end
+
+function onGearAdd(gear)
+
+	if GetGearType(gear) == gtRCPlane then
+		RCGear = gear
+		planesUsed = planesUsed + 1
+	end
+
+	if GetGearType(gear) == gtCase then
+		cratesLeft = cratesLeft + 1
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if GetGearType(gear) == gtRCPlane then
+
+		RCGear = nil
+		AddCaption(loc("Planes Used:") .. " " .. planesUsed)
+
+	elseif GetGearType(gear) == gtCase then
+
+		AddCaption(loc("Crates Left:") .. " " .. cratesLeft)
+		cratesLeft = cratesLeft - 1
+
+		if cratesLeft == 0 then
+
+			ShowMission     (
+                                loc("CHALLENGE COMPLETE"),
+                                loc("Congratulations!"),
+                                loc("Planes Used") .. ": " .. planesUsed .. "|" ..
+                                "", 0, 0
+                                )
+
+
+			ParseCommand("teamgone Wannabe Flyboys")
+		end
+
+		if RCGear ~= nil then
+			SetTimer(RCGear, GetTimer(RCGear) + 10000)
+		end
+
+	end
+
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amRCPlane, 9, 0, 0, 0)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Rope_Knock_Challenge.lua	Tue May 22 09:18:46 2012 +0200
@@ -0,0 +1,221 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local hhs = {}
+local missionWon = nil
+local endTimer = 1000
+local hogsKilled = 0
+
+local HogData =	{
+					{"Bufon", 			"ShaggyYeti",false},
+					{"burp", 			"lambda",false},
+					{"Blue", 			"cap_blue",false},
+					{"bender", 			"NoHat",false},
+					{"Castell",			"NoHat",false},
+					{"cekoto", 			"NoHat",false},
+					{"CheezeMonkey",	"NoHat",false},
+					{"claymore", 		"NoHat",false},
+					{"CIA-144", 		"cyborg1",false},
+					{"doomy ", 			"NoHat",false},
+					{"Falkenauge", 		"NoHat",false},
+					{"FadeOne", 		"NoHat",false},
+					{"hayaa", 			"NoHat",false},
+					{"Hermes", 			"laurel",false},
+					{"HedgeKing",		"NoHat",false},
+					{"Izack1535", 		"NoHat",false},
+					{"Kiofspa", 		"NoHat",false},
+					{"Komplex", 		"NoHat",false},
+					{"koda", 			"poke_mudkip",false},
+					{"Lalo", 			"NoHat",false},
+					{"Logan", 			"NoHat",false},
+					{"lollkiller", 		"NoHat",false},
+					{"Luelle", 			"NoHat",false},
+					{"mikade", 			"Skull",false},
+					{"Mushi", 			"sm_daisy",false},
+					{"Naboo", 			"NoHat",false},
+					{"nemo", 			"bb_bub",false},
+					{"practice", 		"NoHat",false},
+					{"Prof. Panic",  	"NoHat",false},
+					{"Randy",			"zoo_Sheep",false},
+					{"rhino", 			"NinjaTriangle",false},
+					{"Radissthor",  	"NoHat",false},
+					{"Sami",			"sm_peach",false},
+					{"soreau", 			"NoHat",false},
+					{"sdw195", 			"NoHat",false},
+					{"sphrix", 			"TeamTopHat",false},
+					{"sheepluva",		"zoo_Sheep",false},
+					{"Smaxx", 			"NoHat",false},
+					{"shadowzero", 		"NoHat",false},
+					{"Star and Moon",	"SparkleSuperFun",false},
+					{"The 24",			"NoHat",false},
+					{"TLD",				"NoHat",false},
+					{"Tiyuri", 			"sf_ryu",false},
+					{"unC0Rr", 			"cyborg1",false},
+					{"Waldsau", 		"cyborg1",false},
+					{"wolfmarc", 		"knight",false},
+					{"Xeli", 			"android",false}
+
+				}
+
+function GenericEnd()
+	ParseCommand("teamgone " .. loc("Wannabe Shoppsta"))
+	ParseCommand("teamgone " .. loc("Unsuspecting Louts"))
+	ParseCommand("teamgone " .. loc("Unlucky Sods"))
+end
+
+function GameOverMan()
+	missionWon = false
+	ShowMission(loc("ROPE-KNOCKING"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+	PlaySound(sndHellish)
+end
+
+function GG()
+	missionWon = true
+	ShowMission(loc("ROPE-KNOCKING"), loc("MISSION SUCCESS"), loc("Congratulations!") .. "|" .. loc("COMPLETION TIME") .. ": " .. (TurnTime - TurnTimeLeft) / 1000, 0, 0)
+	PlaySound(sndHomerun)
+end
+
+function AssignCharacter(p)
+
+	done = false
+	sanityCheck = 0
+
+	while(done == false) do
+
+		i = 1+ GetRandom(#HogData)
+		if HogData[i][3] == false then
+			HogData[i][3] = true
+			done = true
+			SetHogName(hhs[p], HogData[i][1])
+			SetHogHat(hhs[p], HogData[i][2])
+		elseif HogData[i][3] == true then
+			sanityCheck = sanityCheck +1
+			if sanityCheck == 100 then
+				done = true
+				SetHogName(hhs[p], "Newbie")
+				SetHogHat(hhs[p], "NoHat")
+			end
+		end
+
+	end
+
+end
+
+function onGameInit()
+
+	--Seed = 1
+	GameFlags = gfBorder + gfSolidLand
+
+	TurnTime = 180 * 1000
+	Delay = 500
+	Map = "Ropes"
+	Theme = "Eyes"
+
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+
+	AddTeam(loc("Wannabe Shoppsta"), 1175851, "Simple", "Island", "Default", "Hedgewars")
+	hhs[0] = AddHog(loc("Ace"), 0, 1, "Gasmask")
+	SetGearPosition(player, 1380, 1500)
+
+	AddTeam(loc("Unsuspecting Louts"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+	for i = 1, 8 do
+		hhs[i] = AddHog("generic", 0, 1, "NoHat")
+	end
+
+	AddTeam(loc("Unlucky Sods"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+	for i = 9, 16 do
+		hhs[i] = AddHog("generic", 0, 1, "NoHat")
+	end
+
+end
+
+
+
+function onGameStart()
+
+	ShowMission     (
+                        loc("ROPE-KNOCKING"),
+                        loc("a Hedgewars challenge"),
+                        loc("Use the rope to knock your enemies to their doom.") .. "|" ..
+
+						"", -amRope, 4000
+					)
+
+	SetGearPosition(hhs[0], 2419, 1769)
+	SetGearPosition(hhs[1], 3350, 570)
+	SetGearPosition(hhs[2], 3039, 1300)
+	SetGearPosition(hhs[3], 2909, 430)
+	SetGearPosition(hhs[4], 2150, 879)
+	SetGearPosition(hhs[5], 1735, 1136)
+	SetGearPosition(hhs[6], 1563, 553)
+	SetGearPosition(hhs[7], 679, 859)
+	SetGearPosition(hhs[8], 1034, 251)
+	SetGearPosition(hhs[9], 255, 67)
+	SetGearPosition(hhs[10], 2671, 7)
+	SetGearPosition(hhs[11], 2929, 244)
+	SetGearPosition(hhs[12], 1946, 221)
+	SetGearPosition(hhs[13], 3849, 1067)
+	SetGearPosition(hhs[14], 3360, 659)
+	SetGearPosition(hhs[15], 3885, 285)
+	SetGearPosition(hhs[16], 935, 1160)
+
+	for i = 1, 16 do
+		AssignCharacter(i)
+	end
+
+end
+
+function onGameTick()
+
+	if (TurnTimeLeft == 1) and (missionWon == nil) then
+		GameOverMan()
+	end
+
+	if missionWon ~= nil then
+
+		endTimer = endTimer - 1
+		if endTimer == 1 then
+			GenericEnd()
+		end
+
+		if missionWon == true then
+			AddCaption(loc("GG!"), 0xffba00ff,capgrpGameState)
+		else
+			AddCaption(loc("Ouch!"), 0xffba00ff,capgrpGameState)
+		end
+
+	end
+
+end
+
+function onGearDamage(gear, damage)
+
+	if gear ~= hhs[0] then
+
+		AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+		DeleteGear(gear)
+		PlaySound(sndExplosion)
+
+		hogsKilled = hogsKilled +1
+		if hogsKilled == 15 then
+			PlaySound(sndRideOfTheValkyries)
+		elseif hogsKilled == 16 then
+			GG()
+		end
+
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if (gear == hhs[0]) and (missionWon == nil) then
+		GameOverMan()
+	end
+
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amRope, 9, 0, 0, 0)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_The_Great_Escape.lua	Tue May 22 09:18:46 2012 +0200
@@ -0,0 +1,122 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil
+local enemy = nil
+
+function onGameInit()
+
+	Map = "Castle"
+	Theme = "Nature"
+	Seed = 0
+	GameFlags = gfInfAttack
+
+	TurnTime = 45 * 1000
+
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+
+	AddTeam(loc("Hero Team"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+	player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat
+
+	AddTeam(loc("Bad Team"), 	1175851, "Simple", "Island", "Default", "Hedgewars")
+	enemy = AddHog("Bad Guy", 1, 40, "NoHat")
+
+end
+
+function onGameStart()
+
+ShowMission(loc("The Great Escape"), loc("Get out of there!"), loc("Elimate your captor."), -amGrenade, 0)
+
+------ GIRDER LIST ------
+PlaceGirder(2066, 1588, 0)
+PlaceGirder(2052, 1498, 6)
+PlaceGirder(2098, 1498, 6)
+PlaceGirder(2074, 1409, 0)
+PlaceGirder(2199, 1755, 7)
+PlaceGirder(2476, 1929, 2)
+PlaceGirder(2546, 1879, 4)
+PlaceGirder(2520, 1924, 3)
+PlaceGirder(2706, 1879, 4)
+PlaceGirder(2797, 1911, 2)
+PlaceGirder(2671, 1925, 1)
+PlaceGirder(2895, 1907, 6)
+PlaceGirder(2895, 1747, 6)
+PlaceGirder(2798, 1792, 6)
+PlaceGirder(2797, 1791, 6)
+PlaceGirder(2845, 1928, 1)
+PlaceGirder(2846, 1826, 3)
+PlaceGirder(2844, 1747, 1)
+PlaceGirder(2806, 1702, 4)
+PlaceGirder(2846, 1685, 0)
+PlaceGirder(2846, 1668, 0)
+PlaceGirder(2766, 1668, 0)
+PlaceGirder(2766, 1685, 0)
+PlaceGirder(2718, 1700, 2)
+PlaceGirder(2927, 1659, 0)
+------ HEALTH CRATE LIST ------
+SpawnHealthCrate(2500, 1193)
+SpawnHealthCrate(2575, 1201)
+SpawnHealthCrate(2610, 1224)
+SpawnHealthCrate(2463, 1213)
+SpawnHealthCrate(2425, 1235)
+SpawnHealthCrate(2657, 1234)
+------ MINE LIST ------
+tempG = AddGear(2034, 1704, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2055, 1744, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2063, 1772, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2075, 1801, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2089, 1820, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2118, 1824, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+------ REPOSITION LIST ------
+SetGearPosition(player, 2074, 1558)
+SetGearPosition(enemy, 2536, 1182)
+SetHealth(player, 1)
+SetHealth(enemy, 1)
+------ AMMO CRATE LIST ------
+SpawnAmmoCrate(2656, 1967, 5)
+SpawnAmmoCrate(2747, 1912, 12)
+SpawnAmmoCrate(2939, 1623, 1)
+------ UTILITY CRATE LIST ------
+SpawnUtilityCrate(2543, 1969, 15)
+SpawnUtilityCrate(2251, 1664, 6)
+SpawnUtilityCrate(2440, 1937, 18)
+------ END LOADING DATA ------
+
+end
+
+function onGameTick()
+
+	if TurnTimeLeft == TurnTime-1 then
+		SetWind(100)
+	end
+
+end
+
+function onGearDelete(gear)
+	if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then
+		if GetHealth(gear) > 0 then
+			AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1)
+		end
+	elseif gear == player then
+		ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+	elseif gear == enemy then
+		ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
+	end
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amGrenade, 1, 0, 0, 1)
+	SetAmmo(amParachute, 1, 0, 0, 1)
+	SetAmmo(amFirePunch, 0, 0, 0, 3)
+	SetAmmo(amPickHammer, 0, 0, 0, 1)
+	SetAmmo(amBlowTorch, 0, 0, 0, 1)
+	SetAmmo(amShotgun, 0, 0, 0, 1)
+	SetAmmo(amSkip, 9, 0, 0, 0)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/WxW.cfg	Tue May 22 09:18:46 2012 +0200
@@ -0,0 +1,2 @@
+Shoppa
+Shoppa
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/WxW.lua	Tue May 22 09:18:46 2012 +0200
@@ -0,0 +1,751 @@
+
+----------------------
+-- WALL TO WALL 0.4
+----------------------
+-- a shoppa minigame
+-- by mikade
+
+-- feel free to add map specific walls to LoadConfig, or post additional
+-- wall suggestions on our forum at: http://www.hedgewars.org/forum
+
+----------------
+--0.1
+----------------
+-- concept test
+
+----------------
+--0.2
+----------------
+-- unhardcoded turntimeleft, now uses shoppa default of 45s
+-- changed some things behind the scenes
+-- fixed oooooold radar bug
+-- added radar / script support for multiple crates
+-- tweaked weapons tables
+-- added surfing and changed crate spawn requirements a bit
+
+----------------
+--0.3
+----------------
+-- stuffed dirty clothes into cupboard
+-- improved user feedback
+-- added/improved experimental config system, input masks included :D
+
+----------------
+--0.4
+----------------
+-- for version 0.9.18, now detects border in correct location
+-- fix 0.3 config constraint
+-- remove unnecessary vars
+-- oops, remove hardcoding of minesnum,explosives
+-- ... and unhardcode turntime (again)... man, 30s is hard :(
+-- move some initialisations around
+-- numerous improvements to user feedback
+-- walls disappear after being touched
+-- added backwards compatibility with 0.9.17
+
+----------------
+--TO DO
+----------------
+-- achievements / try detect shoppa moves? :|
+-- maybe add ability for the user to place zones like in Racer?
+-- add more hard-coded values for specific maps
+
+-----------------------------
+-- GO PONIES, GO PONIES, GO!
+-----------------------------
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
+loadfile(GetDataPath() .. "Scripts/Utils.lua")()
+
+-- experimental menu stuff
+local menuIndex = 1
+local menu = {}
+local preMenuCfg
+local postMenuCfg
+local roundN = 0
+
+-- config and wall variables
+local AFR = false
+local allowCrazyWeps = false
+local requireSurfer = true
+local wX = {}
+local wY = {}
+local wWidth = {}
+local wHeight = {}
+local wTouched = {}
+--local margin
+local wallsLeft = 0
+
+local highestY = 0
+local surferTimer = 0
+local hasSurfed = false
+local allWallsHit = false
+
+local gTimer = 1
+local effectTimer = 1
+
+local ropeG = nil
+local crateG = nil
+local allowCrate = true
+
+-- crate radar vars
+local rCirc = {}
+local rAlpha = 255
+local rPingTimer = 0
+local m2Count = 0
+
+local weapons = {}
+
+--[[local unlisted = {amTardis, amLandGun,amExtraTime,amExtraDamage,
+				amVampiric, amSwitch, amInvulnerable, amGirder, amJetpack,
+				amPortalGun, amTeleport, amResurrector, amLaserSight, amLowGravity,
+				amAirAttack, amNapalm, amMineStrike, amDrillStrike,
+				amKamikaze, amSnowball, amSeduction}]]
+
+local crazyWeps = {amWatermelon, amHellishBomb, amBallgun, amRCPlane}
+
+local groundWeps = 	{amBee, amShotgun,amDEagle,amFirePunch, amWhip,
+				amPickHammer, amBaseballBat, amCake,amBallgun,
+				amRCPlane, amSniperRifle, amBirdy, amBlowTorch, amGasBomb,
+				amFlamethrower, amSMine, amMortar, amHammer}
+
+local ropeWeps = {amGrenade, amClusterBomb, amBazooka, amMine, amDynamite,
+				amWatermelon, amHellishBomb, amDrill, amMolotov}
+
+-- 0.9.18+ extra custom data for preset maps
+local MapList =
+	{
+	--name,      						surfer, roof, 	LRwalls
+	{"Atlantis Shoppa", 			    true, 	false, true},
+	{"BambooPlinko", 				    true,	false, true},
+	{"BrickShoppa", 				    false, 	false, true},
+	{"BubbleFlow",   					true, 	false, true},
+	{"Cave",       						false, 	false, true},
+	{"Glass Shoppa",      				true, 	false, true},
+	{"HardIce",      					false, 	false, true},
+	{"Industrial",       				false,	false, true},
+	{"Islands",       					true, 	false, true},
+	{"Hedgelove",       				true, 	false, true},
+	{"NeonStyle",       				false, 	false, true},
+	{"Octorama",       					false, 	false, true},
+	{"red vs blue - Castle",     		true, 	false, true},
+	{"red vs blue - castle2",     		true, 	false, true},
+	{"red vs blue - True Shoppa Sky",   true, 	false, true},
+	{"Ropes",       					false, 	false, true},
+	{"Ropes Rearranged",      			false, 	false, true},
+	{"RopesRevenge Flipped",    		true, 	false, true},
+	{"Ropes Three",      				false, 	false, true},
+	{"RopesTwo",      					false, 	false, true},
+	{"ShapeShoppa1.0",     				true, 	false, true},
+	{"ShappeShoppa Darkhow",      		true, 	false, true},
+	{"ShoppaCave2",      				true, 	false, true},
+	{"ShoppaFun",      					true, 	false, true},
+	{"ShoppaGolf",      				false, 	false,  true},
+	{"ShoppaHell",      				false, 	true,  false},
+	{"ShoppaKing",       				false, 	false, false},
+	{"ShoppaNeon",       				false, 	false, true},
+	{"ShoppaSky",       				false, 	false, true},
+	{"Shoppawall",       				false, 	false, true},
+	{"SkatePark",       				false, 	false, true},
+	{"SloppyShoppa",      				false, 	false, true},
+	{"Sticks",       					true, 	false, true},
+	{"Symmetrical Ropes ",       		false, 	false, true},
+	{"Tetris",       					false, 	false, true},
+	{"TransRopes2",      				false, 	false, true},
+	{"Wildmap",      					false, 	false, true},
+	{"Winter Shoppa",      				false, 	false, true},
+	{"2Cshoppa",      					true, 	false, true}
+	}
+
+function BoolToCfgTxt(p)
+	if p == false then
+		return("Disabled")
+	else
+		return("Enabled")
+	end
+end
+
+function LoadConfig(p)
+
+	margin = 20
+	mapID = nil
+
+	-- 0.9.17
+	if Map == "CHANGE_ME" then
+		AddCaption(loc("For improved features/stability, play 0.9.18+"))
+		--AddWall(10,10,4085,margin)
+		AddWall(10,10,margin,2025)
+		AddWall(4085-margin,10,margin,2025)
+	end
+
+	--0.9.18+
+	for i = 1, #MapList do
+		if Map == MapList[i][1] then
+			mapID = i
+			--AddCaption(MapList[i][1] .. " found. reqSurf is " .. BoolToCfgTxt(MapList[i][2]))
+		end
+	end
+
+	if (p == 1) and (mapID ~= nil) then
+		requireSurfer = MapList[mapID][2]
+	end
+
+	if mapID ~= nil then
+
+		-- add a wall to the roof
+		if MapList[mapID][3] == true then
+			AddWall(LeftX+10,TopY+10,RightX-LeftX-20,margin)
+		end
+
+		-- add walls on the left and right border
+		if MapList[mapID][4] == true then
+			AddWall(LeftX+10,TopY+10,margin,WaterLine)
+			AddWall(RightX-10-margin,TopY+10,margin,WaterLine)
+		end
+
+		-- add map specific walls
+		if Map == "Ropes" then
+			AddWall(1092,934,54,262)
+			AddWall(2822,323,33,137)
+		elseif Map == "ShoppaKing" then
+			AddWall(3777,1520,50,196)
+			AddWall(1658,338,46,670)
+		elseif Map == "ShoppaHell" then
+			AddWall(2035,831,30,263)
+			AddWall(3968,1668,31,383)
+		elseif Map == "ShoppaNeon" then
+			AddWall(980,400,20,300)
+			AddWall(1940,400,20,300)
+			AddWall(3088,565,26,284)
+			AddWall(187,270,28,266)
+		end
+
+	-- if map is unrecognized, add two walls on the side borders
+	-- also, if version of hw is not 0.9.17 or lower
+	elseif Map ~= "CHANGE_ME" then
+		AddWall(LeftX+10,TopY+10,margin,WaterLine)
+		AddWall(RightX-10-margin,TopY+10,margin,WaterLine)
+	end
+
+
+end
+
+function AddWall(zXMin,zYMin, zWidth, zHeight)
+
+	table.insert(wX, zXMin)
+	table.insert(wY, zYMin)
+	table.insert(wWidth, zWidth)
+	table.insert(wHeight, zHeight)
+	table.insert(wTouched, false)
+
+end
+
+function DrawBlip(gear)
+	SetVisualGearValues(getGearValue(gear,"CIRC"), getGearValue(gear,"RX"), getGearValue(gear,"RY"), 100, 255, 1, 10, 0, 40, 3, GetClanColor(GetHogClan(CurrentHedgehog))-rAlpha)
+end
+
+function TrackRadarBlip(gear)
+
+	-- work out the distance to the target
+	g1X, g1Y = GetGearPosition(CurrentHedgehog)
+	g2X, g2Y = GetX(gear), GetY(gear)
+	q = g1X - g2X
+	w = g1Y - g2Y
+	r = math.sqrt( (q*q) + (w*w) )	--alternate
+
+	RCX = getGearValue(gear,"RX")
+	RCY = getGearValue(gear,"RY")
+
+	rCircDistance = r -- distance to circle
+
+	opp = w
+	if opp < 0 then
+		opp = opp*-1
+	end
+
+	-- work out the angle (theta) to the target
+	t = math.deg ( math.asin(opp / r) )
+
+	-- based on the radius of the radar, calculate what x/y displacement should be
+	NR = 150 -- radius at which to draw circs
+	NX = math.cos( math.rad(t) ) * NR
+	NY = math.sin( math.rad(t) ) * NR
+
+	if rCircDistance < NR then
+		RCX = g2X
+	elseif q > 0 then
+		RCX = g1X - NX
+	else
+		RCX = g1X + NX
+	end
+
+	if rCircDistance < NR then
+		RCY = g2Y
+	elseif w > 0 then
+		RCY = g1Y - NY
+	else
+		RCY = g1Y + NY
+	end
+
+	setGearValue(gear, "RX", RCX)
+	setGearValue(gear, "RY", RCY)
+
+end
+
+
+function HandleCircles()
+
+	-- enable this if you want the radar to only show for a few seconds
+	-- after you spawn the crate
+	--[[if rAlpha ~= 255 then
+
+		rPingTimer = rPingTimer + 1
+		if rPingTimer == 100 then
+			rPingTimer = 0
+
+			rAlpha = rAlpha + 5
+			if rAlpha >= 255 then
+				rAlpha = 255
+			end
+		end
+
+	end]]
+
+	runOnGears(DrawBlip)
+
+	m2Count = m2Count + 1
+	if m2Count == 25 then
+		m2Count = 0
+
+		if (CurrentHedgehog ~= nil) and (rAlpha ~= 255) then
+			runOnGears(TrackRadarBlip)
+		end
+
+	end
+
+end
+
+
+function CheckCrateConditions()
+
+	crateSpawn = true
+
+	if requireSurfer == true then
+		if hasSurfed == false then
+			crateSpawn = false
+		end
+	end
+
+	if #wTouched > 0 then
+		if allWallsHit == false then
+			crateSpawn = false
+		end
+	end
+
+	if crateSpawn == true then
+		if allowCrate == true then
+		--if (crateG == nil) and (allowCrate == true) then
+			--AddCaption("")
+			SpawnAmmoCrate(0, 0, weapons[1+GetRandom(#weapons)] )
+			rPingTimer = 0
+			rAlpha = 0
+			PlaySound(sndWarp)
+		end
+	end
+
+end
+
+function CheckSurfer()
+
+	if GetY(CurrentHedgehog) > highestY then
+		highestY = GetY(CurrentHedgehog)
+	end
+
+	if (highestY == (WaterLine-8)) and (hasSurfed == false)  then
+
+		surferTimer = surferTimer +1
+		if (surferTimer == 40) then
+			hasSurfed = true
+			AddCaption(loc("Surfer!"),0xffba00ff,capgrpMessage2)
+		end
+	end
+
+end
+
+
+
+function WallHit(id, zXMin,zYMin, zWidth, zHeight)
+
+	if wTouched[id] == false then
+		tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtBigExplosion, 0, false)
+		PlaySound(sndExplosion)
+		wallsLeft = wallsLeft - 1
+
+		if wallsLeft == 0 then
+			AddCaption(loc("All walls touched!"))
+			allWallsHit = true
+			if (requireSurfer == true) and (hasSurfed == false) then
+				AddCaption(loc("Go surf!"),0xffba00ff,capgrpMessage2)
+			end
+		else
+			AddCaption(loc("Walls Left") .. ": " .. wallsLeft)
+		end
+
+	end
+
+	wTouched[id] = true
+	tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmoke, 0, false)
+	--PlaySound(sndVaporize) -- yeah, this is just annoying as shit
+
+end
+
+function CheckForWallCollision()
+
+	for i = 1, #wTouched do
+		if gearIsInBox(CurrentHedgehog, wX[i],wY[i],wWidth[i],wHeight[i]) then
+			WallHit(i, wX[i],wY[i],wWidth[i],wHeight[i])
+		end
+	end
+
+end
+
+function BorderSpark(zXMin,zYMin, zWidth, zHeight, bCol)
+
+	eX = zXMin + GetRandom(zWidth+10)
+	eY = zYMin + GetRandom(zHeight+10)
+
+	tempE = AddVisualGear(eX, eY, vgtDust, 0, false)
+	if tempE ~= 0 then
+		g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
+		SetVisualGearValues(tempE, eX, eY, g3, g4, g5, g6, g7, 1, g9, bCol )
+	end
+
+end
+
+
+function HandleBorderEffects()
+
+	effectTimer = effectTimer + 1
+	if effectTimer > 15 then --25
+
+		effectTimer = 1
+
+		for i = 1, #wTouched do
+			if wTouched[i] == true then
+				--bCol = GetClanColor(GetHogClan(CurrentHedgehog))
+			else
+				--bCol = 0xFFFFFFFF
+				bCol = GetClanColor(GetHogClan(CurrentHedgehog))
+				BorderSpark(wX[i],wY[i],wWidth[i],wHeight[i], bCol)
+			end
+			--BorderSpark(wX[i],wY[i],wWidth[i],wHeight[i], bCol)
+		end
+
+	end
+
+end
+
+function onLJump()
+	if roundN < 2 then
+		roundN = 100
+		SetInputMask(0xFFFFFFFF)
+		TurnTimeLeft = 1
+		AddCaption(loc("Configuration accepted."),0xffba00ff,capgrpMessage)
+		HideMission()
+	end
+end
+
+function onAttack()
+
+	if roundN < 2 then
+
+		if menuIndex == 1 then
+
+			if #wTouched > 0 then
+				for i = 1, #wTouched do
+					wTouched[i] = nil
+					wX[i] = nil
+					wY[i] = nil
+					wWidth[i] = nil
+					wHeight[i] = nil
+				end
+			else
+				LoadConfig(2)
+			end
+
+		elseif menuIndex == 2 then
+			requireSurfer = not(requireSurfer)
+		elseif menuIndex == 3 then
+			AFR = not(AFR)
+		elseif menuIndex == 4 then
+			allowCrazyWeps = not(allowCrazyWeps)
+		end
+
+		UpdateMenu()
+		configureWeapons()
+		HandleStartingStage()
+
+	elseif (AFR == true) then
+
+		if (GetCurAmmoType() ~= amRope) and
+			(GetCurAmmoType() ~= amSkip) and
+			(GetCurAmmoType() ~= amNothing)
+		then
+			AddCaption(loc("You may only attack from a rope!"),0xffba00ff,capgrpMessage2)
+		end
+
+	end
+
+end
+
+function onDown()
+	if roundN < 2 then
+		menuIndex = menuIndex +1
+		if menuIndex > #menu then
+			menuIndex = 1
+		end
+		HandleStartingStage()
+	end
+end
+
+function onUp()
+	if roundN < 2 then
+		menuIndex = menuIndex -1
+		if 	menuIndex == 0 then
+			menuIndex = #menu
+		end
+		HandleStartingStage()
+	end
+end
+
+function onGameInit()
+
+	GameFlags = gfRandomOrder + gfBorder + gfSolidLand --+ gfInfAttack
+	HealthCaseProb = 0
+	CaseFreq = 0
+
+end
+
+function configureWeapons()
+
+	-- reset wep array
+	for i = 1, #weapons do
+		weapons[i] = nil
+	end
+
+	-- add rope weps
+	for i, w in pairs(ropeWeps) do
+        table.insert(weapons, w)
+	end
+
+	-- add ground weps
+	for i, w in pairs(groundWeps) do
+        table.insert(weapons, w)
+	end
+
+	-- remove ground weps if attacking from rope is mandatory
+	if AFR == true then
+		for i = 1, #weapons do
+			for w = 1, #groundWeps do
+				if groundWeps[w] == weapons[i] then
+					table.remove(weapons, i)
+				end
+			end
+		end
+	end
+
+	-- remove crazy weps is crazy weps aren't allowed
+	if allowCrazyWeps == false then
+		for i = 1, #weapons do
+			for w = 1, #crazyWeps do
+				if crazyWeps[w] == weapons[i] then
+					table.remove(weapons, i)
+				end
+			end
+		end
+	end
+
+end
+
+function onGameStart()
+
+	LoadConfig(1)
+	configureWeapons()
+	UpdateMenu()
+	HandleStartingStage()
+
+end
+
+function onNewTurn()
+
+	wallsLeft = #wTouched
+
+	for i = 1, #wTouched do
+		wTouched[i] = false
+	end
+
+	allowCrate = true
+
+	surferTimer = 0
+	hasSurfed = false
+	allWallsHit = false
+	highestY = 0
+
+	crateG = nil
+
+	-- new config stuff
+	roundN = roundN + 1
+	if roundN < 2 then
+		TurnTimeLeft = -1
+		SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmPrecise+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
+		allowCrate = false
+		HandleStartingStage() -- new
+	end
+
+end
+
+function UpdateMenu()
+
+	preMenuCfg = loc("Spawn the crate, and attack!") .. "|"
+	postMenuCfg = loc("Press [Enter] to accept this configuration.")
+
+	menu = 	{
+			loc("Walls Required") .. ": " .. #wTouched .. "|",
+			loc("Surf Before Crate") .. ": " .. BoolToCfgTxt(requireSurfer) .. "|",
+			loc("Attack From Rope") .. ": " .. BoolToCfgTxt(AFR) .. "|",
+			loc("Super Weapons") .. ": " .. BoolToCfgTxt(allowCrazyWeps) .. "|"
+			}
+end
+
+function HandleStartingStage()
+
+	temp = menu[menuIndex]
+	menu[menuIndex] = "--> " .. menu[menuIndex]
+
+	missionComment = ""
+	for i = 1, #menu do
+		missionComment = missionComment .. menu[i]
+	end
+
+	ShowMission	(
+				loc("WALL TO WALL") .. " 0.4",
+				loc("a shoppa minigame"),
+				preMenuCfg..
+				missionComment ..
+				postMenuCfg ..
+				--" " .. "|" ..
+				"", 4, 300000
+				)
+
+	menu[menuIndex] = temp
+
+end
+
+function onGameTick()
+
+	if CurrentHedgehog ~= nil then
+
+		--AddCaption(Map)
+		--AddCaption(RightX ..";" .. GetX(CurrentHedgehog))
+
+		CheckSurfer()
+
+		gTimer = gTimer + 1
+		if gTimer == 25 then
+			gTimer = 1
+
+			CheckForWallCollision()
+			CheckCrateConditions()
+
+			if (crateG == GetFollowGear()) and (crateG ~= nil) then
+				FollowGear(CurrentHedgehog)
+			end
+
+			-- if attackfromrope is set, forbid firing unless using rope
+			if (AFR == true) and (roundN >= 2) then
+				if (GetCurAmmoType() == amRope) or
+					(GetCurAmmoType() == amSkip) or
+					(GetCurAmmoType() == amNothing)
+				then
+					SetInputMask(0xFFFFFFFF)
+				elseif ropeG == nil then
+					SetInputMask(band(0xFFFFFFFF, bnot(gmAttack)))
+				end
+			end
+
+		end
+
+		HandleBorderEffects()
+		HandleCircles()
+
+	end
+
+end
+
+function onGearAdd(gear)
+
+	if GetGearType(gear) == gtRope then
+		ropeG = gear
+	elseif GetGearType(gear) == gtCase then
+
+		crateG = gear
+		trackGear(gear)
+
+		table.insert(rCirc, AddVisualGear(0,0,vgtCircle,0,true) )
+		setGearValue(gear,"CIRC",rCirc[#rCirc])
+		setGearValue(gear,"RX",0)
+		setGearValue(gear,"RY",0)
+		SetVisualGearValues(rCirc[#rCirc], 0, 0, 100, 255, 1, 10, 0, 40, 3, 0xff00ffff)
+
+		allowCrate = false
+
+		rPingTimer = 0
+		rAlpha = 0
+
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if gear == ropeG then
+		ropeG = nil
+	elseif GetGearType(gear) == gtCase then
+
+		if gear == crateG then
+			crateG = nil
+		--	rAlpha = 255
+		end
+
+		for i = 1, #rCirc do
+			if rCirc[i] == getGearValue(gear,"CIRC") then
+				DeleteVisualGear(rCirc[i])
+				table.remove(rCirc, i)
+			end
+		end
+
+		trackDeletion(gear)
+
+	end
+
+end
+
+function onAmmoStoreInit()
+
+	for i, w in pairs(ropeWeps) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+
+    for i, w in pairs(groundWeps) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+
+    for i, w in pairs(crazyWeps) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+
+	SetAmmo(amRope, 9, 0, 0, 0)
+	SetAmmo(amSkip, 9, 0, 0, 0)
+
+end